Jump to content
You need to play a total of 20 battles to post in this section.
BatmanLife

Halloween game mode difficulty?

Game Mode too difficult?  

64 members have voted

  1. 1. Is the new Halloween Game Mode too difficult?


33 comments in this topic

Recommended Posts

1
[NYAAN]
Members
9 posts
665 battles

So I've played the new game mode more than 4 times and each time I notice something. This game mode is incredibly difficult, I know for some it's a walk in the park but for me and apparently everyone i'm matched with it is too difficult. The goal of the game is fairly easy, but dealing with endless oncoming ships tearing you apart with constant fires and catapults raining fire on you from ranges of which the ships can not even target the catapults is a bit of a pain. Just wanted to throw my 2 cents out there see if anyone else was feeling the same way. On another note the game mode runs beautifully and the ships are stunning, couldn't ask for anything better just wonderfully done. Thanks for reading and feel free to comment :D 

  • Cool 1

Share this post


Link to post
Share on other sites
7,521
[HINON]
Members
14,340 posts

It's probably going to take a little time for the playerbase to learn how to beat it effectively. Plus this does rely on teamwork which is often lacking in random groups of players naturally.

  • Cool 1

Share this post


Link to post
Share on other sites
1,557
[KSF]
Beta Testers, In AlfaTesters
1,732 posts
21,674 battles

I just posted my observations on how to win it - it will take a team effort though - even having one or two awesome players won't be enough to keep the Transylvania alive if the other team members wander around and don't stay focused.

Share this post


Link to post
Share on other sites
Members
129 posts
2,550 battles

 I tried each of the ships, they all seem to have a ''specialty''.

 

The Blade of course can one shot the zombie ships with their torps, I think they are also the best when it comes to hurting Rasputin. They are very vulnerable however so its important they don't waste themselves in the first easy engagements.

 

Igor is probably a jack of all trade master of none type, but it can do good damage both to zombies and catapult and set things on fire. Probably best to do it ''zao style'' and just set everything on fire in fact instead of focusing on one target, I'll try that next game.

 

The very popular Jackal (seriously... theres 100s in queue... try other things people) is of course very good but its best use imho is as a Catapult destroyer - with AP it can nearly one shot them. If the Jackals kill the catapults first it really helps the team. Its a bit slower, in fact Transilvania is about the same team, so falling back is a terrible idea. 

 

In 3 games so far I've been close to a victory only once, while I was in the Jackal. I did what I said, focused on the catapults and sticked very close to the Transilvania. We started at a disadvantage as two of our Blades were idiots, ignored the mission and ran away only to get killed by some pursuing zombies. Still at the end Rasputin had like 15000hp left only and Transilvania was a few 100m from the gate. 

Edited by Komrad_B

Share this post


Link to post
Share on other sites
2,298
[A-D-F]
Members
7,879 posts
44,673 battles

Interesting you ask that question in the morning of the release, when most of the NA player base is at work/school and has not gotten to it.

 

I'll tell you when I get to see it tonight. :)

Share this post


Link to post
Share on other sites
9,543
[GWG]
[GWG]
Alpha Tester
29,402 posts
15,833 battles

It is tough but with only a couple of matches in I can't really say if it is too tough. One thing I will say is way too much fire.

Share this post


Link to post
Share on other sites
Members
555 posts
11,596 battles

 I tried each of the ships, they all seem to have a ''specialty''.

 

The Blade of course can one shot the zombie ships with their torps, I think they are also the best when it comes to hurting Rasputin. They are very vulnerable however so its important they don't waste themselves in the first easy engagements.

 

Igor is probably a jack of all trade master of none type, but it can do good damage both to zombies and catapult and set things on fire. Probably best to do it ''zao style'' and just set everything on fire in fact instead of focusing on one target, I'll try that next game.

 

The very popular Jackal (seriously... theres 100s in queue... try other things people) is of course very good but its best use imho is as a Catapult destroyer - with AP it can nearly one shot them. If the Jackals kill the catapults first it really helps the team. Its a bit slower, in fact Transilvania is about the same team, so falling back is a terrible idea. 

 

In 3 games so far I've been close to a victory only once, while I was in the Jackal. I did what I said, focused on the catapults and sticked very close to the Transilvania. We started at a disadvantage as two of our Blades were idiots, ignored the mission and ran away only to get killed by some pursuing zombies. Still at the end Rasputin had like 15000hp left only and Transilvania was a few 100m from the gate. 

 

I played blade 3 times now, is it ok if i try jackal or do i need to stick with blade until BB queue get shorter? :p

Share this post


Link to post
Share on other sites
1,128
[VNGRD]
Members
4,536 posts
19,324 battles

it's not all that fun, Every secondary shell that hits you lights you on fire.  you have no commander skills, Okay, but good god, get 4 fires in 5 seconds, put out the fire, and as soon as your immunity is up, 4 fires.  they overdid it.

Share this post


Link to post
Share on other sites
Members
800 posts
7,594 battles

Nah not really, completing it with all the sub-missions may be a bit tricky though. Sometimes you need to stop for your team to regroup and I only got the above 50% health sub-mission once.

 

Just completing the mission is easy as long as people don't suicide to the catapults (or try to CQC the Mikasas) and BBs shoot at them ASAP. The cruisers and DDs can whipe all the ships with ease (I finished a match with 70 fires with the Igor, it's ridiculous).

Edited by ShiroDNL

Share this post


Link to post
Share on other sites
Members
2,857 posts
9,224 battles

Played twice and everyone ran off chasing the zombies and got slaughtered. Told them to stick with the Transylvania. BBs take out the catapults. Stay in the circle. Blades torp the zombies. Keep moving and shooting forward. Totally failed all parts of the mission both times and got no credits.

   Question for you guys. Are signals worth using for Xp, coin and captain points?

Share this post


Link to post
Share on other sites
Members
800 posts
7,594 battles

   Question for you guys. Are signals worth using for Xp, coin and captain points?

 

Wut? You can't earn any of those in this mode. You can get fixed amounts of free XP by completing sub-missions and credits by completing the challenges (100K dmg, 10K dmg, 2 kills).

  • Cool 1

Share this post


Link to post
Share on other sites
9,543
[GWG]
[GWG]
Alpha Tester
29,402 posts
15,833 battles

Nah not really, completing it with all the sub-missions may be a bit tricky though. Sometimes you need to stop for your team to regroup and I only got the above 50% health sub-mission once.

 

Just completing the mission is easy as long as people don't suicide to the catapults (or try to CQC the Mikasas) and BBs shoot at them ASAP. The cruisers and DDs can whipe all the ships with ease (I finished a match with 70 fires with the Igor, it's ridiculous).

 

The fires are the problem, that needs to be toned down just a tad.

Share this post


Link to post
Share on other sites
726
[WOLF1]
Members
3,298 posts

this is bull-sh, after I did 75k damage, sunk 3 etc... failed mission I get nothing?

yeah good luck not playing this crap

Share this post


Link to post
Share on other sites
Members
800 posts
7,594 battles

 

The fires are the problem, that needs to be toned down just a tad.

 

LOL, why? They are Mikasas, don't get into the 3.6KM range and they will never shoot you. That's the main point of the mode, kill the zombies before they get too close and keep moving forward.
  • Cool 1

Share this post


Link to post
Share on other sites
9,543
[GWG]
[GWG]
Alpha Tester
29,402 posts
15,833 battles

 

LOL, why? They are Mikasas, don't get into the 3.6KM range and they will never shoot you. That's the main point of the mode, kill the zombies before they get too close and keep moving forward.

 

That isn't always possible. Even the Blade has trouble getting clear when they spawn close.

Edited by BrushWolf

Share this post


Link to post
Share on other sites
Members
768 posts
8,805 battles

Hi guys!  Beorn here...  TOTAL newb and scrub.  So, I've been playing World of Tanks for a few years, and WoWS not quite 2 weeks...

 

First, I have to say that this mode is AMAZING!  It is far superior to ANYTHING WoT has put out in like... EVER! (though the 1st tank escort mission last month was visually compelling and historically cool).

 

And, as a craptastic player, I naturally played the Blade (my ships of preference so far are light cruisers and destroyers) and probably did more damage in this mode than I ever did in a real game.  We had a fella in a BB who said basically the following:

1) Stick together, Cruisers to the side and BBs behind the Transylvania.  DDs scan sides and front as we go towards the portal.  Only DDs leave the circle, ever.

2) BBs take out catapults ASAP.  Cruisers and Destroyers shell the heck out of any ships that show up, and as the cruisers set ships on fire, DDs fire twin oblique salvos on either side of the oncoming ships.  If no ships are visible, concentrate on catapults in range.

3) Keep moving forward and if ships appear behind us, only DDs intercept and then get back to the edge of the circle ASAP.

4) Do not let enemy ships get into the circle, or the Transylvania will stop and you will 1- lose that side mission and 2- make it possible for your escort to take enough damage to drop below 50% and therefore fail THAT side mission.

5) Always fire outward from the circle.  No DDs get behind zombie ships and fire torpedoes; they reload very fast and even the narrow arc may miss and hit team members, or worse, the escort ship.

5a) Torpedoes are useless against the catapults because they are inland and therefore not accessible to the torps.  Let the BBs handle them unless there is absolutely nothing else to fire upon.

 

Or something to that effect.  And, for the record, we did exactly what he suggested (except one cruiser kept wanting to rush enemy ships and was leaving the circle) to the best of our aility, and at the end of it we only failed one side mission- at one point a zombie ship materialized to the left of us as we approached the portal (the big bad ship was already sunk) and no one reacted to it and the bow of the zombie touched the circle and the Transylvania stopped (until we blew the zombie Mikasa out of the water).  At the end our Transylvania had about 80% of its hitpoints.

 

My "glory" moment was as we had gone around an outcropping where we saw the first catapult, essentially passing it, 2 ships appeared behind us.  Me and another Blade swung around and each focused on a separate zombie ship, the cruisers started setting them on fire and we each fired 2 salvoes of torpedoes to our respective ships, dropping them.  We then returned to the fleet.  I, a crap commander, still had over half my health at the end of it.  And I had not been hit by a catapult even once.  As a matter of fact, only 2 catapult shots even landed near me, and only one of those required me to be mindful and take evasive action.

 

I believe I did enough damage to say I was not carried by a great team, though our BBs were monstrous in taking out catapults as SOON as they popped into view.

 

This might be an isolated incident, but all attempts I've had ended the same (including the Transylvania stopping, weird), so, whoever was giving orders, they were 1- good orders and I was lucky that 2- my teammates heeded them and followed within their respective skillsets.

 

Of course, YMMV

 

Beorn

Share this post


Link to post
Share on other sites
2,140
[MCWF]
Beta Testers, In AlfaTesters
7,026 posts
29,133 battles

If you played the oldschool MMO like Lotro or WoW this is much easier for you to understand. You trigger certain events when you reach a point. You need to know what will happen and prepare yourself.

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Testers
342 posts
8,057 battles

it's not all that fun, Every secondary shell that hits you lights you on fire.  you have no commander skills, Okay, but good god, get 4 fires in 5 seconds, put out the fire, and as soon as your immunity is up, 4 fires.  they overdid it.

 

So it's like any other random battle?

Share this post


Link to post
Share on other sites
1,128
[VNGRD]
Members
4,536 posts
19,324 battles

 

So it's like any other random battle?

 

It's brutal, you have to stay outside of 3.9km from the Zikas or you are going to burn in hell.   but the level is stupid from the players shows no bounds, you thought random was bad? Ranked?  HAHA. events like this bring out the absolute unbelievably inept  :P

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×