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Neon_Jackal

Have the devs commented on the RN smoke bug?

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Would be great if a fix finds its way into the next major patch; hot-fixing it in a minor patch would be even better.

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What bug?

 

Just what I would like to know to .

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I'm assuming he's referring to the inconsistency of the smoke puffs under typical usage conditions (i.e. without doing the special dance that makes the second one show up).

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I'm assuming he's referring to the inconsistency of the smoke puffs under typical usage conditions (i.e. without doing the special dance that makes the second one show up).

 

Is it different from DDs were if you don't move you don't get more puffs either?

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I'm assuming he's referring to the inconsistency of the smoke puffs under typical usage conditions (i.e. without doing the special dance that makes the second one show up).

 

Correct.

 

It think it may have something to do with turning out.  From my experience, the bug (no 2nd puff) seems to occur when I want to stay hard angled and glide straight into the second puff rather than swinging out into a broadside. 

 

edit: This thread discusses it a bit - http://forum.worldofwarships.eu/index.php?/topic/64468-bug-reports/page__st__20__pid__1379205#entry1379205

 

Edited by Neon_Jackal

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Could it be that you are getting the second puff over the first one due to slower ship speed at that point and not being close enough to the edge of the first ring when the second one puffs so in essence both rings are on top of each other?

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Could it be that you are getting the second puff over the first one due to slower ship speed at that point and not being close enough to the edge of the first ring when the second one puffs so in essence both rings are on top of each other?

 

This is what I have assumed. You should have some distance between the puffs for the cloud to expand.

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I think it may just be me, but I feel like I found the sweet spot for speed when hitting smoke. When going from full speed to reverse, I pop my smoke when my speed gets down to between 20-22knots and I'm able to get 2 puffs out. Releasing at that point gets me to a full stop just before the edge of my smoke. If I release at any slower speed than 20knots and it seems like I'm only able to 1 puff out.

 

I may just be crazy though. I'm going to test it some more today.

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I think it may just be me, but I feel like I found the sweet spot for speed when hitting smoke. When going from full speed to reverse, I pop my smoke when my speed gets down to between 20-22knots and I'm able to get 2 puffs out. Releasing at that point gets me to a full stop just before the edge of my smoke. If I release at any slower speed than 20knots and it seems like I'm only able to 1 puff out.

 

I may just be crazy though. I'm going to test it some more today.

 

That's about what I found. If you activate smoke as you hit 23-22kn while decelerating, the second puff will be created right as the smoke timer ends and fully cover your ship.

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Could it be that you are getting the second puff over the first one due to slower ship speed at that point and not being close enough to the edge of the first ring when the second one puffs so in essence both rings are on top of each other?

 

This is what I thought, but I've also experienced the bug when travelling too quickly.  For testing purposes, I think they should loosen up the tolerances for the second smoke puff and see if that helps.  The natural assumption is that the bug results from ship positioning/vector, but it could be unrelated.

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So it's not a bug, it's just a misunderstanding of the relationship between the speed of smoke and the speed of the ship? Because I stopped playing Leander because I thought it was a bug.

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AFAIK, if you are going full speed, you can even get 3 puffs of smoke... that someone else could use, because you're not going to be able to get back into it in time.

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So it's not a bug, it's just a misunderstanding of the relationship between the speed of smoke and the speed of the ship? Because I stopped playing Leander because I thought it was a bug.

 

I'm inclined to think it is a bug, but we won't know for sure until we get a dev response.  Hence this thread! :)

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It's a very annoying issue where your second puff doesn't show up at all - even when you're slowly moving out of the first puff and your smoke charger is still going. It happens often enough that I don't feel comfortable hitting the smoke now unless I am already completely stopped.

 

I play a lot of DDs and have never encountered an issue like this.

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A puff is provided every certain amount of time. Like stated before, its not a bug, its your speed. If you're going fast you will get two spread out puffs but may not stop in them. If you're going slow the puffs will overlay or will only cause a small area of new smoke, creating an oval shape.

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 less smoke puffs are a way to keep the CL in a smaller area for counter torps and tone down the power of the RN CL, im guessing KUTO  also has this feature as a Cruiser with smoke.

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A puff is provided every certain amount of time. Like stated before, its not a bug, its your speed. If you're going fast you will get two spread out puffs but may not stop in them. If you're going slow the puffs will overlay or will only cause a small area of new smoke, creating an oval shape.

 

I'm fairly certain I've had the second puff fail to appear while moving swiftly.  Now the perception of speed is subjective, so maybe I missed the (hypothetical) threshold by half a knot or something, but there's also the reverse situation in which you do get two puffs even when moving quite slowly.  If the speed theory is correct, you should never get two puffs at quarter throttle, correct?  Then there's those occasions when the second puff appears behind you; there has to be some aspect of RN smoke that isn't working correctly.

 

But ultimately, it's not terribly important whether it's a bug or not.  The current implementation is ungainly and unintuitive, and it needs some tweaking.

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It is definitely a bug. Moving at speed (pretty much any speed over 12kts) and pop smoke..

 

when it works 2 puffs, depending on ship and speed you can stop in the 2nd puff

when it fails 1 puff.

When it fails, dead RN CA.

 

of course, crickets from WG... and the RN CAs are so bad not enough people play them to raise a ruckus...

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Could it be that you are getting the second puff over the first one due to slower ship speed at that point and not being close enough to the edge of the first ring when the second one puffs so in essence both rings are on top of each other?

 

Probably This^^

RN skippers need to start smoking while half throttle coasting to a stop.

But pay attention to your exit vector should things get cramped.

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Probably This^^

RN skippers need to start smoking while half throttle coasting to a stop.

But pay attention to your exit vector should things get cramped.

Somtimes this only gives you 1 puff. Its inconsistant and rage inducing when you use the same speed  twice when using smoke and somtimes get 1 puff and somtimes 2. Happened to me today facing 2 BB's,didint have time to blink.

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Somtimes this only gives you 1 puff. Its inconsistant and rage inducing when you use the same speed  twice when using smoke and somtimes get 1 puff and somtimes 2. Happened to me today facing 2 BB's,didint have time to blink.

 

Ok...Im in...

Hey WG- Fix that smoker on meh Belfast/Fiji/Edie:izmena:

Edited by OnTheHouse

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