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Found 43 results

  1. Clan Activity Sheet: https://docs.google.com/spreadsheets/d/1IZJwcolKNh-JqKiX_kVcwW-u0nRLWew2dorRRwtl7WU/edit#gid=9 Website: navygamingamerica.enjin.com
  2. Update: All my skins are now working without the "camouflage remover mod"! So u can use the wows-ingame skins on ALL other ships! Hello and welcome to my skinning atelier If u are looking for historical or semi-historical skins then u my friend will not like what u are about to see :P If u can´t find the skin u are looking for, check out my mate Compass_Rose, he is a lot more productive then i am ;) U may request skins, but no promises.... This right here is an invitation for a discord channel where u can find me and Compass_Rose, in case u have questions or just feel like talking:) https://discord.gg/nufjRvq Here is a link to my YouTube channel if u would like to see my skins in motion and with some "epic" music ;) The download-links are in the corresponding descriptions of each video! Before u hit the download-button make sure to hit the like-button!! Making one skin takes me at least 2 full days, writing a comment takes you 2min, giving it a like 2sec. It´s the least u can do! https://www.youtube.com/playlist?list=PLAFiTZWKPO6U1kZnokPi0u2G_1mYBqGDA Imperial Japanese Navy Royal Navy Marine Nationale "La Royale" Regia Marina Soviet Navy US Navy Deutsche Kriegsmarine
  3. Like them or not, the community is really torn about CVs. I'm on the hate side, but I think i have a legitimate solution on how to keep them in the game, but make them 1) more rewarding 2) Increased danger 3) strategic in way that benefits all classes. This is my gamification of what I learned from watching a youtube video on the Battle of Midway and the struggles the CVs actually faced at the time. 1) Range Currently there is no range restriction. You can get in a squadron and just fly forever until you fire a few times or get shot down. There is no urgency to using the squad and no detriment to going to the wrong location or just flying forever to find that last DD when the rest of your team is dead. Where you fly should matter, and unplanned random discovery flights are unfair to classes that rely on stealth. The ideal distance would be between 14km - 18km depending on the type of plane used / country. This would become a stat that differentiates the carriers. They have stats now, but they all feel about the same. Range +1 km would also be a good captains skill as long as it's a choice between another valuable stat like faster flying or additional plane in a squad in the 4th tier. 2) Invincibility for average intelligence As long as you aren't a complete idiot, staying alive in a CV is really easy for the first 5 minutes minimum, and many matches it's easy to never even feel threatened in an even match. Decisions should have consequences. The range forces the CVs to move forward to deploy a squad (stay with me CV players). The idea that a CV isn't under threat during a battle is not based on anything but a lack of a realistic mechanic that works. 3) Plans instead of Spam CVs don't have 3 fully geared squads ready to go at any given time. Choices are made in advance. It should be at least as time consuming to attach a torpedo to a plane as it is swap between HE and AP. This also increases the value of pre-selecting the right type of plane to suit your current objective. Now, the CVs benefit from DD spotting more than they prevent DDs from being able to spot. Class balance is returning, and DDs are being given a chance to be DDs. Launching ships requires nothing right now and it shouldn't be so boring. When CVs are maneuvering, you aren't launching planes. Ideally, a squad should be taking off into the wind, but I would accept that it has to be moving at a minimum between 12kps and 18kps to give make launching a squad more meaningful. You can't just sit behind the island and spam from your magical deck of 3 ready to launch squads. There should also be time added when an unused ship needs to be stripped down from one use and converted. 4) In real life, explosions aren't an issue you solve with a signal When prepping for a strike, the CV is most vulnerable due to high-explosives being more exposed to shells, fire and shrapnel. This real life danger isn't represented. Shooting a CV feels like shooting a cinder block that operates separate from it's bombardment. CVs should be more susceptible to damage when struck on the deck with a squad being prepped. Maybe you thought having 40 torpedos on the deck that you might use later is save until one gets hit and a chain reaction kills you for littering your deck with explosives. This only works if there is flight setup time, but just adding arbitrary boring time onto the game feels like it would be arbitrary and boring... Call it redundant. Now, you start with a set amount of planes, and you can queue up their equipment set. Best of all, you can make choices. 5) Strategy and consequences Send all 50 at once for a massive attack, but now you have no planes equipped to be a fighter, so you are extra weak if the other CV comes after you. Might want to have 5 dressed out fighters on standby to defend your ship. Might not want to risk everything as you can the attack would be bigger, but not necessarily more ships sunk. That will be the most challenging gameplay balance. What is the incentive to risking more planes? Maybe you need 10 dive bombers and a 10 fighter escort. This is going to really ramp up CV strategy and create a higher skill gap then someone crosstorping using 1 move over and over again to set damage records, without ever being in danger of running out of ships or someone shooting their boat. If you lose a plane, it's gone and there will not be a magic plane building factory in the CV anymore. This might also help with that nightmare scenario when after a tough battle there is a team that has a DD and say a Cruiser both low on health, and the other has a CV that had 100 planes shot down and can now make a few more to kill the Cruiser with a DB and the DD with rockets... make from magic. If the CV stashed a couple away for an emergency, that's great, but he would have to sacrifice more defense or offense throughout if he doesn't utilize all of his planes earlier when they could have tilted the scales. 6) Fighters as spotters Sure, but they run out of gas and have to fly back, which means if you want them up for more than a few seconds, they have to start close to the CV. no more dropping a fighter on A 10 because a ship has terrible detectability by air and can't shoot the fighter down 12km away. This also would ideally remove the dpm types from crapping out a fighter on their way to flying on magic fuel. if you want a fighter, go for it, It will leave from your deck if you have one queued up, and it will probably die, then it's gone forever. Now they matter and aren't just another way to dump on the DDs trying to play. 7) DPM These changes obviously reduce the frequency of attacks, but they allow for bigger and more complex attacks. Fighters on a BB can get their butts kicked by the 10 that came along, but those 10 will probably get shot down. Bigger attack, bigger risk. 8) The dumbest thing The dumbest thing that is effective on this game is loading a plane, taking off, then immediately firing a third of the arms you loaded into the ocean so those planes will be ready faster... I get it. It's a game. But please remove this. This had to be on the list of nonsense you wanted to get out of the game, but ran out of runway to fix. You just sold a bunch of 'ships' for 25k dubloons... for Christmas. Make some runway, we deserve it and the guys that bought the PR paid for it. Best part is it's not a total overhaul. Rather than boost, you have range, you might consider burning range faster in exchange for boost, but the logic is minimal, the CVs gain more character, the DDs get to play the game again and if you suck... (the best part)... we can kill you without having to take ourselves out of the game to do it. 9) The spotter plane Rarely did a fighter plane circle over AA and take it until they died. CVs would send out spotters. They had a big area to cover, usually flew out like bicycle spokes then cut a few degrees and came back. Less likely to be shot down, but less likely to radio back while in fight. Last knows update when the spotters return to the ship.
  4. yesss! Thank you for fixing the secondary/AA off/on problem. That was annoying as hell for us DD mains
  5. HeavenlyWind_

    New Ribbon/Medal Idea

    There should honestly be a ribbon or medal for completely destroying a module, such as a turret or a torp tube. I know there's the incapacitation ribbons for temporarily disabling a module, but then there's the times where your turret or torp tube gets completely decommissioned and it can't be repaired or used for the rest of the match. There should be a separate ribbon/medal for that occasion. It would be cool and funny to know that you've just ruined someone's match lol
  6. HeavenlyWind_

    Lock-On Fix?

    There have been countless times where I've aimed at a ship and it locks on to the ship behind it. Then no matter how much I aim at my desired target, the lock-on sticks as long as the undesired ship, the one I'm locked onto somehow, is just about within frame. Happens a lot when I'm trying to torp too. Is there something that I'm missing in order to lock-on to my desired target every time or is the lock-on actually broken at times?
  7. HeavenlyWind_

    German T10 Premiums

    When are we gonna see some German T10 premiums? Seeing how they are the only main nation in the game without T10 premiums. German T10 prem H-class BB with 457mm guns? (or maybe even 480mm lol.) Lutzow?
  8. Well is seem that as the time goes on , it come harder to win, most team seem always to ended up on the back on the map were there no return point. here an example of what it take to win sometime! WHen the team want ot throw away the game and you have to kill 7 of them to win .... That moment you get 2 brother and both flank run away on the AB line and you got up the middle , dev strike the enemy midway and turn the table around When you get a standard battle and the right flank run away giving the base to the enemy team and you now have to leave the left flank to save the day ....
  9. Clan: Special Warfare Short Bus Region: NA ⁃ Looking for players to play, bullshittery, everyone is welcome ⁃ Not too serious, we ask that you be on casually or regularly ⁃ General requirements: Discord required, we like that you visit the discord while you're playing ⁃ Stat Requirements: From seasoned veterans to newbies, all welcome! ⁃ Contact (discord ID) if you have questions/ are interested in joining the clan FOLLOW THE LINK TO ADD YOUR CLAN https://discord.gg/f5CxAg
  10. Just wanted to say ..... THANKS.... for a lot of great stuff. Very happy with the work done this year. I had the most fun yet playing WOWs in 2019. This week I got some Santa Crates and was very happy at what was inside. I have a Benham!!!! Ok it got sunk rather quickly on the first outing but that is life. French DD's absolutely rock! I feel the NEED FOR SPEED! The Wiki is looking even better with new management. CV's seem to be balanced. New lines of ships are distinct and not Xerox Copies of previous ships. Don't listen to the whiners. Your vision is right on target. Best Regards Toxic
  11. Assim como os comandantes espaciais tem um rastro de tiro colorido, como Yamamoto e seu rastro vermelho, comandantes adquiridos em eventos como o de Halloween, poderiam ter um rastro diferenciado, como os navios com participantes do evento crepúsculo que recentemente terminou. Algumas camuflagens foram adquiridas juntamente com um comandante especial. Caberia um rastro VERDE, para diferenciar.
  12. MajorDoozy

    Is the Boise good?

    Hello all, it's me again. I've went and bought the Boise, to have an American cruiser to train my Cleveland captain in. I feel like the $40ish dollars I spent was kinda hefty, but I didn't really grumble, because I was told the Boise was a good ship. So, I bought it, and played a few games, and oh boy, was I disappointed. I thought I'd give the ship the benefit of the doubt, because I probably didn't know how to play it correctly. So I played more games, this time trying different play-styles, including the big DD play-style, the "HE spammer behind the island" style, the DD hunter style, the BB support style, and more, and I was still finding that the ship felt weak, and that I was losing quite a few more games in it than any other ship I had in my port. Everyone always says "it's not the ship, it's the driver/captain", but I don't believe that is the case here. Granted, I am by no means a good player, but I don't feel like I suck either. I could be best described as an average player. When I was playing the Boise in these games I noticed so many different things about the ship that just felt like they were causing me to lose fights that a cruiser shouldn't be losing. I'll list below what I feel like the ship struggles with. - The amount of damage that the guns do. The HE feels underwhelming, especially when I am firing at other cruisers and battleships. It does fine against DD's. The AP on american 152's is naturally not that great, and I accept that; however, in my experience, they just feel worse than the standard 152's. I would get into close range knife-fights with other cruisers at about 5km and less, and even with a full-broadside, I get shatters, overpens, and the occasional pen, usually causing about 1-2k damage with a salvo. Against another cruiser, broadside on, at less than 5km. And yes, I do know where to aim on cruisers to score max damage. I don't know if RNG is screwing me over, or if I'm doing it wrong, or what, but at 5km or less, I'd think that 15 guns would be doing more than that. - The gun range. Granted, it does have 15 guns, but 13.6km for a max range, it just isn't good, and it causes you to have to play a bit too aggressively. I'll touch on this in a second with the ships' overall survivability. - The maneuverability of the ship. Granted, it isn't a destroyer and it isn't meant to have a destroyer's maneuverability, but it feels a bit sluggish to turn, and it feels like it takes a huge distance for the ship to turn 360 degrees. This isn't as much of a gripe as the others, as this one may just be me not turning and changing speed like I should be doing regularly. - The survivability. Oh lord, this is the part of the ship that feels ridiculous to me. Because of the limited range on the ship, you have to get dangerous;y close to the enemy ships in order to do damage, and when you do that, you have to expose some part of your ship, unless you're behind an island. This ship, simply cannot take any hits, whatsoever. HE? it hurts, and this thing burns like dried driftwood. AP? it hurts even worse, no matter the angle it strikes at. Even DD's can shoot this ship with HE, and this thing simply melts when it eats those incoming shells. With 33k health, this thing vaporizes quicker than other cruisers at tier 7, and last time I checked, cruisers aren't meant to sit behind islands and spam HE the entire game. They're supposed to get involved, at some point. This ship, when it gets involved, in my experience, it just melts, bow-on or broadside to the enemy. Now that all that is out of the way, I need some help from the rest of y'all in the community. I need y'all to tell me if I'm just being stupid, not playing it right, and I need to git gud n00b, or if my gripes about the ship are at least, somewhat understandable? Because I don't want to say this ship is a waste of money, but I just can't seem to have a single fun game in it, much less have a good game in it, and every time I see that losing screen or my ship sinking, I can't help but to think about the $40ish dollars I spent on it. PLEASE HELP! Tell me if I am crazy, or if I'm not crazy and I have good points!! -ThePwnageMachine
  13. Hey guys, I'm wondering how you guys think the premium tier 8 dd's stack up in 2019. Mainly interested in the Loyang, Kidd, Cossack or Le Terrible as I already have the Asashio (I love it but I want something a bit more flexible). Could you tell me which one you guys recommend and why? Thx. Ps. I like torps, while it doesn't have to be the main thing of the ship I still want to torp things because it's fun and satisfying.
  14. As the title suggests, I've seen more than a couple of these in Randoms now and I'm wondering -- is it still being tested? If not, how are people getting their hands on this thing?
  15. Imagine an invisible Yammy MIn 24 of the EU stream.. New camos New mode the more you stay and fight the more you earn... If you fail to leave you loss %80 of your gathered stuff Return of Halloween event of 2017, 2018 https://www.youtube.com/watch?v=5takkC5EA_A
  16. AHOY Captains! We are welcoming & recruiting new ship captains who are looking to learn & improve their abilities and ship skills through team play. We are a military structured organization that’s been around since before fleets began in the game. Our requirements are simple: Have a microphone/speakers (or headset) and be on TeamSpeak3 when in game, Be +18 years of age, Have at least 1 Tier 10 ship for clan battle competition, or Any tier ship for social clan, Have >50 battles, and Possess a strong desire to learn & excel through coordinated teamwork. We offer the following bonuses in our competitive clan: +25% to free XP -14% to research costs -12% to repair costs +10 % to Commanders XP +7% more coal +7% more steel +4% to XP for all ships. Sound interesting? Go to our website located at: navygamingamerica.enjin.com and fill out an application. A recruiter or fleet officer will respond within 24-36 hours and attempt to set up an interview in our TeamSpeak3 channel at your convenience. Following the interview, you can meet some of your prospective shipmates, look us over, ask questions and decide if we meet your expectations. Our TeamSpeak3 channel is: ngagaming.enjinvoice.com Come by and see us! Good Luck & Good Hunting!
  17. PaulaDeen

    Russian vs. US Battleships

    Hello, post is as titled, I'm looking for some first hand comparison between Russian and US battleships. I've heard that the Russian battleships dominate in close quarters combat, but fairs quite poorly in long range. Is their long range really that poor? I have a North Carolina and I should be able to finish getting my Vladivostok today. I love both BB lines but I'm not sure which I want to bring to t10 first. I guess I'm just looking for some insight from people with both Monty and Kremlin. Pros and cons of both? Is Kremlin really that bad for long range engagements? Is Monty in a good spot now a days? Welcoming all insights and opinions! Thanks:) Paula Deen Butter Captain Butter Queen
  18. Hi all Both LWM Preview/Reviews said Mehbotes, mediocre ships with many weaknesses and a couple good points. Id like to ask , the people who have them, what do you think ? Some surprising nugget that makes both, or either ship fun in some way ? Thx all Take care JMG
  19. UraraShiraishi

    wows summer sale

    apparently wot summer sale just started (https://worldoftanks.eu/en/news/special-offers/summer-sales-first-offers/) and seeing how there was one last year for wows (https://forum.worldofwarships.eu/topic/103520-summer-sale-2018-finished/) when do you expect the summer sale this year for wows to begin? and what are you expecting/hoping for? i think i just want some cheap doubs and maybe an arizona 50% off
  20. I had a change of Plans. I will be at the USS Yorktown WoWs Event. Today I found out I won't be able to attend the WoWs player gathering that will be held at Patriots Point South Carolina on the USS YorkTown. I had the chance to visit this fine ship and its berth mate the USS Laffey two years ago and thoroughly enjoy my visit. This year I moved for a new job and to my surprise WoWs announced they were going to hold a players gathering at Patriots Point and I would be within half a days drive from it. But as I'm new to this job my odds of getting the day off was slim. Like getting something good from a Super Container Slim. This morning I found out I won't be able to get the 13th of July off. I won't have to drive 6+ hours after working an 8 hour shift that started at 5am. I won't have to get a room near Charleston South Carolina. I won't get to enjoy meeting the wonderful NA WoWs Community. I won't have to leave the event early and drive 6+ hours home so I can have enough recovery time so I can work my next shift at work. I drove home today kind of bummed that this event I had been looking forward to all year wasn't going to happen for the Sinksalot Fleet. But than turned on my laptop and checked the forums. Only to see the fire storm that is going on in the community because of yet another WG announcement. I'm no longer disappointed in missing the Patriots Point Gathering. That makes me sad.
  21. This is a more or less a copy from my reddit post on the subject; With WG's permission I decided to post it here as well. To prove it is indeed me and I haven't stolen someone's thread, here is a picture I haven't posted on the reddit thread, when I had Nicholas unlocked. DISCLAIMERS: · The purpose of this challenge has been simply to satisfy my curiosity and help a bit with fighting my boredom. I was inspired by this thread below and wanted to see for myself whether it’s possible for someone to manage hitting Tier VI under 24 hours in a brand new account with as few battles as possible, without botting and for free. The whole challenge run was completed in about 10-11 hours with breaks and lunches, between 06.19-06.20. https://forum.worldofwarships.com/topic/193937-wanna-win-10000-recruitment-rumble/ · I don’t recommend to anyone without a lot of free time to try something similar. · Don’t force yourself to this challenge unless you find this stuff fun or want to see how a newbie experiences the game nowadays. No need to put a time constraint. · Results may vary; RNG plays quite a role as expected. · Stay hydrated and take breaks between certain amounts of battles. Don’t stay on your chair all the time, stretch and in general move around for a bit. These are my stats at the completion of the challenge if anyone is interested. Notice date of account creation and last battle, as well as the single battle at tier VI to signify the completion of the challenge With that out of the way, let’s get to methodology. METHODOLOGY The hurdles First of all, you have to understand what you will be facing. Battle modes are locked, you have no access to Free XP, Camouflage, Commanders, Signals or Upgrades. You unlock them in the following order: Free XP>Upgrades>Commanders>Signals>Camouflage. In my case I finished my run as I got Signals unlocked so they didn’t play a role. Commander was at 5 points as well when I was done. So, with a possible exception, you will never be able to use skills like Concealment Expert that are basically must haves. Add to that the CV rework as well as Tier V Matchmaker being almost torturous, and this can get pretty bad, pretty quickly. Things to consider before starting In this specific run I decided on using a referral AND an invite code. This decision was godsend, otherwise I would be eating my shoes right now. While referral codes are standard among all players, there are lots of invite codes. The best I was able to find (and the one I used) was one giving 200 doubloons, Premium Ship Emden, St. Louis, 7 days Premium, 2.5 million credits and 20 camouflages (which were sadly not used). So from the get go you get 2 premium ships; Diana Lima and Emden. In addition 200 doubloons are 5000 Free XP, and the game gives you a few more as well. They are literally worth their weight in gold in helping you be properly kitted out when you set out in Random battles. Pick your poison The game has a huge variety of ships and a varied array of classes. In the case of choosing a tier VI ship as your speedrunning goal you have to consider not the tier VI itself, but rather it’s previous tiers and how well they can fit your playstyle. In my case I decided on the Farragut; I mostly play DDs, I have a lot of experience with USN and the Tier IV and V, Clemson and Nicholas are both excellent ships. In addition Nicholas only has one hull upgrade and nothing else, and is just 35,5k XP away from Farragut. I could have also gone the Omaha route since I would get a headstart by being immediately at tier III (due to the St.Louis) but decided against it due to Tier V Matchmaking and the lack of appropriate Commander Skills (mainly IFHE). There is an argument to be made for VMF DDs as well. Diana Lima comes with a 9 point Commander, so when you unlock Commander Skills you can have a pretty capable commander at the helm of your ship. BBs I wouldn’t recommend since most are slow and often not suited for quickly doing a lot of damage in Co-op. Setting off; tiers II-III First of all, getting the daily bonus on your premiums is a must. You will have to do it in Co-op but later on you will be able to convert their XP. Other than that, pretty straightforward stuff. You play, you unlock things. Don’t bother with unlocking modules, just straight to the next ship. In my opinion the rewards are still good in Co-op (especially with Premium Account), so you should be getting to tier II-III without much trouble. By that point you will have reached tier IV soon enough, without any Random Battles yet. You should have Free XP unlocked by then; unlock Clemson, then convert 1750 Free XP to put on the Hull upgrade and more importantly the Artillery one. The latter doubles your firepower obviously. Now it’s time to dive into Random Battles, and oh boy is it an interesting experience. Clemson or I am become death, destroyer of worlds. First of all, let me say that tier IV at the moment is pretty weird and somewhat crazy as an environment. In the little time I have spent there I have encountered 6 CV battles, other Clemsons and DDs with 19 Point Commanders (seriously, some guy had even RPF), I even saw some guy in a Nikolai rocking Kuznetsov… but let’s get to the point. Clemson is really an apex predator, a sealclubber favorite for as long as the game has existed with a well deserved reputation. In addition, something bizzare happens. Because the game still considers you a newbie it gives you a weird form of Matchmaker in Random Battles. Most of the teams are comprised of bots, with 1-3 human players on each side. Know what this means? HOW CO-OP BATTLES WOULD LOOK IF YOU HAD RANDOM BATTLE REWARDS AND ACHIEVEMENTS. Observe how it's only 2 human players per side, in Random, with bots.... Seriously, this s**t is hilarious. Take a look at these battle results, no wonder I ended up with ~89k average damage in Clemson. With such battles it is so so easy to hit Tier V and Nicholas. By the point you unlock Nicholas you should have also unlocked Commander Skills and Upgrades. You will have ability to earn Containers by then too. What you need before jumping into your Tier V are the following: · 4300 Free XP to unlock the single upgraded Hull · Upgrades, Magazine Mod, Propulsion Mod and Aiming Systems. · All your consumables must be premium, I chose DFAA because lots of CVs are at that tier spread. In addition, it pisses them off. · When you get a container, I think try your luck is the better option. There is a chance for 750 Free XP to drop which is pretty valuable. · 25 doubloons to “buy” a 3 Point Commander. You then put Priority Target and Last Stand to at least have a chance. When you get to 5 points get Adrenaline Rush, chances are you won’t get another point by the time you are done. · The rest of the doubloons can be safely blown to get more Free XP and give you a small boost. My nude, lewd Nickie Nicholas and the final stretch If things sounded easy so far, it’s because the toughest part is reserved for last. Now you pay back with interest for all your sins in Clemson. · Constant uptiering? Check. · People with more common sense than you having 10 Point+ Commanders? Check. · CVs, CVs, and more CVs? Check. · You having glorious 6.7km Concealment with the rest of the competition outspotting you by 1km+ ? Check. · Being unable to mount Signals or Camouflage? Check. Now consider that this is the average experience for someone just starting the game and reaching his first proper ship. Here’s a screen from my first battle, with few exceptions this would be the norm. Victory to the underdog! And a battle with CV torture too! The only pieces of advice I can give regarding this experience is to be patient, support your team, and try to get absolutely 110% out of your smokescreens, they are one of the few things you got going for you. Try putting your DPM to good use when fighting other DDs and don’t forget you got potent AP and your torps have quantity to compensate for their shortcomings. When facing CVs try to make yourself as difficult a target as possible, run around with AA off, switch sectors as much as you can with the DFAA on; you won’t do much versus tier VI CVs but you will give tier IVs a bloody nose. If you feel you can’t take it anymore, play with your premium ships in Randoms or Co-op to convert some more Free XP, it will be put to good use. You should have Campaigns as well unlocked at that point. From the 1st part pick only the ones rewarding you with Free XP, you won’t need the rest of the rewards. And with this and that, after 13 Random Battles in Nicholas I finally got enough XP to unlock and buy Farragut, completing my challenge far beyond my expectations. Success screen, Warspite being credited after my one and only Farragut battle. Conclusions, observations: 1. Since this has been just more of a introductory try, there should be even faster routes to reaching tier VI. Abandoning Co-op completely when the option appears to play Randoms could be a way. That said, Co-op was effective as my “cooldown” mode. 2. What tier V matchmaking is going through at the moment is a big factor in turning new players away. When you face things like Scharnhorst or Sinop or Belfast or Helena in ships like New York or Omaha, you get the same feeling of helplessness as when being the only tier VIII in a tier X battle. You are just fodder for the big boys to enjoy. 3. All in all I had quite a bit of fun, and while I forced myself a bit at the end I don’t really regret it. I don’t know if I will be trying my hand at another run anytime soon but it was refreshing witnessing once more how it is to just have started the game, both with the good and the bad. 4. I would really like to see at some point WG considering a “race” event with specific rewards and limited time constraints. Still, there are bigger fish to fry. Well, that’s about it from me! Thanks for hanging there with me till the end, hope it spawns some interest.
  22. (I have a 2014 Mac Pro) It works just fine but its a MAC) Well, Ive played almost 5000 games and I love playing WOWS, but this most recent update may be the end for me and this game. Ever since I downloaded WOWS 2 years ago, Ive encountered problems running it. Crashing every 2-3 games, sometimes every game. Slowly lowering all my settings just so I could get minimal playing graphics. I mean its always laggy but I still enjoy the game and I understand that when I play. Unfortunately, its not the new update that has [edited] me. Its the CV update. Whatever you may think of the new CV update, it requires a higher level computer to run. I know this because if there is a CV, and it comes to fight near me. The whole game goes to crapand it has a 50/50 chance of crashing. When there is no CV in the game, it runs just like before and I can get 1-3 games in before a crash. However even then its so laggy and crapthat i'm a detriment to my team. I actually like the direction the CV update went (even Eurobeat likes it and he quit the game) but there are always players playing CVs and now im [edited] cause I just simply cant play the game anymore. I mean I could, lagging everywhere, screwing my team and playing like crapbut Im competitive and want to be a good player. so no, Its done. its over. Time to watch flambass and noster to slowly bleed myself out. Maybe when I get a new computer, Ill look at a different one than a mac, but thats unlikely cause I really like them. You just cant game. ALSO BUFF the [edited]ROMA, its unplayable but I love it. And at some point you cant hit anything between 0-10 km
  23. D1xKnight

    WoWS dying?

    Recently i came across a few videos stating that WoWs is slowly dying due to complaints from the community demanding that the game has more improvements and such, so i'm investigating the reason behind this problem, since after 2015 videos for WoWS have slowly been declining in popularity and views, and that it has become irreverent now and a lost game in history, since then less and less people are coming to WOWS *Just a opinion* so is this downfall of wargaming's *ONLY* good game is caused by the people in the community? leave your comments below!
  24. Navalpride33

    Friendly PSA/Reminder

    Friendly PSA/Reminder to Update your Graphics drivers Since I don do this on a regular basis and WIN10 is IMO is pathetic to remind me of these things. I spent the last (no joke) 2hrs trying to figure it out. The last time I updated my drivers was a year ago... Task is done, I hope and pray those of you among us who have GTX 960's and below are still viable after the update. GL/HF.
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