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Tier 9 Premium German Destroyer ZF-6 TL;DR: It's a solid destroyer definitely worth adding to your port, I wouldn't recommend whaling it. The cheapest way to get it is by purchasing a starter pack then grinding through the missions. Pros: - German HE shells have great penetration (32mm). - The AP shells have high alpha (2,950) and have improved ricochet angles. - Access to Main Battery Reload Booster consumable, which cuts your reload in half for 15 seconds (4 charges base). - Torpedoes have high alpha damage (18,400), and travel fast (75 knots). - Access to Defensive AA Fire consumable (3 charges base). - Competitive concealment (5.8 km surface & 2.6 km air detection with full concealment build). Cons: - 17,000 hit points at Tier 9 is significantly lower than the other German destroyers, average compared to destroyers of different nations. - German HE shells have anemic alpha (1,450). - Turret traverse is sluggish (18 seconds for 180 degrees). - Torpedoes only go 8 kilometers, limiting opportunities to fire from stealth. - AA defense is lackluster, even with Defensive AA Fire consumable active. - Standard German smokes don't last very long & only have 3 charges base. - 35 knots top speed is average. Overall, I really enjoy bringing this ship into battle, and if you are a destroyer player, you will find this DD to be rewarding to play. ZF-6 gives up hydro for the ability to slot Main Battery Reload Booster & Defensive AA Fire consumables. The full-build 5.8 km concealment is comfortable & workable, but not best in class. 17,000 hit points (20,150 with Survivability Expert) is average. The 5 x 128mm guns have sluggish rotation speed but a 4 second reload base (3.3 seconds with both MB&AAS captain skill & MBM3 ship module), and with the reload booster active that gets cut in half for 15 seconds. The torpedoes share the same stats as Le Fantasque/Mogador/Kleber's fish, and using them on the ZF-6 reminds me of playing F3 Yugumo/Shimakaze; carefully lining up strikes on capital ships. The French destroyers are extremely fast & can easily pull off yolo torps, whereas this German DD is not nearly as fast (35 knots). The Defensive AA Fire consumable is nice to have, but in all honesty, it doesn't do too much. You have to hope the squadron hits flak (3 bursts) because the continuous AA DPS isn't too great. The standard German smoke screens dissipate quickly (73 seconds) and only have 3 charges base; but if you've played the German tech-tree destroyers you are probably familiar with them. The engine boost is standard non-French +8%. Considering this ship has Main Battery Reload, I went with a gun-focused build. Here is my current module build on this ship: - Main Armaments Mod 1 - Engine Boost Mod 1 (if you don't have that Engine Room Protection works just as well) - Torp Tubes Mod 1 (brings the torpedo speed up to 79 knots) - Propulsion Mod 1 - Concealment Systems Mod 1 - Main Battery Mod 3 And my captain: Gunther Lütjens works best on this destroyer, with his in-game talents & improved Preventative Maintenance and Grease the Gears, however I am using my old Reinhard von Jütland commander with the improved Consumables Specialist skill (and hasn't had a home ship since the captain rework). The improved Consumable Specialist cuts Main Battery Reload & Defensive AA Fire consumables reload down by 12.5%. My last 3 points I will probably put into Superintendent, for the additional smoke/reload booster/defensive AA. I do use the torpedoes often, however they reload in 90 seconds base & I don't think the 9 second decrease in torpedo reload speed is worth the 3 points. I wrote this review of ZF-6 because I haven't seen many people reviewing it. All in all it is a solid destroyer and definitely worth adding to your port, although I wouldn't recommend whaling it unless you really need the coal/steel. - Fair winds and following seas!