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Found 7 results

  1. I haven't worked my way up the IJN cruiser line very far yet. I do have the ARP ships, including the ARP Takao. Anyway, just a quick question. I'm getting close to having enough coal for the Yoshino. Is the play style anything like the ARP Takao? I love playing the ARP Takao, it's a fun ship, even in Tier 10 games. Any input would be appreciated and helpful. Side note: I'm not really looking for any opinions on whether you think the Yoshino is a good ship or not, I''m just curious to know if the play style is similar to the ARP Takao. I actually love a lot of the ships people have said were garbage, lol. Thank you for taking the time to reply and reading my post.
  2. Normally this is a question I would never ask, as the 12km torpedoes are far better in every aspect, and the 20km are garbage that almost never land do to their outrageous 2.5km detection. However I almost never find myself even in range to use her 12km torpedoes owing to her play styles. With 20km I am think I might be able to at least score some lucky hits on unsuspecting BBs. I'll probably stick with my guns on the 12km though, as the 20km ones are unadulterated trash otherwise and the former might actually save me in some uncomfortable close range battles. So I ask what do you prefer? What have you have more success with? Have you tried both?
  3. @Kami @Radar_X @Gneisenau013 Come on guys. I understand some changes need to be made for balance sake but the poor Azuma left the shipyard with nothing. Every surviving document from the time states that the B-65 Super-A Cruiser had 190mm side armour. Please fix it so she's not citadeled by a passing seagull.
  4. Hello, I am UCCMaster1 I am an average level player. My WTR is 51% and my PR is pretty crap. But I have 3 tier X ships and actively play on a daily basis both on NA server and PTS when its out (I do it because it's an excuse to try out lines I normally don't play, you know, testing). If you're on Notser's discord, you probably have seen me messing around in the weebville/shitposting chat. My question is as follows: So I hear that the Yoshino is coming out soon and want to know: why should I be buying the Yoshino with all my hard earned coal? I'm a cruiser main who plays a lot of Zao (I'm starting to get good at her). So wouldn't the Yoshino be a great addition as well? I also watched Notser's video on Yoshino and got the idea that the ship was poor in survivability but great at HE spam. Basically I need to find a reason why I should not invest in the Yoshino (aka it being a waste of coal). I've been told the Salem isn't worth it and I hated the Richelieu so I didn't think I would like the Jean Bart. Are there other coal ships coming down the line I can be looking forward to?
  5. Introduction: Well Yoshino is finally here, the replacement of the old T10 Azuma that will be released for coal in the Arsena- I mean Armory, in the near future. Seeing the very mixed reaction to the initial stats of the Yoshino, I have decided to delve deeper and actually compare Yoshino’s current iteration (as of March 31, 2019) to the single iteration of the T10 Azuma’s stats. Yoshino is designed to be an enhanced T10 Azuma, as Azuma was down-tiered to T9 due to a lack of comfortably. Hopefully this analysis will bring light as to whether or not Yoshino will currently succeeds in filling that role. Spreadsheet comparison: Direct link to public spreadsheet This is a personal spreadsheet I made, comparing the Yoshino (left) to T10 Azuma (right). Hopefully it is simple enough to be understood; grey means they are equal, green is better, and red is worse. I’d like to say that for AA and torpedoes, it’s a simple Yes/No, as Yoshino outclasses T10 Azuma in both of these - unless you prefer having no torps over torps, but you do you. The big “if” - the guns: There is one custom statistic I have put into the spreadsheet: Dispersion/Range. This is meant to show the average increase in dispersion per kilometer - hence the title of maximum dispersion being divided by range. I would like to state that I am aware that there is a minimum firing range, and as such these values would be slightly lower, however the point should still stand. Yoshino actually has, if my math is correct, a 0.05m advantage per kilometer, meaning that her shell groupings will in fact be very slightly tighter than the old T10 Azuma’s, which already had better dispersion than other super cruisers. While this will likely be minimal and possibly unnoticed, it is still an interesting difference. Yoshino also has a 0.05 sigma buff when compared to the old T10 Azuma. This will be noticeable, as over time more shells will likely hit due to sigma influencing how close shells group towards the center of a firing circle. Now, with these incremental changes in mind, it is time for the big question that I cannot answer - the dispersion formula. Azuma has been tested with her T10 formula, which was changed to cruiser levels at T9, which was then nerfed - whether T9 Azuma’s release state has the old formula is yet to be seen. IF Yoshino has the same formula as the old T10 Azuma, then this will be a fairly balanced tradeoff for the loss of 2s of reload. People following the development process of Montpelier may be familiar with this design choice: as she has lost 0.5s of reload in exchange for 0.15 sigma, to a fairly pleased audience reception. Once again, IF Yoshino has the same formula as T10 Azuma, then a reaction comparable to that towards Montpelier’s guns can be expected - slightly slower but with slightly more reliability, a balanced trade off. Should Yoshino have cruiser accuracy, then I will be thoroughly surprised, although this was not mentioned in the Dev Blog post. If Yoshino has a normal Graf Spee formula, then prepare yourselves for a wave of controversy. The torpedoes: As a quick note, Yoshino has received one choice for torpedo armament. These torpedoes are exact clones of the 12km Zao torpedo option in every way except reload, due to the fact that Yoshino has quadruple (4) launchers rather than Zao’s quintuple (5) launchers. With a base reload time of exactly 2 minutes (120 seconds), these torpedoes will likely be very potent, especially when the firing angles are taken into consideration. The above image depicts the firing angles of Yoshino's and Atago's torpedo tubes from left to right respectively. The inner circle represents the angles needed for a single torpedo set to be fired, with the outer circle representing a full broadside. Atago is well known for her forward torpedo angles, which, even though outclassed by French torpedo angles, still work extremely well in the current meta. Take note of how the cones for both circles on Yoshino's arcs are larger than Atago's. Yes, that does in fact mean that Yoshino has superior angles in every form when compared to Atago's. Couple this with the fact that Yoshino has exact copies of Zao's 12km torpedoes, and you begin to see just how potent these torpedoes can be when used effectively. The AA: I will not delve deep into this topic, as AA is still changing with updates in light of the CV rework. In short, the old AA on T10 Azuma was perfectly fine for self defense in a pre-rework meta as seen in Flamu’s video, and it would likely have been perfectly usable in the post-rework meta as well. Vomiting, as I like to call it, extra triple and single mounts of 25mm AA guns on the deck of Yoshino will only help to enhance her own personal AA aura. I will leave it at that, Yoshino’s buffed AA is certainly a quality of life improvement to the ship, whether or not it was needed is open to debate, as the IJN dual “bofors” were already packing quite the punch. Although I think at least one Midway bomber squadron will be able to get through to enlighten you with a perfectly balanced 15k damage drop. No I’m not salty, I swear. The armor: Oh boy. Oh boy oh boy oh boy. This one is fun, and I will admit I fell for this one as well. I’ve seen people claiming that Yoshino has nerfed armor when compared to the old T10 Azuma. Fortunately for us, Flamu showed every piece of armor of the T10 Azuma in his video (source below), and guess what: 30mm plating and center deck with 25mm nose and stern. I don’t know where the idea that T10 Azuma had a 30mm fore and aft came from, but it’s apparently a thing that’s believed. But no, Yoshino has the exact same armor as the old T10 Azuma, perfectly serviceable and good for tanking against BB shells 406mm in size or smaller. The model: The above image shows the models of Yoshino and T10 Azuma, Yoshino can be distinguished by the inclusion of white tarps on her rails and far larger quantity of 25mm AA guns on her main deck. I got quite lucky with 0.8.3 being delayed until April 1, allowing me to compare the 0.8.1 model of Azuma (before her 40mm guns are removed) to the 0.8.3 ST version of Yoshino’s model. A list of differences in Yoshino’s model when compared to T10 Azuma’s are: Far more 25mm AA guns Presence of sand bags all over the deck and superstructure as makeshift defense against small arms fire from planes Torpedo tubes slightly aft of the catapult in the main hull Different lifeboat configuration Spare wings for float planes by the catapult “Tarps” (I don’t know what these are called, canvas?) that cover over the railings amidships Various little details on the deck Truth be told, nothing special has really been done, you can tell that this is clearly a late war version of a sistership to Azuma, much like when you compare a 1942 Yamato to her final version in 1945 (bless WG for changing the model on Yamato). All in all this is passable for being a new model, although I wish WG did do some changes that were unique and not just the usual for sister ships. My main wish was for the inner secondaries to be given barbettes sticking out of the deck, akin to the French battleships, that allow then to superfire over the lower secondary batteries. This is a massive nitpick but it is something I’ve noticed with sister ships. I’m a little irked by the inclusion of the canvas tarps as a means to add color to emphasize a difference between ships, this was done when Anshan’s model was reused to make Fushun (Fushun lost the tarps), and when Mikhail Kutuzov’s model was reused to make the Irian. While this is very minor, I do wish more was done to differentiate sister ships rather than a little splash of color. /rant Does Yoshino fulfill her role?: Yoshino is meant to be a modestly buffed replacement of the original T10 Azuma. As outlined by the developers themselves in their Dev Blog post, “...Cruiser [Azuma] moved to tier IX. This reallocation will allow the ship to feel more comfortable in battle…”, the T10 Azuma was thus not well suited for T10 due to a lack of comfortably. Because of this, Yoshino is meant to be, by design, a more comfortable (and thus a very slightly more powerful) version of T10 Azuma. Do I think Yoshino fills this role? No. Yoshino is so damn close to fulfilling her potential, but she’s not quite there. She has gained situational advantages in the form of AA and torpedoes with extremely good angles, which is a plus. But this comes at a direct cost to consistent DPM in the form of a 2 second reload nerf. A 1.1 second rudder shift nerf which came out of left field does not aid in making her more comfortable to play as a mid-to-long range HE and AP spammer either. It feels like Yoshino’s current iteration leans less towards being more comfortable than T10 Azuma, and more towards relying on unneeded crutches at the cost of gameplay aspects that were actually contributing to a comfortable play style - losing exactly 10k hit points on a whim to the Balance Gods did not help this case either. Conclusion - What I would personally like to see changed: For extremely basic changes to make Yoshino more comfortable, it is an easy route: her slow turrets should be changed from 5 to 6 degrees of rotation per second - dropping the 180 degree rotation time from 36 to 30 seconds, the rudder should also be looked into, as there is no real reason why an already slow rudder should be 1.1s slower. Yoshino’s guns will likely have better shell groupings over T10 Azuma as well, due to the increased sigma and slightly lower increase in dispersion per kilometer. However, this only applies if Yoshino uses the same dispersion formula as T10 Azuma. The biggest gripe that the community has with Yoshino right now is her survivability. When compared to the release version of T9 Azuma, she has 30mm armor (thank the lord), but at the cost of 10k health when compared to the original Azuma. Yoshino also lacks the enhanced heal of the T9 Azuma, it’s perfectly standard. I’d like to see Yoshino either get her health buffed into the higher range of the 60,000’s, or receive the heal of T9 Azuma (extra charge with faster cooldown) to maintain the flavor that has been set with Japanese super cruisers. What are your guys’ thoughts on Yoshino? Do you believe she achieves the set goal of being a proper replacement for the older T10 Azuma? Sources used: Yoshino Dev Blog - https://medium.com/@devblogwows/new-ships-9fab6b188e90?fbclid=IwAR2pNYlHHcz-9j3sUi6zYTcc0g6fzeNyydILTtemN3vNfqDDLPYoIdz0QGU T10 Azuma Dev Blog - https://www.facebook.com/wowsdevblog/photos/a.1914529002206771/2228614504131551/ Flamu (T10 Azuma Video) - https://youtu.be/Tnzq4cgD694 Game Models 3D - https://gamemodels3d.com/games/worldofwarships/vehicles/pjsc520 https://gamemodels3d.com/games/worldofwarships/vehicles/pjsc034 https://gamemodels3d.com/games/worldofwarships/vehicles/pjsc038 https://gamemodels3d.com/games/worldofwarships/vehicles/pjsc510 T9 Azuma and T10 Yoshino purchasing methods (Dev Blog) - https://www.reddit.com/r/WorldOfWarships/comments/aofu5u/azuma_yoshino_neustrashimy/ Azuma down-tier Dev Blog - https://medium.com/@devblogwows/test-ship-changes-bc8825f30d1c Wow the forums are difficult to use to format text...
  6. Hi all I think it is about time to start discussing something else besides Cv’s. Per a recent dev log announcement or should I say developer corner we know that a version of a modernized Azuma will be placed at Tier 10 which I will call Yoshino in this thread and that the original Azuma will be Tier 9 with Tier balance adjustments. With that out of the way let’s talk about what we know for certain. 1. Added torpedo launchers 2. Strengthened AA 3. Hopes to be tested live in 3-4 updates per the reddit thread on the Azuma downtiering from @Sub_Octavian himself. Now the real questions are 1. 310mm guns or 356mm guns? 2. Armor all around? 3. Torpedo type? 4.how strong of an AA platform? 5. Coal or steel ? 6. Any other questions that are brought up etc... let the speculation begin on Yoshino
  7. WackyMan157

    [ST] 0.8.2 - Azuma AA Nerfs

    Azuma AA has been updated in the 0.8.2 Super Test, appears to be an overall nerf. 0.8.1 AA Appearance Screenshot: 100 mm/65 Type98 ‎8 x 2 100 mm 40 mm/60 Type5 ‎12 x 2 40 mm 25 mm/60 Type96 Triple mod. 1 ‎12 x 3 25 mm 25 mm/60 Type96 Triple mod. 2 ‎6 x 3 25 mm 0.8.2 AA Appearance Screenshot: 100 mm/65 Type98 ‎8 x 2 100 mm 25 mm/60 Type96 Triple mod. 2 ‎6 x 3 25 mm 25 mm/60 Type96 Triple ‎18 x 3 25 mm 25 mm/60 Type96 Twin mod. 1 ‎6 x 2 25 mm Overall analyses of changes: - 12 x 2 40mm guns replaced with 12 x 3 25mm (two different types) - 6 x 3 25mm replaced with 6 x 2 25mm - Overall nerf of her AA from relying on 40mm guns to the 25mm guns - Different radar set on top of superstructure (visual only) Due to the late war appearance of the 0.8.1 AA set, it is very likely that the old AA layout will be the AA of the TX Yoshino. Hopefully there will be more visual changes between Azuma and Yoshino than just the AA guns and the torpedo tubes.
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