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Found 11 results

  1. Just another statistic about Daily Containers (for those who try to make sense out of RNG). I was able to collect all three daily containers for the month choosing only the Resources container. Here are the results from 93 Resources containers: Coal ** 49,200 Free XP 27,500 Zulu 52 Equal Speed Charlie London 128 Zulu Hotel 40 Papa Papa 44 Juliet Charlie 36 November Foxtrot 40 Hotel Yankee 16 Surprisingly, I received three Super Containers this month. 100 Equal Speed Charlie London signals 7 days Premium 50 Halloween camouflages ** The coal amount does not include the coal accrued from completing the two daily missions, which amounts to an additional 12,400 coal, nor the clan 10% bonus which adds an additional 6160. Grand total for the month is 72,260. I definitely like what I got from them! Thanks, WG. Disclaimer: Your mileage may vary due to your particular relationship with RNG...
  2. Daniel_Allan_Clark

    SuperContainer Drop Rate

    I have been reading posts around the community for the past few months where the supercontainer drop rate from the daily crates has been quoted as being variously 1%, 1.5%, 2% (Try your luck), or 3% (Try your luck). Does anyone have a link to where WarGaming has actually stated that this is the odds for each roll? Or is this just a case of people pulling a number from their but and thinking it's real? IMO, the actual drop rate is much lower than 1%...and is modified based on the users account history. After all, there is no such thing as actual randomness in a programed RNG. In addition, why wouldn't WarGaming have their RNG serve the marketing interests of the company? I'm sure we all noticed that we got a super container in the first few containers we earned. That wasn't random or lucky. That was marketing. If the account (like mine) has never spent any money on the game...why should it be rewarded with a super container? If the account has spent money in the past but hasn't spent money in the last six months, and the games played is trending downward...why wouldn't WarGaming give a super container? I don't have a problem with WG 'rigging' the super container drop system. In fact, I encourage it. (I know it's happening, merely from the reality that we do not have the capability to actually generate random numbers from a program anyway). What I want to do is dispel the myth of the 3% drop rate that seems to be floating around the internet. It gets really annoying seeing something that can't possibly be true swaying impressionable young captains into making foolish financial decisions.
  3. WG, Just wanted to say thanks for the supercontainers given out during the birthday celebration. I believe I've gotten all of them that I am eligible for and have been happy to get this free stuff. My first SC came the first day of the patch drop. I added it here because of the timing and am not sure it wasn't just a random drop. After that it was for my seven T10 and the four directives. WG Birthday? 1,000 Doubloons Smolensk 100 Sierra Mike Salem 50,000 Free XP Yoshino 100 Sierra Mike Gearing 25 Red Dragon Des Moines 7 Days Premium Worchester 100 Juliet Charlie Shimakaze 25 Leviathan Directive 1 50 Ocean Soul Directive 2 25 Ouroboros Directive 3 50 Ouroboros Directive 4 West Virgina '41 All in all it was a great haul. I knew WeeVee was gonna be the ship as I had all the other T6 listed. Wonder why Makharov wasn't included in that list? Will expect you to top this next year...
  4. So today's "Super Deal" is for everyone's favorite premium... wait for it... Krasny Krym! I don't have one, and neither do I WANT one, but I'm actually considering buying it for $8. Before picking up the pitchforks, hear me out on this. If you buy it now... you won't get it later in a supercontainer or Christmas crate. You will have spent $8 to not waste the price of a Christmas crate. I'm still not going to buy it, (since I refuse to buy the "lootboxes") but for any of you who plan on buying "lootbox" ship crates in the future, purchasing this garbage ship might be a good idea. Thoughts? I know some of you actually LIKE this ship too... for some reason...
  5. ...RNGsus decides that the silver lining must have a cloud attached with it. On one hand, it's a premium ship in a supercontainer. On the other hand, it's the Krasny Krym. I'm not sure whether to smile or to curse. For the record, yes, this is my first premium ship (so far) that I've ever gotten from a supercontainer.
  6. Granted, I also opened it alongside two event containers I got from beating missions, but I'm not complaining. Cue the hammer of the gods!!!!!!!
  7. _GreyBeard_

    7.8 off to a good start

    First container of the day,
  8. embeddeddear97

    screwed over

    thanks wargaming for screwing me over, Ill never take supercontainer chances again and why is this even a possibility?
  9. So here I was, all set to get myself some coal... saw the little "this is new" WG button on the container choices, dutifully chose the "more resources" option, and... WHAMO! Super container... Containing 1,000 doubloons! Now, don't get me wrong, that was awesome, but... Is this some ploy to get people to choose coal? I would have done it anyway! GG Wargaming, and thanks for the doubloons WoWS NA!!! ~Beorn
  10. Karma. I set a "goal" when they introduced it to get mine to 300. Seemed like a good number to strive for. So now that I have gotten there I only have satisfaction from achieving the goal. You get karma for good play and good manners. It is a point system that recognizes desirable effort. Still no indication from WG on what the plans are for karma but a few things I would like to see tied to it. 1. Coal, or better yet, steel. From what I have read this "commodity" will come from clan achievements, some missions, crates. Why not as a reward for good behavior. 2. Doubloons would also be nice. 3. Even (real) supercontainers with a higher chance for ship drop, doubloons, high credit amounts or high elite/free XP amounts. Set any of these rewards on reaching target numbers. Maybe at 50, 100, 300, 500, and 1,000 karma. Make the rewards larger at each stage. And if you implement something like this make sure those who have passed one or more of the reward levels get the cumulative rewards! Still having fun and going on three years of play. Keep it up WG!