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  1. In this post, I am going to lay out my honest opinion on what I would do if I were in WG's position right now, as of February 2020, given my understand of the game, how much I have played it, and what I have discussed with other players. I understand that not everyone of you are going to agree with me, and much of what I am going to suggest is going to be controversial....but I am more than happy to hear out your opinions and thoughts in the comments below! A without further ado, here goes..... 1.) Place HMS Belfast at Tier VIII. This is so that she is on par with her sister ship, HMS Edinburgh, as I think that it is unusual that Belfast, which is better than Edinburgh in many ways (access to HE shells, radar AND smoke combo, and is a premium ship with premium economic bonuses) would be a tier lower than her. Plus, having Belfast at Tier VIII would mitigate her over-powered-ness, and would save Tier V ships from being bullied by her (Belfast as a Tier VII can be put into Tier V-VII matches) 2.) Do a USN battleship split. I would keep the original USN battleship as is (USS South Carolina, Tier III ---> USS Montana, Tier X), but starting at Tier V New York I would make a split. The split would be something like this: USS Nevada (Tier V) USS Pennsylvania (Tier VI) OR a pre-WW2 modified USS Tennessee (Tier VI) this would go in tandem with how Tenessee's sister USS California is being made a Tier VII premium, with WW2-era modifications) USS Maryland or USS Washington (Tier VII, Colorado-class ships) USS South Dakota (Tier VIII) or USS Washington (Tier VIII) ??? (Tier IX)? [Maybe USS New Jersey or USS Wisconsin (but how to differentiate them from USS Iowa and USS Missouri without making Iowa and Missouri more obsolete?)] Tillman battleship (Tier X) ----> Just to clarify that I myself am debating on the best setup for the USN battleship split, but I am settled on the idea that the Tier V ship ought to be USS Nevada, as she was of a class similar to the New York-class, and is a brand new ship class not yet introduced into WoWS. 3.) Nerf Kremlin. I find that her armor and her high hit-points pool is ridiculous. I would certainly reduce her hit-points to be BELOW that of Großer Kurfürst so as to preserve the uniqueness of German BBs of higher the highest hit points of all other nation's battleships, and as a nod to efficient German engineering. As a historian, I find it infuriating that the RU BBs in the game somehow are BETTER in their engineering design to that of the American, British, and German battleships. I would also make Kremlin slower in her acceleration, as she is a bit too fast, and I would reduce her armor so that she is more vulnerable to being targeted. Of course, I do not wish to nerf Kremlin to the ground and make her plain useless.....but I would like to see her be a bit less OP so that other battleships are made a bit more viable again, such as Yamato and Montana. Speaking of which..... 4.) Buff IJN Yamato and USS Montana slightly. Yamato I would make her have a better hit-point pool, so that she is a bit better on survivability. Montana already got a buff to her Repair Party which is nice, but I think that she too, should have a slight hit-point increase. I would also increase the range of Montana's and Yamato's secondary guns so that their secondaries are a bit more useful. 5.) Increase the secondary range of ALL battleships across the board, except German BBs, French BBs, and other BBs that already have great secondaries (i.e. Georgia, Massachusetts) I find it ridiculous that more battleships have base secondary ranges of 5 km or less. I understand that this is made so that DDs and crusiers have a chance to rush in and sink a battleship with guns or torpedoes, but like really? 4km or 5km? You might as well not have ANY secondaries at that point because they will barely fire off a few rounds before that rushing DD/cruiser is on you and torpedo-ing you to Davy Jones's Locker. What I would so would be to increase the base secondary ranges by 2-3 km (making ranges range from 6-8 km instead of 4-5 km). That way, at least you can feel good that your secondaries are firing at the enemy, and with flags, and captain skills you can try out secondary builds on battleships that are not really the best at it. Like, why not try out a secondary built on your IJN Nagato? Or on your HMS Iron Duke? Maybe it can be fun! But with base 4-5 km range, it sucks. It is not worth while to utilize a secondary built unless you have 6-8 km which is more useable. I would love to make Tier VII and below battleships (excepting the Germans and French of course) have longer range secondaries. 6.) Nerf Smolensk. Make her citadel larger, increase her gun reload, lower the time of her smoke dispersion.....these are changes that I would definitely make so as to mitigate her overpowered-ness. 7.) Nerf Russian radar. I would either (1) lower the range of Russian radar to 11 km or (2) I would lower the time duration of the radar. 8.) Add more Tier II battleships into the game. IJN Mikasa is special in that she is the only pre-dreadnought battleship in the game (so far). If I were in WG, I would definitely add more pre-dreadnought ships because (1) many of them existed….so.....no paper ships, but REAL ships would be added into the game! (2) Why not add more diversity to Tier II gameplay? So many players complain that high tiers (Tier VIII-X) are stressful, so why not make the second-to-lowest tier a bit more attractive to play? Furthermore, additional battleships can be added to each of the battleship tech tree lines. So instead of having battleships start at Tier III, have them start at Tier II. In other words, add a Tier II battleship to the German, American, Royal Navy, Russian, and French battleship lines. After all, the cruiser lines start off with Tier I cruisers then move on to Tier IIs before then splitting into destroyers (beginning Tier II) and battleships (beginning Tier III). 9.) Make there be more Clan Battles and Ranked Battles at Tiers II, III, IV, and V. We have seen there be one Tier VI ranked sprint, a couple of Tier VII ranked sprints and ONE Tier VIII Clan Battle. The Tier VIII Clan Battle in particular was well appreciated by thousands of players because it was a break from the usual Tier X Clan Battles that occur in 99% of Clan Battles. But what about the other Tiers Tier VI and below? Why not make THEM also into Clan Battles or Ranked Battles? After all, there are plenty of Tier V premiums that players have in their ports that they would certainly like to use in competitive game modes besides just Random Battles. Tier III and Tier IV premiums also exist...so why not have also be given more purpose by creating a Tier II, III, IV, or Tier VI Clan battle/Rank Battle? In addition, by creating a Clan Battle/Rank Battle that is Tier V or below, it might compel experienced players who have been stuck in Tier X-land to actually go back to playing the lower tiers and...who knows? Maybe rediscover a appreciation of the lower tiers (unless they already have a appreciation for the lower tier ships) since we all were once rookies at playing WoWS...we all had to sail our way up from Tier I all the way to Tier X. Now....the only issue that is to be had with a Tier II, III, IV, or Tier V Clan Battle/Rank Battle is that a lot of rookie/newbie players are usually at those tiers, and they might ruin the gameplay and fun that the experience players are trying to have with participating in those events. My solution to that is to add a in-game system that checks to see how many Random Battles you have played in WoWS. If you have played 1000 less games, then you are not eligible to play in the lower-tier Clan Battle/Rank Battle let's say. Or the condition could be that you have to play in 200 game or more in Tier VIII or higher ships before you can be granted access to lower tier Clan Battles/Rank Battles. That way, there is a separation from the rookie players from the experienced players, and the rookie players will not ruin the games of the experienced players. If the rookie players want to participate in the competitive events, they need to play higher tier ships AND play enough games in them---therefore becoming "experienced" players in the process. 10.) Add Italian battleships in the game. This is the final point I am going to make, and that is Italian battleships. SAP shells with battleship guns might prove interesting and make said Italian BBs VERY unique in their play style compared to other BBs. Honestly, I am not that all familiar with the history of Italian battleships, but it would be something like this: ??? Tier II ??? Tier III ??? Tier IV Conte di Cavour (Tier V, sister ship to Guilio Ceasar) ??? Tier VI ??? Tier VII Littorio (Tier VIII, sister to Roma) ??? Tier IX ??? Tier X Let me know your comments below!
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