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Showing results for tags 'supercontainer'.
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After five and a half years in this game, at last! A ship from a regular supercontainer!!! I can die happy now.
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I selected only Try Your Luck containers for patches 11.7, 11.8, and 11.9 just to see what percentage of them were Super Containers. NOTE: These results do NOT include reward or monthly SC's. From the Wiki - How Standard containers become Super containers Each player account starts with a progress counter that advances from zero to 100. A Super container drop number between zero and 100 is randomly generated. When the counter exceeds the drop number, the container that advanced the counter past the number becomes a Super container. When the counter reaches 100, it is reset and a new drop number is randomly generated.[1] The counter value and drop number are persistent across log-ins. Obtaining one of four of the types of Standard container { More Economic Bonuses, More Signals, More Camouflages, More Coal } advances the counter by 1.5. Try Your Luck or the receipt of a Small container advances the counter by 4.5. Thus there is no "percent roll" to obtain a Super container in place of a Standard container. Each of the four Standard container types advances the counter at a steady pace. Since Try Your Luck advances the counter much more quickly, it is more likely to encounter the drop point and become a Super container. Nevertheless, by simulating a very large number of Standard containers, we find that 4.5% of TYL and 1.5% of other Standard containers do, on average, become Super containers. My results were a bit above average, overall. 11.7 - 67 containers collected, 4 were SC. 5.97% SC drop rate. 11.8 - 77 containers collected, 5 were SC. 6.49% SC drop rate. 11.9 - 68 containers collected, 2 were SC. 2.94% SC drop rate. Overall - 424 containers collected, 22 were SC. 5.19% SC drop rate. Admittedly, three patches worth of containers doesn't necessarily make a large sample size. I just wanted to see what drop rates I got and share the info, What was in the containers? Of course, YMMV!
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If you receive a "Try Your Luck"/"Small" container from one of the following sources, do you have any chance that it could be a Supercontainer; or will these always be just a "Small" container? Daily Login Reward Mission Reward Website "click" gift Very curious; and I don't have nearly enough data to say anything other than they'll always be "Small"s.
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Ran few games, earned two containers, usually pick resources to get as much coal as I can. Surprise !!! SC drops I figure signals.... I was shocked:
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After thousands (no kidding) of daily containers I finally got a ship. And what a ship!! Tier VI Erich Loewenhardt In all fairness to WG, I am not a fan of CV's but, since the rework, I have actually played them. I still encourage no subs...
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The most hilarious super container drop lmbo
captain_fearless posted a topic in General Game Discussion
This is really funny I was playing in public test and decided to select a random container for fun and got a super container. I opened it and I got a PREMIUM SHIP This has never happened to me, and I was even more suprised with what ship it gave me the tier 9, Nuestrashimy my my my, what a lucky drop, I basically pissed my pants in excitement and laughter. From what I heard, she was a steel ship and a very rare ship in game. Only seen one twice in battle I believe, and now I got one except she’s on my public test account, so my question is, do premium ships you earn on a public test transfer to your other regular account, cause that would be fun- 15 replies
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After reading Khafni's post about the month of TYL containers, I decided to try that for August. In order to do that, I had to empty out my stash of Resource containers that I was working on. During the accumulation (which I started in mid-April after I screwed up the one I started April 1st), I opened up all special containers (like German CV, Twitch, etc.) at the point of collection as well as 5 in-game 'odd balls' to prevent them from affecting the end results. On the 78th container, I screwed up and selected 1 TYL vs Resource. It was 4 flags but I forgot to write down what they were (as you can see, it wasn't that memorable). I received 4 Supercontainers during the run The 54th container was 100 Sierra Mikes The 115th container was 100 India XRay The 153rd container was 15,000 coal The 217th container was 50 Restless Fires camos There were 242 remaining as of this morning, and with one click - here is what they gave me: 118,400 coal 79,000 Free XP 5 Type 2 camos < looks like I might have missed selecting a container and got a system-generated one in there. 123 November Foxtrots 84 Juliet Charlies 4 India XRay 4 Victor Lima 87 Zulu Hotels 4 Mike Yankee Sox 145 Papa Papa 79 Zulu 4 India Delta 37 Hotel Yankee 249 ESCLs 25 duplicate symbols (of 21 different types - multis on 3) 11 duplicate shields (of 9 different types - multis on 2) Those duplicates netted me 540,000 silver Not too bad for free containers. Since I am a Co-op main (and an 'essential employee'), I typically only worked for 2 containers a day during the week and then tried for 3 a day on the weekends (unless life or WoT gets in the way ;). I will let everyone know how my TYL August experiment goes.
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To spread good vibes, i was gifted in a raffle a supercontainer, so the reward is a good reward in my opinion:
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I decided to collect Try Your Luck containers for the month of July. Results are surprising - especially regarding Supercontainers. 87 of 93 containers collected. 80 were TYL, 6 were SC, 1 was Resources (oops). The gory details below... I know I exceeded the draw rate for SC. Three of them showed up in the first three days. (Tin Hat Theory says RNG caught me up since I haven't drawn an SC in over 6 months.) The only complaint I have is that I still haven't drawn a ship in a daily container... Your mileage may vary but I hope y'all've done well!
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Just another statistic about Daily Containers (for those who try to make sense out of RNG). I was able to collect all three daily containers for the month choosing only the Resources container. Here are the results from 93 Resources containers: Coal ** 49,200 Free XP 27,500 Zulu 52 Equal Speed Charlie London 128 Zulu Hotel 40 Papa Papa 44 Juliet Charlie 36 November Foxtrot 40 Hotel Yankee 16 Surprisingly, I received three Super Containers this month. 100 Equal Speed Charlie London signals 7 days Premium 50 Halloween camouflages ** The coal amount does not include the coal accrued from completing the two daily missions, which amounts to an additional 12,400 coal, nor the clan 10% bonus which adds an additional 6160. Grand total for the month is 72,260. I definitely like what I got from them! Thanks, WG. Disclaimer: Your mileage may vary due to your particular relationship with RNG...
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I have been reading posts around the community for the past few months where the supercontainer drop rate from the daily crates has been quoted as being variously 1%, 1.5%, 2% (Try your luck), or 3% (Try your luck). Does anyone have a link to where WarGaming has actually stated that this is the odds for each roll? Or is this just a case of people pulling a number from their but and thinking it's real? IMO, the actual drop rate is much lower than 1%...and is modified based on the users account history. After all, there is no such thing as actual randomness in a programed RNG. In addition, why wouldn't WarGaming have their RNG serve the marketing interests of the company? I'm sure we all noticed that we got a super container in the first few containers we earned. That wasn't random or lucky. That was marketing. If the account (like mine) has never spent any money on the game...why should it be rewarded with a super container? If the account has spent money in the past but hasn't spent money in the last six months, and the games played is trending downward...why wouldn't WarGaming give a super container? I don't have a problem with WG 'rigging' the super container drop system. In fact, I encourage it. (I know it's happening, merely from the reality that we do not have the capability to actually generate random numbers from a program anyway). What I want to do is dispel the myth of the 3% drop rate that seems to be floating around the internet. It gets really annoying seeing something that can't possibly be true swaying impressionable young captains into making foolish financial decisions.
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WG, Just wanted to say thanks for the supercontainers given out during the birthday celebration. I believe I've gotten all of them that I am eligible for and have been happy to get this free stuff. My first SC came the first day of the patch drop. I added it here because of the timing and am not sure it wasn't just a random drop. After that it was for my seven T10 and the four directives. WG Birthday? 1,000 Doubloons Smolensk 100 Sierra Mike Salem 50,000 Free XP Yoshino 100 Sierra Mike Gearing 25 Red Dragon Des Moines 7 Days Premium Worchester 100 Juliet Charlie Shimakaze 25 Leviathan Directive 1 50 Ocean Soul Directive 2 25 Ouroboros Directive 3 50 Ouroboros Directive 4 West Virgina '41 All in all it was a great haul. I knew WeeVee was gonna be the ship as I had all the other T6 listed. Wonder why Makharov wasn't included in that list? Will expect you to top this next year...
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So today's "Super Deal" is for everyone's favorite premium... wait for it... Krasny Krym! I don't have one, and neither do I WANT one, but I'm actually considering buying it for $8. Before picking up the pitchforks, hear me out on this. If you buy it now... you won't get it later in a supercontainer or Christmas crate. You will have spent $8 to not waste the price of a Christmas crate. I'm still not going to buy it, (since I refuse to buy the "lootboxes") but for any of you who plan on buying "lootbox" ship crates in the future, purchasing this garbage ship might be a good idea. Thoughts? I know some of you actually LIKE this ship too... for some reason...
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When You Get A Ship In A Supercontainer But...
Avenge_December_7 posted a topic in General Game Discussion
...RNGsus decides that the silver lining must have a cloud attached with it. On one hand, it's a premium ship in a supercontainer. On the other hand, it's the Krasny Krym. I'm not sure whether to smile or to curse. For the record, yes, this is my first premium ship (so far) that I've ever gotten from a supercontainer. -
My first supercontainer in literal years and this is what I get.
1Sherman posted a topic in General Game Discussion
Granted, I also opened it alongside two event containers I got from beating missions, but I'm not complaining. Cue the hammer of the gods!!!!!!!- 24 replies
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First container of the day,
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thanks wargaming for screwing me over, Ill never take supercontainer chances again and why is this even a possibility?
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Did anyone ELSE'S first "more resources" container turn into a Super Container?
Beorn_of_the_NorthernSea posted a topic in General Game Discussion
So here I was, all set to get myself some coal... saw the little "this is new" WG button on the container choices, dutifully chose the "more resources" option, and... WHAMO! Super container... Containing 1,000 doubloons! Now, don't get me wrong, that was awesome, but... Is this some ploy to get people to choose coal? I would have done it anyway! GG Wargaming, and thanks for the doubloons WoWS NA!!! ~Beorn -
And then this happens.
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Karma. I set a "goal" when they introduced it to get mine to 300. Seemed like a good number to strive for. So now that I have gotten there I only have satisfaction from achieving the goal. You get karma for good play and good manners. It is a point system that recognizes desirable effort. Still no indication from WG on what the plans are for karma but a few things I would like to see tied to it. 1. Coal, or better yet, steel. From what I have read this "commodity" will come from clan achievements, some missions, crates. Why not as a reward for good behavior. 2. Doubloons would also be nice. 3. Even (real) supercontainers with a higher chance for ship drop, doubloons, high credit amounts or high elite/free XP amounts. Set any of these rewards on reaching target numbers. Maybe at 50, 100, 300, 500, and 1,000 karma. Make the rewards larger at each stage. And if you implement something like this make sure those who have passed one or more of the reward levels get the cumulative rewards! Still having fun and going on three years of play. Keep it up WG!
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