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Found 3 results

  1. Double CV games are completely unbalanced...When will this STOP?!? There is no counter when both CVs focus 1 ship and you have clueless teammate CVs that will not provide fighter support. A supposed AA strong ship cannot punish the planes when the enemy CV player can keep rotating squadron types and burn and flood the focused ship in a couple minutes. This is with other ships providing overlapping AA support. Any trash player that learns the basic game play mechanics can suffer no consequences by throwing their planes away. I'm so sick of this like many other players are. So tell us...when will it stop???
  2. It is a well known by most of the World of Warships community that Wargaming’s +2/-2 matchmaking system is broken. Every once in a while, I will load into a game where I am bottom tier, and someone on my team or the enemy team will complain about being bottom tier ship. I understand that the matchmaking has seen some slight changes over the years. For some reason, now more than ever, I am seeing more and more people complain about the matchmaking. I want to address some issues the game has with the gameplay, ships, matchmaking and I might mention a few ideas that may help with the balance. For the sake of any readers, here is a little about my info: I have <2000 games played, I main cruisers, and I have been playing intermittently for roughly 4 years. (IMPORTANT**) Skip to the bottom if you want to skip the ranting and see my proposed changes to the game. “WG fix your matchmaking” Matchmaking is fairly straight forward and is typically +2/-2 with a few exceptions if you are a carrier or new player. Here is a reason why this mechanic will never change. Wargaming wants your money. Why do you think there are premium T6 and T8 ships in the game? It’s certainly not because they’re balanced and make a great addition to the game. Most premium ships are stronger than tech tree ships and offer a pay-to-win system for players that want an advantage in random battles. Not to mention you can switch your commanders between that ship’s nation for free. I recognize that there is a niche of players that like seeing historically accurate ships and that some premiums aren’t good, but exist for certain player audiences. I can agree with that. But you cannot honestly say that all premium ships are balanced with the tech tree ships. So, what does wargaming do with a premium when they sell you a premium ship? Wargaming will give you a really good ship, but it’ll cost you $50 or $99 or maybe a month of your time grinding 12 hrs. a day to unlock it. Want to know why your T6 battleship is playing in a T8 battle? If the matchmaking was only a 0/+1 system there would be much less incentive for buying a ship with better stats to bring into battle. Wargaming’s entire economy is based on bottom tier matchmaking and a niche of players that collect ships. Think about it. Being in a stock T6 ship and being placed in a T8 battle makes your return to port rather quick. All this matchmaking mechanic does is make the game more time consuming by forcing you to wait and adds so much player discomfort that at times it makes the game unplayable. Matchmaking, Karma system, Potatoes No one likes to be pink or get reported. But what is the Karma system? It’s basically a number that you get based on your behavior in your random battles. Did you solo carry your last game and get a compliment or did you cackle maniacally as you torpedoed your own teammates at the spawn because you’re playing a French DD against a team full of radar cruisers and you want to go back to port? Although this system is not mentioned on the Wows wiki, I do believe it is a game mechanic from one of wargaming’s sister games. Therefore, I cannot confirm that this is a factor that attributes to matchmaking in world of warships. However, if the Karma system is functioning as it does for wargaming’s other games, it could be a contributing factor to the lackluster matchmaking system. Have you been in 3-4 top tier games in a row followed by 3-4 bottom tier games in a row? It could be this system. It also doesn’t help that the 3-4 top tier games you have, you have 1-2 teammates that decide to defend a flank while there’s a 10-ship lemming train to cap C on the other side of the map. Every game now seems to have players that either is incredibly unlucky or decide to intentionally potato into the enemy team. It’s unfortunate that there are players like because not only are they hurting themselves, but they’re ruining the game for their entire team. This indirectly makes the matchmaking more frustrating because once you’re finally in a top tier game, you’ll have a garbage player throw the game and ruin the experience. “[edited] you sky cancer” AA cruiser builds are basically no longer viable in the current patch. Secondary batteries and improved AA ship upgrades do nothing to your ability to fight off aircraft, but rather add health and reduce your cooldown for reinforce sector. On top of that, now you have German CVs that can citadel you and hit you with their torps; even though they have a “small” health pool, it doesn’t matter because they’ll be able to quickly get out of your flak with their speed. I’ve heard of rumors that some clans opting out of next season’s clan battles because wargaming refuses to address balancing CVs. It seems the only way to effectively counter a halfway decent CV player is by playing an AA ship, and even then, their planes will still be able to out-trade you. Since the CVs are still inherently strong, being a bottom tier ship with a top tier, or worse 2 top tier CVs in your game, is a living nightmare. At that point, what is the purpose of playing the game if all you are going to do is dodge 2 waves of aircraft and long-range artillery for 20 minutes? Moral of the Story**: Basically, everything I’ve mentioned is well known and accepted by most of the player base. If you’re hoping for Matchmaking to change anytime soon, it won’t. The horrible matchmaking is the result of a company that exploits players into purchasing premium content using a broken system, have little regard for how players are placed into matches, are indifferent towards players that intentionally throw games and have little to no regard for their teammates, refuses to balance ships that have been overpowered for over a year, and making the game so time-consuming that new players will eventually just quit. At the current rate, players will stop playing this game if it becomes too unenjoyable. I believe these are all factors to an unhealthy player base. I like this game, but there comes a tipping point, and I feel that the tipping point is going to be reached in the upcoming ranked season if there aren't any changes made soon. The last thing I want for this player base is to become so frustrated at the game, that everyone turns into [edited] like in League of Legends, and makes the game unplayable. Where to go from here? Here are my proposed changes**: - Change the matchmaking to 0/+1 tier games: That way top tier and bottom tier ships are relatively equal. - Create a Ranked Random Battle mode for V+ Tiers: This would allow more serious players to play a more competitive game but wouldn’t offer steel or other lucrative rewards from the ranked battle season. Normal Random Battles would allow more seasoned players to “seal club”. Normal Ranked Battles remain unchanged from the current game. - Remove the Karma system and start banning teammates that intentionally suicide or afk their games: Stop the “behavior” system and just start banning people for a few hours if they intentionally afk their matches or intentionally throw the game. - Balance CVs by buffing the improved AA upgrade on ships and reinforce sector, and nerfing CVs by giving them a finite number of planes they can carry: This is long needed, I’m sure this could be elaborated more on by more experienced players. - Make the player experience more enjoyable: Don’t give us new ship lines or submarines until the matchmaking and CVs are more balanced. Players would appreciate bug fixes, overall balancing, and quality of life changes that would make the experience of playing world of warships much more enjoyable than it currently is. A player shouldn’t have to feel the need to purchase premium items in order to feel relevant in the game. A happy player will spend money on a game that is enjoyable to them.
  3. creo que seria buena idea arreglar el asunto de los acorazados, con tier 10 usando un acorazado no puedes defenderte en contra de un solo crusero, me enfrente a un henry y fue imposible defenderme, me incendio y rapidamente perdi el 70 % de mis puntos de vida y a el mis disparos le causaban unos miseros 1000 puntos de daños o incluso no daba ningun daño, al final me elimino y termino con un 95 % de sus puntos de vida y por su puesto ami me elimino practicamente sin darle ninguna batalla, mi recarga lenta y cuando pegaba 0 daño causado, deben de darle una manera de defenderse contra los cruseros a los acorzados, es el barco mas abandonado los dd tienen torpedos los cruseros un alto dpm y los acorzadaos a parte de lentos sus tiros no causan ningun daño
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