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Showing results for tags 'tier xi'.
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DesslockVonKraken posted a topic in Player Feature and Gameplay SuggestionsI'm a Super Ships enthusiast, in my opinion, the idea is much more interesting and valid than submarines, but the way they are being tested in the game seems ridiculous to me. First, it is important to note that, unlike submarines, we are not talking about a "new type of vessel", tier 11 are evolutions of ships and concepts that already exist in the game. The second thing that is important to point out is the fact that the way Wargaming evaluates a ship's "performance" is largely based on numbers, and this is very clear in the analysis they released about the submarines. That said, what's the point of allowing a player who hasn't researched the tier X line to have access to tier XI of the same line? For example, if a player has never played a Yamato, what's the point of letting him test Satsuma? Of course, battleships are usually underestimated in the game, so let's consider DD, without a doubt one of the most exceptional classes in the game, which can easily change the outcome of a match. Now, imagine how annoying and problematic it is to have a player who has zero experience with this class, now having a tier XI DD on your team, this not only affects the other players in the match, but also affects the numbers that will be used to assess the ship's performance. And let's remember that soon this same problem will be expanded to one of the most problematic classes in the game: The Aircraft Carriers. More so, Wargaming really has to stop the addiction of wanting to put a casino on everything in the game. The loot box system is already problematic enough, it is not necessary to keep applying the ideas of "lucky and unlucky" and "alleged leatoriness" in the NEW SHIPS TEST! "Come and test your luck, if you roll the right numbers on the dice you can play with the new ships for 6 days!" Really?! It looks like a bad advertisement for an illegal casino. It seems to me to be a simply lazy methodology, and certainly irritating for players. In my opinion, tier XI tests should be conditioned on the player's experience in the game, and I'm not talking about numbers like PR, or Average Damage, I'm talking about something simple like: "If you have 30 games in Yamato, you will have access to the quest to unlock Satsuma for 10 days: just do 800 base XP four times with Yamato". This would definitely give more precision to the evaluations of new ships, and avoid creating inconvenience to other players in the game. And yes, obviously there are a lot of people who have a lot of games with a ship, but don't know how to use it properly, but every game is subject to it, however, the current testing methodology only enhances this existing problem! (Gentlemen, I am not fluent in English so please forgive me if there are any mistakes in writing.)
warheart1992 posted a topic in General Game DiscussionSince not all have the luxury to watch the Waterline episode right now, here's the devblog post. Mods feel free to remove the post if it causes issues. What I see is a way to remove more credits from the game and address some of the inflation, which isn't a bad thing. There are players with hundreds of millions or billions of credits that can easily afford running these ships for long periods of time. That said, I don't know if a permanent presence in Randoms is warranted just yet. Ranked will show. https://blog.worldofwarships.com/blog/227