Jump to content

Search the Community

Showing results for tags 'super test'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • World of Warships - News and Information
    • News And Announcements
    • Updates and PTS
    • Developer's Corner
    • Community Volunteer Programs
  • Feedback and Support
    • Game Support and Bug Reporting
    • Player Feature and Gameplay Suggestions
    • Game Guides and Tutorials
  • General WoWs Discussion
    • General Game Discussion
    • Discussions about Warships
    • Player Modifications
  • Off Topic
    • Historical Discussions and Studies
    • Off-Topic
  • International Forums
    • Foro en Español
    • Fórum Brasileiro
  • External testing groups
    • Supertest Academy
    • Supertest
    • Clantest

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 2 results

  1. So in case no one has seen it, the wows Dev blog has blessed us with more amazing potential future content! We've been asking for new game modes for so long and i can safely say they've finally delivered: https://blog.worldofwarships.com/blog/36?fbclid=IwAR3PHJLwyRf6j-JDryKXJI3sr3-vV0vZ1mfA4DN5jrr_6zk1GDPh9mrjNkQ "Soon there will be a closed test session of battles with an asymmetric distribution of ships between two teams: one team will have a low number (4-6) of ships of Tiers VI-VII, and the opposing team will have 6-12 ships of Tiers V-VI. The usual class symmetry between teams is also not mandatory." ... I dead@$$ don't know what to think anymore, you telling me 12 v 12 battles weren't already asymmetric with what ships get assigned to each team? Are they just trying to re-create the experience of having 4 afk ships? To an extent i do SLIGHTLY understand what they're going for, that lower tier ships can still overcome higher tier ships but like...that involves VERY coordinated teamwork, something that, to this day, i have yet to see this game actively promote in its random battles, never-mind reward it at all.
  2. WackyMan157

    [ST] 0.8.2 - Azuma AA Nerfs

    Azuma AA has been updated in the 0.8.2 Super Test, appears to be an overall nerf. 0.8.1 AA Appearance Screenshot: 100 mm/65 Type98 ‎8 x 2 100 mm 40 mm/60 Type5 ‎12 x 2 40 mm 25 mm/60 Type96 Triple mod. 1 ‎12 x 3 25 mm 25 mm/60 Type96 Triple mod. 2 ‎6 x 3 25 mm 0.8.2 AA Appearance Screenshot: 100 mm/65 Type98 ‎8 x 2 100 mm 25 mm/60 Type96 Triple mod. 2 ‎6 x 3 25 mm 25 mm/60 Type96 Triple ‎18 x 3 25 mm 25 mm/60 Type96 Twin mod. 1 ‎6 x 2 25 mm Overall analyses of changes: - 12 x 2 40mm guns replaced with 12 x 3 25mm (two different types) - 6 x 3 25mm replaced with 6 x 2 25mm - Overall nerf of her AA from relying on 40mm guns to the 25mm guns - Different radar set on top of superstructure (visual only) Due to the late war appearance of the 0.8.1 AA set, it is very likely that the old AA layout will be the AA of the TX Yoshino. Hopefully there will be more visual changes between Azuma and Yoshino than just the AA guns and the torpedo tubes.