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Today we'll be looking at German and British reports on why the famous battleship Bismarck sunk, in a universe we're glad we don't live in. We'll begin with Germany: On the sinking of the Bismarck The sinking of the Bismarck may have been caused by being hit by Ark Royal, but closer inspection reveals it was a series of mishaps that caused the battleship to be sunk. It began, a few years back, when a worker error caused half of a sheet of gruyere cheese to be mistaken for swiss, and mailed to the royal navy. Ironically, the torpedo protection ended up being half made of swiss because of the error. The next error was during the Bismarck's last battle. Although why he did so is a complete mystery, Lutjens chose to make out with his ship, which is troubling for the ship and other commanders. Don't give them any ideas. Finally, the Ark Royal sent a squadron of torpedo rocs to destroy the Bismarck. It is unknown why they did this, in any case velociraptors would've been much more effective. Nonetheless, the torpedoes soundly cut through the softer swiss cheese half of the torpedo protection plate consisted of. The Bismarck sank quickly, and some of the crew was rescued by British ships. Lutjens and Bismarck are currently missing, and it is suspected that they are aboard the Ark Royal
Hi! is this the year 2199? If so, we have many questions! We are looking for a blowing stuff up up goer named after a dead boat, but can't find it. can someone tells us where it is? We think the big water bags may not have come from the yellow rock space ball after all. Did they come from the star people, and how fast did the big water places fill with people blood, and how did they fix under water breathing stuff to work with the heavier people blood? We want to make our books more right. thank you!
My Real only honest problem with the cv is that when you fought old cv planes u might get killed but u whittled away some of their power just like you do with other ships. the difference being other ships keep their full actual fire power anyway. the new cv build gives cv the ability to keep hitting hard even though there planes have taken dmg. my fix give each squadron a hp bar of its own separate from the attacking squad like there would be 3 lesser bars below th cv hp pool. so the squad attacking will always have full hp until it's pool hp goes to zero then that squad is gone forever. this gives the other players a sense of well that carrier hurt me but i hurt him back in a meaningful way. this means that a cv will really have to think about what he is attacking does he want to leave his planes over that dd taking dmg to his main pool hp for that squad. more like olden times no he would not leave them over an enemy dd for long especially not a dd like the monaghan which used to murder planes left near it for to long with the AA hull. current state of things is making people hate playing ships with less AA protection that's DD/BB and a lot of cruisers to so mainly AA spec cruisers are showing up to battle . tell where is the balance if whole groups of ships are being mothballed because they don't pack enough aa to keep one cv at bay let alone 2. fix number 2 limit cvs to one per match this is only required if you don't implement fix number one. i for one will not be purchasing anything until something is done to bring balance to this game and as i have said in the fight for a "open all containers button" i spend a good deal of money on this game can you afford to lose like minded people such as me.