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Found 120 results

  1. Looking for the blue print of Yamato's main gun

    Hi folks, I wonder if anyone can send me a detailed main gun blue print (industrial level, such as a formal #0 part graph that contains all the information, scales, etc.) This is related to my final project, and if anyone can do me a favor, ill be really appreciated! You can contact me via my Email: zhouguannan19980815@gmail.com, or you can comment down below. Again, GOOD LUCK , AND FAIR SEAS!
  2. Picked her up last Friday, due to the increased xp conversion rate. Between my fXP stash and some purchased doubloons, I ended up paying about $25 for her. I felt this was worth it as (probably mentioned elsewhere) I'd bought/sold the Izumo four times. Yes, four times. Some grinds - seriously - are simply too much of a grind for a non-premium time, "free based" player. She's fully spec'd with a 19pt commander. In just 19 battles I see only a sixteen percent win rate. Ouch. I am however still learning to aim her... On my computer, it seems I need to aim slightly lower on the reds than with any other ship I have played. IWBN if all ships aimed the same but I suppose that's part of their charm, right? So I am not the greatest Yamato player by a long shot. What I am seeing though is two things - how your team reacts to a Yamato and how the reds react. Your team will, quite a lot of times, rally around you. After all your ship's this big, honkin' piece of legendary ship, right... able to leap tall building by just lifting a single barrel. She does deliver some spectacular hits on reds... I've had over 35K out of a single hit. So the greens tend to linger around your ship, at least in the vicinity far more than my GK. Reds of course have two responses... one is to come right at you, the other is turn around and literally, run like Hades. Which is funny either way, you know? I'm pretty sure by the time I get near fifty matches I'll be dialed into her quirks and her guns. She's a heckuva ship, no doubt about it. Personally... her guns are the only guns in the game that sound like main batteries, to my ears at least. Man they sound beastly. She's worth it just for the SOUND of her guns. But back to the point... i'm trying to push her forward more than most people... quite often i see other BBs doing the camping meta. Yamato, with a 30km range using spotters can almost fire anywhere, on most maps, without moving much. So I sort of understand the temptation to lay back and toss AP Volkswagen at the reds. What surprised me though is how clearly you can see that game style (meta?) when you are driving a Yamato, far more clearly and evident than say in a GK.But I also see - still - at the start of a match, off go the dd and cruisers to battle. Cruisers immediately fire on the red's BBs... they toss a few at dd's but mostly they go for cruisers. It really is obvious when you drive the Yamato because for the most part, you have to hang back to avoid those torp-firing dd's. I play cruisers a good portion of my game time. I try very hard to kill destroyers. So I'd like to ask, "why don't cruisers prioritize destroyers as their number one target - always?" tiafyc
  3. Something I Hum Everytime I Sink A Yamato

    We all know Yamato's theme song, thanks to multiple videos/compilations by players like Yuro, Jingles, and Phontomen (who may have been the original creator of this, I could be wrong). If you're wondering, here's a link to the song: Now because of this, I actually started watching the anime that the song came from, namely Yamato 2199 and 2202 (which is still in progress). Lol and behold, I came upon the national anthem of 2199's antagonists, the gamillans. Now every time I drop a full wave of USN attack planes on the Yamato, torpedo one in a non-IJN destroyer, or gun one down in a battleship or cruiser, I hum this theme. Not a particularly important post, just decided to do so on a whim. Everyone has their tastes.
  4. My First Game in Yamato

    I feel bad for the poor North Carolina and Richelieu I bullied. Dev Striking the NC through the bow was the highlight of the evening for sure. Although getting another Dev Strike on a Hindenburg was therapeutic after the Izumo grind. I will say Yamato is working just as I thought she would. (Side note: 15 second reload on 18 inch guns is absolutely disgusting.)
  5. Iowa's dispersion+ Iowa vs Yamato

    In topic of Iowa vs Yamato , many has claimed that Iowa could have hit Yamato with superior fire control, while the Yamato would have trouble doing that. but, dispersion were rarely mentioned. In Binkov's Battlegrounds' ( very nice video btw) mentioning 36km being a "sweetspot" for Iowa engagement, but however..... 36 thousand yard's (32km) maximum dispersion were already at almost 900 yards apart , thats 800m while only 3 shot patterns are in the 200 yard( remember Yamato is only 250+m longish and moving), not mentioning of movement of the ship on sea, the movement of target what will happen at 36km? I would put my conclusion but it would not be good. In addition, Iowa's immune zone against 460s were about 23000m~27000m. I would say this would be a better sweet spot. And wiggling?It would take at least 1 min for Iowa to begin responding to a rudder if, dodging like that was not really a ...practical option. It could be done, but is it really that effective? while on another hand, Yamato's dispersion was at about 1944 June 12- 35km test 800m 1944 August test 27km 700m 1944 Sep 27 test 35km 300m in addition, Battle of Samar, , 06:59am, Yamato's first Ap volley( third if u count the type 3 AA round) straddled USS white plains, a 150m ship. ( and damaged its hull) at 7:30 am hit Johnston while its wiggle wiggle wiggling at 20km with its main gun. So guys, what do u think? (Disclaimer, Im no Yamato fan!) Source :《丸》1990 December 《历史群像》2001 October 《战舰大和のすべて》 原勝洋 2004
  6. Bismarck,Tirpitz,Yamato

    ACORAZADOS QUE DABAN MIEDO EN LA REALIDAD Y EN EL JUEGO SON BLANDOS Para mi creo que estos tres acorazados les hacen mucho daño armas de poco calibre de cruceros,destructores y otros acorazados con calibres bajos , por ejemplo al Bismarck cuando lo hundieron solo dos torpedos lograron penetrar al barco , los demas solo se estrellaron contra el anillo anti torpedo y algunos solo penetraron hasta un compartimiento anti torpedo , como su nombre lo dice impide que los torpedos penetren ,inunden, y dañen el centro del barco , vemos que en el juego los torpedos lo dañan facil con aviones que no tienen bombas y torpedos para hundirlo rápidamente , tambien los cruceros y destructores con sus pequeños cañones les hacen daño a este acorazado , segun los expertos solo unas pocas balas de todos los barcos que atacaron al Bismarck le hicieron daño en las partes mas frágiles del blindaje asi que no deberia de ser tan fácil de hundir en el juego , se dice que el bismarck fue hundido por los mismos Alemanes por orden del capitán . Al Tirpitz tambien es lo mismo , Para hundirle tubieron que crear una bomba especial la cual no se encuentra en el juego y le hacen mucho daño , tambien este acorazado en el juego es poco preciso y en la realidad era un monstruo del mar. la cubierta de este barco era super gruesa y blindada El Yamato tenia el blindaje mas grande que los dos anteriores , para hundirlo tuvieron que atacar con 16 buques y mas de 300 aviones y se rehusaba a hundirse , para este tambien se debió crear bombas especiales las cuales no están en el juego
  7. Got my Yamato today.

    so finally, after being on the izumo for so very, very long, because i couldn't bring myself to play her (a/b hulls were painful to play) i got the Yamato. the HSF camo is what finally motivated me to play izumo, and this weekends +200% cut my time left in the ship by almost an 8th (the 1 win i got last night was 19k exp, and 2k free exp). i have heard she plays differently then the izumo (god i hope so), and am wondering if any old hats with the ships might give some tips. But either way, shes certainly a beautiful ship to have finally in my port.
  8. The yamato bow is too weak as a battleship. i received 60k damage in the well angled bow from one salvo when doing a 1vs1 duel with iowa, eventually i won the duel but the price is too high. how could a lower tier smaller gun ship penetrate the heavily armored well angled yamato? the developer must model the ship incorrectly which creates a weakpoint. wg should reinforce the bow and remove the weakpoint so that in CQC enemy cannot penetrate a well angled yamato. Also, according to the wikipedia, the yamato gun had a maximal range of 42km, the data in the game is wrong. please fix that as well. https://en.wikipedia.org/wiki/40_cm/45_Type_94_naval_gun 0° 18,410 yards (16,830 m) 26.05 sec 20° 30,530 yards (27,920 m) 49.21 sec 30° 39,180 yards (35,830 m) 70.27 sec 40° 44,510 yards (40,700 m) 89.42 sec 45° 45,960 yards (42,030 m) 98.6 sec
  9. Yamato Over match mechanics

    Please watch the video and leave your comments down below with your opinion on what happens. https://youtu.be/vKgyyAOmc2Q
  10. All credits to dsal1829 at reddit I only have the Yamato camo. It looks much better then the original light gray you get from finishing the collection.
  11. Uchū Senkan Yamato~!

    I just got my third T10 ship! It is the mighty Yamato! Woo! That is the second ship that I came to the game for (First being Enterprise), up next, Iowa! Fair winds and following seas captains!
  12. Best way to deal with a Conq with Yamato? i cant seem to do anything to conquerors because there citadel is so low it might aswell be a submarine, its armor is so weak that i basically ALMOST over pen anything
  13. Yamato wallpaper

    made a Yamato wallpaper ^^ No, I didn't use ReShade, just Paint.NET. DOWNLOADS (Only 1366x768 resolution though, I'm poor ;;) With watermarks: https://i.imgur.com/8jzJp5T.jpg Without watermarks: https://i.imgur.com/odOYmPp.jpg
  14. Any Musashi Updates Spotted?

    Hey guys, Just wondering where the Musashi stands as of now after that Facebook page release. I love my IJN BBs and I’m looking forward to snagging the Musashi for free if it will be at the rumored 750k free XP mark. Already saved up 550k and counting. Also wondering what gimmicks or abilities will be given to it to balance out the weak AA suite and the high dispersion that was shown. Any and all speculation or suggestions are welcome!
  15. Hello and welcome to my skinning atelier If u are looking for historical or semi-historical skins then u my friend will not like what u are about to see :P Most of my skins are anime based while others are just simply badass !! U can see that i got a lot of inspiration from Aoba and Team Pravda but i do have my own style. All parts of my ships are skinned leaving absolutely nothing grey. I chose a black/white skin for all finders/radar/secondary/AA/misc and directors, so they are compatible in between the nation. I guess it wont look so bad if u are using skins from other modders either. The Amagi skin is a so called SDK-mod skin. The file is a lot bigger than the others, but u will use it the same way. And because it´s an sdk skin, it wont interfere with other ships. For example, the Amagi main guns will not be changing the Nagatos guns, like a normal skin would do. If u have any question regarding the sdk skin or anything else feel free to ask, and please leave a comment or a thumbs up if u like my skins. That´s one of the reasons why i´m doing these skins actually:P If u can´t find the skin u are looking for, check out my mate Compass_Rose, he is a lot more productive then i am ;) U may request skins, but no promises..... Here is a link to my YouTube channel if u would like to see my skins in motion and with some "epic" music ;) https://www.youtube.com/playlist?list=PLAFiTZWKPO6U1kZnokPi0u2G_1mYBqGDA And this right here is an invitation for a discord channel where u can find me and Compass_Rose, in case u have questions or just feel like talking:) https://discord.gg/nufjRvq So this is my very first skin and it´s the Kii, so as i said, it´s my very first skin and i had to learn how to use gimp in order to do it, so it took me a while. Cuz there is no Kancolle character for the Kii, i took Amagi and her sisterships Unryuu and Katsuragi. (little fun-fact, they are all carriers in Kancolle) I hope everything is working and that u like the skin:) IJN Battleship Amagi IJN Battleship Kii IJN Battleship Ashitaka IJN Cruiser Chikuma RN Battleship Lion RN Battleship King George V RN Cruiser Fiji RN Battleship HMS Duke of York Italian Battleship Roma French Cruiser Algérie IJN Battleship Yamato French Cruiser Charles Martel German Battleship Großer Kurfürst RN Cruiser HMS Edinburgh French Cruiser Saint-Louis
  16. USS Iowa vs IJN Yamato

    Shot out of a 3x3 main battery with an 18in caliber gun. In real life, which battleship would most likely destroy the living daylights out of the other? In the Red Corner, representing the United States Navy. With a displacement of 47,000 tons, 9 × 16 in (406 mm)/50 cal Mark 7 guns and 12 × 5 in (127.0 mm)/38 cal Mark 12 guns. "The big stick" of the US fleet, USS Iowa. And in the Blue Corner, representing the Imperial Japanese Navy of WW II. With a displacement of 76,00 ton, 9 × 46 cm Type 94 guns (3x3) and 6 × 15.5 cm 3rd Year Type guns (2x3). The symbol of the nations might, Yamato. Leave a comment down below on which nation will come victorious. also, you can follow me on twitch:https://www.twitch.tv/nightcoregamingy467 Youtube:https://www.youtube.com/channel/UC1UNqiNaCt8antpJGwv-2DQ?view_as=subscriber Facebook:https://www.facebook.com/profile.php?id=100009342832366 Twitter:https://twitter.com/Nightcore_Jeage and Instagram:https://www.instagram.com/nightcore_levi_jeagermen/?hl=en Don't forget in the game, You can find me as Nightcore_Jeagermen. If you see my server name and like this post, shot me a friend request and follow me for any new post or if you like to ask me any questions. See Y'all on the high seas. Nightcore out.
  17. Have been playing a lot of T8 games lately; as a part of helping someone collect some data; as well as for the Yamamoto campaign. Had the chance because of that to be pretty close to the Yamato when it fires its guns; kind of a deep, throaty 'BAH-ROOM!' compared to other battleships, which kind of just 'BOOM!' or 'BANG!' Like the title says; just an amused comment about one neat aspect of the game that makes it 'owner' ship unique.
  18. I think we have already too much Yamato skins compare to other ships but we'll never stop making new ones... Now here's maybe the oldest variation of the Yamato: Behold the space battleship! The ship is modified from yam_2nd's MMD model. I got a type 100 reconnaissance plane made by — This skin can keep its appearance even with camouflage mounted (camouflages.xml is not needed) Here's the link: https://github.com/SEA-group/XJBMG-Space-Battleship-Yamato/releases ======================================= Btw I'd mention that we have a website with all of our works on it: https://sea-group.org/?cat=22&lang=en We have a lot of skins and shells, and some UI mods. (But we don't work on modifying game functionalities)
  19. IJN Yamato music edit

    IJN Yamato. Probably the most powerful of the super-battleships ever. In a time when air bombing and air torpedoing had already rendered battleships practically obsolete.
  20. 6.12 56% WR Battleship Captain Build- Yamato

    Hi a little self introduction first. I'm Shadows_Unrest, and I have been playing WOWs since the start of Closed Beta and been playing on and off over the years. I have a 54% overall win rate, with 1078 overall WTR, not all that great but I have improved recently, and I have 57% win rate and 1100 WTR for the past 190 days. I have 116 battles in my Yamato, captained by a 19 skill point captain with a 56% win rate, 89600 average damage, 1827 average exp per battle, 1.3KDR, and 40% survival rate. I'm here to share my captain build with the community in hopes to help out the new players who just got the Yamato, or plan on renting one for clan wars, or better yet, is trying to settle on a perk build for Clan Wars. Whatever it might be, I offer my humble build to those of you who are in need. Strengths of the Yamato: ~9x 460mm cannons with 3 cannons per turret located in 2 facing forwarding turrets, and 1 rear facing turrets with 1 turret super-firing the other. These launch shells at a speed of 780m/s over 26.6km every 30seconds with a maximum AP damage of 14,800. These can citadel most of the ships you face with ease, save for the German tier X battleship, G. Kurfurst. With a maximum dispersion of 275m, you can still get a couple shells on target despite the range. ~84,300 HP pool, 2nd highest HP pool in the game ~27% Torpedo damage reduction ~200mm-410mm of citadel armor that is placed relatively low in the water and is well angled from the front Weaknesses ~Tall super structure that can be spammed by HE slinging DDs, CLs and CAs. ~27.2 knots max stock speed. Slow, you won't get anywhere in a hurry. ~Large size, huge spotting distance at 18km surface. ~Long rudder shift time of 22.1seconds ~poor turret traverse rates with a stock speed of 2.5 degrees per second. Simple glossing over of basics in the Yamato. Preplanning, based on your experience of the map and the layout of the team spawn, predict where your team will go, and where you should be so you can offer your support, and not be so invested that you arn't able to relocate should you need to. Communication with your team is vital, as an Yamato, you will be a magnet for HE shells from all over the map, ask nearby destroyers for smokes when you need to get fires or flooding under control. With the new smoke update, you will no longer be able to hide in smokes while firing your guns as you can be detected from 19.3km away even in smoke. Ask for smokes to buy time for your repair party or damage control party to come off cool down, and to move to cover. Now, here is my 19 point captain build Tier 1- Aircraft Servicing Expert: As an Yamato, you will be targeted heavily by enemy CV players, to prevent this, you need your float plane fighter up and running whenever danger decides to swing by and drop off a couple presents. ~Dog Fighting Expert: Heavy buff to your Float Plane fighter, it will eat enemy torpedo bomber and dive bombers like cake. ~Evasive Manuvers: Ensure that your precious Float Plane Fighter can safely land to arm and refuel as it is vital to your survival. Tier 2 ~Torpedo Acceleration: Ask a fellow teammate destroyer player to borrow their torpedo launchers and you will be a terror on the battlefield. ~Smoke Screen Expert: You will need to procure smoke screen generators from your fellow friendly destroyers. You are more important. You need to survive. With this you can safely retreat from danger so you have a chance to repair damages from peashooters. ~Expert Rear Gunner: Major buff to your Float Plane Fighter, ensuring that it will have .50 cal guns on its rear, allowing it to engage enemy bombers from both directions. Tier 3 ~Torpedo Armament Expertise Allows you to reload the torpedo tubes that you stole, -borrowed, from your friendly Destroyers. ~Emergency Take off: ENEMY BOMBERS INBOUND! In the middle of rearming and refueling your Float plane? No fear! Your Float Plane will launch into the air and solve all your problems. Tier 4 ~Air Supremacy. I wanna be the very best, like no one ever was! With this you can ensure your lone float plane fighter can fight off hordes of enemy planes and bring tears to the enemy CV players who just tried to take advantage of your size. Keep in mind that incoming fire always, always, have the right of way. Good luck and see you out there in the seas, at the bottom of the ocean, rusting peacefully.
  21. Worst Yamato player vs UK BB

    So, as the title says I am most likely the worst Yamato player there is. How can I fight a UK battleship T9 or T10? Yamato makes me feel like a pathetic Iowa (barely played Iowa, but I imagine this is how it is) when I have to fight one... Bouncing shells, breaking shells or an amazing 9k damage on a broadside one at range. Someone with some tips and tricks, perhaps a video? Much appreciated. Greetz Joris
  22. I'm looking for people dumb enough who love memes and went with a full secondary build Yamato with Manual Firing secondaries. Please give me your tips & tricks you've learned from playing one (that doesn't involve "don't do it") for getting better results and more secondary hits in one. I'm just 125k xp from my own secondary Yamato now, so I'd like to gather any tips you guys might have beforehand.
  23. Yamato Captain Specs

    I just got my yamato, and is wondering whether i should re-spec the yamato or not. I currently have a stealth build due to just finishing the grind from izumo, but then I don't want to waste the potential of Yamato's secondaries. I'm a fairly aggressive BB captain that tends to push, should I use the doubloons to re-spec her? Is it worth it or is it not a big change?
  24. I found this ship from navyfiled. 10x460cm gun, anyone want this ships for 2nd IJN BB line? anyone know about this design? gun, stats?
  25. Warship-toons

    I am trying to create warship based toons on YouTube in the style of RanZar. To be clear I am NOT, let me repeat myself, NOT! trying to copy/ripoff/plagiarize RanZar. I am trying to do for world of warships what he did for world of tanks. If you have never heard of RanZar here is a link to he YouTube channel: https://www.youtube.com/channel/UCmSCddOIsO15vJsFaC7fnOg What I am looking for are Ideas and thoughts people have about the unique appearance/personalities of the veracious toons. Before you add your thoughs though make sure you have seen RanZar so you have an idea of the feel I am going for. Also I have lised some of my own ideas for you guys to see what I am thinking of. General: All ships will have eyes where the bridge is located, and a mouth on the bow, each turret will have their own eye on either side of the turret and a mout below the guns. The turrets behave as mini characters like the KV-5 radio turret, and foch machine gun turret in RanZar. Missouri: the biggest differences in appearance will be exagerated length of the main guns, a sniper scope on the center gun of each turret, an oversized radar dish on top that spins when she uses her radar consumable, and she will have an absurd amount of AA guns. Atlanta: She will have a flamethrower pack either hanging on her second funnel or replacing her second funnel, when she fires her shots will be flaming catapult fire balls, and she will have a slightly sooty appearance overall. Her personality is that of a pyromaniac. Yamato: Her biggest appearance difference will be exaggeratedly big main guns. In terms of personality she is aggressive and extremely arrogant. Tirptiz/Bismark: These two will be twin sister almost always seen together. Tirpitz will have a slightly superior attitude towards her sister Bismark, and Bismark will be a bit envious of Tirpitz as well as having a slight inferiority complex. But they always stick up for each other. I am of course looking for animators or anyone who has the talent and want to help me bring this dream to life. If you are such a person please let me know in a reply.