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Found 8 results

  1. Granted, I also opened it alongside two event containers I got from beating missions, but I'm not complaining. Cue the hammer of the gods!!!!!!!
  2. Just got a supercontainer for the first time since the USN cruiser split. Pulled this bad boy out!
  3. Daniel_Allan_Clark

    SuperContainer Drop Rate

    I have been reading posts around the community for the past few months where the supercontainer drop rate from the daily crates has been quoted as being variously 1%, 1.5%, 2% (Try your luck), or 3% (Try your luck). Does anyone have a link to where WarGaming has actually stated that this is the odds for each roll? Or is this just a case of people pulling a number from their but and thinking it's real? IMO, the actual drop rate is much lower than 1%...and is modified based on the users account history. After all, there is no such thing as actual randomness in a programed RNG. In addition, why wouldn't WarGaming have their RNG serve the marketing interests of the company? I'm sure we all noticed that we got a super container in the first few containers we earned. That wasn't random or lucky. That was marketing. If the account (like mine) has never spent any money on the game...why should it be rewarded with a super container? If the account has spent money in the past but hasn't spent money in the last six months, and the games played is trending downward...why wouldn't WarGaming give a super container? I don't have a problem with WG 'rigging' the super container drop system. In fact, I encourage it. (I know it's happening, merely from the reality that we do not have the capability to actually generate random numbers from a program anyway). What I want to do is dispel the myth of the 3% drop rate that seems to be floating around the internet. It gets really annoying seeing something that can't possibly be true swaying impressionable young captains into making foolish financial decisions.
  4. _GreyBeard_

    7.8 off to a good start

    First container of the day,
  5. embeddeddear97

    screwed over

    thanks wargaming for screwing me over, Ill never take supercontainer chances again and why is this even a possibility?
  6. So here I was, all set to get myself some coal... saw the little "this is new" WG button on the container choices, dutifully chose the "more resources" option, and... WHAMO! Super container... Containing 1,000 doubloons! Now, don't get me wrong, that was awesome, but... Is this some ploy to get people to choose coal? I would have done it anyway! GG Wargaming, and thanks for the doubloons WoWS NA!!! ~Beorn
  7. Karma. I set a "goal" when they introduced it to get mine to 300. Seemed like a good number to strive for. So now that I have gotten there I only have satisfaction from achieving the goal. You get karma for good play and good manners. It is a point system that recognizes desirable effort. Still no indication from WG on what the plans are for karma but a few things I would like to see tied to it. 1. Coal, or better yet, steel. From what I have read this "commodity" will come from clan achievements, some missions, crates. Why not as a reward for good behavior. 2. Doubloons would also be nice. 3. Even (real) supercontainers with a higher chance for ship drop, doubloons, high credit amounts or high elite/free XP amounts. Set any of these rewards on reaching target numbers. Maybe at 50, 100, 300, 500, and 1,000 karma. Make the rewards larger at each stage. And if you implement something like this make sure those who have passed one or more of the reward levels get the cumulative rewards! Still having fun and going on three years of play. Keep it up WG!
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