Search the Community
Showing results for tags 'voice mod'.
Found 3 results
***Before you read this topic, if you don't like anime mods stay away from this topic, however, if you don't mind or like these types of mods then you're welcome.*** Hello, people of WG NA forums, I'm from the Asia/SEA/Oceania servers(where teamwork and English doesn't exist) some updates(10/30/17): - Some small updates to some mods, I'll be adding more soon. DOWNLOAD LINKS: Before you install... - Don't Republish the mod anywhere else, you can share the download links to others who are interested. - If so you're showcasing the mods to other sites like Youtube, for example, at least credit the guys who made it. - Be warned this mod is not perfect, we've done our best to keep mistakes to a bare minimum. I hope you understand. - This mod is completely free of charge, if you wish to support the mod, check out our Patreon - Most VO mods don't have its own CV related commands/voices, instead, it uses your game's default one.(I don't recommend using these mods to a competitive CV match.) Download Links: Unsupported/Old Mods: We decided to stop supporting some mods due to the reason of some mods aren't possible to rework or improve, or the mod itself is unpopular. Sorry for those guys who like those mods, for that, we decided to make them still available here, take note: all of these mods use Wwise 2016.2.1.5995 once WG updates the game's Wwise these mods will not function well anymore. Now, if you wish to support the old mods, please go to our discord server so I can give you the mod's audio files for you to edit also give you some instructions how to work these mods specifically for KanColle voices. Please understand these are a bit too much for us to maintain. Unfinished Mods: There's a couple of mods that left unfinished due to "lack of assets" or never met my standards. So, I decided to share these unfinished works of mine hoping someone will pick-up. Most of them are at near finish states, so it's easier to edit the rest. If you want to try to finish the mods but doesn't know how I can teach you over at my discord server. If I have the time. How to install the mods. 1st: Extract the files. It's in a .7z format so would prefer using 7zip. 2nd: Place the mods to your game. For example: (C:)/ World_of_Warships/ res_mods/0.6.X.X/banks/Mods. Here's a screenshot below as an example again. by default, you get the res_mods and the game version folder. If don't have banks/Mods folder please make one as banks, then inside Mods. 3rd: To enable the mods in-game, go to game settings> audio> then voiceover modifications. How to update the mods to the latest game version. This one is so easy, just drag and drop the banks folder to the latest game version folder. For example. I dragged the banks folder from 0.6.10.0 folder to the 0.6.10.1 folder. Extra: How to use the mods in the Public Test Server. Usually, you cannot enable mods in PTS, except WG's official ones(the ARP, HSF VO mods, etc.) Instead of placing the mods to res_mods you place it in res/banks/OfficialMods. Here is a screenshot below. if you notice some of my youtube videos of these mods, I showcased them at PTS. thanks, people of WG NA forums for letting me give space of my mod. Discord: A further discussion about the mod or help us test the upcoming mods: https://discord.gg/CrgHXAJ make sure read the rules and type "?agree" to access the server. Please, introduce yourself as well.
Okay, so as you all know, the Kirishima voice files are in the game proper, but they are not correctly associated with the ARP Kirishima ship. Out of the kindness of my heart, I have meticulously gone through every file and "repaired" the voice files that Kirishima needs to work correctly. Unlike other voice mods, this one does not affect the voices on all ships. This will only match Kirishima's voice to the ARP Kirishima ship. If you have any problems getting the mod to work, just ask. I would strongly advise you read the text file before you download El Linko things you'll need: google drive account winzip or some other unziper. If I have enough requests, I can also provide a non-zipped version of the files. EDIT: Some people have expressed issues with the patch not always working. If you have this issue try the following. Backup res/banks, and then put my patch directly into res/banks/arpeggio/voice, and then delete res_mods/#.#.#.#/banks. That's the exact setup I'm using on my computer, and it seems to work. It should be noted that the reason you were not given this method for the install is because it is bad form to edit game files directly when a mod API exists. EDIT: haven't checked yet, but I'm about 99% certain this still works with 0.5.10
TaihoChanSuki_RPH70 posted a topic in General DiscussionMy English is poor , if there's some words I used wrong , please bear with me. Because my accout can't create a new topic in "Q & A" or "Suggestions" , so I post here . If anyone can help me copy this to "Suggestion" , that will be great. Hope WG could provide some audio-related files which can be used in ( include ".wproj" file ). This can help game community members to create music / voice Mod more easily. 1. It's a win win result. (1) People love see things created by their own hands , and Mods also can rich this game. (2) Mods can bring more players into this game. 2. Creating audio-related Mod is different from before. (1) WoT & WoWP(old version) : using FMOD studio or FMOD designer. ( thank NoblePlatoon post his tutorials in WoT NA forum ) (2) WoWS audio files maybe need Audiokinetic "Wwise" to creat audio-related Mod. ( also similar with present WoWP version and WoT in the furture I guess ) (3) Without Hierarchy Settings & .wproj file , this may be tough. 3. Helps from game company , for example : (1) Total War : Rome II . Before developers release audio-related data for help Mod making , there are very few chances , players could create a music Mod for this game. (2) Official provide some resources at Game's wiki. Total War Wiki → Wwise - Audio Modding (3) And then , players can create music Mod more easily. Rome: Total War Music 4. WG can set terms , restrict some behaviors. (1) These files can only used in a non-profit Mod project. (or other kind terms like this) (2) Audiokinetic Wwise already have some terms about non-commercial purposes. I know it's only at testing stage , but this is my little wish . At last , thanks WG brings such epic Game to me. --- --- --- this is my original post at WoWS Asia Forum :Link some imformations about : Wwise Site Wwise Tutorial 15 -