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Found 5 results

  1. Silver_kun


    I just got the Zao yesterday and am loving the ship. Any advice/ captain builds would be greatly appreciated! I am also confused whether I should take hydro or DFAA, I don`t want to spend 3 points on vigilance while using DFAA. Also, I Intend to get Yamato(And then would like to shift Isoroku) and wanted to know if Zao will feel less powerful without Isoroku?
  2. Horama

    Zao troubles

    I’ve been having some problems with my Zao lately. I feel like I’m performing well in her, but I can’t seem to influence the match. My WR for her is 48%, far below my average, but my average damage, survival rate, K/D, etc. seem much higher than I would expect. Anyone have pointers for being more influential? here is a link to stats for reference: https://na.warships.today/player/1013751094/Horama
  3. So I happened to put all dispersion values for T10 Cruiser‘s (and a few random Cruisers to have a nice mix) into a nice chart to visualize how the Cruiser dispersion formula. Except this happened: (Excuse my handwriting, and that mistake I made there. I blame @Kaga_Kai_Ni) Every other Cruiser fits perfectly into that chart, with the dispersion/range ratio staying more or less constant (including rounding errors from WG‘s part). Except Zao... it‘s noticable off. Even adding the range mod it stays well below the line. For the sake of comparison Ibuki is also in there. She is normal. Just Zao... EDIT: Just for clarification, all values in the chart are stock unless noted otherwise (except that point I had to scratch out)
  4. I decided to get Zao legendary mod per flamu's advice. It took me 74 matches to get it. I decided to test it out. My play style with the Zao is that of long range open water sniper. It's a perfect counter to the island humpers. You have the dispersion and shell times to set fire to sitting targets. The biggest drawback is that your rudder shift is not fast enough to avoid getting citadeled. The legendary mod mitigates it that most ships leave you alone after a salvo because they're either missing or the shells are bouncing off. If you have a spotter plane mod 1 and are [edited] that you can't use it, this is the perfect ship to use it in. You can extend the spotting time to 130 seconds. Now, my average is around 62k damage. This is the result of the first use of the Legendary mod. So I'll be trying it out in Clan Battles and see if it works.
  5. verkhne

    Type 93 Mod 3

    So if my Zao has this torp type researched how come my Yugomo doesn't have them? The Zao also has the F3 torps so shouldn't the Yugomo get these torp modules automatically? ( I may be thinking old school here....)