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Found 5 results

  1. I have a few years in this game now. Pretty cautious when it comes to accidental TKs. When you are grinding for a campaign mission, you are grinding. High rate of turnover. You play cautiously but at an advanced pace because time is XP. I had an incident this morning where a friendly was behind an island. I fired on a red moving behind that island. Unexepectedly, the friendly decided to ram the red. Just a half second or less before he rammed - which he did - one of my shells landed on his ship. Being a Strasbourg HE round, he of course sank, but only due to his ram. IOW he was already gone. Just my shell landing on him got me a disciplinary action. I think it would be downright awesome if the player had been prompted "Ignore the friendly fire?" and could answer either Y or N. If you did not want to you would not have to ignore it. But many of us have been around the world a few times and know friendly fire happens. Please consider adding it as an option. I'm sure you could track incidents of friendly fire so that should it get abused you can lay down the law.
  2. I met these two players in rank and they might planed to use forbidden way to gain stars. They put one player in one side, and the second player do something like AFK and TK to cause the second team lose. Then the player in the win team show broadside to the player in lose team and save star. I met them in rank and got TK by them, so I write a ticket to WG and get reply like this. I'm confuse what should I do to against this type of actions, maybe we should all join them and make rank become a spy game? I share all the information and the replay and might need some suggestion about how to punish these players violated the player's rule. (If the answer is we cannot do anything to these idiot, maybe we should all join in this type of actions?) 20210126_163656_PISC110-Venezia_18_NE_ice_islands.wowsreplay
  3. We all agree, the worst sins we can ever do in Two Brothers map is what? Hey diddle diddle straight of the crack middle AND The Conga line/Lemmy Train to the cap... TKing turning pink with torps.. This should be a Jingles submission to why you have to mad... While, promoting bad tactics in his narration (I just dont know how send it to him). And now, without Further suspense..For your Quarantine pleasure.. The game I would like to forget... I was playing a BB *I know right* The replay and evidence of the sins committed 20200614_210148_PJSB018-Yamato-1944_20_NE_two_brothers.wowsreplay Remember, This replay will expire when the next patch goes live... Record it and our sins will live on.. Also, leave your recommendations on how to improve on the Yammi, this was not my best game... I am open for improvement. Shout out to @Sank_you_for_playing_1 and his DIV mates in clan AAPLS, for a sinful game tonight... Now I am going to Visit the Devil, in Georgia.. GL/HF
  4. Just finished a game in my Des Moines. I was shooting at a C. Martel and just nicked the mainmast on a green Mogami. The CM was in the process of torping said Mogami, and my shells arrived just in time to supply the final 13 HP needed to bring it's health pool to ZERO! So here I am, Pink again, over a lousy 13 HP. I realize it's just 2 games, and who really cares. But lets see some stories of how FEW hp damage you can inflict on one of your teammates and get turned pink because of it See you all later - off to play my two games of shame!
  5. legozer

    Acceptable Risk

    There presently exists a culture in the game that completely rejects the notion of acceptable team damage/team kill. Nonetheless, I have stumbled across scenarios where the risk of torping a teammate is a net win for the team. One example: in a game I just finished, on The Atlantic map, I was in Shimakaze. Drove south to the A cap with a few BBs, and immediately encountered a red Gearing and Kidd. We had enough to drive them off the cap, and I capped, while using torpedoes to support B and deny the area to the Kidd and Gearing once our BBs moved back north to assist at B. A friendly Amagi somehow got himself stuck at J1 (it's another story for another time) and was completely separated from the rest of the fleet. I spotted the Kidd, and he popped smoke. I speedboosted toward his smoke with torpedoes ready. So, the Kidd is between me and our Amagi, 14 kms away at J1. I got close enough to the smoke to spot the Kidd, and decided to release my torpedoes. Dev strike, no more Kidd. Had the Kidd survived, he would have likely sunk me and capped A, and then could have almost certainly mucked up the silly Amagi. With the Kidd gone, we had a solid ship number advantage, and we easily won on points. I was the last surviving ship, evading a Minotaur to secure the win. I believe my choice to risk hitting the Amagi was worth the trade off of taking the Kidd out. One of my torpedoes did find its way to J1, and did 17000 damage to Amagi. I don't regret it one bit. Another, more briefly: I will happily trade a half health Montana for a half health red Iowa, a nearly full health Kurf and the A cap at Okinawa late in the game. For the Monty to fight the two BBs, he would have been broadside to one of them while angled to the other. Coming up behind him in my Shimmy, I launched 2 salvoes right beside the Monty to hammer the Kurf, and another slavo to the Monty's other side to eliminate the Iowa. I did call out a warning beforehand, but realized there was a risk of nailing the Monty if he was unaware and made a bad choice to bow tank the Kurf. Without my torps, we lose, and Monty dies, so it was an easy choice. Monty still died, but we took out both enemy BBs and I was able to get the cap we needed to win. Acceptable risk. I'd rather win and be pink for 2 games than lose and stay green. Discuss.