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Found 2 results

  1. WG has in my opinion has provided an opportunity to those who have been destroyed or died, the ability to observe and chat. I believe there must be some way to take advantage of this to help your team win even after you are done participating in the game. Perhaps you could: A) Promote yourself to "Fleet Admiral" and advise everyone where to go and what to do and how to best achieve the goals for a win. B) Choose one ship in the match and advise them you have their back, monitor distances, radar ships, incoming threats or opportunities. C) If you were any good at WOWS you would not have been the first to be destroyed so you have no business telling anyone what the hell to do. I have been following policy "C". Still I think there must be something I could be doing to help bring about a win. Would love to see constructive comments. Thanks.
  2. So I get into this game in Atlanta and decide to set up shop around A Cap and play around there. My team, however, decided to deploy like this... So at A, a NOLA, Nagato, Nelson, Bayern, and eventually an Acasta all challenged it, with me only having a friendly NOLA as backup. I spend the duration of that battle basically circling around the island directly in front of me seen in the first picture. Friendlies managed to kill the Nelson early on, and I ended up killing the NOLA and Acasta around the same time when they rushed me. Then I withered down the Nagato and finished off a cheeky Furataka that tried to island hug on the other side. I was astonished that I not only lived, but won. A fun game to say the least.
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