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I have no problem with the way torpedoes are in the game. However, I have a major problem with the torpedo bombers that the carriers send out. There shouldn't be a way to drop the torpedoes 1 kilometer away from your ship. As a carrier, battleship, and cruiser, you have 0 time to evade them; resulting in an immediate death. This needs fixing ASAP. File attached was a screenshot taken as the plane dropped them.
Hello all, An opinion question: At what tier do we think the Ack-Ack of the ships become too high for effective (i.e. fun) play of carrier strike aircraft? A different way to ask the same question: What AA value of ships is the cut-off between pretty fun to torp the enemy and dammit-all-my-planes-get-shot-down-before-the-drop-point ? Already in my VI Ryujo I'm finding matches where I find many ships are likely to shot down most of my planes before I can release ordnance. In more then a few MMs I'll find that I can really only realistically hope to attack a couple/three CAs or CLs - anything else is likely to shot the kr@p outta my planes. (of course DDs aren't a AA threat and I guess I could chase those around with my planes, but its also stupidly hard to get mucho hits on those, as well as a "waste" of CV power to target DDs). So I'm asking this question of the community's opinion because I'm at the decision point on whether or not to buy CVs above VI. Seems like a lot of grinding/credits wasted on something that might only be intense frustration as I watch two sorties of my planes evaporate. Are higher tier planes able to better absorb (in proportion!) the higher tier ack-ack? Seems to me that ack-ack increase each tier is pulling out ahead in front of planes' robustness. Your thoughts???
Compare a Shimakaze to a Khabarovsk. The latter has fast, stealthy, short range torps that will only be used in yolo situations. As such, the hit rate will be higher. That doesn't mean the Khab is a better torpedo boat than the Shima. Or compare the playstyle of two Shima players. The first one routinely charges BBs in the first 5 minutes of the game and unloads all their torps, thus yielding high hit rates but dying almost immediately. The second player scouts, contests caps, falls back when necessary, and spams torpedoes consistently throughout the 20 minute duration of the game. The second player will have a lower hit rate, but will be more influential over the course of a game and will likely accrue more damage. Torping is like fishing. You can't force a fish to bite, but the more casts you can make the higher your chances of catching something. Also worth noting... People decry the Shima's low torp hit % compared to other DDs. Please understand that the Shima has the HIGHEST torpedo DPM of any T10 DD in the game. If the detection of Shima torps was reduced, the ship would be unquestionable OP. Shima (Type 93 mod 3) torpedo DPM is: 77% higher than Gearing and YY 82% higher than Z-52 106% higher than Groz Omitted Khab and Harugumo for obvious reasons.
ADM_Zakk_Zero posted a topic in SupportI don't know exactly when it happened, but recently there must have been a change from an update regarding the volume in the game. Roughly a few months ago I found myself having to fight with the the audio settings for the first time in years. The music at the battle results screen, explosions when my ship or a nearby ship is sunk, and torpedo hits are disproportionately loud compared to all other sounds. When I set the sound effects volume to just above zero, yet have all my other settings (other than in battle music) set much higher, the explosions, torp hits, and battle results music are still easily 4 to 5 times louder than even when firing main artillery. Despite fiddling with all possible setting combinations I no longer can find a balance that fixes this. Seasoned players have even come over to help get the settings straight and they, too, were mystified at the volume disparity and found no solution. In order to make sure my neighbors whose house is 30 feet away from mine (literally- they laugh and text me every time I blow up, take a torp hit, or a battle ends)I have to turn the sound so low I can't hear engine sounds, in-battle voice messages from my captain or other players, and ambient sounds. I've been using the same sound system for over 2 years and never once needed to adjust it until recently. I can only assume that a more recent update something was changed. Regardless of why, in the end it seems like it would be wise to add additional volume controls specifically for the battle results music, explosions, and torp hits just as there is for gunfire and voice announcements. Either that, or turn down all three volumes compared to the other sounds.