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Found 109 results

  1. Uchū Senkan Yamato~!

    I just got my third T10 ship! It is the mighty Yamato! Woo! That is the second ship that I came to the game for (First being Enterprise), up next, Iowa! Fair winds and following seas captains!
  2. Best way to deal with a Conq with Yamato? i cant seem to do anything to conquerors because there citadel is so low it might aswell be a submarine, its armor is so weak that i basically ALMOST over pen anything
  3. Yamato wallpaper

    made a Yamato wallpaper ^^ No, I didn't use ReShade, just Paint.NET. DOWNLOADS (Only 1366x768 resolution though, I'm poor ;;) With watermarks: https://i.imgur.com/8jzJp5T.jpg Without watermarks: https://i.imgur.com/odOYmPp.jpg
  4. Any Musashi Updates Spotted?

    Hey guys, Just wondering where the Musashi stands as of now after that Facebook page release. I love my IJN BBs and I’m looking forward to snagging the Musashi for free if it will be at the rumored 750k free XP mark. Already saved up 550k and counting. Also wondering what gimmicks or abilities will be given to it to balance out the weak AA suite and the high dispersion that was shown. Any and all speculation or suggestions are welcome!
  5. Hello and welcome to my skinning atelier If u are looking for historical or semi-historical skins then u my friend will not like what u are about to see :P Most of my skins are anime based while others are just simply badass !! U can see that i got a lot of inspiration from Aoba and Team Pravda but i do have my own style. All parts of my ships are skinned leaving absolutely nothing grey. I chose a black/white skin for all finders/radar/secondary/AA/misc and directors, so they are compatible in between the nation. I guess it wont look so bad if u are using skins from other modders either. The Amagi skin is a so called SDK-mod skin. The file is a lot bigger than the others, but u will use it the same way. And because it´s an sdk skin, it wont interfere with other ships. For example, the Amagi main guns will not be changing the Nagatos guns, like a normal skin would do. If u have any question regarding the sdk skin or anything else feel free to ask, and please leave a comment or a thumbs up if u like my skins. That´s one of the reasons why i´m doing these skins actually:P If u can´t find the skin u are looking for, check out my mate Compass_Rose, he is a lot more productive then i am ;) U may request skins, but no promises..... Here is a link to my YouTube channel if u would like to see my skins in motion and with some "epic" music ;) https://www.youtube.com/playlist?list=PLAFiTZWKPO6U1kZnokPi0u2G_1mYBqGDA And this right here is an invitation for a discord channel where u can find me and Compass_Rose, in case u have questions or just feel like talking:) https://discord.gg/nufjRvq So this is my very first skin and it´s the Kii, so as i said, it´s my very first skin and i had to learn how to use gimp in order to do it, so it took me a while. Cuz there is no Kancolle character for the Kii, i took Amagi and her sisterships Unryuu and Katsuragi. (little fun-fact, they are all carriers in Kancolle) I hope everything is working and that u like the skin:) IJN Battleship Amagi IJN Battleship Kii IJN Battleship Ashitaka IJN Cruiser Chikuma RN Battleship Lion RN Battleship King George V RN Cruiser Fiji RN Battleship HMS Duke of York Italian Battleship Roma French Cruiser Algérie IJN Battleship Yamato
  6. USS Iowa vs IJN Yamato

    Shot out of a 3x3 main battery with an 18in caliber gun. In real life, which battleship would most likely destroy the living daylights out of the other? In the Red Corner, representing the United States Navy. With a displacement of 47,000 tons, 9 × 16 in (406 mm)/50 cal Mark 7 guns and 12 × 5 in (127.0 mm)/38 cal Mark 12 guns. "The big stick" of the US fleet, USS Iowa. And in the Blue Corner, representing the Imperial Japanese Navy of WW II. With a displacement of 76,00 ton, 9 × 46 cm Type 94 guns (3x3) and 6 × 15.5 cm 3rd Year Type guns (2x3). The symbol of the nations might, Yamato. Leave a comment down below on which nation will come victorious. also, you can follow me on twitch:https://www.twitch.tv/nightcoregamingy467 Youtube:https://www.youtube.com/channel/UC1UNqiNaCt8antpJGwv-2DQ?view_as=subscriber Facebook:https://www.facebook.com/profile.php?id=100009342832366 Twitter:https://twitter.com/Nightcore_Jeage and Instagram:https://www.instagram.com/nightcore_levi_jeagermen/?hl=en Don't forget in the game, You can find me as Nightcore_Jeagermen. If you see my server name and like this post, shot me a friend request and follow me for any new post or if you like to ask me any questions. See Y'all on the high seas. Nightcore out.
  7. Have been playing a lot of T8 games lately; as a part of helping someone collect some data; as well as for the Yamamoto campaign. Had the chance because of that to be pretty close to the Yamato when it fires its guns; kind of a deep, throaty 'BAH-ROOM!' compared to other battleships, which kind of just 'BOOM!' or 'BANG!' Like the title says; just an amused comment about one neat aspect of the game that makes it 'owner' ship unique.
  8. IJN Yamato music edit

    IJN Yamato. Probably the most powerful of the super-battleships ever. In a time when air bombing and air torpedoing had already rendered battleships practically obsolete.
  9. 6.12 56% WR Battleship Captain Build- Yamato

    Hi a little self introduction first. I'm Shadows_Unrest, and I have been playing WOWs since the start of Closed Beta and been playing on and off over the years. I have a 54% overall win rate, with 1078 overall WTR, not all that great but I have improved recently, and I have 57% win rate and 1100 WTR for the past 190 days. I have 116 battles in my Yamato, captained by a 19 skill point captain with a 56% win rate, 89600 average damage, 1827 average exp per battle, 1.3KDR, and 40% survival rate. I'm here to share my captain build with the community in hopes to help out the new players who just got the Yamato, or plan on renting one for clan wars, or better yet, is trying to settle on a perk build for Clan Wars. Whatever it might be, I offer my humble build to those of you who are in need. Strengths of the Yamato: ~9x 460mm cannons with 3 cannons per turret located in 2 facing forwarding turrets, and 1 rear facing turrets with 1 turret super-firing the other. These launch shells at a speed of 780m/s over 26.6km every 30seconds with a maximum AP damage of 14,800. These can citadel most of the ships you face with ease, save for the German tier X battleship, G. Kurfurst. With a maximum dispersion of 275m, you can still get a couple shells on target despite the range. ~84,300 HP pool, 2nd highest HP pool in the game ~27% Torpedo damage reduction ~200mm-410mm of citadel armor that is placed relatively low in the water and is well angled from the front Weaknesses ~Tall super structure that can be spammed by HE slinging DDs, CLs and CAs. ~27.2 knots max stock speed. Slow, you won't get anywhere in a hurry. ~Large size, huge spotting distance at 18km surface. ~Long rudder shift time of 22.1seconds ~poor turret traverse rates with a stock speed of 2.5 degrees per second. Simple glossing over of basics in the Yamato. Preplanning, based on your experience of the map and the layout of the team spawn, predict where your team will go, and where you should be so you can offer your support, and not be so invested that you arn't able to relocate should you need to. Communication with your team is vital, as an Yamato, you will be a magnet for HE shells from all over the map, ask nearby destroyers for smokes when you need to get fires or flooding under control. With the new smoke update, you will no longer be able to hide in smokes while firing your guns as you can be detected from 19.3km away even in smoke. Ask for smokes to buy time for your repair party or damage control party to come off cool down, and to move to cover. Now, here is my 19 point captain build Tier 1- Aircraft Servicing Expert: As an Yamato, you will be targeted heavily by enemy CV players, to prevent this, you need your float plane fighter up and running whenever danger decides to swing by and drop off a couple presents. ~Dog Fighting Expert: Heavy buff to your Float Plane fighter, it will eat enemy torpedo bomber and dive bombers like cake. ~Evasive Manuvers: Ensure that your precious Float Plane Fighter can safely land to arm and refuel as it is vital to your survival. Tier 2 ~Torpedo Acceleration: Ask a fellow teammate destroyer player to borrow their torpedo launchers and you will be a terror on the battlefield. ~Smoke Screen Expert: You will need to procure smoke screen generators from your fellow friendly destroyers. You are more important. You need to survive. With this you can safely retreat from danger so you have a chance to repair damages from peashooters. ~Expert Rear Gunner: Major buff to your Float Plane Fighter, ensuring that it will have .50 cal guns on its rear, allowing it to engage enemy bombers from both directions. Tier 3 ~Torpedo Armament Expertise Allows you to reload the torpedo tubes that you stole, -borrowed, from your friendly Destroyers. ~Emergency Take off: ENEMY BOMBERS INBOUND! In the middle of rearming and refueling your Float plane? No fear! Your Float Plane will launch into the air and solve all your problems. Tier 4 ~Air Supremacy. I wanna be the very best, like no one ever was! With this you can ensure your lone float plane fighter can fight off hordes of enemy planes and bring tears to the enemy CV players who just tried to take advantage of your size. Keep in mind that incoming fire always, always, have the right of way. Good luck and see you out there in the seas, at the bottom of the ocean, rusting peacefully.
  10. Worst Yamato player vs UK BB

    So, as the title says I am most likely the worst Yamato player there is. How can I fight a UK battleship T9 or T10? Yamato makes me feel like a pathetic Iowa (barely played Iowa, but I imagine this is how it is) when I have to fight one... Bouncing shells, breaking shells or an amazing 9k damage on a broadside one at range. Someone with some tips and tricks, perhaps a video? Much appreciated. Greetz Joris
  11. I'm looking for people dumb enough who love memes and went with a full secondary build Yamato with Manual Firing secondaries. Please give me your tips & tricks you've learned from playing one (that doesn't involve "don't do it") for getting better results and more secondary hits in one. I'm just 125k xp from my own secondary Yamato now, so I'd like to gather any tips you guys might have beforehand.
  12. Yamato Captain Specs

    I just got my yamato, and is wondering whether i should re-spec the yamato or not. I currently have a stealth build due to just finishing the grind from izumo, but then I don't want to waste the potential of Yamato's secondaries. I'm a fairly aggressive BB captain that tends to push, should I use the doubloons to re-spec her? Is it worth it or is it not a big change?
  13. I found this ship from navyfiled. 10x460cm gun, anyone want this ships for 2nd IJN BB line? anyone know about this design? gun, stats?
  14. Warship-toons

    I am trying to create warship based toons on YouTube in the style of RanZar. To be clear I am NOT, let me repeat myself, NOT! trying to copy/ripoff/plagiarize RanZar. I am trying to do for world of warships what he did for world of tanks. If you have never heard of RanZar here is a link to he YouTube channel: https://www.youtube.com/channel/UCmSCddOIsO15vJsFaC7fnOg What I am looking for are Ideas and thoughts people have about the unique appearance/personalities of the veracious toons. Before you add your thoughs though make sure you have seen RanZar so you have an idea of the feel I am going for. Also I have lised some of my own ideas for you guys to see what I am thinking of. General: All ships will have eyes where the bridge is located, and a mouth on the bow, each turret will have their own eye on either side of the turret and a mout below the guns. The turrets behave as mini characters like the KV-5 radio turret, and foch machine gun turret in RanZar. Missouri: the biggest differences in appearance will be exagerated length of the main guns, a sniper scope on the center gun of each turret, an oversized radar dish on top that spins when she uses her radar consumable, and she will have an absurd amount of AA guns. Atlanta: She will have a flamethrower pack either hanging on her second funnel or replacing her second funnel, when she fires her shots will be flaming catapult fire balls, and she will have a slightly sooty appearance overall. Her personality is that of a pyromaniac. Yamato: Her biggest appearance difference will be exaggeratedly big main guns. In terms of personality she is aggressive and extremely arrogant. Tirptiz/Bismark: These two will be twin sister almost always seen together. Tirpitz will have a slightly superior attitude towards her sister Bismark, and Bismark will be a bit envious of Tirpitz as well as having a slight inferiority complex. But they always stick up for each other. I am of course looking for animators or anyone who has the talent and want to help me bring this dream to life. If you are such a person please let me know in a reply.
  15. I've been reading some books and articles about the Yamato class battleships, and something that always struck me as odd in game is the 57 mm weather deck. I've read some of the USN Technical Mission to Japan (USNTMTJ) articles that were archived at fischer-torpsch before the website went down, as well as Hans Lengerer's book as well as Januz Skulski's book. Both books give the Yamato's weather deck as 35-50 mm CNC. They both appear to reference the USNTMTJ as the primary source. Lengerer's book has scans of the original USNTMTJ drawing, as well as a cleaned up version given below. However, nowhere can I find a source that actually states the Yamato class having a 57 mm weather deck, so I'm very curious how WG actually came up with this value. Now, I know that official Japanese design documents were destroyed towards the end of WW2, and much of the Yamato's design specifications came from interviews by USNTMTJ with some of the designers. However, a German attache Paul Wenneker was given a tour of the Yamato, and his report was allegedly given to historian Eric Groner to make some drawings, which were later given to publishers by his wife later. Does anyone know where we can find Groner's drawings or Wenneker's reports? If so, do they give the weather deck as 57 mm? So does anyone know what WG's source on the 57 mm weather deck is? @Sub_Octavian @ArdRaeiss @defklo
  16. Another boring stuff Made in: Cinema 4D ( Ship, Sky, Ocean rendering ) Photoshop CC ( Bloom and Lighting effects ) Download: https://ph-pennysnowflyer.deviantart.com/art/World-of-Warships-Black-ARP-Yamato-703666080 Still new to Photoshop tbh... Testing: https://i.imgur.com/JdvulTj.gif
  17. Can anyone explain to me the sense of having a Pan-Asia line of destroyers? If Pan-Asia is going to be a separate faction in the game, why is Japan not included? Wargaming just offended all of its Japanese players by disqualifying them from being Asians. And you know how Japanese are sensitive about offense, face and honor. The Pan-Asia line needs to be folded into the Japanese tech tree. It only makes complete sense. First of all, Japan is a part of Asia as mentioned earlier. Secondly, the entire concept of Pan-Asia or Greater Asia was an idea promulgated by the Japanese during World War II. To encourage collaborators from their occupied territories, the Japanese began labelling their empire "The Greater East Asia Co-Prosperity Sphere." Conquest by the Japanese was sold to the occupied people as "empowering" and "uniting" them into a power that could stand up to the Western powers. From wikipedia "[The Greater East Asia Co-Prosperity Sphere] was declared with the intention to create a self-sufficient "bloc of Asian nations led by the Japanese and free of Western powers". It was announced in a radio address entitled "The International Situation and Japan's Position" by Foreign Minister Hachirō Arita on June 29, 1940. Policy theorists who conceived it, as well as the vast majority of the Japanese population at large, largely saw it for its pan-Asian ideals of freedom and independence from Western colonial oppression." As you can see from the picture below, of the Greater East Asia Co-Prosperity Sphere (i.e. the Japanese Empire) at its greatest extent, it included all the nations in the Pan-Asia line plus Japan, e.g. Thailand, Taiwan, Korea, the coasts of China, Indonesia. Thirdly, from a gameplay and quality of life perspective having Pan-Asian ships in the Japanese tech tree would be the preferable option. Wargaming loves selling people premium ships, right? Well, players could use the infinitely superior Japanese premium ships (Kii, Atago, etc.) to train their Pan-Asia ship captains, boosting sales of these premium ships. Wargaming, you do love money right? Well, you would be losing money if you made Pan-Asia a separate faction in the game. As you can see, there is no logical explanation for having a separate Pan-Asia tech tree/nation. So Wargaming, please make it so and fold the planned Pan-Asian destroyer line into the Japanese tech tree. After all, is Japan not known for its folded steel? I'm sure Yuro will agree.
  18. After a long grind i finally got Yamato, and so far im loving this ship, ill even buy the camo. Im still specing my Yamato and could use some help. My Yamato currently has AAM1 for slot 1, ASM1 dor slot 2, Damage control 1 for slot 4, Damage Control 2 for slot 5 and Concealment for slot 6. What you guys would recommend for the slot 3? Better DPS and slower turret traverse, or secundariess or AA buff? Also, i have a 17 pts capt, he currently has: PM, EM, SI; AFT and Manual Secundaries. I have 3 points left and was thinking in either BFT for Secundaries and AA, or [edited], and later AR or HA with the two ramaining pts.
  19. Hey everyone. I finished the Yamato grind a few weeks back. I have been playing Yamato every day, and some Enterprise from time to time. I have two primary questions. Forgive me for adding a new topic just for these two questions but I did feel like I would like some fresh Yamato brain food. So, Concealment. Is there an amount of time that concealment requires to be effective? I watched several Yamato recommendation youtube play videos and reviews and they all seem to recommend that I go for max concealment on the Yamato. Now. If I were to max out my concealment on the Yamato I am sure I would be a bit of a heavier asset to my team. However, to use the concealment modification instead of the acquisition and spotting modification I feel like I am losing my mid to long range buff. I designed my Yamato to be a mid to long range terror, mostly mid range I suppose between 8-15 KM since my shells nearly 1 volley kill everything at that range. Now with concealment captain skill I am losing my fire risk reduction (at least until I get quite a few more captains points). Fires do burn the Yamato down quite a bit, however I suppose the concealment is rather important for the Yamato in that with a high concealment the Yamato does not require the same amount of friendly team support. In urpeacekeeper's Yamato video/review he states the Yamato is best played with a sum of friendly support ships nearby. My other question about the Yamato is the rate of fire / traverse speed modification. So. The modification for increased turret traverse raises the loading time. Now as I have seen there is no other means of increasing the turret traverse. (I have the traverse captain skill). The loading time increases with the traverse speed increase. I have seen that the traverse speed, without the modification is so slow that I am infinitely crippled without the + turret traverse modification. So I must sacrifice my reloading time to increase the traverse. I find that with the +traverse speed modifications I am able to deal massive damage to enemy ship after enemy ship, even rotating targets with my rear turret. Without the +traverse modification I find that with the reload time being very short I can deal massive damage to one ship at a time, however much of the time that ship gets concealment buffed or "despotted" and I am left with nothing to fire at and a long wait time to endure to traverse and switch targets. So I believe that the Yamato, to be effective mid to long range, must have an average 25 second reload time and a fully buffed turret traverse in order to require the least amount of friendly ship support and be a more stand alone BB. Any other idea's/suggestions?
  20. so on yammy's slot 2 upgrade im thinking of getting Aiming mod but her AA isnt all that great either what did you guys get??
  21. It's a long grind to be sure... so when you got there - was Yamato what you thought she/he/it would be? Were you disappointed in any aspect of her? How much different is her play style than the preceding ships? Finally I guess - do you find any weird commander skill setups worthwhile? tia fyc
  22. Tier 10 achieved!

    I got my first Tier 10 a few days ago. after a few...thousand battles i did something i thought i would never do :D all i need now is to get her premium camo so i dont lose hundreds of thousands of credits, and some tips and tricks :D so please help me play yamato! and donate 5k doubloons plz
  23. [0.6.7][SKIN] ARP Yamatoes

    It has been one and a half years since our first ARP Yamato mod, but the project did not end, as our goal was to rebuild this one: And finally here comes our ultimate ARP Yamato: ARP i-401 (Combined; YAMATO) This is not supposed to be a "utility mod", you may feel confused when you aim another Yamato, so please check the armor model before battle Attention, this mod will make your ship extremely stupid when put in water... ===================================================================== Credits: Authors: Woodman, Yuntian, FABAJI, AstreTunes Special thanks to when you're the rose for helping us to make models I401 MMD model credit to touhu ====================================================================== Then there are 2 ancient versions: ARP Yamato which is just a skinned Yamato... ARP Yamato with graviton lenses and floating turrets ===================================================================== Download: ARP Yamato Lite: https://github.com/SEA-group/ARP-Yamato-Lite/releases ARP Yamato Pro (with graviton lens and floating turrets): https://github.com/SEA-group/ARP-Yamato-Pro/releases ARP Yamato Ultimate (ARP I401 Combined Yamato): https://github.com/SEA-group/ARP-Yamato-Ultimate/releases
  24. Those Yamato Blues

    These incessant tier 12 games are really getting me down. Switching to playing a cruiser and going back to being sunk by less than 20 torpedoes. After a few games, the sound of those main guns start to get annoying... well... no.. they are still INCREDABLY AWESOME. Hearing the sound, "You just sunk an enemy destroyer" when you didn't even know it was there. --- round of beers for the secondary crew - good job.
  25. https://www.youtube.com/watch?v=EeeIJPHfcsY&t=2782s A couple of days ago a salvo from my Bismarck rolled for over 50k damage on the mostly flat and above water portion of a Yamato's citadel at relative close range with 4 citadels and 2 normal penetrations. It was a surprise as I would assume the Yamato's citadel is essentially immune to penetration by a 15 incher. How much luck and RNG were in my favor when this happened? It also made me wonder why the Yamato has a above water citadel in game and if it's historically accurate. I recall that the Iowa and Montana also had chunks of their citadel above water until fairly recently and used to get freakish citadels regularly... Is this something that's based on historical blueprints and diagrams or more of a flexible parameter that can be adjusted depending on in game performance? Recently I also found out the hard way that when my Ranger is discovered, it essentially have a very short shelf life and would take extreme damage from everything. it's too slow to really run away, and its hull and superstructure is apparently so thin skinned that HE will pen; and since for some reason it has a raised citadel, HE can also citadel it. Is there even any legitimate reason to designate that part of the ship's hull citadel? As I look more into this, I found out that the Midway also has a above water citadel armor belt, which for some reason is designated as just a regular armor belt of the same thickness when it's below water. Is this even something that corresponds to the design of the actual ship or just a thing to balance a ship in game? Thanks for sharing your thoughts.
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