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Found 8 results

  1. I am curious why the Yamato is tier X and has to fight post WW2 ships and many imaginary ships. Is there is posted Wargaming guideline for ship tiers vs historical ship usage? It seems vague!
  2. HeavenlyWind_

    Something HUGE is coming...

    This has been in my head since Shikishima came out and for all I know this has already been said or thought of, but here I go: I'm sure when Kremlin was leaked, we all thought that 3 x 3 457/460mm guns would be the peak of gun caliber and quantity in the whole game. That was until Shikishima (Yashima at the time) was leaked and was revealed to have 3 x 2 510mm (20.1 inch guns). But it didn't stop there as you know the split US BB line that will be added to the game real soon with Vermont having 4 x 3 457mm guns. With all that, I'm theorizing that "the big one" is coming, that being the German BB H-44 , rumored to have 4 x 2 506mm (20 inch) guns. I've heard its rumored name might be Wotan, Hutten or even a recycled name like Kronprinz. Thus, it could be our first non-CV/non-Sub German T10 premium. What do you guys think?
  3. HeavenlyWind_

    German T10 Premiums

    When are we gonna see some German T10 premiums? Seeing how they are the only main nation in the game without T10 premiums. German T10 prem H-class BB with 457mm guns? (or maybe even 480mm lol.) Lutzow?
  4. monpetitloup

    Tier 7 is the new Tier 8

    played a couple tier 7 games, both bottom tier, is tier 7 the new tier 8?
  5. Please stop putting me in games above my tier 90% of the time..On days or times when a few thousand people our on I do understand the need but even when fifteen thousand people our on I am still being put in games above my tier..I like playing tier 5,6,7 because I think its the sweet spots for fun battles..I should not be punished for that..First I do not mind playing above my tier even 50% of the time or at this point 70% of the time. I also have no issue losing a game..With that being said It is bad sportsmanship to continue to put me in games 2 tiers above my ship class and expect me to compete on the same level.That is not fair to anyone to be in that situation all the time..I am a diplomatic person and I accept the challenge of being above my tier and also the game play on those maps but it becomes frustrating after a while and in fact I tend to just get off the game if it continues to happen in to many games..No one including the WG staff would like the prospect of taking a tugboat and a hand cannon to the battle of Jutland every day.. In closing I pose this question? Why over the past six months has there been a steady increase in the percentage of games I am being put above my tier..Like I said its sitting around 90% at this point while not being a stat junky my W/L and averages on everything has stagnated because of this.I used to be put above my tier in around 50% of my games in the past and that was acceptable..Please explain to me why this has increased so much.. I really like this game so I do sometimes buy ships and doubloons to support a fun game..I hope you can fix this issue in the future as it is becoming a common complaint in chat and very frustrating for me. Thank you timinindiana =V=
  6. anonym_MbpaxbbAUblh

    Are high tier french cruisers good?

    I am currently at Tier 6 - La Galissonnière. I have played the tier 5 Émile Bertin and it was great. Its AA were very good. But I feel the tier 6 is a bit inferior. Should I go up the tech tree (Tier 7,8,9,10)? Is it worth the grind?
  7. anonym_MbpaxbbAUblh

    Which tech tree should I go up?

    I have these ships (All under Tier 1 to 4) Japan - Umikaze, Chikuma, Wakatake, Tenryu, Kawachi, Isokaze, Kuma USA - Sampson, St. Louis, S. Carolina, Wyoming, Langley USSR - Novik, Bogatyr Germany - Hermelin, V-25, Dresden, Kolberg, Nassau, Karlsruhe UK - Black Swan, Wemouth, Caledon France - Friant, Duguay-Trouin As I am gaining XPs to go up, I am not sure which country's tech tree should I follow. I have heard about Yamato but not much familiar with most of the high tier ships. Which ones should I sell immediately and which ones do I need to buy at present (T-1 to 4)?? I just don't want to waste a slot for a bad ship. Currently I feel Kolberg and Kawachi are worst. Also I am not good at CV. Should I sell Langley? Please suggest!! Also suggest best ships in each tier and in each class of each country if possible as of 2017.
  8. In this link I posed the question to the developers regarding rate of fire per tier level, which KGB replied with "We are planning to use close to historical digits." Now, many here are expecting to grind to and end-tier battleship of our choosing. Personally, with the IJN and USN trees being offered during testing, I am not too concerned with lower tiers. However, when you consider the ramifications to what Wargaming.net has indicated, one may need only review WWI and WWII data to see how the higher tiers will be limited in their ability to deliver its ordnance. Ordnance is something that everyone in any game should be concerned with, that which is the tip of the sword, that spells disaster for those drawing fire. For this discussion, we'll start with what many consider to be an end-tier gun, the 16 inch. Consider for the moment that the Montana will sport 12 x 16 inch main guns, with each gun firing every 30 seconds. Considering one match is 20 minutes, that equates to 40 possible firings-per gun. This translates into a maximum ordnance delivered of 480 rounds. Sounds like a lot? Let's consider that each gun will be loading at the beginning of the game, and the warship plots a route. Let's assume that aerial scouts are airborne and also plotting a patrol route. The mean time between start and contact could be counted in seconds, maybe even minutes, depending on how effective forward screens make initial contact. For the sake of this discussion, 2 minutes have passed. Aerial scouts make contact with forward enemy groups, destroyers, cruisers, and aircraft aloft. Battle groups in the rear take up tracks on these spots, and begin firing. However, fast moving destroyers and cruisers are essentially stripping the sky of your scouts, perhaps giving the 16" batteries a minute, maybe two, to engage. Now we're 4 minutes into the engagement. Surface contacts begin to light up, lower tiers are engaging, cruisers are dumping torpedoes, and more aerial aircraft are entering the fray. Now, the mix is so coagulated that battle groups are pouring 16" ordnance into what is essentially the bane of surface battles, battleships frantically targeting anything worthy of a shelling. It's now 7 to 8 minutes into the match, and both sides have yet to effectively detect, let alone fire on opposing battleship groups. Sure, an occasional scout gets through, and in the few seconds that carrier or battleship is spotted, a river of AA flows into the sky, disseminating that scout element. Rear ships dispatch 16" ordnance to the other support group, until the fog of war returns. 10 minute mark comes and goes. Battleships are no closer to engaging enemy opponent battleships, remaining in the rear to support forward scouting operations, focusing on sightings, damaging targets of opportunity, and combating the occasional scout. Depending on many factors, from communications, coordination, team work, and the ability to focus fire, one team pulls ahead in assets, pushing through forward line. The lesser carrier group, turns, steaming to the edge of the map, while surviving battle groups begin to screen its retreat. Its 15 minutes into the match. One begins to appreciate the value of marksmanship, insofar as the 16 inch gun, since at this point in the battle, maybe 30 rounds have been fired-per gun--a total of 360 rounds. Of course, this assumes the captain firing has his finger firmly pushed down on the firing mechanism when each round is ready. That will not be the case, so this ordnance down range will be less, and since accuracy over range diminishes, less than that will find a target. We have some confidence in knowing that shell travel will be x3 to x4 normal travel time, and give captains some idea of how they fair at long range engagements. Even so, this will not impact reloading times, and every battle group will have to maximize coordinate fire to increase attrition at the target point (MPI). With all this talk of time and rate of fire, how will this equate to player enjoyment once they reach this lofty status of piloting a Tier X battleship that will effectively sit in the rear of virtually every match. Sounds like fun? We'll find out soon enough. Let's compare notes and look at the data supplied, ships, tiers, and the associated rate of fire, effective ranges, and so forth. I'm interested in seeing what all this looks like and how this creates awareness among those that will eventually pilot these ships.