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Pictures of the T8 USS North Carolina berthed at Wilmington, NC 1280 From the gangway boarding the ship 1282 Twin 40mm AA 1284 Rear 16" turret - Open to the public 1288 bow looking aft 1290 turrets 1 & 2 1291 5" turret - open to public 1293 5" turret gunners position 1295 optical range finger for 16" guns 1296-99 inside 16" guns 1300 "wishing" looking 4 decks below 1301 Pharmancy 1302 Part of fire control computer circa 1943 1301 16" shells 1308 Schematic of steam piping. If this takes a hit there's no fixing it during combat. 1309 Sign in front of 20mm AA. African-Americans volunteered to serve on 20mm and were credited with one kill Vought Vought OSU Seaplane Steam Turbine as complex as anything found on land
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Need another Premium Aircraft Carrier for US Navy?
alligay posted a topic in Player Feature and Gameplay Suggestions
Hello all, If WG wants to add a Tier 6 Premium Normal Aircraft Carrier for US Navy, USS Wasp would be a good idea. Ship Length - 225.9 meters ~ 226 meters Beam - 33.2 meters Draft - 6.1 meters Speed - 29.5 knots Cost - same as Ark Royal and Erich Loewenhardt (6,300 doubloons) Secondary Armament Eight 127mm guns Firing Range - 4.5km Rate of Fire - 13.33 shots/minute Reload Time - 4.5s HE shell - 127mm HE/HC Mk36 (Same as Ranger) Maximum HE shell Damage - 1,800 AA Defence 1 sixteen 28mm AA guns Average damage per second - between 24 - 34 Firing range - 3 - 4km AA Defence 2 twenty-four 12.7mm Browning Average damage per second - between 90 - 120 Firing Range - 1.2km Maneuverability Top Speed - 29.5 knots Turning radius... Rudder Shift time... Concealment Detectability by Sea Ranger - 14.22km Wasp - 14 - 15km Detectability by Air Ranger - 10.66km Wasp - 11 - 12km Aircraft Compliment Rocket Aircraft - F4U Corsair Rockets in payload - 8 Damage - 2,000 Fire chance - 7% Cruise speed - 130 - 150 Hit Point - 1460 Squadron size - 6, 3 per attack run/ 2 per attack run (Tell me what you rather) Number of Aircraft on deck - 9 Aircraft restoration time - 45 - 60 seconds Torpedo Bombers - TBF Avenger Torpedos in payload - 1 Range - 2.5km Damage - 6,467 Flooding chance - 52% Cruising speed - 110 - 130 Hit points - 1,800 Squadron size - 8, 2 per attack run Number of Aircraft on deck - 12 Aircraft restoration time - 50 - 65 seconds Dive Bombers - SBD Dauntless Bombs in payload - 1 Bomb type - AP(according to Enterprise, If a light cv is added, bomb type would be HE) Maximum damage - 8,000 - 10,000 Cruising speed - 90 - 110 Hit points - 1,890 Squadron Size - 6, 3 per attack run Number of Aircraft on deck - 9 Restoration time - 40 - 55 seconds- 7 replies
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- aircraft carrier
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Hey All! I got a decent amount of steel, but am now stuck as to what to get with it... the options Im looking at is either the Flint, or the Nuestrashimy. I have an Atlanta, and have a CRAZY amount of games played in it. I love the ship to death, along with worcester. However i've been told that the flint isn't really worth getting if I have a Atlanta already. I do love my grozovoi, so hence why im looking at the shimy. However I have no where near the same amount of fun and games played in the Atlanta. Can someone give me some good info to make my decision?
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Buenas: Anteriormente critique el rework, y es enserio, que te derriben mas aviones de los que puedas usar aun me molesta, sin olvidar el magnifico trabajo con el matchmaking (?) y las impenetrables aa....., pero hoy no vengo a quejarme. Como se menciona en el titulo, aun no me rindo con los cv´s , empece de cero la linea americana y ya voy en el Ranger y con la japonesa (que aun digo que esta muy dispar con la americana) tengo mi fiel y golpeado Shokaku (que ruego que algún día conozca glorias) como plus logre completar el evento de fly strike and win y logre obtener el Implacable. Después de innumerables derrotas, y grandes perdidas de dinero, he logrado pillarle el truco (un poco) a los cv (no me enorgullece pero hago como entre 8000 y 40000 de daño [se que no es nada pero de apoco se avanza]), pero me he dado cuenta que aun no encuentro una forma eficiente de distribuir las habilidades de capitán en los cv´s o que mejoras ponerle de acuerdo a sus características. Por eso recurro a ustedes señores, en su infinita sabiduría y experiencia para preguntar: -¿como debería distribuir los puntos de habilidad de los capitanes en los cv de cada nación? ¿solo enfocarme en las habilidades de los aviones o incluir otras? -¿que mejoras debería usar? -¿alguna sugerencia de como usar de forma, más eficiente, el cv?(por lo menos mi plan es no mandar el escuadrón completo a batallar, disparo al océano y solo voy con la mitad del escuadrón y me dedico a spotear y a atacar solo si es necesario) Agradezco su tiempo de antemano. PD: Trato de mejorar en el CV porque sueño que en la próxima actualización vendan el Graf Zeppelin, como ultima pregunta ¿sabrán si estarán disponibles los cv premiuns en la próxima actualización? Gracias por su atención.
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- cv
- portaaviones
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Hello friends, I recently got the iowa after a long grind, and the first thing I did was install the artillery plotting room 2 modules for that -11% bonus. However playing it in the past few games has been anything but accurate. I constantly struggle to get past 40k damage on average for a game with this ship. First I thought I was just bad, but I do very well with cruisers and even when I took out the New Mexico again for a spin. I've seen videos from Noster, etc. on youtube playing with the Iowa and their shot groupings are very tight, however when I shoot most of the time my shots end up all over the place. I try to limit my engagement range between 13 to 16km so I should not be having these problems. Did something change in recent updates, why is the Iowa so bad?
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Replay Breakdown: Mistake Recovery - USS Indianapolis
C0L0NEL_MUSTARD posted a topic in General Game Discussion
What do you do when you make a huge mistake early in the game? You dont give up, you fight and do everything in your power to make an impact on the game. In this Indianapolis replay I show how to recover from a major mistake and how to use your ship's strengths to still contribute to your teams chances of winning.