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Found 15 results

  1. I don't know exactly when it happened, but recently there must have been a change from an update regarding the volume in the game. Roughly a few months ago I found myself having to fight with the the audio settings for the first time in years. The music at the battle results screen, explosions when my ship or a nearby ship is sunk, and torpedo hits are disproportionately loud compared to all other sounds. When I set the sound effects volume to just above zero, yet have all my other settings (other than in battle music) set much higher, the explosions, torp hits, and battle results music are still easily 4 to 5 times louder than even when firing main artillery. Despite fiddling with all possible setting combinations I no longer can find a balance that fixes this. Seasoned players have even come over to help get the settings straight and they, too, were mystified at the volume disparity and found no solution. In order to make sure my neighbors whose house is 30 feet away from mine (literally- they laugh and text me every time I blow up, take a torp hit, or a battle ends)I have to turn the sound so low I can't hear engine sounds, in-battle voice messages from my captain or other players, and ambient sounds. I've been using the same sound system for over 2 years and never once needed to adjust it until recently. I can only assume that a more recent update something was changed. Regardless of why, in the end it seems like it would be wise to add additional volume controls specifically for the battle results music, explosions, and torp hits just as there is for gunfire and voice announcements. Either that, or turn down all three volumes compared to the other sounds.
  2. BEFORE COMMENTING PLEASE READ THE THREAD SINCE ITS NOT DAMAGE SATURATION OR DESYNC. Using the tier 9 Pan Asian DD, I hit a torp on the enemy Zao and got zero damage for the hit. It stated there was flooding though. Is there some feature about deep water torps I do not know about? Replay here for those that want to see. https://replayswows.com/replay/10475
  3. IJN torp

    So, after countless deleting from BB ( 15 000 per shell on average 30~ sec reload) can we please get our torpedo spotting distance back ? every other DD is better at torping than IJN sure they do lots of damage (24 000 raw 120~sec reload) but its irelevant if you cant hit anything unless the moon is aligned with the 3rd sun and the obvious mistake someone made to be hit by those and position is useless when most BB can outrun you in a straight line and most ship has now some form of radar or sonar making 8km torp useless and 10 km torp painful oh and engine damage
  4. Good day to all reading, I have a lil scenario to present to you. Being an American CV, I am sending a torpedo squadron to broadside an Iron Duke with over 3/4 health that's being shot at from at least 11km away by a CV. I think I'm cool so I use manual drop as close as possible (I know that there is a short portion of the green engagement zone that the torpedoes don't drop in, so I aim to engage the Iron Duke in a way that the torpedo icons appear on the map as it hits him). After dropping the torpedoes I watch his health go down thrice in a row and 1/4 torpedoes drift by that had missed but don't receive any ribbons. Keep in mind that those 4 torpedo bombers made it home and that their were no citadel hits. At the end of the match I only had caused 15k damage (torps do 9k each). Unfortunately I wasn't recording and have had this happen a couple times. Anyone else have this issue?
  5. Texas Torps?

    So went to see the USS Texas over the weekend and found out that it has torpedoes so why are they not in the game? Would LOVE to be playing the Texas and then just SUPRISE submerged 21' torps go is this just me or would anyone else get a kick out of this
  6. Thanks to Niko and his CV competition a few weeks back, I was able to get my hands on a Saipan. I managed to put in a few games with her today, enough to get a good feel, but not enough to quite get her niche just yet. Anyway, here are my preliminary thoughts on her from an experience CV captain. First off, these planes are fast. Being the tier 9s, they scoot around the map with little effort at all. They also take very little time to land, reload, and be on their way again. Playing aggressively and sitting as close to the middle of the map as I could, I was able to strike a target, rearm, and strike again while they were still engaged with the same ship. I played with the Strike setup, 2/2/0, so my impressions are as follows. Even though these are the high tier planes, they get shredded by any form of competent AA. If there is a USN cruiser anywhere near your target, don't even bother trying. Your TBs will die before you even realize the defensive fire cooldown was triggered. With only 3 planes to a squad, you have a greater chance of losing a plane to the same AA as a Ranger with 6. Striking power is pretty decent as the torpedoes converge fairly quickly, giving you a really good chance to land all 3 (or 6) torps on a lengthy BB. Cruisers take a little more luck with the hope that they are distracted. DDs are incredibly difficult to nail with a spread of only 3 torpedoes. I wish the Saipan had an increased flood chance to make up for the shortcomings, but there's a flag for that. It's still disheartening to see 6 hits on an Izumo with no flooding, though. As for the fighters, I only went up against Rangers, and I can say that the AS Ranger is going to give you one hell of a hard time. They only have enough ammo for one decently effective strafe, but they don't have enough firepower to put down a full Ranger squad. You might get lucky and take out 3, then have to dogfight them until you run out of ammo, which happens very quickly. And since your planes are two tiers higher, that likely gives the opposing Ranger a 20% boost to their fighter power. Even doing a 2v1 you'll need RNG on your side to come out even. Saipan seems to have a pretty high XP multiplier as well. My lowest damage game was close to only 50k which still netted me a base XP of 1300. Credits come pretty easily too, as 400k with premium seemed to be standard. She also has the wow factor right now as people ogle over her as the new shiny CV. Someone said I must be an elite player for having it; not sure how true that is. Overall she's got a really unique playstyle to her from both standard USN and IJN lines. From what I can tell, she is also going to have a really high skill ceiling due to the fragility of the squadrons. I foresee many inexperienced captains not understanding why all their planes are dying immediately. I never had an issue with running out of planes, but I can see it happening easily if you're not careful. My recommendation, buy her if you know how to handle a CV. Pass if it's your first cruise.
  7. This game was so much fun to play. I usually have a lot of fun, but holy cow does the ending on this one put the icing on the cake! It is matches like these that keep me playing the game over and over again. Let me know what you all think! The Taste Channel https://www.youtube....ldHT-w/featured World of Warships - The Kamikaze R and the Game Saving Torp Spread
  8. This game was a very exciting game for me. I was caught in a crossfire position but due to a cruiser's need to torp me he gave me a great opportunity to sink him at point blank range!
  9. It happens over and over. People will torp a teammate then sit in chat and argue about how it was the victim's fault for driving into their torps. What will it take to get people to learn not to fire their torps into teammates?
  10. Umikaze - 109.500 DMG

    That was probably my best game with this little ninja, sad i don't have replay
  11. Firing Order

    This is something that I would like to be able to change. I dont always want to fire my front guns first. Anybody know of a way to change the firing order of turrets/torp tubes?
  12. so i had a match where im in my omaha kicking [edited]and taking names when a furutaka less then 3 kms behind me and to starboard. launches torpedoes. im in a cruiser engaging a myogi im S-turning to throw his aim. when i hear the warning i right click to see where these enemy torps are. only to see them 30meters from my starboard side and white friendly torps. dude proceeds to blame me the rest of the match for intercepting his 'clear shot' in a fleet battle a predictable cruiser becomes a dead one. so in what world did that furutaka have a clear shot when he had teammates in his torp line jinking all over the place to stay alive and in the fight? iv been saying this since cbt own your torps dont put them in the water if there is a chance they can be intercepted by a teammate. and if you kill a teammate with your torps own up to it. its never the victims fault thats why they give you the -1 when you team kill. on longer ranged torp runs i know its harder but this guy was fully aware of friendlies in the AO. less then 3 kms i dont know many dds that see torps coming that far can dodge them reliably. as a community are we to accept that people torping us from behind where there are no enemies to expect torps from to always be our fault? to me my situational awareness from incoming fire ends with the enemy iv got too much crap going on to also be looking out for teammates torps in the middle of a murthering great naval battle fighting outside my weight class. what are your thoughts?
  13. Torpedo Bombers

    I have no problem with the way torpedoes are in the game. However, I have a major problem with the torpedo bombers that the carriers send out. There shouldn't be a way to drop the torpedoes 1 kilometer away from your ship. As a carrier, battleship, and cruiser, you have 0 time to evade them; resulting in an immediate death. This needs fixing ASAP. File attached was a screenshot taken as the plane dropped them.