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Found 13 results

  1. Navalpride33

    A Promise is a promise (Kami REPLAYx2)

    As promised to the guys in tonight's Kami match... The replay of the match is going to be available for them to enjoy at their leisure, on the Forums... (PLUS A BONUS)A Draw Match up. I would like to thank all who's participation enhanced the enjoyment of the matches displayed... I've enjoyed the battle immensely. TY guys... The replays 20210505_222907_PJSD025-True-Kamikaze_41_Conquest.wowsreplay 20210505_225853_PJSD025-True-Kamikaze_41_Conquest.wowsreplay The draw... Enjoy guys!
  2. Before anyone dismisses this as the usual DMG saturation... I provided the replay... You been advised (in other words, I am excluding DMG saturation in this case)... I'll keep it short without leaving out any value details... I am in a Kami in a tier 7 match, towards the end of the match... I torp a BB... I die... Boring so far I know... That is the summery of the battle... The details are as follows... Launch a full Kami salvo at the tier 7 BB (the new green Luigi Pasta BBs)... They all land.... He is still alive... How is that possible ??? I've watch the replay like 5 times already and the torps were spread out to not trigger DMG saturation.. Kami torps hit like a Russian horse... Sink any BB in its tier range usually, within 5 shots... This left me baffled, so I look at the Replay... In any other tier 7 BB, its a DEV strike... My theory ??? Power creep... Force by the "population and popularity" statistic variable explanation, from the RU Summit of 2019. How would you make BB popular with this variable ???A plausable explination would be By taking away the fear of the common threats they will face... Making torps DMG hit like pillow fists rather then an explosive ordnance. This is detrimental to the current DD (especially torp DDs). It reduces them to "PT Boats" then actual Destroyers... Here is the evidence collected... I even went to the training room to test my theory (or my frustration depending on your POV)on tier 7 BBs. Test subject of my theory... The Match in question. Time stamp on the replay The 7 min to 6:20 mark of the match. 20210312_215242_PJSD025-True-Kamikaze_50_Gold_harbor.wowsreplay (No longer works due to the patch change). BTW The next patch is ready for advance DL RIGHT NOW! GL and HF
  3. OldBreezy

    Meandering Bots

    Anyone else notice that bots seem to consistently meander in front of friendly torps even when it is tactically stupid to do so? WoW really needs to fix this and up their game in this department. I'm ok with more aggressive bots, but having the consistently rush in, block shots or worse, turn in a nonsensical direction to catch a friendly torp is stupid.
  4. SedatedApe

    I Hate DDs

    Keep seeing so many discussions about CV hate. Fair is fair....lets have one for those that hate DDs and how they have unlimited torps, how some are invisible until the are 8 feet away, and how they don't have muzzle flash while gunning from smoke. Here's the discussion many of you have been waiting for!!! Let the games begin...
  5. Hello all, I was reviewing my old clips from update 9.5 and I found this one. I was not sure if it as a bug or maybe a user error. Essentially, I was playing Hakuryu and I was attacking a Musashi. You clearly see that the torps in the clip arm, but then proceed to do no damage when they hit the ship. Did this happen to anyone else? https://www.twitch.tv/shayguy_/clip/FaintSolidDragonfruitJonCarnage?filter=clips&range=all&sort=time
  6. I guess this was coming a while now, pretty much shows the situation with Hosho and how easy it is to sealclub and farm damage with. For anyone TL;DW, basically Hosho gameplay spamming the torpedo squad that uses 2 torps/attack while most opponents have negligible AA. Reaches almost 150k damage and talks about the situation.
  7. Disciplyne

    Stealth torps

  8. So I was just playing in a Tier 9 match-up and I sent out a swathe of torps perfectly at a 90 to a Minitour and it only did about 50% damage with 6 torp hits. Is it me, or have they completely buffed the surface ships or nerfed torp damage on the Taiho's torp planes? I also directed a beautiful 9 torp strike on a battleship (tier 9), it took only 40% damage. Also, I spotted the entire time, and broke up 3 enemy CV offensive strikes and we still lost the match. Have the CV's been completely nerfed at this level? Or am I just not used to this. I feel my involvement in the game is almost pointless now, other than to do spotting duty.
  9. tank_ship

    torps

    so this is more a question to the more long term players of WoW more specifically the battleship players. how in the **** do people like to play them when 50% of a battles ship formation has torps as a weapon. can never get halfway through a match without being obliterated by one and dyeing by flooding
  10. I am just about to get my T6 IJN carrier, but was hoping for some tips on torp drops. Seems like most of my drops, i land one, maybe two, even when i think i have it lined up nicely. any suggestions or videos to watch? I think starting at t6, you can do manual drops (more control?)? Thanks TCG
  11. I must be calculating something wrong. I have torp accelleration on my Gearing and the new Mark 16 Mod 1 torps. The reload time is supposedly 81.1 seconds, when I mouse over them when the ship is in port. But in action, I release them and the reload clocks says 120 seconds! That's slower than the stock model torps! I don't get it. I must be missing something; can someone help me understand. Thanks in advance.
  12. As we know, the TB manual drop indicator shows where torps will be DROPED into water, not where torps will SUFACE and BECOME EFFECTIVE. It would be nice if WG can make the change so that the drop indicator shows where the torps surface instead (or show both). We all know that a basic requirement for CV player in this game is to know how far a distance it takes for your torpedoes to surface and be effective, a distance that you leave in advance so that your torps do not go under the target ship. But nowadays when I am torping more and more maneuverable ships, I found that it would be nice to know precisely where my torps would surface, since that 0.1km error of my eyeball estimation is a one-shot life and death matter. In the current state of the game, I can only estimate when surface distance of the torps and that highly limit my control over my planes. If I could know the precise surface place of my torps visually when I am baiting a DD, I could have pushed my skills and control to another level. If you think about it, it's actually something parallel to the currently in-game torp indicator for DDs. When a CV player decide to manual drop TB and the TB is locked in (indicator turns yellow), there's nothing more he/she can do and everything that happens after is automatic. What matters from this point on is where the torps surface and become effective vs where the target ship is at that point. Therefore, nobody cares about where the torps are dropped into water!!! We only cares about where torps surface and we want that to be indicated by the alt drop indicator. Is this a buff for CV? No it is not a buff, it is a change that will allow better use of CV players' skill. It would increase CV performance by a small amount but that can be compensated elsewhere. The argument is, we would rather have a ship of less powerful spec with a smoother and more enjoyable game play, rather than a ship of better spec with imprecise, stupid, and sometime frustrating game play. All being said, WG does not give CVs the love.
  13. The bug that causes torps to be sent in the opposite of the intended direction is still around. I have seen it several times with bots. Happened to notice it again a few minutes ago... In the image above the green bot Mogami next to me has dropped torps.... on what? There is no ship in that direction. Had it sent torps 180 degrees the other way, it would have sent them toward the red bot Mogami in the channel. The green bot would have sunk me had I not fortuitously put on speed boost a moment before and surged past the Mogami. Is it caused by the presence of an island in the path of the torps? Inquiring minds want to know...
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