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Found 10 results

  1. Pan American Premium Cruiser La Argentina Tier V La Argentina Type: Light Cruiser Displacement: 6,500 tons (standard) 7,500 tons (full load) Length: 165 m (541 ft 4 in) Beam: 17.22 m (56 ft 6 in) Draught: 5.03 m (16 ft 6 in) Propulsion: 4 shaft Parsons geared turbines, 4 Yarrow type boilers, 54,000 hp (40,000 kW) Speed: 30 knots (56 km/h) Range: 12,000 nautical miles (22,000 km) at 12 knots (22 km/h) Complement: 800 (including 60 cadets) Armament: 9 × 152 mm guns (3 × 3) 4 × 102 mm guns (4 × 1) 8 × 2-pounder "pom pom" (8 × 1) 6 × 533 mm torpedo tubes (2 × 3) Armour: 76 mm belt 51mm deck 51 mm turrets 76 mm conning tower Aircraft carried: 1 × Supermarine Walrus Aviation facilities: Catapult launcher Link: https://en.wikipedia.org/wiki/ARA_La_Argentina_(C-3)
  2. SteelShadow105

    XP?

    Ok, I understand that in order to get a good amount of xp you have to get an array of ribbons and deal a good amount of damage. What I don't understand is that I do those very things and yet I still get crapxp. I've played matches before where I did far less, yet still got better rewards. I've never minded having to grind to get through the tech tree, but I've gotten so close to just stop trying because I have matches like this that makes it take Forever to climb up. I still remember how many matches I had to play just to reach Kongo and Myoko. Not to mention the even slower crawl to New Mexico. I've always tried so hard to get as much xp as I can that I don't even play the game anymore, I just play to get damage just so I can get decent progress on a battleship or cruiser that I don't even like playing. I know part of it is just my capabilities as a player, but it isn't always just me. In that match I was the one who had received the most xp for my team, so everyone else on my team, whether the did damage or not, practically received no rewards. That's not even the first match I've seen like that. I've noticed that many matches I've played the most a team would get is around 9-800 xp. How does anyone make progress with that? Even when I do get above 1500 base xp I still feel like I never really got much further. Sure it wouldnt take too long to reach a 100k xp or so to get to your next ship (especially when you have premium), but thats not even including the hulls you have to research, or the other modules just so you can play the ship where it can actually be effective. All I'm trying to get at is that the xp system never seems consistent, and in the end gives so little progress, especially when it comes to new comers trying to get to their ideal ships. If there is any advice on this I am happy to listen.
  3. I've been in the Forums recently regarding my return to WOWS after about a year. I have yet to get a computer capable to get me back in. Working on it. But I've noticed that other players can access my profile, tech tree, Port, etc. I want to get the FIJI, UK T7 Cruiser. I can see the research and purchase costs on the Wiki pages, but I don't know if this figures are only if one moves up from T6 in that tree. I don't know what it would cost me from wherever I'd be starting from. Dont have much, if anything, in that tree. If someone could tell me what the FIJI would cost me, in research and purchase, I would either name my first born after you, and/or miss you on purpose in future encounters (or offer you a fully exposed broadside for up to 30 days lol). Beyond that, Ive received the Buffalo, in absentia, but hear nothing but bad about it. Gow can I get to the one other objective that haunts me... Des Moines? ANY help would be genuinely appreciated. Thanks.
  4. As a someone who primarily plays BBs, I've always kept an eye on the development and eventual introduction of new BB lines to the game. As of right now, off the top of my head, there seem to be actual ships available to fill several yet to be introduced lines, including: a British 2nd BB or battlecruiser line, a German battlecruiser line that might have no actual ships to fill in at above tier 8, a Japanese 2nd BB line featuring ships cancelled by the treaties and/or those that couldn't be built (like the replacement for the Kongos), an Italian BB line, and maybe just maybe a Russian/Soviet BB line. Out of all of those lines, I find the Russian/Soviet line to be the most elusive and potentially tricky to implement obviously due to historical facts and circumstances. But considering WG's background, I doubt a Russian/Soviet BB line is something they would be willing to give up on easily. (Unless they wanna go down the free xp or pay to win route ) As player, I think having such tech tree line might add good and welcomed content to the game, as BBs are relatively rare in comparison to smaller ships in history. It seems that some of the previous discussions on the forums and online on this topic point to a tree that roughly works out like this: Tier 3 - some variant of a prototype dreadnought or semi-dreadnought (as the Nikolai and ships similar to it might be too strong for tier 3, while Andrei Pervozvanny class pre-dreadnoughts might be too weak?) Tier 4 & 5 - variants or versions of the Gangut and/or Imperatritsa Mariya classes of dreadnoughts in different stages of modernization both historical or speculative Tier 6 - Borodino class battlecruisers: 4x3 356mm main battery and capable of 26.5 knots before modernization Tier 7 - Kronshtadt class battlecruiser, or a version of it: a configuration of the ship that uses 3x2 380mm German guns was mentioned? (it kind of becomes a Russian Gneisenau in game?) Tier 8 - Stalingrad class battlecruiser, or a version of it: it seems that the plan is to make them stand out as fast and having higher DPM than typical BBs in exchange for their marginal armor and smaller gun caliber? Tier 9 - Sovetsky Soyuz class battleship: it'll be the highest HP (60K ston displacement) and tankiest BB at tier 9, although probably also the slowest (28 knots) and a big target for HE spam? Tier 10 - Project 24 battleship (super Sovetsky Soyuz): this could get tricky in regards to the game's meta depending on how the ship's implemented. I've read that the ship is to be the tier 9 ship upgunned with 9x457mm guns, others mention 430mm guns, while others spoke of a design influenced by the Italians? As far as premium ships are concerned: The Novorossiysk (ex Italian battleship Giulio Cesare rearmed with Soviet 305mm guns and AA guns) should be a suitable tier 5 and fairly similar to Italian version of it (maybe with less gun alpha but higher dpm and better aa?) Meanwhile the Arkhangelsk (ex HMS Royal Sovereign) could make a decent tier 6 premium BB as a slower but better armored QE class BB? At tier 8, the Italian (Ansaldo) designed U.P. 41 battleship could also make a decent premium ship. It should be a Littorio class style BB uparmed with 3x3 406mm guns and an inferior torpedo defense system? To me, this rough idea on the line seem to work and I would love to eventually grind this line should it ever become available. But then as you all know, recently the Kronshtadt and Stalingrad have both been introduced into the game as high tier cruisers with some BB traits. That fact alone might signal the scuttling of a full tech tree BB line for the Soviets/Russians in the future. So how do you feel about this? What you think should be WG's proper plan moving forward regarding this? Can a proper Russian/Soviet BB line still work without the Kronshtadt and the Stalingrad? What have you heard about this recently? I'd love to hear from you all but would regret to miss out on this line in game...
  5. Grand_Admiral_Murrel

    [WIP] RN Battlecruiser Arc

    Been doing some research, and kinda started wondering why the Royal Navy couldn't stand to have a second branch of battleships in-game. Of course, they'd have to be different from the current line to be attractive, so why not have a battlecruiser line? There is no shortage of battlecruisers built by the royal navy; a new arc could likely start as early as tier 3, since the first battlecruisers were laid down at the same time as HMS Dreadnought. I would appreciate it if other players could recommend ships they'd like to see, if this new branch were to materialize in the near future. As battlecruisers (and not battleships), they would feature large calibre guns typically found on battleships, but sacrifice some armour for a speed advantage. As a side note, it would be nice to have Royal Navy battleships that don't sling OP HE all the time, and without an absurd repair party. Instead, I propose better AP (or at least standard compared to other nations) and not-so-OP HE. Also, many of the ships I have named carried some form of torpedo armament. Might be interesting (and make sense) for these to b the standard Royal Navy torpedo launchers, which can launch single torpedoes. The stats provided are historically accurate *cough*, so bear with me. All proposed HP values were calculated using player Fr05ty's tried and true formulas, which he graciously provided. In my work, I noticed that there seems to be a 12% increase in HP for the existing British battleships. This change has not been accounted for in the numbers I offer below. Designs yet to consider: https://warshipprojects.wordpress.com/2017/07/03/washington-cherrytrees-2/ https://warshipprojects.wordpress.com/2017/09/25/washington-cherrytrees-2-ii/ https://warshipprojects.wordpress.com/2017/09/27/washington-cherry-trees-ii-part-3/ I3 J3 K2, K3 L1 L2, L3 M2 M3 N3 X4 Design Y Design B, C1, C2, D Design A Design T1 LII LIII Battlecruisers K --> A Battleships L --> Z J3, I3, H3a, H3b, H3c – battlecruisers all-in; Nov.-Dec. 1920 O3 F2, F3 Here are my ideas for potential ships, by tier: TIER III Invincible class (HMS Invincible, HMS Inflexible, HMS Indomitable) Main armament: 4x2 305 mm guns 2x2 450 mm torpedo tubes (one on each side, amidships) 1x1 450 mm torpedo tube (stern-mounted) Secondary armament: 16x1 102 mm guns Speed: 25 knots (ridiculous speed at tier 3, let alone tier 4) Displacement: 21,084 tonnes HP: 35,700 (vs Bellerophon at 38,100) TIER IV Indefatigable class (HMS Indefatigable, HMS New Zealand, HMAS Australia*) Main armament: 4x2 305 mm guns Speed: 25 knots Displacement: 22,846 HP: 37,800 (vs Orion at 42,700) This ship is far below the average 43,900 of other tier 4 ships, and therefore would need to be buffed. HMS Neptune (below) - very similar to Imperial Germany's Kaiser class... nothing special in my opinion. Please let me know if there is any disagreement in the comments below. Premium... maybe? Succeeded by very similar Colossus class dreadnought (only real difference being more torpedoes... but who doesn't love a battleship armed with torpedoes?). TIER V Lion class (HMS Lion, HMS Princess Royal) - As there exists a Lion in-game, the latter name would be better Main armament: 4x2 343 mm guns Speed: 28 knots HP: 47,200 (current maximum HP at tier 4 is 46,400, with the average at 43,920. If this ship were to be used at tier 4, its HP would have to be nerfed moderately. HMS Queen Mary Main armament: 4x2 343 mm guns Speed: 28 knots HMS Tiger Main armament: 4x2 343 mm guns 2x2 533 mm torpedo launchers (one pair amidships on each side) Secondary armament: 12x1 152 mm guns Speed: 28 knots Displacement: 34,332 tonnes HP: 51,400 (vs Iron Duke at 47,100) HMS Canada (aka Almirante Latorre (below), could be the first South American (Chilean) battleship in-game) Main armament: 5x2 356 mm guns 4x 533 mm torpedo tubes Speed: 23 knots HMS Agincourt - unique in that it was armed with 7x 2 305 mm guns and 3x 1 torpedo tubes; this ship has an interesting story, but it isn't truly a battlecruiser (it is a true dreadnought), and therefore might make a very appealing premium ship rather than fitting into this proposed line. TIER VI Renown Class (HMS Renown (below), HMS Repulse) - could be a little OP at tier 6, stats similar to Gneisenau at tier 7 Main armament: 3x2 381 mm guns 2x1 533mm torpedo launchers (mounted in the bow) Secondary armament: 5x3 102 mm guns 2x1 102 mm guns Speed: 31 knots Displacement: 33,265 tonnes (slightly less than the HMS Tiger) HP: 50,130 (vs Queen Elizabeth at 55,300) (Note that this is slightly less than my calculated values for HMS Tiger at tier 5) FOR LOLZ: the Courageous class (HMS Courageous, HMS Glorious, HMS Furious), in particular HMS Furious, which had a grand total of 2x 457 mm guns... this would make an "interesting" premium light cruiser, considering it had the armour of a light cruiser. This thing could lol-pen anything within several tiers, but the number of guns is a "limitation". Personally I wouldn't buy it unless it had a decent reload, and even then... If enough interest arises in these ridiculous ships, I will post their stats, but here's a pic to satisfy your interest: TIER VII Admiral Class (HMS Hood, HMS Anson, HMS Howe, HMS Rodney) Main armament: 4x2 381 mm guns 10x1 torpedo tubes!!! Secondary armament: 12x1 139 mm guns Speed: 32 knots Displacement: 48,191 tonnes (based on Hood's displacement) HP: 67,800 (vs Hood at 67,700) TIER VIII G3 Battlecruisers (paper ships) Main armament: 3x3 406 mm guns 2x2 622 mm torpedo launchers (some serious calibre) Secondary armament: 8x2 152 mm guns Speed: 32 knots Displacement: 55,652 tonnes HP: 76,574 TIER IX *** Ideas welcome Different iteration of G3? Move rear turret closer to stern, faster reload? TIER X N3 Battlecruisers (paper ships) - the ship to rival the Yamato (difference in calibre of 3 mm) Main armament: 3x3 457 mm guns 2x3 (or 2x4) 533 mm torpedo launchers Secondary armament: 8x2 152 mm guns Speed: 30 knots (maybe increased for the tier) ----------------------------------------------------------------------------------------------------------------------------------------------------- *HMAS Australia would be a good addition to the Commonwealth tech tree Please send me suggestions by replying! Also, here's a link to a very similar topic on the Asia forum: https://forum.worldofwarships.asia/topic/3961-british-royal-navy-and-battlecruisers/
  6. A_Horde_of_Sharks

    What was your favorite cruiser line to grind?

    Shortly after my year-long hiatus due to computer problems, I finally managed to acquire my first tier 10 warship: Moskva. Despite playing numerous games in her and extensively using it in ranked, I find her surprisingly ineffective and a chore to play. After my disappointment, I realized, "how many russian cruisers did I actually keep?" It was then I realized I only kept Budyonny and Shchors, the only two ships out of the entire line I seemed to enjoy. The reasons I did not enjoy Moskva was her lack of flexibility. The turning rate and concealment were so bad, it essentially forced me into combat as a spamming bow tanker, unable to leave or formulate a new strategy once the engagement reaches a certain distance. Since I lacked the brain to quit a line while I was ahead, I will ask the community two questions instead. 1) What was your favorite cruiser line to grind? (Yes, even the Russians count...) 2) What line do you think I should grind in its entirety? (No not the Russians this time. Anything but them... Please have mercy... I would rather eat a pine-cone.....) Any advice is welcome!
  7. I know there's so many of these subjects but there's something that concerns me and it hasn't been posted so far. I never posted on this forum for this time the CV rework brings me in. There's something that I would like to be considered: I bought some premium CV and honestly so far I'm considering maybe for a refund maybe to stop. Before going into any directions I will of course try the rework and maybe my mind will change. But what I like in CV is the fact that you can control multiple things at the time. It's to have numbers of squads under your control that to me, makes this fun. Now that that it will be a single squad at the time, I don't think I'll still be interested into that. So here's the point: I played only CV since I started this game. I grinded up to t10 all the way and it tooks soooo long (cv is the longest grind because you have to shift to same tier 2 times). So now that I have the Midway I'm just disappointed to see that my only t10 will become unfun to play. I would just think that it would makes it more fair to have a way to get another t10. Take back all my CV if you want I just don't want to grind back from t1 to t10 again without any t10 to enjoy. By this I mean, I would be satisfied to be able to trade CV line for a BB or DD or Cruiser line. Anyway it's not like we (CV main) would win on the trade because, like I said, CV is the longest grind of all. To me it would just be a compensation so that not all the effort of grinding that I put on CV are now none. Thanks for constructive contributions here
  8. Hi all, Question and maybe support. Im not sure so I will ask the question first. In the past I have been able to purchase ships from the port with my gold. The only reason I buy it. Today I've been trying to purchase the Enterprise but the system gives an error everytime and says try again later. Will I've tried for several hours now and no luck. Is this a bug, is purchasing ships with gold disallowed now? Thank you for your time and replies. Tarran61
  9. So I've been lamenting not having a high shell-per-minute platform in the French line to work towards the 1789 requirement for Bastille Day and after nugging out the XP required (or so I thought) for the Tier V Emile Bertin, I found that the "Tech Tree" display of the required XP was different than the actual cost. Just thought I'd let you know. Peace!
  10. I'm just curious what Tech Tree path people are trying to grind out, and how? I started with the US Tree. Started like normal, and moved to Battleship. Then to the US Carrier line. Also went over to the US Destroyer line. Also grinding out a UK Cruiser. My current goal is to have one of each. US Carrier, US Destroyer, UK Battleship, and UK Cruiser. I only chose US and UK because I am more familiar with them then any others, rather than stats or anything like that. Though I have been curious about maybe trying the German Battleship, and/or the Japan Carrier lines, as I've been learning more about the game. I guess I'm just wondering if others are grinding out more then 1 tech tree line at a time, or if I should be focusing on just one line at a time? Or sticking to 1 tree at a time? Wondering how others are doing it is all :) Thanks for any advice!
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