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kingsbishop_7 posted a topic in General Game DiscussionAnalysis of the Botz Encountered in Random Battles Thur the progression of battles a player builds his instinct as to how other players react to other players reaction and random kinds of weirdness one might encounter in a normal battle with various players. Eventually you will see some very poor players still learning there way around and some very good players who have multiple “Cracken” ribbons and are pretty much just hunting skeet/noobs in random battles and would pretty much earn them every other game if not neutralized by Match Maker(MM) in the name of fairness. There appears to be a discernibly breakdown of players skill in term of total number of battles play. Consistence on player skill understand seems to be at 200,500,1k, 2k, 5k, and 10k Plus battles. These numbers are subject of course but in the ball park of correctness. In looking at Botz the player with 10k battles who play thru all tiers with large diverse fleets notice them with out much effort usually. The smart ones identify them with in the first minute of the game before shots are fired, and develop or have developed counter measures accordingly. There are several general kinds of Botz you might encounter in Random Battles. A few are: Aim Botz – A player assist tool (I didn't name them) Player Developed Macro Tools - Keyboard and/or Mouse Assist tools specifically Player Programmed Language Tools – There are various programming tools designed to assist the gaming community to play various video games. Linux(its diagnostic tools evade almost all detection) and Windows(has some very good tools, but are more easily detected by WoWs) both seems to offer the best choices. I believe there is a Clan specifically dedicated to these tools listed above. WoWs forum policies forbid name it. WoWs House Bots – These are created by WoWs and place into random battles to short the wait time and Balance out the Teams in the name of Fairness. This review will focus on the WoWs House Bots. How the WoWs House Bots work. In its zeal to make every game balanced even in ranked, it makes decision based on players ability(win percentages, total battles played, etc), ships ability(upgrades, consumables, and Commander skill points allocated). Thru the ability of rating each ship mathematically and the power of averaging, the MM Algorithm can theoretically balances the teams out. In Practical Use/Application not so much. Preface of Know Facts A1 Co-Op Botz are really off topic, but provide the a basis of understanding for some. The Co-Op Botz do no perform the same way in a Tier 3 Vs a Tier 10 Battle. The Tier 10 Botz are a 3 out of a 5 scale of difficulty where as the Tier 3 are a 1 on the same scale. A2 Senerio Botz are off topic also, but provide the a basis of understanding for others. In senerios, the WoWs House Botz abilities and Tweaks become clearer. The advantage the player has is that the player know the Spawn Points of the enemy ships and there plotted Way Points. The Botz on the other hand have a priority target list of the most dangerous ships on the board based on the mathematical Algorithm. The will ignore other threats if those targets are available. Often the senerios need to be tweaked to correct for patch updates. A quite obvious one was Patch 8.x as it virtually destroyed the game balance of WoWs. BTW, the botz in sernerios are notorious for firing/torping well after being sunk. A3 Training Botz , again off topic but getting close and a interesting study non the less. The training botz are suppose to be floating targets for getting the feel tactical advantage and training purposes. The interesting point here is WoWs offers 3 levels of Difficulty. In other words it offers 3 levels of the AI these ships are running in for all practical purposes in a random battle. A skilled player of course blows thru the hard levels/AI level 3 with easy. Lets review the issues,trends, and the facts(with focus on Very Good Players and Very Good Boats). Issues, Trends, and/or Counters Measures - B1 You and your ship are Mathematically rated in the Queue before a battle even starts. MM is trying to decide how to balance out the teams in the name of Fairness. No one want to get skunked 12:0 in a battle and its bad for business. This would explain why multiple groups kick off for battle and your left in a queue. An example of other anomalies is if you have as AA setup and cant draw a CV match or vise versa. B2 In the Queue the timer is ticking and there are limits as to how long a ship can wait in queue (example we see this in Co-Ops clearly). MM is faced with the decision “Can I build a fair match with the ships I have in queue? If not it will create one or more”, and wolaa – Botz are born. B3 The Spawn Set Up. Takes over now that the teams have been artificially balanced, but that's not good enough. The botz which have been added need to be able to engage you, There for they will be place in proximity to your position on the opposing team. There by allow them to engage you quickly. The better you are the more botz that will be assigned to target you. Just as in the senerios. Only in this case if they are running 3 botz to target you. At least 1 bot will suicide toward you to draw you out for the others to kill you. I have seen this many time and can predict it well in advance. The counter to this is to draw them out and do a U-Turn(180 degrees) and Kite them till your team mates can assist. They will open up there broadside to those team mates cuz you are a priority target. No normal player does such sillyness. You may not get the Kill(s) but they will have been neutralized. B4 The Level 5 on a scale of 5 botz, have dispersement modifiers and target modifiers. The level 5 AI bots normally only hit me a midships or in the engineering area. They also usually hit first salvo, normal players just don't do that at max range botz will (AKA guided shells/torps). The counter to this is always zig-zag with only the A/D keys in erratic ways. Q/E keys wont cut it. Never sail in a straight line. However the Botz seem to dumb down when targeting other player of a lessor threat. The counter is to pair up with(preferably a clan member using voice chat) team mate or tow and bushwhack them as the come in. B5 The Level 5 Botz also have modifiers on their Armor on both the “To Hit” and “Damage Done”. They are fully Tweaked out on the deference mode. This is back in senerios we see ship 3 tiers less taking out ships with ease. The counter is to this is same as above team work and bushwhacking seems to work nicely. These is a conciseness of multiple players once we started to look into this seriously over years. Btw this is the short version there is a lot more. Enjoy. I know what I am seeing as I have 2.3k Ranked Battles and over 13k Random Battles under my belt(on this account). BTW the patch I wear indicates that I have been around since the Beta version of World of Warships. In short I know what I am seeing.