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Found 4 results

  1. BattlecruiserOperational

    Chat Ban

    So why does one get chat banned as frequently and as easily as some of my friends and I do? In a game where the average player age is in their 40s... in a game that has a built in mature language filter(which by default is enabled)... in a game which is supposedly based on team play. If you get offended by certain words, leave the filter on. If you can't handle criticism; how did you make it to 40+? If you don't want people to communicate in an online team game, why have a chat at all? I'm GROSSLY offended by the irony ;)
  2. WG has in my opinion has provided an opportunity to those who have been destroyed or died, the ability to observe and chat. I believe there must be some way to take advantage of this to help your team win even after you are done participating in the game. Perhaps you could: A) Promote yourself to "Fleet Admiral" and advise everyone where to go and what to do and how to best achieve the goals for a win. B) Choose one ship in the match and advise them you have their back, monitor distances, radar ships, incoming threats or opportunities. C) If you were any good at WOWS you would not have been the first to be destroyed so you have no business telling anyone what the hell to do. I have been following policy "C". Still I think there must be something I could be doing to help bring about a win. Would love to see constructive comments. Thanks.
  3. Back when the rework was done, WG drastically reduced the requirements of team damage in order to be flagged for a penalty. Now, this isn't to discuss who's at fault or any of that drama. What I'm curious about is the constancy or exactly what you have to do in order to get pinked for team damage. Now, once before, I was given pink status right after the rework because 2 of my torps dealt 8,000 damage to a allied BB Sharn. They did not destroy it, the damage dealt didn't count for even a 1/4 of its health nor did it result in it being destroyed. This was a good amount of time ago and I've been teamkill free for a while. But this last match of mine in my Dallas I was flagged again. This time, 35pts of damage for ramming a New Orleans while we were both in maneuvers to evade some enemy BB's and that was all well and good. We came out of the maneuver at the exact same time and were in close proximity. When a DD appeared, we both fired. My rear guns scored 5 hits to the New Orleans dealing precisely 3,630 damage. No fires, just direct HE damage. Did not kill him nor did it take any majority amount of HP off of what he had. He proceeded to finish off the DD but took one torp and was still around for a good amount of time afterwards but ultimately died later on. I was pinked sometime after hitting him but can't recall if I was pinked immediately when I hit him; too focused to notice. So the question is, what's the deal? Was it the combination of actions? Ramming/getting rammed by a ally and then, within the span a minute (or some other disclosed amount of time), I just need to make sure I don't hit them with artillery? Was it the number of rounds hitting the ally? Total of 5 sets it off? Was it the amount of damage dealt and/or was it based on the ships total HP, amount left, or just overall total damage dealt for that one instance? Totally my fault, I could have held my fire, but I'm curious what the results (experiences) are of others and just what got me turned pink so that I can avoid that later on. I've had a few instances where I've shelled friendlies by accident and though I can't say that the concentration of those shells was as direct as this previous game I know I've dealt that kind of damage before (or darn near close to it), but I've not turned pink from it. I've even seen a ally ship being rammed (aka pushed) into oncoming enemy fire and THAT ally gets turned pink for being pushed by another ship. Just wondering what the consistency is or if there is any RNG thrown into the mix for WG's entertainment. They don't want players to "abuse" the system, but from what I've seen there's not much difference (or leeway) between intentional or accidental friendly fire. Total conclusion so far for turning pink: 2 torps and/or 8,000 damage worth of TP damage. 5 shells and/or 3,630 damage worth of HE damage (concentrated). >>> potential requirement: within the span of 1 minute after 35 pts of Damage from Ramming. 1 shell that starts a fire. (<<<needs clarification. Another previous reason for being turned pink before the fix). Ramming a teammate up to an undisclosed amount of time/damage (<<<needs clarification. Watched it happen but I am not sure what lead up to the event).
  4. The idea is pretty simple: Visually see who on your team is detected.This would be shown on the mini map, but it could also be shown in the game. Knowing who's detected can help by showing if there's a radar/hydro being used, and where an enemy possibly is. There are players that call out being detected, but calling it out takes time, and you don't always have that when you're detected. Being able to look on the mini map and see who is and isn't detected on your team would be helpful, and you can already see which enemies are and aren't detected, why not your team?
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