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Showing results for tags 'teamkill'.
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Reasonable solution to a problem
Thunder_Feet posted a topic in PVE ContentOK, in about 8 battles so far today I've been teamkilled 3 times, twice by bots and once by human. The human one was really flagrant, he screamed repeatedly on chat for smoke, I changed my plan a bit to set a smoke screen, and he immediately shot spreads of torps into that screen, blammo for me. I actually (first time) made a ticket with the replay and sent it in on that one. Then twice more by bots, 3 ruined games. I have a thought that WG should implement, easy to do and nobody loses: If you are killed or significantly damaged by a teammate (other than collision, maybe) your post-battle costs are zero and your consumables and signals used in that battle are restored. They could even charge that cost off to the offender. I'm willing to pay for my mistakes, so when I'm the one who makes a mistake I'm willing to have those deductions from my account. I'm tired of paying 45,000 credits (consumables) and 14 doubloons in flags (commander and free xp) only to be blapped by my own team. Rant over.
Consistency of TeamKill Penalty
Levits posted a topic in General Game DiscussionBack when the rework was done, WG drastically reduced the requirements of team damage in order to be flagged for a penalty. Now, this isn't to discuss who's at fault or any of that drama. What I'm curious about is the constancy or exactly what you have to do in order to get pinked for team damage. Now, once before, I was given pink status right after the rework because 2 of my torps dealt 8,000 damage to a allied BB Sharn. They did not destroy it, the damage dealt didn't count for even a 1/4 of its health nor did it result in it being destroyed. This was a good amount of time ago and I've been teamkill free for a while. But this last match of mine in my Dallas I was flagged again. This time, 35pts of damage for ramming a New Orleans while we were both in maneuvers to evade some enemy BB's and that was all well and good. We came out of the maneuver at the exact same time and were in close proximity. When a DD appeared, we both fired. My rear guns scored 5 hits to the New Orleans dealing precisely 3,630 damage. No fires, just direct HE damage. Did not kill him nor did it take any majority amount of HP off of what he had. He proceeded to finish off the DD but took one torp and was still around for a good amount of time afterwards but ultimately died later on. I was pinked sometime after hitting him but can't recall if I was pinked immediately when I hit him; too focused to notice. So the question is, what's the deal? Was it the combination of actions? Ramming/getting rammed by a ally and then, within the span a minute (or some other disclosed amount of time), I just need to make sure I don't hit them with artillery? Was it the number of rounds hitting the ally? Total of 5 sets it off? Was it the amount of damage dealt and/or was it based on the ships total HP, amount left, or just overall total damage dealt for that one instance? Totally my fault, I could have held my fire, but I'm curious what the results (experiences) are of others and just what got me turned pink so that I can avoid that later on. I've had a few instances where I've shelled friendlies by accident and though I can't say that the concentration of those shells was as direct as this previous game I know I've dealt that kind of damage before (or darn near close to it), but I've not turned pink from it. I've even seen a ally ship being rammed (aka pushed) into oncoming enemy fire and THAT ally gets turned pink for being pushed by another ship. Just wondering what the consistency is or if there is any RNG thrown into the mix for WG's entertainment. They don't want players to "abuse" the system, but from what I've seen there's not much difference (or leeway) between intentional or accidental friendly fire. Total conclusion so far for turning pink: 2 torps and/or 8,000 damage worth of TP damage. 5 shells and/or 3,630 damage worth of HE damage (concentrated). >>> potential requirement: within the span of 1 minute after 35 pts of Damage from Ramming. 1 shell that starts a fire. (<<<needs clarification. Another previous reason for being turned pink before the fix). Ramming a teammate up to an undisclosed amount of time/damage (<<<needs clarification. Watched it happen but I am not sure what lead up to the event).