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Found 42 results

  1. Ahoy Fleet! The NA Server will be inactive to prepare for Update 0.9.2: from: Wed. Mar. 11 - 06:00 AM ET / 03:00 AM PT to: Wed. Mar. 11 - 09:00 AM ET / 06:00 AM PT Update Size: 2.3 GB Thank you for your patience and see you on the high seas! #anchorsaweigh
  2. Since the new update I have not been able to play. My game freezes up, right when I try to enter a match. 100% freeze up. I can either terminate game or restart. Those are my two options. I try to reload game and attempt to jump back into a match and I am rewarded with the same concept. As an insult to the multiple times I have tried all games have been a defeat (super excited about that as well). I noticed WoW had posted Wednesday that they were aware of the issue with the update. Now the post on the main sight is gone so I tried again this morning to play a match and I am still having issues with loading a match up. Is this happening to others? Have they been able to fix this on their own? I see some players playing and others not. Please let me know if this is game wide or just my game play after the update.
  3. monpetitloup

    Update bugs

    notice anything wrong with this picture? i do.
  4. Ahoy Fleet! The NA Server will be inactive to prepare for Update 0.9.0: from: Wed. Jan. 15 - 05:00 AM ET / 02:00 AM PT to: Wed. Jan. 15 - 08:00 AM ET / 05:00 AM PT Update Size: 2.9 GB Thank you for your patience and see you on the high seas! #anchorsaweigh
  5. Gneisenau013

    Update 0.8.11 - Bugs Report

    Ahoy Fleet! The Update 0.8.11 is here, so please provide any bug reports you may encounter here. Please also check our little guide on how to report a bug here: For each report Please make sure to attach WG Check tool report to your reports! That will help us to better understand the nature of the issue you're experiencing. You can find the instructions on how to use that tool here: If you're trying to report any technical issue, please make sure to attach WG Check report to your posts. If you'd like to leave feedback on the latest content or updates, you can drop them here! #anchorsaweigh
  6. Numbers have meaning for good or bad. There is always the lucky number 7, and the hard luck number 13 for the opposite, associated for bad luck. There is never a 13'th floor in a Hotel or a commercial building. Whether or not this is true, it's our perception in associating what numbers are good or bad. Every game has milestones in their development with update release versions. And WoWS is no different. We all know the history of the past year with the CV rework, the Puerto Rico, etc. Those are minor when compared to the next update 9.0 that is coming this year. With update 9.0 WoT Developers went bonkers and ruined that product with me. Not that improvements were made (new game engine), it was the weirdness of how they (WG) handled the Arty situation, Team damage, wheeled vehicles, reward crates, bonds, etc. I felt I was given a strange world, more than what I started with, when I downloaded the WoT game for the first time. In WoWP, it was update 2.0 for its downfall despite its progressive update number. That game is a husk of what it use to be. The game developers are having a rough time understanding what physics means in flying. With WoWS update 9.0, this is another milestone that could have the same bad luck outcome attached to it as these previous examples. The possibility of submarines, more revisions to the Research Bureau, and many more unknown changes makes one to wonder if this new update will be a progressive update or regressive one. Time will tell. Despite that, I would ask the WoWS Developers to consider what numbers they assigning for the next update. I want the WoWS devs to flip the next update number from 9.0 to 9.1 for the sake of not having bad juju associated with the new update. Please don't make the next WoWS update to a bad luck perception of the 13'th floor. Otherwise I have a bad feeling about the update 9.0 title number.
  7. So... someone at WG lost their mind multiplied the directive requirements by 10 or they don't want you to complete it; because the directives are insane, the directive number 7 is super insane and someone did the math and to complete Puerto Rico freely you'll need to complete every directive within 12 hours because remember of the 32 days of the event you will have 17-4 days of per minute construction points gain and after that you will need to pay points or cash to complete it..... so good luck?
  8. Gneisenau013

    Update 0.8.10 - Bugs Report

    Ahoy Fleet! The Update 0.8.10 is here, so please provide any bug reports you may encounter here. Please also check our little guide on how to report a bug here: For each report Please make sure to attach WG Check tool report to your reports! That will help us to better understand the nature of the issue you're experiencing. You can find the instructions on how to use that tool here: If you're trying to report any technical issue, please make sure to attach WG Check report to your posts. If you'd like to leave feedback on the latest content or updates, you can drop them here! #anchorsaweigh
  9. Gneisenau013

    Update 0.8.10 - Feedback

    Ahoy Fleet! With 0.8.10 being released, please leave your feedback and thoughts on the latest patch.Please leave feedback on: Italian Arc Part 2 - Luigi Sansonetti Raid for the Filth Ranked Battles Game balance changes Visual Enhancements Coop Battles Matchmaker Armory additions If you have any bugs to report, you can submit them here! #anchorsaweigh
  10. Gneisenau013

    Update 0.8.9 - Bugs Report

    Ahoy Fleet! The Update 0.8.9 is here, so please provide any bug reports you may encounter here. Please also check our little guide on how to report a bug here: For each report Please make sure to attach WG Check tool report to your reports! That will help us to better understand the nature of the issue you're experiencing. You can find the instructions on how to use that tool here: If you're trying to report any technical issue, please make sure to attach WG Check report to your posts. If you'd like to leave feedback on the latest content or updates, you can drop them here! #anchorsaweigh
  11. Gneisenau013

    Update 0.8.10 - Resolute and Rapid!

    The event dedicated to Italy continues! The Italian cruisers’ time in Early Access is over—they are now available to research for everyone! Players can also get their hands on the new "Resolute and Rapid" collection and a unique Italian historical Commander—Luigi Sansonetti—who possesses three special talents. Besides that, a new Season of Ranked Battles awaits you, as well as various technical improvements and much more! ITALIAN CRUISERS: PART 2 The Italian arc continues! With the release of Update 0.8.10, the branch of Italian cruisers will become available for everyone to research. Update 0.8.10 welcomes a new collection dedicated to the Italian Navy. The collection consists of four sections, with four elements in each. The reward for completing the sections is 1 day of Premium Account. The rewards for completing the entire collection are an achievement and the unique Italian Commander, Luigi Sansonetti, who possesses the following talents: Scorched by Fury—activates when you score the Confederate achievement and reduces the reload time of the main battery guns by 15%. Triumphant Haul—activates after you destroy an enemy ship and extends the main battery’s firing range by 8%. Can be activated once per battle. Desperate Resistance—activates after you score 100 main battery shell hit ribbons and prolongs the action time of all consumables by 10%. Can be activated once per battle. Besides the aforementioned talents, this Italian Commander enjoys two enhanced skills: Expert Loader and Torpedo Acceleration. During Update 0.8.10, containers with collectibles can be obtained as follows: Up to six containers for completing Directives of the event Up to 29 containers in the Armory using Mediterranean Tokens—a new temporary resource Up to three containers from Daily Shipments Elements of the collection can only be obtained from the relevant event containers. In Update 0.9.4, we're planning to make the “Resolute and Rapid” containers available in exchange for Coal in the Armory. This way you'll still be able to complete the collection and get Commander Luigi Sansonetti in case you miss anything during Update 0.8.10! The cost of the containers will be announced later. The new game event tasks you with completing 40 missions spread across four Directives. You can start progressing in the next Directive only once you've completed six missions from the previous one. To obtain the final reward, you must complete six missions of the fourth Directive. Having completed all four Directives, players will receive six “Resolute and Rapid” containers and 572 Mediterranean Tokens, the latter of which can be exchanged in the new "Italian Navy" section of the Armory for one of the following rewards: 14 days of Premium Account 143 Regia Marina camouflage patterns 12,825,000 credits Up to 470 signals 19 “Resolute and Rapid” containers, which drop elements of the same-name collection, Free XP, and Coal Directives are available to players with open access to combat missions in their Service Record. Novice players will have to play 70 battles in any accessible battle type to unlock them. Mediterranean Tokens will only be available throughout Update 0.8.10. When Update 0.8.11 goes live, they will only be obtainable from “Resolute and Rapid” Premium containers. With the release of Update 0.9.0, all Mediterranean Tokens will be converted to credits at a rate of 1 : 22,500. RAID FOR THE FILTH The Portal to the lost dimension will remain open until November 27, so you still have a chance to undertake a Raid for the Filth! As you might remember, three teams with three players in each fight against one another, as well as against a horde of dark forces controlled by AI. The objective is to collect a special resource—Filth. You can exchange Filth for various rewards in a special section of the Armory. Please note: when this event battle mode is over, the monster ships will remain in your Port until Update 0.8.11 goes live, but you won't be able to enter battle playing them. RANKED BATTLES Starts: Wed. Nov. 27 9:00 AM ET / 6:00 AM PT Ends: Mon. Dec. 23 8:30 AM ET / 5:30 AM PT The Fourteenth Season of Ranked Battles is set to commence soon, to be played with Tier X ships in an 8 vs. 8 format. A limit of one aircraft carrier per team is set for these battles. The main reward remains the same—5,500 Steel! Ranked Battles will be fought on the Shards, Northern Lights, Trident, Haven, Greece, and Riposte maps in Domination mode. The Season’s details will be published separately in a dedicated article. We have also updated the matchmaker by introducing a limit on the number of battleships per team—three at most—for Ranked Battles and Ranked Sprints. If there aren’t enough suitable ships to complete the teams, and the waiting time the first player in the queue has spent exceeds 4 minutes and 10 seconds, then each team can be completed with up to four battleships. GAME BALANCE CHANGES Italian Tier III–IX cruisers: The angle that’s used as the starting point for checking a SAP shell hit for a ricochet has been increased from 65 to 70 degrees. This change will make SAP shells more effective against ships that are positioned at an acute angle. VISUAL AND OTHER ENHANCEMENTS We are continuing to update the maps and Ports so that they conform to the new lighting model and enhanced HDR technology. In Update 0.8.10, the visuals of the Solomon Islands, Ring, New Dawn, Hotspot, Two Brothers, Shards, Estuary, Haven, Archipelago, and Land of Fire maps; and Ocean and Saint Petersburg Ports have been improved. The special visual style of the VII Eastern Dragon, VII Southern Dragon, and ARP ships has been singled out as a separate permanent camouflage providing standard combat bonuses. It's also possible to mount special upgrades and other camouflages, with the exception of permanent ones, on these ships. When you hide ships’ special exteriors in the Additional Content settings menu, this camouflage will be demounted. The gun sight reticule has been switched to utilize new technology, which opens the doorway to future changes in the game. Its visuals now look neater and cleaner. List of changes Removed horizontal lines spreading from the the ship to the horizon. Removed two vertical lines from both sides of the reticule. Removed armament angle values from the sight reticules for certain torpedo launchers and guns. Stopped the reticule shaking that occurred when you turned the battle camera within a range between the ship and the horizon. Now, the reticule will always be positioned in the center of the screen. CO-OP BATTLES MATCHMAKER Update 0.8.10 brings matchmaker improvements for Co-op Battles: Battles will be played in a 9 vs. 9 format. Any incomplete teams will be complemented with a much wider range of bot ships. These changes are aimed at making this battle type more interesting. Besides that, we’re introducing limitations in battles for the maximum number of ships allowed from the highest tier, and minimum number of ships from the lowest tier. These limitations depend on the battle tier and waiting time in the queue. Example: it's now impossible to have one Tier VIII ship in battle with the rest of the ships being from Tier X. We’re planning to introduce similar improvements to the Random Battles matchmaker in future. ARMORY The Armory now offers VII Błyskawica in exchange for 51,000 Coal. This Polish destroyer flies the flag of Europe and is notable for its maneuverability, effective torpedoes, and artillery that’s quite powerful for a Tier VII destroyer. Key features Excellent speed of 39 knots. An impressive pool of HP for a destroyer. Seven rapid-fire 120 mm guns with a good reach and comfortable ballistics. Effective torpedoes with an 8 km reach and fast reload time of 70 seconds. Extra credits per battle and 50% more XP provided by the camouflage. The Armory now offers the unique historical Commander, Nikolay Kuznetsov, who is exchangeable for 175,000 Coal and possesses the unique Emergency Reserve and Will to Victory talents, as well as the Jack of All Trades enhanced skill. A detailed description of Commander Nikolay Kuznetsov is available in the Armory. Two Pan-Asian commanders who possess Demolition Expert and Survivability Expert enhanced skills have also been introduced in the Armory. Quán Róng is exchangeable for 35,000 Coal, and Dà Róng for 1,500 doubloons. Both Commanders come with 10 skill points and a specialization for I Chengan. BATTLE ECONOMICS The last round of changes to the interactions between aircraft carriers and AA defenses were those introduced in Update 0.8.7. The combat performance indicators of this ship type are the same as those of other ship types, but due to their gameplay peculiarities, carriers tend to earn more XP. As a result of this, we made a decision to change the amount of XP and credits that Tier VIII and Tier X carriers earn: X Midway: –5% to average XP earned and +5% to average amount of credits earned X Hakuryū, X Audacious: –10% to average XP earned All Tier VIII carriers: –10% to average XP earned in battles that ended up in a defeat All Tier X carriers: –15% to average XP earned in battles that ended up in a defeat These changes will also affect the results that carriers demonstrate in Ranked Battles: with the same combat performance shown, the carriers will earn the same amount of XP as other ship types. As a result, the carriers' chances of keeping a star after a defeat will be no higher than those of other ships. CONTENT ADDITIONS AND CHANGES Added the Festive Cake Flag dedicated to the second anniversary of World of Warships’ release on Steam, and the 303 Squadron permanent camouflage pattern for VII Błyskawica that was created as part of the Camouflage Design Contest by player Jonbloor7 from the NA server. Details on how to obtain them will be published on the website. Added Regia Marina emblems. They can be obtained in the same way as the emblems of other nations—you need to gain a certain number of victories playing ships of Tier VIII–X in which you are among the Top-3 XP earners. Added content dedicated to Black Friday: VII Scharnhorst B, VII Sims B, IX Alaska B VIII Graf Zeppelin B Besides that, for all Black ships including those from last year, we added commemorative flags, Commanders, patches, and backgrounds. Details on how to receive them will be published on the website. The following ships have been added for testing by developers, supertesters, and community contributors: V Hawkins VI Devonshire VII Surrey VIII Bedford IX Drake X Goliath VI London VIII Odin VIII Siliwangi OTHER CHANGES AND IMPROVEMENTS
  12. Gneisenau013

    Update 0.8.8 - Bugs Report

    Ahoy Fleet! The Update 0.8.8 is here, so please provide any bug reports you may encounter here. Please also check our little guide on how to report a bug here: For each report Please make sure to attach WG Check tool report to your reports! That will help us to better understand the nature of the issue you're experiencing. You can find the instructions on how to use that tool here: If you're trying to report any technical issue, please make sure to attach WG Check report to your posts. If you'd like to leave feedback on the latest content or updates, you can drop them here! #anchorsaweigh
  13. Ahoy Fleet! With 0.8.8 being released, please leave your feedback and thoughts on the latest patch.Please leave feedback on: World of Warships 4th Anniversary New Directive Chain Audio and Visual Enhancements AA and Priority Sector Changes Ranked Sprint. (season 8 and 9) Changes and Improvements If you have any bugs to report, you can submit them here! #anchorsaweigh
  14. I just completed downloading the new update. It has an interesting feature: invisible warships. Throughout most of the game that I just played, which consisted of a multi-ship, up-close brawl, all of the ships were invisible. All that I saw were explosions and faint black outlines. Every 10-15 seconds a ship would flash for a fraction of a second somewhere on the screen. Somehow I did manage to successfully sink a ship and hit another with torps just based upon the locations of explosions, but was truly blind luck. I figured something was up when there wasn't an image of one of my ships on the "Port" screen, I tried changing ships, and all that I saw was a changing faint black outline.
  15. Ahoy Fleet! Due to the installation of the Update, the server will be unavailable From: Wed. Aug. 21 6:00 AM ET / 3:00 AM PT Until: Wed. Aug. 21 9:00 AM ET / 6:00 AM PT Update size: 1 GB Update 0.8.7 continues the cycle of updates focusing on French destroyers. Take part in the new Stage of the French event: research the French destroyer branch; gather the new collection; and obtain the new unique Commander, Philippe Auboyneau. Aside from the new event Stage, we've prepared some significant changes to gameplay: a new progression system—the Research Bureau; an updated matchmaker; and improved mechanics for the priority AA sector. FRENCH DESTROYERS EVENT: PART 2 Tier II–VIII French destroyers now become available for research in the Tech Tree. More details are available in a dedicated article. Directives Four Directives of 11 missions each are available to players. You can start progressing in the next Directive only after completing six missions from the previous one. Start: Thu. Aug. 22 7:00 AM ET / 4:00 AM PT End: Fri. Sep. 13 5:00 AM ET / 2:00 AM PT Completing missions and Directives will bring you signals, expendable camouflage patterns, Legion of Honor containers, and a new temporary resource—French Tokens. Containers hold elements of the French collection and have a chance of dropping a combat mission for one of the following French ships: VI De Grasse, VI Aigle, VIII Gascogne, and VIII Le Terrible. Directives are available for players with access to combat missions in their Service Record. Novice players will have to play 70 battles in any accessible battle type to unlock them. French Tokens A new section has been added to the Armory—"Legion of Honor"—together with a new temporary resource—French Tokens. These Tokens can be exchanged in the Armory for the main reward of the event—the new unique Commander, Philippe Auboyneau. French Tokens can be earned only in Update 0.8.7. With the release of Update 0.8.8, French Tokens will be available only in Legion of Honor Premium containers. With the release of Update 0.8.9, they will be converted into credits at a rate of 1 : 4,500. Republic Tokens, the temporary resource of the first part of the French Destroyers event, can't be earned in Update 0.8.7, but you can exchange any remaining Tokens in the Armory. In Update 0.8.7, you can exchange them for credits, days of Warships Premium Account, and French Riviera camouflages. With the release of Update 0.8.8, Republic Tokens will be converted into credits at a rate of 1 : 12,000. The Full Guide RESEARCH BUREAU Update 0.8.7 will introduce a new progression system—the Research Bureau. Its goal is to motivate players to spend more time in battle with their favorite ships across various tiers and earn unique rewards along the way. Players will be able to earn a new resource—Research Points—and exchange them for valuable rewards. All that’s required is to reset researchable branches of ships and progress through them anew. Research Points can be exchanged for new ships, combat signals, and bundles containing Free XP under the Research Bureau tab in the Armory. The new resource will occupy a place between the widely accessible Coal, and far more scarce Steel which is only available in competitive modes. French cruiser X Colbert will be the first ship available in the Research Bureau. X Colbert is a maneuverable light cruiser, armed with numerous rapid-firing main guns and powerful AA defenses. Key features Sixteen 127 mm guns with a very high standard rate of fire. Their shell trajectory allows players to effectively use islands as cover while delivering fire. With the Engine Boost consumable activated and a Sierra Mike signal flag mounted, Colbert can reach speeds of up to 41.4 knots. The specific features of the Repair Party consumable will help the ship stay operational for longer. When the consumable is activated, it can restore up to 60% of casemate damage and up to 50% of any damage to the ship's citadel. All ships available in the Research Bureau, if necessary, will be subject to individual balance changes, as applies to researchable ships in the Tech Tree. Read more RANKED SPRINT Prepare for a new season of Ranked Sprint! Join the fight on your Tier VI ships and win valuable prizes: credits, signals, and Coal. Battles will be fought in a 7 vs. 7 format in Domination mode, with a limit of one aircraft carrier per team. Just like in the previous seasons, there are 10 Ranks, but this time, they will all be united in a single league. Prepare your ships and fight alongside your friends in Divisions! Seasons starts: Thu. Sep. 05 12:00 PM ET / 9:00 AM PT Season ends: Sat. Sep. 14 6:00 AM ET / 3:00 AM PT GAME MECHANIC IMPROVEMENTS Matchmaker We’re introducing strict limitations on the tiers of battles that you can be sent to. For each player, the matchmaker will take into account the number of battles they have played with ships of the same tier as theirs, as well as the number of ships one or two tiers higher. After a short calibration period that will last up to 20 battles for each battle type and ship tier, the matchmaker will ensure that the percentage of battles with ships of the specified tier does not exceed the set limits. For example, for Tier VIII ships, the limits are expected to be 40% of battles with ships two tiers higher. This means that out of 20 battles you play with Tier VIII ships, a maximum of eight battles will include Tier X ships. Another advantage of this change is that series of battles will be reliably interrupted, because the matchmaker will analyze the last 20 battles each time. This means that when calibration is done, long series of battles with ships of higher tiers will not occur when repeatedly using a single ship tier. Autopilot We’ve also enhanced the autopilot. Now, it will take into account the ship's speed, maneuverability, and dimensions while setting the route, as well as autonomously change the ship's speed. This enhancement reduces the risk of colliding with islands, but even in the case of such a collision, the updated autopilot will make the required maneuvers by itself and return the ship to its original course. The ship's movement trajectory is now displayed as a route line on the Tactical Map and the Minimap. AA Defense Changes The mechanics and visualization of the priority AA sector system have been updated. The goal is to make the efficiency of a ship’s AA defenses depend mostly on the player's actions, and also make the mechanics easier, clearer, and more effective to use. Some players used to select the priority AA sector at the start of the battle, and then switch it just a couple of times during battle. As a result, many players didn’t notice the priority AA sector's effect on the outcome of conflicts with enemy aviation. It was also necessary to open the special interface menu in order to activate this mode. Now, the priority AA sector is easier to use and also more effective. It will also require more actions and activity on the player's part. It’s now very simple to activate AA sector reinforcement: you only need to point the battle camera in the desired direction and press the ~ or О keys. Reinforcing the priority AA sector occurs in four phases: Upon activating the priority AA sector, the AA defenses will cause instantaneous damage to enemy squadrons within the ship’s AA defenses action zone, expressed as a percentage of their current HP, and try to shoot down as many aircraft as possible. A phase in which the ship's continuous AA damage within the selected sector gradually increases, during which the efficiency of the opposite sector's AA fire reduces. Having reached maximum efficiency, the reinforced AA sector deals damage to its full extent for a limited period of time. AA sector reinforcement is deactivated. To use AA sector reinforcement once again, you have to wait until the end of the cooldown period, during which the efficiency of the ship’s AA defenses returns to standard values. In Update 0.8.7 the sector reinforcement parameters and its duration and cooldown time will depend on the ship’s type. AA sector reinforcement affects only the continuous damage by AA defenses, and has no impact on the damage caused within AA explosions. Priority Sector Characteristics You can keep track of the priority sector’s operation or the remaining reload time with the help of the updated compass in the game interface. The visuals of the compass for carriers’ squadrons have also been updated. Together with the priority AA sector, we’ve also reworked the "Manual Fire Control for AA Armament" Commander skill, which has been renamed to "Massive AA Fire." Now, this skill will increase instantaneous damage while completely neutralizing both the adverse and positive effects of AA sector reinforcement on continuous damage. At the same time, the cooldown period before the next possible activation of the priority AA sector will become longer than for those without this skill. This change will allow ships with weak AA defenses to defend themselves against enemy aviation, and cause significant instantaneous damage when their Commanders have the "Massive AA Fire" skill researched. In relation to the changes made to the priority sector mechanics and "Massive AA Fire" skill, all players will be able to reset their Commanders' skills for free during the week following the Update's release. The discount can be obtained until August 29. Check the portal article for details! https://worldofwarships.com/en/news/game-updates/update-087-french-destroyers-part-2/#game-mechanics We’ve also changed how AA action zones operate, and improved the balance between aircraft HP pools and the strength of AA defenses. Detailed List of Changes: UI IMPROVEMENTS Battle Chat Players will be introduced to an updated battle chat system. The reworked system has simpler settings options and reduces the scope of undesirable information incoming from other players. We’ve improved the arrangement of the battle UI elements and added new functions. Players will be able to block tactical commands and text messages from specific players. Players will be able to enable or disable battle chat via the Game Settings menu. Additionally, a system limiting the number of uses for the "Attention to Square" command within a short period of time will be added into the game. Port Interface We regularly add new ships and entire branches to the game. Because of that, the Tech Trees of some nations have perhaps become too extensive and many players have hundreds of ships in their Ports. That's why we decided to update the Tech Tree and the ship carousel in the Port. Now players will be able to find any desired ships more easily. Tech Tree Updated the design and layout of interface elements. Added a background with the flag of the nation that you're currently viewing. Added the ability to scroll the Tech Tree both horizontally and vertically. Carousel Updated the design of ship cards in the Port. Improved the filter menu: a filter becomes inactive if there are no ships that fit its parameters. Changed the display of victory bonuses on the ship cards in the Port. If a ship has several bonuses active, only one of them will be displayed. ARMORY New Ships Soviet cruiser X Smolensk is available for 244,000 Coal. Tier X Smolensk is a post-war project of a Soviet small light cruiser (MLK-16 × 130), its main feature being a very powerful main battery for a ship of her displacement, comprising 16 all-new 130 mm dual purpose guns. Key features Sixteen main battery guns with comfortable ballistics and a good rate of fire, but a rather short standard range. At various combat distances, Smolensk can attack enemy ships with HE and AP shells alike, the latter being quite good for guns of her caliber. Torpedo armament that’s quite good for a Soviet cruiser: one quintuple-tube launcher on either side of the ship. Torpedo range—8 km. A good speed of 35 knots and nice handling make it possible to promptly respond to ever-changing combat situations. The Repair Party and Smoke Generator consumables on board, as well as concealment that’s quite good for a ship of her type and tier, compensate for the ship's poor armor protection and tiny pool of HP. The option to choose between the Defensive AA Fire and Hydroacoustic Search consumables to counter carriers or destroyers, respectively. U.S. destroyer Tier X Somers can be exchanged for 25,000 Steel. Tier X Somers is an American Navy destroyer flotilla leader. She was the lead ship of the Somers-class of destroyer leaders, and was used to hunt down German transports. She took part in the escort of Atlantic convoys, and provided gun fire support for landings in the south of France. Her primary advantages come in the form of three quadruple-tube torpedo launchers, nice concealment and her reasonably good speed. Key features As many as eight 127 mm main battery guns. Good torpedo armament: 12 torpedoes; range—16.5 km. Her decent top speed of 38.6 knots can be increased using the Engine Boost consumable. Good concealment for her tier: her detectability range by sea can be further reduced to 5.8 km. Apart from that, Somers is equipped with the trademark American Smoke Generator. It takes more than two minutes for her smoke screens to disperse. Patches The Armory has new patches available; previously they could only be obtained from daily containers. If you don't like to rely on blind luck, you can now simply purchase the patch you want. Patches are available for Coal and doubloons. CONTENT ADDITIONS AND CHANGES The Smoke Generator consumable on VI Perth, VII Haida, and VI Huanghe has been renamed to “Crawler Smoke Generator.” The new name reflects the distinctive features of this consumable: the long action time of the generator and quickly dissipating smoke. Screens like these are ideally suited to ships moving inside them at slow speeds. European Nation A new nation—Europe—has been introduced into the game. It consolidates a number of European countries that had just a few ships represented in our game. Poland will become part of the new European nation, bringing its Tier VII destroyer, Błyskawica. Later, you can expect other ships to join. European ships will have their national ensigns and voice-overs preserved, and their Commanders will retain their uniforms, names, and ranks. The looks of the Commanders of the new nation will correspond to the specific ship they are recruited for, but still you will be able to re-assign Commanders at your own discretion to any other ships of the European nation. Camouflage Patterns The “Type 3 – Ranked” camouflage has been changed. It now includes the "+100% Commander XP" feature. We've also added special permanent nation-styled camouflages for ships Tier VI Admiral Graf Spee Tier VI Warspite and Tier VI Shinonome. −3% to the ship's detectability range by sea +4% to the dispersion of shells fired by the enemy at your ship −10% to the cost of the ship's post-battle service +100% XP per battle +35% credits per battle We’ve added Dazzling permanent camouflages for ships Tier VI Furious Tier VI La Galissonnière Tier VIII Le Terrible and Tier VI Fusō, which provide standard bonuses. How you can obtain these camouflages will be announced later. Be sure to keep up to date with the news on our website. The following ships have been added for testing by developers, supertesters, and community contributors: I Eritrea II Nino Bixio III Taranto IV Alberto di Giussano V Raimondo Montecuccoli VI Trento VII Zara VIII Amalfi IX Brindisi X Venezia V Genova X Paolo Emilio OTHER CHANGES AND IMPROVEMENTS Increased the normalization from 8.5 to 10 degrees for AP shells of French destroyers armed with 139 mm main guns and French cruiser III Friant. This change will make the AP shell normalization consistent with the standard normalization for this caliber, and will slightly improve their armor-penetration capabilities. Updated the icons of shells, rockets, and bombs. Improved the performance of the in-game web browser through the use of hardware acceleration. Fixed the wrong caliber of Japanese cruiser X Yoshino's shells—it is now equal to 310 mm. This fix will result in a slight increase in the arming thickness and armor-penetrating capability of her AP shells. Fixed the visuals of VIII Z-23's armor for the "From the Bottom of the Ocean" camouflage. Small fixes to the geometry and textures for the following ships: IV Hermes, IV Imperator Nikolai I, X Yamato, VIII Alabama, VIII Alabama ST, VII Gneisenau, and VII Sinop. The Clan Base can now be viewed in full screen mode at resolutions higher than 2550x1440. Fixed an error which caused an incorrect shell trajectory when firing at close range. Fixed the appearance of camouflage on the main turrets of VI Fusō and X Großer Kurfürst. Fixed an error which caused the playing of sounds for the Q/E keys when you pressed the A/D keys while your ship was in an area of potential collision with terrain. Fixed an error which made the crate with Free XP visible through the model of some containers. Fixed an error which caused an incorrect message about the results of a Clan Battle to be sent to the Clan chat. Fixed an error which caused the scale showing the number of planes on an aircraft carrier’s deck to appear not as full while the deck was in fact full. Fixed an error of the collision prevention system which didn't allow players to set a straight course with Q and E keys. Fixed an error which caused the camera to move inside the ship when returning from the tactical map after a squadron was destroyed. Fixed the names of torpedo launcher modules on the following ships: V Kirov, IX Tashkent, and V Podvoisky Fixed an error which caused the camera to sometimes become unresponsive to mouse movements when playing on aircraft carriers. Fixed an error which caused the Commander tooltip to freeze when bringing up the context menu. Fixed an error which caused a large number of identical notifications about the selected prime time for Clan Battles. Fixed an error where a Clan that hadn’t constructed the first improvement for the Officers' Club could enter a Clan Battle with the Bravo rating. Fixed an error which caused the reticle of torpedo bombers to be displayed on the water after switching off the interface display. Fixed an error which caused a neutral Key Area to be displayed on the Minimap as captured when in Spectator Mode. Fixed an error which caused the voice message "Fighter/spotting aircraft destroyed" to be played at the end of a battle if you had used a fighter/spotting aircraft in that battle. Fixed an error which caused bombs to sometimes fall outside of the reticle area. Fixed the torpedo tube aiming angles for destroyer VIII Le Terrible. Fixed an error which caused allied ship models to disappear. Fixed an error which caused the portrait of Commander Friedrich Bonte to change in the Armory after a player had bought this Commander. Сommander's Dismissal time increased from 5 to 60 minutes.
  16. Ahoy Fleet! Due to the installation of the Update, the server will be unavailable From: Wed. Sep. 04 6:00 AM ET / 3:00 AM PT Until: Wed. Sep. 04 8:00 AM ET / 5:00 AM PT Update size: 140 MB Update 0.8.7.1 hits the live servers on September 4. With its arrival, European destroyer Friesland is entering the game, and the Armory is set to offer random bundles that can be obtained in exchange for Coal. https://worldofwarships.com/en/news/game-updates/update-0871/
  17. Gneisenau013

    Update 0.8.6 - Bugs Report

    Ahoy Fleet! The Update 0.8.6 is here, so please provide any bug reports you may encounter here. Please also check our little guide on how to report a bug here: For each report Please make sure to attach WG Check tool report to your reports! That will help us to better understand the nature of the issue you're experiencing. You can find the instructions on how to use that tool here: If you're trying to report any technical issue, please make sure to attach WG Check report to your posts. If you'd like to leave feedback on the latest content or updates, you can drop them here!
  18. Gneisenau013

    Update 0.8.5 - Bugs Report

    Ahoy Fleet! The Update 0.8.5 is here, so please provide any bug reports you may encounter here. Please also check our little guide on how to report a bug here: For each report Please make sure to attach WG Check tool report to your reports! That will help us to better understand the nature of the issue you're experiencing. You can find the instructions on how to use that tool here: If you're trying to report any technical issue, please make sure to attach WG Check report to your posts. If you'd like to leave feedback on the latest content or updates, you can drop them here!
  19. Ahoy Fleet! With 0.8.3 released, please leave your feedback and thoughts on the latest patch! Please leave feedback on: Victory competition Soviet Battleships early access Azur Lane additions Clan treasury changes Armory updates Model updates - Yamato To report bugs or other issues, please go here:
  20. Gneisenau013

    Update 0.8.3.1 - Bugs Report

    Ahoy Fleet! The Update 0.8.3 is here, so please provide any bug reports you may encounter here. Please also check our little guide on how to report a bug here: For each report Please make sure to attach WG Check tool report to your reports! That will help us to better understand the nature of the issue you're experiencing. You can find the instructions on how to use that tool here: If you're trying to report any technical issue, please make sure to attach WG Check report to your posts. If you'd like to leave feedback on the latest content or updates, you can drop them here!
  21. Gneisenau013

    Update 0.8.2 - Bugs Report

    Ahoy Fleet! The Update 0.8.2 is here, so please provide any bug reports you may encounter here. Please also check our little guide on how to report a bug here: For each report Please make sure to attach WG Check tool report to your reports! That will help us to better understand the nature of the issue you're experiencing. You can find the instructions on how to use that tool here: If you're trying to report any technical issue, please make sure to attach WG Check report to your posts. If you'd like to leave feedback on the latest content or updates, you can drop them here!
  22. Ahoy Fleet! With 0.8.1 released, please leave your feedback and thoughts on the latest patch! Please leave feedback on: Space Battles "Fly! Strike! Win!" British Aircraft Carriers Improved Port Interface Service Record revamp Arsenal to Armory update To report bugs or other issues, please go here:
  23. NOTE: UUs are moving to the Research Bureau for 9.2 and EVERY UU is up for being rebalanced. So the info below may change. Patch 9.1 on Feb 12th also brought out some new regular upgrades and that changed some things as well. So this is a look at the actual numbers that change with the Unique Upgrades (UU) and other upgrades, instead of -x% this and +y% that. I am NOT saying you have to use any particular upgrade. The idea is to look at each upgrade the slot the UU is in and give you the ability to compare numbers between them, so that you can decided whether to try the UU or another upgrade or not. Please go with what you think works best for you after looking at the various upgrades and comments. That said, if you like or dislike an upgrade, please say why as well. That way, people reading this thread and trying to decide if they want the Unique Upgrade or not, have something that gives an opinion on why a UU upgrade or other upgrade works for you or not. I will put my opinion at the end, but realize, my opinion is based on the numbers and not experiece playing with this upgrade, so take it with a large grain of salt. If you find any errors, please let me know and I will update the error appropriately. NOTE: If you sell a Unique Upgrade, it is gone from your inventory and you can NOT buy it back. You have to open a support ticket like for a sold premium ship that you want back. So I HIGHLY recommend demount the module in case you change your mind. There are periodic demount sales and rarely free demounts for various events. Definitely do your homework on how the UU will change the stats on your ship as it costs 25 doubloons to demount a module. Des Moines Enhanced Propulsion slot 6 Unique (Legendary) Upgrade -50% accelerate to full power -20% rudder shift -10% RADAR duration Ship acceleration appears to be a geometric type progression to higher speeds. The base DM accelerates to 27 knots in approximately 27 seconds. (average time tested in training room from 0 knots 5 times) The DM with Propulsion Mod 2 (slot 4, -50% to time to acceleration to full power) is approximately 21.6 seconds The DM with just the UU takes approximately 19 seconds to 27 knots. With the Propulsion Mod 2 AND the Unique upgrade, the time to accelerate to 27 knots is approximately 8 seconds per WG. (I got the UU today and with both PM2 and the UU, it takes ~8s to 27 kts) Note: All AA DPS is before BFT (+10% continuous DPS) and AFT (+15% flak burst DPS). AA mod 1 gives +2 flak clouds and MFCAA buffs/nerfs the priority sector (+/-20%) and swap time (+/-20%). AA mod 2 in slot 6 is detailed below. Des Moines Unique Upgrade 5.5s main gun reload 30s turret traverse (26.9s with EM skill) 15.83km main gun range 36s RADAR duration (43.2s with RADAR special mod in slot 2) ~8s acceleration to 27 knots with UU and Propulsion mod 2 in slot 4 (Without PM2 in slot 4, you should have ~21.6s to 27 knots) 6.9s rudder shift (5.5s with SGM2 in slot 2, 3.3s with SGM2 in slot 2 & SGM3 in slot 5, but your concealment is 11.8km instead of 10.6km and you give up the ~8s accel) 6s 127mm (6x2) secondary gun reload, with BFT is 5.4s reload Short range AA 12x1 20mm, continuous DPS 211 Mid range AA 12x2 76.2mm, continuous DPS 875, 11 flak bursts with 1,400 DPS long range AA 6x2 127mm, continuous DPS 163, 5 flak bursts with 1,680 DPS Main Battery mod 3 -12% main gun reload, -13% main gun turret traverse 4.8s main gun reload 34.5s turret traverse (30.4s with EM skill) 15.83km main gun range 40s RADAR duration (48s with RADAR special mod in slot 2) ~27s acceleration to 27 knots (Propulsion mod 2 in slot 4 is ~21.6s to 27 knots) 8.6s rudder shift (6.9s with SGM2 in slot 2, 4.1s with SGM2 in slot 2 & SGM3 in slot 5, but your concealment is 11.8km instead of 10.6km and you give up the ~21.6s accel) 6s 127mm (6x2) secondary gun reload, with BFT is 5.4s reload Short range AA 12x1 20mm, continuous DPS 211 Mid range AA 12x2 76.2mm, continuous DPS 875, 11 flak bursts with 1,400 DPS long range AA 6x2 127mm, continuous DPS 163, 5 flak bursts with 1,680 DPS Gun Fire Control System mod 3 +16% range 5.5s main gun reload 30s turret traverse (26.9s with EM skill) 18.36km main gun range 40s RADAR duration (48s with RADAR special mod in slot 2) ~27s acceleration to 27 knots (Propulsion mod 2 in slot 4 is ~21.6s to 27 knots) 8.6s rudder shift (6.9s with SGM2 in slot 2, 4.1s with SGM2 in slot 2 & SGM3 in slot 5, but your concealment is 11.8km instead of 10.6km and you give up the ~21.6s accel) 6s 127mm (6x2) secondary gun reload, with BFT is 5.4s reload Short range AA 12x1 20mm, continuous DPS 211 Mid range AA 12x2 76.2mm, continuous DPS 875, 11 flak bursts with 1,400 DPS long range AA 6x2 127mm, continuous DPS 163, 5 flak bursts with 1,680 DPS Auxiliary Armaments mod 2 (AAM2) +15% DPS for continuous and flak bursts, +2 long range flak bursts, -20% secondary gun reload 5.5s main gun reload 30s turret traverse (26.9s with EM skill) 15.83km main gun range 40s RADAR duration (48s with RADAR special mod in slot 2) ~27s acceleration to 27 knots (Propulsion mod 2 in slot 4 is ~21.6s to 27 knots) 8.6s rudder shift (6.9s with SGM2 in slot 2, 4.1s with SGM2 in slot 2 & SGM3 in slot 5, but your concealment is 11.8km instead of 10.6km and you give up the ~21.6s accel) 4.8s 127mm (6x2) secondary gun reload, with BFT is 4.3s reload Short range AA 12x1 20mm, continuous DPS 242.7 Mid range AA 12x2 76.2mm, continuous DPS 1,006.2 long range AA 6x2 127mm, continuous DPS 244.5, 5 flak bursts with 1,932 DPS The RADAR special upgrade is 12,750 coal with coupon in the Arsenal and the upgrade coupon refreshes every patch. So, if you are an island hugger, then the Unique Upgrade lets you accelerate out of cover MUCH faster when you need to, gives your rudder shift a boost for a bit of less of RADAR time. Master Thread link for ALL T-10 Unique (Legendary) Upgrades EDIT Dec 19th, 2019 WG is moving the UUs to the Research Bureau for RB point. You have until Dec 31st, 2020 to complete any UU missions that you have. There will be compensation for unfinished grinds, but nothing on what that compensation will be. Edit: Feb 14th, 2020 The slot 6 AA module and Secondary modules were combined into one module. Edit: Feb 22nd, 2020 Fixed the name for AAM2 in slot 6
  24. Gneisenau013

    Update 0.8.1 - Bugs Report

    Ahoy Fleet! The Update 0.8.1 is here, so please provide any bug reports you may encounter here. Please also check our little guide on how to report a bug here: For each report Please make sure to attach WG Check tool report to your reports! That will help us to better understand the nature of the issue you're experiencing. You can find the instructions on how to use that tool here: If you're trying to report any technical issue, please make sure to attach WG Check report to your posts. If you'd like to leave feedback on the latest content or updates, you can drop them here!
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