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Found 11 results

  1. 3 Kills in a Yamato in less than a minute. Enjoy!
  2. Yamato (Japan) Pros 18.1 inch main caliber guns that can overmatch up to 32mm bows (Republique, etc) Quite sturdy when bow on Great torpedo protection Cons Cheeky citadel (lewd) Very very sluggish, ship itself and turret traverse Not the top AA Montana (USA) Pros Very accurate guns Heavy hitting 'murica freedom SHS shells : great for citadeling and hitting deck armors for bow on targets. Great AA Good maneuverability Waterline citadel makes it trolly to hit. Can opt to slot secondaries or AA without forsaking accuracy. Cons Very slow shells, bad for sniping Vulnerable to IFHE spam Grosser Kurfurst (German) Pros Very tanky, great health pool Good secondaries that pen 31(128mm), 34(150mm), with IFHE all can pen 32mm (most bows of battleships) German hydro 6k Turtleback armor scheme, making it hard to citadel at close distances Fast turret traverse Cons Gets a lot of pens everywhere Very big and sluggish, easy to hit German gun dispersion BAD BAD concealment Republique (French) Pros Very accurate guns, good pen even at distances Great HE rivaling Conq fire chance Engine boost for flanking and kiting Good maneuverability High fire chance secondaries with long-range French turtleback, not as sturdy, but still usable Cons 32mm everywhere (vulnerable to IFHE spam and nose cits) Guns in A-X position + 8 guns (need to show a lot of broadside for a full salvo) Secondaries are made of glass Conquerer (British) Kremlin (Russian) Well, that was my impression of the 5 ships of the tech tree as an average player. I haven't got the Conq or Kremlin yet, so not much to put on here :)
  3. Captain_Fenrir

    Inadvertent Yamato Nerf

    Did they accidentally Nerf Yamato? I have been playing IJN Yamato for almost 2 years, and since I have used it with the reworked armor scheme and redesigned hull, it feels weaker. They claimed in the forums that it would have little to no effect of the game, however, I have noticed that I am getting hit hard from areas that used to bounce shells, and torpedoes have consistently caused more major damage regardless of saturation. Also, my engine is constantly getting knocked out or the rudder broken from torps hitting almost the center of the ship, where the torpedo bulge used to cover. I know that it allows you to heal 50% of lost health rather than 10%, but there is now a missing 6% where the bulge used to keep damage away. It makes the alpha damage from torpedoes far more deadly against it without the coverage. What are your guys thoughts on it, I have noticed many Yamato users either throwing away the beauty, or sitting so far back that regardless of accuracy, they struggle to contribute. Is it a good change, or is it an unnecessary Nerf to an already shafted nation in certain areas? I am recording more and more, when I find a good example of the armor change affecting games I will upload it here.
  4. I, along with several clan members and in game contacts, recently noticed some weirdness going on with Yamato and its accuracy. I'm not really sure how to explain it other than, the ships just not accurate since last patch. I did a test bed by taking yamato into a training room against 12 ships, mix of T10 cruisers and Battleships. I then fired 3x salvos at each target ship, which was set to sit still, from 17km, 12km, then 8km. I equipped the yamato with aiming systems mod 1, and the legendary modification. In the training session, i boated to the broadside of all targets to ensure optimal hitting chances and aimed at the citadel for each target. I did this in two sessions to see an average. The results were concerning... The first game I ended up firing all three guns, generating 297 shots 197 were hits. Before the session of 20mins ended. I achieved 550k damage...but achieved only 15x citadels. Second session I fired 300x shots, 210 hits. 16x citadels were achieved. 520K damage was achieved. I then switched the battleship to the Montana, with aiming systems mod 1, and its legendary mod. Also, for a better 1-1 comparison, I only fired 3x main guns to mimic the yamato's 3x main guns. I generated 209 shots, 115 hits, and produced 15x citadels. The session ended abruptly in 15mins since I outright obliterated enough bbs and cruisers to drop the enemy bots team points to zero. In a second session with montana, I fired 180 shots. 17x citadels. Again, the session ended abruptly, this time at 13mins. I took a little longer to get in position this time around, and make sure only to fire 3x main guns. This is where im concerned... the yammy is suppose to be "the most accurate" with a "higher chance to citadel". At least this is what's touted. Before the rework, id totally agree. If you had the aim, you could produce reliable citadels. Post rework patch, it definitely doesn't appear as reliable in my testing. I mean... the montana seems to hit the mark (citadel) much more reliably, and it doesn't even have the same levels of accuracy as the yamato. Again... im not the only one noticing this. Are we just coo-coo for cocoa puffs here, or has yammy's accuracy been nerfed? Or is this just a fluke and everything is normal? Can someone explain why this might he happening? We just want confirmation as to whether we are or are not crazy here regarding this topic.
  5. Carbapenem_17

    Yamato before and After

    BEFORE 0.8.3 AFTER 0.8.3 Well Wargamming didn't exactly show what changed... So I did a screenshot before patch 0.8.3 I say the Yammy became a bit chubbier, but also a lot more stylish with better texture
  6. *Gasp* Clickbait!! I know I know, yet another Iowa vs. Yamato thread? But this time, it's not your typical 1v1 **** measuring contest. I have some interesting historical context that can hopefully spur some useful discussion, and perhaps even replicate it in training room since in this particular scenario I believe the game has all the requisite ships. What I'm talking about is "Bull's Run" during the Battle of Leyte Gulf on October 25-26, 1944, where upon realizing that he had left the San Bernadino Strait unguarded, Admiral Halsey belatedly dispatched Task Force 34, and more specifically formed Task Group 34.5 lead by Rear Admiral Badger centered around the Iowa and New Jersey back to the San Bernadino Strait in a belated attempt to protect the American beachhead and relieve Taffy 3, which had slugged it out with Admiral Kurita's Center Force. Note that TG 34.5 was only dispatched on 1622 on October 25, 1944, well after the surface action between Taffy 3 and Center Force had concluded. Had Admiral Kurita loitered around the San Bernadino Strait for a few more hours before withdrawing, it's possible or even likely that what remains of the Center Force would have clashed with TG 34.5 in the morning hours of October 26, 1944. Navweaps has the order of battle which lists the ship composition of each force. TG 34.5 Battleships: 2 Iowa-class (Iowa, New Jersey) Cruisers: 3 Cleveland-class (Biloxi, Vincennes, Miami) Destroyers: 8 Fletcher-class (Owen, Miller, The Sullivans, Tingey, Hickox, Hunt, Marshall, Lewis Hancock) Total: 2 battleships, 3 cruisers, 8 destroyers Center Force (as of Oct. 26, 1944) Battleships: 1 Yamato-class (Yamato), 1 Nagato-class (Nagato), 2 Kongo-class (Kongo, Haruna) Cruisers: 1 Myoko-class (Haguro), 1 Mogami-class (Kumano), 1 Tone-class (Tone), 2 Agano-class (Yahagi, Noshiro) Destroyers: 1 Shimakaze-class (Shimakaze), 6 Yugumo-class (Hayashimo, Akishimo, Kishinami, Okinami, Hamanami, Fujinami), 4 Kagero-class (Nowaki, Urakaze, Isokaze, Yukikaze) Total: 4 battleships, 5 cruisers, 11 destroyers Note that by the morning of Oct. 26, Center Force had already lost Suzuya, Chokai, and Chikuma, hence their absence from the list above, while Kumano was heavily damaged with a blown-off bow, so realistically you could count Kumano out of the battle. Yahagiand Noshiro were Agano-class light cruisers that mount 3x2 152 mm guns with a rather slow rate of fire of 6 RPM, making their value as surface combatants questionable. In fact, they fill the roles of destroyer flotilla leader. Finally, it's unclear how many Japanese destroyers had already expended their torpedoes during the Battle off Samar, but at least some of them did. With these composition of forces in mind, how do you think the battle would have turned out? Personally, despite the numerical disadvantage, I consider the American force as the likely victor. But before you start leveling accusations of American bias at me, let me explain my reasoning. Center Force had expended a considerable amount of ammunition, both shells and torpedoes, against Taffy 3 during the Battle of Samar the day before. Furthermore, the Japanese crew would no doubt have been very fatigued from a day of relentless combat, whereas the American crew of TG 34.5 would be comparatively well-rested and probably have a full stock of ammunition. Furthermore, the American force would have approached the San Bernadino Strait from the east, thus having the sun to their advantage. Now, the fire control and automatic gunlaying of the American ships have been often-cited advantages (both Iowa and New Jersey were equipped with the Mark 8 FCR), and I think when all these operational factors are taken into account, the American force would more likely emerge as the victors. However, I won't deny some of the advantages that the Japanese would have in this battle; numerical superiority isn't something that can be easily written off especially in capital ships, and I believe there was still an ample supply of torpedoes. Speaking of which, aside from Tone and the Aganos, I believe you can replicate this scenario in a training room, though the number of destroyers would likely have to be cut down (and can you imagine 10 Yugumo/Kagero all running torpedo reload mod?) If someone want to try and set a scenario like this up it can be a fun little exercise, especially when Cleveland finally moves to T8. Some pictures of the two forces on Oct. 25-26, 1944. The New Jersey (BB-62) prepares to turn to port, following the Iowa (BB-61) on 26 October 1944 Yamato and a heavy cruiser, possibly Tone or Chikuma, in action in the battle off Samar Content Moderated by HeadlockMvnky
  7. I noticed something of late with the spotting planes If spotting planes were launched all the time in the random battle match So what happens with the extra four planes not used in the match? This seems kinda wasteful in management. Shouldn't the reload times need to be lower to use up all the inventory? These numbers don't add up to me. So are the other 4 planes wasted for no reason. Can anyone explain why WG is supporting this setup in spotting plane usage?
  8. Just thought people might enjoy seeing some ships in possibly less known movies that they might then be interested in watching. (SPOILER ALERT!) https://www.youtube.com/watch?v=qhdQtwZDkGs https://www.youtube.com/watch?v=YZ79i11JSnU https://www.youtube.com/watch?v=rOE3GuFbQWM&t=1s https://www.youtube.com/watch?v=1Qtq6LmuOrY https://www.youtube.com/watch?v=F6RjuNYnA7c&t=21s
  9. Today's Replay Breakdown is brought to you by the letter "C", for the huge Carry you are about to watch. Enjoy!
  10. And also, Montana "Monty"?
  11. I mean, that is Yamato right?!! And of course, I lost the battle because of this.......
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