Jump to content

Search the Community

Showing results for tags 'ussr'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • World of Warships - News and Information
    • News And Announcements
    • Updates and PTS
    • Developer's Corner
    • Community Volunteer Programs
  • Feedback and Support
    • Game Support and Bug Reporting
    • Player Feature and Gameplay Suggestions
    • Game Guides and Tutorials
  • General WoWs Discussion
    • General Game Discussion
    • Discussions about Warships
    • Player Modifications
  • Off Topic
    • Historical Discussions and Studies
    • Off-Topic
  • International Forums
    • Foro en Español
    • Fórum Brasileiro

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Twitter


Website URL


Instagram


YouTube


Twitch


Skype


Location


Interests

Found 8 results

  1. Throughout the course of maritime warfare history since the advent of steam-powered engines in marine engineering, the cruiser-class warship has retroactively proven itself to be a versatile naval war machine on numerous naval combats, capable of performing a wide spectrum of combat roles & tasks depending on the nature of a cruiser's design philosophy, of which neither a battleship nor a destroyer were capable of at those times before the early years of Cold War. Cruisers can be designed & built in various shapes & forms, such as armored cruiser, torpedo cruiser, battlecruiser, scout cruiser, light or heavy cruiser, cruiser killer & even aircraft cruiser. Both of those aforementioned varieties of cruiser-class warships were purpose-built on the framework of their respective design philosophies to determine their technical performances on both tactical & strategic values as an assets in naval warfare. One of the most peculiar cruiser-class warships even existed in concept & design before WWII, was the USSR's Large Cruiser Project "X". Whilst its design was initially intended to be a "cruiser killer" type of heavy cruiser, it was also given a few more combat roles to ensure the Project "X" large cruiser, at least theoretically, is capable of coordinating a small fleet or a flotilla, as well as able to operate independently from fleet command for at least within a few days or within a week period at most. Hence, Project "X" was dubbed, for the lack of better term, the "Superman of Soviet Lands". Soviet Large Cruiser Project "X" - Multipurpose Reconnaissance Heavy Cruiser Concept By 1935, as Dr. Anatoly I. Maslov unveiled Pr. 26 - Kirov to be the first contemporary "light cruiser" for the Soviet Navy in the intensive efforts to rebuild the maritime force of the Soviet Armed Force under the Big Fleet Program at the behest of Joseph Stalin, his colleague V. P. Rimsky-Korsakov conceived the Project "X" large cruiser as the first attempt to materialize the first "heavy cruiser" for the Soviet Navy. Rimsky-Korsakov's concept for his "large cruiser" was not only to be capable of destroying enemy cruisers being as large as the German Deutschland-class cruiser with its main guns being larger than 203mm in caliber, but also to be self-sufficient enough to conduct an autonomous operation outside of the fleet command's chain of command within a certain period of time while coordinating its task/strike force in the form of a small fleet division or a sizable flotilla consist of a few light cruisers, destroyer leaders such as Kiev-class & Tashkent-class, along with a handful of destroyers, submarines, support ships & other smaller sea combatants. Be it carrying out anti-submarine warfare, commerce raiding, intercept enemy raiders or operating a small-medium scale skirmishes, Project "X" was intended to fulfill those aforementioned roles in an unconventional means. Project "X" was designed on the standard displacement of at least 15,518 tonnes & about 17,350 tonnes on full load displacement. In terms of ship hull dimension, it would be 233.6 m in length, 22.3 m in width & 6.6 m in waterline draft. Armed with 4 x 3 - 240 mm/60 main guns; supplemented with 6 x 2 - 130 mm/50 B-2LM twin gun deck turrets, 2 x 3 - 533 mm triple torpedo tubes, 6 x 1 - 45 mm/46 21-K AA cannons & 4 x 1 - 12.7x108 mm DShK heavy machine guns. 240 mm/60 naval gun specs:- • projectile weight: 235 kg • muzzle velocity: 940 m / s • charge mass: 100 kg • ammunition per gun: 110 rds. • rate of fire at an elevation angle of 10 degrees: 5 rds / min • traverse angle: –5 degrees to +60 degrees As for propulsion, Project "X" was designed in the 3-shaft propellers configuration; powered by a total six steam turbine engines & six boilers to generate a total power output of 210,000 shp to produce a top speed of not more than 38.0 knots, in theoretical calculations. Each propeller shaft was to be powered by two steam turbine engines & two boilers to generate a local power output up to 70,000 shp. Such kind of propulsion system would then be applied on destroyer Pr. 45 - Opytny. Armor scheme: Belt - 115 mm Deck - 75 mm Barbette - 115 mm Conning tower - 100 - 150 mm Main turret - 75 - 115 mm B-2LM turret - 50 mm Bulkhead - 115 mm Project "X" was designed on an unusually large hull profile possibly based on Kirov-class in design, with an elongated aft & stern sections to include a large aircraft hangar to accommodate an unusual number of seaplanes of choice (i.e. KOR-1/Be-2 or KOR-2/Be-4) up to at least 9 seaplanes. As such, Project "X" would have effectively function as an aircraft cruiser. Interestingly, the design philosophy behind Project "X" was likely to be based on the Imperial Japanese Navy's Mogami-class & Tone-class heavy cruisers, which were then modified into an aircraft cruiser capable of accommodating between 6 - 11 seaplanes, with the former historically capable to carry up to 11 seaplanes at the very least. It was probably no accident that Rimsky-Korsakov came up with the idea of multipurpose large cruiser, based on the intel gathered from an espionage on the IJN's activities. Moreover, there also was the light cruiser Ooyodo which also initially built to function as an aircraft cruiser, but ultimately functioned more as a command cruiser. IJN Light Cruiser Ooyodo Ultimately, they would mean the Project "X" large cruiser would have been the combination of a firepower of German's Deutschland & Japanese's Tone, plus the multipurpose functionality of the Japanese's Ooyodo. In addition, Project "X" was to get at least two submersible torpedo boats/midget subs designed by TsKBS-1 design bureau, known as the "Flea" - «Блоха» . "Flea-400" submersible torpedo boat/midget sub - «Блохи-400»
  2. So, yesterday WG removed Gorizia, Yudachi, Poltava and Cheshire, isnt there newcomers to the premium shop? Or some ships from the past? Usually the shop remains with less ships? There isnt a replacement?
  3. Xero_Snake

    What is Poltava?

    Whilst Poltava is, in fact, the Type "B" light battleship project in design, Poltava is actually based on one of a few designs representing the Type "B" project. More specifically, Poltava is, in actuality, the Project 64 light battleship. Before Pr. 64, there was the Pr. 25 - predecessor of Pr. 64. For the light battleship project itself, Type “B” was meant to be a support for the heavier Type “A” battleship, sometimes it was considered in the same league as the battlecruiser concept – their “heavy cruiser”, for the lack of better term. From my Soviet Premium Ships wish-list thread: https://forum.worldofwarships.com/topic/108636-soviet-vmf-premium-collection-precolle-part-2/ Draft technical data specs & parameters (TTZ) of Project Type "B": Original TTZ of Pr. 64: From my perspective, Pr. 64 - Poltava is supposed to play like a "cruiser killer"-type battlecruiser like the French Dunkerque & the German Scharnhorst. Overall performances should be, more or less, comparable to those two aforementioned "oddball" BBs. Otherwise, play like how you played battecruiser Izmail, as your closest comparison you can come across with. Don't expect Poltava to be like of Sinop on the same tier, but at least she represents a more modern & improved version of Izmail on contemporary superfiring A-B-X BB design, while being on the same league as Scharnhorst.
  4. I would like to commend Yuzorah for posted the article of the new Soviet VMF light & heavy cruisers recently: https://thedailybounce.net/world-of-warships/world-of-warships-the-russian-cruisers-line-split/ I thank him for sparing me the trouble from making a long article, which I'll save it for my other articles in the future. Still, I would like to help making an introspective to complete the circle. Tier V - Kotovsky appears to be, from my knowledge, is possibly an overhauled light cruiser Admiral Butakov of the Svetlana-class (which was incomplete prior to the Russian Civil War). Largely based on Project 78 training cruiser modernization & refit plan, in addition to the Project MK-4 prior to Project 94 Budyonny development & postwar Project MLK-series design studies, particularly the 4 x 2 -152mm MK-4 twin guns. Данные Проект МК-3 МК-4 МК-5 МК-6 Проект 94 по ОТЗ июня 1940 Проект 94 по ОТЗ декабря 1940 Дата — 2 апреля 1940 — 20 марта 1941 Июнь 1940 Декабрь 1940 Водоизмещение 7760 8000 8130 7800 7500 8200 Главный калибр 3х2 152 мм 3х2 152 мм 3х2 152 мм 5х2 130 мм 3х2 152 мм 3х3 152 мм So instead of the 130mm B-2LM turrets, the 152mm MK-4 turrets are selected in place of them. Alexander Nevsky is indeed the Project 84 air defence cruiser. The namesake is befitting for Tier X, given Alexander Nevsky was made a saint in Russian history & is considered as one of the most respectable men among the Russian people with high esteem. Besides, I like how WG devs opted for two SM-48 twin DP gun turrets on the aft of Borodino in place of the nonexistent single quad DP gun turret as shown in the draft blueprint (sensible choice). Just in case if anyone has yet to know what is Borodino & which project she came from, Borodino is, in actuality, the Project TsNII-45 small battleship - Variant III+III-3 Tallinn is indeed an ex-German Hipper-class heavy cruiser Lutzow, and she was formerly Petropavlovsk before renamed to Tallinn after raised from sinking. This Tallinn was, in actuality, to be officially retrofitted under Project 83-K. But it seems like Tallinn is given Kirov's MK-3-180 main gun turrets instead of the supposedly Chapayev's 152mm MK-5 triple gun turrets as originally planned for Pr. 83-K. 4 x 3 – 152mm/57 MK-5 triple gun turrets 6 x 2 – 100mm/70 SM-5-1 twin DP gun turrets 3 x 4 – 45mm/78 SM-20-ZIF quad heavy AA gun mounts 6 x 4 – 25mm/79 4M-120 quad light AA gun mounts I'm not entirely clear about both Riga & Petropavlovsk. But the one thing is certain to me, is that both Riga & Petropavlovsk are supposedly representing a direct parallel to Project 69 - Kronshtadt & Project 82 - Stalingrad. Whilst Petropavlovsk is possibly the Variant III of the Pr. 82 development before it officially laid down as Stalingrad with more modern 305mm main guns, Riga could likely be Project 22 heavy cruiser/battlecruiser that was later cancelled & carried forward to the development of Pr. 69 - Kronshtadt. Other source suggested that Pr. 22 was later picked up for studies to develop Pr. 66 - Moskva. (I sense a slight discrepancy in regards to the fate of Pr. 22) In addition, with Nevsky announced to be the top tier AACL, I got the feeling that Dimitri Donskoy could as well receive a 152mm BL-118 triple DP gun turrets upgrade to keep in the line with the general trend of Tier IX & X being an AACLs like USN's Seattle & Worcester, as well as RN's Neptune & Minotaur.
  5. Ok so Zoup did a video on the Smolensk and Russian bias and I agree with it for the most part. Smolensk and Kremlin are OP and its sad that WG hasn't done much to address it, stats are all they care about and that needs to change because games are supposed to be fun. You're supposed to enjoy your time playing this game but I guarantee you no matter how good your day is, no matter how great your games were the second you get burned down by a Smolensk and do nothing because of it you're going to be in a pissed-off attitude. The same can be said for Colbert those two ships ruin all fun in the game and the idea that it's like a disease in the human body made out of rapidly reproducing cells that can spread and manifest elsewhere is kind of understandable when you consider that these ships presence in random battles is increasing, and other people hate the ship so much they get so they can do the same thing to other people. Kremlin is another big example of Russian bias, guns as big as Yamato that are WAY more accurate and on a hull can actually tank for something. Yeah, Kremlin needs to receive another nerf and the Colbert and Smolly can be removed, and you can leave if you disagree. However, to say that the entire Russian line is OP is to say that the entire RN CL line is all OP because Belfast exists. Or to say all Japanese ships are OP just because the Musashi exists, my point is they're all a really big over-reach for what they really are: strong ships in an otherwise decent line. Does this mean I support WG with every single decision they've made? OBVIOUSLY NOT. Smolensk/Colbert was a massive mistake, the CV rework was implemented poorly, to say the least, and they've been gravitating towards high-tier premiums. They've given us a living **** show with every update and completely ignored our suggestions and our general feeling about their ideas all because they're too focused on numbers. But the Russian bias compared to that other game we all know but I cannot say because it's a competitor to WG is sooo much worse, and even compared to WoTs Warships isn't bad. Yeah, the Russian cruisers are annoying because they go 36kts and have a firing range longer than that of same tier battleships. However, they go pop REALLY quick and unlike Smolensk which you just overpen the Russian CL and the Moskva and Stalingrad all have a violent tendency to explode when being shot at, just like the communist revolution. Even the Kremlin has a weakness if you get her broadside at close range it's easy to make Kremlin look like the German army after the battle of Stalingrad. If some Developers/CC's/Community managers up in warships see this, first off, Hi. But more importantly, my advice to you guys would be to look at the player base and listen more, get more involved, because right now it just sorta feels like you've commandeered the ship and the player base doesn't know if you're about to attempt to joust an iceberg in titanic 2. If you're not going to implement a feature which the player base really likes explain why not just with numbers but tell us are we missing something is there a weakness you specifically designed into the ship and we haven't figured out. You guys need to do better with interacting with your fans, we're supporting the game out of our pockets so if you're doing something we want to know and not have to fight 3 Smolensk's because the "sPreAdSHeeTs" say it's not overperforming.
  6. Tier III – Knyaz Suvorov Named after Prince/Count Generalissimo Alexander Suvorov, the most renowned Russian prominent military leader throughout the Russian military history. As the last generalissimo of the Imperial Russian military, he was the man who have achieved numerous victories in over 60 battles & many of Soviet & Russian military doctrines were shaped by his legacy combat & logistics doctrines & even the importance of military personnel's morale. Possibly a fitting given namesake for captains & admirals to start getting familiar with Russian/Soviet BBs, honing combat skills as well as tactics & strategies management, and most of all, mustering the leadership to lead the division & fleet to be their examples to follow, not just by force alone.  Tier IV – Gangut Named after Battle of Gangut, which was representing the first important & decisive naval victory in the Russian Navy history. It was them against the Swedish Navy at the Hanko Peninsula of the Southern Finland. It was celebrated by the Imperial Russian Navy since then & tend to have a tradition to named at least one capital ship after that particular naval battle. Tier V – Pyotr Veliky Named after Peter The Great. The once successful Tsar who then became the founder of the Russian Empire, effectively crowned the first Emperor/Imperator of the newly-founded Russian Empire & the head ruler of House Romanov that has long reigned the empire until 1917. He was famous for Westernized most of the Russian cultures, traditions & government institutions reform, as well as laid a framework to modernized & shaped the Russian Navy as one of the most formidable European naval powers to be reckoned with. He has been quite well-known in the Russian VMF as well as at St. Petersburg for being one of Russia's iconic naval cities, Russia cultural center & the former capital city of Russia.  Tier VI – Izmail Named after Siege of Izmail. It was a military campaign led by none other than Generalissimo Prince Alexander Suvorov to besieged Izmail during the Russo-Turkish War 1787 - 1792 & dealt a killing blow to the Ottoman Empire at Kinburn, Ochakov & Foscani with the Black Sea fleet led by a certain Spanish admiral - Jose de Ribas. In that war, came with the slogan "Grom pobedy, razdavaysya!" (Let the thunder bring the sound of victory) to be commemorated as a Day of Military Honor. Tier VII – Sinop Named after the Battle of Sinop, of which was Russia's most earthshaking naval campaign against the Turkish forces of the Ottoman Empire at Sinope during the Crimean War, where the Imperial Russian Navy utilized high-explosive shells of Piaxhans guns for the first time in history, effectively evolved the naval warfare doctrines since then. Prior to Sinop the standard naval armament were smoothbores that fired cannonballs, shot, shrapnel or other projectiles. Piaxhans guns were slowly being integrated into navies but only the French, Russian and American navies had made a comprehensive effort. These batteries represented a clear evolution in naval technology that broke through the final ceiling of the Age of Sails. Tier VIII – Vladivostok Named after one of the Russian VMF's historic & strategically-important port cities - Vladivostok. Its naval fortress complex has hardly been attacked & remained unscathed throughout from WWI to WWII & beyond despite being heavily fortified & was already prepared to fend off a large wave of invading naval forces, particularly against the Imperial Japanese Navy. Tier IX – Sovetsky Soyuz Literally the Soviet Union itself. The lead ship was named as such & the rest of the ambitious number of 15 ships were all to be laid down to be named after all fifteen Soviet republics, with each ship representing a Soviet republic of the USSR - Russia, Ukraine, Belarus, Kazakhstan, Uzbekistan, Kyrgyzstan, Georgia, Armenia, Azerbaijan, Estonia, Latvia, Lithuania, Moldova, Turkmenistan & Tajikistan. Those were all once under the Russian Empire - except Finland, which broke away & declared independence from the Russian Empire since 1917 when the Bolshevik Revolution broke out. Tier X – Kreml Whilst the namesake given, Kreml, tends to associate with the Moscow Kremlin - the central administrative government complex of the USSR & modern Russia by many. If anyone understand Russian language, Kreml is, in fact, a fortress complex. Unironically, this Soviet Leviathan represents as a cruising/floating fortress with not only being the tankiest, most resilient BB of all with the highest HP, armor & torpedo protection parameter to tank torps better than anyone; but also stands out for having the most powerful naval armaments comparable to Yamato & has 2nd most powerful AA capability comparable to Montana. 
  7. Bfoster19955

    Skills for Chapayev and Dmitri Donskoi

    So i finally obtain the Moskva a few days ago(took me some time to get use to the new ship but manage to get a few matches breaking 100k dmg) so now i'm planning to have designated captains for Chapayev and D.Donskoi because i enjoy taking them to sea. However i am unsure what skills would be relevant for both ships. The image is the skills i have so far for my designated Donskoi captain. Not sure if other skills should be chosen in place of the ones that i have so far. And with the change to the AA, not sure if its possible to add a AA skill to the captain to help with air defence. For my upgrades i have MAM1, Survallence Radar Mod 1, Aiming Systems Mod 1, Steering Gears, Concealment and Gunfire Control Mod 1. Also plan to use the same captain skills for Chapayev captain. Needs some assistance. Would be greatly appreciated.
  8. anonym_xe9Liq3xS1K1

    USSR Heavy Cruiser

    We all want Stalingrad heavy cruiser (project 82): I like to see Ussr bought unfinished Lutzow of Admiral Hipper then renamed Tallin Heavy Cruiser: http://navypedia.org/ships/russia/ru_cr_tallin.htm
×