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CV bombers drop torpedoes so close?

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I am playing gneisenau now, the torpedo bombers are almost impossible to dodge, they drop torpedoes right by the ship? is that the ability of higher end CVs? (never played one) how in the hell can you avoid getting hit by 5 of them...

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Its just a manual drop. Expect them and wait for the cruiser escort since there's not much to do against them then hit the rudder HARD.

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Start turning th emoment you see planes come for you

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No they do not magically drop next to your ship. They actually dropped the torps very far away because torpedoes require time to arm. If he really did drop one inch away the torpedoes would not even explode.

 

To see what i mean please watch videos on youtube to see just how far the planes have to actually drop and you can watch how long the torpedoes travel in the water.

 

After seeing just how the enemy player predicted your travel path you can learn to avoid. Slow the ship down make erratic turns or trick the carrier and immediately drop speed he will drop too far ahead thinking you were still traveling at max speed. If he realizes your deception and keeps circling you great that is more time your AA can reduce his planes.

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1 TB group. Not really a problem. 2+ TB groups? Your gonna eat a bunch of torps.

Forgot to mention, distances are a little wonky. Ships are upscaled compared to the maps. 1km is visually right next to your ship so it looks like it's right next to you. Which in essence it is.

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They arm right next to your ship. In reality, there were dropped several hundred meters away from your ship. Dodge the planes, not the torpedoes. If you wait until the torpedoes are in the water, it is far too late to start turning.

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Yes a good CV player will be able to land 3-4 torpedo hits per squadron of planes. 

 

If you get caught out and are not prepared, you will take heavy damage, and by then it is too late to do anything more than pray you will make it out alive. 

 

In order to counter this, you need to keep an eye on the minimap, and if you see incoming bombers, turn your ship towards them, forcing the CV player to reposition his planes. Also, make sure you control+click on planes squads to add 30% to your AA defence (very important). Finally, it is also a good idea to be travelling with a cruiser or a few other ships to maximise your AA defence. If the CV still manages to drop torpedoes, slow your speed and turn hard into the torpedoes, NOT away (very bad idea on 99% of scenarios). If you follow these basic points, you will rarely be deleted by CVs, and they will likely only manage to get a couple of torpedo hits throughout the entire match. 

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Start turning th emoment you see planes come for you

 

For all the CV drivers out there(the few of you there are) if you haven't figured this out yet this kind of constant advice on the forum sets you up for using a very powerful psychological weapon. You don't even have to drop any weapons if by just approaching a ship/s it breaks off any attacks it was making and starts sailing in a direction it didn't want to go and perhaps presenting a broadside to an ally.

Yes indeed keep advising people to turn as soon as they see any TBs and I'll put it to good use.:playing:

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Pray that the enemy CV is incompetent.

 

If they're good, they'll just account for any evasive maneuvers you pull and nail you anyway.

 

For all the CV drivers out there(the few of you there are) if you haven't figured this out yet this kind of constant advice on the forum sets you up for using a very powerful psychological weapon. You don't even have to drop any weapons if by just approaching a ship/s it breaks off any attacks it was making and starts sailing in a direction it didn't want to go and perhaps presenting a broadside to an ally.

Yes indeed keep advising people to turn as soon as they see any TBs and I'll put it to good use.:playing:

 

Damned if you do, damned if you don't.

 

Aka why CVs are broken AF.

Edited by issm

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The torpedoes arm in 270 metres, and if dropped at less than 700 metres from a target are almost guaranteed to hit you. Lots of buddy help and an AA build are remedies, but they only work so much. Beating them off with AA alone requires a circular cruising formation with DDs as the outer ring at 3km, CA/CLs at the corners at 2km and BBs and CVs in the middle, Something you will never see in the game due to the way spawning occurs and the small map size. Even on large maps such a formation is 6 km in diameter, and everyone must turn with the leader in turns, the leader being a CV or BB at the center of the formation, plus you have land to deal with on ever map! Just getting into such a cruising formation is an exercise in itself with dissimilar ship characteristics as everone must be geared to the slowest ship speed-wise. All I do s dodge a lot. Sometimes it works!

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So far I haven't been able to avoid them. Frustrating and unrealistic.

 

"Unrealistic"? Whaaaaaaaaat? 

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The torpedoes arm in 270 metres, and if dropped at less than 700 metres from a target are almost guaranteed to hit you. Lots of buddy help and an AA build are remedies, but they only work so much. Beating them off with AA alone requires a circular cruising formation with DDs as the outer ring at 3km, CA/CLs at the corners at 2km and BBs and CVs in the middle, Something you will never see in the game due to the way spawning occurs and the small map size. Even on large maps such a formation is 6 km in diameter, and everyone must turn with the leader in turns, the leader being a CV or BB at the center of the formation, plus you have land to deal with on ever map! Just getting into such a cruising formation is an exercise in itself with dissimilar ship characteristics as everone must be geared to the slowest ship speed-wise. All I do s dodge a lot. Sometimes it works!

 

Oh please, take your realism and shove it.

 

Defensive rings in real life worked because CV strikes took a long time to plan, prep, and execute, and wasting a torpedo that took hundreds of man-hours to get into attacking position on a destroyer is unacceptable.

 

In WoWs such a defensive AA formation would simply be torn apart from the outside in.

 

The DDs would mostly be ignored, the CAs would be shredded, then the BBs in the center. If a CV sails with the formation, then it would be wrecked by long range gunfire.

 

CVs as implemented in WoWS are entirely unrealistic.

 

Hell, even DDs with their infinite torps are more realistic; it would have just been 4-5 DDs coordinating together to torp in real life, instead of the 1 DD in game.

 

CVs were never intended to contest AS with enemy CVs and provide close support of fleet actions, they were intended to and designed to attack targets hundreds of kilometers away, while remaining under the protection of a large allied escort force.

 

CVs in WoWS are a joke in terms of gameplay, and from a historical point of view, have as much to do with the combat depicted in WoWS as trench warfare does..

 

Well you cant stop shells but you can stop some planes~

 

Funnily enough, those "unstoppable" shells and torpedoes are, for the most part, doing less damage than stoppable planes.
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I am playing gneisenau now, the torpedo bombers are almost impossible to dodge, they drop torpedoes right by the ship? is that the ability of higher end CVs? (never played one) how in the hell can you avoid getting hit by 5 of them...

 

How do you avoid getting one shot by an invisible NC or Montana? How do you avoid getting torped by an invisibke Isokaze or Shima?

 

Why should you be able to avoid CV torps?

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How do you avoid getting one shot by an invisible NC or Montana? How do you avoid getting torped by an invisibke Isokaze or Shima?

 

Why should you be able to avoid CV torps?

 

1-shot is like 1% chance? CV torps are like 80%? see the difference?

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Funnily enough, those "unstoppable" shells and torpedoes are, for the most part, doing less damage than stoppable planes.

 

And you can make 4-6x more atacks with shells and torpedos, its not a balance?~
Edited by kovakhyena

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I am playing gneisenau now, the torpedo bombers are almost impossible to dodge, they drop torpedoes right by the ship?

 

(1) They don't drop right next to the ship, because that would cause the torpedoes to do no damage. Skilled carrier captains will drop torpedoes in a way that they'll arm right next to the ship of course, but the drop itself has to be as much as a full ship's length away

(2) The arming distance was already hugely nerfed last year. Be grateful you didn't play then :)

(3) Yes, if you're sailing straight and the TBs have dropped their fishes, you won't dodge. If you evade preemptively, starting to turn as soon as you realize that TBs are heading for you, you can either evade all the torpedoes if the CV captain is not very good, or at least eat less of them -- all the while damaging the aircraft with your AA and AA of nearby ships.

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If the CV attempt a manual drop for closer in, turning toward it help if you can get bow in before the bombers start the run or just started, you can thread between the torps or pass through them before they armed so they don't detonated against you.

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Pull the brakes and turn...that should cause some to miss.

 

Well, you're screwed anyway if the drop was made while you're at full rudder...just gotta read those torpedo planes' mind...

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Ah yes, one of the more "balanced" manifestations of CV gameplay, unavoidable manual drops.

 

dMecNcX.gif

Your last reaction a CV 1-shot you with manual torps :D

 

On topic, manual drops are the deal with CVs being UP in average hands and OP in skilled hands. They're balanced as is between all the target-reading, 5-8 sorties tops per match, timing, direction, and surviving the AA onslaught.

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Soon as the planes head for you to start a hard turn into them.. always try and keep your bow pointed at the planes this makes there setup to drop on you more diffecult.. if your sailing straight when they drop your in big trouble... this turning tactic works well for me ..the last time they torped me successfully was months ago ..if you have stand to AA I wait till They target me and then activate 

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There are several ways to manual drop a torpedo including tactics to use the 100% capability of IJN torps that reduces the spread the further it goes, the one that you've been damaged was the normal one, the close manual drop with movement prediction, this one is by far the most dangerous since gives almost no time to reaction but at the same time is high risk since a small error can erase your chances of hitting even 1 torp.

 

 

For the people saying that CV is OP, well, it's not, before tier 7 CVs have very limited amount of planes that get shreded easily by T6 ships and enemy fighters(any tier) and when you finally reach T7, guess what? T8 and T9 battles hits you harder(have you ever seen the North "FkUrPlanes" Carolina?), right now i'm with T7 CV and one of the things that got me really hard was the change of gameplay, with T6 i would just group up and get a target, alone or not, to kill, now at T7 the enemy HP poll and AA defense have been doubled so i've to think and plan a run 1:30~2min beforehand.

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