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Found 4 results

  1. Afternoon, all. Just floating an idea for the celebrating the USS Texas' upcoming and much needed drydock excursion and overhaul work. Maybe a small series of Texas themed combat missions to earn the Texas flag/Come and Take it flag (or any other on theme flag, really,) and possibly the Texas flag camo? (Obviously that's more of a reach.) I think it could be fun and raise some awareness for the foundation about their upcoming challenges as they get the ship out of the water for the work. As I said, just floating the idea... let's see what the community thinks?
  2. Here is a line I have made to get some unique US dds in the game and most notably the porter class also, compared to the normal line its a more aa and gun focused line with them being able to use defensive aa fire in a separate slot from engine boost and they also have access to short range hydroacoustic search but must trade it with engine boost like British destroyers but unlike British destroyers their smoke is standard American long duration smoke and they do not have British improved acceleration Features of the line 2 Quadruple centerline torpedo launchers with less damage and but reload better than their quintuple tube siblings Engine boost can be swapped for short range hydro Defensive AA fire in a separate slot akin to american light cruisers Better guns than their same tier counterpart in terms of number or reload Will have better hitpoints than their counterpart at the cost of a higher detection range for most ships Tier 7: USS Cassin A Mahan Class destroyer damaged at Pearl Harbour, the ship was rebuilt with Increased AA defenses and reduced armament to decrease topweight. Specs Survivability Stock 11800 uprgraded 14200 Guns 127 mm/38 Mk.12 on a Mk.21 mod.0 mount 4 х 1 pcs. Rate of Fire18.18 shots/min. Reload Time3.3 sec. Rotation Speed15 deg./sec. 180 Degree Turn Time12 sec. Firing Range10.61 km. Maximum Dispersion102 m. HE Shell127 mm HE Mk32 Maximum HE Shell Damage1,800 Chance of Fire on Target Caused by HE Shell5 % Initial HE Shell Velocity792 m./s. HE Shell Weight24.5 kg. AP Shell127 mm AP/SC Mk38 Maximum AP Shell Damage2,100 Initial AP Shell Velocity792 m./s. AP Shell Weight25 kg. Torpedo Tubes 533 mm Quad 2 х 4 pcs. Rate of Fire0.68 shots/min. Reload Time 88 sec. Rotation Speed25 deg./sec. 180 Degree Turn Time7.2 sec. TorpedoMk15 mod. 0 Maximum Damage11,733 Torpedo Speed64 knot Torpedo Range 9.2 km. AA Defense 127 mm/38 Mk.12 on a Mk.21 mod.0 mount 2х 1 pcs. . . . Average Damage per Second9.6 . . . Firing Range5.01 km. 127 mm/38 Mk.12 on a Mk.21 mod.1 mount2 х 1 pcs. . . . Average Damage per Second6.4 . . . Firing Range5.01 km. 40 mm Bofors on a Mk.1 mount 2 х 2 pcs. . . . Average Damage per Second33.9 . . . Firing Range3.51 km. Stock 12.7 mm Browning on a single mount 6 х 1 pcs. . . . Average Damage per Second15.2 . . . Firing Range1.2 km. Upgraded Hull 20 mm Oerlikon on a Mk.4 mount 6х 1 pcs. . . . Average Damage per Second32.4 . . . Firing Range2.01 km. Maneuverability Maximum Speed 37 knot Turning Circle Radius 620 m. Rudder Shift Time 4 sec. Concealment Surface Detectability Range7.44 km. Air Detectability Range 2.56 km. Notes compared to the other ships in the line and at the tier she certainly lacks in firepower but makes up for it in utility and detection range due to her lower profile than her sister she sits at a respectable 7.4km detection stock in between mahan and sims in terms of detection range her guns on the other hand are worse than mahans due to the loss of a turret she takes 4 bofors guns as aa instead which gives her better aa than sims and mahan and due to being rebuilt her health is better than both albiet slightly and she sits at a weird middleground beween mahan and sims and also suffers from having more speed than mahan with a bigger turning circle at 620 m which makes her clumsier than sims who is faster and more nimble Tier 8 : USS Clark A Porter Class Destroyer Leader that was partially refit during the war with increased AA defenses Specs Survivability Stock 13700 uprgraded 16700 Main Battery Stock 127 mm/38 Mk.12 on a Mk.22 mount 3 х 2 pcs. Rate of Fire12 shots/min. Reload Time 4.5 sec. Upgraded 127 mm/38 Mk38 3 х 2 pcs. Rate of Fire12 shots/min. Reload Time 4 sec Rotation Speed14.7 deg./sec. / 20.7 deg./sec 180 Degree Turn Time 12.24 sec. / 9 sec. Firing Range10.72 km. stock 12.2 km upgraded Maximum Dispersion102 m. HE Shell127 mm HE Mk32 Maximum HE Shell Damage1,800 Chance of Fire on Target Caused by HE Shell5 % Initial HE Shell Velocity792 m./s. HE Shell Weight24.5 kg. AP Shell127 mm AP/SC Mk38 Maximum AP Shell Damage2,100 Initial AP Shell Velocity792 m./s. AP Shell Weight25 kg. Torpedo Tubes 533 mm Quad 2 х 4 pcs. Reload Time 78 sec. Rotation Speed25 deg./sec. 180 Degree Turn Time7.2 sec. Torpedo Mk 15 Maximum Damage 12,900 Torpedo Speed 55 knot Torpedo Range 9.15 km. AA Defense 127 mm/38 Mk.12 on a Mk.38 mount 3х 2 pcs. . . . Average Damage per Second9.6 . . . Firing Range5.01 km. 40 mm Bofors on a Mk.1 mount 2x4 pcs. 2 х 2 pcs. . . . Average Damage per Second33.9 . . . Firing Range3.51 km. Stock 12.7 mm Browning on a single mount 6 х 1 pcs. . . . Average Damage per Second15.2 . . . Firing Range1.2 km. Upgraded Hull 20 mm Oerlikon on a Mk.4 mount 6х 1 pcs. . . . Average Damage per Second32.4 . . . Firing Range2.01 km. Maneuverability Maximum Speed 35.6 knot Turning Circle Radius 630 m. Rudder Shift Time 3.9 sec. Concealment Surface Detectability Range 7.68 km. Air Detectability Range 3.42 km. Notes Unlike same tier American and American built destroyers Clark has the highest detection radius and hitpoints of all them in order to have AA comparable to Kidd who has one more bofors than Clark. the guns are enclosed in twin turrets similar to Somers with the same reload but however has the option to use the same guns as gearing albeit with slower reload at just 5 seconds which brings up her aa rating as her guns are not dual purpose like the rest of the destroyers until upgrading them. its also noticeably slower and clumsier than Cassin but makes up for it with harder hitting guns and the torpedoes which are the same ones as Bensons stock torpedoes reload faster and hit harder Tier 9: USS Davis A Somers Class Destroyer Leader , Which was fully refitted during the war with dual purpose Guns to decrease topweight and improve the antiaircraft armament Survivability Stock 14700 uprgraded 17200 Main Battery Stock 127 mm/38 Mk.12 on a Mk.22 mount 2 х 2 1x1 pcs. Rate of Fire12 shots/min. Reload Time 4 sec. Upgraded 127 mm/38 Mk38 2 х 2 1x1pcs. Rate of Fire 20 shots/min. Reload Time 3 sec Rotation Speed14.7 deg./sec. / 20.7 deg./sec 180 Degree Turn Time 12.24 sec. / 9 sec. Firing Range11.92 km. stock 13 .1 upgraded Maximum Dispersion102 m. HE Shell127 mm HE Mk32 Maximum HE Shell Damage1,800 Chance of Fire on Target Caused by HE Shell5 % Initial HE Shell Velocity792 m./s. HE Shell Weight24.5 kg. AP Shell127 mm AP/SC Mk38 Maximum AP Shell Damage2,100 Initial AP Shell Velocity792 m./s. AP Shell Weight25 kg. Torpedo Tubes 533 mm Quad 2 х 4 pcs. Reload Time 88 sec. Rotation Speed25 deg./sec. 180 Degree Turn Time7.2 sec. Torpedo Mk 16 Maximum Damage 17,900 Torpedo Speed 65 knot Torpedo Range 10.15 km. AA Defense 127 mm/38 Mk.12 on a Mk.38 mount 3х 2 1x1pcs. . . . Average Damage per Second9.6 . . . Firing Range5.01 km. 40 mm Bofors on a Mk.1 mount pcs. 3 х 2 pcs. . . . Average Damage per Second37.9 . . . Firing Range3.51 km. Stock 12.7 mm Browning on a single mount 6 х 1 pcs. . . . Average Damage per Second15.2 . . . Firing Range1.2 km. Upgraded Hull 20 mm Oerlikon on a Mk.4 mount 6х 1 pcs. . . . Average Damage per Second32.4 . . . Firing Range2.01 km. Maneuverability Maximum Speed 38.6 knot Turning Circle Radius 610 m. Rudder Shift Time 3.9 sec. Concealment Surface Detectability Range 7. 48 km. Air Detectability Range 3.22 km. Notes: Compared to her lower tier near sister Clark, Davis has a bit more health and detection range due to her lower profile and she trades a gun for worse turret placement but better reload at 4.5 seconds stock and the single mount gun is at first an open mount but becomes enclosed with the gun upgrade to dual purpose mounts which share the same reload as gearing and she generally behaves like a fletcher that reloads faster and fires more accurately at the cost of two torpedoes Tier 10: Porter The lead ship of her class, the ship has a high number of guns compared to her peers and was designed to lead destroyer squadrons to combat special type destroyers (the ship is actually Moffett in its 1944 outfit before it lost a turret since porter sank in 1942) Survivability 19 700 Main Battery Stock 127 mm/38 Mk.12 on a Mk.22 mount 4 х 2 pcs. Rate of Fire12 shots/min. Reload Time 4.5 sec. Upgraded 127 mm/38 Mk38 4 х 2 pcs. Rate of Fire 20 shots/min. Reload Time 3.5 sec Rotation Speed14.7 deg./sec. / 20.7 deg./sec 180 Degree Turn Time 12.24 sec. / 9 sec. Firing Range11.92 km. stock 13 .1 upgraded Maximum Dispersion102 m. HE Shell127 mm HE Mk32 Maximum HE Shell Damage1,700 Chance of Fire on Target Caused by HE Shell5 % Initial HE Shell Velocity792 m./s. HE Shell Weight24.5 kg. AP Shell127 mm AP/SC Mk38 Maximum AP Shell Damage2,100 Initial AP Shell Velocity792 m./s. AP Shell Weight25 kg. Torpedo Tubes 533 mm Quad 2 х 4 pcs. Reload Time 88 sec. Rotation Speed25 deg./sec. 180 Degree Turn Time7.2 sec. Torpedo Mk 16 Maximum Damage 17,900 Torpedo Speed 65 knot Torpedo Range 10.15 km. Torpedo Mk 17 Maximum Damage 16,900 Torpedo Speed 65 knot Torpedo Range 16.55 km. AA Defense 127 mm/38 Mk.12 on a Mk.38 mount 4х 2 pcs. . . . Average Damage per Second9.6 . . . Firing Range5.01 km. 40 mm Bofors on a Mk.1 mount pcs. 3 х 2 pcs. . . . Average Damage per Second37.9 . . . Firing Range3.51 km. 20 mm Oerlikon on a Mk.4 mount 6х 1 pcs. . . . Average Damage per Second32.4 . . . Firing Range2.01 km. Maneuverability Maximum Speed 35.6 knot Turning Circle Radius 640 m. Rudder Shift Time 6.8 sec. Concealment Surface Detectability Range 7. 78 km. Air Detectability Range 3.42 km. Notes Porter albeit having the same guns as Somers, has faster reload at the cost of a torpedo launcher and detection range . porter can also use dual purpose guns with gearings 3 second reload also as an upgrade which puts it as a more gun focused destroyer compared to Somers torpedo focus and gearings middleground utility Overall I tried to keep them in the static middleground american dds hold while still venturing away from the general gameplay of the current line and I tried to use unique ships without putting in any more 1500 ton ships from the gridleys or bagleys as it would trump benhams uniqueness and also avoiding the gleaveses as there are already enough benson clones ingame already leave feedback below
  3. Hi all, Destroyers were always a fun ship type to play. So how about considering a new Tier 10 Premium destroyer for the US navy? Idea - I had this idea since starting from 10.0.2, USS Somers will become unavailable to obtain from the Armory for an undefined period of time. Although it will be replaced by the USS Austin, there will be no Tier 10 Premium Destroyers for US Navy. You might think that we don't even need a Tier 10 Premium destroyer for the US Navy, but in World of Warships, starting from Tier 5 (US), every tier has a premium destroyer: T5 Hill, T6 Monaghan, T7 Sims/ Sim B, T8 Kidd, T9 Benham and Black, and no T10 premium destroyer after 10.0.2 :( USS Allen M. Sumner DD-692. Ship Length - 376 feet Beam - 40 feet Draft - 15 feet Speed - 34 knots Hit Points - between 18,000 - 20,000 Armaments Main guns - Three 130mm double-barrelled guns Rate of Fire - 20 shots/minutes Reload time - 3 seconds Firing Range - between 12 - 13km Maximum HE Shell Damage - 2,200 Maximum AP Shell Damage - 2,600 AA Defence Twelfth 40mm Bofors Average damage per second - between 90 - 130 Firing Range - between 3 - 4km Eleven 20mm Oerlikon Average damage per second - between 45 - 65 Firing Range - between 2 - 3km Torpedoes Two quintuple(5) Torpedo launchers Torpedo Warhead - 533mm Rate of Fire - between 0.85 - 0.66 shots/ minutes Reload Time - between 70 - 90 seconds Firing Range - 16.5km Torpedo Speed - 66 knots Maximum Damage - 20,000 Possible Consumables Damage Control Party Smoke Generator/Hydroacoustic Search Engine Boost/ Enhanced AA Defence
  4. Its probably best if you just glance over the Underlined and bold parts. Its quite long. Plz reply and share your experiences. Hi everybody! I have been looking around at other forums and have thought that It would be a good idea to have one, big, main forum where everybody can voice their opinions (i.e. rage and complain) about the recent carrier rework. I have been getting several different opinions about what the carrier rework and hotfix has done to our warships. I have been looking around to see what kind of different opinions we have been getting about the carrier rework. From what I have currently seen, the most trouble has come from destroyers. The complaint is that aircraft spotting is too good, and that they are permaspotted and shelled by everything in the vicinity. The same can be said about scout cruisers, which lack the AA defense to repel concentrated air attack, and who cannot output enough damage to repel the hail of fire that the rest of the battle fleet will throw at it. This also does not allow it to spot other targets, voiding its purpose. Light and Heavy cruisers can output a substantial amount of AA firepower, but only the most powerful light cruisers and the most AA oriented heavy cruisers to repel a concentrated air attack. Under constant attack from my fully maxed Lexington, only the enemy Atlanta, AA spec Cleveland, a new Orleans with defensive AA fire, and a trio of battleships pooling their AA could prevent themselves from being decimated by my aircraft (even the AA ships still took minor damage from the remains of my squadrons). Light cruisers that shoot from behind islands are immobile, and vulnerable to attack from bombers and torpedo planes. Heavy cruisers, especially those with an AA focus, are the only ships capable of repelling constant attack by same tier carriers without major damage. Most battleships, with the exception of high tier American ones, generally have crap or mediocre AA, and need an escort or a division to pool their AA. However, concealment isn't really that important, and all BBs can take a hit, so other than being unable to dodge torpedoes, they did OK. The main consensus is that CV's are not that fun to play against. On top of that, It is hard to repel air attack, and being permanently spotted is deadly for most light cruisers and destroyers. I have also heard complaints from the aircraft carrier community. The US Cv community, complains that dive bombers require too much RNG and that the torpedoes don't do enough alpha. The IJN community is having trouble with AP bombs and the bomb sights, which are accurate but hard to use. The british CV line is still going through buffs and nerf at an alarming rate. Right now (2 patches from now this could have changed entirely) the british CV community complains that the short arming distance torpedoes are carried by aircraft that lack the health and speed to reach their target, and the bombing runs are rather flat and sort of have a forward rather than a mostly down trajectory. On top of that, all Cv's are having trouble doing reliable damage to ships. For example, American CV's struggle to inflict damage with bombs to well armored battleships, whose deck they fail to penetrate, and maneuvering cruisers, which they lack the accuracy to hit. Many Cv's complain that other ships do damage and earn credits farming damage off of cruisers and destroyers that they spot, while the CV hemorrhages aircraft trying to get damage done and the cruisers and destroyers rage over being spotted and focused down by the rest of the enemy ships. In conclusion, I believe that carrier spotting mechanics are a death sentence for any ships that rely on concealment. I also believe that Carriers fail to do much damage due to the fact that their planes, while fast, have too little health or maneuverability. Also, Carriers don't like being up-tiered. I look forward to your opinions and ideas about how to fix the carrier. Please PLZ! comment below. Photo gallery:
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