1 [NYAAN] BatmanLife Members 9 posts 665 battles Report post #1 Posted October 26, 2016 So I've played the new game mode more than 4 times and each time I notice something. This game mode is incredibly difficult, I know for some it's a walk in the park but for me and apparently everyone i'm matched with it is too difficult. The goal of the game is fairly easy, but dealing with endless oncoming ships tearing you apart with constant fires and catapults raining fire on you from ranges of which the ships can not even target the catapults is a bit of a pain. Just wanted to throw my 2 cents out there see if anyone else was feeling the same way. On another note the game mode runs beautifully and the ships are stunning, couldn't ask for anything better just wonderfully done. Thanks for reading and feel free to comment 1 Share this post Link to post Share on other sites
7,521 [HINON] RipNuN2 Members 14,340 posts Report post #2 Posted October 26, 2016 It's probably going to take a little time for the playerbase to learn how to beat it effectively. Plus this does rely on teamwork which is often lacking in random groups of players naturally. 1 Share this post Link to post Share on other sites
234 Carrier_Junyo Members 738 posts 6,483 battles Report post #3 Posted October 26, 2016 Nothing easy is ever fun Share this post Link to post Share on other sites
351 Citrusss Members 1,150 posts 9,100 battles Report post #4 Posted October 26, 2016 it is not difficult when team plays as a team... I see many idiots who go YOLO and die instantly 1 Share this post Link to post Share on other sites
1,557 [KSF] BiggieD61 Beta Testers, In AlfaTesters 1,732 posts 21,674 battles Report post #5 Posted October 26, 2016 I just posted my observations on how to win it - it will take a team effort though - even having one or two awesome players won't be enough to keep the Transylvania alive if the other team members wander around and don't stay focused. Share this post Link to post Share on other sites
351 Citrusss Members 1,150 posts 9,100 battles Report post #6 Posted October 26, 2016 easy to tell amount of scrubs by a number of BBs in the queue Share this post Link to post Share on other sites
37 Komrad_B Members 129 posts 2,550 battles Report post #7 Posted October 26, 2016 (edited) I tried each of the ships, they all seem to have a ''specialty''. The Blade of course can one shot the zombie ships with their torps, I think they are also the best when it comes to hurting Rasputin. They are very vulnerable however so its important they don't waste themselves in the first easy engagements. Igor is probably a jack of all trade master of none type, but it can do good damage both to zombies and catapult and set things on fire. Probably best to do it ''zao style'' and just set everything on fire in fact instead of focusing on one target, I'll try that next game. The very popular Jackal (seriously... theres 100s in queue... try other things people) is of course very good but its best use imho is as a Catapult destroyer - with AP it can nearly one shot them. If the Jackals kill the catapults first it really helps the team. Its a bit slower, in fact Transilvania is about the same team, so falling back is a terrible idea. In 3 games so far I've been close to a victory only once, while I was in the Jackal. I did what I said, focused on the catapults and sticked very close to the Transilvania. We started at a disadvantage as two of our Blades were idiots, ignored the mission and ran away only to get killed by some pursuing zombies. Still at the end Rasputin had like 15000hp left only and Transilvania was a few 100m from the gate. Edited October 26, 2016 by Komrad_B Share this post Link to post Share on other sites
2,298 [A-D-F] alexf24 Members 7,879 posts 44,673 battles Report post #8 Posted October 26, 2016 Interesting you ask that question in the morning of the release, when most of the NA player base is at work/school and has not gotten to it. I'll tell you when I get to see it tonight. Share this post Link to post Share on other sites
9,543 [GWG] BrushWolf [GWG] Alpha Tester 29,402 posts 15,833 battles Report post #9 Posted October 26, 2016 It is tough but with only a couple of matches in I can't really say if it is too tough. One thing I will say is way too much fire. Share this post Link to post Share on other sites
194 BadNews420 Members 555 posts 11,596 battles Report post #10 Posted October 26, 2016 I tried each of the ships, they all seem to have a ''specialty''. The Blade of course can one shot the zombie ships with their torps, I think they are also the best when it comes to hurting Rasputin. They are very vulnerable however so its important they don't waste themselves in the first easy engagements. Igor is probably a jack of all trade master of none type, but it can do good damage both to zombies and catapult and set things on fire. Probably best to do it ''zao style'' and just set everything on fire in fact instead of focusing on one target, I'll try that next game. The very popular Jackal (seriously... theres 100s in queue... try other things people) is of course very good but its best use imho is as a Catapult destroyer - with AP it can nearly one shot them. If the Jackals kill the catapults first it really helps the team. Its a bit slower, in fact Transilvania is about the same team, so falling back is a terrible idea. In 3 games so far I've been close to a victory only once, while I was in the Jackal. I did what I said, focused on the catapults and sticked very close to the Transilvania. We started at a disadvantage as two of our Blades were idiots, ignored the mission and ran away only to get killed by some pursuing zombies. Still at the end Rasputin had like 15000hp left only and Transilvania was a few 100m from the gate. I played blade 3 times now, is it ok if i try jackal or do i need to stick with blade until BB queue get shorter? :p Share this post Link to post Share on other sites
1,128 [VNGRD] Shadowrigger1 Members 4,536 posts 19,324 battles Report post #11 Posted October 26, 2016 it's not all that fun, Every secondary shell that hits you lights you on fire. you have no commander skills, Okay, but good god, get 4 fires in 5 seconds, put out the fire, and as soon as your immunity is up, 4 fires. they overdid it. Share this post Link to post Share on other sites
194 [CONQR] Happy_Thoughts Beta Testers 895 posts 13,174 battles Report post #12 Posted October 26, 2016 unsurprising stealth firing in smoke is the meta in this mode Share this post Link to post Share on other sites
157 PTX_007_03C Members 800 posts 7,594 battles Report post #13 Posted October 26, 2016 (edited) Nah not really, completing it with all the sub-missions may be a bit tricky though. Sometimes you need to stop for your team to regroup and I only got the above 50% health sub-mission once. Just completing the mission is easy as long as people don't suicide to the catapults (or try to CQC the Mikasas) and BBs shoot at them ASAP. The cruisers and DDs can whipe all the ships with ease (I finished a match with 70 fires with the Igor, it's ridiculous). Edited October 26, 2016 by ShiroDNL Share this post Link to post Share on other sites
607 Ghostdog1355 Members 2,857 posts 9,224 battles Report post #14 Posted October 26, 2016 Played twice and everyone ran off chasing the zombies and got slaughtered. Told them to stick with the Transylvania. BBs take out the catapults. Stay in the circle. Blades torp the zombies. Keep moving and shooting forward. Totally failed all parts of the mission both times and got no credits. Question for you guys. Are signals worth using for Xp, coin and captain points? Share this post Link to post Share on other sites
157 PTX_007_03C Members 800 posts 7,594 battles Report post #15 Posted October 26, 2016 Question for you guys. Are signals worth using for Xp, coin and captain points? Wut? You can't earn any of those in this mode. You can get fixed amounts of free XP by completing sub-missions and credits by completing the challenges (100K dmg, 10K dmg, 2 kills). 1 Share this post Link to post Share on other sites
9,543 [GWG] BrushWolf [GWG] Alpha Tester 29,402 posts 15,833 battles Report post #16 Posted October 26, 2016 Nah not really, completing it with all the sub-missions may be a bit tricky though. Sometimes you need to stop for your team to regroup and I only got the above 50% health sub-mission once. Just completing the mission is easy as long as people don't suicide to the catapults (or try to CQC the Mikasas) and BBs shoot at them ASAP. The cruisers and DDs can whipe all the ships with ease (I finished a match with 70 fires with the Igor, it's ridiculous). The fires are the problem, that needs to be toned down just a tad. Share this post Link to post Share on other sites
726 [WOLF1] Happy668 Members 3,298 posts Report post #17 Posted October 26, 2016 this is bull-sh, after I did 75k damage, sunk 3 etc... failed mission I get nothing? yeah good luck not playing this crap Share this post Link to post Share on other sites
483 Psycodiver Members 1,747 posts 3,622 battles Report post #18 Posted October 26, 2016 I played 1 game so far and I spent way too much time dodging my own teams torpedos, even had one player tk another Share this post Link to post Share on other sites
483 Psycodiver Members 1,747 posts 3,622 battles Report post #19 Posted October 26, 2016 I played 1 game so far and I spent way too much time dodging my own teams torpedos, even had one player tk another Share this post Link to post Share on other sites
157 PTX_007_03C Members 800 posts 7,594 battles Report post #20 Posted October 26, 2016 The fires are the problem, that needs to be toned down just a tad. LOL, why? They are Mikasas, don't get into the 3.6KM range and they will never shoot you. That's the main point of the mode, kill the zombies before they get too close and keep moving forward. 1 Share this post Link to post Share on other sites
9,543 [GWG] BrushWolf [GWG] Alpha Tester 29,402 posts 15,833 battles Report post #21 Posted October 26, 2016 (edited) LOL, why? They are Mikasas, don't get into the 3.6KM range and they will never shoot you. That's the main point of the mode, kill the zombies before they get too close and keep moving forward. That isn't always possible. Even the Blade has trouble getting clear when they spawn close. Edited October 26, 2016 by BrushWolf Share this post Link to post Share on other sites
197 [SPNRD] Beorn_of_the_NorthernSea Members 768 posts 8,805 battles Report post #22 Posted October 26, 2016 Hi guys! Beorn here... TOTAL newb and scrub. So, I've been playing World of Tanks for a few years, and WoWS not quite 2 weeks... First, I have to say that this mode is AMAZING! It is far superior to ANYTHING WoT has put out in like... EVER! (though the 1st tank escort mission last month was visually compelling and historically cool). And, as a craptastic player, I naturally played the Blade (my ships of preference so far are light cruisers and destroyers) and probably did more damage in this mode than I ever did in a real game. We had a fella in a BB who said basically the following: 1) Stick together, Cruisers to the side and BBs behind the Transylvania. DDs scan sides and front as we go towards the portal. Only DDs leave the circle, ever. 2) BBs take out catapults ASAP. Cruisers and Destroyers shell the heck out of any ships that show up, and as the cruisers set ships on fire, DDs fire twin oblique salvos on either side of the oncoming ships. If no ships are visible, concentrate on catapults in range. 3) Keep moving forward and if ships appear behind us, only DDs intercept and then get back to the edge of the circle ASAP. 4) Do not let enemy ships get into the circle, or the Transylvania will stop and you will 1- lose that side mission and 2- make it possible for your escort to take enough damage to drop below 50% and therefore fail THAT side mission. 5) Always fire outward from the circle. No DDs get behind zombie ships and fire torpedoes; they reload very fast and even the narrow arc may miss and hit team members, or worse, the escort ship. 5a) Torpedoes are useless against the catapults because they are inland and therefore not accessible to the torps. Let the BBs handle them unless there is absolutely nothing else to fire upon. Or something to that effect. And, for the record, we did exactly what he suggested (except one cruiser kept wanting to rush enemy ships and was leaving the circle) to the best of our aility, and at the end of it we only failed one side mission- at one point a zombie ship materialized to the left of us as we approached the portal (the big bad ship was already sunk) and no one reacted to it and the bow of the zombie touched the circle and the Transylvania stopped (until we blew the zombie Mikasa out of the water). At the end our Transylvania had about 80% of its hitpoints. My "glory" moment was as we had gone around an outcropping where we saw the first catapult, essentially passing it, 2 ships appeared behind us. Me and another Blade swung around and each focused on a separate zombie ship, the cruisers started setting them on fire and we each fired 2 salvoes of torpedoes to our respective ships, dropping them. We then returned to the fleet. I, a crap commander, still had over half my health at the end of it. And I had not been hit by a catapult even once. As a matter of fact, only 2 catapult shots even landed near me, and only one of those required me to be mindful and take evasive action. I believe I did enough damage to say I was not carried by a great team, though our BBs were monstrous in taking out catapults as SOON as they popped into view. This might be an isolated incident, but all attempts I've had ended the same (including the Transylvania stopping, weird), so, whoever was giving orders, they were 1- good orders and I was lucky that 2- my teammates heeded them and followed within their respective skillsets. Of course, YMMV Beorn Share this post Link to post Share on other sites
2,140 [MCWF] K1ra_Yoshikage Beta Testers, In AlfaTesters 7,026 posts 29,133 battles Report post #23 Posted October 26, 2016 If you played the oldschool MMO like Lotro or WoW this is much easier for you to understand. You trigger certain events when you reach a point. You need to know what will happen and prepare yourself. 1 Share this post Link to post Share on other sites
56 _Ezekiel_ Beta Testers 342 posts 8,057 battles Report post #24 Posted October 26, 2016 it's not all that fun, Every secondary shell that hits you lights you on fire. you have no commander skills, Okay, but good god, get 4 fires in 5 seconds, put out the fire, and as soon as your immunity is up, 4 fires. they overdid it. So it's like any other random battle? Share this post Link to post Share on other sites
1,128 [VNGRD] Shadowrigger1 Members 4,536 posts 19,324 battles Report post #25 Posted October 26, 2016 So it's like any other random battle? It's brutal, you have to stay outside of 3.9km from the Zikas or you are going to burn in hell. but the level is stupid from the players shows no bounds, you thought random was bad? Ranked? HAHA. events like this bring out the absolute unbelievably inept Share this post Link to post Share on other sites