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Found 7 results

  1. The Montana's unique/legendary upgrade is Reinforced Emergency Response in slot 5. To use it, the ship must give up its Concealment Mod 1. Do you think it's worth giving up the 10% concealment bonus for more tankiness provided by the UU? I usually like to play aggressively in my Montana. The only reliable source of stealth for this ship has been island cover in my experience. VS Thanks for your opinions!
  2. I finally got around to grinding out the Midway's UU - and with my terrible w/r in it (I do pretty well in all other CVs, but man... a terrible 36% w/r in the Mid...) anyway, I finally finished grinding it, but I don't see it in inventory or where to mount it. I went to the wiki page (which are sometimes out dated) but so no mention about it at all. Am I missing something? Is it automatic?
  3. Dear Wargaming Development Team, @Hapa_Fodder, @Mademoisail, @Kalvothe, et al: The proposed change to move the Enhanced Propulsion (EP) unique upgrade for the Des Moines Tier X cruiser is both counterproductive to the stated purpose of the unique upgrades, as well as duplicative to capabilities possible with stock upgrades and other ships. This unique upgrade should be left in slot 6. It is clear that none of the current unique upgrades which can be equipped unbalance the game (i.e. they are not overpowered) in your opinion. If they did, they would have been disabled like the Midway and Hakuryu unique upgrades. The official WoWs Wiki gives the purpose of unique upgrades: "The aim of these upgrades is to adjust the characteristics of a ship to make it perform better in a specific role or offer an alternative style of gameplay while keeping ships in balance with each other, even if one ship has the unique upgrade and another does not." The current Des Moines unique upgrade accomplishes this "aim" by specializing the ship for ambushes and surprise attacks, where sufficient concealment allows the ship to approach a contested cap or other choke point undetected while her radar consumable and the enhanced agility provided by the unique upgrade allows the ship to initiate close range combat with some possibility of surviving. Des Moines is a fragile ship when facing BBs and torpedoes. Her lack of a super heal (unlike her sister ship Salem) makes it very unwise to bring this ship into open water combat under 12 km range. Only the combination of EP in slot 6 with concealment system modification (CSM1) in slot 5 enables this totally unique style of play for a high tier cruiser. Removing this combination as a possibility is therefor counterproductive to your own stated aim of the unique upgrades. Without the current unique upgrade in slot 6, Des Moines is best used firing over or around islands while stationary or at a medium to long range (> 15 km) using open water maneuvering. The ship can be optimized for using island cover by equipping propulsion modification 1 (PM1) in slot 4, CSM1 in slot 5 and either gun fire control modification 2 (GFCM2) or main battery modification 3 in slot 6. The ship can be optimized for open water by equipping PM1 or steering gears modification 1 in slot 4, steering gears modification 2 (SGM2) in slot 5, and GFCM2 in slot 6. Moving EP to slot 6 will enable the use of acceleration juking for long range open water firing (PM1 in slot 4, EP in slot 5, GFCM2 in slot 6), providing an alternative to rapid rudder shift juking currently optimized by using SGM2 in slot 5. However, while allowing a slightly different optimization for open water firing, moving EP to slot 5 totally rules out the unique ambush style play that is possibly with EP in slot 6. There are many high tier heavy cruisers currently available which are as good or better at open water firing than a fully optimized DM. Further enabling this play style for the Des Moines by providing another possible module configuration is duplicative both with other ships and with currently available stock modules. The proposed change to the Des Moines unique upgrade should therefore be cancelled. However, if you are determined to go forward with a change to make the upgrade "less effective", perhaps a further lessening of radar duration (currently -10%) while leaving it in slot 6 would be sufficient. If, after receiving player feedback, you remain determined to move forward with the proposed change, I urge you to consider allowing the current unique upgrades to continue to be available unchanged to those who obtained them before the 9.5 update, with the changes impacting only those who acquire the upgrades after the update. Given the amount of investment taken to obtain the current unique upgrades, and the precedent of allowing overperforming premium and special ships to remain in the game after they no longer are available for purchase, this is the most fair course of action for those who prefer the original performance of the unique upgrades they obtained. I have full confidence in the development team to come up with an acceptable way of grandfathering the current upgrades. To my fellow players: Please educate yourself on the WIP changes (https://blog.worldofwarships.com/blog/20) and provide feedback to the development team. Thank you!
  4. For those who have experience playing with the unique upgrades which were changed in 9.5, please reply with your thoughts on the changes. https://blog.worldofwarships.com/blog/30 After the changes are you now thinking of removing the upgrade? Have you decided to give a unmounted Unique Upgrade another chance based on the changes? Would you spend the 20k research points on the upgrade in its current form? Thanks!
  5. Just got that special 'Accelerated Torpedo Tube Reload' upgrade; and this, I may say, after a long and painful grind through the five stages of the personal mission. Well, I'll cut through the chase, it is useless. To say that I am extremely disappointed is an under statement. On the up side, the reload time of the torpedos improves and is now 103s for the 12 km torps (that is with the extra Commander skill). Which is an improvement of about 13 seconds. BUT - and hold on to something ! - the 180degree traverse speed went up from 7 seconds to a mind blowing 30 seconds!!! That is a 23 seconds penalty!!! You can eat a pizza and have a few beers whilst you wait for that thing to turn into the right position. How can you cap with that?? How do you contest a cap with mediocre guns and NO torpedos....??! Well ok, they might be ready and loaded but you will just not get them on target. You can only go after battleships and launch into smoke; that is it or c'est tout as the French would say (so they told me). Anyone think this upgrade is any good? I am seriously thinking of trashing it - got no doubloons so will need to sell and forget about it.
  6. Hello, everyone, Does anyone regularly run Minotaur's UU? If so, what are your experiences with it? I was thinking about bringing something like this into Season 12 (I usually play radar Minotaur and am looking for a change of pace). Most importantly, is the +5% extra enemy dispersion worth the -5% concealment when compared to CSM1? Thanks, Wu Yixiang
  7. Wargaming, What happens if I decide to purchase the Unique Upgrade for a ship using Ironium and then I finally get it awarded through one of the Personal Assignments? Is that even possible or do you remove the PA when the UU is purchased in the Armory? Of course it would be nice if you let the Des Moines UU also work with the Salem...
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