Jump to content

Search the Community

Showing results for tags 'torpedoes'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • World of Warships - News and Information
    • News And Announcements
    • Update Notes
    • Public Test
    • Contests and Competitions
  • General WoWs Discussion
    • General Game Discussion
    • Developer's Corner
    • Community Contributor Corner
    • Support
  • Off Topic
    • Off-Topic
  • Historical Discussion
    • Discussions about Warships
    • Historical Discussions and Studies
  • Player's Section
    • Team Play
    • Player Modifications
  • International Forums
    • Foro en Español
    • Fórum Brasileiro
  • Contest Entries
  • Contest Entries
  • New Captains
  • Guías y Estrategias
  • Árboles Tecnológicos
  • Fan Art and Community Creations
  • Community Created Events and Contests

Calendars

  • World of Warships Event Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 8 results

  1. One thing I have noticed since the rework on this forum and elsewhere is a tendency to claim that a CV, Hakuryu in particular, is a flying Shimakaze. Seeing as I've finally been playing CVs on a fairly regular basis thanks to this rework (success, I guess on the "accessibility") and I play Shimakaze a fair bit, I find that comparison to be in error. I've been pondering how best to disprove this claim for a bit now, and I think I have something that might illustrate my point. I decided to completely isolate torpedo performance as much as I could by using inactive 'target hulk' bots in the training room. Personally, I would have preferred to use a target that would use damage control in a semi-realistic manner to highlight the difference in flooding chance between my chosen test ships, but it's what I had to work with on a lazy afternoon here in snowy Kansas. First, the test conditions so that anyone that wants to can repeat what I did. Ships to be compared-Hakuryu, Wakatake, Shimakaze Map-Solomon Islands Time limit-standard 20 min. Mode-Standard Battle Targets- one Montana class BB, one Yamato class BB No flooding increasing flags or modifiers, no torpedo reload boosting skills on Hakuryu (duh) or Wakatake, Shimakaze has the torp reloading capt skill, but otherwise is setup as a hybrid gunboat using Type F3 torpedoes, Hakuryu is using the upgraded shorter range torpedo bombers, not the infamous (and now nerfed into the ground) stealth droppers. I started off with Wakatake, using her as a baseline because her torpedoes are nearly identical in stats to Hakuryu's for damage, range and speed. I moved into position between the two BBs so that I could just drop torps every time they reloaded. Considering she can drop 4 torpedoes every 39 seconds and do it from stealth, I'm starting to wish Hakryu's torp planes just dropped Wakatakes into battle instead because she proved to have a much higher chance of flooding than Hakuryu. Then I ran Hakuryu through the test. I opted to leave the ship herself right where she spawned because from what I hear, WG thinks that CVs should be at the back of the map the whole game. I ran my little TBs through their paces. When finished, I ran both tests again, though I decided to only go with two runs each. Finally, I ran Shimakaze through the test, but I only did it once this time because the results with her were that blatantly obvious. I know what conclusions I've taken away from this little test, although it really should be run several more times for proper thoroughness, I don't quite have the patience for that today, thus why I'm typing this up like I am so that anyone that wants to can add to the data. For now, I'll drop my replays into the spoiler below, but I only bothered with screencaps of the results screens from one of each of the Hakuryu and Wakatake tests. From here, I leave you to draw your own conclusions.
  2. It has come to the WG's attention that there is (was) a tactic where Hakuryu could endlessly spam torpedo bombers and rack up very high damage very quickly with minimal losses. The hotfix has stamped out this strategy hard, but I don't fully think it is the right way to go. Sure, the strategy could be a bit overpowered at times and must be very frustrating for BB players, seeing as there is a very significant drop in BB players I see in randoms now, but it was sort of the Hakuryu's thing, a strategy that actually worked most of the time. One of the goals of the rework was to make CVs more noob friendly, and they initially succeeded. But stamping out this strategy completely I feel hurts the big picture too much. It just takes it to the other extreme, where AA on all ships is extremely powerful, torpedo bombers are much more tedious now and you will have lots of difficulty trying to get even over 100k damage in a game now. The huge nerf to the aiming reticle time makes it very hard to hit anything combined with your planes being shredded by even a single cruiser. It's kinda sad as seeing someone get so much damage with a strategy that continuously worked gave me hope that the CVs would not be completely useless in this rework, but alas now they are mere support ships basically. I feel this strategy should retain it's effectiveness, but should just get some minor adjustments. The aiming reticle should be normal again, AA damage should be toned down a bit, and for heaven's sake that nerf to the F spam just makes all the planes die immediately when they try to retreat. I feel there are better ways to combat this, without just removing the effectiveness completely. CVs historically were very powerful ships, and in wows they should not just be mere support vessels, but have real attacking power like battleships and cruisers do. The main problem seems to be that WG goes too extreme with each of these changes, if the CVs are too powerful, immediately make them super weak and buff the AA so that it shreds everything. A little more balance would go a long way here.
  3. teleStraightShooter

    Torp avoidance & IJN GunBoats

    To offset the streaming & screaming IFHE hellFire ijn gunBoats generate, WoWS cursed them with an absurd nerf of CA or BB(!) sized turning radii. This makes them torpedo magnets. The best build aspects I have found to mitagate this is stacking Vigilance with Target Acquisition System. Combined this will increase Torpedo Acquisition time 45%. For example, the reaction time presented by a Gearing torpedo is 7.8 seconds, hard to miss with the Harugumo's 830m turn radius. That increases to 11.3 seconds with Vigilance with Target Acquisition System. In ranked play I have noticed incoming torpedo hits reduced by 66%- well worth it. TAS in slot 5 will bump Concealment System, which begs replacement with cmdr skill Concealment Expert. CE & Vigilance take up alot of cmdr skill real estate, so I drop IFHE; making DE bump fire chance to 7%, which trades out a bit more than equal to the damage generated from IFHE. The upside for DDs using the TAS mod on slot 5 is a 20% bump in spotting range & being able to aquire targets 3km thru smoke or islands.
  4. Hi Everyone, I took advantage too the discounts and a bit of free XP and finally got my 9th T10 and my first T10 DD the Shimakaze. Since it’s been around a very long time I was hoping veterans of the Shima could give me some advice on which torpedo set up they find works best for them. Also wondering if using the Torpedo Acceleration skill with either of the longer range torpedoes is worth the 2 points. Not sure I’d run it with the Type F3s, but 81 knot 6 km torps could be a blast for those daring enough.
  5. First I do not know a lot about this topic, and was not involved in feedback and discussions when DWTs were revealed/announced for Asashio and Pan-Asian's. But i just purchased the Asashio, and was getting used to it, when I thought how I wished there was also a German DD Premium like the Asashio, but one for my German Captains! I was wondering what your thoughts on this are, and whether or not Asashio should stay alone or if it would be good to have other Factions that have a single DWT premium DD?
  6. I was wondering how to lock onto targets that are out of range. Reason I'm asking is I have a DD with long range torpedoes. The torpedo range is way better than my gun range, and I can't figure out how to lock onto the target to get the torpedo launching guide. While I may not fire my torpedoes as the guide indicates, I want the information to see how fast the target is going, and get a clue as to how it is angle relative me.
  7. The bug that causes torps to be sent in the opposite of the intended direction is still around. I have seen it several times with bots. Happened to notice it again a few minutes ago... In the image above the green bot Mogami next to me has dropped torps.... on what? There is no ship in that direction. Had it sent torps 180 degrees the other way, it would have sent them toward the red bot Mogami in the channel. The green bot would have sunk me had I not fortuitously put on speed boost a moment before and surged past the Mogami. Is it caused by the presence of an island in the path of the torps? Inquiring minds want to know...
×