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Found 33 results

  1. Grand_Admiral_Murrel

    [WIP] RN Battlecruiser Arc

    Been doing some research, and kinda started wondering why the Royal Navy couldn't stand to have a second branch of battleships in-game. Of course, they'd have to be different from the current line to be attractive, so why not have a battlecruiser line? There is no shortage of battlecruisers built by the royal navy; a new arc could likely start as early as tier 3, since the first battlecruisers were laid down at the same time as HMS Dreadnought. I would appreciate it if other players could recommend ships they'd like to see, if this new branch were to materialize in the near future. As battlecruisers (and not battleships), they would feature large calibre guns typically found on battleships, but sacrifice some armour for a speed advantage. As a side note, it would be nice to have Royal Navy battleships that don't sling OP HE all the time, and without an absurd repair party. Instead, I propose better AP (or at least standard compared to other nations) and not-so-OP HE. Also, many of the ships I have named carried some form of torpedo armament. Might be interesting (and make sense) for these to b the standard Royal Navy torpedo launchers, which can launch single torpedoes. The stats provided are historically accurate *cough*, so bear with me. All proposed HP values were calculated using player Fr05ty's tried and true formulas, which he graciously provided. In my work, I noticed that there seems to be a 12% increase in HP for the existing British battleships. This change has not been accounted for in the numbers I offer below. Designs yet to consider: https://warshipprojects.wordpress.com/2017/07/03/washington-cherrytrees-2/ https://warshipprojects.wordpress.com/2017/09/25/washington-cherrytrees-2-ii/ https://warshipprojects.wordpress.com/2017/09/27/washington-cherry-trees-ii-part-3/ I3 J3 K2, K3 L1 L2, L3 M2 M3 N3 X4 Design Y Design B, C1, C2, D Design A Design T1 LII LIII Battlecruisers K --> A Battleships L --> Z J3, I3, H3a, H3b, H3c – battlecruisers all-in; Nov.-Dec. 1920 O3 F2, F3 Here are my ideas for potential ships, by tier: TIER III Invincible class (HMS Invincible, HMS Inflexible, HMS Indomitable) Main armament: 4x2 305 mm guns 2x2 450 mm torpedo tubes (one on each side, amidships) 1x1 450 mm torpedo tube (stern-mounted) Secondary armament: 16x1 102 mm guns Speed: 25 knots (ridiculous speed at tier 3, let alone tier 4) Displacement: 21,084 tonnes HP: 35,700 (vs Bellerophon at 38,100) TIER IV Indefatigable class (HMS Indefatigable, HMS New Zealand, HMAS Australia*) Main armament: 4x2 305 mm guns Speed: 25 knots Displacement: 22,846 HP: 37,800 (vs Orion at 42,700) This ship is far below the average 43,900 of other tier 4 ships, and therefore would need to be buffed. HMS Neptune (below) - very similar to Imperial Germany's Kaiser class... nothing special in my opinion. Please let me know if there is any disagreement in the comments below. Premium... maybe? Succeeded by very similar Colossus class dreadnought (only real difference being more torpedoes... but who doesn't love a battleship armed with torpedoes?). TIER V Lion class (HMS Lion, HMS Princess Royal) - As there exists a Lion in-game, the latter name would be better Main armament: 4x2 343 mm guns Speed: 28 knots HP: 47,200 (current maximum HP at tier 4 is 46,400, with the average at 43,920. If this ship were to be used at tier 4, its HP would have to be nerfed moderately. HMS Queen Mary Main armament: 4x2 343 mm guns Speed: 28 knots HMS Tiger Main armament: 4x2 343 mm guns 2x2 533 mm torpedo launchers (one pair amidships on each side) Secondary armament: 12x1 152 mm guns Speed: 28 knots Displacement: 34,332 tonnes HP: 51,400 (vs Iron Duke at 47,100) HMS Canada (aka Almirante Latorre (below), could be the first South American (Chilean) battleship in-game) Main armament: 5x2 356 mm guns 4x 533 mm torpedo tubes Speed: 23 knots HMS Agincourt - unique in that it was armed with 7x 2 305 mm guns and 3x 1 torpedo tubes; this ship has an interesting story, but it isn't truly a battlecruiser (it is a true dreadnought), and therefore might make a very appealing premium ship rather than fitting into this proposed line. TIER VI Renown Class (HMS Renown (below), HMS Repulse) - could be a little OP at tier 6, stats similar to Gneisenau at tier 7 Main armament: 3x2 381 mm guns 2x1 533mm torpedo launchers (mounted in the bow) Secondary armament: 5x3 102 mm guns 2x1 102 mm guns Speed: 31 knots Displacement: 33,265 tonnes (slightly less than the HMS Tiger) HP: 50,130 (vs Queen Elizabeth at 55,300) (Note that this is slightly less than my calculated values for HMS Tiger at tier 5) FOR LOLZ: the Courageous class (HMS Courageous, HMS Glorious, HMS Furious), in particular HMS Furious, which had a grand total of 2x 457 mm guns... this would make an "interesting" premium light cruiser, considering it had the armour of a light cruiser. This thing could lol-pen anything within several tiers, but the number of guns is a "limitation". Personally I wouldn't buy it unless it had a decent reload, and even then... If enough interest arises in these ridiculous ships, I will post their stats, but here's a pic to satisfy your interest: TIER VII Admiral Class (HMS Hood, HMS Anson, HMS Howe, HMS Rodney) Main armament: 4x2 381 mm guns 10x1 torpedo tubes!!! Secondary armament: 12x1 139 mm guns Speed: 32 knots Displacement: 48,191 tonnes (based on Hood's displacement) HP: 67,800 (vs Hood at 67,700) TIER VIII G3 Battlecruisers (paper ships) Main armament: 3x3 406 mm guns 2x2 622 mm torpedo launchers (some serious calibre) Secondary armament: 8x2 152 mm guns Speed: 32 knots Displacement: 55,652 tonnes HP: 76,574 TIER IX *** Ideas welcome Different iteration of G3? Move rear turret closer to stern, faster reload? TIER X N3 Battlecruisers (paper ships) - the ship to rival the Yamato (difference in calibre of 3 mm) Main armament: 3x3 457 mm guns 2x3 (or 2x4) 533 mm torpedo launchers Secondary armament: 8x2 152 mm guns Speed: 30 knots (maybe increased for the tier) ----------------------------------------------------------------------------------------------------------------------------------------------------- *HMAS Australia would be a good addition to the Commonwealth tech tree Please send me suggestions by replying! Also, here's a link to a very similar topic on the Asia forum: https://forum.worldofwarships.asia/topic/3961-british-royal-navy-and-battlecruisers/
  2. As far as I can see, at this point in time, there only need to be 5 lines that need to be added to WOWS before we can stick a fork in it and call it done, only 5 lines to cover the main ships that actually fired their guns in anger in the first and second world wars. However, I have not seen any movement on these lines being implemented, so I decided that I need to do the heavy work for Wargaming, so they don’t have an excuse to pass this softball that I’m meandering over the plate. Below, I will list the line, the characteristics of the line, the historical reason that it should exist, the gameplay reason that it should exist, each tech tree ship in the line, each premium ship associated with the line, and god help me, when I get done with them, proposed stats for each stinking ship that I mention. A lot of thought and work will have gone into this, so if you hear me out, you have my thanks. Probably the line that needs to be added the least while still needing to be added to the game would be a line for British AA cruisers, so that is where I will start just due to the novelty of it. In terms of the historical reasoning for this line, during the 2nd world war, Britain was one of two countries to go all in with the idea of creating surface ships with a main role of screening against air attacks, and the first one to come up with the idea. In all, a total of 25 ships were built or refit as AA cruisers for the Royal Navy, more than any other navy in the world. These ships would serve from the beginning of the war, taking part in numerous surfaces actions, sometimes heavily outgunned, but punching far above their weight. At the end of the European theater, the Kriegsmarine would formally surrender on one of these vessels. Gameplay wise, there is a slight call for these ships to be added, with the feeling of CV’s being broken, perhaps a measure to help correct that. Really this is like a band-aid on a bullet wound, but a series of ships with noticeable AA advantages over their peers would be nice. Apart from that, the gameplay need is simple, new content to keep people engaged. So before we get into the individual ships of the line, we need to get into the characteristics of the line. The Feel of the Line. There are a lot of characteristics to this line that will be dictated by the characteristics of the historical ships in the line, and from here the remaining characteristics are added to flow with that established flavor. A lot of this has already been posted in my Bellona proposal, but as a refresher here are these restraining factors listed below. 1. These ships are small in comparison to other ships of their class and tier, this comes with the advantages of having best or near best in tier concealment, as well as best in tier or near best in tier agility, but at the detriment of having worst in tier or near worst in tier HP pools. 2. These ships have uninspiring armor, worse even than the British light cruisers. 3. The ships main battery are dual purpose mounts, and there is no secondary battery. They will have shorter range and are smaller in caliber than nearly every other cruiser gun in game. 4. The ships long range AA is going to be best in tier or pretty darn close. This is where most of the AA firepower comes from. 5. These ships are not particularly fast, in fact in many cases they are quite slow for a cruiser. So those are the historical constraints, and they already take care of the guts of the lines character. Now what needs to be filled in are any specific traits from the box of gimmicks to flesh things out. As far as this line specific traits, I have in mind a few. These traits being. 1. The ships have the RN CL energy retention in a turn. RN CL’s keep something like 98% of their top speed during turns while most other ships drop to like 80% or something. These cruisers would have that. They would not have the RN CL’s crazy acceleration. 2. The AA flak bursts would have lower accuracy than average. Currently, flak spawns in zones ahead of an aircraft carriers planes. The A zone is directly in front, and something like 80% of your shells spawn here. The B zones are off to the side, and shells have only a 20% chance of spawning here. I would have the flak bursts for these ships spawn either 50-50 between the A and B zones, or even 33-66 favoring B. the though behind this is that while it is easy to just turn and dodge the A zones and avoid most of the flak bursts, this would make it far more likely that you take from them. Finally, there is the question of what consumables would be used. As discussed with Bellona, I think that these ships should get AA defensive fire (they are AA ships after all) smoke, and a special radar. Pitchforks down please, hear my pitch. This smoke is going to be contentious but hear me out. I do not want these ships to have a repair party so any damage that they take should be permanent. Smoke is one of the few consumables that helps against aircraft (you pop smoke to frustrate their drops and can still shoot out of it) and would aid in this being an AA cruiser. Also, with one of the slots being AA defensive fire, there will be a fair few matches where that consumable is worthless, and you need a strong consumable to be able to rely upon. Also, to date I think that every cruiser that has smoke in game also has hydro-acoustic search, making it much harder to torpedo them in smoke. These won’t, which should make it much easier for countering HE spamming ships in smoke clouds. Finally, there is a little bit of democratization here, finally giving regular players who don’t buy premiums or farm silver in clan battles the ability to get their very on HE throwing cruisers in smoke. So the radar, good news, will be totally unable to detect ships. it’ll be a whole new type of radar, called “Air Search Radar” and its going to do 2 things. First is that it’ll detect planes. Through islands, sure, regular radar can. More importantly, through smoke, allowing the ships to totally on their own be able to smoke up and shoot out at aircraft with impunity and a degree of safety. The second thing that it will do is act as a combo of Radio location and incoming fire alert. When a enemy shoots at you from a far enough range (to be determined) the radar picks up the incoming fire and displays roughly where it is coming from, allowing you to make a educated choice on how to react to ships firing into your smoke from range. So, it is mainly a consumable against aircraft, but with a ship-to-ship combat benefit. So, there we go, in general, this is how the line would feel. Now to the individual ships. Stats will get added in as individual writeups are made. Ships of the Line Tier 4: The C class AA Cruiser. This is the AA ship that started it all. With the ships on hand and obsolete, the Royal Navy decided to do a refit after the Italian invasion of Abyssinia (Ethiopia) in 1935. The Italians had a large air force at this point, and the Royal Navy in the Mediterranean would have to deal with them. Thus, there were 3 series of refits to the C class cruisers to make them AA ships. The first two converted, Coventry and Curlew, had 10 single 4 inch cannons and 2 octuple pompoms. However, the standard outfit was 8 of the dual 4-inch mounts that are ubiquitous on British cruisers, as well as a single quad pom-pom and a pair of quad Vickers 50 cals. This would be the A hull for this ship. The B-hull would be the refit applied to HMS Colombo, being 3 of the dual 4-inch mounts, 2 twin 40mm bofors, and 14 20mm cannons arranged in 6 dual mounts and a pair of singles. Armor: 6 mm turret armor 10mm superstructure plating 13mm end plating, plating, and barbette armor 25mm auxiliary spaces roof armor, citadel and auxiliary room bulkhead 38mm extremities belt armor 57mm mid belt armor 76mm citadel belt armor Survivability: ? Artillery: 4x2 4."/45 QF MkXIX (Standard AP+HE) (3x2 for B hull) MV: 811 m/s Reload: ? 180 degree turn time: 18s Max dispersion: ? Max AP Shell Damage: 1800 Max HE Shell Damage:1500 Fire Chance: 4% Range:? AA Defense: 4 x quad .50 : 35 DPS @ 1.5 Km w/ 85% accuracy 1 x quad 40mm Pom Pom:35 DPS @2.5 Km w/ 90% accuracy 4 x 2 102mm/45 Mk XIX : 96 DPS @ 5.8 Km w/ 90% accuracy Shell explosions: 4 x 1396 damage @ 2.5 – 5.8 km 2 x 20mm Mk IV: 16 DPS @ 2 Km w/ 85% accuracy 6 x dual 20mm Mk V: 81 DPS @ 2 Km w/ 85% accuracy 2 x 40mm bofors Hazemeyer : 126 DPS @ 3.5 Km w/ 90% accuracy 3 x 2 102mm/45 Mk XIX : 72 DPS @ 5.8 Km w/ 90% accuracy Shell explosions: 3 x 1396 damage @ 2.5 – 5.8 km Maneuverability: Max Speed: 29 Kts Turning Circle Radius: 580 m Rudder shift: 5.6s Concealment: Detectability by Sea: ? Detectability by Air :6 km Detectability of Gunfire in Smoke: 2.0 Km Consumables: Damage Control Smoke: 5 charges, 15 second emission, 50 second duration, 100 second cooldown Defensive AA: unlimited charges. 40 second action time, 70 second reload, +50% continuous damage, +300% shellburst damage Tier 5: The Proposed D class Cruiser AA refit. As a part of the AA cruiser refits, it was decided that the similarly obsolete but larger D class cruisers would get a slightly larger and better laid out version of the C class AA refit. These would be armed with 4 twin 4.5 in turrets (similar to the secondary battery of Ark Royal), a quadruple pom pom, and the 2 quad 50 cal Vickers guns. as below, but lose the aft pom pom and replace the 20mm cannons at the stern, behind x turret, and on the wing deck with a smaller amount of quad vickers guns, i'm thinking 4. B hull is as below, exactly as is. This means 3 quad pom poms, and 9 single 20mm mounts. This can be adjusted, but shows the general look and changes between hulls. Armor: 6 mm turret armor 10mm superstructure plating 13mm end plating, plating, and barbette armor auxiliary spaces roof armor, citadel and auxiliary room bulkhead 38mm extremities belt armor 57mm mid belt armor 76mm citadel belt armor Survivability: ? Artillery: 4x2 4.5"/45 QF Mk3 UD (Standard AP+HE) MV: 746 m/s Reload: ? 180 degree turn time: 18s Max dispersion: ? Max AP Shell Damage: 2200 Max HE Shell Damage:1700 Fire Chance: 6% Range:? AA Defense: 7 x single 20mm Mk IV: 56 DPS @ 2 Km w/ 85% accuracy 3 x quad 40mm Pom Pom: 105 DPS @2.5 Km w/ 90% accuracy 4 x 2 113mm/45 Mk III UD: 100 DPS @ 6 Km w/ 90% accuracy Shell explosions: 4 x 1470 damage @ 2.5 – 5.8 km Maneuverability: Max Speed: 30 Kts Turning Circle Radius: 590 m Rudder shift: 6.1s Concealment: Detectability by Sea: ? Detectability by Air :6 km Detectability of Gunfire in Smoke: 2.5 Km Consumables: Damage Control Smoke: 5 charges, 15 second emission, 50 second duration, 100 second cooldown Defensive AA: unlimited charges. 40 second action time, 70 second reload, +50% continuous damage, +300% shellburst damage Tier 6: Scylla HMS Scylla was a Dido class cruiser but modified to meet the urgent requirements of war. She and Charybdis were modified from the standard dido design to use 4.5-inch turrets originally made for the proposed D class AA cruisers, just because they were on hand and the ships could be completed much faster than waiting for the proper 5.25-inch mounts. She would also be modified for flagship duties, getting a action information organization room (same as a US navy C&C) and this would let her be the flagship at the D-day landings. Scylla would have the 4 twin 4.5 inch cannons, as well as 2 triple torpedo tubes, 2 quad pom-poms, and 8 20mm. b hull would replace the 8 20mm with six dual 20mm cannons. Armor: 6mm turret armor 10mm superstructure plating and machinery citadel roof 13mm end plating, plating, and barbette armor 25mm, auxiliary spaces roof armor, citadel and auxiliary room bulkhead 51mm Magazine citadel roof armor 89mm auxiliary room and citadel belt armor Survivability: 25500 HP Artillery: 4x2 4.5"/45 QF Mk3 UD (Standard AP+HE) MV: 746 m/s Reload: 4.5 seconds (13.33RPM) 180 degree turn time: 18s Max dispersion: 116m Max AP Shell Damage: 2200 Max HE Shell Damage:1700 Fire Chance: 6% Range:12.5 km Torpedoes: 2x3 533mm Mk IX Damage:15867 Range: 8 km Reload: 72s Speed: 61 Kts Detectability: 1.3 km AA Defense: 6 x dual 20mm Mk V: 81 DPS @ 2 Km w/ 85% accuracy 2 x quad 40mm Pom Pom: 70 DPS @2.5 Km w/ 90% accuracy 4 x 2 113mm/45 Mk III UD: 100 DPS @ 6 Km w/ 90% accuracy Shell explosions: 4 x 1470 damage @ 2.5 – 5.8 km Maneuverability: Max Speed: 32.25 Kts Turning Circle Radius: 610 m Rudder shift: 6.7s Concealment: Detectability by Sea: 9.65 km Detectability by Air :6 km Detectability of Gunfire in Smoke: 2.5 Km Consumables: Damage Control Smoke: 5 charges, 15 second emission, 50 second duration, 100 second cooldown Defensive AA: unlimited charges. 40 second action time, 70 second reload, +50% continuous damage, +300% shellburst damage Tier 7: Dido Dido was lead ship of the most numerous class of Royal Navy cruisers in WWII and had an absolutely stacked combat record that is far to lengthy to cover here, and is basically the main reason I'm doing this. Reference my profile, i'm a simp for this ship. Her A hull would have 4 twin 5.25 inch cannons, two triple torpedoes, 2 quad pom poms, and 2 quad .50 cal Vickers. B hull would have 5 5.25-inch cannons, the triple torpedo tubes, 2 quad pom poms, 2 single 20mm and 4 dual 20mm. Armor: 10mm superstructure plating and machinery citadel roof 13mm end plating, plating, and barbette armor 25mm all turret armor, auxiliary spaces roof armor, citadel and auxiliary room bulkhead 51mm Magazine citadel roof armor 89mm auxiliary room and citadel belt armor Survivability: 26000 HP Artillery: 5x2 5.25”/50 QF Mk1 (Standard AP+HE) MV: 814 m/s Reload:6 seconds (10RPM) 180 degree turn time: 18s Max dispersion: 116m Max AP Shell Damage: 2700 Max HE Shell Damage:1900 Range:13.5 km Torpedoes: 2x3 533mm Mk IX Damage:15867 Range: 8 km Reload: 72s Speed: 61 Kts Detectability: 1.3 km Or 2x3 533mm Mk IX Damage:15533 Range: 10 km Reload: 72 Speed: 62 kts Detectability: 1.3 km AA Defense: 2 x 20mm Mk IV: 16 DPS @ 2 Km w/ 85% accuracy 4 x dual 20mm Mk V: 54 DPS @ 2 Km w/ 85% accuracy 2 x quad 40mm Pom Pom: 70 DPS @2.5 Km w/ 90% accuracy 5 x 2 133mm/50 Mk 1: 150 DPS @ 6 Km w/ 90% accuracy Shell explosions: 5 x 1617 damage @ 2.5 – 6 km Maneuverability: Max Speed: 32.25 Kts Turning Circle Radius: 610 m Rudder shift: 6.7s Concealment: Detectability by Sea: 9.75 km Detectability by Air :6 km Detectability of Gunfire in Smoke: 4.4 Km Consumables: Damage Control Smoke: 5 charges, 15 second emission, 50 second duration, 100 second cooldown Defensive AA: unlimited charges. 40 second action time, 70 second reload, +50% continuous damage, +300% shellburst damage Tier 8: His Majesty’s Chongus Destroyer M1 One of the proposed 1943 light cruisers. Armed with 3 twin 5.25in turrets with improved gun and mounting, 6 dual 40mm mounts, 8 dual 20mm, and 2 quad torpedo launchers. There are literally no pictures of this thing. But have some characteristics to tide you over Armor: 13mm superstructure plating 16mm end plating and plating 25mm turret top, side, and barbette armor, and citadel and auxiliary room bulkhead 51mm auxiliary room roof, turret face, and citadel roof armor 76mm auxiliary room and citadel belt armor Displacement:7,150 tons length at waterline: 520 ft Artillery: 3x2 5.25”/50 QF Mk3* (Standard AP+HE) MV: 814 m/s Reload:3 seconds (20RPM) 180 degree turn time: 9s Max dispersion: ? Max AP Shell Damage: 2700 Max HE shell Damage: 1900 Fire Chance: 8% Range:? Torpedoes: 2x4 533mm Mk IX Damage:15533 Range: 10 km Reload: 96 Speed: 62 kts Detectability: 1.3 km AA Defense: 8 x dual 20mm Mk V: 108 DPS @ 2 Km w/ 85% accuracy 6x STAAG Dual Bofors mounts: ? @ 3.5 Km w/ 90% accuracy 3 x 2 133mm/50 Mk III*: 180 DPS @ 6 Km w/ 90% accuracy Shell explosions: 6 x 1617 damage @ 2.5 – 6 km Manuverability Max Speed:29 Kts (HP upgrade gives 30 kts) Turning Circle Radius: ? Rudder shift: ? Concealment: Detectability by Sea: ? Detectability by Air :6 km Detectability of Gunfire in Smoke: 4.4 Km Consumables: Damage Control Smoke: 5 charges, 15 second emission, 50 second duration, 100 second cooldown Defensive AA: unlimited charges. 40 second action time, 70 second reload, +50% continuous damage, +300% shellburst damage Air Search Radar: 4 charges, 60 second duration, 90 second cooldown. Tier 9: Cruiser proposal N2 The other proposed 1943 light cruiser. Armed with 4 dual 5.25 in turret like m1, with 8 dual 40mm mounts and 12 dual 20mm mounts, as well as 2 quad torpedo launchers. B hull would have 2 quad launchers per side, be capable of 30 knots. Armor: 13mm superstructure plating 16mm end plating and plating 25mm turret top, side, and barbette armor, and citadel and auxiliary room bulkhead 51mm auxiliary room roof, turret face, and citadel roof armor 76mm auxiliary room and citadel belt armor Displacement:8,650 tons length at waterline: 550 ft Artillery: 4x2 5.25”/50 QF Mk3* (Standard AP+HE) MV: 814 m/s Reload:3 seconds (20RPM) 180 degree turn time: 9s Max dispersion: ? Max AP Shell Damage: 2700 Max HE shell Damage: 1900 Fire Chance: 8% Range:? Torpedoes: 2x4 533mm Mk IX (B hull gives 4x4) Damage:15533 Range: 10 km Reload: 72 Speed: 62 kts Detectability: 1.3 km AA Defense: 12 x dual 20mm Mk V: 162 DPS @ 2 Km w/ 85% accuracy 8 x STAAG Dual Bofors mounts: ? @ 3.5 Km w/ 90% accuracy 4 x 2 133mm/50 Mk III*: 240 DPS @ 6 Km w/ 90% accuracy Shell explosions: 8 x 1617 damage @ 2.5 – 6 km Manuverability Max Speed:29 Kts ( HP upgrade gives 30 kts) Turning Circle Radius: ? Rudder shift: ? Concealment: Detectability by Sea: ? Detectability by Air :6 km Detectability of Gunfire in Smoke: 4.4 Km Consumables: Damage Control Smoke: 5 charges, 15 second emission, 50 second duration, 100 second cooldown Defensive AA: unlimited charges. 40 second action time, 70 second reload, +50% continuous damage, +300% shellburst damage Air Search Radar: 4 charges, 60 second duration, 90 second cooldown. Tier 10: So, this has gone through a few a few iterations. Initially, this was going to be moving the current Minotaur to this branch, rebalancing it, and replacing it with a modernized Plymouth in the Main tree. A bad idea, to say the least. Luckily, a much better idea was proposed by @AYYYYYYMD , but then another better idea was recommended by @Lord_Magus, and then I had another better idea. so here we have 3 ideas for tier 10, and not really knowing which one to pick, going to just throw them all down. Option 1: His Majesty's Australian Ship Mini Neptune: This was recommended to me by @AYYYYYYMD as a tier 10, and its a much better idea than what I originally had, which was moving Minotaur to this line and replacing it with another ship and re-balancing it as well. The main issues with this ship are that it has very little supporting material for it, the specification is pretty vague as well, and in a perfect world this would go into a no kidding commonwealth tree. However, this ship is the one of the 3 proposals for tier 10 that best fits in with the rest of the line, having 12 5.25 inch cannons on a small ship with no secondary armament and a heavy AA focus. Armor: 13mm superstructure plating 16mm end plating and plating 25mm turret top, side, and barbette armor, and citadel and auxiliary room bulkhead 51mm auxiliary room roof, turret roof, and citadel roof armor ? auxiliary room and citadel belt armor Displacement: 9000 tons length at waterline: 550 ft Artillery: 4x3 5.25”/50 QF Mk3* (Standard AP+HE) MV: 814 m/s Reload:3 seconds (20RPM) 180 degree turn time: 13.5s Max dispersion: ? Max AP Shell Damage: 2700 Max HE shell Damage: 1900 Fire Chance: 8% Range:? Torpedoes: 4x4 533mm Mk IX Damage:15533 Range: 10 km Reload: 72 Speed: 62 kts Detectability: 1.3 km AA Defense: 18 x dual 20mm Mk V: 243 DPS @ 2 Km w/ 85% accuracy 12 x STAAG Dual Bofors mounts: ? @ 3.5 Km w/ 90% accuracy 4 x 3 133mm/50 Mk III*: 360 DPS @ 6 Km w/ 90% accuracy Shell explosions: 12 x 1617 damage @ 2.5 – 6 km Manuverability Max Speed:30 Kts Turning Circle Radius: ? Rudder shift: ? Concealment: Detectability by Sea: ? Detectability by Air :6 km Detectability of Gunfire in Smoke: 4.4 Km Consumables: Damage Control Smoke: 5 charges, 15 second emission, 50 second duration, 100 second cooldown Defensive AA: unlimited charges. 40 second action time, 70 second reload, +50% continuous damage, +300% shellburst damage Air Search Radar: 4 charges, 60 second duration, 90 second cooldown. Option 2: His Majesty's Ship Chongus Dido: This is my option for Tier 10, it does have some pluses, but also a lot of downsides, I don't know if I'm over the moon about this one, but am putting it in here for completions sake. This is the Z4C or Sketch D of the Minotaur Class Crusiers, and the one that was being the most actively developed. So, the good news is that this is basically a Dido, but upscaled. Nothing weird happens with gun caliber or characteristics, and there is a design precident for this ship. the main bad thing is that this breaks the feel of the line, being larger than the regular line ship by 30 ft and also being taller courtesy of the 3 deck high turrets. Being longer and taller it would no longer be as nimble or as sneaky as its in tree counterpart. Still, it is a option. Armor: 13mm superstructure plating 16mm end plating and plating 25mm Conning Tower 38mm Turret Roof, Machinery Space Citadel Roof 51mm Barbette, Turret Side, and Turret Rear 57mm Magazine Citadel Roof 102mm Citadel belt, Turret Front 127mm Citadel Bulkhead Displacement: 15280 (for reference, Minotaur has 13870 tons displacement) length at waterline: 645 ft Artillery: 5x2 6”/50 Mk XXVI (Standard AP+HE) MV: 768 m/s Reload:3.2 seconds (20RPM) 180 degree turn time: 4.7s Max dispersion: ? Max AP Shell Damage: 3200 Max HE shell Damage: 2200 Fire Chance: 9% Range:? Torpedoes: 4x4 533mm Mk IX Damage:16767 Range: 10 km Reload: 72 Speed: 62 kts Detectability: 1.3 km AA Defense: 10 x dual 20mm Mk V: 135 DPS @ 2 Km w/ 85% accuracy 8 x 2 76.2mm/70 Mk VI: 508 DPS @ 4.0 Km w/ 90% accuracy 5 x 2 152mm/50 Mk XXVI: 360 DPS @ 6 Km w/ 90% accuracy Shell explosions: 10 x 1890 damage @ 2.5 – 6 km Manuverability Max Speed:33.5 Kts Turning Circle Radius: ? Rudder shift: ? Concealment: Detectability by Sea: ? Detectability by Air :6 km Detectability of Gunfire in Smoke: 5.4 Km Consumables: Damage Control Smoke: 5 charges, 15 second emission, 50 second duration, 100 second cooldown Defensive AA: unlimited charges. 40 second action time, 70 second reload, +50% continuous damage, +300% shellburst damage Air Search Radar: 4 charges, 60 second duration, 90 second cooldown. Option 3: His Majesty's Ship The Future: This is the ship proposed by @Lord_Magus and its pretty crazy. This is Sketch A of the 1960 cruiser, named so because the admiralty was convinced that in 1948 when they drew it that it would not be possible to make until 1960. It uses 4 of the very experimental N1 5"/70 cannons, with a proposed shell weight of 70 pounds, muzzle velocity of 1036 m/s, and maximum fire rate of 66 rounds per minute! This design has some pros, its a all gun ship, that would be new, would be a AA cruiser, and with a crazy low profile would fit in with the line to a good degree. the cons are the guns. at 127mm they would not benefit the same way that the 5.25 inch guns would from IFHE and thus the commander skills for this ship would be different from the rest of the line. More importantly, its crazy guns would be weird to balance. The High muzzle velocity would change the playstyle, not to mention the firing rate would need to be nerfed and the shell characteristics are wacky (the AP shell is basically SAP as specified, penetrating 1 inch of armor at "minimum striking velocity's and angles of 50 degrees" and having a bursting charge of 5 lbs, compared to the 6 inch cannons 3.75) this ship would be interesting to implement. Premium at Tier 6: Bellona A nice lower tier trainer for the AA cruisers. Have a write up here Armor: 10mm superstructure plating and machinery citadel roof 13mm barbette armor 16mm end plating and plating 25mm all turret armor, auxiliary spaces roof armor, citadel and auxiliary room bulkhead 51mm Magazine citadel roof armor 89mm auxiliary room and citadel belt armor Survivability: 27000 HP Artillery: 4x2 5.25”/50 QF Mk1 (Standard AP+HE) MV: 814 m/s Reload:6 seconds (10RPM) 180 degree turn time: 9s Max dispersion: 116m Max AP Shell Damage: 2700 Max HE Shell Damage: 1900 Range:12.7 km Torpedoes: 2x3 533mm Mk IX Damage:15867 Range: 8 km Reload: 72s Speed: 61 Kts Detectability: 1.3 km Or 2x3 533mm Mk IX Damage:15533 Range: 10 km Reload: 72 Speed: 62 kts Detectability: 1.3 km AA Defense: 2 x 20mm Mk IV: 16 DPS @ 2 Km w/ 85% accuracy 4 x dual 20mm Mk V: 54 DPS @ 2 Km w/ 85% accuracy 2 x quad 40mm Pom Pom: 70 DPS @2.5 Km w/ 90% accuracy 4 x 2 133mm/50 Mk 1: 150 DPS @ 6 Km w/ 90% accuracy Shell explosions: 5 x 1617 damage @ 2.5 – 6 km Maneuverability: Max Speed: 32 Kts Turning Circle Radius: 610 m Rudder shift: 6.7s Concealment: Detectability by Sea: 9.55 km Detectability by Air :6 km Detectability of Gunfire in Smoke: 4.4 Km Consumables: Damage Control Smoke: 5 charges, 15 second emission, 50 second duration, 100 second cooldown Defensive AA: unlimited charges. 40 second action time, 70 second reload, +50% continuous damage, +300% shellburst damage Premium at Tier 7: Sirius A premium for the RN Cl line. It being a Dido class I put it here, but gameplay wise it would be 100% RN CL. Have a writeup here, Here are the stats if you don’t much care for the whole thing. Armor: 10mm superstructure plating and machinery citadel roof 13mm end plating, plating, and barbette armor 25mm all turret armor, auxiliary spaces roof armor, citadel and auxiliary room bulkhead 51mm Magazine citadel roof armor 89mm auxiliary room and citadel belt armor Survivability: 26000 HP Artillery: 5x2 5.25”/50 QF Mk1 (Standard AP+HE) MV: 814 m/s Reload:6 seconds (10RPM) 180 degree turn time: 18s Max dispersion: 116m Max AP Shell Damage 2700 Range:13.5 km Torpedoes: 2x3 533mm Mk IX Damage:15867 Range: 8 km Reload: 72s Speed: 61 Kts Detectability: 1.3 km Or 2x3 533mm Mk IX Damage:15533 Range: 10 km Reload: 72 Speed: 62 kts Detectability: 1.3 km AA Defense: 7 x 20mm Mk IV: 57 DPS @ 2 Km w/ 85% accuracy 2 x quad 40mm Pom Pom: 70 DPS @2.5 Km w/ 90% accuracy 5 x 2 133mm/50 Mk 1: 150 DPS @ 6 Km w/ 90% accuracy Shell explosions: 5 x 1617 damage @ 2.5 – 6 km Maneuverability: Max Speed: 32.25 Kts Turning Circle Radius: 610 m Rudder shift: 6.7s Concealment: Detectability by Sea: 9.75 km Detectability by Air :6 km Detectability of Gunfire in Smoke: 4.4 Km Consumables: Damage Control Repair Party: 3 charges, 130 HP/sec, 28 seconds action time, 76 second reload time Hydroacoustic Search: 3 charges, 3 km torpedo detection, 4 km ship detection, 100 second action time, 114 second reload. Smoke: 3 charges, 15 second action time, 100 second dispersion time. 150 second reload. Premium at tier 8: K25F A paper design during the process of designing Fiji, has 8 of the twin 5.25in cannons. Would be a higher tier captain trainer. Armor: 10mm superstructure plating 13mm end plating 19mm deck and hull plating 25mm turret side and roof and barbette armor, citadel and auxiliary room bulkhead, and hull plating and roof over shell rooms (?) 32mm citadel deck over machinery 51mm auxiliary room roof and citadel roof armor over magazines 76mm auxiliary room and citadel belt armor at machinery, and turret fronts 89mm citadel belt armor at magazines Survivability: 31000 HP Artillery: 8x2 5.25”/50 QF Mk1 (Standard AP+HE) MV: 814 m/s Reload:6 seconds (10RPM) 180 degree turn time: 18s Max dispersion:? Max AP Shell Damage: 2700 Max HE Shell Damage:1900 Range:? Torpedoes: 2x3 533mm Mk IX Damage:15533 Range: 10 km Reload: 72 Speed: 62 kts Detectability: 1.3 km AA Defense: some mixture of light and medium AA 8x 2 133mm/50 Mk 1: 180 DPS @ 6 Km w/ 90% accuracy Shell explosions: 6 x 1617 damage @ 2.5 – 6 km Maneuverability: Max Speed: 31.7 Kts Turning Circle Radius: 670 m Rudder shift: ? Concealment: Detectability by Sea: 11.5 km Detectability by Air :6 km Detectability of Gunfire in Smoke: 4.4 Km Consumables: Damage Control Smoke: 5 charges, 15 second emission, 50 second duration, 100 second cooldown Defensive AA: unlimited charges. 40 second action time, 70 second reload, +50% continuous damage, +300% shellburst damage And those are the ships. Let me know what you think.
  3. Alright, I've done one of these before, but it got lost when they changed the forums, and it needed an update for Agir, Seigfried, and Odin, any how. The first two (or three) ships in this list are Große Kreuzers (Large Cruisers), followed by a proto-Deutschland, Deutschland, a small battlecruiser, and then a split into a heavily armored line and a larger, faster, harder hitting line. Tier III Victoria Louise Displacement: 6491t max (Vineta and Hansa topped out at 6705t) Length: 110.6m Breadth: 17.4m Speed: 19.2 max Slopes: 100mm Citadel: 150mm Armament: 2x2 21cm SK L/40 8x 15cm/40 QF (casemate) 10x 88cm/30 QF (casemate) Hull(B) Armament: 2x2 21cm SK L/40 6x 15cm/40 QF (casemate) 10x 88cm/30 QF (casemate) 1x 88cm/30 QF Consumables: (Same on Hull A and B) Damage Control Party Victoria Louise, with her heavy armor, slow speed, large health pool, and heavy guns would serve as a good introduction to what players could expect from the first part of the line. Her two turret configuration would also serve as practice for larger ships, as well. She should allow for some low-tier supercruiser-esque gameplay. Tier IV Furst Bismarck Displacement: 11,461t max Length: 127m Breadth: 20.4m Speed: 18.7 kts Belt: 100-200mm Citadel: 200mm Armament: 2x2 24cm SK L/40 QF (actual bore diameter is 238mm) 12x 15cm/40 QF (casemate) 10x 88cm/30 QF (casemate) Consumables: Damage Control Tier V Entwurf I/26 Displacement: Length: 186m Breadth: ~20m Speed: 28kts Belt: 100mm Citadel: 0mm Armament: 2x3 28cm SK C/28 4x2 12cm DP (unknown 40mm and 20mm can be added) Consumables: Damage Control Spotter -or- Fighter A draft of for the Deutschland-Class latter in the design process, she'll play much like the finalized Deutschland, but with less tools in his tool box (ie missing the torpedoes, hydro-acoustic search, and repair party). I still expect him to be a strong ship at tier 5, though he'll be vulnerable to strike craft from carriers, due to the lack of non-flak AA. Tier VI Deutschland Basically as Admiral Graf Spee. If you want the raw stats, I can list them. Tier VII Battlecruiser Design 1928 Displacement: 19,192t Length: 206m (waterline) Breadth: 25m Speed: 34kts Belt: 100mm Citadel: 0mm Armament: 4x2 30.5cm QF 3x3 15cm QF 4x1 8.8cm DP Consumables: Damage Control Hydro-Acoustic Search Fighter -or- Spotter Repair Party I included the 1928 Battlecruiser Design more out of a lack of anything else suitable for the spot. While the design was criticized for lacking staying power, in WoWs terms, she should have plenty, with a good chunk of health and repair party, though her weaker belt means that broadsiding will be punished severely. If anyone has any better suggestions, I welcome them. D-Line Split The slower, heavily armored line. Tier VIII D-Class Displacement: 20,000t Length: 230m Breadth: 25.5m Speed: 29kts Belt: 220mm Citadel: 50mm Armament: 2x4 28cm/52 QF 4x2 15cm/55 QF 4x2 10.5cm/65 DP (Various AA can be added) 2x4 Torpedo Tubes Consumables: Damage Control Hydro-Acoustic Search Fighter -or- Spotter Repair Party The mounting of quad turrets was discussed if there were any available. Using them in this design would provide a slightly different flavor, instead of using turrets from a ship 2 tiers lower. This line is about survivability, not firepower, so I think it is fine. Tier IX Neuentwurf II Displacement: 30,950t Length: 223m at waterline Breadth: 29.3m Speed: 28 kts Belt: 300mm Citadel: 45mm (Turtleback: 95mm) Armament: 3x3 28cm QF 8x1 15cm QF 5x2 10.5cm Consumables: Damage Control Hydro-Acoustic Search Fighter -or- Spotter Repair Party Neuentwurf II is distinct from Agir by have smaller, slightly faster firing guns, sacrificing speed for armor, a slightly beefed up secondary armament, and a lack of torpedoes. If it is felt that more firepower is needed, the triple 28cm turrets can be swapped for quadruple ones. Tier X Wargaming Fantasy Design (unless someone has a better alternative) P-Line The faster, harder hitting line. Tier VIII P-Class Displacement: 25,689t Length: 230m Breadth: 26m Speed: 33 kts Belt: 145mm Citadel: 60mm Armament: 2x3 30.5cm QF 2x2 15cm/55 QF 4x2 10.5/65 QF 2x4 Torpedo Tubes Consumables: Damage Control Hydro-Acoustic Search Fighter -or- Spotter Repair Party Tier IX O-Class Displacement: 35,400 max Length: 256 m Breadth: 30 m Speed: 35 kts Belt: 180mm Citadel: 80mm Armament: 3x2 38.1cm/47 QF 3x2 15cm/48 QF 4x2 10.5cm/65 DP 4x2 3.7cm/83 AA 20x1 20cm AA 2x3 Torpedo Tubes Consumables: Damage Control Hydro-Acoustic Search Fighter -or- Spotter Repair Party Tier X Wargaming Fantasy Design (unless someone has a better alternative) Let me hear what ya'll think.
  4. I am interested in one of these 3 DDs. Just these 3. Which one do you recommend? Z-46, Östergötland or Jutland?
  5. The polar opposite of my Large Cruiser Branch, these are small, fragile cruisers with many fast firing twin turrets of low caliber. This is the penance for the Larger Cruisers and their bane. To make up for the small health pool, these cruisers will have a suite of tools at their disposal, which will hopefully allow them to survive on the battlefield. The range listed is the maximum, full upgraded range. Pros: +Great AA. Best in Tier, or close to it. +Good mix of tools. +High rate of fire Cons: -Low health pools -Short Range -Poor Concealment Tier VII Juneau (II)-Class Displacement: 6,500 (standard) Health Points: 22,000 (Hull A), 25,600 (Hull B) Length: 541 ft Beam: 52 ft 10 in Speed: 32.7 kts Belt: 3.75-in (95mm) Main Armament 6x2 5"/38 (127mm) Mk 2 on Mk 29 mount Reload: 4.9 seconds AP: 2100 HE: 1800, 5% Fire Chance Range: 12.0km Anti-Air Armament 6x2 5"/38 Mk 12 on Mk 29 mount 6x4 40mm/56 Bofors 4x2 40mm/56 Bofors 8x2 20mm/70 Short Range Damage: 286 Hit Probability: 85% Firing Range: 2.0km Medium Range Damage: 239 Hit Probability: 90% Firing Range: 3.5km Long Range Damage: 126 Hit Probability: 90% Firing Range: 5.8km Flak Bursts: 5 Damage: 1470 Consumables Damage Control Party DFAA (Unlimited) Hydroacoustic Search Radar (8.5km, 25 sec action) -or- USN Destroyer Smoke While she may look largely like a Copy-Paste of the Flint, she has a few notable differences, mainly in the form of her consumables, though her AA is slightly more effective. Tier VIII 7500 Ton Cruiser Colorado Springs-Class Displacement: 7,500 (standard) Health Points: 23,800 (Hull A), [TBD] (Hull B) Length: 560 ft Beam: 58 ft Speed: 33 kts Belt: 3.75-in (95mm) Main Armament 6x2 5"/54(127mm) Mk 16 on Mk 41 mount Reload: 5.2 seconds AP: 2400 HE: 1800, 9% Fire Chance Range: 14.0km Anti-Air Armament Hull A 6x2 5"/38 Mk 16 on Mk 41 mount 4x4 40mm/56 Bofors ?x2 20mm/70 Hull B 6x2 5"/38 Mk 16 on Mk 41 mount 8x4 40mm/56 Bofors 4x2 40mm/56 Bofors 8x2 20mm/70 Short Range Damage: 302 Hit Probability: 85% Firing Range: 2.0km Medium Range Damage: 239 Hit Probability: 90% Firing Range: 3.5km Long Range Damage: 126 Hit Probability: 90% Firing Range: 6.5km Flak Bursts: 5 Damage: 1680 Consumables Damage Control Party Enhanced Repair Party DFAA (Unlimited) Hydroacoustic Search Radar (9km, 30 sec action) -or- USN Destroyer Smoke Catapult Fighter -or- Spotter Aircraft As of writing this, I do not know what the maximum HP of this ship will be, but I am thinking somewhere in the neighborhood of 28000. With the same 16mm plating found on the preceding ship, this ship cannot bow tank. While it can shred aircraft and destroyers with ease, it must be played with care, as it can be shredded in turn. The Enhanced Repair Party will hopefully make up for the lack of overall health, with a decent amount of charges and a relatively quick cool down (something akin to the Massachusetts). The idea is to disengage when the fire starts to pick up or after an engagement, and then she can lick her wounds. Tier IX 6" A.A. Cruiser - 5 Twin Turrets Scheme D Scottsdale-Class Displacement: 11,500 (standard) Health Points: 31,300 (Hull A), 36,000 (Hull B) Length: 600 ft Beam: 68 ft Speed: 32.5 kts Belt: 3.75-in (95mm) Main Armament 6x2 6"/47(152mm) Mk 16 on Mk 41 mount Reload: 4.9 seconds AP: 3200 HE: 2200, 12% Fire Chance Range: 15.0km Anti-Air Armament Hull A 5x2 6"/47 Mk 16 on DP mount 5x4 40mm/56 Bofors 20x2 20mm/70 Hull B 5x2 6"/47 Mk 16 on DP mount 5x2 3"/50 Mk 22 on Mk 33 mount 4x1 3"/50 Mk 22 on Mk 32 mount 8x2 20mm/70 Short Range Damage: 302 Hit Probability: 85% Firing Range: 2.0km Medium Range Damage: 434 Hit Probability: 90% Firing Range: 4km Long Range Damage: 137 Hit Probability: 90% Firing Range: 6.9km Flak Bursts: 5 Damage: 1890 Consumables Damage Control Party Enhanced Repair Party DFAA (Unlimited) Hydroacoustic Search Radar (9.5km, 30 sec action) -or- USN Destroyer Smoke Catapult Fighter -or- Spotter Aircraft More of the same, only better. The Tier IX losses a turret, but extends her AA aura out even further and benefits from an increase in penetration ability with her HE. At this point, she is a mini-Worchester. She should be able eat most Destroyers with her rapid fire guns and set countless blazes with her HE. With her very good smoke, she can be played much like a British Light Cruiser, only with the option to fire HE, though she lacks the torpedoes that the British have, meaning she will need to flee should someone charge her smoke. Tier X Single Cal. 6" Cruiser - Scheme J Anaheim-Class Displacement: 13,890(standard) Health Points: 40,300 Length: 664ft Beam: 68 ft 6.75 in Speed: 33 kts Belt: 3.75-in (95mm) Main Armament 6x2 6"/47(152mm) Mk 16 on Mk 41 mount Reload: 4.0 seconds AP: 3200 HE: 2200, 12% Fire Chance Range: 15.0km Anti-Air Armament 6x2 6"/47 Mk 16 on DP mount 12x2 3"/50 Mk 22 on Mk 33 mount 10x2 20mm/70 Short Range Damage: 302 Hit Probability: 85% Firing Range: 2.0km Medium Range Damage: 503 Hit Probability: 90% Firing Range: 4km Long Range Damage: 137 Hit Probability: 90% Firing Range: 6.9km Flak Bursts: 6 Damage: 1890 Consumables Damage Control Party Enhanced Repair Party DFAA (Unlimited) Hydroacoustic Search Radar (9.5km, 30 sec action) -or- USN Destroyer Smoke Catapult Fighter -or- Spotter Aircraft At last, we come to the end. The Anaheim can out-DPM the mighty Worchester, but she is unable to take that sort of punishment in return. She would have the lowest HP of any tech tree ship, beating out even the Zao. The only Tier X Cruiser with less HP to my knowledge is the USS Austin, who's armor scheme she greatly resembles. Remember, all these ships have 16mm of bow/stern armor, which means that guns of 229mm (slightly over 9-inch) can overmatch it. This means that all super-cruisers, Henri IV, Goliath, and Drake all overmatch through the nose, as well as all battleships (even Mikasa) can citadel it through the nose. As much as I dislike the meta this line plays to, I know others enjoy it. Thoughts?
  6. I make no secret that I like the battlecruiser playstyle. To that end, I would like to see more battlecruisers in game, and the natural choices are the British and the Germans. German battlecruisers were generally better armored than their British counterparts, with smaller guns. The are counted as Battleships in game and the line branches off from the main German line via the engines of the Kaiser. Pros +Good armor +Better Acceleration than Tech Tree counterparts +Potential for Good Secondaries (with modernization) +External belt (as opposed to the internal belt of the later British) Cons -Tend towards smaller gun calibers than British Counterpart -Few barrels (After Moltke, never more than 8) -After Mackensen, no Turtleback (reliant on coal as armor) Tier IV Moltke-Class Displacement: 22,979t (Design) 25,400t (Full) Health: 40,800 Length: 186.6m (612ft 2in) Beam: 29.4m (96ft 5in) Belt: 280mm Speed: 25.5kts (28.4kts max) Main Armament 5x2 28cm L/50 AP: 7,400 HE: 3,200; Fire Change: 20% Secondary Armament 12x 15cm/45 SK C/09 guns in casemate 12x 8.8cm/45 SK Consumables Damage Control Part Repair Party Opening the line at tier IV is the Moltke-Class. A straight upgrade to the Nassau that precedes him, the Moltke loses a turret, but gains the ability to fire all guns on a broadside if cross-deck firing is allowed, or merely equals the barrel count if not. The armor is largely the same, but the guns are slightly superior and the mobility is greatly improved. Armor and firepower are inferior to Kaiser, but again, mobility is the key. Speed is actually so great in this ship that it might be best to tone down her max if it seems that she is having too easy of a time hunting cruisers. Other factors like reload and turret traverse can also be used to help reign in this potential monster. Tier IV -Premium- SMS Von der Tann Displacement: 19,370t (Design) 21,300t (Full) Health: 35,600 Length: 171.7m (563ft 4in) Beam: 26.6m (29ft 3in) Belt: 250mm Speed: 24.8kts (27.4kts max) Main Armament 4x2 28cm L/45 AP: 7,200 HE: 3,200, Fire Change: 19% Secondary Armament 10x 15cm/45 SK C/09 guns in casemate 16x 8.8cm/45 SK Consumables Damage Control Part Repair Party SMS Von der Tann, the first German Battlecruiser. While I'd put HMS Invincible at tier III, I put Von der Tann at tier IV because, while lesser than the Moltke, he is still a potent package. One less turret, and with weaker guns and armor, to boot, this ship will still run circles around other, true Battleships. The ship is historically significant for a number of reasons and deserves to be remembered in-game. That I believe he is still capable of holding his own, while being weaker than the tech tree ship makes this a perfect premium choice. I throw my money behind it. Tier V Derfflinger-Class Displacement: 26,600t (Design) 31,200t (Full) Health: 47,700 Length: 210.4m (690ft 3) Beam: 29m (30ft 2in) Belt: 300mm Speed: 25.5kts (26.6kts max) Main Armament 4x2 30.5cm SK L/50 C/08 AP: 8,400 HE: 3,500; Fire Chance: 23% Secondary Armament 12x 15cm/45 SK C/09 guns in casemate (14 on Lutzow & Hindenburg) 12x 8.8cm/45 SK Consumables Damage Control Part Repair Party The first battlecruiser with a fully center-line mounted battery and the trend-setter for the rest of the line, Derfflinger losses some of the edge over his tier mate, the Kaiser, though better acceleration and turning should make this battlecruiser still feel more agile than the true BB. While not a dud, I am not as excited for this ship as I am for some of the others. Tier V -Premium- SMS Seydlitz Displacement: 24,988t (Design) 28,550t (Full) Health: 44,500 Length: 200.6m (658ft 2in) Beam: 28.5m (93ft 6in) Belt: 300 Speed: 26.5kts (28.1kts max) Main Armament 5x2 28cm L/50 AP: 7,400 HE: 3,200; Fire Change: 20% Secondary Armament 12x 15cm/45 SK C/09 guns in casemate 12x 8.8cm/45 SK Consumables Damage Control Part Repair Party The Moltke, but better, I think Seydlitz deserves to be a Tier V premium. With armor to match the Derfflinger-Class and definite cross-deck firing, the Seydlitz sacrifices shell diameter for an extra turret and speed. This would be a fun ship to zip around in, though it might be a little seal-clubby. Tier VI Mackensen-Class Displacement: 31,000t (Design) 35,300t (Full) Health: 52,500 Length: 223m (731ft 8in) Beam: 30.4m (99ft 9in) Belt: 300mm Speed: 28kts (Possibility of an engine upgrade if needed) Main Armament 350mm/45 SK C/14 AP: 10,500 HE: 4,000; Fire Chance: 27% Secondary Armament 14x 15cm/45 SK C/09 guns in casemate 8x 8.8cm/45 Flak Consumables Damage Control Part Repair Party Launched, but never completed, the Mackensen-Class is the last of the tech tree battlecruisers in this list to be designed with a turtleback armor scheme. A member of this class is already in-game, the Prinz Eitel Friedrich, and it one of the ships that inspired me to make this list. A possible modernization to this class is the addition of 4 twin 15cm and 6 twin 10.5cm should WG design to further differentiate this ship from the P. E. Friedrich. Tier VII Ersatz Yorck-Class [Name] Displacement: 33,500t (Design) 38,000t (Full) Health: 55,700 Length: 227.8m (747ft 5in) Beam: 30.4m (99ft 9in) Belt: 300mm Speed: 27.3kts Main Armament 4x2 38cm/45 LC/1913 AP: 10,900 HE: 4,500; Fire Chance: 35% Secondary Armament 14x 15cm/45 SK C/09 guns in casemate 8x 8.8cm/45 Flak Consumables Damage Control Part Repair Party Engine Speed Boost A Mackensen with 15-inch guns, the Ersatz Yorck-Class is not a fantastic ship, and would definitely be served to have Engine Boost, to keep him up to speed. Tier VIII GK 2 Hela-Class [Image to Come] Displacement: 38,000t (Design) ~43,320 (Est. Full) Health: 62,000 Length: 235m Beam: 30.4m Belt: 300mm Citadel: 240mm Speed: 29.5kts Main Armament 4x2 38cm/45 LC/1913 AP: 10,900 HE: 4,500; Fire Chance: 35% Secondary Armament 16x 15cm/45 SK C/09 guns in casemate 8x 8.8cm/45 Flak Consumables Damage Control Part Repair Party Hydro-Acoustic Search Engine Speed Boost The GK 2 is what was wanted instead of the Ersatz Yorck-Class, though the Mackensens were too far into production and it was thought that it would be better to continue their construction. After a fictional modernization, it should be possible to give this ship Bismarck-esque secondaries. Tier VIII -Premium- GK 11 Hetzog von Falkenstein-Class http://www.dreadnoughtproject.org/plans/SM_Studienentwurf/GrosseKreuzer_11_100dpi.jpg Displacement: 37,000t (Design) ~42,180 (Est. Full) Health: 60,700 Length: 230m Beam: 31.0 Belt: 300mm Citadel: 200mm Speed: 28kts Main Armament 4x2 38cm/45 LC/1913 AP: 10,900 HE: 4,500; Fire Chance: 35% Secondary Armament 16x 15cm/45 SK C/09 guns in casemate 8x 8.8cm/45 Flak Consumables Damage Control Part Repair Party Engine Speed Boost This is the last design that I could find that had turtleback armor. GK 1-3, 6-10, and 12 do not, instead relying on coal stores to act as extra armor. This extends to the other GK series designs that I could find. For his extra survivability, I think it would be fair to take away his Hydro, since it would help differentiate the GK 11 from GK 2. A modernization can help make him more secondary-heavy. Tier IX GK 4532 [Name] http://www.dreadnoughtproject.org/plans/SM_Studienentwurf/Schnelle_GrosseKampfschiffe_4532_100dpi.jpg Displacement: 45,000t (Design) ~51,300 (Full) Health: 71,400 Length: 240m Beam: 33.5m Belt: 350 Citadel: 300 Speed: 30kts (31kts max) Main Armament 6x2 42cm/45 SK AP: 13,300 HE: 5,000; Fire Chance: 41% Secondary Armament 8x 15cm/45 SK C/09 guns in casemate 4x 15cm/45 AA Consumables Damage Control Part Repair Party Hydro-Acoustic Search Engine Speed Boost Armed with three two-gun 16.5-inch guns, the GK 4532 is armed fairly heavily. Extensive modernization can be carried out, increasing the ship's speed significantly and additional AA can be placed to increase the ship's secondaries. The GK 4532 has 4 centerline 15cm guns which can be converted into DP mounts. Adding additional 12.8cm twin DP guns will give this ship formidable AA and secondaries. With his turret layout, the GK 4532 is better at kiting away than pushing. Tier X GK 5041 [Name] http://www.dreadnoughtproject.org/plans/SM_Studienentwurf/Schnelle_GrosseKampfschiffe_5041_100dpi.jpg Displacement: 50,000t (Design) ~57,000 (Full) Health: 78,200 Length: 270m Beam: 33.5m Belt: 350mm Citadel: 300mm Speed: 30kts (31kts max) Main Armament 8x2 42cm.45 SK AP: 13,300 HE: 5,000; Fire Chance: 41% Secondary Armament 8x 15cm/45 SK C/09 guns in casemate 4x 15cm/45 AA Consumables Damage Control Part Repair Party Hydro-Acoustic Search Engine Speed Boost The last of the line, the biggest battlecruiser that I could find designed by the German Navy. I did a rough springsharp of this ship, and a modernized GK 5041 could easily fit Grosse Kurfurst secondaries and 34kt speed. This was done without doing the more complex operations, like factoring in the armor taper or the like, which makes me believe that such a modernization would be more than capable of being fielded. Special thanks to @OccultRogue for helping me translate the German.
  7. While there are only a handful of Battlecruisers in the game, and most of them are premiums, I enjoy their playstyle. The British and Germans are known for their battlecruisers, the USN spent a long time tinkering and toying with the idea of Battlecruisers, and they took a variety of approaches. The line I have presented here follows the latter developments of the quest for a Lexington-Class Battlecruiser up to tier 8. The tier V and VI are interesting designs, but are more optional and there to help fill the line. Their weak armor might lend them better to being super-cruisers are high tiers. Thoughts? Pros +High Speed +Responsive Rudder +Quick Acceleration +High Health Pool Cons -Weak Armor -Wide Turning Circle -Easily Knocked Out Engine -Long & High Citadel -Poor AA Unique Line Consumable Acceleration Boost- Short Duration, Short Cooldown, High Charge Count. While active, the Acceleration Boost drastically reduces time required for the ship to reach either it's top speed to or come to a halt. This is useful in long range dueling to avoid incoming fire, while brawling to avoid torpedoes, or even to initiate or avoid a ram. Engine performance can be improved between 33%-50%, depending on tier, balancing, ect, and would last between 10-20 seconds at the most. Charges would be about 5-7, after skills. It does not improve top speed, only the time to reach it. The Line is entered through researching the USS New York's Upgraded Engines. Tier V Battle Cruiser 8/25/15 Displacement: 35,500t Health Points: 52,800 Length: 745 ft @ water line Beam: 100 ft Speed: 30 kts Belt: 5-inch (127mm) Main Armament 4x2 14"/45 Mk 8 (356mm) Secondary Armament 12x1 6"/53 Mk 15 in Casemate (152mm) 4x1 3"/? AA guns (76.2mm) x .50 cal machine guns (12.7mm) Consumables Damage Control Party Repair Party Acceleration Boost With a High citadel, a high speed, and weak belt, she will begin training players in how to play the agile-but-fragile USN Battle Cruisers. Those who were expecting a brawlly battleship will be quickly cured of these notions, as these ships have less armor than even their British counterparts. Tier VI Battle Cruiser 6/16/16 USS Constitution Displacement: 33,500t Health Points: 50,400 Length: 850ft at water line Beam: 90ft Speed: 35 kts Belt: 5-inch (127mm) Main Armament 2x2 14"/45 Mk 8 (356mm) 2x3 14"/45 Mk 8 (356mm) Secondary Armament 18x 5"/51 Mk 7 (127mm) 4x1 3"/50 Mk 22 AA guns (76.2mm) x .50 cal machine guns (12.7mm) Consumables Damage Control Party Repair Party Acceleration Boost Probably the most interesting looking ships in the line, with her forest of smoke stacks, she can reach a blistering speed of 35 kts, meaning she can run down even destroyers. For sake of the players taking her out of port, the raised boiler rooms won't count as citadel, but will still count towards disabling her engines. She'll make a fine flanker, but her long size will mean that she has a wide turning circle, even with the inclusion of a responsive rudder. Tier VII USS Constellation Displacement: 44,200t Health Points: 63,000 Length: 874ft overall Beam: 105ft 4in Speed: 33kts Belt: 7-inch (max) 178mm Main Armament 4x2 16"/50 Mk 2 Secondary Armament 14x1 6"/53 Mk 15 in Casemate (152mm) 8x1 3"/50 Mk 22 AA guns x AA Machine Guns Consumables Damage Control Party Repair Party Acceleration Boost A little slower than the preceding class, this is the Lexington-Class as she was laid down. She'll still be fast, and would mount guns slightly better than those found on the current tech tree USN BB, the Colorado. Tier VIII Battle Cruiser 1919 Scheme B Displacement: 45,000t Health Points: 64,000 Length: 850ft at waterline Beam: 99ft Speed: 33 kts Belt: 8-inch (203mm) Main Armament 4x2 16"/50 Mk 2 Secondary Armament 14x1 6"/53 Mk 15 in Casemate (152mm) 4x1 3"/50 Mk 22 AA guns x AA Machine Guns Consumables Damage Control Party Repair Party Acceleration Boost An improved version of the Lexington-Class. As the ship stands, she'd probably be a Tier 7.5, and would require more than a little work to get her up to a suitable tier 8. The issue lies in the gap present in the Battlecruisers and the Battleship Cruisers (Fast Battleships) designed around the same time, and the lack of connection between the two. Tier IX Battleship Cruiser Scheme "D" Displacement: 49,500t Health Points: 69,300 Length: 900ft at waterline, 924ft overall Beam: 106ft Speed: 30kts (can be improved via modernization) Belt: 12-inch (304.8mm) Main Armament 4x3 16"/50 Mk 3 Secondary Armament 16x1 6"/53 Mk 15 in Casemate (152mm) 4x1 4"/? AA guns x AA Machine Guns Consumables Damage Control Party Repair Party Acceleration Boost Catapult Fighter I dislike the jump from the Battlecruisers to the Battleship Cruisers, but I am lacking in material, as the Volume 2 of the Bureau of Ships' Spring Styles is missing, presumed destroyed. If anyone has a better idea of what to put here, I am all ears. Originally, USS New Jersey (with her 1968 engine refit) was to fill this spot, but for better continuity of design, this ship was chosen instead. Ideally, a 3x3 16" Battleship Cruiser would sit here, instead, but I was unable to find any appropriate. Obviously, as a Tier 9, this ship would need to undergo extensive modernization. Tier X BB-Y3 (Montana Prelim) USS Maine [Picture Unavailable] Displacement: 73,700t Health Points: 97,900 Length: 1000ft Beam: 115ft Speed: 34knts + Belt: 14.2-inch (360.68mm) Main Armament 4x3 16"/50 Mk 7 Secondary Armament 10x2 5"/54 Mk 16 on Mk 41 Mount DP x AA Machine Guns Consumables Damage Control Party Repair Party Acceleration Boost Catapult Fighter Quite a large jump from the Tier 9, I again run into the problem of having a smooth transition from one tier to the next. This ship will differentiate herself from the Montana by being larger and faster, but having slightly less armor on the belt, having the citadel above water, and having an engine more prone to being knocked out. These are two other ships considered for the Tier 10 slot, but was ultimately passed over for BB-Y3. I need some external input for this line, as it is one of the more challenging ones I've put together. Feedback is greatly appreciated.
  8. Hello there! Welcome to a post where I decide to stop doing single ADLAs on ships and instead try my best at guessing what a tech-tree line might look like. Here's my proposal for the Italian Aircraft Carriers tech-tree line. Italian Regia Marina Aircraft Carriers Foreword The Italian Regia Marina was hampered in its efforts to have aircraft carriers and operational naval aviation due to the interference and political machinations of the Regia Aeronautica. The Regia Marina was well aware of the power of aircraft carriers and had proposed their construction and adoption into the fleet from the early 1910s and kept fighting for their construction until the end of the Second World War. Mussolini and other political figures ensured that the Regia Marina never got their wish for aircraft carriers, but the detailed plans that the Navy created in each iteration show how the tactical doctrine and requirements of Italian aircraft carriers developed. It is from those designs that this line stems, and while ships might have some modifications where weaponry is concerned, all designs presented here were designs that the Regia Marina considered for service until they were struck down in political maneuvers. I have used the airplanes proposed for naval duty when possible, but in many cases I “navalised” aircraft used by the Regia Aeronautica. Traits The Italian aircraft carriers have planes that for the most part have been developed from fighter planes, so they all have the uniform 40kts boost speed and can sustain the boost for a longer period of time. Additionally, they all have better than average maneuverability and deploy an additional fighter in the squadrons summoned by fighter consumables. The Italian plane squadrons all have some unique characteristics that change the way that they need to be played in order to attain maximum efficiency. Italian rocket strike craft tend to carry fewer rockets than comparable aircraft from other nations, and the rockets themselves do not have very good characteristics; this however is somewhat counteracted by the good durability of the planes, their great maneuverability and the increased squadron and attack flight sizes. Italian dive bombers have the previously mentioned improved boost and maneuverability, however they are slower than most other dive bombers. A key characteristic of Italian dive bombers is the choice between two weapon types; they can either carry a few large HE bombs or a larger amount of smaller SAP bombs. This means that you may choose the potential for higher alpha strike of the SAP bombs over the possible damage over time of HE bombs, however do be aware that SAP bombs can fail to penetrate and bounce just like AP shells so you’ll have to be even more careful while aiming. Lastly, the Italian torpedo bombers feature the same improved boost and maneuverability as previously mentioned, but they also gain improved stability when aiming during the attack run which means you will be able to do more aggressive maneuvers while aiming without throwing off your aim too much. Additionally, the Italian torpedo bombers carry a rather decent torpedo with good damage and speed but a poor range which means that aiming properly and dropping torpedoes as close as possible to enemies will be crucial. Additional fighter consumable & additional fighter in fighter squadrons Slower than average plane replacement Below-average Rocket Strike Aircraft Average speed (Slower than USN & faster than RN) Good durability (Above average hitpoint pool) Great maneuverability Weak & not very numerous rockets Increased squadron & attack flight size Good dive bombers Improved boost speed & duration (40kts vs 35kts) Slow (only slightly faster than USN) Decent durability Choice of bombs: Medium SAP bombs Larger but fewer HE bombs Improved maneuverability Decent torpedo bombers Average speed (Slower than IJN & equal to RN) Improved boost speed & duration (40kts vs 35kts) Improved maneuverability Improved stability when aiming on attack run Decent torpedoes (good damage & speed, poor range) Warships Tier CV Prem. 1 2 3 4 Nibbio 5 6 Falco Sparviero 1942 7 8 Aquila 9 10 Avvoltoio Tech-Tree Aircraft Carriers Nibbio class Aircraft Carrier (T4) A design to convert the half-built hull of the Francesco Caracciolo to the Italian Regia Marina’s first aircraft carrier. Due to interference from the Regia Aeronautica and budgetary constraints, she was never converted and instead was scrapped. Survivability Displacement: ~22,000t standard; ~26,500t full (32,500hp standard; 34,800hp full) Armour: 180mm belt, 50-24mm deck Flight Group Flight group: ~30 Aircraft Attack Aircraft: IMAM Ro.37 Speed: 112kts (40kts boost) Durability: 1380 Payload: 2x 5-inch FFAR (1900 damage, 7% fire, 27mm penetration) Attack flight (Squad size): 4 (8) Aircraft restoration time: 45 seconds Torpedo Bombers: Fiat B.R.1 Speed: 99kts (40kts boost) Durability: 1450 Payload: 1x 45cm F200/450 Torpedo (5500 damage, 45% flood, 3km @40kts) Attack flight (Squad size): 2 (6) Aircraft restoration time: 60 seconds Dive Bombers: IMAM Ro.1 Speed: 98kts (40kts boost) Durability: 1540 Payload: 4x 24kg G.P H.E. bomb (3100 damage, 17% fire, 18.5mm penetration) Attack flight (Squad size): 2 (6) Aircraft restoration time: 55 seconds Weaponry AA Battery: 4x2 37mm/54 Breda M1932 autocannons (dmg = 102dps @3.5km 100% acc), 4x2 20mm/65 Breda M1935 guns (dmg = 32dps @2km 95% acc) Mobility Speed: 28kts - 85,000hp Size: 213m long, 31m wide, 7.5m deep Consumables Standard Damage Control Party Improved Fighter Squadron Standard Squadron Consumables Notes Original AA: 8x2 13.2mm/76 Breda 1931 (dmg = 126dps @1.5km 95% acc) AA guns Caracciolo Pg 582 carrier conversion Details can be found in "La Nave Virtuale" by Enrico Cernuschi published in Storia Militare but this picture is from "Le Navi da Battaglia Classe Caracciolo" by Antonio Mascolo From Sappino’s book: Pg 582: Flight deck: 185x25m https://www.secretprojects.co.uk/threads/older-italian-ships.1805/#post-15309 Analysis The Nibbio has several characteristics which make him unique among the aircraft carriers at T4. Ship-wise, it is by far the largest, most heavily armoured of the aircraft carriers as befits its origins as a super-dreadnought battleship. The Nibbio has more hitpoints and a higher speed than any other aircraft carrier as well, but it pays for this by having a rather poor concealment, having no secondary weapons and a rather average anti-aircraft suite. The Nibbio has the added benefit that its fighter consumable summons a 5-plane squadron instead of a 4-plane squadron to protect itself, offering it a slight defensive boost as well against enemy aviation. It’s the tankiest aircraft carrier at its tier, but as any aircraft carrier knows, the moment you get spotted means that your time on the battlefield is coming to an end. Aircraft-wise, your bombers offer a middle-of-the-road performance as they carry 4 bombs each which means that you’ll have an easier time causing damage even if it isn’t devastating; your fighters are decently fast and have a large attack flight which means that it losing a plane or two will not be quite as bad although the planes do not carry as many rockets; and your torpedo bombers have all around decent characteristics to deliver the torpedo with some reliability. The planes may not be as different from other lines, but at tier 4 it is better to be simple than to overcomplicate, and the Nibbio will be a good training aircraft carrier for the upper tiers. Falco class Aircraft Carrier (T6) A design proposed by Filippo Bonfiglietti, it was meant to provide the Italian Regia Marina with attack and scouting capabilities. It was a very modern design that incorporated many of the best design practices from foreign navies. Budgetary constraints and political interference meant it was never built. Survivability Displacement: 15,240t standard; 17,540t full (40,050hp standard; 41,650hp full) Armour: 60mm belt, 50mm avgas tanks, 20mm hangar sides, 35mm flight deck, 40mm weather deck, 60mm armoured deck, 30mm over magazines and steering gear Flight Group Flight group: 40 Aircraft (18 Fighters, 12 Recon, 6-12 Attack Planes) Attack Aircraft: Macchi C.200 Saetta Speed: 145kts (40kts boost) Durability: 1550 Payload: 4x 5-inch FFAR (1900 damage, 7% fire, 27mm penetration) Attack flight (Squad size): 3 (9) Aircraft restoration time: 60 seconds Torpedo Bombers: Caproni Ca.310 Speed: 121kts (40kts boost) Durability: 1620 Payload: 1x 45cm Si200/450 Torpedo (5783 damage, 48% flood, 3km @40kts) Attack flight (Squad size): 2 (8) Aircraft restoration time: 75 seconds Dive Bombers: Breda Ba.65 Speed: 120kts (40kts boost) Durability: 1700 Payload (HE): 2x 100kg G.P H.E. bomb (5150 damage, 29% fire, 30.4mm penetration) Payload (SAP): 3x 104kg S.A.P. bomb (5850 damage, 53mm penetration) Attack flight (Squad size): 2 (8) Aircraft restoration time: 65 seconds Weaponry Secondary Battery: 4x2 152mm/53 M1926 guns, 8x2 100mm/47 OTO M1928 DP guns Reload: 15s (4) / 6s (10) Shell: 44.3kg @950m/s (3850 damage) SAP / 13.8kg @850m/s (1500 damage, 6% fire) HE AA Battery: 8x2 100mm/47 OTO M1928 DP guns (dmg = 84dps @4.6km 100% acc), 6x2 37mm/54 Breda M1932 autocannons (dmg = 153dps @3.5km 100% acc), 4x2 20mm/65 Breda M1935 guns (dmg = 32dps @2km 95% acc), 2x1 20mm/65 Breda M1938 guns (dmg = 20dps @2km 95% acc) Mobility Speed: 29kts - 70,000hp Size: 220m long, 30m wide, 6.12m deep Consumables Standard Damage Control Party Improved Fighter Squadron Improved Patrol Fighters Squadron Consumable Notes Original AA: 8x2 100mm/47 OTO M1928 DP guns (24dmg = 84dps @4.6km 100% acc), 4x2 37mm/54 Breda M1932 (30dmg = 105dps @3.5km 100% acc) Base planes: Fiat G.50 bis/A Freccia (attack aircraft) Caproni Ca.111 (torpedo bomber) Fiat CR.32 (dive bomber) Bonfiglietti 1929 design http://www.regiamarina.net/detail_text.asp?nid=56&lid=1 https://books.google.com.mx/books?id=Zpo_CQAAQBAJ&pg=PA60&lpg=PA60&dq=bonfiglietti+carrier&source=bl&ots=-hLJohHJiz&sig=ACfU3U2D4_lRzlHRVzhN4apaDLkIId7GUg&hl=en&sa=X&ved=2ahUKEwi5zOjQkcroAhUPnq0KHfFIChYQ6AEwDXoECFcQKQ#v=onepage&q=bonfiglietti carrier&f=false http://roetengco.blogspot.com/2012/02/regia-marina-their-aircraft-carriers-of.html Analysis The Falco is the perfect example of Italian aircraft carrier aspirations in the interwar period and is overall a fairly advanced design for its time. The ship itself has a decent anti-aircraft armament, speed and protection, and it has an above average amount of hitpoints. Aircraft-wise, the aircraft follow the normal design expectations for the line, however there are benefits that start to show. The larger attack flights employed by the attack aircraft mean that even though they individually carry fewer rockets than their counterparts, the extra plane starts bringing parity when it comes to overall payload delivery. The torpedo bombers have received an improved torpedo which causes more damage, while the airframe carrying it is relatively sturdy and allows for active maneuvering even while on an attack run. Finally, the dive bombers provide the option of using SAP bombs or HE bombs, with the SAP bombs providing an advantage when striking against heavily-armoured decks and HE bombs providing the possibility for damage over time, module breaking and an easier chance to land hits as there is no autobounce check. The Falco is a decent ship while it carries planes that should be able to adequately perform against all enemies, though they aren’t as specialised as others to more effectively deal with a particular class of ship. The Falco is a good tier 6 aircraft carrier, and the best looking one for sure! Aquila class Aircraft Carrier (T8) A wartime proposal to convert the carrier Roma into an aircraft carrier. She featured two catapults, a propulsion system gathered from two light cruisers, plating on crucial sections and numerous anti-aircraft weapons. Building work was not completed in time during the war. Survivability Displacement: 23,350t standard; 28,800t full (44,600hp standard; 48,450hp full) Armour: 60mm-80mm magazine & fuel tanks Flight Group Flight group: 51 (fixed) - 66 (folded) Aircraft (Reggiane 2001 OR) Attack Aircraft: Reggiane Re.2001 OR Falco II Speed: 151kts (40kts boost) Durability: 1720 Payload: 6x HVAR 127mm (2000 damage, 7% fire, 33mm penetration) Attack flight (Squad size): 3 (9) Aircraft restoration time: 65 seconds Torpedo Bombers: Reggiane Re.2001 OR Falco II Speed: 131kts (40kts boost) Durability: 1790 Payload: 1x 45cm Si200/450 Torpedo (5783 damage, 48% flood, 3km @40kts) Attack flight (Squad size): 3 (9) Aircraft restoration time: 75 seconds Dive Bombers: Reggiane Re.2001 OR Falco II Speed: 126kts (40kts boost) Durability: 1860 Payload (HE): 2x 250kg G.P H.E. bomb (7150 damage, 41% fire, 43.4mm penetration) Payload (SAP): 4x 100kg S.A.P. bomb (5950 damage, 54mm penetration) Attack flight (Squad size): 3 (9) Aircraft restoration time: 70 seconds Weaponry Secondary Battery: 4x2 135mm/45 guns Reload: 8.5-10s (6-7) Shell: 32.7kg @875m/s (1950 damage, 9% fire) HE AA Battery: 4x2 135mm/45 M1942 guns (dmg = 56dps @5km 100% acc), 12x1 65mm/64 M1939 guns (54dmg = 190dps @3.7km 100% acc), 22x6 20mm/70 Breda M1941 guns (88dmg = 308dps @2km 95% acc), 8x1 20mm/65 Breda M1938 guns (dmg = 78dps @2km 95% acc) Mobility Speed: 30kts - 151,000hp Size: 232.5m long, 30.1m wide, 7.31m deep Consumables Standard Damage Control Party Improved Fighter Squadron Improved Patrol Fighters Squadron Consumable Notes Original AA: 12x1 65mm/64 M1939 guns (54dmg = 190dps @3.7km 100% acc), 22x6 20mm/70 Breda M1941 guns (88dmg = 308dps @2km 95% acc) Original Secondary Battery: 8x1 135mm/45 guns Base planes: Reggiane Re.2000 Falco I (attack aircraft) Caproni Ca.314 (torpedo bomber) Breda Ba.201 (dive bomber) Analysis The Aquila was the closest the Regia Marina got to having its own aircraft carrier in during the war, with it being quite far along when the Armistice was signed. The Aquila has rather poor anti-aircraft capabilities as it only has a better sustained damage per second than the Shokaku, it is slower, lighter and carries thinner plating than other aircraft carriers as well, but it does have rather good concealment. Thankfully, concealment is one of the most important figures for aircraft carriers, and planes are the most important one. The Aquila’s planes are where the Italian aircraft carrier line starts to shine. The attack aircraft have a very good combination of above average speed, good durability and maneuverability along with an improved payload over the previous tier. They carry a good amount of rockets which now have 33mm penetration which means that they can deal damage to any enemy target if you aim at their thinner plating or superstructures. The torpedo bombers are not the best individually, but they combine average speed with decent durability, good maneuverability even while preparing to drop ordnance and a 3-plane attack flight which means that they will not suffer too much when trying to deal damage reliably to enemy ships. The dive bombers are probably the weakest of the three aircraft types, being slower than average and not carrying as much ordnance as other squadrons as they only get the choice between 2 large HE bombs and 4 medium SAP bombs. Their saving grace however is the fact that both of the ordnance choices have good penetration and thus should have an easy time penetrating the decks of almost every enemy they face, and with the improved maneuverability should reliably land their bombs on target. The Aquila is not the most impressive aircraft carrier, but it is more than capable of standing up against other tier 8 carriers in a match and making its presence felt. Avvoltoio class Aircraft Carrier (T10) This design proposed the conversion of the incomplete battleship Impero from the Vittorio Veneto class into a fleet carrier. It featured several advanced features such as a long-range rocket launching system, a ski-slope catapult ramp, new dual-purpose weapons and a bulbous bow. Design was incomplete at the time of the Armistice. Survivability Displacement: 45,000t standard; ~52,000t full (59,950hp standard; 64,900hp full) Armour: 220mm (Reduced Vittorio Veneto belt), 162-90mm deck Flight Group Flight group: 70 (fixed) Aircraft (Reggiane Re.2006 Sagittario 2) Attack Aircraft: Reggiane Re.2006 Sagittario 2 Speed: 168kts (40kts boost) Durability: 1890 Payload: 8x HVAR 127mm (2000 damage, 7% fire, 33mm penetration) Attack flight (Squad size): 4 (12) Aircraft restoration time: 70 seconds Torpedo Bombers: Reggiane Re.2006 Sagittario 2 Speed: 145kts (40kts boost) Durability: 1960 Payload: 1x 45cm Si200/450 Torpedo (5783 damage, 48% flood, 3km @40kts) Attack flight (Squad size): 4 (12) Aircraft restoration time: 80 seconds Dive Bombers: Reggiane Re.2006 Sagittario 2 Speed: 140kts (40kts boost) Durability: 2020 Payload (HE): 2x 500kg G.P H.E. bomb (9100 damage, 53% fire, 54mm penetration) Payload (SAP): 6x 100kg S.A.P. bomb (5950 damage, 54mm penetration) Attack flight (Squad size): 4 (12) Aircraft restoration time: 75 seconds Weaponry Secondary Battery: 6x2 120mm/50 M1939 DP guns Reload: 5s (12) Shell: 32.15kg @800m/s (damage) AA Battery: 6x2 120mm/50 M1939 DP guns (?dmg = 150dps @5.2km 100% acc), 2x2 64mm/64 Breda 1939 AA guns (dmg = 45dps @3.7km 100% acc), 14x2 37mm/54 Breda M1938 guns (dmg = 357dps @3.5km 100% acc), 3x2 20mm/65 Breda M1935 guns (dmg = 25dps @2km 95% acc), 8x1 20mm/65 Breda M1938 guns (dmg = 78dps @2km 95% acc) Mobility Speed: 30kts - 130,000hp Size: 240m long, 42.7m wide, 10.4m deep Consumables Standard Damage Control Party Improved Fighter Squadron Improved Patrol Fighters Squadron Notes Original AA: 6x1 120mm/50 M1939 DP guns (?dmg = 105dps @5.2km 100% acc), 12x2 37mm/54 Breda M1938 guns (dmg = 306dps @3.5km 100% acc), 22x1 20mm/65 Breda M1938 guns (dmg = 216dps @2km 95% acc) Base planes: Reggiane Re.2005 Sagittario (attack aircraft) Reggiane Re.2005 Sagittario (torpedo bomber) Reggiane Re.2005 Sagittario (dive bomber) Impero’s CV aircraft conversion https://forum.worldofwarships.com/topic/25247-fan-made-italian-tech-tree/?page=3#entry837056 https://stefsap.wordpress.com/2015/11/05/rn-impero-battleship-to-aircraft-carrier-conversion-study-1200-model/ Analysis The Avvoltoio is the first fleet carrier that the Italian Regia Marina wanted to build using the incomplete Impero’s hull as a basis. It featured revolutionary features for an aircraft carrier that would become commonplace for aircraft carriers after the war, and while those features are hard to show in-game, the Avvoltoio would’ve been an excellent aircraft carrier. As implemented in the game, the Avvoltoio still shows part of its origins as a battleship with its 220mm armoured belt and extensive armoured deck which makes it probably the most heavily armoured aircraft carrier at tier 10, it also has one of the best concealments as it is rather low on the water when compared to some of its tiermates. The downside to such origins however is the relatively poor speed of 30kts which is the worst at its tier (though still acceptable) and the relatively average anti-aircraft capabilities, which while excellent for an Italian ship, still lag far behind some of its tiermates. Plane-wise, the Avvoltoio carries the most advanced aircraft developed by Italy during the war and their performance is suitably good. The attack aircraft now pack a punch by virtue of carrying 8 rockets a piece, and their unique attack-flight size of 4 means that there will always be a lot of rockets being delivered to enemies, even through some heavy AA. They are also quite fast and durable, which will ensure that they spend fewer time under threat of enemy AA batteries and that they’ll be able to resist quite a bit of damage before being shot down. The torpedo bombers also benefit from the larger attack flight size which means that although they each drop a single torpedo they can still cause considerable damage onto enemies and that should be helped by the improved maneuverability and improved aiming. Their speed, improved boost and durability should ensure that they can drop ordnance even onto relatively protected enemies. Lastly, the dive bombers can now shine with their good speed, durability, maneuverability and boost all helping the bombers through enemy AA fire to then drop ordnance on enemies. The choice of ordnance becomes more poignant now as there will be a lot more enemy ships that have decks capable of bouncing SAP bombs if they’re not properly aimed, while the HE bombs do not have such an issue, so it becomes a case of choosing between reliable HE damage with a good chance to cause damage over time or trying your luck at using SAP bombs and dropping a barrage of them on enemies hoping on a big alpha strike. The increased attack flight size will help make sure that whatever choice you make, a lot of ordnance is dropped onto enemies. Overall, the Avvoltoio is the culmination of Italian aircraft carrier design, having a series of navalized and modified fighters in all roles, giving it the chance to defeat enemies through large attack flight strikes and should be a rather interesting tier 10 aircraft carrier.
  9. I am a great fan of the Super-Cruisers in game, especially the American cruisers Alaska and Puerto Rico. Before you, I humbly submit a proposal for a branch split from the American Heavy Cruiser line, starting from Tier VII. Names of the tier VII & VIII ships are randomly generated and checked with a list of USN Cruisers from WWII to avoid repeats. Pros: +Big Guns +Large Health Pools Cons: -Large Size -Poor Concealment The line is initially entered by researching the FCS for the New Orleans, and is a same-tier side-hop, similar to how the Battleship and Destroyer lines branch off. Tier VII Heavy Cruiser Study, Scheme 2 (Alaska Preliminary Design) USS Arlington Displacement: 15,750t Health Points: ~34,250-39,200 Length: 700ft at waterline Beam: 72ft Speed: ~32-34 kts Belt: ~6-inches (152mm) Main Armament 4x3 8"/55 Mk 15 (w/o super-heavy shells) AP: 4,600 dmg HE: 2,800 dmg, 14% Fire Chance -Longer Reload and Turret traverse than New Orleans, worse dispersion Secondary Armament 6x2 5"/38 (127mm) Additional AA Guns Consumables Damage Control Party Defensive AA Fire -or- Hydroacoustic Search Scheme 2 was the smallest of the Alaska-Class premils. She's about 20% larger than the New Orleans-Class and represents the player's first forays into the Large Cruisers of the USN. While similar to the CA-B, which is the Baltimore-Class in-game, she still a different ship. Without the Super-Heavy AP and certain balancing choices, she should be able to feel like her own ship. Her inclusion is by no means mandatory, though she is meant as a transitional ship. She represents the difference between the traditional USN CA line and the Large Cruiser, in that they get bigger, quicker. Tier VIII Heavy Cruiser Scheme 4-A "Convertible" (Alaska Preliminary Design) USS Montgomery Displacement: 17,500 Health Points: ~37,500-42,500 Length: 710 ft at Waterline Beam: 74.5 ft Speed: 33.1 kts Belt: ~7.5-inches (190.5 mm) Main Armament 4x3 8"/55 (w/ super-heavy shells, 203mm) AP: 5,000 dmg HE: 2,800 dmg, 14% Fire Chance Upgradeable: 3x2 12"/50 Mk 8 (305mm) AP: 8,900 dmg HE: 4,300 dmg, 27% Fire Chance Secondary Armament 6x2 5"/38 Additional AA Consumables Damage Control Party Repair Party Defensive AA Fire -or- Hydroacoustic Search Radar This is probably the most interesting ships in the line for me, as there are two ways to play her, depending on which gun you choose. If you stick with the stock 8", she'll play like a traditional USN CA, just bigger. She should have similar DPM to Baltimore, but she should still edge her traditional cousin out just slightly. Something around a 15 second reload, more or less, though I am always willing to change this. To avoid completely overshadowing the Baltimore, this ship will be more sluggish on the helm, slightly slower start/stop and a wider turning circle, coupled with a slower turret traverse and some other factors, which will hopefully make the Baltimore feel better closer in, though the exact details would need to be done in play-testing. The neat trick with this this ship is that there are 2 ways to play her. The second way is unlocked with her upgraded guns, switching from four turrets, each armed with three 8-inch guns to three turrets, armed with dual 12". These guns are the same found on Alaska, just with less of them. The arrangement is still AB-X, like on the Alaska, just with one barrel less per turret. The cost of mounting these guns will be a loss of DPM. Potential damage per salvo drops from 60,000 to 53,400, which might be enough justification to keep the reload the same, but if the ship performs too well, the reload can be increased to 20 seconds. These guns should allow for this ship to hit harder, but there should still be merit to taking the 8-inch guns, leading to a diversity of gameplay within the same ship. -Premium- Tier VIII Heavy Cruiser Scheme 3 (Alaska Preliminary Design) USS Akron Displacement: 17,500 Health Points: ~37,500-42,500 Length: 710 ft at Waterline Beam: 74 ft Speed: 32 kts Belt: ~7-inches (177.8mm) Main Armament 3x2 12"/50 Mk 8 (305mm) AP: 8,900 dmg HE: 4,300 dmg, 27% Fire Chance Secondary Armament 6x2 5"/38 Additional AA Consumables Damage Control Party Repair Party Defensive AA Fire -or- Hydroacoustic Search Radar This is much like her tech tree counterpart, but without the convertible feature, she is just a straight 12-inch gun cruiser. A possibility is to give her a gimmick, like removing Radar for smoke or something, but she is largely there as a trainer for this line of ships and as for something to buy to support the game. She should be slightly worse than a fully upgraded Montgomery. Tier IX 12" Gun Cruiser Study CA2-A USS Samoa Displacement: 25,600 Health Points: ~49,300-57,500 Length: 800 ft Beam: 85.1 ft Speed: 33.5 kts Belt: ~7-inches (177.8mm) Main Armament 3x3 12"/50 Mk 8 (305mm) AP: 8,900 dmg HE: 4,300 dmg, 27% Fire Chance Secondary Armament 6x2 5"/38 4x4 1.1"/70 Mk 1 AA Numerous 20mm Consumables Damage Control Party Repair Party Defensive AA Fire -or- Hydroacoustic Search Radar -or- Catapult Fighter -or- Spotter Aircraft Bad news first: This ship is inferior to Alaska. This, however, is not only by design, but desired, as Alaska is more of a Tier 9.5, while this ship can be properly balanced for Tier 9. She has less HP and armor, but she still has the same hard-hitting 12" guns (reloads adjustable for balance), and her AA has taken quite a bit of a hit to her med-range AA, having only 4 quad 1.1" instead of the 14 quad 40mm Bofors of Alaska, but that can be fixed with a Hull B, if need be. All-in-all, she should be a nice ship for the tier, without the hang-ups that nerfing a premium like Alaska could bring. Tier X USS Guam [Insert Alaska Here] Displacement: 34,803 Health Points: 60,800 Length: 808.5 ft Beam: 91 ft Speed: 33 kts Belt: 9-inches (228.6mm) Main Armament 3x3 12"/50 Mk 8 (305mm) AP: 8,900 dmg HE: 4,300 dmg, 27% Fire Chance Secondary Armament 6x2 5"/38 (127mm) 14x4 40mm Bofors 34x1 20mm Oerlikans Consumables Damage Control Party Defensive AA Fire -or- Hydroacoustic Search Radar -or- Catapult Fighter -or- Spotter Aircraft Alaska, but better. That is how this ship should be described. Slightly faster guns that are slightly more accurate, among other things to make up the .5 tier difference between Guam and Alaska. A possibility is to give her a 'what-if' weapons overhaul, replacing her 40mm bofors with the twin 3" mounts seen on Worcester and Des Moines. She won't have the raw tankiness of Puerto Rico, but she shouldn't, she is a different ship. Where Puerto Rico, with her 12 guns and BB dispersion, relies on weight of fire to hit targets, Guam can more comfortably rely on her Cruiser dispersion to achieve hits. Below are now defunct stats, preserved for reference sake. Next on my list are: USN Battleship Cruisers USN Secondary-Focused Battleships USN Anti-Aircraft Cruisers USN Battle Scouts RN Battlecruisers KM Battlecruisers KM Panzerskiffe Redux (Again) Prelim Investigations: (Don't expect anything to come of these, they are more to see if I can get enough information to build these) USN Torpedo Destroyers USN Hybrids IJN Battlecruisers IJN Secondary Battleships IJN Light Cruisers RN Alt. Destroyers KM Light Cruisers
  10. Olá, Senhoras e Senhores. Hoje eu lhes trago minha visão para uma Árvore Pan-Americana. Depois de muita pesquisa e desenvolvimento, assim como a ajuda de alguns amigos, creio ter criado uma Árvore com traços nacionais únicos e capazes de competir com as linhas atuais. Eu optei por criar meu próprio tópico ao invés de adicionar meus pontos ao tópico do Brooklin, pois meu foco é especificamente na forma como uma linha Pan-Americana operaria no jogo. Consequentemente, o ponto que quero debater é sobre o balanceamento das linhas e o que elas podem oferecer de novo, enquanto que o tópico do Brooklin foi um ponto de partida para que varios navios e designs fossem apresentados, com uma ideia geral de em qual nível esses navios ficariam, mas frequentemente sem um conceito do que esses navios poderiam oferecer em relação aos navios das outras nações. A discussão tinha um foco mais histórico. O que eu fiz foi pegar os navios que achei meis interessantes e criar um conceito para eles no jogo, e irei apresentá-los em um formato similar ao que a WG usa para apresentar novos navios no Dev Blog. Contudo, antes de apresentar meu trabalho, acho importante esclarecer algumas coisas, específicamente meus objetivos e métodos. Aos que não se interessam nessa parte, fiquem à vontade para pular direto para os navios. Aos outros, espero que minhas palavras transmitam minhas ideias adequadamente. Meus objetivos: Meus métodos: Acredito que isso seja tudo para minha introdução. Gostaria de apontar algumas de minhas fontes de pesquisa, mas temo ter perdido muitos links específicos, então onde eu não puder ser específico, colocarei apenas o nome ou link do site, não da página específica onde achei a informação mais relevante para minha pesquisa. Também gostaria de agradecer ao @Brooklin82 pelas nossas conversas e trocas de ideias, além de sua ótima iniciativa de fazer um tópico brasileiro sobre uma Árvore Pan-Americana; aos caros @Talleyrand e @COLDOWN por seu grande histórico de pesquisas extensivas sobre navios Pan-Americanos de todas as nações, as quais foram de extrema importância para que eu desenvolvesse minha própria Árvore; e por fim ao meu bom amigo @GreyGhosto por me ajudar com o desenvolvimento de uma linha de Porta-Aviões Pan-Americanos que espero poder apresentar em breve. Tendo dito tudo o que tinha para dizer, vamos ao que interessa. Eu irei começar apresentando minha linha de cruzadores (e cruzadores premiums), e irei adicionar as outras linhas assim que possível, sendo contratorpedeiros a próxima, seguido de encouraçados e porta-aviões mais uma segunda linha de contratorpedeiros. Cruzadores:
  11. Hey all, so could you guys give your opinions on the best tech tree tier 9 ships? I havent played that many and am considering who deserves free permacamo. Best 3 tier 9 ships: Best 3 tier 9 dd: Best 3 tier 9 ca: Best 3 tier 9 bb: thanks in advance
  12. Does anyone know how to see all of the ships tech tree? Everything has been good till I got to the ship V Konig. On the tier 3 hull, I cannot see the research tab as it is covered by the Ships Slots at the bottom of the screen.
  13. OVERVIEW: I made a tiering experiment with several metrics enabled, which I believed should fit more tiers into a game: 1. "full manual secondary battery control (to varying efficacy)" to make armoured cruiser/pre-dreadnought battles less tedious, and also more vicious/realistic DD deathmatch knife-fights. 2. "slightly more historical shell flight speeds and aiming" i.e. "until radar fire control is a thing, sail straight for at least a few moments at a time if you want to actually hit anything reliably. Cruisers should rejoice at battleships no longer deleting them nearly as often!" 3. Stealthier torpedoes to balance full 2ndary control on battleships--oh you can hear the torpedoes in the water if you or a nearby ally has hydrophones (they supposedly sound like loud high-speed drills in the water), but to get more than a general bearing (or multiple overlapping bearings with several allies nearby--and yes there is a crew skill that allows hydrophone operators to coordinate to get an approximate track of a torpedo) is dangerously hard. Also, slower ship speed and moving in a straight line = better torpedo accuracy when releasing. 4. Anything that's a noticeable design alteration or improvement/downgrade is potentially a tier change. 5. Retrograde tier progress is allowed. In other words, you can shift to another line or research block, and go back one or more tiers. 6. If you spot a target, fire control systems need time to dial up to your nominal accuracy and are helped by ranging shots. However, if someone else is spotting a target for you and you aren't in range to spot them yourself, it takes MUCH longer to dial in. CONDITIONS: START: Approximately the fielding of a self-propelled torpedo on a boat END: Last all-gun warships. This yielded, all in the 1874-1877 bracket, "First torpedo boat", "first recognizable pre-dreadnought ancestor", "first British armoured cruiser", and "first all-steel Royal Navy ship" The reason I went all the way to the first torpedo boat is because going to HMS Swift, the first recognizable DD ancestor, was 26 tiers, which is not a nice round number. The end date was the last all-gun destroyers such as the Darings (3x2 113mm @ 18-24 RPM), Forrest Shermans (3x1 127L54 @40 RPM + 2x2 76L50@50 RPM), and Norfolk (DL-1) 1960 (4x2 76L70@90-100 RPM), Now I know I habitually use a term many here wouldn't recognize, so RPM = Rounds Per Minute (per gun), or Reloads Per Minute, obviously only for gunnery. Note that some ship models that are "noticeably different" IRL (i.e. larger beam, weapon loadouts, etc.) could need be rebalanced by gunnery ROF here. Ultimate Goal: To contemplate the possibility of a game where getting +2 MM is really quite minor other than for the lowest tiers of sheltered MM (horrid idea for making money, I know, as the suffering is what makes people pay for prem time and goods). Images included where I could find any. For example, here's some illustrations of roughly how daring and close quarters the first 12 or so tiers of "destroyers" should seem. This post has been revised to be an index. I made a BIG diagram for the Royal Navy, the only Navy I've finished so far besides carriers. Because there are destroyers, light cruisers, heavy cruisers and battleships, you NEED five unit types to get a "each class is strong vs 2 other classes and weak vs 2 other classes". Most likely the target is, with the classes lined up like so: DD CL CA BB CV DD strong vs CV (your planes are not hitting me properly and spotting of fire by others carries an accuracy penalty if it's not ) and BB, weak vs CL, CA. CL strong vs DD and CV, weak against CA and BB, CA strong against DD and CL, weak against BB and CV (Because agility is a thing), BB strong against CL and CA, weak CLICK THE IMAGES FOR CLARITY. The colours are for heaviness/lightness in my opinion within an overarching group (except for the motorboats which I left the same colour as destroyers as early torpedo craft were commensurate and you can get into those zoom-zoom boats really early in the tech tree... but you need to grind out the L/M class if you want to research the 1942 Battle from a fast attack boat. ERRATA in Royal Navy Diagram: (2nd Class/Heavy Cruisers) Atlantic Cruiser Design B series is in the wrong order, B3 should be before B1/B2 (2nd Class/Heavy Cruisers) Another alternative design added at each of Tier 28 and 29. (1st Class Cruisers) Edgar/Blake switched, Devonshire/Powerful switched. I made a mistake trying to keep the speed under control with the Edgar/Blake issue, and didn't realize the gun model and Krupp steel had changed after the Diadem class (immediately after the Powerful class chronologically, side by side in the tech tree) I'll be updating this table of contents below over time: British Torpedo Craft Main Line Up to Tier 23: Post #2 British Torpedo Craft Research Blocks And Top Tiers: Post #3 Please note that every research block is supposed to cost approximately the same in total to get to Daring (unless you went the motorboat way). Battle has the same research cost no matter where you research it from. This does imply that researching Tier 22 through 26 costs the same XP as researching a Tier 28 and a Tier 29, but that's reasonably normal for any MOBA game of this sort. HOWEVER, it also implies that researching 22-26 (5 tiers) = 28 + 29 (2 tiers) = 7-11 + 13-15 (8 tiers), so the tiers' research costs don't ramp up as sharply as in WG titles to date, but they result in enough play time for players to familiarize themselves with ships. British Torpedo Craft Alternatives and Side Lines: Post #4 British Third Class and Lesser Cruisers (i.e. Light Cruisers) Tier 1-15: Post #5 British Light Cruisers Tier 16-30: Post #6 British Second Class Cruisers (i.e. Heavy Cruisers) Tier 1-15: Post #7 British Heavy Cruisers Tier 16-30: Post #8 British First Class Cruisers Tier 1-17: Post #9 British Battle Cruisers Tier 18-30 (along one branch): Post #10 British Battle Cruisers Canonical Branch (Tier 24-30): Post #15 British Battleships Tier 1-17 (pre-Dreadnought): Post #16 British Battleships Tier 18-25 (Dreadnought to Nelson): Post #17 British Slow Battleships Tier 26-30: Post #18 British Fast Battleships Tier 26-30: Post #19 British Balancing Quirks: Post #20 I realized quickly that the amount of photos I was putting in each post was making the page ludicrously huge, but couldn't delete the rest of my early reserved posts so that I could stimulate more discussion with updates to the thread, so I parcelled things out to consume my 10 reserved posts relatively quickly, and now hopefully people comment some to push us onto the next page.
  14. Basically, just that. With just about every other USN, IJN, and Russian regular tech tree ship I can think of, the name of the ship ingame is that of the class leader. Of course, some of the RN surface ships and German DDs aren't like that, but that's because either A: They were classed with a single letter or a series of numbers, e.g. the British A, I, G, and J-class and the German Z-23-class DDs, or B: Their class distinctions described their naming custom, e.g. the British Town, Crown Colony, and County-class cruisers. Even then there are exceptions, like how the T-22 should be called the Elbing because that too was the name of the class, but one thing at a time. Meanwhile, I can't think of a single reason why the Helena isn't called the Brooklyn in the tech tree, since that was the name of her class. It'd fit with the names of the rest of the USN ships and would even allow WG to sell the Helena as a premium. If anyone knows why WG made this call when they didn't on any other USN tech tree ship I can think of, sharing it with me would be very much appreciated. Sincerely, 1Sherman.
  15. With the Indian Celebration a couple of weekends ago and the request for Indian ships in WoWS, I was reminded that at one point the subcontinent was part of the Commonwealth (and still participates in the Commonwealth Games). I would like to propose a new Commonwealth Tech Tree that contains mostly real ships in all four of the classes from Australia, Canada, India, New Zealand, and Pakistan. Characteristics: It is already established that the Commonwealth tech tree ship characteristics already include the creeping smoke generator, as well as both HE and AP for their main guns. For additional characteristics, I think it is appropriate that they be given an anti-submarine specialization once subs become part of the regular matchmaking. This can be approximated by giving all ships Depth Charges and an improved anti-sub Hydroacoustic Search Consumable. Aircraft carriers would have access to a squadron that could drop depth charges on top of Subs that they encounter. Cruisers: These will be Light Cruisers with better than average concealment and lower than average HP. Tier 1 - (AUS) Warrego (Grimsby-class) A sloop that provided escort duties in WWII. Provided some defence during the bombing of Darwin in 1942. Slow at 16.5 knots, it has three 4-inch guns so it will probably fit the RoF at Tier I, not like many people stay around at that level anyways... Tier 2 - (AUS) Pioneer (Pelorus-class) Built in 1897, transferred to Australia and commissioned in 1913, saw more actual combat than any other Australian ship of WWI, capturing several German merchants and helping blockade German East Africa. A bit slow, but should be serviceable at this tier. Tier 3 - (CAN) Aurora (Arethusa-class) Involved in the Battle of Dogger Bank in WWI, she was transferred to Canada in 1920. Became the victim of budget cuts and her equipment was cannibalized for other Canadian ships through the 1920s. Her specialty could be only 2 main guns and a lot of secondaries. However, she may be undergunned for the tier and may also be confused with the Russian Cruiser of the same name. Perhaps the Sydney and Adelaide should both be moved down one Tier with something else (paper ship?) to replace at Tier V. Alternately, choose: (CAN) Niobe (Diadem-class) Commissioned in 1898, was transferred to Canada in 1910 as one of the first ships of the new RCN. Reassigned as a depot ship partway through WWI, she was damaged in the Halifax Explosion of 1917. She has a lot of guns, similar to St Louis. Tier 4 - (AUS) Sydney (Chatham-class) Commissioned in 1913, she defeated SMS Emden at the Battle of Cocos. Had Depth Charge chutes, so would be good for Anti-submarine warfare (ASW). Tier 5 - (AUS) Adelaide (Birmingham-class) Similar to Sydney but with an extra main gun. Might be a too-highly tiered, but WG can probably tweak the design to fit at this level. Tier 6 - (NZL) Achilles (Leander-class) The legend. Similar to Perth. (AUS - Premium) Canberra (County-Class) This would be the one Commonwealth Heavy Cruiser option, with characteristics similar to Devonshire/London but with crawling smoke. Or maybe can fit it at Tier VII if the smoke makes it that survivable. Tier 7 - (PAK) Babur (Dido-class) Originally HMS-Diadem which covered convoys and raided german shipping routes in WWII, transferred to Pakistan in 1956 and participated in the Indo-Pakistani wars of 1965 and 1971. This class would have a similar performance profile to the Atlanta/Flint cruisers, so should fit at this tier. It was small, so should have the best concealment at it's tier and small HP pool to match. There might be an option to add the variant that had 5 turrets instead of 4. Tier 8 - (CAN) Ontario (Swiftsure-class) Commissioned for the RCN in 1945, she was too late to see service in the WWII Pacific theatre and had a relatively uneventful career. It has the same guns a Fiji with one less turret, but more secondaries. Since it wouldn't be a clone, there is leeway to make it's specs that would fit at this tier. If the original main battery RoF is too slow, have the ability to research and mount the Neptune guns to increase RoF. Tier 9 - (IND) Mysore (Crown Colony-class) Acquired by India in 1957, she served as flagship of the Western Fleet and commanded the missile attack on Karachi Harbour during the 1971 Indo-Pakistani War. Granted this is an uptiered Fiji, but having access to both Slot 5 and 6 upgrades (possibility of improved concealment and RoF) should keep it competitive with other Tier IX CLs. If WG really wants to, maybe give it an option to upgrade the main battery and torpedos to Neptune guns/torps so it will be squishy offset by high DPM. Tier 10 - (???) Commonwealth (Minotaur-class?) May as well use the RN TX design here, but could make a complete new design (not like many of the TX ships were ever real anyways). But should still have both HE and AP, Crawling Smoke, and ASW options instead of radar. Destroyers: These will be similar to RN DDs, with crawling smoke, Depth Charges, and improved ASW Hydro. Tier 2 - (CAN) Patrician (M-class) WWI destroyer transferred to the Royal Canadian Navy in 1920. Tier 3 - (CAN) Vancouver (S-class) Acquired from RN in 1927, ended up used as a training ship. Tier 4 - (AUS) Stuart (Scott-class) A Flotilla Leader purchased from Britain in 1933, saw action throughout the Mediterranean and Pacific during WWII. Tier 5 - (CAN) Saguenay (River-class) Active in the Atlantic duing WWII, survived a torpedo hit and a ramming before eventually serving as a training ship until the end of the war. Tier 6 - (IND) Rajput (R-class) Originally HMS Rotherham and used in WWII, she was transferred to the Indian Navy in 1949 and saw active service in the 1971 Indo-Pakistani War. Tier 7 - (AUS) Norman (N-class) Commissioned for the RAN in 1941, she was active in the Indian and Pacific oceans and was involved in freeing Burma, the Madagascar campaign, and Battle for Okinawa. Tier 8 - (CAN) Athabaskan (Tribal-class) This ship was built to replace the original Athabaskan that was sunk in the English Channel while operating with her sister ship HMCS Haida. Note that the Guns are 4x2 102mm, differing it both from the Haida and Cossack. Tier 9 - (PAK) Khaibar (Battle-class) Originally HMS Cadiz, she was sold to the Pakistani Navy in 1956 and was sunk during the 1971 Indo-Pakistani war by Styx anti-shipping missiles from Indian Fast Attack Craft. Tier 10 - (AUS) Vendetta (Daring-class) Commissioned in 1958, she had a relatively quiet career except for providing naval gunfire support during the Vietnam War. Carriers: To differentiate these CVs from others in the game, they should have an ASW-aircraft option. Crawling smoke might be fun on this as well. Additionally, these could pioneer a Light Carrier concept: Being a CV with only 2 squadrons available instead of 3, with faster regeneration and captains can choose what squadron types they want on board (flexibility for the Captain, uncertainty for the opponent). Another option is to design them like regular CVs, but with smaller squadron sizes that regenerate faster. Or just have higher tier Aircraft available. Tier 4 - (CAN) Puncher (Ruler-class) Mostly a Bogue by any other name. A bit of a cheat, was run by the RN but crewed by Canadians. Tier 6 - (AUS) Vengeance (Colossus-class) WWII carrier that didn't see active service, she was loaned to the RAN from 1952 until 1955 then sold on to Brazil and renamed Mineas Gerais. Propeller aircraft included the Fairey Firefly and Hawker Sea Fury. Tier 8 - (CAN) Magnificent (Majestic-class) It was this ship or the HMCS Bonaventure, but this seems to fit better at its tier and the Bonnie only ever operated jet aircraft. Participated in transporting Peacekeeping forces to Port Said during the Suez Crisis in 1956. Aircraft are later generation Firefly and Sea Fury. Tier 10 - (IND) Viraat (Centaur-class) Originally the HMS-Hermes that participated in the Falklands Conflict. This is a real stretch as it operated early versions of jet aircraft and I don't know what type of aircraft complement WG would want to give it, but this could be the one carrier that gets jets (Sea Vixens and Buccaneers) and ASW prop-job Gannets. I'm not sure what else could fit at Tier X. Battleships: Not much choice here, as really there was ever only one class. Tier 5 - (NZL - Premium) New Zealand (Indefatigable-class) This Battlecruiser was paid for by the New Zealand government but spent most of it's time defending Britain During WWI. She participated in the battles of Heligoland Bight, Dogger Bank, and Jutland. Much more interesting history than her sister ship, HMAS Australia. Some might say this should be Tier IV, but Tier V is the breakpoint for a lot of directives and matches what WG did with the Viribus Unitis.
  16. May I suggest you put any existing ships currently available for purchase on the tech tree? In the IWBN category (it would be nice), a full blown National line would be even better. You could note if the ship was available, retired, etc... It would help immensely when wanting to see what you are going up against too, as sometimes finding out a ship's equipment is not so easy. I know it's doable because there's a mod available for it; but I, so like many others, don't like having to continually update mods every time the game updates. Wah. So on the day you haven't anything to do, maybe you could plan it out. A true QoL upgrade would be awesome in your update schedule. Like once a quarter or at least twice a year. tia fyc
  17. I will start with a big sorry for the question but i am very curious about it. What is the difference on incoming regarding premium ships x tech tree ship? If i buy a perma camo for a tech tree she will receive the same amount as a premium ship money? is there a hidden value for beeing premium? if premium ship camo gives +20% income and a tech tree camo gives +20% income, isnt there an advantage to premium ship? They sell premium ships saying their income is better. is it not an advantage if we get a perma camo for a tech tree?
  18. Phoenix_jz’s Italian Battleship Tech Tree Hello all, I’m back at it again with tech trees, and this time I’m throwing out an idea for the Regia Marina, and its options for a battleship line. Now, as of we’ve got two Italian battleships in the game – the tier V rebuilt Cavour-class battleship Giulio Cesare, and the tier VIII Littorio-class battleship Roma. Italian battleships are fairly well represented by these two. Italian battleships fall short on AA, and their citadels tend to be somewhat tall (No magic boilers like in the Royal Navy, I guess) – but they’re usually fairly well protected. They’re quite mobile and tend to handle well for their size, and carry powerful, high-velocity guns with questionable accuracy. They tend to be quite stealthy for battleships, but at the cost of range. While I did initially draft out two lines, for this post I decided to only post the ‘main’ line, while I will perhaps make a post on the second at a later date (Spoiler – It’s lots of Ferrati designs - #outquadthefrogs). This main line is essentially the majority of what historical Italian battleships were. Like many Italian designs, speed tended to triumph over armor in order to sustain firepower – in order to defend Italy’s long coastlines from attack, Italian ships had to be able to rapidly deploy against enemy ships, dashing up or down the coast. Likewise, they also stressed artillery performance at range, thus the use of heavier than average shells at infamously high velocities. As a note, I’m not going to try and guess AA suites for B-hulls, but hitpoints would be for a B-hull. Major Line Features: You get: High Speed/Mobility – Generally speaking, these ships will be faster and have better handling than most other battleships Generally good levels of stealth, better than other battleships at the same tier Powerful guns with very high velocities, leading to high penetration, and good gun handling with their fast turret traverse times Unique SAP/AP flavor - Explained below Armor profile starts out as sub-par to mediocre, but becomes very powerful in higher tiers La bella figura– these ships look good. At the cost of; Generally sub-par AA for their tier The main battery range tends to be average to poor The guns share the poor dispersion of German and French battleships, offsetting their ease-of-aim. The main battery lacks HE The health pool of these ships is generally average, but at higher tiers falls behind the competition to a serious degree. They also have relatively high citadels compared to other lines with lower citadels (or physics-bending like the British) The SAP/AP Flavor, and Lack of HE There is only one part of the Italian battleship line’s flavor that can be defined as gimmicky, in the same way the French battleship’s speed boost, the German super-hydro, or British… everything? I’m not even sure where to start with them. This gimmick is that Italian battleships are unable to fire High-Explosive shells from their main battery. Why? Because that’s what the Italians did historically. Unlike their cruisers and destroyers, Italian battleships did not carry HE shells (In Italian; Granata Dirompente – I may refer to this round as ‘GD’ later in this write-up. These shells had an instant fuse and a bursting charge of 5-7% the mass of the shell). Rather, Italian battleship fired two types of Armor-Piercing shells; Palla (or sometimes Proiettile Perforante - PP) – These rounds were the pure Armor-Piercing rounds used by the Italian navy, designed to punch through as much armor as possible, and had small bursting charges of between 1-2% of the shell’s mass. Palla translates to literally ‘ball’, although it can also be used to describe a bullet. Proiettile Perforante would be in a literal sense Piercing Projectile, but the term is analogous to an Armor-Piercing shell in English. These terms describe the same kind of round regardless. This was the primary round to be used against the heavy armor on enemy battleships, and that was essentially their only purpose – the only exception is a curious note from a September 1942 document that advises the use of 320mm Palla against the American Baltimore-class heavy cruisers. This round was used outside of battleships only as the armor-piercing rounds of the 152mm guns used aboard Italian light cruisers. Granata Perforante (GP) – This type of round, with a name that blended that of the two other types of round, is often erroneously dubbed a High-Explosive by English sources (such as navweaps.com, and English translations of Italian books). Their name translating directly as Piercing Shell, these shells were essentially a Semi Armor-Piercing shell, with more explosive power than the pure AP rounds but less penetration, and like the AP used a delay fuse. These shells tended to be about 90% of the mass of Palla, and had on average only about 55-60% of the penetrative potential at most given ranges, but their bursting charges tended to be 2-5% the mass of the shells. This was the general-use round on Italian battleships, and was meant for use against carriers, cruisers, destroyers, and even the lighter armor of some battleships. These rounds also performed as the primary Armor-Piercing ammunition for the 203mm guns of Italian heavy cruisers as well as Italian 120 to 135mm destroyer guns – however performance did vary. As Italian heavy cruisers were still meant to duel and defeat enemy cruisers their shells tended to favor ‘palla’-style performance and had a smaller than average bursting charge, while the destroyers had higher values approaching those of GD rounds, as they were meant for use against very light armor only. An example of the qualitative differences of the two Italian AP types from official documents Essentially, what this boils down to is that Palla is the ‘Anti-Battleship’ round, while Granata Perforante is the ‘whatever else’ shell for Italian battleships, and that’s the flavor that will be reflected in the line. The performance of the round types thus will be as such: Palla (AP)– The same AP shells you’ve always known, these shells have the normal fuse time, and have high penetration. They’re great against battleships, being very punishing even against heavy belts because of their high penetration – however against cruisers, due to that penetration and their velocity retention, this will lead to over-penetrations in many cases. Weaker AP like that found on the 320mm and 305mm Italian guns will still be appropriate for use on cruisers, especially those with heavier armor, as their lower overall penetration and also higher tendency to lose speed (the WWI-era 305mm shells having poor drag performance typical of the era, while the 320mm shells of these guns when re-bored was still rather poor at about 4crh). Granata Perforante (SAP)–These shells will perform differently than regular AP. With higher velocity usually, these lighter shells might feel easier to aim, but they have fundamental differences. They deal less damage than the pure AP, and have much less penetration – they’re not going to do well against the main armor belts of enemy dreadnoughts. They also have short fuses similar to British battleship AP, meaning they’ll have a harder time reaching battleship citadels. However, the combination of less penetration and a shorter fuse time means they’ll tend to over-penetrate cruisers less in the way that Roma’s 381mm Palla does chronically in-game. They’ll also be better for hitting destroyers then regular AP, as well getting regular penetration against the softer areas of battleships that are too angled to penetrate – this will mean excellent damage farming off of German battleships, who’s incremental armor schemes guarantee regular 33% penetrations with ammunition of this type. To compensate for the lack of 'auto damage' that HE gives from raw penetration and fires, these shells have auto-ricochet angles identical to those of Hood's AP - 60° and 67.5°, rather than the normal 45° and 60°> The Tree: Quick Breakdown: III: Cuniberti 17t – Designer Vittorio Cuniberti’s 17000t dreadnought design – the real first dreadnought. IV: Dante Alighieri – Italy’s first dreadnought, Nikolai Iis a Russian version of her. V: Conte di Cavour – The original version of what Cesare’s sister once was, a heavy broadside defines this WWI battleship, with thirteen guns. VI: Caio Duilio – The successor class to the Cavour as rebuilt, this is essentially a better Giulio Cesare. VII: BB1935 – A design that existed beforeLittorio, it uses the 320mm guns in a modern layout with high speed and balanced armor VIII: Littorio – Roma’s sister, she’s similar to Romabut a more comfortable ship with more reliable performance IX: Impero – The third Littorio, this is Littorio as intended, essentially the tier VIII turned up to 10, if the Littorio’s performance was tuned down to 8 (which it kind of is) X: BB1936 – The 406mm design that existed next to Littorio, it was the ultimate expression of Italian battleship design – she’s dwarfed by the tier X BBs of other nations, but is faster, well protected, and has a very strong armament. Tier III – (Cuniberti 17000t) Napoli The design that started it all. The Italian Naval Engineer Vittorio Cuniberti first put his name on the map when he designed the 1901 Regina Elena-class battleships. Pre-dreadnoughts, they had followed the high speed stereotype Italian ships had already gathered for themselves in the latter half of the 1800s, despite the country being so young. At 22 knots, they were the fastest battleships in the world, even after the first dreadnoughts were completed. This, of course, came at the cost of armor (their belt was 250mm, which actually was fairly average for the era). These pre-dreadnoughts were unusual as although their medium battery of guns was exceptionally heavy (6x2 203mm guns, six to a broadside), their heavy battery was very light – only two 305mm/40’s in single turrets, one fore, one aft. The reason for this was more important than one might think, at first glance. The Regina Elena-class in fact had its origins in Cuniberti’s own work, on a 1899 design for a powerful 8000 ton armored cruiser featuring a uniform main battery of twelve 203mm guns, a top speed of 22 knots, and a 150mm belt. It was to be the ultimate Armored Cruiser, faster and better armed than any other. Such a design would ultimately be realized eight years later by the German Kaiserliche Marine in the Armored Cruiser Blücher of 1907 (6x2 210mm, 25 knots, 180mm belt), but not so for the Regia Marina. The design was rejected, and Cuniberti turned it into the 13000 ton ‘battlecruiser’-style Regina Elena-class, whose design philosophy was to be faster than any enemy battleship, and far outgun any enemy cruiser – which it accomplished for its era. Two were built, the Regina Elena and Vittorio Emmanuelle, both laid down in 1901. However, the Italian navy wanted two more battleships, and this time Cuniberti decided to revisit his old concept, and put it on a battleship as he had originally envisioned it – the ‘all-big-gun’ battleship. Thus he took the Regina Elena design to the same place he had taken his armored cruiser design – the ship grew to a displacement of 17000 tons, and featured the single most powerful armament ever put to sea – twelve 305mm guns in four twin and four single turrets. It is important to understand the context in which this came about. Fire Control Systems had come far from their origins, but were still extremely primitive in this era. The range to which they were effective was out to a few thousand yards – massively superior to where they had been only a few decades prior, where a few hundred yards was the extreme limit of naval gunnery. For this reason, the big guns of a battleship were of less use. At the ranges they fought, their main guns had more than enough penetration, and fired slowly. Smaller-caliber weapons still had enough penetration, but could fire faster, and more could be mounted for much less weight. Thus, they were much more effective at closer ranges. However, Cuniberti envisioned that as fire control became better, battles would increasingly be dominated by longer-ranged gunnery from the heavy guns. His ‘all-big-gun’ battleship would simply be able to overwhelm the enemy with large-caliber fire, smashing them under a deluge of heavy shells, and moving on to the next in line. The ships’ own armor would be strong enough to resist enemy fire in return. One of these ships would be worth many of the enemy’s battleships, and six of these would be a force powerful enough to deter any fleet in the world from challenging them. This behemoth was meant to go 24 knots as well, thus being able to run down any major warship in the world – but this is unlikely on a 17000 ton hull, 21 knots being a more realistic speed given the size of machinery of the era. 24 knots would have required a much greater displacement of about 21000 tons. Ultimately the Italian navy rejected the design due to its prohibited cost, but allowed Cuniberti to publish his idea in Jane’s All the World’s Fighting Ships 1903, where he recommended the design be pursued by the British Royal Navy. Meanwhile, the Italian navy built two further Regina Elena’s, laid down in 1903 as Roma and Napoli (hence why I’ve adopted the name Napoli for ours in-game). In May 1905, Cuniberti’s ideas were vindicated. The Russo-Japanese War saw the Battle of Tsushima fought, which was decided primarily by long-range gunnery, at staggering ranges exceeding 5 km reaching all the way to 7 km. The evidence was enough for Britain’s First Sea Lord Admiral Sir John Fisher, who had been exploring the idea of these big-gun ships already. That October, Britain laid down their first all-big gun battleship as the HMS Dreadnought, obsoleting every battleship afloat overnight. Roma, the sister to the Napoli that was ultimately built. Napoli was Italy's last pre-dreadnought battleship. Survivability: 21800 tons – 36600 HP Belt: 305mm belt, 305mm turrets and barbettes Main Armament: 4x2, 4x1 305mm/40 RoF: 2 rpm (30 sec) Dispersion/Sigma: German, 1.8 Traverse: ?º/sec AP: MV: 780mps Mass/Dmg: 417 kg (MaxDmg: 8100) SAP: MV: 780mps Mass/Dmg: 386 kg (MaxDmg: 7800) Secondary Battery: 12x1 76mm/40 Ansaldo 1916 RoF: 15 rpm (4 sec) HE: MV: 680mps Mass/Dmg: 6.5 kg (MaxDmg: 1100, 4% FC) Maneuverability: Engine Power: 50606 shp Top Speed: 24 knots All in all she’s your pretty standard tier III – probably faster than most, but still only having an eight-gun broadside. You’ll be out of it in a second, so I don’t think I need to elaborate on her. Sail around derping eight-gun broadsides into enemy ships, and profit, like any other battleship at this tier. Tier IV – Dante Alighieri … con l’animo che vince ogni battaglia The first Italian dreadnought, the Alighieri was unusual and ambitious. Her design was meant to maximize Cuniberti’s vision, by allowing all of the ship’s main guns to fire to her broadside. She was light for her size, but had a heavy broadside of twelve 305mm guns, with a sub-par 254mm belt and a top speed of 22 knots. She carries the distinction of being the only battleship to ever be named after a Poet, but make no mistake – Dante Alighieri is no mere poet, at least not in Italy. While to most he is the famed author of la Divina Commedia, in Italy he is something more, considered the father of the modern Italian language. La Commedia was one of the first European works written outside of Latin, and Alighieri chose to write it in a Tuscan dialect he referred to as ‘Italian’ – marking one of the first ‘modern’ appearances of the concept as Italy as a nation and an identify. This was grasped onto by the Risorgimento movement, and formed an important pillar of the Italian identity used to unify the peninsula. Laid down on the 9th of June 1909, she was the first battleship to be laid down with its armament mounted in triple turrets, and was completed in 1913. Her career remained uneventful, and despite taking part in the First World War and several Adriatic operations, due to the nature of Adriatic Theater in WWI she never saw action against Austrian dreadnoughts. She served as a testing platform for important gunnery and fire control technologies, and was scrapped in 1928. Her motto, “… con l’animo che vince ogni battaglia” comes from Canto 24 of L’Inferno, words Virgil speaks to Alighieri to boost his moral – the line is usually translated in (modern) English as “...with the spirit that overcomes every battle”. Survivability: 21800 tons – 36600 HP Belt: 254mm between end barbettes, 100mm to bow. Main deck is 50mm with 50mm turtleback slopes, upper deck is 30 or 38mm. 254mm turret faces. Main Armament: 4x3 305mm/46 Modello 1909 (Broadside: 12 guns) RoF: 2 rpm (30 sec) Dispersion/Sigma: German, 1.8 Traverse: ?º/sec AP: MV: 840mps Mass/Dmg: 452 kg (MaxDmg: 8700) SAP: MV: 840mps Mass/Dmg: 401.2 kg (MaxDmg: 8200) Secondary Battery: 4x2, 12x1 120mm/50 Modello 1909 (Broadside: 10) RoF: 6 rpm (10 sec) HE: MV: 850mps Mass/Dmg: 22.1 kg (MaxDmg: 1700, 6% FC) Anti-Aircraft Battery: 4x1 76mm/50 Modello 1909 - 16.8 dps @ 3.00 km 2x1 40mm/39 Vickers 1917 - 11.2 dps @ 2.01 km Maneuverability: Engine Power: 32190 shp Top Speed: 22.8 knots Dante Alighieri is going to look somewhat similar to some people, because of Russia’s own version – the Imperator Nikolai I. While it is true that Italian design did have influence on Russian dreadnought design of the period, it has not actually been indicated by any surviving documents that the Russian 4x3 designs, very similar to the Alighieri, were actually inspired by it, and so such Russian battleship design appears to be an independent development. So, what you should expect from Dante is something of a Nikolai-lite. While less armored, she has similarly powerful guns – a lighter shell (452 kg vs 470.9 kg), but fired at a much higher velocity (840 mps vs 762 mps). She’s got a 1.8 knot speed edge over the Russian dreadnought, but overall weaker armor (270mm belt on Nikolai) and their secondary battery being about equal – both having a 10-gun broadside, the Russian battleship bringing larger 130mm guns while the Italian 120mm guns fire faster. AA armament of both is rather minimal. However, the playstyle will be similar. Despite her thinner armor, Dante is well suited to bow-on tactics, and with three of her four turrets facing forwards, is well suited to swapping fire from port to starboard rapidly, regardless of what her turret traverse may be. Tier V – Conte di Cavour A nessuno secondo The follow-on class to Italy’s first dreadnought, the Cavour-class battleship was meant to be a response to French building, but as Italy lacked a 13.5” (343mm) gun to upgrade to for their battleships, they sought to use an even heavier armament of 12” guns – this time mounting thirteen 305mm rifles. The same as those used on Dante, these had a superior layout, a triple turret with a twin turret super-firing over it both fore and aft, while a single triple turret found a home amidships. Less ambitious in speed, it saw an engine power increase to compensate the increased displacement, and typical of Italian design, to achieve a speed advantage of 1-2 knots over the 20-21 knot dreadnoughts of foreign navies. Armor was slightly improved over the Alighieri, but speed saw a decrease - despite the target speed of 22.5 knots, the top speed was only 22 knots. Cavour was named for the Count of Cavour, Camilo Benso. Prime Minister of Sardinia-Pedimonte, he was instrumental in the formation of Italy as a nation, essentially Italy’s counterpart to Otto von Bismarck. He became the country’s first Prime Minister. Her motto was ‘Second to none’, written by the famous writer, war hero, and eventual proto-fascist Gabriele D’Annunzio. Survivability: 24250 tons – 39500 HP Belt: 250mm between end barbettes, 80mm to bow. Main deck is 50mm with 50mm turtleback slopes, upper deck is 30 or 38mm. 280mm turret faces. Main Armament: 2x2, 3x3 305mm/46 Modello 1909 (Broadside: 13 guns) RoF: 2 rpm (30 sec) Dispersion/Sigma: German, 1.8 Traverse: Dunno lol AP: MV: 840mps Mass/Dmg: 452 kg (MaxDmg: 8700) SAP: MV: 840mps Mass/Dmg: 401.2 kg (MaxDmg: 8200) Secondary Battery: 18x1 120mm/45 Modello 1909 (Broadside: 9) RoF: 6 rpm (10 sec) HE: MV: 850mps Mass/Dmg: 22.1 kg (MaxDmg: 1700, 6% FC) Anti-Aircraft Battery: 6x1 76mm/50 Modello 1909 - 25.2 dps @ 3.00 km 2x1 40mm/39 Vickers 1917 - 11.2 dps @ 2.01 km Maneuverability: Engine Power: 31278 shp Top Speed: 22.3 knots Conte di Cavour is an interesting ship, especially considering that her sister, Giulio Cesare, is Italy’s tier V premium battleship. Well, here’s the thing to keep in mind. Cesare is utterly OP at tier V. It’s outright comedic how well she does, and legend has it that in a lost Canto, Dante places her in the forgotten tenth circle of hell where not even the Devil himself was made to suffer. So we’re not comparing these sisters. No, rather, we’re comparing Cavour to other WWI dreadnoughts like Bretagne, Iron Duke, and König. With an identical turret layout to these ships, they’re pretty easy to compare. König, with her thick belt and turtleback, is by far the most durable, Iron Duke not far behind her, with Cavour trailing and Bretagne in last. Pretty much the same order follows for speed, at 24, 22.5, 22.0, and 21 knots. Firepower is where they vary. The Entente dreadnoughts bring 10x 340/343mm guns firing 2 rpm, and while König brings 10 guns as well, they’re only 305mm guns… but fire faster, at 2.3 rpm. Cavour only fires at 2 rpm with 305mm guns… but has 13 of them. Her penetration should be the best among 12” guns, and the extra three barrels allows her to easily keep up in shell output. Meanwhile, the extra barrels also let her compete with the damage output of the British and French battleships, which she also has more penetration than. Thus, she has similar flexibility to the other battleships with her speed, and although her armor is hardly stellar, it’s adequate. Her main battery is fearsome, thirteen guns throwing heavy shells at high speeds allowing her to hit hard father away then her caliber would seem to suggest. Like many other Italian battleships, her weakness is her mediocre-at-best AA battery, and relatively low health pool for her tier. Tier VI – Caio Duilio Nomen numen The Caio Duilio-class battleships were a follow-on of the prior Cavour-class, and a response to the French Bretagne-class battleships. Since the Regia Marina was satisfied with the prior class and considered them on-par with the Bretagne-class, the Duilio-class ultimately ended up being largely an improved version of the Cavour-class with a revised secondary battery, superstructure, and the decision to accept a lower speed being the primary differences. Caio Duilio was named for the famous Roman admiral Gaius Duilius, who commanded the republic’s fleet at the Battle of Mylae and won Roma’s astounding first naval victory against Hannibal Gisco’s superior Carthaginian fleet. In the inter-war period, as tensions rapidly shot up in the 1930s the Regia Marina began a major revision to its main battleline, which had changed little since the end of the First World War, save for the losses of Dante Alighieri and Leonardo da Vinci and minor modernizations to the battleships as a whole. In response to the French construction of the Dunkerque, the Italian Navy essentially rebuilt the Cavour-class, leaving barely 40% of the original ships behind. As tensions continued to rise, and it became clear that war with Britain was likely, the Regia Marina sought to bring its battleline up to snuff as rapidly as possible, and thus the decision was made to rebuild the Duilio-class in the same radical manner as the Cavour’s. An improved version of the Cavour project, the rebuilding of Caio Duilio and Andrea Doria saw something similar to the Cavour rebuilds, with several notable differences. Like the Cavour-class, their armor was slightly increased, the hull lengthened, and machinery replaced, making the ships capable of 26 knots (one knot slower than the Cavour rebuilds which could make 27 knots, but both classes were still able to force up to 28 knots). The middle turret was removed, and the other guns were bored out from 305/46’s to 320/44’s, greatly increasing their punching power. The Duilio-class had an extra 3º of elevation compared to the Cavourrebuilds giving them an extra 800m of range, but more importantly had a better Fire Control System, making them more capable of engaging targets at range. Their AA battery was far superior to Cavour’s, mounting a battery of 10x1 of the excellent 90mm/50 AA guns rather than the obsolete 100mm/47’s. It also included more 37mm AA guns. Finally, instead of the 6x2 120mm battery of Cavour, Duilio had a 4x3 battery of 135mm guns. Survivability: 24250 tons – 39500 HP Belt: 250mm between end barbettes, 80mm to bow. Main deck is 100mm over magazines, 80mm over machinery spaces, 30mm outboard. A lower portion of deck armor (vertical armor was 70mm) was 74mm thick 24mm turtleback, upper deck is 44mm. 240mm turret faces. Main Armament: 2x2, 2x3 320mm/44 Ansaldo Modello 1936 (Broadside: 10 guns) RoF: 2 rpm (30 sec) Dispersion/Sigma: German, 1.9 Traverse: 5º/sec (36 sec) AP: MV: 830mps Mass/Dmg: 525 kg (MaxDmg: 9300) SAP: MV: 830mps Mass/Dmg: 475 kg (MaxDmg: 8900) Secondary Battery: 4x3 135mm/50 Modello 1937 (Broadside: 6) RoF: 7 rpm (8.57 sec) HE: MV: 825mps Mass/Dmg: 32.7 kg (MaxDmg: 2000, 7% FC) 10x1 90mm/50 OTO Modello 1939 (Broadside: 5) RoF: 15 rpm (4.0 sec) HE: MV: 860mps Mass/Dmg: 10.1 kg (MaxDmg: 1300, 5% FC) Anti-Aircraft Battery: 10x1 90mm/50 OTO Modello 1939 - 95.0 dps @ 3.99 km 6x2 37mm/54 Breda 1932 - 69.6 dps @ 3.51 km 3x1 37mm/54 RM 1939 - 26.7 dps @ 3.51 km 8x2 20mm/65 Breda 1935 - 27.2 dps @ 2.01 km Maneuverability: Engine Power: 75000 shp Top Speed: 26.0 knots Special Consumables: Speed Boost - Standard So, what is Caio Duilio at her core? Well, she looks very similar to Cesare on the surface, and… well, simply put, that’s exactly what the case is. The class was originally built very similarly, and the rebuilds followed a similar path. The biggest diversion between the two ships comes in raw speed and secondary/AA firepower. Duilio’s broadside of six 135mm guns hit harder than the six 120mm guns of Cesare… but fires more slowly (7 rpm vs 10 rpm), albeit firing HE rather than AP. The 90mm guns on Doria are more numerous and fire faster, although less damaging (40x 100mm shells per minute versus 75x 90mm shells per minute). Her AA firepower is head and shoulders above that of Cesare, but she’s also one knot slower for her base speed. Given the fact that Cesare is OP as sin at tier V regardless of being uptiered… Caio Duilio makes for a strong contender at tier VI, being fast, stealthy, and still hard-hitting. She’s got the speed and stealth to escape ships that are more powerful than her, and yet she’s fast enough to run down other battleships at similar tiers, as well as chase down cruisers that are doing the wiggles – especially with her speed boost, which allows her to force her engine power in order to reach just over 28 knots (28.08 knots). However, she will struggle more at higher tiers. Being able to meet tier VIII battleships, she will encounter battleships that are faster, better armored, and better armed than her. For this, her great level of stealth inherited from Cesare will need to be exploited. The motto is an ancient Roman phrase that explains itself handily; "The name means power.” Tier VII – (BB1935) Leonardo da Vinci Non si volta chi a stella è fiso ‘BB1935’ finds its origins in one of the 1935 studies for a 26500 ton battleship to counter French construction following their decision to build the Dunkerque. The study called for a 26500 ton battleship armed with main guns of either 305 or 320mm, and a top speed of 30 knots. General Pugliese, who was in charge of the project, went around to over a dozen Admirals in attempt to get a consensus of what was most wanted. Although I’m sure you don’t need me to tell you the obvious, the results were… diverse, to say the least. Layouts varied drastically, using everything from triples to twins to quads. In total some 9 different designs were drawn up, which looked like everything from Nelson to Dunkerqueto reverse King George V... well, you get the idea. Oh, and Admiral de Feo had a design in there too, which is pretty much all you need to know about thatone. The one we’re looking at is one of the larger designs, which managed to grow to 30000 tons. It featured a main battery of 3x3 320mm guns, a top speed of 30 knots, and protection similar to Littorio. The secondary battery included 140mm guns in either triple or quad turrets, but since no 140mm guns existed within the Regia Marina, I’d assume the most likely choice of armament would have been the 135mm/45. The intended TDS system was Pugliese’s own. The name I’m borrowing form the third member of the Conte di Cavour-class battleships, which suffered a magazine detonation in port and was ultimately scrapped after an ambitious yet expensive recovery operation. Unlike some of the other names on this list, I’m sure I don’t need to cover her name, as da Vinci is quite famous and well-known far beyond Italy’s borders. The motto is a quote from the MC himself, which in English usually comes out as “He who is fixed to a star does not change his mind” Survivability: 30000 tons – 46300 HP Belt: 350mm between end barbettes inclined, at 11º, Main deck most likely at least 100mm on 12mm plating with a 36mm on 9mm upper deck. Upper belt perhaps 70mm. Main Armament: 3x3 320mm/44 Ansaldo Modello 1936 (Broadside: 9 guns) RoF: 2 rpm (30 sec) Dispersion/Sigma: German, 2.0 Traverse: 5º/sec (36 sec) AP: MV: 830mps Mass/Dmg: 525 kg (MaxDmg: 9300) SAP: MV: 830mps Mass/Dmg: 475 kg (MaxDmg: 8900) Secondary Battery: 4x3 135mm/45 Modello 1937 (Broadside: 6) RoF: 7 rpm (8.57 sec) HE: MV: 825mps Mass/Dmg: 32.7 kg (MaxDmg: 2000, 7% FC) 12x1 90mm/50 OTO Modello 1939 (Broadside: 6) RoF: 15 rpm (4.0 sec) HE: MV: 860mps Mass/Dmg: 10.1 kg (MaxDmg: 1300, 5% FC) Anti-Aircraft Battery: 12x1 90mm/50 OTO Modello 1939 - 114.0 dps @ 4.50 km 6x2 37mm/54 Breda 1932 - 69.6 dps @ 3.51 km 3x1 37mm/54 RM 1939 - 26.7 dps @ 3.51 km 8x2 20mm/65 Breda 1935 - 27.2 dps @ 2.01 km Maneuverability: Engine Power: 100000 shp Top Speed: 30.0 knots Perhaps best described as a link between Caio Duilio and Littorio, the 1935 mini-Littorio design (Littorino?) combined the firepower of the Italian rebuilds with the speed and protection that the Littorio-class was to have. Littorino would find such an ‘in-between’ playstyle in-game, the first truly tanky Italian battleship, with a similar combination of the tankiness and mobility available to Roma, with a similar AA suite. The main battery, three triple 320mm mounts, would start to sag, the guns being excellent at tier V, comfortably adequate at tier VI, but starting to get long in the tooth at tier VII, where tier IX battleships are a potential opponent. However, this weakness in firepower is the price that will have to be paid for having such a capable hull – 30 knots at tier VII with a hull that’s supposed to be as durable as Roma, and similar anti-aircraft firepower. I’ve also decided to extend the range of the 90mm/50 AA guns to 4.5 km, as: A) 4.0 km range on a tier VII+ BB is just stupid (side glance at Roma) B) This shows the greater performance of the 90mm mounts on Littorio versus Caio Duilio– the smaller battleship’s mounts were simply to close to the waterline and invasion of water was impossible to prevent – thus their RPC systems had to be disabled, while Littorio’s RPC systems remained intact for the 90mm AA guns It’s possibly the guns would need a RoF higher than 2 rpm in order to stay competitive, but as of now I’ve kept it there because I desire to avoid dipping into unrealistic reload times, and 2 rpm is the highest I’ve seen for these guns. Tier VIII – Littorio Molte nemici, molto onore The largest and most powerful class of battleships built by the Italian Navy, the ‘35000 ton’ (standard displacement was in excess of 40000 tons in reality) Littorio-class was a response to France building a second Dunkerque-class battleship and the subsequent breakdown in negotiations of battleship construction that had been taking place between the two nations. The design ended up being a bit of a test bed for the Italian Navy, featuring Pugliese’s torpedo defense system in full, and a new system of armor defense revolving around decapping of Armor-Piercing projectiles. The deck armor system had a 36mm upper deck laminated on 9mm plating to decap incoming shells, while the main deck was either 100mm (machinery) or 150mm (magazines) laminated on 12mm plating. The result was somewhat contradictory – her magazines were probably better protected from deck penetration than those of any other battleship save Yamato, but its machinery deck protection rates as one of the worst of the modern fast battleships, closer to ships like Bismarck and North Carolina than South Dakota, Iowa, Yamato, or Richelieu. However the belt was a different matter, a composite structure consisting of a 70mm homogenous armor decapping plate, a 250mm gap filled with cellulite, and a 280mm belt of Terni Cemented FH armor. The result was a belt that was largely immune to penetration from almost any gun ever put to sea – and even if splinters should result, two layers of splinter bulkheads existed within the ship before the splinters could actually hit the citadel bulkhead itself. The Littorio also mounted the most powerful guns ever mounted on an Italian battleship, the 381mm/50 Modello 1934. Firing an 884.8 kg Armor-Piercing shell at 850mps, and an 824.3 kg SAP shell at 880mps, it was the most powerful 15” rifle ever created, with belt penetration surpassing that of the American 16”/50 Mk.7 (WWII shells) or the Japanese 46cm/45 – although its deck penetration was inferior by a wide margin due to the shallow angles of impact. Although the full engine power was 160,000 shp, a lower operating speed of 128,200 shp was generally used during the wartime, on which she could make 30 knots. In-game, she’s largely a variation of Roma. Littorio was named after the Lictor, the one who would carry the fasces in ancient Rome – the fasces being the symbol of fascism. The motto used an oft-used saying of fascism – “Many enemies, much honor”. Littorio was the only ship of her class to use a motto. In what is probably the most famous picture of the class, Littorio and Vittorio Veneto conduct gunnery exercises together Survivability: 45236 tons – 64300 HP Belt: 375mm between end barbettes inclined at 11º with an internal 40mm bulkhead (yes, I'm keeping the nerfed internal armor, for the sake of balance with Roma), Main deck is 162-112mm with a 45mm upper deck. Upper belt is 70mm. Turret Faces are 380mm sloped at 30º Main Armament: 3x3 381mm/50 Ansaldo Modello 1934 (Broadside: 9 guns) RoF: 2 rpm (30 sec) Dispersion/Sigma: German, 1.8 Traverse: 6º/sec (30 sec) AP: MV: 850mps Mass/Dmg: 884.8 kg (MaxDmg: 12000) SAP: MV: 880mps Mass/Dmg: 824.3 kg (MaxDmg: 11800) Secondary Battery: 4x3 152mm/55 OTO Modello 1936 (Broadside: 6) RoF: 5 rpm (12 sec) AP: MV: 910mps Mass/Dmg: 50 kg (MaxDmg: 3100) 12x1 90mm/50 OTO Modello 1939 (Broadside: 6) RoF: 15 rpm (4.0 sec) HE: MV: 860mps Mass/Dmg: 10.1 kg (MaxDmg: 1300, 5% FC) Anti-Aircraft Battery: 12x1 90mm/50 OTO Modello 1939 - 114.0 dps @ 4.50 km 8x2 37mm/54 Breda 1932 - 92.8 dps @ 3.51 km 4x1 37mm/54 RM 1939 - 35.6 dps @ 3.51 km 8x2 20mm/65 Breda 1935 - 27.2 dps @ 2.01 km Maneuverability: Engine Power: 128200 shp Top Speed: 30.0 knots So, how does Littorio differ from Roma, our already existing premium? In subtle, but telling ways, as she’s not a straight clone. First and foremost, she loses out on durability, with 1100 less hitpoints and a less effective TDS (-10% - and yes, I know I haven't been listing TDS. This is the only time it really mattered). She also trades away her generally ineffective HE for the trademark Italian SAP rounds. She also isn’t as stealthy, visible from 820m further than Roma (from 14.94 km to 15.76 km, or a drop from the fully built 11.22 km to 11.82 km), but also able to fire farther away, base range increasing from 18.12 km to 18.94 km (21.74 to 22.73 km with a spotter aloft). You also have a considerably more capable mid-range AA suite and an extra 500m range on your long-range AA, making you somewhat more capable of defending yourself. With this changes, Littorio will still play similarly to Roma, but with a greater emphasis on staying a little farther away, as well as being less reliant on someone else’s AA. You’re not as stealthy, and torpedoes will hurt you more, not to mention you’ve got slightly less health overall – but at least you’ve got a little more breathing room when it comes to firing back, and you’ve got SAP shells to use so you don’t overpen cruisers quite as often. Tier IX – Impero Laid down as the third Littorio sister but never completed, Impero was one of the ‘second’ generation Littorio-class battleships along with her sister Roma, making the pair somewhat of a slightly different set of siblings… perhaps a second set of twins, if you consider both pairs to be Irish twins? Originally the successors to the Littorio-class would have been the ‘BB1936’ designs (which was adapted into the Ansaldo’s Project 41, which was then sold to the Soviet Union and played an important role in the design of the Projekt 23 Sovetsky Soyuz-class’s design), essentially much larger, 406mm gun armed Littorio’s, but as raw material came harder to come by in the years running up to WWII (due to Allied sanctions), and the need to finish the projects quickly for a 1943/44 war, a second set of slightly improved Littorio’s was chosen instead – Impero laid down in May of 1938, and Roma four months later. Impero, as I’m choosing to represent her here, is the Littorio-class unleashed. As we know it in-game (Roma), the class underperforms in many aspects, especially protection (many of the interior bulkheads scrapped) and the efficiency of the main belt, 375mm in game… which is a fraction of what it was capable. While technically speaking the MAB’s strength is a blank check (decapping against Face-Hardened is different then against homogenous – essentially if you decap the shell, it’s just going to either fail to penetrate, or just shatter, unless it’s of sufficient caliber. You’d need a 470mm shell to actually guarantee punching through Littorio’s belt), we do have one strength figure – able to resist her own shells at 16 km through tests. In-game, Roma has just over 490mm of penetration at this range. Likewise, the engine only operates at about 80% power in-game, compared to its 160000 shp full output. On top of that output, it was able to boost power by a further 12% in emergency situations – getting you just short of 180000 shp. In terms of their actual ability, Littorio somewhat straddles the line between tier VIII and IX with our in-game system – her biggest drawbacks are the raw dpm cap of only nine 381mm guns at tier IX, the low health, and the weak AA… but her protection, speed, and absurd penetration balance this out considerable. Impero (lit. “Empire” in English) was named for the new ‘Italian Empire’ proclaimed by Mussolini. Survivability: 45236 tons – 64300 HP Belt: 420mm between end barbettes inclined at 11º with an internal 36mm bulkhead, with a 24mm bulkhead ~4 meters further inside the hull. Main deck is 162-112mm with a 45mm upper deck. Upper belt is 70mm. Turret Faces are 380mm sloped at 30º Main Armament: 3x3 381mm/50 Ansaldo Modello 1934 (Broadside: 9 guns) RoF: 2.14 rpm (28 sec) Dispersion/Sigma: German, 2.0 Traverse: 6º/sec (30 sec) AP: MV: 850mps Mass/Dmg: 884.8 kg (MaxDmg: 12000) SAP: MV: 880mps Mass/Dmg: 824.3 kg (MaxDmg: 11800) Secondary Battery: 4x3 152mm/55 OTO Modello 1936 (Broadside: 6) RoF: 5 rpm (12 sec) AP: MV: 910mps Mass/Dmg: 50 kg (MaxDmg: 3100) 12x1 90mm/50 OTO Modello 1939 (Broadside: 6) RoF: 15 rpm (4.0 sec) HE: MV: 860mps Mass/Dmg: 10.1 kg (MaxDmg: 1300, 5% FC) Anti-Aircraft Battery: 12x1 90mm/50 OTO Modello 1939 - 114.0 dps @ 4.50 km 8x2 37mm/54 Breda 1932 - 92.8 dps @ 3.51 km 4x1 37mm/54 RM 1939 - 35.6 dps @ 3.51 km 8x2 20mm/65 Breda 1935 - 27.2 dps @ 2.01 km Maneuverability: Engine Power: 160000 shp Top Speed: 32.0 knots Impero becomes Roma on steroids. Or rather, she’s Roma, but without a broken ankle and a few cracked ribs. She’s fast at 32 knots, second only to the 32 knot + speed boost French battleships and the American battleships Iowa and Missouri. Her armor gives her fantastic resistance – the 70mm upper belt and 45mm upper deck giving very good protection against HE spam, and her defense against AP being out of this world. Her 420mm/11º main armor belt (the thickness being a compromise) is quite strong, allowing her to resist her own shells at just past 18.5 km broadside, and angled at only 30º she can resist her own shells at 15 km, the American 16”/50 within 16 km, and the Japanese 18.1”/45 at just over 19 km… without taking into account her internal bulkheads, and her thin citadel, despite how thin it is… because WG removed her innermost citadel bulkhead… Blue is actual, green is the current citadel. Even if they punch through the main belt, it’s almost impossible for any short fuse (hi, Royal Navy) BBs to thus hit the citadel – which means it has to be travelling at least 164mps. Shooting a broadside Impero at 10 km or greater with the French 380/45 would penetrate the belt, sure (well, until you hit 18 km) – but the shell won’t actually reach the citadel. You’ve got to be within 10 km to still have enough time to hit the belt before the shell’s fuse runs out after going through the main belt and first splinter bulkhead. In terms of firepower, she uses the same guns as Roma, but this time comes with 2.0 sigma, and a 28 second reload – somewhat offsetting the fact that you’re somewhat hurt by autobounce and having just nine barrels (Alsace still had similar caliber-weapons, but has twelve of them!). In terms of her actually getting hits, however, she should be fine. Alsace generally averages higher rates of hitting than Richelieu(7.9 shells per minute versus Richelieu’s 4.9 rpm), but that’s only a product of having 12 vs 8 guns and access to the RoF module. Without said module, it drops to 7 shells per minute, and with only 8 guns this would be 4.6 shells – Richelieu’s higher sigma (1.8 vs 1.7) coming into play. Roma, with 1.8 sigma, averages 5.4 shells. Keeping that sigma would give you 5.8 spm, 6.6 spm with the reload module. With 2.0 sigma, you’re easily seeing a similar number of shells as what Alsace achieves… and the 381/50’s AP is stronger than that of the 380/45. She’s Roma turned up to 12. Her AA is still anything but stellar, but it’s at least somewhere just under ‘on-par’ for tier IX. She’s fast, she’s durable, and she still hits hard – just more often. Tier X – (BB1936) Piave The ultimate evolution of the Italian battleship, ‘BB1936’, often known as UP.41 (Ufficiale Progetto 41 by Ansaldo’s nomenclature), this wasn’t so much an evolution past Littorio so much as it was the original idea. The Littorio’s design work was largely done under the jurisdiction of the WNT, which limited battleship design to 35000 tons standard displacement with an armament not exceeding 406mm. Naturally, just as every country had rushed to design a ship fitting the most 203mm (maximal caliber) guns as possible on a 10000 ton hull with their heavy cruisers, they did the same as with the battleships. This evolution was part of the same process that lead to Littorio, but the designers struggled as they felt it was too difficult to for nine 406mm guns on a sufficiently protected hull and get it to go 30 knots under an operational load. The weight reduction in terms of armament from choosing lower caliber weapons, in combination with the relative ease of developing new 381mm guns versus 406mm guns, lead them to shrink the armament down to ‘only’ nine 381mm guns as the project developed into what eventually became Littorio. However, development did not stop there, as Ansaldo continued to play with the design, and it grew, BB1936 being the ultimate product of these efforts, a 45000 ton vessel. However, the design did not take advantage of the more advanced protection methods used in Littorio’s armoring (such as the composite belt). Ultimately, as war came ever closer, despite the effort made to upgrade the Navy’s facilities to build and operate these large ships, it was decided to go with a repeat of the Littorio-class for the next battleship order (and thus Impero and Roma were ordered). However, Ansaldo had also sold the design to Russia, as UP.41 – with heavy modification to Russian preferences, and without the Pugliese TDS. This is the project we have data for, but needless to say it varies significantly from any design that would’ve succeeded Littorio. So, stat-wise, that is why I will try to recreate (including a composite belt, to explain the increased thickness). Her name is an interesting leap of logic for me – while personally speaking I’d love to name her Giuseppe Garibaldi, the fact of the matter is that A) by tradition only cruisers bared his name and B) By this period battleships were no longer named after people – that went out with the rise to power of the Fascists. Thus, the names of Italian battleships afterwards usually had to do with the glory of fascism (Littorio), a new Roman Empire (Impero), while Roma had a somewhat less neutral name, being named after the eternal city of Rome itself, although that still had ancient connotations to bit, as Rome always will. However, one of these ships had a name that that did not call back to a long-ago past, or a new fascist age. One ship had a name that simply spoke to Italy, the relatively young nation that existed here and now – the one that actually mattered. This was the Vittorio Veneto, named after the major victory achieved by Italy over Austria in 1918 that brought down the collapse of the Austro-Hungarian Empire. Such a name was a powerful symbol that spoke more about a modern Italy – the one that mattered – than any name harking to some militaristic past or future that involved the subjugation of foreign nations. The Battle of Vittorio Veneto marked an important moment in Italian history – the final defeat, after hundreds of years of struggle, of the Hapsburg Empire, who had dominated Italy for about half a millennium. The victory not only avenged the defeat at Caporetto a year earlier, but also the centuries of foreign rule suffered by the Italian states. Thus the name I decided to go with was named after an earlier battle, but equally important, fought not long after Caporetto. Fought a little over 100 years ago, the Battle of the Piave River was where Italian troops halted and broke the Austrian offensive after the route at Caporetto. This was done in spite of the fact the Entente powers insist they fall further back, as they did not believe the Piave could be held... But hold it did. The Austrians were beaten back again on the Piave when they attempted their last offensive with a counter-attack launched 100 years ago today, and the utter defeat of this effort marked the first point where the Central Power’s command staff realized the war was beginning to end, despite the triumphs of 1917. Piave, although typically unanimously ignored by histories outside of Italy, stood as an important moment, a 20thcentury Legnano, and because of that I think that such a name is appropriate for Italy’s tier X battleship. Survivability: 49506 tons – 69300 HP Belt: 450mm between end barbettes inclined at 11º with an internal 36mm bulkhead, with a 24mm bulkhead ~4 meters further inside the hull. Main deck is 162mm with a 55mm upper deck. Upper belt is 150mm. Turret Faces are 400mm sloped at 30º Main Armament: 3x3 406mm/56 Ansaldo Modello 1936 (Broadside: 9 guns) RoF: 2.0 rpm (30 sec) Dispersion/Sigma: German, 2.0 Traverse: 6º/sec (30 sec) AP: MV: 850mps Mass/Dmg: 1350 kg (MaxDmg: 14800) SAP: MV: 870mps Mass/Dmg: 1100 kg (MaxDmg: 13500) Secondary Battery: 4x3 152mm/55 OTO Modello 1936 (Broadside: 6) RoF: 5 rpm (12 sec) AP: MV: 910mps Mass/Dmg: 50 kg (MaxDmg: 3100) 12x2 90mm/50 OTO Modello 1939 (Broadside: 6) RoF: 15 rpm (4.0 sec) HE: MV: 860mps Mass/Dmg: 10.1 kg (MaxDmg: 1300, 5% FC) Anti-Aircraft Battery: 12x2 90mm/50 OTO Modello 1939 - 160.8 dps @ 4.50 km 24x2 37mm/54 Breda 1932 - 378.4 dps @ 3.51 km 4x1 37mm/54 RM 1939 - 35.6 dps @ 3.51 km 24x2 20mm/65 Breda 1935 - 81.6 dps @ 2.01 km Maneuverability: Engine Power: 180000 shp Top Speed: 32.0 knots Alright, so I lied. This is not quite true to BB1936. That design intended to use a 406/50, with characteristics similar to the Russian 406mm/50 B-37, which the Italians helped develop. The planed 406/50 was to extend the given range of penetration compared to the 381/50 gun by 2000 meters – meaning it far exceeded any other gun that actually saw service in raw power. This ship doesn’t use that gun. Instead, this ship uses the monstrous 406mm/56 that was considered for the 4-16/16-40, a monstrous design that was intended to mount sixteenof these guns on a hull with 406mm of steeply inclined hull armor, and a top speed of 29 knots. The gun is your Vittorio Veneto, with the ability to rip through just short of 700mm of armor at 20 km, even the most heavily armored battleships will struggle to protect themselves from these guns, the raw penetrative power of a 1350-kilogram projectile fired at an initial muzzle velocity of 850 meters per second more than making up for the smaller caliber and the low gun count for that caliber. The raw kinetic force behind its armor-piecing gives it as high a damage potential as Yamato’s monstrous 460mm guns, and the SAP as much as American SHS! With the ridiculous velocity retention of such heavy shells, you’ll likely have issues over-penetrating cruisers just with your SAP shells – these might just be a more viable weapon than your AP at closer ranges against battleships! If your offensive armament is your Vittorio Veneto, then your armor is your Piave, because it’s a tough nut to crack. With 450mm of armor inclined at 11º, your belt is essentially 18” before angle of fall is even considered. Such a belt is seriously thick, and you retain the series of internal bulkheads to keep your citadel safe from stray rounds and the like. Angled at 45º, even Yamato’s 460mm APC won’t penetrate the belt by itself beyond 11 km. Your thick main armor deck is highly resistant to AP bombers, while your overall HE protection is improved. With a 55mm upper deck, even German 203mm HE will shatter on it, as will regular HE up to 330mm. IFHE will need to be greater than 254mm to penetrate it, and higher-penetration HE with IFHE will need to be 170mm or greater. Your 150mm upper belt provides significant protection against destroyers and light cruiser AP, and is immune to HE and IFHE of any penetration type. Even your AA protection isn’t terrible, although nor is it fantastic. Adequate is the best way to describe it. And if your armor is your Piave, then your mobility is your Carica della Savoia Cavalleria, because it’s going to get you out of (and into) trouble. Able to make 32 knots, you’re in the fastest tier X battleship, and because of your relatively small size, you’re probably able to turn much better than any other tier X battleship, too, handling more like a tier VIII than anything else. This will combine well with your good stealth. Exploit this brutally. However, that brings us on to the final point, which is your endurance. Watch how far you extend yourself, or it will be your Caporetto. You pack a huge wallop offensively, you’re fast, and you’re well armored, a tough nut to crack. However if that nut is cracked? Well, you’re light, and that means you’ve got a fairly small healthpool. You’re sitting on less than 70000 health at a tier where the lightest competitor has 82900 health, over 10000 more than you. That’s the price you pay for this unusual combination of characteristics. The Line overall So how does the line overall bring something new to WoWs? A good line can’t just be ‘more stuff’. It should bring something new to the table, and ideally do it without relying on a crazy gimmick, such as a super heal or speed boost. Nor should it rely on incredibly unrealistic rebuilding (side glance at Normandie and Lyon), or massive buffs to shell penetration (side glance at French 305 and 340mm guns). The Italian battleships start out being fairly unique from the start. While Napoli is fairly standard for a tier III battleship, SAP rounds aside, Dante Alighieri immediately takes you for something unique – a unique armament layout allowing you to bring twelve powerful 305mm barrels to bear against enemy ships at a tier where most ships can only manage ten barrels at best. Your armor is less than most of your foes, but your speed is better than most. Conte di Cavouris your last dance with a WWI-era battleship, which is a nice development – most nations don’t ditch the WWI battleships until tier VII. She again stresses a powerful broadside, boasting thirteen barrels to a broadside, and very nice firing angles – the lower turrets can traverse ±150º, and the superfiring turrets ±155º - past autobounce angles! The amidships ‘Q’-turret, meanwhile, rotates a full 360º. The armor and speed are hardly spectacular, armor being average to sub-par for the tier, and unlike before, where only the Japanese battlecruisers beat Dante in speed at tier IV – at tier V, Cavour is only about as fast as Iron Duke – well behind Kongo and Cesare, and an appreciable gap between her and König. At tier VI you start to push into the higher-tier face of the Italian battleship line, and playstyle starts to become more unique. Higher speeds with better handling, punchier guns with fast traverse and fairly sneaky for you tier. Your healthpool also starts to look a little short. However, you’re still carting over the poor armor of your predecessor with a citadel a deck over the waterline, and you’re not that fast. Both French tier VI battleships are faster than you, as is Mutsu, and Bayern’s only behind by a knot. However, with speed boost active, only the French battleships are faster than you. Tier VIII battleships will be a major threat given your low health and poor armor, and the fact that many are faster than you. Your AP is punchy, however – you’ve got more penetration than Bayern’s 380mm guns! Use your stealth to get where you need to be, and surprise enemies with powerful AP volleys. You’re probably not going to want to directly fight many other tier VI or VII battleships, but you can certainly hold your own against them. In tier VIII games, play in support of cruisers and destroyers, using your SAP rounds to gut targets most battleships would simply overpenetrate. At tier VII, you’ll be finding yourself having to do something similar, albeit with much, much thicker armor and a full 30 knots – no more speed boost, however! This puts you ahead of most, ultimately – tied only with Ashitaka and 2 knots behind Hood and Gneisenau. With a 2.0 sigma, however, your shells are going to be quite accurate, so good aim will be rewarded. As a famous American admiral said; Hit hard, Hit fast, Hit often. Your guns will be feeling fairly anemic by this point, comparing poorly to the other guns of tier VII battleships, so speed, stealth, and armor must be exploited ruthlessly in order to come out on top. Finally at tier VIII you hit Littorio. With it’s powerful, high-velocity guns and strong belt, those familiar with Roma will be at home, although the Littorio trades TDS for better AA, especially with upgrades adding to light AA. Unlike Roma, while Littorio lacks HE, its SAP rounds help it significantly to aid with one of Roma’s major issues with her main battery – chronic overpenetration of light armor. With still well over 200mm of penetration at 20 km, the 381mm SAP rounds and their shorter fuses make ideal weapons for shots against cruisers, or the upper works of angled battleships, while the AP shells will simply punch through almost any battleship armor one might expect to find in her MM range. At 30 knots you’re in the average for tier VIII battleships, but your handling is still slightly above average for the 30-knot+ club. Tier IX gives you quite a gem. Impero is a capable battleship, using the same guns but with much-improved sigma and a slight RoF boost (to 28 seconds – about the fastest RoF at loading angle the guns achieved that is known of). She’s also 2 knots faster, and has a thicker armor belt – whereas in-game Roma is proof against her guns at 22 km and beyond, Impero is proof at ranges of 18.7 km and beyond – still not quite the 16 km figure the belt was rated at (this would require a 462mm/11º belt), but still quite powerful – a moderate angle of 30º will see you safe from the American 16”/50 Mk.7 at beyond 15 km, and even Yamato’s monster 460mm guns can’t penetrate your belt from outside of 24 km, or about 19 km at a 30º angle. This drops to 13 km at 45º. However, you do pay for this with lower than average health for the tier. Tier X gives you the pinnacle of the line, Piave. This tier X battleship has stupidly strong guns and its main AP rounds may be seldom used due to the ridiculous penetration, able to punch past the belts of even well angled tier X battleships at the range of 20 km. The gun averages 9-10” more penetration at a given range than the vaunted American 16”/50 Mk.7, the most powerful 406mm gun to ever see service. At sub-5 km ranges, this 406mm Palla can penetrate over a meter of armor. Your own armor isn’t too shabby, 450mm of inclined armor, the most powerful belt at tier X. However, you’re light for your tier, and you don’t have the power of overmatch over 30mm+ plating – with only nine guns to boot! Using your stealth, speed, handling, and armor to survive will be vital to success, as otherwise damage will stack up rapidly. Thus while the lower tiers may feel very vanilla – a high gun count, but otherwise a familiar story aside from the lack of HE – the mid and higher tiers adopt their own unique flavor. Mid tiers are more modern and faster than many counterparts, but often just don’t compare in the armor department, and start to look a little underweight. This is somewhat of an experimental version of the tree, but I wanted to try it because I tend to like avoiding paper where possible, and I also though the 406/56 was simply too awesome not to use. So I do acknowledge that the tree does have other options for tier IX & X. For example, Deamon93’s version sees BB1936/UP.41, with the 406/50, at tier IX, with tier X being an unknown – the 4-16/16-40 somewhat being a placeholder due to the fact it would be absurdly overpowered in-game. That being said, there are easily other options if WG fudges it like the last three tier X BBs – a 10-gun BB with either 406mm gun would work well if still fast and well armored, using the iconic gun layout of the Abruzzi-class and the rebuilt battleships. It would also not be unrealistic to see on a modern Italian battleship – at one point this familiar layout was considered for Littorio in order to equally divide firepower fore and aft. Obviously, that route was not taken, due to weight concerns. Likewise, I should point out – the weight for many of the SAP rounds are guesstimated. I only have data for the 320mm and 381mm Granata Perforante, so I could only guess based on those shells for those that equip other guns. So, what do you guys think? As always, constructive criticism is welcome (and I'm sure I'll hear it on the tier X...). Happy Hunting!
  19. I understand there's a lot of these ideas out ranging from an entirely different line from tier 3 to 10; however. Doing this makes it, no longer a split it would now be an entirely different line. What I propose is a split, starting at tier 5. AA armaments can be installed through a series of hypothetical loadouts. Tier 5: (Constructed design) Nevada Armament: 10-14 inch (356 mm) guns, (Original configuration) 21-5 inch (127mm )guns, (1930 refit), 12-5 inch guns, (1942 refit) 16-5 inch guns. Armour: 14 inch belt (13.5 to be exact) Speed: 21 knots Tier 6: (constructed design) Pennsylvania Armament: 12-14 (356 mm) inch guns, 22-5 inch (127 mm) guns, (1930 refit) 16-5 inch guns Armor: 14 inch armor belt, (13.5 inches exact) Speed: 21 knots Tier 7: (Paper design, though based on a constructed design) Proposal 40, Design 1913 Preliminary design of the Colorado (I understand I'm going to get a lot of fire, for having a paper design. I'm not going to use a Tennessee because I already have a 12-14 inch armed battleship at tier 6, no need to have another) (with hypothetical AA loadouts) Armament: 8-16 inch (406 mm) guns ,20-6 inch (152 mm) guns, (if given a 1940 hypothetical refit, would probably be given 16- 6 inch guns (most likely DP guns, dual purpose). Armor: 14 inch belt, (13.5 inches exact) Speed: 21 knots Tier 8: (Constructed Desgin) South Dakota The South Dakota was armed with 16-5 inch guns, instead of 20 unlike the rest of the class Armament: 9-16 inch guns (406 mm), 16-5 inch guns (127 mm) Armor: 12 inch belt (This is supposed to have more extensive protection than the North Carolina) speed: 28 knots Tier 9 (paper design) Tillman 3 or South Dakota (1920's) Either of these two designs could work as they both have similar armaments and protection. The armament shown here would be the top configuration for either one of them. (this would also have to be a hypothetical modern design. Armament: 12-16 inch guns (406 mm), 20-6 inch (152 mm) guns Armor: 14 inch belt (13.5 inch belt, exactly) Speed: (Tillman 3) 30 knots, (South Dakota 1920's) 23 knots) Tier 10 (Paper design) Tillman 1 The original Tillman 1 called for 21-5 inch guns, but the proportions I have will be only 20 guns and they will all be 6 inch guns DP. Since this is a Tillman its not entirely out of the question that it would be armed with 6 inch guns. This is going to be a hypothetical modern design. Note: that the main guns would be the Montana's MK 7s, so they would be equipped with the super-heavy type shells. Also, the secondary armament would be the Worcester's guns, as those are 6 inch and they are duel purpose. Armament: 12-16 inch guns (406 mm), 20-6 inch (152 mm) guns. Armor: 18 inch belt Speed: 26.5 knots (This could be increased to 27 knots, since it would be 27 knots if rounded.) I know I used paper designs but, reason for this is because I feel having 2 ships with 14 inch guns with the same number of them at tiers 6 and 7 is just I will get pictures up later Alright here's a premium suggested by someone else here. Premium Tier 8 (Paper design, though based on constructed one) Proposal 167B, Design 1917 This was a preliminary design of the Colorado, of course though 8-16 inch gun armament was selected over this one. (Note: the original design actually calls for 22-5 inch guns all in casemates, I've altered the original design to include 20-5 inch 38s there going to be in duel mounts DP. So, I added the letter B to represent the alterations done to the original design.) This is going to be a hypothetical modern design and like the rest of the line, its a secondary focused tanky line, main downside about this ship compared to the other U.S tier 8 premiums is that its slower. The armor scheme will be similer to Arizona with a turtle backed styled armor (well sort of ) Armament: 10-16 inch (406 mm) guns, (all duel turrets), 20-5 inch guns (127 mm, same guns as the Iowa and Georgia). Armor: 14 inch belt (13.5 inches to be exact) Speed: 21 knots Here are the photos, from tiers 5-10 then premium. Note: I selected the photo of the South Dakota 1920s, since both desgins are very similer to each other I chose the Tillman 3 to represent both of the two options I selected for the 9 position (just so there wont be a lot of photos discombobulating everything)
  20. IndexStart and stop times Earning Royal Tokens (Directives, Daily Chains, & Daily Shipments) Spending Royal Tokens (Cmdr, dubs, premium time, flags, camo, & credits) UK CA London and UK CA Cheshire premium ships and the UK CA (heavy cruiser) Tech Tree released Random Token Bundles for Doubloons Updates to Normal Upgrades Start and stop times. Patch 9.1 is scheduled to drop at 8am EST on Wed, Feb 12th. The maintenance window starts at 5am EST. Patch 9.1 is expected to end at 5am EST on Wed, Mar 11th when the maintenance window for 9.2 starts. A new Directive starts each week and ALL Directives end at 2am PST Mon, Mar 9th, so plan on being done by end of day on Sun, Mar 8th. Directive I starts with the patch drop, likely 8am EST, Wed Feb 12th. Directive II starts 5am EST, Mon Feb 17th. Directive III starts 5am EST, Mon Feb 24th. Directive IV starts 5am EST, Mon Mar 2nd. You must complete Dir I, before you can start on Dir II, even if Dir II has started. Daily Chains will have Royal Tokens starting 5am EST, Thu, Feb 13th and will end at 2am PST Mon, Mar 9th. So 25 days from Feb 13th to Mar 8th is the 20 per day between the two Daily Chains for the total of 500 Tokens. Daily Shipments will start at 8am Wed, Feb 12th and end at 2am PST Wed, Feb 26th. So the last day to collect a Daily Shipment is Tue, Feb 25th. To collect all 10 rewards, you have to start collecting by Sun, Feb 16th. Daily Challenge will have Royal Tokens for victories with 3 specific UK CAs starting 5am EST, Wed, Feb 12th and will end at 2am PST Wed, Mar 11th. So 28 days from Feb 12th to Mar 10th is the 10 per day that you can get for a total of 280 Royal Tokens. Earning Royal Tokens (1,380 total available, but only 1,100 total available if you do not have T8 Albemarle tech tree ship and/or the T6 London premium ship) You will be able to earn Royal Tokens in the Directives, Daily Chains, Daily Challenges and Daily Shipments only during 9.1. You will be able to spend the Tokens in Armory from 9.1 through 9.2. When 9.3 drops they will be converted to credits. So 9.3 is scheduled for Wed, Apr 8th currently and Royal Tokens will be converted at the rate of 1 for 9,000 credits when that patch drops. Directives (550 total Royal Tokens) There will be 4 Directives with one coming out each week. Each Directive will likely have 8-10 Missions (36 total) and you will likely need to complete 5-7 Missions to complete a Directive. There will be 550 Royal Tokens in the Directives. Note the underlined sentence in the screenshot below. It probably means that the Missions to complete each Directive may have Nation, Ship Type, and/or Tier restrictions to complete the mission. So do not be surprised if you get a mission for torp hits on DDs by one particular nation, secondary hits by BBs of a particular nation, bomb hits by a carrier of a particular nation, or something else similar. Those with fleets of a few to one nations and/or ship types may have problems completing Missions for the Directives. We will not find out the Mission details until the patch drops on Wed, Feb 12th. A new Directive starts each week and ALL Directives end at 2am PST Mon, Mar 9th. Directive I starts with the patch drop, 8am EST, Wed Feb 12th. Complete 4 of the 9 Missions to complete the Directive and the reward is 100 Royal Tokens. Directive II starts 5am EST, Mon Feb 17th. Complete 4 of the 9 Missions to complete the Directive and the reward is 150 Royal Tokens. Directive III starts 5am EST, Mon Feb 24th. Complete 4 of the 9 Missions to complete the Directive and the reward is 150 Royal Tokens. Directive IV starts 5am EST, Mon Mar 2nd. Complete 4 of the 9 Missions to complete the Directive and the reward is 150 Royal Tokens, the T6 premium ship London, a Victorian White perma-camo for London, a port slot, and a 3 pt Cmdr. You must complete Dir I, before you can start on Dir II, even if Dir II has started. Daily Chains (500 total Royal Tokens) The Daily Chains from Thu, Feb 13th through Wed, Mar 9th will have a TOTAL of 500 Royal Tokens. That is 25 days of Daily Chains with 20 Royal Tokens per day which would be 10 per Daily Chain that day. We do not know if you get Tokens for each task in the chain or only for completing each of the two chains. We will get that detail on Thu, Feb 13th. You get 2 Royal Tokens for each stage and 4 Royal Tokens for completing a Daily Chain. So each Chain is 10 Tokens and both in a day are 20 Tokens. Daily Shipments (50 total Royal Tokens) The Daily shipments run from Wed, Feb 12th through Tue, Feb 25th. If you want to collect all the Daily Shipment, you have to start by Sun, Feb 16th at the latest. To collect a Daily Shipment, you need to log into the game and go to the Daily Shipments tab to click and collect your Shipment for that day. You can set the Shipments tab to come up automatically when you log into the game in the Shipment tab. Shipments Rewards are below. 1st - 3x Union Jack one-use camouflages 2nd - 50,000 credits 3rd - 10 Royal Tokens 4th - 3x Union Jack one-use camouflages 5th - 50,000 credits 6th - 10 Royal Tokens 7th - 1 day of Warships Premium Account 8th - 10 Royal Tokens 9th - 50 doubloons 10th - 20 Royal Tokens You can buy Royal Tokens in the Random Bundles that will be in the Armory for 9.1 and 9.2 patches. See the dedicated Random Bundles section below. Daily Challenges (280 total Royal Tokens) There will be Daily Challenges (2nd option under the Combat Missions tab in port) for the T8 CA Ablemarle tech tree ship, T8 CA Cheshire premium ship (end of Feb release) and T6 CA London premium ship (likely patch day release). You can get up to 10 Tokens per day for a victory in those those 3 ships (not each ship). So 10 Royal Tokens for one victory in one of those ships. The T6 London will likely cost between $20 and $24 for the ship itself and there will almost certainly be bigger bundles of stuff available. The T8 Cheshire will likely cost between $44 and $48 for the ship itself and there will almost certainly be bigger bundles of stuff available. The T8 Ablemarle will change from early access to Tech Tree ship this patch. So you will be able to grind it like any other tech tree ship after the patch drops on Wed, Feb 12th. Spending Royal Tokens NOTE: IF you want to get the UK Cmdr Andrew Cunningham for Royal Tokens, he will cost 1,000 of the 'free' total of 1,380 Royal Tokens. So hoard your Tokens if you want the Cmdr. He will come back in the Armory for coal in patch 9.7, which is likely late July to Aug as a SWAG. You will need to complete ALL 4 Directives and get most of the Daily Chains to get the 1,000 Royal Tokens you will need. There will be Random Bundles you can buy for doubloons that will have camo, flags and Royal Tokens, see more below in that dedicated section. You can spend Royal Tokens in patches 9.1 and 9.2, but can only earn 'free' Royal Tokens in patch 9.1. In patch 9.2, you will still be able to buy the Random Bundles for doubloons that will have Royal Tokens. The time to spend Royal Tokens is scheduled to be from Wed, Feb 12th to likely Wed, Apr 8th. When patch 9.3 drops, on what is scheduled to be Wed, Apr 8th, any left over Royal Tokens will be converted to credits at the rate of 1 to 9,000 credits.  The big item to spend Royal Tokens on is the UK Cmdr Andrew Cunningham who will have the following special bonuses and talents. You can buy the following with Royal Tokens in the Armory from Wed, Feb 12th to very early morning likely Wed, Apr 8th: 1,000 Royal Tokens = UK Cmdr Andrew Cunningham 140 Royal Tokens = 200 Doubloons 70 Royal Tokens = 1 day WoWs premium time 50 Royal Tokens = 450,000 credits (NOTE: this is the same as waiting for them to be converted on Apr 8th.) 10 Royal Tokens = 1 Union Jack one-use camouflages 84 Royal Tokens = 10 Victor Lima signal flags (+0.5/1% causing fire bonus and +4% causing flooding bonus) 40 Royal Tokens = 10 Sierra Mike signal flags (+5% to ship's max speed) 40 Royal Tokens = 10 India Delta signal flags (+20% to the amount of HP recoved from Repair Party) 32 Royal Tokens = 10 India Yankee signal flags (-20% to fire duration) 32 Royal Tokens = 10 Juliet Charlie signal flags (-100% detonation chance, still 0% if you mount flags with a det chance) 32 Royal Tokens = 10 November Foxtrot signal flags (-5% reload on comsumables, stacks with Jack of All Trades) UK Premium ships and Tech Tree ships The UK CA London will be the reward for completing the 4th Directive in patch 9.1. The premium ship will come with a port slot, Victorian White perma-camo, and a 3pt Cmdr. It may or may not have the Type 10 premium ship perma-camo and my guess is that it will not get that normal perma-camo. You will need to complete the 4th Directive by 2am PST Mon, Mar 9th, so plan on being done by the EOD Sun, Mar 8th. If you buy the premium ship before earning it, you will get doubloon compensation, but the amount has yet to be disclosed. A guess would be 4,850 to 5,800 doubloons, but this is only a guess. The T6 London will likely go on sale in the premium shop on Wed, Feb 12th for around $20 and $24 for the ship itself and there will almost certainly be bigger bundles of stuff available. London leaves the premium shop at 2am PST Friday, March 13th. So if you want to purchase it, buy it by EOD on Thursday, March 12th. The T8 Cheshire will go on sale in late Feb and likely cost between $44 and $48 for the ship itself and there will almost certainly be bigger bundles of stuff available. Cheshire is on sale as of February 28th and leaves the premium shop at 2am PST Friday, March 13th. So if you want to purchase it, buy it by EOD on Thursday, March 12th. $45.20 for the ship, $78 for the mid-bundle, and $90 for the big bundle. UK CA Tech Tree ships The Early Access T5 Hawkins, T6 Devonshire, T7 Surrey, and T8 Albemarle will become tech tree ships as the full UK CA split is dropping. Any Cmdrs NOT trained for the early access ships will need to undergo training once the ships are tech tree ships, like normal tech tree ships. The UK CA line will branch off of the Emerald or Danae CL and run to the T10 Goliath. Random Bundles (1,920 total Royal Tokens) There will be Random Bundles you can buy in the Armory for 1,000 doubloons each. There will be 48 total bundles and 6 Bundles in each category. You will be offered one bundle and if you buy it, you will then be offered another bundle. Since there are only 6 Bundles in each category, you can only get a bundle six times. The bundles have 6 Union Jack one-use camos, 6 Draconic signals, 10 combat signals and 40 Royal Tokens. The breakdown is below. 6 Union Jack one-use camos, 6 Dragon signals, 10 Sierra Mike signals, and 40 Royal Tokens 6 Union Jack one-use camos, 6 Wyvern signals, 10 India Yankee signals, and 40 Royal Tokens 6 Union Jack one-use camos, 6 Red Dragon signals, 10 Juliet Charlie signals, and 40 Royal Tokens 6 Union Jack one-use camos, 6 Ouroboros signals, 10 November Foxtrot signals, and 40 Royal Tokens 6 Union Jack one-use camos, 6 Hydra signals, 10 India Delta signals, and 40 Royal Tokens 6 Union Jack one-use camos, 6 Basilisk signals, 10 Victor Lima signals, and 40 Royal Tokens 6 Union Jack one-use camos, 6 Scylla signals, 10 Mike Yankee Soxisix signals, and 40 Royal Tokens 6 Union Jack one-use camos, 6 Leviathan signals, 10 November Echo Setteseven signals, and 40 Royal Tokens https://wiki.wargaming.net/en/Ship:Flags Updates to Upgrades Normal upgrades in slots 2 through 5 are being changed and added to. Here are the details. Free demounting of modules until very early morning Thu, Feb 20th, so make sure to get all your upgrades set by EOD on Wed, Feb 19th. Articles referenced British Cruisers: Obtain Cruiser London https://worldofwarships.com/en/news/game-updates/british-cruisers-london/ Patch Notes: https://worldofwarships.com/en/news/game-updates/update-091-british-cruisers-part2/ Premium shop: https://worldofwarships.com/en/news/sales-and-events/premium-shop-091/ Edits 0837 Tue, Feb 11th added Upgrades section Wed, Feb 12th Directives, Daily Challenges, etc. Multiple updates today 1010 Thu, Feb 13th Daily Chains and free module demount time 1306 Fri, Feb 28th premium ships
  21. French CV Line I am proposing new French ships for the game, which would be French CVs. Here are the following choices. National flavor: Slow, but powerful torpedoes and high explosive bombs. Squadrons will be 4 or 6 aircraft for torpedoes: 2 release, 5 for bombs: all release, 6 for rockets, 3 release. Tier IV Béarn Rocket: Dewoitine D.373 Torpedo: Levasseur PL.7 Bomb: Levasseur PL.10 Tier VI Bois Belleau Rocket: A; Dewoitine D.500 B; Grumman F6F Torpedo: A; Bréguet 19 B; Grumman TBF Bomb: A; Curtiss SBC B; Douglas SBD Tier VIII Joffre Rocket: A; Grumman F6F B; Vought F4U Torpedo: A; Grumman TBF B; Curtiss 2B2C Bomb: A; Douglas SBD B; Curtiss 2B2C Tier X Arromanches Rocket: A; Supermarine Seafire B; Bréguet 1050 Torpedo: Curtiss 2B2C B; Bréguet 1050 Bomb: A; Curtiss 2B2C B; Bréguet 1050 Tier IV Premium Commandant Teste Please tell me any suggestions or concerns, thank you! :D
  22. Pan American Premium Cruiser Veinticinco de Mayo Tier V Veinticinco de Mayo General characteristics: Displacement: 6,800 tons (standard) 9,000 tons (full load) Length: 171 m (561 ft 0 in) Beam: 17.82 m (58 ft 6 in) Draught: 4.66 m (15 ft 3 in) Propulsion: 2 shaft Parsons turbines, 6 oil-fired boilers, 85,000 hp (63,000 kW) Speed: 32 knots (59 km/h) Range: 8,030 nautical miles (14,870 km) at 14 knots (26 km/h) Complement: 780 Armament: 6 × 190 mm (7.5 inch)/52 caliber guns (3 × 2) 12 × 102 mm (4 inch)/45 caliber DP guns (6 × 2) 6 × Vickers-Terni 40/39 mm AA guns 6 × 533 mm (21-inch) torpedo tubes Armour: 70 mm (2.75 inch) inch belt 25 mm (1 inch) deck 50 mm (2 inch) gun turrets 60 mm (2.3 inch) conning tower Aircraft carried: 2 × Grumman J2F Duck aircraft Aviation facilities: Catapult launcher https://en.wikipedia.org/wiki/Veinticinco_de_Mayo-class_cruiser
  23. Pan European Cruiser Line Tier I Van Kingsbergen Tier II Blas de Lezo Tier III Java Tier IV De Ruyter Tier V Almirante Tier VI Tre Kronor Tier VII Canarias Tier X Holland Links: https://en.wikipedia.org/wiki/HNLMS_Van_Kinsbergen_(1939) https://en.wikipedia.org/wiki/Blas_de_Lezo-class_cruiser https://en.wikipedia.org/wiki/HNLMS_Java_(1921) https://en.wikipedia.org/wiki/HNLMS_De_Ruyter_(1935) https://en.wikipedia.org/wiki/Spanish_cruiser_Almirante_Cervera https://en.wikipedia.org/wiki/Tre_Kronor-class_cruiser https://en.wikipedia.org/wiki/Spanish_cruiser_Canarias https://en.wikipedia.org/wiki/Design_1047_battlecruiser Please leave suggestions in the comments. It is really hard to find high tier European cruisers and I did my best to assemble a cruiser line.
  24. Pan European Destroyer Line Tier II Wolf Tier III Aetos Tier IV Churucca Tier V Regele Ferdinand Tier VI Class Vasilefs Giorgios Tier VII Grom Tier VIII Orkan Tier IX Öland Tier X Halland Please leave suggestions in the comments. It is really hard to find high tier European destroyers and I did my best to assemble a destroyer line. Thank you! Links: https://en.wikipedia.org/wiki/Wolf-class_destroyer https://en.wikipedia.org/wiki/Aetos-class_destroyer https://en.wikipedia.org/wiki/Churruca-class_destroyer https://en.wikipedia.org/wiki/Regele_Ferdinand-class_destroyer https://en.wikipedia.org/wiki/Greek_destroyer_Vasilefs_Georgios https://en.wikipedia.org/wiki/ORP_Grom_(1936) https://en.wikipedia.org/wiki/ORP_Orkan_(G90) https://en.wikipedia.org/wiki/Öland-class_destroyer https://en.wikipedia.org/wiki/Halland-class_destroyer
  25. SteelShadow105

    XP?

    Ok, I understand that in order to get a good amount of xp you have to get an array of ribbons and deal a good amount of damage. What I don't understand is that I do those very things and yet I still get crapxp. I've played matches before where I did far less, yet still got better rewards. I've never minded having to grind to get through the tech tree, but I've gotten so close to just stop trying because I have matches like this that makes it take Forever to climb up. I still remember how many matches I had to play just to reach Kongo and Myoko. Not to mention the even slower crawl to New Mexico. I've always tried so hard to get as much xp as I can that I don't even play the game anymore, I just play to get damage just so I can get decent progress on a battleship or cruiser that I don't even like playing. I know part of it is just my capabilities as a player, but it isn't always just me. In that match I was the one who had received the most xp for my team, so everyone else on my team, whether the did damage or not, practically received no rewards. That's not even the first match I've seen like that. I've noticed that many matches I've played the most a team would get is around 9-800 xp. How does anyone make progress with that? Even when I do get above 1500 base xp I still feel like I never really got much further. Sure it wouldnt take too long to reach a 100k xp or so to get to your next ship (especially when you have premium), but thats not even including the hulls you have to research, or the other modules just so you can play the ship where it can actually be effective. All I'm trying to get at is that the xp system never seems consistent, and in the end gives so little progress, especially when it comes to new comers trying to get to their ideal ships. If there is any advice on this I am happy to listen.
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