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  1. Dev blog Update 0.7.10. Duration of the consumable Hydroacoustic Search. We've standardised not only the acquisition range of the consumable Hydroacoustic Search in Update 0.7.10 but and duration of these consumable. Reworked parameters will be as follows: Standard Hydroacoustic Search consumable: at Tier IV to VII, the acquisition range of ships and torpedoes will be 4 km and 3 km respectively; at Tier VIII to IX, it will be 5 and 3.5 km, respectively, and duration time 100 seconds; Enhanced (i.e German) Hydroacoustic Search consumable: at Tier IV to VII, the acquisition range of ships and torpedoes will be 5.5 km and 3.75 km, respectively, and duration time 110 seconds; at Tier VIII to IX, it will be 6 and 4 km, respectively, and duration time 120 seconds; Cooldown 180 and 120 seconds for the Hydroacoustic Search I and Hydroacoustic Search II, respectively. This changes doesn't affect unique Hydroacoustic Search for researchable British destroyers and Cossack. They remain the same with the following parameters: Action time of the consumable: 180 seconds; Reload time: 180 seconds (120 for Premium consumable); Ship acquisition range: 3 km; Torpedo acquisition range: 3 km. This changes doesn't affect unique Hydroacoustic Search for destroyer Haida: Action time of the consumable: 180 seconds; Reload time: 180 seconds (120 for Premium consumable); Ship acquisition range: 3,5 km; Torpedo acquisition range: 2,5 km. Please pay attention that some ships after this changes will receive improvements to their characteristics, others will get small debuffs. These changes are not based on the performance of some ships compared to others. It is intended only to standardize the value of the consumable. We will closely monitor the statistics and, if, as a result of this change, the efficiency of any ships are significantly changed, we will take the necessary measures. We apologize for the lack of this information in the full patchnotes ST. Concealment Expert. Now the bonus granted by this skill will be standardised for all classes and equal 10%. This change will increase the chance for a destroyer to take evasive action if they meet a cruiser at close range. Make life easier for cruisers by reducing the stealth bonus granted to Battleships. Will allow for more variation for specialization by making the skill 'Concealment Expert' less dominant. Also, this change will remove inconsistencies, such as a ship of an enormous size recieving an greater bonus to it's stealth than that of a smaller ship type. Keep in mind that these changes are now at the testing stage. We will closely monitor the statistics and, if, as a result of this change, the efficiency of any ships are significantly changed, we will take the necessary measures. Please note that the information in the Development Blog is preliminary. https://www.facebook.com/pg/wowsdevblog/posts/
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