42 [ECOM] Neon_Jackal Members 203 posts 5,299 battles Report post #1 Posted October 26, 2016 Would be great if a fix finds its way into the next major patch; hot-fixing it in a minor patch would be even better. Share this post Link to post Share on other sites
1,736 gurudennis Beta Testers 5,082 posts 5,575 battles Report post #2 Posted October 26, 2016 What bug? Share this post Link to post Share on other sites
771 klymar8 ∞ Beta Testers, In AlfaTesters 4,191 posts 12,721 battles Report post #3 Posted October 26, 2016 What bug? Just what I would like to know to . Share this post Link to post Share on other sites
2,562 [SYN] Kapitan_Wuff Members 8,292 posts 14,496 battles Report post #4 Posted October 26, 2016 I'm not aware of a bug Share this post Link to post Share on other sites
4,616 [-K-] Edgecase [-K-] Members 6,122 posts 29,409 battles Report post #5 Posted October 26, 2016 I'm assuming he's referring to the inconsistency of the smoke puffs under typical usage conditions (i.e. without doing the special dance that makes the second one show up). Share this post Link to post Share on other sites
1,736 gurudennis Beta Testers 5,082 posts 5,575 battles Report post #6 Posted October 26, 2016 Perhaps it's a bug because it's bugging OP. Share this post Link to post Share on other sites
97 [SYN] bremen_ Members 336 posts 16,754 battles Report post #7 Posted October 26, 2016 I'm assuming he's referring to the inconsistency of the smoke puffs under typical usage conditions (i.e. without doing the special dance that makes the second one show up). Is it different from DDs were if you don't move you don't get more puffs either? Share this post Link to post Share on other sites
42 [ECOM] Neon_Jackal Members 203 posts 5,299 battles Report post #8 Posted October 26, 2016 (edited) I'm assuming he's referring to the inconsistency of the smoke puffs under typical usage conditions (i.e. without doing the special dance that makes the second one show up). Correct. It think it may have something to do with turning out. From my experience, the bug (no 2nd puff) seems to occur when I want to stay hard angled and glide straight into the second puff rather than swinging out into a broadside. edit: This thread discusses it a bit - http://forum.worldofwarships.eu/index.php?/topic/64468-bug-reports/page__st__20__pid__1379205#entry1379205 Edited October 26, 2016 by Neon_Jackal Share this post Link to post Share on other sites
1,063 [DAMP] Fodder4U In AlfaTesters, In AlfaTesters 2,703 posts 14,166 battles Report post #9 Posted October 26, 2016 Could it be that you are getting the second puff over the first one due to slower ship speed at that point and not being close enough to the edge of the first ring when the second one puffs so in essence both rings are on top of each other? 2 Share this post Link to post Share on other sites
3,157 [WOLF5] Khafni [WOLF5] Members 6,559 posts 30,316 battles Report post #10 Posted October 26, 2016 Could it be that you are getting the second puff over the first one due to slower ship speed at that point and not being close enough to the edge of the first ring when the second one puffs so in essence both rings are on top of each other? This is what I have assumed. You should have some distance between the puffs for the cloud to expand. Share this post Link to post Share on other sites
1,478 [HINON] renegadestatuz Members 7,656 posts 9,539 battles Report post #11 Posted October 26, 2016 I think it may just be me, but I feel like I found the sweet spot for speed when hitting smoke. When going from full speed to reverse, I pop my smoke when my speed gets down to between 20-22knots and I'm able to get 2 puffs out. Releasing at that point gets me to a full stop just before the edge of my smoke. If I release at any slower speed than 20knots and it seems like I'm only able to 1 puff out. I may just be crazy though. I'm going to test it some more today. Share this post Link to post Share on other sites
828 [WG] Gaishu_Isshoku Administrator, In AlfaTesters 1,147 posts 24,591 battles Report post #12 Posted October 26, 2016 I think it may just be me, but I feel like I found the sweet spot for speed when hitting smoke. When going from full speed to reverse, I pop my smoke when my speed gets down to between 20-22knots and I'm able to get 2 puffs out. Releasing at that point gets me to a full stop just before the edge of my smoke. If I release at any slower speed than 20knots and it seems like I'm only able to 1 puff out. I may just be crazy though. I'm going to test it some more today. That's about what I found. If you activate smoke as you hit 23-22kn while decelerating, the second puff will be created right as the smoke timer ends and fully cover your ship. Share this post Link to post Share on other sites
42 [ECOM] Neon_Jackal Members 203 posts 5,299 battles Report post #13 Posted October 27, 2016 Could it be that you are getting the second puff over the first one due to slower ship speed at that point and not being close enough to the edge of the first ring when the second one puffs so in essence both rings are on top of each other? This is what I thought, but I've also experienced the bug when travelling too quickly. For testing purposes, I think they should loosen up the tolerances for the second smoke puff and see if that helps. The natural assumption is that the bug results from ship positioning/vector, but it could be unrelated. Share this post Link to post Share on other sites
10,399 [B2P] Taichunger Members 13,459 posts 44,054 battles Report post #14 Posted October 27, 2016 So it's not a bug, it's just a misunderstanding of the relationship between the speed of smoke and the speed of the ship? Because I stopped playing Leander because I thought it was a bug. Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #15 Posted October 27, 2016 AFAIK, if you are going full speed, you can even get 3 puffs of smoke... that someone else could use, because you're not going to be able to get back into it in time. Share this post Link to post Share on other sites
42 [ECOM] Neon_Jackal Members 203 posts 5,299 battles Report post #16 Posted October 27, 2016 So it's not a bug, it's just a misunderstanding of the relationship between the speed of smoke and the speed of the ship? Because I stopped playing Leander because I thought it was a bug. I'm inclined to think it is a bug, but we won't know for sure until we get a dev response. Hence this thread! Share this post Link to post Share on other sites
105 [PSV] madmikey77 Members 536 posts 22,434 battles Report post #17 Posted October 27, 2016 It's a very annoying issue where your second puff doesn't show up at all - even when you're slowly moving out of the first puff and your smoke charger is still going. It happens often enough that I don't feel comfortable hitting the smoke now unless I am already completely stopped. I play a lot of DDs and have never encountered an issue like this. Share this post Link to post Share on other sites
726 RogueFlameHaze Beta Testers, In AlfaTesters 8,843 posts 7,637 battles Report post #18 Posted October 27, 2016 A puff is provided every certain amount of time. Like stated before, its not a bug, its your speed. If you're going fast you will get two spread out puffs but may not stop in them. If you're going slow the puffs will overlay or will only cause a small area of new smoke, creating an oval shape. Share this post Link to post Share on other sites
163 Rilak Members 1,022 posts 13,341 battles Report post #19 Posted October 27, 2016 less smoke puffs are a way to keep the CL in a smaller area for counter torps and tone down the power of the RN CL, im guessing KUTO also has this feature as a Cruiser with smoke. Share this post Link to post Share on other sites
42 [ECOM] Neon_Jackal Members 203 posts 5,299 battles Report post #20 Posted October 27, 2016 A puff is provided every certain amount of time. Like stated before, its not a bug, its your speed. If you're going fast you will get two spread out puffs but may not stop in them. If you're going slow the puffs will overlay or will only cause a small area of new smoke, creating an oval shape. I'm fairly certain I've had the second puff fail to appear while moving swiftly. Now the perception of speed is subjective, so maybe I missed the (hypothetical) threshold by half a knot or something, but there's also the reverse situation in which you do get two puffs even when moving quite slowly. If the speed theory is correct, you should never get two puffs at quarter throttle, correct? Then there's those occasions when the second puff appears behind you; there has to be some aspect of RN smoke that isn't working correctly. But ultimately, it's not terribly important whether it's a bug or not. The current implementation is ungainly and unintuitive, and it needs some tweaking. 2 Share this post Link to post Share on other sites
0 DrOctopedus Beta Testers 2 posts 16,312 battles Report post #21 Posted December 28, 2016 It is definitely a bug. Moving at speed (pretty much any speed over 12kts) and pop smoke.. when it works 2 puffs, depending on ship and speed you can stop in the 2nd puff when it fails 1 puff. When it fails, dead RN CA. of course, crickets from WG... and the RN CAs are so bad not enough people play them to raise a ruckus... Share this post Link to post Share on other sites
320 SandraSmiles Members 3,014 posts Report post #22 Posted December 29, 2016 Could it be that you are getting the second puff over the first one due to slower ship speed at that point and not being close enough to the edge of the first ring when the second one puffs so in essence both rings are on top of each other? Probably This^^ RN skippers need to start smoking while half throttle coasting to a stop. But pay attention to your exit vector should things get cramped. Share this post Link to post Share on other sites
58 Destroyer8172 Members 291 posts 3,952 battles Report post #23 Posted December 29, 2016 I'm doing fine with only 1 smoke puff Share this post Link to post Share on other sites
154 flyingvomit Beta Testers 522 posts 4,579 battles Report post #24 Posted December 29, 2016 Probably This^^ RN skippers need to start smoking while half throttle coasting to a stop. But pay attention to your exit vector should things get cramped. Somtimes this only gives you 1 puff. Its inconsistant and rage inducing when you use the same speed twice when using smoke and somtimes get 1 puff and somtimes 2. Happened to me today facing 2 BB's,didint have time to blink. Share this post Link to post Share on other sites
320 SandraSmiles Members 3,014 posts Report post #25 Posted December 29, 2016 (edited) Somtimes this only gives you 1 puff. Its inconsistant and rage inducing when you use the same speed twice when using smoke and somtimes get 1 puff and somtimes 2. Happened to me today facing 2 BB's,didint have time to blink. Ok...Im in... Hey WG- Fix that smoker on meh Belfast/Fiji/Edie Edited December 29, 2016 by OnTheHouse Share this post Link to post Share on other sites