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Found 4 results

  1. The Panamerican Destroyer Tech-tree This proposal is the result of the cooperative work of our team: Fr05ty, @The_Dark_Stark, @COLDOWN, @BrunoSchezer and @Talleyrand. Our team believes that the Panamerican ships will be a great addition to the world of warships universe. They bring a distinctive style of ships and concepts not reflected by other lines which could be even more distinct if submarines make it into the game. There is a common misconception that we want to refute: that Panamerican ships are second hand vessels or copies of other navies’ ships. While there are several cases of second hand ships used by Panamerican navies, there are plenty of other ships that are unique to these navies. Our proposed line pays special attention to these unique ship classes and makes use of NO second hand vessels. It is supremely important that a line is cohesive and has a distinct playstyle instead of just being an agglomeration of ships whose only similarity to one another is the flag they carry. That means that the progression and the gameplay of the ships in the line must be similar. We considered it crucial to achieve a distinctive style of play the player can expect in any ship of the line. Luckily for us, South America, despite the variety of countries involved, followed very similar guidelines when designing, building and buying destroyers. Especially in the postwar period, the various nations opted for their ships to have an anti-submarine and anti-destroyer focus which resulted in ships with few torpedoes, a strong focus on gunnery, anti-submarine weapons and sonar, and finally anti-aircraft weaponry. This gives us the cohesion sought in the line and the particular "flavor" of it. A note regarding the torpedoes we’ve used for this proposal: All of the torpedoes were used in Panamerican navies, but in some cases we choose to equip the ship in question with different torpedoes than the ones she might’ve historically used. This is for balance purposes. Especially in low tier, modern torpedoes, even in small numbers, could wreak havoc in the enemy team. Moreover this helps avoid having strange jumps in the performance of the torpedoes along the line. We thought it to be better to use other Panamerican torps in some cases. Description This is a gun-focused line, with some torpedoes as an opportunistic weapon. The line starts with balanced ships in the lower tiers, but tier after tier they begin to be more heavily skewed towards their gunnery and having faster-firing guns to the detriment of their torpedo armament, which starting at Tier 6 becomes composed of a single set of torpedoes, but with fast-firing dual purpose guns. There is a smaller secondary line that will be shown at a later date. Panamerican Fleet Destroyers Flavour Latinoamerican destroyers have several defining features that should make them stand out: The higher the tier, the more specialized into gunboats they become Meant for ASW warfare Low amount of torpedoes, but long ranged Decent-to-great AA suite Below average speed Medium-caliber main battery Tier DDL Prem. DDL DDT Prem. DDT 1 2 Cordoba (Arg.) Maranhao (Brazil) 3 Serrano (Chile) Almirante Villar (Peru) 4 Huitzilopochtli (Mexico) Antioquia (Col.) 5 Mendoza (Arg.) Alm. Clemente (Ven.) Juruena (Brazil) Caldas (Col.) 6 Greenhalgh (Brazil) Acre (Brazil) Buenos Aires (Argentina) 7 Chubut (Arg.) Marcilio Dias (Brazil) 8 Nueva Esparta (Ven.) Garcia y Garcia (Peru) 9 Mato Grosso (Brazil) Alm. Riveros (Chile) / Cuitlahuac (Mexico) 10 20 de Julio (Col.) Tech-Tree Destroyers Cordoba class Destroyer (Argentina) (T2) A class of big destroyers ordered as part of the Argentine 1909 destroyer program. The design had a balanced armament and very good speed compared to its contemporaries of foreign navies. Survivability Displacement: 995t standard; 1,368 t full (7,950hp standard; 9,600hp full) Armour: - Weaponry Main Battery: 4x1 102mm/50 Bethlehem QF Mk9 guns Reload: 7.5s (8-12) AP Shell: 14.97kg @884m/s (1750 damage) HE Shell: 14.97kg @884m/s (1500 damage, 6% fire) Traverse: 11.5 degrees per second (15.7s per 180 degrees) Torpedo Battery: 4x1 533mm torpedoes Model: 533mm Whitehead Mk.I S AR. Warhead: 101kg (6432 damage, 100% flooding) Speed: 50kts @6.85km / 50kts @6km / 67kts @2km Reload: 5.3m (14s) AA Battery: 2x1 37mm/43 11/2pdr QF Vickers AA guns (dmg = dps @km, 100% acc) Mobility Speed: 35kts - 28,000hp Size: 90m long, 9m wide, 2.8m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Notes: Analysis The Cordoba is a large and versatile destroyer, with a balanced approach to warfare. It is quite fast, has a large hitpoint pool to tank some hits with it but pretty bad concealment. The torpedoes have good range for the tier, but pack a light punch and have a long reload to make it into a true torpedo boat, still they will be quite decent to shoot across passages, from behind island cover and while jousting. The guns themselves are good, if slow-firing, and have very good individual shell performance, punching hard and with a good chance to set fires. A perfectly adequate early destroyer, though poor concealment is also a feature. Serrano class Destroyer (Chile) (T3) A class of destroyers ordered for Chile in 1928. She had a lighter construction than her predecessor designs which made them difficult to operate in heavy seas, though she was faster and more powerfully armed. Survivability Displacement: 1,107t standard; 1,453t full (8,450hp standard; 10,000hp full) Armour: - Weaponry Main Battery: 3x1 120mm/45 QF Vickers-Armstrong Mk E guns Reload: 6s (7-10) AP Shell: 22kg @810m/s (2050 damage) HE Shell: 22kg @810m/s (1700 damage, 8% fire) Traverse: 10 degrees per second (18s per 180 degrees) Secondary Battery: 1x1 76mm/40 12pdr QF MkI/II gun Reload: 3.5s (18) HE Shell: 5.67kg @680m/s (1300 damage, 5% fire) Torpedo Battery: 2x3 533mm torpedoes Model: 533mm Simil M/10. Warhead: 150kg (8634 damage, 138% flooding) Speed: 50kts @6km / 58kts @4km / 62kts @2km Reload: 6.435m (57s) AA Battery: 1x1 76mm/40 12pdr QF MkI/II gun (1dmg = 4dps @3km, 100% acc), 3x1 20mm/70 Oerlikon Mk4 (9dmg = 31dps @2km, 95% acc) Mobility Speed: 35kts - 28,000hp Size: 91.4m long, 8.84m wide, 3.86m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Notes: A hull AA: 1x1 76mm/40 12pdr QF MkI/II gun (1dmg = 4dps @3km, 100% acc), 3x1 7.7mm/87 Machineguns (4dmg = 14dps @1.5km, 95% acc) Possible improvement to reload from guns to 5s to buff up DPM A torps: Model: 533mm Bliss-Leavitt Mk 8 Mod. 0 Warhead: 146kg (8462 damage, 134% flooding) Speed: 47kts @11.43km / 47kts @9.14km Reload: 6.3m (54s) Analysis The Serrano is yet another step in the line, still holding some balance between guns and torpedoes. The caliber of the guns has been increased, their individual performance has improved as well as their reload rate, and to skew the balance even more towards gunnery, you get a single 76mm gun as a secondary weapon (not that it will do much)! You now have more torpedoes and they have good range, though unspectacular characteristics otherwise. The large hitpoint pool of its predecessor is still there and the good speed remains, just like the poor concealment does. The Serrano might best be described as an opportunistic destroyer, using long ranged torpedoes, speed and fast-firing guns to ensure that it gets the upper hand in engagements. It is not as good as a torpedo destroyer, nor is it a DPM machine as most gunboats are, but any captain that can leverage its concealment to strike first will surely find success with it. Huitzilopochtli class Destroyer (Mexico) (T4) A class of destroyers offered to Mexico, it featured a good balance between gunnery, torpedoes and speed. They would’ve been the most powerful and modern vessels in the Mexican Navy’s register and were equipped to be successful in several mission profiles. Survivability Displacement: 1,350t standard; 1,800t full (9,550hp standard; 11,550hp full) Armour: - Weaponry Main Battery: 4x1 120mm/45 QF Vickers-Armstrong Mk E guns Reload: 6s (7-10) AP Shell: 22kg @850m/s (2100 damage) HE Shell: 22kg @850m/s (1700 damage, 8% fire) Traverse: 10 degrees per second (18s per 180 degrees) Secondary Battery: 1x1 76mm/50 Mk. 10 gun Reload: 3s (20) HE Shell: 5.9kg @823m/s (1100 damage, 4% fire) Torpedo Battery: 2x3 533mm torpedoes Model: 533mm Mark 15 Mod 0 Warhead: 224kg (11600 damage, 190% flooding) Speed: 47kts @13.7km / 54kts @9.15km / 65kts @5.5km Reload: 6.883m (72s) AA Battery: 1x1 76mm/50 Mk10 gun (1dmg = 4dps @3km, 100% acc), 2x1 40mm/39 2pdr QF Mk II (7dmg = 24dps @2.5km, 100% acc) ASW Battery: 1 Depth Charge Rack Barrage: 3 charges/rack Damage: Mark VI (3,600 damage, 20% flood) Mobility Speed: 35kts - 34,000hp Size: 96m long, 9.6m wide, 3.86m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Notes: Vickers for Mexico (315ft) design A torps: Model: 533mm Whitehead Mk.I L AR. Warhead: 150kg (8634 damage, 138% flooding) Speed: 50kts @11km / 50kts @9.9km / 70kts @1.82km Reload: 6.3m (54s) Analysis The Huitzilopochtli is a balanced destroyer and a solid upgrade over its predecessor. When looking at the Serrano, it gains an extra gun over its predecessor and it carries more powerful torpedoes, though at the cost of a longer reload time for them. The Huitzilopochtli is a big destroyer for its tier and that translates in it having the 2nd most hitpoints, but that same size characteristic means that it has poor concealment and the relatively slow speed of 35kts. The poor concealment and slow speed means that the Huitzilopochtli has to be very careful with its positioning as other destroyers will be able to keep you spotted for their team to take you down. The Huitzilopochtli has a decent, though not great, gun suite. It has middling DPM, but decent fire-setting potential and rather decent ballistics which means that you will have a decent performance against other destroyers at mid range, but it will struggle against the full gunboat destroyers with high DPM and poor ballistics. Ideally, the Huitzilopochtli will use the long range of its torpedoes to harass enemies before going in with guns blazing to take down other destroyers. The Huitzilopochtli is a decent and balanced destroyer with only its hitpoint pool being particularly noteworthy. Mendoza class Destroyer (Argentina) (T5) Commissioned in 1929 as part of the Argentine rearmament efforts. They had lengthy careers in the Argentine Navy, participating in numerous neutrality cruises and visits to foreign nations. They were quite powerfully armed for their size. Survivability Displacement: 1,570t standard; 2,120t full (10,550hp standard; 13,000hp full) Armour: - Weaponry Main Battery: 5x1 120mm/45 QF Vickers-Armstrong Mk E guns Reload: 6s (7-10) AP Shell: 22kg @850m/s (2100 damage) HE Shell: 22kg @850m/s (1700 damage, 8% fire) Traverse: 10 degrees per second (18s per 180 degrees) Torpedo Battery: 2x3 533mm torpedoes Model: 533mm MI1929-38 W250 AR. Warhead: 250kg (12630 damage, 207% flooding) Speed: 46kts @12km / 62kts @4km Reload: 78s AA Battery: 1x1 76mm/45 Vickers Mk SS gun (1dmg = 4dps @3km, 100% acc), 2x1 40mm/39 2pdr QF Mk II (10dmg = 35dps @2.5km, 100% acc) ASW Battery: 2 Depth Charge Throwers & 2 Depth Charge Racks Barrage: 3 charges/launcher & rack Damage: Arg. M.I 1928 (3,600 damage, 20% flood) Reload: 40s Mobility Speed: 36kts - 42,000hp Size: 102.1m long, 9.68m wide, 3.81m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Notes: A torps: Model: 533mm MI1925 SI. Warhead: 250kg (12630 damage, 207% flooding) Speed: 44kts @10km / 62kts @4km Analysis The Mendoza is the start of what is the pure gunboat part of the line. Where the Serrano is a light destroyer with good concealment, the Mendoza is a large destroyer with poor concealment. Boasting 5 rather powerful guns, the Mendoza is quite comfortable raining shells on enemies at mid range while also having long-ranged, but very slow, torpedoes. The Mendoza is a mid-range specialist, it will not hold up against a pure gunboat in a duel simply because of the DPM of its guns is not that high, but if you can keep at range where the guns can continuously land shots and you can dodge return fire to make your large slab of hitpoints last. The AA of this ship is terrible and will not do much, while the average speed means that you will have to think properly as to where you appear as you might not get out of trouble otherwise. Sleepy battleship players will dread to play against the Mendoza. Greenhalgh class Destroyer (Brazil) (T6) A set of three destroyers built in Brazil with heavy influence of the American Mahan class. This class endured numerous changes in their building stage to enhance their anti aircraft and anti submarine capabilities as were required by the Brazilian Navy. Survivability Displacement: 1,500t standard; 2,200t full (10,200hp standard; 13,350hp full) Armour: - Weaponry Main Battery: 4x1 127mm/38 Mk 12 DP guns Reload: 3.33s (12-15 / 18) AP Shell: 25kg @792m/s (2100 damage) HE Shell: 24.5kg @792m/s (1800 damage, 5% fire) Traverse: 15 degrees per second (12s per 180 degrees) Torpedo Battery: 1x4 533mm torpedoes Model: 533mm Mark X*. Warhead: 275kg (13557 damage, 223% flooding) Speed: 49kts @12km / 56kts @8km / 63kts @5km / 67kts @3km AA Battery: 4x1 127mm/38 Mk 12 DP guns (7dmg = 25dps @5.8km, 100% acc), 2x2 40mm/56 Bofors (12dmg = 41dps @3.5km, 100% acc), 4x1 20mm/70 Oerlikon Mk 4 (10dmg = 34dps @2km, 95% acc) ASW Battery: 4 Depth Charge Throwers, 2 Depth Charge Racks Barrage: 3 charges/launcher & rack Damage: Mk.VI (3,600 damage, 20% flood) Reload: 40 Mobility Speed: 36.5kts - 42,800hp Size: 108.8m long, 10.6m wide, 3.00m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Hydroacoustic Search Notes: A torps: Model: 533mm MI1929-38 W250 AR. Warhead: 250kg (12630 damage, 207% flooding) Speed: 46kts @12km / 62kts @4km Analysis The Greenhalgh is where the line finally gives in to being mid-range gunboats. The Greenhalgh has enviable DPM on its guns, though gunnery might not be as comfortable as before, and they will serve her well in most engagements. The lack of torpedoes, with a single quad torpedo launcher is somewhat compensated by having long-ranged and decently powerful torpedoes, but more than anything it is made up by the DPM of its guns and the power of its AA aura (not that it is going to be significant at this tier). Gunnery beyond mid-range is going to be uncomfortable as any player of US destroyers can attest to, so keep within mid-range and rain hell upon enemies, or hide behind an island and catapult shells to slow enemies with reckless abandon. The Greenhalgh is just a small, powerful gunboat that will do best if it manages to keep at range, tossing shells downrange and throwing torpedoes down corridors to deny areas from larger ships or just farming some damage sporadically. Chubut class Destroyer (Argentina) (T7) A powerful destroyer design for Argentina. The design borrowed heavily from the British Lightning class, but with important differences to suit the Argentine Navy. She featured a lighter torpedo armament to enhance anti aircraft and anti submarine weapons. Torpedoes were seen as fleet engagement weapons and the likelihood of a fleet engagement was seen as too low when compared to the likelihood of convoy protection and anti-submarine duties. Survivability Displacement: 2,705t standard; t full (15,600hp standard; hp full) Armour: - Weaponry Main Battery: 3x2 120mm/50 QF MK XI DP guns Reload: 5s (6-10 / 12 / 13.3) AP Shell: 28.12kg @774m/s (2200 damage) HE Shell: 28.12kg @774m/s (1700 damage, 9% fire) Traverse: 20 degrees per second (9s per 180 degrees) Torpedo Battery: 1x5 533mm torpedoes Model: 533mm MI1939 WH53 AR. Warhead: 278kg (13667 damage, 225% flooding) Speed: 50kts @12km / 57kts @8km / 70kts @4km AA Battery: 3x2 120mm/50 QF MK XI DP guns (8dmg = 28dps @5.2km, 100% acc), 2x2 40mm/56 Mk X (STAAG) AA guns (13dmg = 45dps @3.5km, 100% acc), 4x2 20mm/70 Oerlikon AA guns (32dmg = 110dps @2km, 95% acc) ASW Battery: 4 Depth Charge Throwers, 2 Depth Charge Racks Barrage: 3 charges/launcher & 6 charges/rack Damage: Mk.VI (3,600 damage, 20% flood) Reload: 40 Mobility Speed: 35kts - 58,000hp Size: 126.2m long, 12.95m wide, 4.14m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Hydroacoustic Search Notes: Thornycroft 1947 design https://www.deviantart.com/tzoli/art/Thornycroft-White-Yarrow-Destroyer-Design-1947-820084186 AA refit needed A torps: Model: 533mm Mark X*. Warhead: 275kg (13557 damage, 223% flooding) Speed: 49kts @12km / 56kts @8km / 63kts @5km / 67kts @3km Analysis The Chubut is a powerful slab of a destroyer with a large hitpoint pool, powerful guns with good DPM and excellent AA. There are drawbacks to this though, your concealment is very poor, you are also very slow and you only have a single torpedo launcher which still fires very slow torpedoes at long range. The guns themselves will feel comfortable up to mid-range, with the low initial velocity of the shells somewhat countered by the heavy shells used to ensure that landing shells on cruisers and even some destroyers is possible. These guns will not allow you to engage destroyers at range with impunity, in order to win duels you’ll have to close into short or medium range and take advantage of your large hitpoint pool to overwhelm enemies. Against larger surface combatants, the shells pack a punch and a good fire chance so you should be able to stack some fires and build up damage over time. Defensively, your low speed and poor concealment will prove to be issues when trying to dictate the terms of engagement against other destroyers, and even against some cruisers, so using consumables properly will be crucial to success. Your AA power is great, but that’s only compared to destroyers so don’t count on it much unless an enemy flies through a flak cloud. Overall, a really solid and chunky gunboat. Nueva Esparta class Destroyer (Venezuela) (T8) Class of destroyers built for Venezuela in England. Based in the British Daring and Jutland classes but with significant modifications to fit Venezuelan operational duties. They were air-conditioned to allow for comfortable service in the tropics while carrying an enhanced anti-aircraft suite and a reduced torpedo load. Survivability Displacement: 2,600t standard; 3,300t full (15,150hp standard; 18,300hp full) Armour: - Weaponry Main Battery: 3x2 114mm/45 Mk IV DP guns Reload: 3.5s (15-20) AP Shell: 25kg @746m/s (2100 damage) HE Shell: 24.95kg @746m/s (1700 damage, 8% fire) Traverse: 20 degrees per second (9s per 180 degrees) Torpedo Battery: 1x3 533mm torpedoes Model: 533mm MRU1930 MkIX. Warhead: 340kg (15877 damage, 265% flooding) Speed: 50kts @12.35km / 56kts @9.6km Reload: 80s AA Battery: 3x2 114mm/45 Mk IV DP guns (19dmg = 67dps @5.8km, 100% acc), 4x2 40mm/56 Bofors (24dmg = 82dps @3.5km, 100% acc), 4x2 40mm/56 STAAG Mk 2 Bofors (26dmg = 90dps @3.5km, 100% acc) ASW Battery: 2 Depth Charge Throwers, 2 Depth Charge Racks Barrage: 3 charges/launcher & 6 charges/rack Damage: Mk.VI (3,600 damage, 20% flood) Reload: 40 Mobility Speed: 34.5kts - 50,000hp Size: 122.5m long, 13.1m wide, 3.90m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Hydroacoustic Search Notes: A torps: Model: 533mm MRU1930 MkIX*. Warhead: 327kg (15423 damage, 257% flooding) Speed: 50kts @12.8km / 56kts @10.05km Analysis The Nueva Esparta is where the final shape of this destroyer line shows its head. The torpedoes take more and more of a backseat to the guns, and the guns keep improving. Their rate of fire is getting faster and faster, their DPM is increasing and the AA continues to improve. The Nueva Esparta will be comfortable going against almost any other destroyer in a duel at close and mid range solely due to the combination of hitpoints and high DPM. The Nueva Esparta can also close into disputed areas with smoke thanks to its hydroacoustic search consumable, though the big size of the Nueva Esparta means that concealment will be poor and it shouldn’t be used as the team’s primary scout, especially since it has a lower speed than many cruisers it will face. Enemies other than destroyers are sure to be bombarded by a hail of shells and constantly set on fire, luckily they will not have to worry too much about torpedoes since the Nueva Esparta only carries a single triple launcher of slow, long-range torpedoes. The AA continues to be among the best for a destroyer at its tier, but that is not much. Overall, if you can tame the guns, you’re going to enjoy the Nueva Esparta quite a lot and your enemies will dread you. Mato Grosso class Destroyer (Brazil) (T9) Proposed destroyer design for the Brazilian Navy. The design was offered with numerous different weapon configurations. The Brazilian Navy decided upon a similar loadout to the British Daring class, but they were never built due to Brazil wanting to pay in Pounds Sterling and the British demanding payment in dollars. Survivability Displacement: 2,750t standard; 3,500t full (15,850hp standard; 19,200hp full) Armour: - Weaponry Main Battery: 3x2 114mm/45 Mk V DP guns Reload: 3s (12-24) AP Shell: 25kg @746m/s (2100 damage) HE Shell: 24.95kg @746m/s (1700 damage, 8% fire) Traverse: 25 degrees per second (7.2s per 180 degrees) Torpedo Battery: 1x5 533mm torpedoes Model: 533mm MRU1930 MkIX**. Warhead: 365kg (16740 damage, 280% flooding) Speed: 55kts @13.7km / 61kts @10.05km Reload: 132s AA Battery: 3x2 114mm/45 Mk V DP guns (22dmg = 77dps @5.8km, 100% acc), 6x1 40mm/70 Bofors (75dmg = 258dps @3.5km, 100% acc) ASW Battery: SQUID ASW Mortar, 2 Depth Charge Racks Barrage: 3 charges/SQUID & rack Damage: Mk. VI & SQUID (3,600 damage, 20% flood) Reload: 40s Mobility Speed: 35kts - 60,000hp Size: 118.6m long, 13.1m wide, 3.90m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Hydroacoustic Search Notes: Original AA: 3x2 114mm/45 Mk V DP guns (22dmg = 77dps @5.8km, 100% acc), 6x1 40mm/56 Bofors (26dmg = 90dps @3.5km, 100% acc) A torps: Model: 533mm MRU1930 MkIX. Warhead: 340kg (15877 damage, 265% flooding) Speed: 50kts @12.35km / 56kts @9.6km Reload: 132s Analysis The Mato Grosso is a linear upgrade over the Nueva Esparta in every single respect. The guns fire faster, there are 2 extra torpedoes in the launcher, speed is a bit better, the AA is more powerful, you have more hitpoints and better concealment. Yet again, you’re a mid-range harasser capable of dueling any other destroyer and very few will be able to stand against you in such a contest. Against other ships, you’ll probably be reduced to spamming fire over islands and seeing the flames go up along with your damage numbers. While the long-ranged torpedoes are now a bit more viable, they are still just a secondary tool and your guns will be doing the heavy lifting. You can use them to flush out enemies hiding in smoke so they feel the wrath of your guns, or you can just charge into the smoke with hydroacoustic search on and destroy enemies as they panic. The Mato Grosso is not a scout, nor is it a sniper, it is at home in the 2nd line where it can dodge some fire as it no longer has a large hitpoint advantage over other destroyers so dodging becomes more important. Overall, a good tier 9 gunboat which should prove to be a challenging enemy for destroyers and a nuisance for larger ships. 20 de Julio class Destroyer (Colombia) (T10) These destroyers were based on the Swedish Halland class. The Colombian Navy modified the design prior and during construction to incorporate a third gun turret, but this came at the expense of a large part of the anti-aircraft, torpedo and anti-submarine suite as well as a reduction in speed. Survivability Displacement: 2,650t standard; 3,300t full (15,400hp standard; 18,300hp full) Armour: - Weaponry Main Battery: 3x2 120mm/50 M50 Bofors DP guns Reload: 2.2s (42-45) AP Shell: 23.5kg @825m/s (2100 damage) HE Shell: 23.5kg @825m/s (1750 damage, 8% fire) Traverse: 25 degrees per second (7.2s per 180 degrees) Torpedo Battery: 1x4 533mm torpedoes Model: 533mm Torped 61. Warhead: 300kg (14464 damage, 240% flooding) Speed: 70kts @15km / 60kts @20km Reload: 84s AA Battery: 3x2 120mm/50 M1950 DP guns (61dmg = 210dps @6km, 100% acc), 4x1 40mm/70 Bofors (50dmg = 175dps @3.5km, 100% acc) ASW Battery: 1x4 375mm M50 ASW Rocket Launchers Barrage: 4 charges/launcher Damage: M50 Rocket (2,000 damage, 11% flood) Reload: 40s Mobility Speed: 32kts - 55,000hp Size: 121.1m long, 12.4m wide, 4.70m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Hydroacoustic Search Notes: Alt torps: Model: 533mm Mark 17 Warhead: 399kg (17900 damage, 301% flooding) Speed: 50kts @16.5km / 66kts @12.5km Reload: 86s Analysis The 20 de Julio is the pinnacle of the Latinamerican destroyer gunboats. There is no subtlety with the 20 de Julio, the focus is on its guns and the guns steal the show with the torpedoes just being an afterthought. The 20 de Julio no longer has a large hitpoint pool compared to other destroyers, it has a meager set of torpedoes, the worst speed of a destroyer at tier 10 with just 32kts and a mediocre concealment, but what it does have is the highest DPM of any destroyer. The 20 de Julio has 3 twin 120mm turrets of the kind seen on the Halland, but where the Halland has 2 turrets, the 20 de Julio has 3. It pays for the extra turret with most of the other characteristics of the ship, but those guns can cause a nightmare for anybody downrange from them. Individually the shells aren’t spectacular, but the barrage of them that the 20 de Julio can put out overshadows any other destroyer where damage output is concerned. The 20 de Julio just needs someone to spot for it so it can let the guns roar with abandon and nothing downrange will feel safe; battleships will be constantly on fire, cruisers will be under constant threat and destroyers will be forced to turn tail and disengage unless they want to be sunk immediately. Not even aircraft carriers will be safe from the 20 de Julio as its AA firepower is powerful enough to inflict losses to squadrons attacking it. The true weakness of the 20 de Julio lies in its low speed and concealment, meaning that if it is caught in a bad situation, it cannot run away nor can it chase down those stealthy destroyers that keep it spotted; if it is spotted, it must fight or die. There is little subtlety about the 20 de Julio, but who needs subtlety when you spew shells at an unmatched rate? ASW added - note: The 20 de Julio features lighter ASW armament compared to its predecessors (something had to give way for the incredible firepower), however it can be aimed and thus should compensate the lack of explosives with improved accuracy. Premium Destroyers Almirante Clemente Destroyer (Venezuela) (T5 Premium) A class of light destroyers built in Italy for Venezuela in the context of an ambitious Venezuelan fleet plan. They featured several interesting features such as being fully air conditioned, alumite construction and fin stabilizers to ensure a stable gunnery platform in rough seas. Survivability Displacement: 1,300t standard; 1,500t full (9,300hp standard; 10,200hp full) Armour: - Weaponry Main Battery: 2x2 102mm/45 Mk19 guns Reload: 3s (15-20) AP Shell: 17.35kg @811m/s (1800 damage) HE Shell: 15.88kg @811m/s (1500 damage, 6% fire) Traverse: 20 degrees per second (9s per 180 degrees) Torpedo Battery: 1x3 533mm torpedoes Model: 533mm Mark 15 Mod 0 Warhead: 224kg (11600 damage, 190% flooding) Speed: 54kts @9.15km Reload: 66s AA Battery: 2x2 102mm/45 Mk19 DP guns (dmg = 28dps @5.8km, 100% acc), 2x2 40mm/56 Bofors MkI guns (dmg = 41dps @3.5km, 100% acc), 4x2 20mm/70 Oerlikon guns (dmg = 49dps @2km, 95% acc) ASW Battery: 2x Hedgehog ASWRL, 4 Depth Charge Throwers, 2 Depth Charge Racks Barrage: 24 charges/launcher, 3 charges/thrower & rack Damage: Hedgehog (1,500 damage, 8% flood) & Mk.VI (3,600 damage, 20% flood) Reload: 40s Mobility Speed: 34kts - 24,000hp Size: 99.1m long, 10.8m wide, 3.4m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Hydroacoustic search Notes: Analysis The Almirante Clemente is a light and fragile gunboat that trades out its hitpoints, speed and torpedoes for absolutely blistering firepower. The Almirante Clemente is one of the slowest destroyers at its tier with a speed of 34kts, which combined with its small hitpoint pool of 10200 means that making use of concealment and choosing when to engage are crucial to survival. Once the Almirante Clemente chooses to engage though, provided it can reliably land its shells, it can cause large amounts of damage in a short period of time thanks to its best-in-class DPM. The guns themselves are rather small, being only 102mm and their ballistics are nothing to write home about, but the sheer amount of shells that the Clemente can output means that stacking fires against cruisers and battleships or knife-fighting other destroyers is a viable choice. Notice must be given to the Clemente’s consumables as the presence of Hydroacoustic Search combined with smoke and its gunpowder means that it is adept at pushing into enemy smoke or at firing on enemies from its own smoke making it excellent at dislodging enemy destroyers from crucial parts of the map. I haven’t touched much on the torpedoes of the Clemente and that is due to the fact that it only has a single triple launcher which makes it the worst torpedo boat at its tier, and while the torpedoes themselves are long-ranged and have a decent punch, they will be hard to land as they’re so few in number and thus can’t be staggered to fool enemies. Lastly, the Clemente has excellent AA for a destroyer, though as we all know that doesn’t mean much. The Clemente will manage to take down a few planes from lower-tiered aircraft carriers, but do not expect it to stop a strike on you. Overall, the Clemente is a solid gunboat that can cause a lot of havoc if it stays at range and avoids incoming fire. Amazonas Destroyer (Brazil) (T6 Premium) Lead ship in a series of destroyers named after prominent rivers built by the Brazilian Navy combining both British and American design features. They had a lengthy construction period and suffered numerous modifications while being built. Survivability Displacement: 1,516t standard; 2,102t full (10,300hp standard; 12,900hp full) Armour: - Weaponry Main Battery: 4x1 127mm/38 Mk30/21 guns Reload: 3.5s (15-20) AP Shell: 25kg @792m/s (2100 damage) HE Shell: 24.5kg @792m/s (1800 damage, 5% fire) Traverse: 15 degrees per second (12s per 180 degrees) Torpedo Battery: 2x3 533mm torpedoes Model: Mark 15 Warhead: 373kg (16633 damage, 279% flooding) Speed: 65kts @4.5km / 54kts @8.2km / 47kts @12.8km Reload: 73s AA Battery: 4x1 127mm/38 Mk30/21 DP guns (dmg = 25dps @5.8km, 100% acc), 1x2 40mm/56 Bofors MkI guns (dmg = 24dps @3.5km, 100% acc), 4x1 20mm/70 Oerlikon guns (dmg = 46dps @2km, 95% acc) ASW Battery: 2 Depth Charge Throwers, 2 Depth Charge Racks Barrage: 3 charges/launcher & rack Damage: Mk.VI (3,600 damage, 20% flood) Reload: 40 Mobility Speed: 36kts - 45,000hp Size: 98.5m long, 10.7m wide, 3.3m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Hydroacoustic search Notes: Analysis The Amazonas is a perfect opportunity for another premium like Texas, only instead of proceeds helping to preserve a museum ship, it’s a chance to get money for environmental work in the Amazon and give the Brazilian community a much-deserved premium. The Amazonas is a more generalist destroyer than the main tech-tree line is. It still carried fearsome guns, but it is a lot more balanced in regards to its other armament as it carries two triple torpedo tube launchers, but only one can be fired per broadside. The Amazonas has the 4th best guns for a ship at its tier, however it is also one of the flimsier destroyers at its tier so a balance of when and what to engage must be found to ensure that you survive encounters. There are however ways to leverage this gunpower without exposing one too much to retribution; the use of the famous 5”/38 guns from the US navy means that shell ballistics are rather poor and that is an advantage of sorts as it allows for firing from safety behind islands. The use of Hydroacoustic Search and Smoke Generator can also allow it to fire from safety from smoke and even allow it to shove out other destroyers from their own smoke. The Amazonas has average speed, anti-aircraft firepower and poor hitpoints so staying hidden is key to making the most out of the ship as that means you can be active throughout the whole battle, luckily, the Amazonas has tools that allow it to fight back even from hiding, as the torpedoes it carries have quite a heavy punch and reach out well beyond the Amazonas’ spotting range. The use of torpedoes gives the Amazonas a new vector with which to hit larger enemy ships without exposing itself and without having to shoot at an enemy for an extended period of time. Overall, the Amazonas has the chance to strike against all enemies and be relatively successful in such endeavours, your only issues of contention will be the small hitpoint pool and the presence of only two triple torpedo launchers, but it is a solid tier 6 destroyer. García y García Destroyer (Peru) (T8 Premium) The lead ship of the Holland class, she was bought by the Peruvian Navy in 1978. While in Peruvian Navy service, she served alongside the other former Dutch Navy ships of the De Zeven Provincien class. Survivability Displacement: 2,215t standard; 2,765t full (13,400hp standard; 15,900hp full) Armour: - Weaponry Main Battery: 2x2 120mm/50 Bofors No.10 guns Reload: 2.2s (42-45) AP Shell: 23.5kg @825m/s (2100 damage) HE Shell: 23.5kg @825m/s (1750 damage, 8% fire) Traverse: 25 degrees per second (7.2s per 180 degrees) AA Battery: 2x2 120mm/50 Bofors No.10 DP guns (40dmg = 138dps @6km, 100% acc), 1x1 40mm/70 Bofors (12dmg = 41dps @3.5km, 100% acc) ASW Battery: 2x4 375mm Bofors ASWRL, 2 Depth Charge Racks Barrage: 4 charges/launcher, 3 charges/rack Damage: M50 rocket (2,000 damage, 11% flood) & Mk.VI charges (3,600 damage, 20% flood) Reload: 40s Mobility Speed: 32kts - 45,000hp Size: 113.1m long, 11.4m wide, 5.1m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Hydroacoustic search Notes: Analysis The Garcia y Garcia is probably best compared to the Friesland as it was its predecessor class, and the Friesland is an improvement in most regards compared to the Garcia y Garcia. The Garcia y Garcia is a gunboat and only a gunboat, with a complete lack of subtlety of purpose. Where the Friesland has a few tools at its disposal, the Garcia y Garcia has put all of its eggs in the gun basket; it is the slowest destroyer at its tier (and a fair bit slower than many cruisers) at 32kts, it has a poor hitpoint pool and a decent, though not great, anti-aircraft battery with lots of flak clouds. The guns however make it worth all those sacrifices, as anybody who’s played with the Friesland can attest to. The Garcia y Garcia carries only two twin turrets with 120mm guns, but these guns are the same ones that the Friesland uses and that means overwhelming firepower at your disposal. There are few destroyers with the firepower necessary to beat you back in a gunnery duel and even larger ships will suffer if they’re downrange from your guns; either from your AP against their extremities or by setting them on fire with your HE. The Garcia y Garcia is a menace against any enemy ship, provided that it can dodge or hide from the enemy’s return fire. Be aware that its low speed and lack of radar means that it is a distinctive possibility to be perma-spotted by enemies and due to the low speed, it can leave you with no way to get out of that situation; on the other hand, your hydroacoustic search means that you can go into smoke and wreck whatever enemies you may find in there. Essentially, you’re playing a Friesland-lite, sacrificing a lot just to keep the guns. Almirante Riveros Destroyer (Chile) (T9 Premium) An innovative destroyer class built for the Chilean Navy. They were equipped with a brand-new class of automatic fast-firing dual-purpose guns, Dutch and English electronics and fully air-conditioned. Survivability Displacement: 2,774t standard; 3,353t full (15,950hp standard; 18,550hp full) Armour: - Weaponry Main Battery: 4x1 102mm/62 Vickers Mk Q guns Reload: 1.5s (40-50) AP Shell: 14.5kg @900m/s (1750 damage) HE Shell: 14.5kg @900m/s (1500 damage, 6% fire) Traverse: 25 degrees per second (7.2s per 180 degrees) Torpedo Battery: 1x5 533mm torpedoes Model: 533mm Mark 17 Warhead: 399kg (17900 damage, 301% flooding) Speed: 50kts @16.5km / 66kts @12.5km AA Battery: 4x1 102mm/62 Vickers Mk Q DP guns (dmg = dps @km, 100% acc), 6x1 40mm/70 Bofors (75dmg = 258dps @3.5km, 100% acc) ASW Battery: 2x3 305mm Squid Mk 4 ASWRL Barrage: 3 charges/SQUID Damage: SQUID (3,600 damage, 20% flood) Reload: 40s Mobility Speed: 34.5kts - 54,000hp Size: 122.5m long, 13.1m wide, 4m deep Consumables Standard Damage Control Party Smoke Generator / Surveillance Radar Speed Boost Hydroacoustic Search Notes: Guessed HE shell performance Analysis The Almirante Riveros is the Pan-American reply to the Friesland and Kitakaze, but with key differences. The Riveros has 4 guns as the Friesland does, but they are significantly weaker individually as they are 102mm guns instead of 120mm ones. The Riveros also carries a single quintuple torpedo launcher which gives it a bit more flexibility than the Friesland, but that is still fewer torpedoes than the Kitakaze, and weaker ones at that. So far, it might seem like the Riveros is a discount Kitakaze or a discount Friesland, but it is not quite so. The Riveros is slower than any other destroyer at its tier, except for the Jutland which is 0.5kts slower, and it only has above-average hitpoints, however it carries an excellent consumable suite to prepare itself either as a gunboat to hide in smoke or as a destroyer hunter. The combination of its guns, with the 2nd best DPM of destroyers at its tier, along with the possibility of mounting Surveillance Radar and Hydroacoustic Search means that you’re well positioned to push enemy destroyers from smoke and that any destroyer which keeps you spotted is at risk of being counter-spotted by your radar. The daunting firepower of the Riveros has some issues against larger ships as the 102mm guns will have trouble penetrating battleship and cruiser plating without some help such as IFHE, but this reduces the fires caused drastically. The Riveros can’t even claim to flee from such enemies easily as many cruisers (and even some battleships) are even faster than it is, and if you choose to use the Surveillance Radar that means that you don’t get smoke to protect yourself; aircraft might suffer a few losses as it has the 3rd best AA for a destroyer at tier 9. Overall, the Riveros can work as an excellent destroyer hunter, a firebug against other ships and an area denial ship thanks to radar and its small set of torpedoes; it’s a great tier 9 destroyer.
  2. Here we go! This is a complete rework of my previous USN CB Line, this time starting from tier 5. The only ship to not be reworked is the Tier 10, USS Guam. Tier V USS Memphis Last of the Big Armored Cruisers, the Tennessee-Class were the largest and most powerful class of armored cruisers built by the USN. The four ships of the class were initially named after states, but were named after cities in those states in the 1920s, when they were reclassified as heavy cruisers to free up those names for battleships. The ship, as presented stock, is based off of the Memphis (ex-Tennessee) as she was commissioned. In this configuration, she’ll mostly play as a battleship, except with fewer guns and weaker armor, those with subsequent upgrades, she will start playing close to a battlecruiser or supercruiser. The most visible change, of course, would be the Hull B upgrade, which would reduce the funnels for 4 to 3 and change the bow from a ram bow to a flared bow similar in design to the one found on the Lexington-Class Battlecruiser (modeled in-game as Constellation). It would also eliminate the lower 6” casemates and 3” sponsons, while adding some of those 6” guns as open mounts on the upper decks. It would also add in at least some anti-air in the form of 5”/25 and .50 cal guns. While I’d want the funnel change to be reserved for the engine change, I do not know of any ships that have such a feature. Speaking of engines, it was found that they could install a power plant similar to that found on USS Ranger into the 3 remaining ships of the class without having to reshaft the ships, which would give the ships (USS Memphis having earlier being destroyed by a tsunami) a speed of 26 knts. This was never carried out. As part of the various modernization plans, where was discussion of replacing her aging twin 10”/40 main battery with newer triple 8”/55 guns, which I believe would appear similar to the B and X turrets of the Pensacola. Tier VI “Reciprocal Cruiser” USS New York City [Picture Not Available] A follow-up design to the Tennessee-Class, this ship was proposed by the Naval War College and was favored for a time, before losing out in favor of the battlecruiser. The idea of the “Reciprocal Cruiser” was to trade armament for speed, as opposed to the battlecruiser, which traded armor for speed. This cruiser was supposed to be powerful enough to fight through a screening element and survivable enough to comeback to report what intelligence was gathered. At this moment, I have been having difficulty getting hard numbers for this ship, but what is known is that it would have been similar in size to the Tennessee, but would trade the latter’s 6-inch battery for heavier armor and 12-inch guns. For armor, I looked to period USN battleships and used their upper belt for the main belt and the casemate armor for the upper belt, while the deck armor was kept the same (meaning a vulnerability to plunging fire). The turret armor is off of the USS Connecticut (1906), which also used the same guns. The speed is based off of the fact that the USN wanted ships 20% faster that battleships to handle this role (this was shortly after the battlecruiser won out over the reciprocal cruiser, but they were two different ways to do the same job, so I thought it appropriate). The upgrade from Hull A to Hull B will follow the same idea as the previous class, with a more modern bow being added, as well as sacrificing the lower casemates and sponsons, which would be wet, anyway, for better compartmentalization. Tier VII Heavy Cruiser Scheme 3 USS Sacramento One of the designs leading up to the Alaska, this scheme was rejected, as it was seen as "unbalanced". That is, this design was meant to stand up only against 8" gun fire, and not 12" guns. I feel that the Sacramento would be a good transition from the Armored Cruisers to the Large Cruisers, without being too over powered. She introduces the three turret layout and the speed, while missing the overall heavy armor of the preceding ships. Tier VIII CA2-E USS Samoa While at first glance, the Samoa might look like a Congress with one less gun, but the Samoa follows the armor profile of the actual CA2-E, meaning that the main deck is 51mm, as opposed to the 38mm of Congress. Overall protection from bombs should be the same, as the main deck is thicker, the armored deck is thinner. This is will give some protection from HE spammers. Tier IX CA2-G USS Philippines While the CA2-G lacks a barrel when compared to the Alaska, she makes up for this in armor. The turret layout has a 3-gun turret fore and aft, with the two-gun turret superfiring over the forward turret. Tier X USS Guam Instead of trying to pare down the Alaska to a Tier 9, it seemed easier to push her up to Tier 10. Increased reload, better range, better turret rotation, and increased health are some of the things that have been improved. CA2-H would be a more consistent choice with the line, but the Guam was a 'Real Steel' ship and so I chose her. Premium Tier VIII “Improved Wichita” armed with 12” guns USS Madison [Picture Not Available] The “Improved Wichita” would eventually become the Baltimore-Class. There was discussion on what it would take to equip this ship with 12” guns. Mostly this entailed increasing the length by some 6 feet in order to make room for the ammunition. She should handle much like the standard Wichita, for the most part, just with bigger guns.
  3. Hello there! Welcome to a post where I decide to stop doing single ADLAs on ships and instead try my best at guessing what a tech-tree line might look like. Here's my proposal for the Dutch Cruisers tech-tree line. Dutch Koninklijke Marine Cruisers Flavour Dutch Cruisers have several defining features that should make them stand out: Gunboats first and foremost Improved AP bounce angles (50-65 chance of bounce, 65+ autobounce) Above average gun range Improved long-range accuracy, reduced short-range accuracy Improved HE penetration (1/5 instead of 1/6 and 1/4 instead of 1/5 where applicable) Advanced turtleback armour Repair party from early tiers Hybrids at T8+ carrying small Torpedo Bomber seaplane squadrons The reasoning behind the improved AP and HE performance is rather simple. These ships don't have volume of shells, the HE shells themselves have low HE damage and poor fire chances, and they have low DPM figures, so a bit of help to make sure that when the shells land they actually do something was warranted in the writer's opinion. All ships in this line are in the bottom or near to it at each tier regarding AP DPM, HE DPM and fires set per minute. Tier CL CA Prem. 1 Van Kinsbergen Sloop 2 Holland 3 Vrede 4 Java De Ruyter 5 Celebes 6 Eendracht 7 Kijkduin 8 Brederode De Zeven Provincien (CL) 9 Willem van Oranje 10 Koningin Wilhelmina Tech-Tree Cruisers Van Kinsbergen class Sloop (T1) Designed as a gunnery training ship, she was well armed, well armored and very fast for her type. She was capable of artillery support and convoy protection, serving honourably throughout the war. Survivability Displacement: 1,760t standard; 2,388t full (6,950hp standard; 7,800p full) Armour: 13mm belt, 20mm deck, 20mm conning tower Weaponry Main Battery: 4x1 120mm/50 Wilton-Fijenoord Mark 6 Reload: 6s (10) HE Shell: 24kg @900m/s (1700 damage, 8% fire) Traverse: 10 degrees per second (18s per 180 degrees) AA Battery: 1x2 40mm/56 Bofors, 2x2 20mm Oerlikon, 2x1 20mm Oerlikon, 2x2 12.7mm Mobility Speed: 25.5kts - 17,000hp Size: 103.2m long, 11.6m wide, 3.66m deep Consumables Standard Analysis It’s the quickest T1, has pretty good health and average guns. It’s good, not great, but it’s a T1 so you’ll probably play 3 games in this and forget about it. She has really good looks going for her. Holland class Protected Cruiser (T2) The last protected cruisers built for the Royal Dutch Navy. They carried a numerous main battery, and a good armour scheme, but they were held back by their low speed. Survivability Displacement: 3,970t standard; 4,500?t full (16,950hp standard; 17,950p full) Armour: 13mm gun shields, 57mm deck, 102mm conning tower Weaponry Main Battery: 10x1 120mm/40 Krupp No.3 Reload: 7.5s (8) AP Shell: 23.75kg @680m/s (1900 damage) HE Shell: 23.77kg @680m/s (1500 damage, 5% fire) Traverse: 8 degrees per second (22.5s per 180 degrees) Secondary Battery: 4x1 75mm/40 Krupp No.2 Reload: 7.5s (8) HE Shell: 5.8kg @680m/s (1100 damage, 4% fire) AA Battery: 8x1 12.7mm/90 machineguns, 3x1 7.9mm/80 machineguns Mobility Speed: 20kts - 10,000hp Size: 94.7m long, 14.8m wide, 5.41m deep Consumables Standard Notes A Hull: 8x1 120mm/40 Krupp No.3, 4x1 75mm/40 Krupp No.2 Analysis Possibly one of the weakest ships in the line tier-for-tier, the Holland class is hampered most of all by its low speed of 20kts, only beating out the Diana and tying with the Albany for slowest in the tier. Gun-wise, it has a decent amount of guns with a decent rate of fire, though the low muzzle velocity and poor shell performance means that you’re going to be going for quantity of shells instead of quality. Defensively, she has a low amount of hitpoints for the tier, but still better than the Novik, the Nino Bixio, the Albany and the Dresden, which coupled with a decent armour scheme means that she will be able to stay in the fight for a long enough while to put out some shots. A below average ship for the tier, luckily you won’t spend much time on her. Vrede class Light Cruiser (T3) A preliminary design for the Java Class, showing the key features of light cruisers from the First World War. She stood out due to her balance of armour, speed and weaponry. Survivability Displacement: 6,170t standard; 7,508t full (21,200hp standard; 23,750hp full) Armour: 65-50mm belt 75mm gunhouses 25mm deck 40mm turtleback 100mm conning tower 50mm bulkheads Weaponry Main Battery: 10x1 150mm/50 Bofors Mk 6 guns Reload: 12s AP Shell: 46.7kg @900m/s (3050 damage) HE Shell: 46kg @900m/s (2100 damage, 9% fire) Traverse: 7 degrees per second (25.7s per 180 degrees) AA Battery: 4x1 75mm/55 Bofors Mk 4 guns (8dmg = 28dps @3km 85% acc) Mobility Speed: 27kts - 60,000hp Size: 154m long, 15.2m wide, 5.5m deep Consumables Standard Damage Control Party Hydroacoustic Search Notes Preliminary design for the Java class cruisers. Taken from the Dutch National Archives. Analysis The Vrede is built to take a beating and dish it out. It’s got the 2nd highest hitpoint pool at the tier behind the pocket-battleship that is the St. Louis class, while still having a decent armour scheme to protect the citadel. This chunk of hitpoints and armour is also coupled with a very decent speed of 27kts which ties it with the Kolberg and puts it ahead of the Bogatyr and the St. Louis. As with many of the ships in the Dutch cruiser tree, it focuses a lot more heavily on the defensive side than on the offensive side, as it has only 6 guns to the broadside and a punishing reload time, though the guns individually are pretty great. Overall, it is going to be a tanky ship capable of disengaging, but it shouldn’t engage in DPM races. Java class Light Cruiser (T4) An improved light cruiser design, it featured an unusual arrangement of superfiring guns and aircraft handling capabilities. Her speed and armour scheme were typical of light cruisers from the First World War. Survivability Displacement: 6,670t standard; 8,208t full (22,150hp standard; 25,100hp full) Armour: 75-50mm belt 100mm gunhouses 25mm deck 50mm turtleback 125-100mm conning tower 60mm bulkheads Weaponry Main Battery: 10x1 150mm/50 Bofors Mk 6 guns Reload: 11s AP Shell: 46.7kg @900m/s (3050 damage) HE Shell: 46kg @900m/s (2100 damage, 9% fire) Traverse: 7.5 degrees per second (24s per 180 degrees) AA Battery: 6x1 40mm/56 Bofors (30dmg = 103dps @3.5km 90% acc), 6x1 20mm/70 Oerlikons (17dmg = 58dps @2km 85% acc) Mobility Speed: 30kts - 82,000hp Size: 155.3m long, 16m wide, 5.5m deep Consumables Standard Damage Control Party Standard Cruiser Repair Party Hydroacoustic Search 2 Seaplanes (Catapult Fighter / Spotter Aircraft) Notes A Hull: 4x1 75mm/55 Bofors Mk 4 guns (8dmg = 28dps @3km 85% acc) 65,000hp engine Analysis The Java is a tanky cruiser, carrying the 2nd highest amount of hitpoints, the repair party consumable, a very decent armour belt and even a turtleback scheme to ensure that citadel hits are hard to come by. It is decently fast, with 30kts being average and it has a pretty good AA battery for its tier. Defensively then, the Java is very good, suited to taking a beating, the big issues with the Java are on the offensive side. The Java has a broadside of only 7 slow-firing guns, their HE shells are rather weak with a low fire chance though the AP shells are pretty good. The result of this is that the Java has the lowest DPM of any tier 4 cruiser beyond Yubari, and doesn’t have torpedoes as other ships do. The Java then has to take advantage of its tankiness to outlast enemy cruisers, and it has the advantage in range over most of them along with the capability of using a spotter aircraft to strike from even farther away. The Java might be a tough cruiser to get a handle on, but if you can dodge and shoot, it should serve you well as even the damage you take is repaired. Celebes class Light Cruiser (T5) An earlier design for the Eendracht class, it featured several improvements over previous cruisers, including a main battery mounted upon superfiring turrets, torpedo launchers and a more modern anti-air suite. Survivability Displacement: 7,800t standard; 9,850t full (24,300hp standard; 28,250hp full) Armour: 75-50mm belt 100-50mm turrets (100mm front, 50mm other) 25-20mm deck 50mm bulkheads Weaponry Main Battery: 4x2 150mm/50 Bofors Mk 11 guns Reload: 10s AP Shell: 46.7kg @900m/s (3050 damage) HE Shell: 46kg @900m/s (2100 damage, 9% fire) Traverse: 7.5 degrees per second (24s per 180 degrees) Torpedo Battery: 2x3 533mm torpedoes Model: 533mm Mk X*** Warhead: 300kg (14400 damage, 240% flooding) Speed: 57kts @8km Secondary Battery: 2x2 105mm/50 M32 Bofors Reload: 4s (15) HE Shell: 16kg @800m/s (1400 damage, 5% fire) AA Battery: 2x2 105mm/50 M32 Bofors (12dmg = 41dps @5km 75% acc), 6x2 40mm/56 Bofors (45dmg = 155dps @3.5km 80% acc), 5x2 12.7mm/62 machineguns (19dmg = 65dps @1.5km 80% acc) Mobility Speed: 32kts - 82,000hp Size: 178.3m long, 16.5m wide, 5.5m deep Consumables Standard Damage Control Party Standard Cruiser Repair Party Hydroacoustic Search 2 Seaplanes (Catapult Fighter / Spotter Aircraft) Notes 65,000hp engine (28kts) Design: Preliminary Eendracht design (https://www.nationaalarchief.nl/onderzoeken/archief/4.MST/inventaris?inventarisnr=3309&activeTab=gahetnascan&afbeelding=NL-HaNA_4.MST_3309) modified by replacing the ends 4” guns with 6” guns and removing a single torpedo tube from each launcher. Analysis The Celebes once again is on the durable side of the cruisers at its tier, trailing only the two heavy cruisers at its tier in terms of hitpoints, but with an even better armour scheme. Its AA complement is also pretty good, with a weak long-range aura, the continuous damage is among the best of the cruisers at the tier. Gunnery-wise, the Celebes benefits from an improved turret arrangement which gives it a competitive DPM overall, with an above average AP and below average HE giving it middle-of-the-pack performance overall. Its torpedoes have decent range and damage, though the speed is low and with only a single triple launcher on each side, they’re more of an afterthought used in sticky close-range situations which you should actively avoid. Your consumables will also make sure you stay in the fight and that you’re able to adjust to different combat situations. Overall, a pretty good and powerful cruiser for its tier if you can manage to land good AP shells, you’ll be disappointed if you expect a firebug. Eendracht class Light Cruiser (T6) A well balanced and innovative light cruiser design capable of colonial duty. Some of its main characteristics were its dual-purpose main battery and modern armour scheme. Survivability Displacement: 8,350t standard; 10,800t full (25,350hp standard; 30,100hp full) Armour: 75-50mm belt 20mm upper belt 125-30mm turrets (125mm front, 50mm tops, 30mm sides, 65-75 twin/triple rears) 25-20mm deck 50-30mm bulkheads Weaponry Main Battery: 2x3 152mm/53 Bofors M1942, 2x2 152mm/53 Bofors M1942 Reload: 8s AP Shell: 45.8kg @900m/s (3000 damage) HE Shell: 45.8kg @900m/s (2100 damage, 9% fire) Traverse: 9 degrees per second (20s per 180 degrees) Torpedo Battery: 2x3 533mm torpedoes Model: 533mm Mk X*** Warhead: 300kg (14,400 damage, 240% flooding) Speed: 57kts @8km AA Battery: 2x3 152mm/53 M42 Bofors (dmg = dps @6.8km 95% acc), 2x2 152mm/53 M42 Bofors (dmg = dps @6.8km 95% acc), 6x2 40mm/56 Bofors (45dmg = 155dps @3.5km 90% acc), 4x2 12.7mm/62 machineguns (15dmg = 51dps @1.5km 85% acc) Mobility Speed: 32kts - 85,000hp Size: 185.7m long, 17.3m wide, 5.6m deep Consumables Standard Damage Control Party Standard Cruiser Repair Party Hydroacoustic Search 2 Seaplanes (Catapult Fighter / Spotter Aircraft) Notes A Hull: ROF: 6 (10s) B Hull: Needs AA modernisation (remove machineguns for 20mm Oerlikons) Analysis The Eendracht is a fine cruiser, though it no longer stands out due to its staying power as the previous cruisers have, it has a very good main armament which will provide it with the DPM (3rd best at its tier) to punish enemies along with firing arcs which should enable you to keep a good defensive angle while putting out shells downrange. The torpedoes are the same as those in the previous tier, which are alright, though they should be counted as an opportunistic resource instead of something to be relied upon. Its speed is below average at only 32kts, but it is decently protected, as it has a good belt and good deck protection that should help you avoid citadel hits. On the AA front, as with all ships so far, it’s pretty good, with a long-range aura that doesn’t have the best continuous damage, but will be spawning flak bursts from long range and a very good mid-range aura. Don’t forget about your consumables, the spotter aircraft can let you rain fire on enemies without retaliation and the repair party can help you stick in the fight. Another solid, yet unspectacular ship in a line of solid ships. Kijkduin class Heavy Cruiser (T7) During the 1930s, the Royal Dutch Navy wanted to build a cruiser to be the flagship of the East Indies Cruiser division. This design featured weight-saving measures to ensure it could engage contemporary enemy cruisers while having a lower displacement and a bigger gun caliber than treaty-cruisers. Similar design to this, but with A & X turrets replaced by triples. Credit to Tzoli for the image. Survivability Displacement: 9,450t standard; 11,875t full (27,500hp standard; 32,150hp full) Armour: 120-75mm belt 120-50mm turrets (120mm front, 50mm other) 75mm barbettes 25mm upper 25mm extremities belt 30-25mm deck 60mm bulkheads 25mm torpedo bulkhead Weaponry Main Battery: 2x3 210mm/54.5 M1932, 1x2 210mm/54.5 M1932 Reload: 12s AP Shell: 127.43kg @935m/s (5000 damage) HE Shell: 127.43kg @940m/s (2850 damage, 14% fire) Traverse: 7.2 degrees per second (25s per 180 degrees) Drag Coef.: 0.295 Range: 17.2km Torpedo Battery: 2x3 533mm torpedoes Model: 533mm Mk X*** Warhead: 300kg (14400 damage, 240% flooding) Speed: 57kts @8km Secondary Battery: 2x2 105mm/50 M32 Bofors Reload: 4s (15) HE Shell: 16kg @800m/s (1400 damage, 5% fire) AA Battery: 2x2 105mm/50 M32 Bofors (12dmg = 41dps @5km 90% acc), 6x2 40mm/56 Bofors (45dmg = 155dps @3.5km 90% acc), 4x1 20mm/70 Oerlikons (8dmg = 28dps @2km 85% acc) Mobility Speed: 32kts - 85,000hp Size: 178.2m long, 19.4m wide, 6.2m deep Consumables Standard Damage Control Party Standard Cruiser Repair Party Hydroacoustic Search 2 Seaplanes (Catapult Fighter / Spotter Aircraft) Notes Needs modernized AA suite Fantasy proposal from the 1930s Dekkers plan Mix between De Ruyter, York and Eendracht Historical design notes: Design is based on the Dekkers plan design requirements for an 8500t cruiser with a main battery of 3x2 8” guns, torpedoes and 2x2 105mm guns for secondaries, much like a York-class cruiser. Assuming that the same thing that happened to the De Ruyter and Eendracht design process happened to this design (as in, was decided that it was too weak and thus improved); I looked at a displacement about 10,000t as a treaty cruiser but following cues from the Eendracht class, the Dutch Navy would have tried to maximise power while minimizing cost and displacement. Hence instead of 4x2 8” guns, they would’ve likely gone with 2x3 (A & X turrets) & 1x2 (B turret) for the same number of guns but saving up displacement and reducing the length of the citadel, using the displacement saved to improve protection. Analysis Offensively speaking, the Kijkduin has a rather good main battery, from its arrangement to their individual performance and range. The Kijkduin’s 210mm guns have a very good muzzle velocity which means that long-range gunnery shouldn’t be too much of a challenge, and the AP shells will hurt if they manage to penetrate an enemy, however don’t rely too much on the HE shells as they’re not particularly good. The Kijkduin’s AP DPM is good for its tier, especially amongst the heavy cruisers, but it has a low HE DPM and a low capacity to set enemies on fire. It has the same torpedoes as the previous two tiers, and what was decent before, now is even more of a last-ditch weapon. The Kijkduin will excel at long ranges, not at the ranges where its torpedoes can harm his enemies. Defensively speaking, the Kijkduin still has a decent armour profile with appropriate thickness protecting its citadel at long ranges, however it doesn’t have the slab of hitpoints that previous tiers enjoyed, making appropriate use of angling and range crucial to last the battle. The presence of the repair party will ensure you can recover some hitpoints, but this will only help you if you’re in drawn-out engagements. The AA of the Kijkduin is good as expected, though other cruisers at its tier have a much better long-range aura and even better AA capabilities overall. Speed-wise, the Kijkduin is average, with 32kts being on the lower end of cruisers at its tier, but still workable enough to ensure that you can reposition. Brederode class Super Cruiser (T8) A heavy cruiser killer design, it carried enough armour to protect against heavy cruiser guns while carrying larger guns than contemporary heavy cruisers. Its high speed was meant to enable it to hunt down enemy cruisers and escape from enemy heavy units. Similar design to this but replacing the triple turrets for twins. Survivability Displacement: 16,609t standard; 18,748t full (41,250hp standard; 45,350hp full) Armour: 140mm inclined 72 degrees belt (4.8m tall) 27mm inclined 72 degrees upper belt (2.5m tall) 25mm turtleback & citadel top 140-50mm turrets (140mm front, 90mm incline, 70mm roof, 45mm sides) 45-15mm secondaries (45mm roof, 20mm front, 15mm sides) 105-30mm barbettes (105mm above deck, 85mm below deck, 30mm behind belt) 65mm deck 30mm torpedo bulkhead 110-30mm bulkheads 100mm conning tower 27mm extremities belt (50mm aft) Weaponry Main Battery: 3x2 240mm/54.5 M1940 Reload: 12.5s AP Shell: 192.16kg @915m/s (6050 damage) HE Shell: 192.16kg @915m/s (3250 damage, 17% fire) Drag Coef.: 0.29 Traverse: 7.2 degrees per second (25s per 180 degrees) Range: 18.2km Secondary Battery: 4x2 120mm/50 M42 Bofors Reload: 3s (20) HE Shell: 23.5kg @850m/s (1700 damage, 7% fire) AA Battery: 4x2 120mm/50 M42 Bofors (40dmg = 140dps @6km 95% acc), 8x2 40mm/56 Bofors (60dmg = 207dps @3.5km 90% acc), 6x2 20mm Oerlikon (21dmg = 72dps @2km 85% acc) Mobility Speed: 34kts - 155,000hp Size: 202.9m long, 22.7m wide, 6.75m deep Consumables Standard Damage Control Party Standard Cruiser Repair Party Hydroacoustic Search / Defensive AA Fire 2 Seaplanes (Catapult Fighter / Spotter Aircraft) Torpedo Bombers: Fokker T.VIII W/M Speed: 115kts (25kts boost) Durability: 2050 Payload: 1x 45cm VI Torpedo (5833 damage, 50% flood, 2.5km @41kts) Attack flight (Squad size): 2 (2) Squadron restoration time: 180 seconds Notes A Hull: AA: 4x2 120mm/50 M24 Bofors (20dmg = 70dps @6km 90% acc), 8x2 40mm/56 Bofors (60dmg = 207dps @3.5km 90% acc) Alternative shells: 187.36kg @920m/s (6000AP, 3250HE & 16%) Alternative HE shell: 151.4kg @970m/s (3250HE & 18%) Historical design notes: 16k ton design with double turrets, modified. Analysis The Brederode transitions into the super-cruiser part of the Dutch Cruiser tech-tree. It prioritizes armour over any other parameter and thus has a thick belt, deck and even torpedo protection. Combined with its best-in-tier hitpoint pool, the BrederodeIt should be considered as being the most durable cruiser at tier 8 and well capable of taking a beating, especially at short range thanks to its turtleback capable of bouncing shells up to 356mm in caliber, and its upper belt can bounce shells up to 385mm. Surprisingly enough, the Brederode’s AA is average, though it does have the best long-range aura at its tier. Offensively, the Brederode has the 3rd lowest AP DPM among cruisers at its tier, being better than the Cheshire and the Amalfi, but it does have the worst HE DPM and sets the lowest fires per minute of any cruiser. The guns themselves have fast shell velocities and little drag so they should have relatively short lead times and decent penetration at long range. It does however have the second longest range only behind the Kutuzov’s ridiculous 19.1km, and it can outrange it when using the Spotter Plane. Speed-wise, the Brederode is above average at 34kts and should have an easy time keeping at range or disengaging. If you master the long-range gunnery of the Brederode and angle properly, she’ll treat you to some great games. Willem van Oranje class Super Cruiser (T9) An improved heavy cruiser killer design, it was intended to protect the Dutch East Indies against aggression. It featured a very powerful main battery and protection which was superior to any contemporary cruisers. Survivability Displacement: 17,748t standard; 20,745t full (43,450hp standard; 49,200hp full) Armour: 175mm inclined 72 degrees belt (4.8m tall) 30mm upper inclined 72 degrees belt (2.5m tall) 27mm turtleback & citadel top 200-65mm turrets (200mm front, 130mm incline, 100mm roof, 65mm sides) 60-20mm secondaries (60mm roof, 30mm front, 20mm sides) 150-40mm barbettes (150mm above deck, 120mm below deck, 40mm behind belt) 75mm deck 30mm torpedo bulkhead 160-35mm bulkheads 120mm conning tower 27mm extremities belt (50mm aft) Weaponry Main Battery: 3x3 240mm/54.5 M1940 Reload: 15s AP Shell: 192.16kg @915m/s (6050 damage) HE Shell: 192.16kg @915m/s (3250 damage, 17% fire) Drag Coef.: 0.29 Traverse: 7.2 degrees per second (25s per 180 degrees) Range: 18.7km Secondary Battery: 4x2 120mm/50 M42 Bofors Reload: 3s (20) HE Shell: 23.5kg @850m/s (1700 damage, 7% fire) AA Battery: 4x2 120mm/50 M42 Bofors (40dmg = 140dps @6km 95% acc), 9x2 40mm/56 Bofors (67dmg = 231dps @3.5km 90% acc), 10x2 20mm Oerlikon (35dmg = 120dps @2km 85% acc), 2x1 20mm Oerlikon (5dmg = 17dps @2km 85% acc) Mobility Speed: 34kts - 160,000hp Size: 212.9m long, 25m wide, 6.75m deep Consumables Standard Damage Control Party Standard Cruiser Repair Party Hydroacoustic Search / Defensive AA Fire 2 Seaplanes (Catapult Fighter / Spotter Aircraft) Torpedo Bombers: Fokker T.VIII W/M Speed: 115kts (25kts boost) Durability: 2050 Payload: 1x 45cm VI Torpedo (5833 damage, 50% flood, 2.5km @41kts) Attack flight (Squad size): 2 (2) Squadron restoration time: 180 seconds Notes A Hull: AA: 4x2 120mm/50 M24 Bofors (20dmg = 70dps @6km 90% acc), 8x2 40mm/56 Bofors (60dmg = 207dps @3.5km 90% acc) Alternative shells: 187.36kg @920m/s (6000AP, 3250HE & 16%) Alternative HE shell: 151.4kg @970m/s (3250HE & 18%) Historical design notes: 16k ton design with triple turrets, modified. Analysis The Willem Van Oranje builds upon the Brederode with almost all its parameters being improved upon. It has even better armour protection and a larger hitpoint pool, it is still the best protected cruiser at its tier though it now has the 3rd highest hitpoint pool behind the Roon and the Riga. Its turtleback has been thickened and can now bounce up to 385mm shells, the upper belt can now bounce up to 429mm shells and in general will be a very tough cookie for those trying to reach her citadel. The AA is average, with a great long-range aura though, but it should still be usable and a great asset if you group up with other ships. The WvO sports the same guns as the preceding Brederode, but it mounts triple turrets instead of doubles while having a slightly slower reload. This results in the WvO having the 5th worst AP DPM, 6th worst HE DPM and 3rd worst fires per minute potential, so a marked improvement over the Brederode! Those long-range guns and the sub-par DPM means that you will have to make sure that you’re firing the right ammunition at the right target if you want to get good rewards, luckily, the good speed that it has means that it’s just that little bit easier to be in the right spot at the right time to take the right choice. Koningin Wilhelmina class Super Cruiser (T10) A flagship super cruiser design for the Dutch fleet. The ship featured excellent armour and firepower with good speed, emphasizing tactical flexibility and protection. The outbreak of war stopped the construction of these ships. Survivability Displacement: 27,988t standard; 31,396t full (52,050/63,100hp standard; 56,850/69,650hp full) Armour: 225mm inclined 72 degrees belt (4.8m tall) 40mm inclined 72 degrees upper belt (2.5m tall) 30mm turtleback & citadel top 300-100mm turrets (300mm front, 200mm incline, 150mm roof, 100mm sides) 150-50mm secondaries (150mm roof, 80mm front, 50mm sides) 250-40mm barbettes (250mm above deck, 200mm below deck, 40mm behind belt) 100mm deck 40mm torpedo bulkhead 200-40mm bulkheads 150mm conning tower 30mm extremities belt (60mm aft) Weaponry Main Battery: 3x3 283mm/54.5 M1940 Reload: 17.5s AP Shell: 315kg @900m/s (7600 damage) HE Shell: 315kg @900m/s (3850 damage, 21% fire) Drag Coef.: 0.284 Traverse: 7.2 degrees per second (25s per 180 degrees) Range: 20.4km Secondary Battery: 6x2 120mm/50 M42 Bofors Reload: 3s (20) HE Shell: 23.5kg @850m/s (1700 damage, 7% fire) AA Battery: 6x2 120mm/50 M42 Bofors (60dmg = 210dps @6km 95% acc), 3x2 57mm/60 Bofors M1950 (72dmg = 248dps @4km 90% acc), 4x1 40/70mm Bofors M48 (49dmg = 170dps @3.5km 95% acc), 12x2 20mm Oerlikon (42dmg = 145dps @2km 85% acc) Mobility Speed: 34kts - 180,000hp Size: 241.2m long, 29.4m wide, 7.8m deep Consumables Standard Damage Control Party Standard Cruiser Repair Party Hydroacoustic Search / Defensive AA Fire 2 Seaplanes (Catapult Fighter / Spotter Aircraft) Torpedo Bombers: Fokker T.VIII W/C Speed: 122kts (25kts boost) Durability: 2240 Payload: 1x 45cm VI Torpedo (5833 damage, 50% flood, 2.5km @41kts) Attack flight (Squad size): 2 (2) Squadron restoration time: 180 seconds Notes Original AA: 6x2 120mm/50 M24 Bofors (30dmg = 105dps @6km 90% acc), 7x2 40mm/56 Bofors (53dmg = 183dps @3.5km 90% acc), 8x1 20mm Oerlikon (20dmg = 69dps @2km 85% acc) Not sure if I should use the battlecruiser formula for HP or the normal cruiser formula. It is up for discussion as a balancing factor. Modernised Design 1047. Analysis The crowning jewel of the Dutch Cruiser Tech Tree, the Koningin Wilhelmina is a true super cruiser, designed to chase and destroy heavy cruisers while being fast and tough enough to disengage against battleships. The Koningin Wilhelmina is probably amongst the toughest cruisers at tier 10, with Puerto Rico contesting with it as for the toughest overall. The Koningin Wilhelmina continues the trend set by the previous Dutch cruisers and now features really strong armour, its combination of a thick inclined belt along with a turtleback will mean that its citadel is safe from all but the largest guns, along with a thick main deck, torpedo protection, an extended belt and an upper belt make it a daunting proposition to strike down. Furthermore, its large displacement also gives it a large hitpoint pool so as to be able to remain in the fight even after taking heavy fire. The Koningin Wilhelmina has also received a weapons upgrade compared to the previous tiers, mounting even larger guns and providing an even larger punch. While these guns will not be able to the armoured belts of battleships at long ranges, they will be utterly devastating to cruisers and might even be of use against destroyers thanks to their fast turret traverse. The guns have a good muzzle velocity so they should have comfortable gunnery at mid ranges, with a slight tendency to have poorer arcs at long ranges. Their only weakness is found in its lackluster DPM, being superior only to the Goliath and the Venezia in terms of AP, but being bottom of the barrel in HE DPM and fire setting potential. As with previous cruisers of this line, keeping a distance and switching to the right shell for each occasion will be crucial to getting the most out of her. Her AA capabilities will make her a thorny subject to attack, and her speed is excellent, allowing her to switch flanks and engagements as needed. Overall, a fitting culmination to a tree of durable cruisers that reward good positioning, smart shell choices and teamwork. Premium Cruisers De Ruyter class Light Cruiser (T4 Premium) Flagship of the Dutch East Indies squadron, this cruiser was built during times of shifting priorities for the Dutch people and thus featured a series of design compromises that limited its combat potential. It participated in the battle of Java Sea. Survivability Displacement: 6,442t standard; 7,548t full (21,700hp standard; 23,850hp full) Armour: 50-30mm belt (50mm between turrets, 30mm to ends) 100-30mm turrets (100mm front, 30mm other) 50mm barbattes 30mm deck 30mm bulkheads Weaponry Main Battery: 3x2 150mm/50 Bofors Mk 9, 1x1 150mm/50 Bofors Mk 10 guns Reload: 10.5s AP Shell: 46.7kg @900m/s (3050 damage) HE Shell: 46kg @900m/s (2100 damage, 9% fire) Traverse: 7.2 degrees per second (25s per 180 degrees) AA Battery: 5x2 40mm/56 Bofors (38dmg = 131dps @3.5km 90% acc), 4x2 12.7mm/90 machineguns (15dmg = 51dps @1.5km 85% acc) Mobility Speed: 32kts - 66,000hp Size: 170.8m long, 15.7m wide, 5.1m deep Consumables Standard Damage Control Party Standard Cruiser Repair Party Hydroacoustic Search 2 Seaplanes (Catapult Fighter / Spotter Aircraft) Analysis The De Ruyter is a rather lightly armoured cruiser that features a very good set of consumables and pretty good anti-air firepower, though it doesn’t have a long-range aura. Its 32kts of speed is very decent, and its 7-gun broadside is extremely good. The big issue with the De Ruyter is that in order to use all of its guns it must show its broadside, but with a maximum plating of 50mm, that is a very dangerous proposition. Its sustained DPM is not very high unless it uses its full complement of guns, and that means opening yourself up to pain. The good news for this is that thanks to its 30mm extended belt, if you angle properly between volleys, you’re going to be able to bounce most of what’s coming at you. The De Ruyter is sure to reward those players that enjoy a very active playstyle where you dodge and weave through enemy shells while delivering your shells in return. It’s also a rather storied ship and was the fateful flagship of Admiral Karel Doorman at the battle of the Java Sea. De Zeven Provincien class Light Cruiser (T8 Premium) First capital ship class built by the Dutch Navy after the war. It was a light cruiser with strong anti-air capabilities that featured a fast-firing dual-purpose main battery but was otherwise lightly armoured. Survivability Displacement: 9,529t standard; 11,850t full (27,650hp standard; 32,100hp full) Armour: 75-50mm belt 100-50mm turrets (100mm front, 50mm other) 30-20mm deck 50mm bulkheads Weaponry Main Battery: 4x2 152mm/53 Bofors M1942 Reload: 4s AP Shell: 45.8kg @900m/s (3000 damage) HE Shell: 45.8kg @900m/s (2100 damage, 9% fire) Traverse: 12 degrees per second (15s per 180 degrees) AA Battery: 4x2 152mm/53 M42 Bofors (dmg = dps @6.8km 95% acc), 4x2 57mm/60 Bofors M1950 (96dmg = 331dps @4km 90% acc), 8x1 40mm/70 M58 Bofors (98dmg = 338dps @3.5km 95% acc) Mobility Speed: 32kts - 85,000hp Size: 187.3m long, 17.3m wide, 6.7m deep Consumables Standard Damage Control Party Standard Cruiser Repair Party Hydroacoustic Search Defensive AA fire Smoke Generator (1 charge) Notes A Hull: AA: 4x2 152mm/53 M42 Bofors (dmg = dps @6.8km 95% acc), 4x2 57mm/60 Bofors M1950 (96dmg = 331dps @5km 90% acc) Analysis The De Zeven Provincien might best be described as a Dutch Atlanta. It is not the toughest ship, nor the fastest, but it does carry a big punch! It has a weak 75mm armour belt and 30mm armoured deck, both of which aren’t very impressive though they will offer some protection if you angle properly or against overmatching projectiles. The De Zeven Provincien will have to rely on smart angling, dodging, weaving and island cover if it wishes to remain in battle for quite some time as it has the 2nd lowest amount of hitpoints at the tier (only below the Ochakov). It does have a cruiser repair party as all Dutch Cruisers do, but those bonus hitpoints only work if you can stay alive between charges so if you manage to use them to the fullest, you will have a decent chunk of hitpoints. You have a smoke generator to help you last a bit longer, though it’s a single charge and none of that American long-lasting smoke. The big draw for the De Zeven Provincien are the guns, and what guns they are! The De Zeven Provincien has a set of four double 6” DP gun turrets which fire at a blistering 15 rounds per minute, giving it unparalleled dpm at the tier. There is a downside to those guns, the shells have fairly floaty arcs, the AP penetration isn’t great and the HE shells don’t have great firesetting chances nor damage. On the plus side, they get improved autobounce angles and HE penetration, so they can still do work if you can manage to land them on enemies. Those same guns are also the long-range AA bubble, firing out to quite a long way out and putting out very powerful puffs of flak with only a small continuous damage component. The AA only gets better after that, as it has a medium range aura that reaches to 4km and has a continuous damage component that is massive, being around 3x better than the T10 Anti-Air DD Smalland. Essentially, the De Zeven Provincien relies on staying away from enemies, hiding and just spraying a bunch of shells at them, while murderizing any airplanes that come near it. If you manage to stay alive for a while, you will get good results, so careful positioning and game sense is required. Credit goes to Navypedia, ALVAMA, Tzoli, Shipbucket and the Dutch National Archives for the images used. As a final note: There are at least 2 different heavy cruiser designs that the Dutch Navy investigated during the 1930s which I'm aware of, however the archivist that has them is unable to get that data to me yet. If and when he does, I'll reevaluate if they can be slotted into the tech-tree.
  4. anonym_MbpaxbbAUblh

    Which tech tree should I go up?

    I have these ships (All under Tier 1 to 4) Japan - Umikaze, Chikuma, Wakatake, Tenryu, Kawachi, Isokaze, Kuma USA - Sampson, St. Louis, S. Carolina, Wyoming, Langley USSR - Novik, Bogatyr Germany - Hermelin, V-25, Dresden, Kolberg, Nassau, Karlsruhe UK - Black Swan, Wemouth, Caledon France - Friant, Duguay-Trouin As I am gaining XPs to go up, I am not sure which country's tech tree should I follow. I have heard about Yamato but not much familiar with most of the high tier ships. Which ones should I sell immediately and which ones do I need to buy at present (T-1 to 4)?? I just don't want to waste a slot for a bad ship. Currently I feel Kolberg and Kawachi are worst. Also I am not good at CV. Should I sell Langley? Please suggest!! Also suggest best ships in each tier and in each class of each country if possible as of 2017.
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