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Found 9 results

  1. Since the tiers 1 to 4 is not supported anymore with combat missions, Festive Rewards, Christmas Rewards, quick ramp-up grinds, bias match maker to veteran players, etc. Why have these tiers anymore? It has been three years since the tiers have been sideline. I mean if the enjoyment has been removed by WG, why have them? Make those ships museum ships in port, give the WoWS players their dubs back and reclassify the tiers into what is plausible playable tiers. My suggestion for reclassification is below: Tier Now = Tier New Suggestion T5=T1 T6=T2 T7=T3 T8=T4 T9=T5 T10=T6 T* =T7 T**=T8 T***=T9 T****=10 This change will have many benefits as listed below: The stress on the matchmaker will be less. You will have reduce queue time for players. A quick placement will make happy players. The extension of tiers for re-classification of super-ships for the matchmaker The expansion of super-ship tiers. The current tier 11 in the new tier classification will be tier 7 You can then plan on having the next gen of super-ships expanded on. Reduction of port queens taking up ship slots in ports. If tier 1 to 4 are no longer played, players can then use those ship slots reallocated for playable ships once the museum ships are enforced. Helps reduce the Research Bureau grind for tiered playable ships. Eliminate the tiers 1 to 4 ships have no value for the Research Bureau grind. The XP reset will go to true tier 1 ships. Programming asset resources for the game can change the focus on the actual playable ships and not useless ships (Tier 1 to 4) It will reorganize the elite ship XP on ships in the tech tree. Now all of these points are a few suggestion that I can come up with. I am sure I am missing other benefits for the tier change. Again this is a discussion that I think needs to be talked with between fans of WoWS.
  2. Hola gente, empece a jugar hace unas horas y en verdad no entiendo nada sobre el tema de la experiencia y la jerarquia que usa el juego, como por ejemplo el tema de las tiers? que son? para que sirven? y para que se usan? otra cosa el tema de la experiencia libre, que es? para que sirve? lo mismo con los doblones y la conversion de experiencia en doblones, esto si que tampoco lo entiendo. Mi meta es sacar un portaaviones y voy por la nacion del Imperio del Sol Naciente! desde ya muchas gracias por su aporte! saludos.
  3. It seems WG is serious about introducing submarines. OK. I don't want to play, or encounter, submarines. I have heard that they will be a minimum Tier 6 boat. What tier will I need to play, in any mode, to avoid them? Yes, I will go to Tier 1, if required. Better than the heartburn.
  4. If you have researched and purchased, say a T9 cruiser, and are accumulating the wampum to get the T10, can you sell the T9, lock , stock, and barrel before you acquire the T10, and come back anytime and research and purchase the T10? Or must the previous shop still be in your port, then sell it after the purchase?
  5. Granted, I don't have many tier 10s (I have one, Midway, which I refuse to take out until I have a better sense of the new CV controls), but I do have a decent number of tier 8s and 9s (and again, granted, I haven't touched PvP since March). Nevertheless, I feel like recently WG has given far too much focus on the high tiers (tier 8-10) and not enough focus on the middle or even lower tiers (tier 7-). I imagine there are reasons for this, but I must point out that so far: all clan battles up to the present have been tier 10 the last time a ship tier 7 and below could advance up to rank 1 in a proper ranked season (as opposed to ranked sprint) was in July 2017 (i.e. it's been almost 2 years now); everything else has been tier 8-10 (heck, even tier 8 and 9 ships don't have it too good either, since tier 9 only has had one season dedicated to it and tier 8 ships were locked out from the upper ranks in favor of tier 10 ships in recent seasons) the majority of the new armory/premium ships released or being planned for release are tier 8-10, and a number of them can only be earned through steel (and thus the catch-22 cycle is that one must have high tier ships to earn said steel) In addition, I do not believe I am the only one when I state that a) I do not enjoy being constantly forced to use high-tier ships and fight in the high-tier meta and b) I dislike the overall hemorrhaging of silver that comes with repeated high-tier battles. It's not as if high tier battles create instantly engaging battles between 2 competent teams either—potatoes crop up the high tiers too. I think when it gets to the point that rental ships have to be provided (and handicapped ships at that, given you can't put camouflages on them) that perhaps somewhere, somehow, there's a problem that needs fixing.
  6. This has bothered me for a while, but it took a long time for me to be comfortable sharing my views. In my opinion, giving higher tiered ships access to more Upgrade Slots breaks balance in the current -/+2 matchmaking. High-tier ships already have a massive advantage compared to lower tiers, and this is only exacerbated by having access to more upgrade slots. For example, let's look at IJN Mogami vs. Zao and Upgrade Slot 6. Mogami has 10 guns that fire at a maximum range of 15.7km; Zao has a maximum range of 16.2km stock with 12 guns... plus access to Gun Fire Control System Mod 2, which makes 18.792km. That's a full 3km difference on a ship with more guns, health, and a heal, yet Mogami gets thrown into T10 games more often than not thanks to T8's notoriously poor matchmaking. This makes my Mogami and Atago significantly less fun than they have any right to be and is the main reason I hate playing Tier 8 more than any other tier. Note: I am aware that Ibuki has access to Mod Slot 6, but a single tier of stats isn't enough to break balance even with access to the extra mod. Not nearly as much as being uptiered twice and then suffering from a mod disadvantage, at least. For the most part, I've adopted the cynical view of "Eh, that's just how it is," but since everyone seems to be complaining about something or another, I figure I'd throw another drop into the sea of balance whining.
  7. With the Rework dropping soon, I was speculating on what even tiered Sky Artillery will mean for T5 and T8. Consider: if you bring a T5, the odds are good that you will be uptiered to T7. You can see a T4 Sky Artillery from time to time, but mostly, if you see Sky Artillery, it will be a T6. You will never face Sky Artillery two tiers higher than you since T7 Sky Cancer no longer exists. No more getting your T5 nuked by T9 planes from the ridiculously broken Saipan and the equally stupid Kaga. You'll still be fighting T7s, but at least you won't be facing T7 Cancerbotes. On the flip side is T8. At that tier, you will face T6, T8, and T10 Sky Artillery. You have a greater chance of facing Sky Artillery, including Sky Artillery that is two tiers better, than in an odd tiered boat. Ditto for T6. It seems to me that odd tiers are gonna be in a better spot, with less of a chance to face own-tier and +2 tier Sky Artillery. Am I reading this wrong?
  8. Soylent_Red_Is_Tomato

    No ''fun'' to be had anymore?

    Queue a [Random]: - Team may push in small groups to a cap or position of advantage, only to flee when the shooting starts. Slowest and/or least maneuverable ship(s) is (are) left holding the bag of Bravo Sierra. - Massive skill mismatch between team lineups, with at times up to half a dozen mid- to high-50% WR players on one side versus one or none on the other. - Whomever hangs back the longest yet is still able to cause enough damage while losing gets rewarded; playing to the match type usually does not. - Ships firing in open water may remain invisible due to random geometry, regardless of the presence of fog banks worth of smoke. - Possible to be low tier on poorly performing teams a significant number of back to back matches during multiple sessions. - Absurd number of 2x CV matches versus ships with little or no AA potential in low to mid tiers. Queue a [Coop]: - Bring a torpedo equipped ship, or high RoF spammer; otherwise get nothing for even the few minutes a match may last. Queue an [Arms Race] (yeah, right....) - May be a good match, but still subject to all of the vagaries of a normal [Random], only with tier IX & X ships to really thrust home the penalties of a defeat or early sink. Queue a [Scenario of the Week]: - Hope it's a relatively simple example not requiring a well coordinated team already knowing the exact timing and sequence of the scripted events. - Wrong ships brought in or too many DDs equal probable failure or few stars no matter the coordination. - No stars equates to no anything for the time spent playing. Got enough sovereigns to only pay about half the cost of a Warspite using premium RN crates in the store, but forget it WG - maybe if your game was still fun more than once, possibly twice, a week (if that!) I'd consider it. As is, [edited] for what your ''decisions'' and ''vision'' turned the game into.
  9. TheGreatBlasto

    Improving the Game

    I dislike playing T9 &10. The games are boring. Sorry. Unfortunately, it's almost impossible to play my beloved T8 ships without getting sucked up into a T10 game. Now I know some players, a few not many, really like T10. Based on that fact, here's a solution. Create a T11 level which would then hoover up all the T9s and T10s into its games leaving the rest of us in peace. What would T11 look like? My thinking is Korean War and Vietnam War era ships and planes. The USS Enterprise CVN-65 would make a great Premium ship. The CVs would, of course, have jet fighters. The other surface ships would have missiles. T10 DDs that launch 16 torps that go 20 Kms and CVs that can single tap a T10 BB would get a taste of what's it's like for T8 ships currently. The final steps would involve sealing off T9-11 from the rest of us and giving them exclusive use of Islands of Ice. Then we could all begin to enjoy ourselves again. I really like T4-T8. Recall that we already have some post WW II ships in the game.