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Found 48 results

  1. Hello folks, Having played as and against subs, and being a submarine fanatic, I have seen that the submarines are currently implemented poorly. The matches I play as subs are either 150k+ dmg matches where you butcher a helpless enemy team, or frustrating 0 dmg insta-deaths where you get annihilated by swarms of depth charge bombers. The current implementation has serious problems, and much of the community would rather bandwagon on the hate-train against subs opposed to actually offering solutions that satisfy everyone. I intend here to provide a conclusive solution that will satisfy all players, submarine enjoyer and otherwise. The solution to submarines is as follows: 1: Remove homing torpedoes and depth charge planes. Reasoning: Homing torpedoes drag the skill floor of submarines way too low, and allow subs to strike targets they definitely shouldn't be. For example, these homing torpedoes can counter DDs/cruisers sitting in smoke, submarines even partially countering DDs is extremely silly. As for depth charge planes; this means that BBs become the primary counters to submarines, I can definitely testify to this from personal experience. The design of submarines should be focused on how they fit into the game as a whole, BBs countering subs better than DDs is insane. DDs should be the primary counter to submarines, more on this later. All classes of ship should have access to simple depth charges, with DDs possessing the best (greatest quantity of depth charges released). 2: Refocus the purpose of submarines to be anti-CV. Reasoning: CVs are known for playing an extremely safe, passive playstyle with respect to their ships positioning and movement. They currently have no counter, submarines can fill this void. Giving submarines increased damage, even a chance to land citadel torpedoes against CVs ONLY. This increased damage potential will motivate many submarines to seek out CVs. People will often go where their most reliable way to get damage and citadel ribbons is, this is how you can motivate anti-CV play. 3: Allow nuance in play for submarines by changing how sonar works. The submarine should draw inspiration from the Spy from Team Fortress 2, a backline assassin with a few distinct methods of play, either super stealthy but only able to harass a few (albeit more reliable) backline targets, or super high risk high reward (less stealthy). Here is what I mean, the sonar ping and hydrophone consumable should both be removed in favor of a toggleable sonar. When the sonar is turned off, you are blind, but are far harder to detect, only able to see other submarines at extremely close range (where you can hear their propellers). This allows for a low-risk way for the sub player to sneak past the frontline and sneak to the backline where its intended targets are, CVs and sniper BBs. The alternative would be to turn on the sonar which would reveal the submarine to other submarines underwater from a significant distance (5-10 km depending on concealment). This offers a higher risk, high reward style of play, with the sonar having a long range detection of underwater ships, while a shorter range (~75% of underwater) detection of surface ships. The hydroacoustic search consumable should only find submarines who either have their sonars on, or are extremely close (where the propellers can be heard by the hydroacoustic instruments). 4: Change how submarine spotting works. When a submarine spots another submarine currently, if both of the subs are near the frontline, they both get descended upon by tons of depth charge bombers and often both die before they can even kill one another. After my suggested changes, the subs will now be able to duel properly if they so choose to by turning on their sonars. However a submarine being a hard to spot machine itself, it being able to spot everything better than a DD makes no sense. So rather instead of a sub being able to spot enemy ships with its sonar, it instead only spots the ships for itself (and possibly for friendly submarines). If the sub is at periscope depth or the surface, the spotting functions as normal, but comes with the downside that it is detectable by nearby surface ships. 5: Revert the dive timer back to the battery. This is a no-brainer, simply make the sonar consume battery when it is on. This would make submarine duels extremely interesting games of battery management, juking/3D positioning, and leading torpedo shots. I suggest allowing submarine torpedoes to arm much sooner, allowing for closer knife-fights underwater. 6: Make the different depths matter, and partially revert the diving ability. The 60m depth should make the submarine extremely hard to spot, and reduce/eliminate the damage from depth charges. The downside of this would be purely the agility of the torpedoes themselves. Torpedoes can only rise so quickly, so this would significantly limit the subs ability to deal with close range targets, and without guided torpedoes the long range targets are much harder to hit. This balances itself out. The periscope depth should, like a few submarine updates prior, allow for the recharge of the battery. As for the diving ability, to prevent abuse it is good to leave the surface and the periscope depths as preset depths where you cant feather in between periscope depth and just below it, however below a certain depth the diving/ascent shouldn't be constrained by preset depths, only having a maximum depth which can vary by the submarine (this wont be too much of a problem in submarine duels if my point #8 is added). 7: Reassert the DDs place as the submarine counter. DDs (and light cruisers to a lesser extent) should possess innate vertical sonar, giving a cylinder of detection directly below itself, perhaps about 200m in radius. This, coupled with my change to spotting, means that if your friendly submarine spots an enemy sub, your DDs will know the general area to start searching and should be able to find the sub quickly. This combined with being able to release a long chain of depth charges should scare many subs away from trying to meddle with the frontline, as usual they must take a high risk for the potential of a high reward. 8: (New mechanic) Allow for torpedoes to be aimed both horizontally AND vertically. This would simply add another axis to being able to launch torpedoes, this is so sub vs sub fights can allow for leading shots in all 3 axes of movement, since subs can juke by changing their depth. As stated previously torpedoes are only able to ascend/descend so fast, limiting the ability for subs to strike at surface ships from too deep down. I am convinced that submarines can be a fun addition to the game, where they also improve the health of the game by discouraging unfun playstyles. Should my changes be implemented, CVs will no longer be able to feel "safe" every single match, and be able to just sit in the back and send their planes out. This will force team coordination on the part of the CV (definitely a good thing), as should the CV wander too far away from friendly ships, they will easily fall prey to a sub. As a person who also enjoys CVs, I hate seeing CVs that just sit back and play it super safe all game. CVs should move up and act more as a part of a battlegroup. This to me is the most enjoyable way to play as and against CVs, as it gives a chance for more daring players to attempt to pierce the battlegroup and strike the CV. I believe that subs can definitely function as a counter to the CV/sniper-heavy meta we've been seeing for a while. Subs will make the backline an extremely dangerous place to be, and encourage more active play on all parts. Thanks for reading my ten thousand leagues of text.
  2. So basically it is the Big Hunt/Twilight Hunt mode on a different map with normal techtree ships and premiums and the Prospective Name is Typhoon Race as the title states. Instead of Monsters sailing around and bobbing up from under the water you fight Techtree Ships that wont have on camo to differentiate them from players and the goal is to sink as many ships and arrive at the naval base before the Typhoon sets in (this is a replacement for the portal closing and there is no cyclone mechanic btw but thunderstorm fronts can be found tho). The tier ships available to be used are t6-10 using regular matchmaking rules meaning the battles will be 6,7,8 fighting t6 ships ,7,8,9 fighting mostly t7 ships and 8,9,10 fighting mostly tier 8 ships and there are 6 types of Regular enemy task forces to be fought in this mode with the highest tier ship being the flagship of each force: Submarine wolfpacks of up to 1-4 subs (t6-8 subs only and t8 subs only use dumbfire torpedoes) Convoys of transports escorted by dds and up to a single bb as the difficulty increases (4dd easy, 4dd 1 cl intermediate,4 dd 2 cl hard, hell 4dd 2cl 1bb) Destroyer taskforces that grow in number from two up to 6 (2 easy, 3 intermediate,4 hard,6 hell) Cruiser taskforces that can have up to 4 cruisers escorted by 4-8dds (4dd 1cl 1 ca easy, 5dd 2cl 2 ca intermediate, 6dd 3cl 3ca hard , 8dd 4cl 4ca hell) Battleship fleets that can have up to 4 bbs (the escorts are the same as the cruiser task force) Carrier fleets that have different amounts of cvs and tiers depending on the difficulty but are escorted by an intermediate cruiser force only no matter the difficulty (1 t6 cv easy,2 t6 cv intermediate,1 t8 cv hard, 2 t8/1 t10 cv hell) the final taskforce encountered is the Boss fleet which is either a single tier ten or super cv depending on the match making spread escorted by two t10 bbs and the hell difficulty cruiser force. you will be able to enter the mode in divisions and form them during like twilight hunt and have up to 6 persons in a division and unlike the big hunt and twilight hunt you spawn in the same location and you can use all playable ship types in this mode but there is a cap of 4 player subs and cvs each in the mode. for consumables enemy ships can only use engine boost , fighter and smoke to despawn so they are vary basic and easier to fight and for players you regenerate health over time and gain more charges of consumables over time keeping you at the number you begin with and ships without repair parties regen health more over time than those with repairs please leave your feedback below
  3. I was just wondering if there is any special reason that we can't sell off excess vacant slots? We seem to be able to sell of just about anything else within the game (modules, camos, signal flags, etc) when we need extra Exchange Credits, but not vacant slots. I seem to be accumulating them on a daily basis and would like the ability to sell a few off for Exchange Credits.
  4. This is a ship I hope gets added to the game despite it being in the game already and that is the Lion or Temeraire as the ship in this proposal is called. The ship is a mixture of Two Designs made for lion to complete it postwar; the first from the last 1944 proposal and the second is the 1945 Proposal A. These two come together to form Temeraire as the HP, secondary armament layout and speed are taken from the 1944 design and the size, aa defenses ,armament ,appearance and armor are from the 1945 version. (Credits to Tzoli for the Pictures and Tzoli and Navweaps for specifications). I think this would be the usual accompanying premium that comes with the British Battlecruiser line and would either be for coal to be Thunderer's Direct Replacement or for research points in the Research Bureau Here is the Description it would have in game then I will post the pictures right after this.. The last British battleship designed and laid down before the breakout of World War II. In many respects, the ship was a development of previous ships, she had greater dimensions, heavier armor, and modern 406 mm main guns. The Design was Modified in light of experience in the war and enlarged with additional AA defenses ,torpedoes and torpedo protection. Here are the features of Temeraire: Quick Speed at 33.5 knots stock and improved acceleration and deacceleration (20 seconds for full ahead and full reverse each) with good ruddershift Fast Reload reloading main guns that have Excellent Dispersion and Sigma and have the same penetration angles as Duke of York 4 Charges base of Specialized Repair teams and Engine Boost 2 sets of quintuple torpedo Launchers that can be Single Fired with excellent arcs of fire with good range and speed Fast firing secondaries Large Hitpoint Pool Here are the Drawbacks: Bad Armor plating only 27mm on the sides and 32mm on the deck Citadel is the length between the front and rear turrets and sits above the waterline, encompassing 50% of the armor belt High Detectability for a British Battleship and bad turning circle radius Big Deck area is vulnerable to fires Torpedoes can be knocked out at times if not destroyed. Slow Shells Bad HE fire Chance Leave your feedback Below I couldn't decide between both designs so I decided to combine both of them into one as I didn't like the armor on the 1944 one but didn't like the speed of the 1945.
  5. All three of these Cruisers Need Slight buffs to be more competitive at their tiers. As all three of them are in the bottom four for winrate at the tier because of their current stats when with a little buff they could be more popular and enjoyable to play(Except for Neptune its the second most played t9 cruiser on the server) First up is Seattle its main problems are its Range ,Reload and Maneuverability. the stock range is horrible for the tier and needs to be brought up 1 kilometer and the same could be said for the upgraded range which would put it on par with Worcester's range and make it decent. Now for the reload. it has a stock reload of 6.5 seconds which is fairly decent for a cruiser but it doesn't feel like an upgrade from Cleveland when you have to equip the range module in order to hit ships nowadays sacrificing potential dpm to be able to hit anything. what I suggest is to give Seattle a 5.2 second reload so that it can have a better chance at fighting other light cruisers easier and kill destroyers faster as the guns themselves have the designation right after Worcester's which would logically mean they would be improvements or give the same performance but have a different number of barrels. And now onto Maneuverability it needs two seconds shaved off the ruddershift so that it limits the ship as still being more sluggish than Worcester and Cleveland but not by much. edit* also the gun angles need a slight buff The second ship that needs a look at is Neptune. all it needs is a Detection buff by about 1 kilometer and it is perfect as it keeps a line of cohesion in the line for detection range as Edinburgh if I remember correctly can get a 9.8 km detection range and Minotaur can go down to 9.1 so it makes no sense that Neptune stands out with a 10.3 detect especially when the cruisers Cheshire and Albemarle who share the same hull albeit edited to be flush decked with smaller anchors can go down to lower detection ranges with more armor and a more noticeable larger bridge shape. Now finally is Buffalo. Buffalo has two options as to what can be done with it. It can either kick the bucket and become a coal ship and get replaced by Oregon City whose model would be easy to get through the use of Tulsa and Rochester who would have the Same stats as Baltimore but at tier 9 where Baltimore used to be or you can go the easy route and shave off the last 1.5 seconds off the reload and make it identical to Baltimore in Reload that is all I have for now as I know several other cruisers need some buffs like the IJN cruisers and Dido
  6. Since the removal of his old Unique Italian flag tracers Luigi has been stuck with a tone of red similar to both Halsey and Yamamoto, while captains of other nations get colors more representable of the flag their commander belongs to as well as being more identifiable. Lutjens and Kuznetsov both have deep reds, Phillipe has a deep blue, and so on. So is it possible to see Luigi be given a set of Green tracers? since it calls not only to the green in the Italian flag but also makes it more identifiable at a distance what commander is firing at you, since the shade of red currently used on him is similar if not the same as Yamamoto and Halsey's reds.
  7. The new tier X Soviet Battle cruiser Sevestapol and a plain permanent camouflage along with Forrest Sherman, and Novorossiysk. I like the simple camouflages like the ones Italian cruisers can get. But I think they should be optional like the Italian ones you can buy them with Dubloons. These plain camouflages work the same as the more interesting ones such as more concealment and standard bonuses.
  8. This is flawed. It is not fun for anybody. Nobody likes Neighbors, nobody likes Epicenter, and nobody likes the same map in all of their games. There is a tier 6 clan battle season with a whole pool of maps to use, yet it is the same 3 maps for bronze league ranked, with the worst one of the lot on repeat. This isn't a one-off screenshot either. At least 75% of my matches have been Neighbors this season.
  9. Opa, tive que fazer essa segunda parte pq a parte 1 ja tem tanto navio que a pagina trava e eu não consigo colocar mais; segue aqui o link para a parte 1: HMAS Australia da Australia - Battlecruiser HMAS Australia was one of three Indefatigable-class battlecruisers built for the defence of the British Empire. Ordered by the Australian government in 1909, she was launched in 1911, and commissioned as flagship of the fledgling Royal Australian Navy (RAN) in 1913. Australia was the only capital ship ever to serve in the RAN. Displacement 18,500 long tons (18,800 t) at load 22,130 long tons (22,490 t) at deep load Length 590 ft (179.8 m) Beam 80 ft (24.4 m) Draught 30 ft 4 in (9.2 m) at maximum Installed power 44,000 shp (32,811 kW) 31 Babcock & Wilcox boilers Propulsion 4 shafts; 2 steam turbine sets Speed 25 knots (46 km/h; 29 mph) Range 6,690 nautical miles (12,390 km; 7,700 mi) at 10 knots (19 km/h; 12 mph) Armament 4 × twin BL 12-inch Mk X guns 16 × single BL 4-inch Mk VII guns 2 × 18-inch torpedo tubes Armour Belt: 4–6 in (102–152 mm) Decks: 1.5–2.5 in (38–64 mm) Barbettes: 7 in (178 mm) Turrets: 7 in (178 mm) HMCS Warrior do Canada - Aircraft Carrier HMS Warrior was a Colossus-class light aircraft carrier which was ordered in 1942 by the British Royal Navy during World War II. Construction was finished in 1945 and upon completion, the aircraft carrier was loaned to the Royal Canadian Navy from 1946 to 1948 as HMCS Warrior. Displacement 13,200 tons (standard) 18,000 tons (full load) Length 690 ft (210 m) (flight deck) 695 ft (212 m) overall Beam 80 ft (24 m) Draught 18 ft 6 in (5.64 m) (standard) 23 ft 3 in (7.09 m) (full load) Propulsion Parsons geared turbines 4 × Admiralty 3-drum boilers 40,000 shp (30,000 kW) 2 propeller shafts Speed 25 knots (46 km/h; 29 mph) Range 12,000 nautical miles (22,000 km; 14,000 mi) at 14 knots (26 km/h; 16 mph) Armament 6 × 4-barrelled 2 pounder anti-aircraft guns 16 × twin 20 mm Oerlikon mountings All weapons later replaced by 40 mm Bofors in varying configurations Aircraft carried Up to 52 HMS Nabob da Inglaterra - Aircraft Carrier HMS Nabob (D77) was a Ruler-class escort aircraft carrier which served in the Royal Navy during 1943 and 1944. Displacement 11,400 long tons (11,600 t) (standard) 15,390 long tons (15,640 t) (full) Length 492 ft 3 in (150.0 m) Beam 69 ft 6 in (21.2 m) wl 108 ft 6 in (33.1 m) max Draught 25 ft 5 in (7.7 m) Installed power 2 × Foster Wheeler boilers 8,500 shp (6,338 kW) Propulsion 1 × Allis-Chalmers geared steam turbine 1 shaft Speed 18 knots (33 km/h) Range 27,500 nmi (50,930 km) at 11 knots (20 km/h) max Endurance 3,160 long tons (3,210 t) fuel oil Sensors and processing systems SG surface search radar SK air search radar Armament 2 × 5-inch (127 mm)/51 cal. guns 8 × twin 40 mm Bofors guns 14 × twin Oerlikon 20 mm cannon 7 × single Oerlikon 20 mm cannon Aircraft carried 18–24 IJN Chitose do Japão - Aircraft Carrier Chitose (千歳) was a light aircraft carrier of the Imperial Japanese Navy during World War II. Displacement 11,190 long tons (11,370 t) (standard) 15,300 long tons (15,500 t) (full load) Length 192.5 m (631 ft 7 in) (o/a) Beam 20.8 m (68 ft 3 in) at waterline Draught 7.51 m (24 ft 8 in) Installed power 56,800 shp (42,400 kW) 4 boilers Speed 28.9 knots (53.5 km/h; 33.3 mph) Range 5,000 nmi (9,300 km; 5,800 mi) Armament 8 × 12.7cm/40 caliber guns 30 × Type 96 25 mm (0.98 in) AA guns Aircraft carried 30 HMS Attacker da Inglaterra - Aircraft Carrier The Attacker class were a class of escort aircraft carriers in service with the British Royal Navy during the Second World War. Displacement 10,200 long tons (10,360 t) (standard) 14,400 long tons (14,630 t) (full load) Length 465 ft (142 m) (wl) 496 ft (151 m) (oa) 440 ft (130 m) (fd) Beam 69 ft 6 in (21.18 m) wl 82 ft (25 m) (fd) 111 ft 6 in (33.99 m) (extreme width) Draught 23 ft 3 in (7.09 m) (mean) 26 ft (7.9 m) (deep load) Installed power 2 × Foster-Wheeler 285 psi (1,970 kPa) boilers 8,500 shp (6,300 kW) Propulsion 1 × General Electric or Westinghouse steam turbine 1 × Screw Speed 18 kn (33 km/h; 21 mph) Armament 2 × 4 in (100 mm)/50 caliber guns in single mounts 8 × 40 mm (1.57 in) Bofors anti-aircraft gun in twin mounts 21 × 20 mm (0.79 in) Oerlikon cannons in single and twin mounts Aircraft carried 20 HMS Patroler da Inglaterra - Aircraft Carrier HMS Patroller was an escort carrier in the Royal Navy during the Second World War. Laid down in 1942 at the Seattle-Tacoma Shipbuilding company Displacement 9,800 tons Length 492 ft 3 in (150.0 m) Beam 69 ft 6 in (21.2 m) Draught 25 ft 6 in (7.8 m) Propulsion Steam turbines, 1 shaft, 9,350 shp Speed 17 knots (31 km/h) Armament 2 × 4"/50, 5"/38 or 5"/51 Dual Purpose guns in single mounts 16 X 40 mm Bofors anti-aircraft guns in twin mounts 20 X 20 mm Oerlikon anti-aircraft cannons in single mounts Aircraft carried 24 IJN Unryū do Japão - Aircraft Carrier The Japanese aircraft carrier Unryū (雲龍, Cloud Dragon) was the lead ship of her class of fleet aircraft carriers built for the Imperial Japanese Navy (IJN) during World War II. Displacement 20,450 t (20,130 long tons) Length 227.35 m (745 ft 11 in) Beam 22 m (72 ft 2 in) Draft 8.73 m (28 ft 8 in) Installed power 8 Kampon water-tube boilers 152,000 shp (113,000 kW) Propulsion 4 shafts 4 geared steam turbine sets Speed 34 knots (63 km/h; 39 mph) Range 8,000 nmi (15,000 km; 9,200 mi) at 18 knots (33 km/h; 21 mph) Sensors and processing systems 2 × Type 2, Mark 2, Model 1 air search radars 2 × Type 3, Mark 1, Model 3 air search radars 1 × Type 93 sonar 2 × Type 0 hydrophones Armament 6 × twin 12.7 cm (5 in) DP guns 16 × triple, 3 × single 25 mm (1 in) AA guns 6 × 28-tube 12 cm (4.7 in) AA rocket launchers Armor Belt: 46–140 mm (1.8–5.5 in) Deck: 25–56 mm (0.98–2.20 in) Aircraft carried 48 (up to 65) IJN Akatsu Maru do Japão - Aircraft Carrier Akitsu Maru (あきつ丸) was a Japanese landing craft depot ship and escort aircraft carrier operated by the Imperial Japanese Army (IJA). In some sources Akitsu Maru and her sister ship Nigitsu Maru (にぎつ丸) are also considered to be the first amphibious assault ships. Displacement 11,800 tons (standard) Length 471 ft 7 in (143.74 m) Beam 64 ft (20 m) Draft 25 ft 9 in (7.85 m) (maximum) Propulsion 4 boilers, driving 2 geared turbines 7,500 shp (5,600 kW) Speed 20 knots (37 km/h) Armament 2 × 1 Type 88 75 mm (3 in) AA guns 10 × 1 Type 38 75 mm (3 in) field guns 6 × 1 Type 25 mm (0.98 in) 96 AA guns Aircraft carried 8 (as aircraft carrier) 30 (as aircraft ferry) HNLMS Galida da Holanda - Aircraft Carrier MV Gadila was one of nine Anglo Saxon Royal Dutch/Shell oil tankers converted to become a Merchant Aircraft Carrier (MAC ship). The group is sometimes collectively known as the Rapana class. Displacement 7,999 tons (gross) Length 463 ft (141 m) pp 481 ft (147 m) oa Beam 59 ft (18 m) Draught 27 ft 6 in (8.38 m) Propulsion Diesel one shaft 4,000 bhp Speed 13 knots (24 km/h) Armament 1 × 4 in (100 mm) gun 8 × 20 mm Aircraft carried Four Fairey Swordfish MN Suffren da França - Battleship Suffren was a predreadnought battleship built for the Marine Nationale (French Navy) in the first decade of the twentieth century. Completed in 1902, the ship was assigned to the Escadre de la Méditerranée (Mediterranean Squadron) for most of her career and often served as a flagship. Displacement 12,432 t (12,236 long tons) (normal) 12,892 t (12,688 long tons) (full load) Length 125.91 m (413 ft 1 in) Beam 21.42 m (70 ft 3 in) Draught 8.22 m (27 ft) Installed power 24 Niclausse boilers 16,200 ihp (12,100 kW) Propulsion 3 shafts, 3 triple-expansion steam engines Speed 17 knots (31 km/h; 20 mph) Range 3,086 nmi (5,715 km; 3,551 mi) at 12 knots (22 km/h; 14 mph) Armament 2 × twin 305 mm (12 in) guns 10 × single 164.7 mm (6.5 in) guns 8 × single 100 mm (3.9 in) guns 22 × single 47 mm (1.9 in) guns 2 × single 37 mm (1.5 in) guns 4 × 450 mm (17.7 in) torpedo tubes Armour Belt: 300 mm (11.8 in) Decks: 60 mm (2.4 in) Barbettes: 250 mm (9.8 in) Main Turrets: 290 mm (11.4 in) Bulkheads: 110 mm (4.3 in) Conning tower: 224–274 mm (8.8–10.8 in) Constitución do Chile - Battleship HMS Swiftsure, originally known as Constitución, was the lead ship of the Swiftsure-class pre-dreadnought battleships. The ship was ordered by the Chilean Navy Displacement 12,175 long tons (12,370 t) (normal load) 13,840 long tons (14,060 t) (deep load) Length 475 ft 3 in (144.9 m) (o/a) Beam 71 ft 1 in (21.7 m) Draught 27 ft 4 in (8.3 m) (deep) Installed power 12,500 ihp (9,300 kW) Propulsion 2 shafts 2 × 4-cylinder vertical triple-expansion steam engines 12 × Yarrow boilers Speed 19 knots (35 km/h; 22 mph) Range 6,210 nmi (11,500 km; 7,150 mi) at 10 knots (19 km/h; 12 mph) Armament 2 × 2 - BL 10-inch Mk VI guns 14 × 1 - BL 7.5-inch guns 14 × 1 - QF 14-pounder Mk I guns 4 × 1 - QF 6-pounder guns 2 × 1 - 18-inch (450 mm) submerged torpedo tubes Armour Belt: 3–7 inches (76–178 mm) Bulkheads: 2–6 inches (51–152 mm) Decks: 1–3 inches (25–76 mm) Conning tower: 11 inches (279 mm) Turrets: 8–10 inches (203–254 mm) Barbettes: 2–10 inches (51–254 mm) Casemates: 7 inches (178 mm) RM Regina Margherita da Itália - Battleship Regina Margherita was the lead ship of her class of pre-dreadnought battleships built for the Italian Regia Marina between 1898 and 1904. Displacement Normal: 13,215 long tons (13,427 t) Full load: 14,093 long tons (14,319 t) Length 138.65 m (454 ft 11 in) Beam 23.84 m (78 ft 3 in) Draft 9 m (29 ft 6 in) Installed power 28 × Niclausse boilers 21,790 ihp (16,249 kW) Propulsion 2 × triple-expansion steam engines 2 × screw propellers Speed 20 knots (37 km/h; 23 mph) Range 10,000 nmi (18,520 km; 11,508 mi) at 10 kn (19 km/h; 12 mph) Armament 2 × 2 – 305 mm (12 in)/40 guns 4 × 1 – 203 mm (8 in)/45 guns 12 × 1 – 152 mm (6 in)/40 guns 20 × 1 – 76 mm (3 in)/40 guns 2 × 1 – 47 mm (1.9 in)/40 guns 2 × 1 – 37 mm (1.5 in)/40 guns 4 × 450 mm (17.7 in) torpedo tubes Armor Belt and side: 6 in (152 mm) Deck: 3.1 in (78.7 mm) Turrets: 8 in (203 mm) Conning tower: 6 in (152 mm) Casemates: 6 in (152 mm) SMS Habsburg do Imperio Austro-Hungaro - Battleship SMS Habsburg was a pre-dreadnought battleship built by the Austro-Hungarian Navy in 1899. The lead ship of the Habsburg class was launched on 9 September 1900. Displacement 8,232 long tons (8,364 t) 8,823 long tons (8,965 t) full load Length 375 ft 10 in (114.6 m) Beam 65 ft (19.8 m) Draft 24 ft 6 in (7.5 m) Installed power 15,063 ihp (11,232 kW) Propulsion 2 shafts, 4-cylinder vertical triple expansion steam engines, 16 Belleville boilers Speed 19.62 knots (36.34 km/h; 22.58 mph) Range 6670km(3600nm) at 10 knots Armament 4 × 24 cm (9.4 in)/40 cal. Krupp C97 guns 12 × 15 cm (5.9 in)/40 Krupp C96 guns 10 × 6.6-centimeter (2.6 in)/45 cal Skoda guns 6 × 47 mm (1.9 in)/44 cal Skoda QF guns 2 × 4.7-cm/33 cal Skoda QF guns 2 × 45-centimeter (17.7 in) torpedo tubes Armor Waterline belt: 180–220 mm (7.1–8.7 in) Deck: 40 mm (1.6 in) Turrets & Casemates: 210–280 mm (8.3–11.0 in) Conning tower: 150 mm (5.9 in) ARA Pueyrredón da Argentina - Battleship ARA Pueyrredón was one of four Giuseppe Garibaldi-class armored cruisers purchased by the Argentine Navy from Italy in the 1890s. Displacement 8,000 t (7,900 long tons) (deep load) Length 106.7 m (350 ft 1 in) Beam 18.2 m (59 ft 9 in) Draft 7.6 m (25 ft) Installed power 13,000 ihp (9,700 kW) 16 Belleville boilers Propulsion 2 Shafts; 2 Vertical triple-expansion steam engines Speed 19 knots (35 km/h; 22 mph) Range 6,000 nautical miles (11,000 km; 6,900 mi) at 10 knots (19 km/h; 12 mph) Armament 2 × single 254 mm (10 in) guns 10 × single 152 mm (6 in) guns 6 × single 120 mm (4.7 in) guns 10 × single 57 mm (2.2 in) Hotchkiss guns 10 × single 37 mm (1.5 in) Hotchkiss guns 4 × 1 - 457 mm (18 in) torpedo tubes Armor Belt: 80–150 mm (3.1–5.9 in) Barbettes: 150 mm (5.9 in) Gun turrets: 150 mm (5.9 in) Conning tower: 150 mm (5.9 in) Cristóbal Colón da Espanha - Cruiser Cristóbal Colón was a Giuseppe Garibaldi-class armored cruiser of the Spanish Navy that fought at the Battle of Santiago de Cuba during the Spanish–American War. Displacement 6,840 long tons (6,950 t) normal (7,972 long tons (8,100 t) full load) Length 366 ft 8 in (111.76 m) Beam 59 ft 10+1⁄2 in (18.250 m) Draft 23 ft 3+1⁄2 in (7.099 m) maximum Installed power 13,655–14,713 ihp (10.183–10.971 MW) Propulsion Vertical triple expansion, 24 boilers Speed 19.3–20.02 knots (35.74–37.08 km/h) Range 4,400 nmi (8,100 km) at 10 kn (19 km/h) Endurance 1,050 long tons (1,070 t) coal (normal) Armament 2 × single 254 mm (10 in)/40 cal. gun (never installed) 10 × single 152 mm (6 in) guns 6 × single 120 mm (4.7 in) guns 10 × single 57 mm (2.2 in) guns 10 x single 37 mm (1.5 in) guns 2 x Maxim machine guns 4 × single 450 mm (17.7 in) torpedo tubes Armor Harvey armour Belt: 5.9 in (150 mm) Ends: 3.1 in (79 mm) Conning tower: 5.9 in (150 mm) Deck: 1.5 in (38 mm) Turrets: 5.9 in (150 mm) Deck gunshields 2 in (51 mm) Esmeralda do Chile - Cruiser Esmeralda was developed as a custom design by naval architect Philip Watts for the Chilean Navy during the Argentine–Chilean naval arms race. Displacement 7,032 long tons (7,145 t) Length 436 ft (132.89 m) (pp) 468 ft 3 in (142.72 m) oa Beam 52 ft 5 in (15.98 m) Draft 20 ft 6 in (6.25 m) Installed power 6 cylindrical boilers 16,000 ihp (12,000 kW) Propulsion 2 shafts; 2 triple expansion steam engines Speed 22.25 knots (41.21 km/h; 25.60 mph) Armament 2 × single 8 in (203 mm) guns 16 × single 6 in (152 mm) guns 8 × single 12 pdr (3 in (76 mm)) guns 10 × single 6 pdr (2.2 in (57 mm)) guns 3 × 18 in (457 mm) torpedo tubes Armor Harvey armor Belt: 6 in (152 mm) Deck: 1.5–2 in (38–51 mm) Bulkheads: 6 in (152 mm) Gunshields: 4.5 in (114 mm) Conning tower: 8 in (203 mm) Almirante Lynch do Chile - Destroyer/Torpedoboat The Almirante Lynch class was a pair of two torpedo gunboats, Almirante Lynch and Almirante Condell, ordered for the Chilean Navy in the late 1880s. Displacement 713 t (702 long tons) Length 70.1 m (230 ft 0 in) p/p Beam 8.38 m (27 ft 6 in) Draught 2.53 m (8.3 ft) Installed power 4 locomotive boilers 4,532 ihp (3,380 kW) Propulsion 2 steam engines, 3.38 MW (4,533 hp) 4 cylindrical boilers 2 screws Speed 20.2 knots (37.4 km/h; 23.2 mph) Range 2,500 nmi (4,600 km; 2,900 mi) Armament 1890 : 5 × 356 mm (14 in) torpedo tubes 3 × 76.2 mm (3.00 in) 12-pounder guns 4 × 3-pounder Hotchkiss guns 2 machine guns Libertador Bolívar do Equador - Torpedoboat The ship had a brief service in Chile, being transferred to the Ecuadorian Navy in 1907 and renamed Libertador Bolívar. Displacement 800 t / 858 t Length 73.15 m (240 ft) Beam 8.38 m (27.5 ft) Draught 4.27 m (14.0 ft) max Depth 4.6 m (15 ft) Installed power 4 boilers 4,500 ihp (3,400 kW) Propulsion 2 × shafts 2 × triple-expansion steam engines Speed 21.5 knots (24.7 mph; 39.8 km/h) Armament 2 × QF 4.7-inch (12 cm) guns 4 × 3-pounder guns 3 × 18-inch torpedo tubes Armour Bridge - bunkers: 25.4 mm (1.00 in) Engines - boilers: 25 mm (0.98 in) Guns: 114.3 mm (4.50 in) HMS Majestic da Inglaterra - Battleship HMS Majestic was a Majestic-class pre-dreadnought battleship of the Royal Navy. Commissioned in 1895, she was the largest predreadnought launched at the time. Displacement 16,060 t (15,810 long tons; 17,700 short tons) Length 421 ft (128 m) Beam 75 ft (23 m) Draught 27 ft (8.2 m) Propulsion 2 × 3-cylinder triple expansion steam engines, twin screws Speed 16 kn (30 km/h; 18 mph) Armament 4 × BL 12 in (305 mm) guns 12 × QF 6 in (152 mm) guns 16 × 12 pounder (76 mm) guns 12 × 3 pounder (47 mm) quick-firing guns 5 × 18 in (457 mm) torpedo tubes Armour Belt armour: 9 in (229 mm) Deck: 2.5 to 4.5 in (64 to 114 mm) Barbettes: 14 in (356 mm) Conning tower: 14 inches Montevideo do Uruguai - Cruiser Dogali was a unique protected cruiser built for the Italian Regia Marina (Royal Navy) in the 1880s.In January 1908, the ship was sold to Uruguay and renamed 25 de Agosto and later Montevideo. Displacement 2,050 long tons (2,080 t) Length 76.2 m (250 ft) Beam 11.28 m (37.0 ft) Draft 4.42 m (14.5 ft) Propulsion 2-shaft triple expansion engines Speed 17.68 knots (32.74 km/h; 20.35 mph) Range 4,000 nmi (7,400 km; 4,600 mi) at 10 knots (19 km/h; 12 mph) Armament 6 × 152 mm (6.0 in) guns 9 × 57 mm (2.2 in) guns 6 × Gatling guns 4 × 356 mm (14.0 in) torpedo tubes Armor Deck: 50 mm (2.0 in) Conning tower: 50 mm Gun shields: 110 mm (4.3 in) USS Montgomery dos EUA - Light Cruiser The Montgomery-class cruisers were three unprotected cruisers built for the United States Navy in the early 1890s. Displacement 2,000 tons Length 257 ft (78 m) Beam 37 ft (11 m) Draft 14 ft 6 in (4.42 m) Installed power 6 × steam boilers 2 × vertical triple expansion engines 5,400 ihp (4,000 kW) Propulsion 2 × screws Speed 18 knots (33 km/h) Range 3,280 nmi (6,070 km; 3,770 mi) at 10 kn (19 km/h; 12 mph) Armament As built: 2 × 6 in (152 mm)/35 caliber Mark 3 rapid fire (RF) guns (one ship, either Detroit or Montgomery) 8 × 5 in (127 mm)/40 caliber Mark 2 RF guns 6 × 6-pounder (57 mm (2.2 in)) RF guns 2 × 1-pounder (37 mm (1.5 in)) RF guns 1 × Gatling gun 3 × 18 inch (450 mm) torpedo tubes Armor Protective deck: 5⁄16 in (8 mm) on the flat; 7⁄16 in (11 mm) on the slope Conning tower: 2 in (51 mm) "Woodite" (cellulose) packed cofferdam: 3 ft 11 in (119 cm) height; no inner bottom USS Olympia dos EUA - Protected Cruiser USS Olympia (C-6/CA-15/CL-15/IX-40) is a protected cruiser that saw service in the United States Navy from her commissioning in 1895 until 1922. This vessel became famous as the flagship of Commodore George Dewey at the Battle of Manila Bay during the Spanish–American War in 1898. Displacement 5,586 long tons (5,676 t) (standard) 6,588 long tons (6,694 t) (full load) Length 344 ft 1 in (104.88 m) Beam 53 ft (16 m) Draft 21 ft 6 in (6.55 m) Installed power 17,000 ihp (13,000 kW) Propulsion 2 × vertical triple-expansion steam engines 6 × boilers (4 × double-ended, 2 × single-ended) 2 × screws Speed 21.7 knots (40.2 km/h; 25.0 mph) Range 6,000 nmi (11,000 km; 6,900 mi) at 10 knots (19 km/h; 12 mph) Capacity 1,169 short tons (1,060 t) coal (maximum) Armament 4 × 8 in (203 mm)/35 cal Mark 4 guns (2×2) 10 × 5 in (127 mm)/40 cal Mark 2 guns (10×1) 14 × 6-pounder 57 mm (2.24 in) Driggs-Schroeder guns 6 × 1-pounder 37 mm (1.46 in) guns 4 × Gatling guns 6 × 17.7 in (450 mm) above-surface torpedo tubes, firing Whitehead Mark 1 torpedoes Armor Deck: 4.75 in (12.1 cm) on slopes 2 in (5.1 cm) flat 3 in (7.6 cm) ends Barbettes: 4.5 in (11 cm) Turrets: 3.5 in (8.9 cm) 4 in (10 cm) (shields to 5-inch guns) USS Columbia dos EUA - Protected Cruiser The Columbia-class cruisers were two protected cruisers constructed in 1890 and 1891 and used by the United States Navy.They were lightly gunned ships with only moderate armor that were built for the speed needed to overtake and destroy the fast ocean liners of the day as commerce raiders. Displacement 7,375 long tons (7,493 t) Length 412 ft (126 m) Beam 58 ft 2.25 in (17.74 m) Draft 22 ft 6.5 in (6.87 m) Installed power 8 or 10 × steam boilers 3 × vertical triple expansion engines 21,000 ihp (16,000 kW) Propulsion 3 × screws Speed 22.5 knots (41.7 km/h) (design) Range 25,520 nmi (47,260 km; 29,370 mi) at 10 kn (19 km/h; 12 mph) (design) Armament As built: 1 × 8 in (203 mm)/40 caliber Mark 5 gun 2 × 6 in (152 mm)/40 caliber guns 8 × 4 in (102 mm)/40 caliber rapid fire (RF) guns 12 × 6-pounder (57 mm (2.2 in)) RF guns 4 × 1-pounder (37 mm (1.5 in)) RF guns 4 × Gatling guns One field piece (for landing parties) 4 × 14 in (356 mm) or 18 inch (450 mm) torpedo tubes Armor Protective deck 4 in (102 mm) (slopes), 2.5 in (64 mm) (flats) Gun shields 4 in (102 mm) Gun sponsons 4 in (102 mm) Conning tower 5 in (127 mm) USS Wasp dos EUA - Aircraft Carrier USS Wasp (CV-7) was a United States Navy aircraft carrier commissioned in 1940 and lost in action in 1942. She was the eighth ship named USS Wasp, and the sole ship of a class built to use up the remaining tonnage allowed to the U.S. for aircraft carriers under the treaties of the time. Displacement 14,700 long tons (14,900 t) (standard) 19,116 long tons (19,423 t) (full load) Length 688 ft (209.7 m) (waterline) 741 ft 3 in (225.9 m) (overall) Beam 80 ft 9 in (24.6 m) (waterline) 109 ft (33.2 m) (overall) Draft 20 ft (6.1 m) Installed power 70,000 shp (52,000 kW) 6 × water-tube boilers Propulsion 2 × shafts; 2 × steam turbines Speed 29.5 knots (54.6 km/h; 33.9 mph) Range 12,000 nmi (22,000 km; 14,000 mi) at 15 knots (28 km/h; 17 mph) Sensors and processing systems CXAM-1 radar Armament 8 × 5 in (127 mm) guns 16 × 1.1 in (28 mm) AA guns 24 × 0.50 in (12.7 mm) machine guns Armor 1.5 in (38 mm) conning tower 3.5 in (89 mm) side and 1.25 in (32 mm) deck over steering gear Aircraft carried Up to 100 MN Guichen da França - Protected Cruiser Guichen was a large protected cruiser built in the 1890s for the French Navy, the only member of her class. She was intended to serve as a long-range commerce raider, designed according to the theories of the Jeune École, which favored a strategy of attacking Britain's extensive merchant shipping network instead of engaging in an expensive naval arms race with the Royal Navy. Displacement 8,151 long tons (8,282 t) Length 133 m (436 ft 4 in) long between perpendiculars Beam 16.96 m (55 ft 8 in) Draft 7.49 m (24 ft 7 in) Installed power 36 × water-tube boilers 25,000 indicated horsepower (19,000 kW) Propulsion 3 × triple-expansion steam engines 3 × screw propellers Speed 23.5 knots (43.5 km/h; 27.0 mph) Armament 2 × 164 mm (6.5 in) guns 6 × 138 mm (5.4 in) guns 10 × 47 mm (1.9 in) guns 5 × 37 mm (1.5 in) guns 2 × 450 mm (17.7 in) torpedo tubes Armor Deck: 40 to 100 mm (1.6 to 3.9 in) Conning tower: 160 mm (6.3 in) Gun shields: 55 mm (2.2 in) MN Duleix da França - Armored Cruiser The Dupleix class consisted of three armored cruisers built for the French Navy (Marine Nationale) at the beginning of the 20th century. Designed for overseas service and armed with eight 164.7-millimeter (6.5 in) guns, the three ships of the class were smaller and less powerfully armed than their predecessors. Displacement 7,700 t (7,578 long tons) Length 132.1 m (433 ft 5 in) (o/a) Beam 17.8 m (58 ft 5 in) Draft 7.46 m (24 ft 6 in) Installed power 20 or 24 water-tube boilers 17,100 PS (12,600 kW) Propulsion 3 shafts, 3 triple-expansion steam engines Speed 21 knots (39 km/h; 24 mph) Range 6,450 nmi (11,950 km; 7,420 mi) at 10 knots (19 km/h; 12 mph) Armament 4 × twin 164.7 mm (6.5 in) guns 4 × single 100 mm (3.9 in) guns 10 × single 47 mm (1.9 in) guns 4 × single 37 mm (1.5 in) guns 2 × 450 mm (17.7 in) torpedo tubes Armor Belt: 84–102 mm (3.3–4.0 in) Turrets: 110 mm (4.3 in) Barbettes: 80–120 mm (3.1–4.7 in) Deck: 42–70 mm (1.7–2.8 in) Bulkheads: 40 or 84 mm (1.6 or 3.3 in) Conning tower: 100–120 mm (3.9–4.7 in) USS Cincinnati dos EUA - Protected Cruiser The Cincinnati-class cruisers were two small protected cruisers built for the United States Navy in the early 1890s. They were smaller and more lightly armed and protected than most previous US cruisers, and were intended for commerce raiding.They may also be referred to as Raleigh-class cruisers, as Raleigh was launched and commissioned prior to Cincinnati. Displacement 3,183 long tons (3,234 t) (standard) 3,339 long tons (3,393 t) (full load) Length 305 ft 9 in (93.19 m) Beam 42 ft (13 m) Draft 18 ft (5.5 m) Installed power 6 × steam boilers 2 × vertical triple expansion engines 10,000 ihp (7,500 kW) Propulsion 2 × screws Speed 19 knots (35 km/h) Range 8,652 nmi (16,024 km; 9,957 mi) at 10 kn (19 km/h; 12 mph) Armament As built: 1 × 6 in (152 mm)/40 caliber gun 10 × 5 in (127 mm)/40 caliber guns 8 × 6-pounder (57 mm (2.2 in)) guns 2 × 1-pounder (37 mm (1.5 in)) guns 1 × Gatling gun 4 × 18 inch (450 mm) torpedo tubes Armor Deck: 2.5 in (64 mm) (slope) 1 in (25 mm) (flat) Conning Tower: 2 in (51 mm) Gun Sponsons: 4 in (102 mm) General characteristics (1903) Installed power 8 × Babcock & Wilcox boilers 2 × vertical triple expansion engines 8,500 ihp (6,300 kW) Propulsion 2 × screws Speed 18 knots (33 km/h) Armament 11 × 5 in (127 mm)/40 caliber guns 8 × 6-pounder (57 mm (2.2 in)) guns 2 × 1-pounder (37 mm (1.5 in)) guns 1 × Gatling gun USS Denver dos EUA - Protected Cruiser The Denver-class cruisers were a group of six protected cruisers in service with the United States Navy from 1903 through 1929. Displacement 3,200 long tons (3,251 t) Length 308 ft 10 in (94.13 m) Beam 44 ft (13 m) Draft 15 ft 9 in (4.80 m) Installed power 6 × Babcock & Wilcox boilers (275 psi) 2 × triple-expansion engines 4,700 ihp (3,500 kW) (design) Propulsion 2 × screws Speed 16.41 knots (30.39 km/h; 18.88 mph) (trial) Range 2,200 nmi (4,100 km; 2,500 mi) at 10 kn (19 km/h; 12 mph) Armament 10 × 5 in (127 mm)/50 caliber Mark 5 rapid firing (RF) guns 6 × 6-pounder (57 mm (2.2 in)) RF guns 2 × 1-pounder (37 mm (1.5 in)) RF guns 4 × .30 cal. (7.62 mm) machine guns Armor Deck: 2+1⁄2 in (64 mm) slopes, 5⁄16 in (8 mm) flat, 1 in (25 mm) ends Casemates: 1+3⁄4 in (44 mm) ARC 7 de Agosto da Colombia - Destroyer ARC 7 de Agosto (D-06) was a Swedish-built destroyer of the Colombian Navy. The ship, laid down in November 1955 as 13 de Junio, was built by the firm of Gotaverken in Gothenburg to the same design as the Royal Swedish Navy's Halland class of destroyers, with the exception that they had a third 120 mm turret in place of the 57 mm AA turret. Displacement 2,650 tons standard 3,300 tons full load Length 121 m (397 ft 0 in) Beam 12.4 m (40 ft 8 in) Draft 4.7 m (15 ft 5 in) Propulsion 2 shaft geared turbines, 2 boilers, 55,000 hp (41,000 kW) Speed 32 kn (59 km/h) Range 3,000 nmi (6,000 km) at 20 knots (37 km/h) 445 nmi (824 km) at 35 knots (65 km/h) Armament 6 × Bofors 120 mm guns (3 × 2) 4 × Bofors 40 mm AA guns (4 × 1) 4 × 533 mm (21.0 in) torpedo tubes (1 × 4) 4 × Bofors 375 mm (14.8 in) anti-submarine rockets (1 × 4) Nueva Esparta da Venezuela - Destroyer The Nueva Esparta-class destroyers were a class of destroyers used by the navy of Venezuela. The lead ship was named after Nueva Esparta (Spanish for "New Sparta"), one of the states of Venezuela. These ships were ordered in 1950, and were built by the Vickers-Armstrongs shipyards in Barrow-in-Furness between 1951 and 1954. Displacement Standard: 2,600 tons Full load: 3,670 tons Length 402 ft (123 m) Beam 43 ft (13 m) Draught 19 ft (5.8 m) Installed power 2 Foster Wheeler boilers (650 psi, 850 °F) 50,000 shp (37,000 kW) Propulsion Parsons steam turbines Speed 34 knots (63 km/h; 39 mph) Range 10,000 nmi (19,000 km; 12,000 mi) at 10 kn (19 km/h; 12 mph) Complement 18 officers and 236 crew members Sensors and processing systems Radar Type 293Q target indication Radar Type 291 air warning Radar Type 274 navigation Radar Type 275 fire control on director Mk.VI Radar Type 262 fire control on director CRBF and STAAG Mk.II Armament 6 × QF 4.5 in (114 mm)/45 Mark V guns in 3 twin UD Mark VI mountings 8 × 40 mm/60 Bofors A/A cannons in 4 twin STAAG Mk.II mounts 8 × 40 mm/60 Bofors A/A cannons in 4 twin Mk.V mounts 3 × Torpedo tubes for 21 in (533 mm) Mk.IX torpedoes in 1 triple mount 1 × 'Squid A/S mortar ARM Comodoro Manuel Azueta do México - Destroyer USS Hurst (DE-250) was an Edsall-class destroyer escort in service with the United States Navy from 1943 to 1946. The ship served in both the Atlantic and the Pacific and was decommissioned in May 1946 and placed in reserve for the next 27 years. In October 1973, the former Hurst was acquired by the Mexican Navy and renamed ARM Comodoro Manuel Azueta (A-06) but was renamed ARM Comodoro Manuel Azueta Perillos in 1994. Displacement 1,253 tons standard 1,590 tons full load Length 306 ft (93 m) Beam 36.58 ft (11.15 m) Draft 10.42 ft (3.18 m) full load Propulsion 4 FM diesel engines, 4 diesel-generators, 6,000 shp (4.5 MW), 2 screws Speed 21 knots (39 km/h) Armament 3 × single 3 in (76 mm)/50 guns 1 × twin 40 mm AA guns 8 × single 20 mm AA guns 1 × triple 21 in (533 mm) torpedo tubes 8 × depth charge projectors 1 × depth charge projector (hedgehog) 2 × depth charge tracks Intrépido da Espanha - Destroyer The Audaz class was a class of nine destroyers built for the Spanish Navy after the Second World War. Construction was slow, with only four completed to the original design from 1953–1956. Displacement 1,124 t (1,106 long tons) standard Length 93.9 m (308 ft 1 in) o/a Beam 9.4 m (30 ft 10 in) Draught 3.0 m (9 ft 10 in) Installed power 23,000 kW (30,800 shp) Propulsion 3 × boilers 2 × Rateau-Bretagne geared steam turbines Speed 33 knots (61 km/h; 38 mph) Range 3,800 nmi (7,000 km; 4,400 mi) at 14 knots (26 km/h; 16 mph) Armament 3 × 105 mm (4.1 in) dual-purpose guns 4 × 37 mm (1.5 in) anti-aircraft guns 8 × 20 mm (0.79 in) anti-aircraft guns 6 × 533 mm (21.0 in) torpedo tubes Niterói do Brasil - Dreadnought Design 684 for the Rio de Janeiro, Later HMS Agincourt Isla de Cuba da Espanha - Protected Cruiser Isla de Cuba was built in 1886–87 for the Spanish Navy by Sir W.G. Armstrong Mitchell & Company, Newcastle upon Tyne, United Kingdom as a second-class protected cruiser. She fought in the Battle of Manila Bay in the Philippines during the Spanish–American War in 1898, suffering light damage, and was scuttled after the battle. Displacement 950 long tons (970 t) Length 195 ft (59 m) Beam 30 ft (9.1 m) Draft 11 ft 4.75 in (3.4735 m) (mean) Installed power 535 ihp (399 kW) Propulsion 2 × horizontal triple expansion engines 2-cylinder boilers 2 × screws Speed 11.2 kn (12.9 mph; 20.7 km/h) Capacity 160 short tons (150 t) of coal Armament 4 × 4 in (100 mm)/40 cal guns 4 × 6-pounder 57 mm (2.24 in) quick-firing guns 3 × 14 in (360 mm) torpedo tubes (above water) Armor Deck: 1–2.5 in (2.5–6.4 cm) Hai Tien da China - Protected Cruiser Hai Tien (Chinese: 海天; pinyin: Hǎi Tiān; Wade–Giles: Hai Tien; lit. 'Heavenly Sea') was the second ship of the Hai Chi class of protected cruisers and one of the last built for the Manchu Qing Dynasty. Displacement 4,300 tons (standard) 4,515 t (full load) Length 129.2 m (423 ft 11 in) o/a Beam 14.2 m (46 ft 7 in) Draught 5.45 m (17 ft 11 in) Propulsion 2 shafts, 4 Hawthorn Leslie VTE engines, 12-cylindrical boilers, 17,000 bhp (12,700 kW) Speed 24.15 knots (27.79 mph; 44.73 km/h) Range 8,000 nmi (15,000 km) at 'economical speed' Armament 2 × 203.2-millimetre (8.00 in)/45 (1 × 1) 10 × 120 mm (5 in)/45 (1 × 1) 16 × 47 mm (2 in)/40 (16 × 1) 5 × 450 mm (18 in) torpedo tubes (1 × 1 bow, 4 × 1 stern) Armour Deck: 37–127 mm (1–5 in) Turrets: 114.3 mm (5 in) Barbettes: 51 mm (2 in) Conning tower: 152 mm (6 in) Chao Ho da China - Protected Cruiser Chao Ho (Chinese: 肇和; pinyin: Zhào Hé; Wade–Giles: Chao Ho; lit. 'Harmonious Beginnings') was the lead ship of a class of her class of training protected cruisers originally built for the Manchu Qing Dynasty. Displacement 2,750 t (2,707 long tons) Length 105.5 m (346 ft) Beam 13 m (43 ft) Draught 4.5 m (15 ft) Propulsion Three-shaft Parsons steam turbines, 4 cylindrical and 4 Yarrow boilers; 6,000 hp (4,500 kW) Speed 20 knots (23 mph; 37 km/h) Range 4,500 nmi (8,300 km) at 10 kn (12 mph; 19 km/h) Armament 2 x 1 - Armstrong Pattern NN 6-inch (152 mm)/50 guns 4 x 1 - Elswick Pattern P 4 in (100 mm)/50 guns 4 x 1 - Armstrong 3 in (76 mm) guns 6 x 1 - 47/40 Hotchkiss guns 2 × 37 mm (1 in) Maxim AA guns 2 × 450 mm (18 in) torpedo tubes Armour Deck: 19 to 25 mm (0.75 to 0.98 in) Conning tower: 76 mm (3.0 in) Hamidiye do Imperio Otomano - Protected Cruiser Hamidiyewas an Ottoman cruiser that saw extensive action during the Balkan Wars and World War I. Initially named Abdül Hamid, it was ordered by the Ottoman Navy in 1900 from the British shipbuilding company Armstrong Whitworth.[1] It was laid down in Elswick, Newcastle, in April 1902; launched on 25 September 1903; its sea trials began on 17 December 1903; and it was commissioned in April 1904.[1] It weighed 3,904 tons; was 112 m long with a beam of 14.5 m and a draught of 4.8 m; and was named after the Ottoman Sultan Abdülhamid II. Displacement 3,904 tons (normal) Length 112 m (367 ft) (LOA) 103.6 m (340 ft) (LPP) Beam14.5 m (48 ft) Draught4.8 m (16 ft) Propulsion Machinery: Steam, 3 shafts Engines: 2 × VTE 4-cylinder engines producing 12,000 ihp, Hawthorn Leslie and Company Boilers: 16 × Niclausse water-tube boilers Speed 22.2 knots (full speed in trials) 16 knots (normal cruising speed) Armament 2 × 150mm QF L/45 guns 8 × 120mm QF L/45 guns 6 × 47mm QF L/50 guns 6 × 37mm QF guns 2 × 457mm torpedo tubes 70 × mines NRP Adamastor de Portugal - Unprotected Cruiser NRP Adamastor was a small unprotected cruiser of the Portuguese Navy that was launched in 1896 and remained active until being decommissioned in 1933, being the only ship of its class. The vessel played an important role in the 5 October 1910 revolution in the Kingdom of Portugal, which saw the fall of the monarchy, and later took part in actions in Portuguese Africa during World War I. Displacement 1,729 long tons (1,757 t) Length 73.8 m (242 ft) Beam 10.7 m (35 ft) Draft 6.5 m (21 ft) Propulsion 4 VTE cylindrical boilers Speed 18 knots (33 km/h; 21 mph) Range 4,600 nmi (8,500 km; 5,300 mi) at 10 knots (19 km/h; 12 mph) Armament 2 × 150 mm (6 in) Krupp guns 4 × 105 mm (4 in) Krupp guns 2 × 47 mm (2 in) Hotchkiss guns 2 machine guns 3 torpedo tubes Armor Deck: 30 mm (1.2 in) Conning tower: 65 mm (2.6 in) SMS Noibe/ Dalmacija da Alemanha/Yugoslavia - Light Cruiser SMS Niobe was the second member of the ten-ship Gazelle class of light cruisers that were built for the German Kaiserliche Marine (Imperial Navy) in the late 1890s and early 1900s. The ship saw no active service with the Reichsmarine and, in 1925, Germany sold the ship to the Kingdom of Serbs, Croats and Slovenes (later Yugoslavia). There, she was renamed Dalmacija and served in the Royal Yugoslav Navy until April 1941. Displacement Normal: 2,643 t (2,601 long tons) Full load: 2,963 t (2,916 long tons) Length 105 m (344 ft 6 in) loa Beam 12.2 m (40 ft) Draft 5.03 m (16 ft 6 in) Installed power 8 × Thornycroft boilers 8,000 PS (7,900 ihp) Propulsion 2 × triple-expansion steam engines 2 × screw propellers Speed 21.5 knots (39.8 km/h; 24.7 mph) Range 3,570 nmi (6,610 km; 4,110 mi) at 10 kn (19 km/h; 12 mph) Armament 10 × 10.5 cm (4.1 in) SK L/40 guns 2 × 45 cm (17.7 in) torpedo tubes Armor Deck: 20 to 25 mm (0.79 to 0.98 in) Conning tower: 80 mm (3.1 in) Gun shields: 50 mm (2 in) IJN Shinano do Japão - Battleship Shinano, originally Warship Number 110, was laid down as the third member of the Yamato class, albeit with a slightly modified design. Most of the original armor values were slightly reduced, including the belt, deck, and turrets. The savings in weight this entailed meant that improvements could be made in other areas, including added protection for fire-control and lookout positions. In addition, the 12.7 cm (5.0 in) secondary armament on the first two Yamatos was to have been replaced by the 10 cm (3.9 in)/65 caliber Type 98 gun. Although smaller, this gun was superior to the 127 mm, possessing a significantly greater muzzle velocity, maximum range, anti-aircraft ceiling, and rate of fire reinforced bottom protection with a triple layer of plating added in over the existing two layers, each of those being 1″ (25,4mm) thick; the third bottom layer was 0.5″ – where spaces were restricted the combined thicknesses were redistributed to the 2 layer solution – the result was thought to be proof agains 300kg TNT charge mines in order to compensate for this above listed added weight (~600t) and also to ease production of very thick armor plates the main belt’s thickness was reduced to 400mm (410mm previously), the main deck’s flat part to 190mm (200mm) and the main turret’s barbettes were thinned to 540mm (from 560mm); on the other hand some extra protection was proposed for the massively exposed 15,5cm turrets – exact details are not known but quite possibly this was an additional ~1″ (25,4mm) plating added on the two existing ship as well some sources claim the conning tower was already extended a bit on Musashi , but more certainly here the flag bridge and other flagship facilities would have been expanded more completely to allow these ships to function as fleet flagships fuel storage came out on the high side in relation to the designed range so this might have been sacrificed to gain weight margins or retained to extend the range a bit the then recently designed carrier Taiho and Akizuki class destroyers already incorporated the brand new and very powerful 100mm/60cal Type 98 dual-purpose gun so it just made sense to accommodate these on the premier battleship class as well – the aging 12,7cm/40 were clearly not cutting edge even by the early 1940s.It is not clear though how many mounts or what arrangement would have been used and if the 15,5cm turrets would have been retained et all; most sources claim the two superposed triple 15,5cms would have remained and the 12,7cm/40s would be replaced on a one-for-one basis (24 guns in 12 mounts in all) IJN Yashima do Japão - Battleship The 1942 Programme: Warships No. 797, No.798 and 799 As usual in military arms races one side’s actions are followed by reactions. The US embarked on a massive fleet expansion during 1940, mainly in reaction to the fall of France. There was almost 400.000 tons of battleships authorized which meant at least 8-9 hulls calculating even with conservative, 45-50.000 ton Panamax designs. (Actually five 60.500 t Montana and two 45.000 ton Iowa class units were ordered). It was obvious that even with a qualitative edge, thanks to the super-secret 46cm main guns, four ships would not be able to balance of American tonnage then building and now just authorized in addition. So a Fifth Replenishment Program (Maru Go Keikau) was authorized for 1942 which provided for 3 more battleships, none of which were actually ordered. Presumably in order to speed up construction this intermediate unit was based on the Shinano with incorporating some further enhancements (Kai-No.110). The list of changes: -further reinforced bottom protection, probably a full triple bottom under both magazines and machinery -revised torpedo defense system with additional longitudinal holding bulkheads added to the bow and stern parts not covered by the armored citadel to limit flooding in case of a torpedo hit in these rather long and so far unprotected areas – quite probably some form of extra bulkheading would have been added to the citadel part as well. -further refinement of the AA battery with additional directors and a revised AA platform on the main superstructure (no drawings survive unfortunately) -expanded flag facilities/rooms for headquarters staff No order followed-through so the project was stillborn and later cancelled altogether HMCS Labrador do Canada - Battleship Part of the Canadian Naval Funding of 1912 for a Queen Elizabeth Class Battleship Displacement 32,590 long tons (33,110 t) 33,260 long tons (33,790 t) (Deep load) Length 643 ft 9 in (196.2 m) Beam 90 ft 7 in (27.6 m) Draught 33 ft (10.1 m) Installed power 24 Yarrow boilers 56,000 shp (42,000 kW) Propulsion 4 shafts; 2 steam turbine sets Speed 24 knots (44 km/h; 28 mph) Range 5,000 nmi (9,260 km; 5,750 mi) at 12 knots (22 km/h; 14 mph) Armament 4 × twin 15-inch (381 mm) guns 14 × single 6-inch (152 mm) guns 2 × single 3-inch (76 mm) 20 cwt AA guns 4 × 21-inch (533 mm) torpedo tubes Armour Waterline belt: 13 in (330 mm) Deck: 1–3 in (25–76 mm) Barbettes: 7–10 in (178–254 mm) Gun turrets: 11–13 in (279–330 mm) Conning tower: 13 in (330 mm) HMS Malaya dos Estados Federados da Malasia - Battleship With the threat of Germany, the British Navy was in a drive for expansion. As a contribution, the Government and people of the Federated Malay States agreed to finance the commissioning of HMS Malaya; this was a motion proposed in the Federal Council by the Sultan of Perak in 1913 and supported by the Sultan of Selangor. The battleship which cost $25,000,000 (approximately £2,945,709) was one of five of the Queen Elizabeth class, displacing 31,000 tons, mounting fifteen-inch guns and capable of 25 knots (46 km/h). The most modern ships of their day, they formed the 5th Battle Squadron and fought as such at Jutland in 1916. HMS Malaya was also refurbished and was in service throughout World War II. Displacement 32,590 long tons (33,110 t) 33,260 long tons (33,790 t) (Deep load) Length 643 ft 9 in (196.2 m) Beam 90 ft 7 in (27.6 m) Draught 33 ft (10.1 m) Installed power 75,000 shp (56,000 kW) 24 Yarrow boilers Propulsion 4 Shafts 2 Steam turbine sets Speed 25 knots (44 km/h; 28 mph) Range 5,000 nmi (9,260 km; 5,750 mi) at 12 knots (22 km/h; 14 mph) Armament 4 × twin 15-inch (381 mm) guns 14 × single 6-inch (152 mm) guns 2 × single 3-inch (76 mm) 20 cwt AA guns 4 × 21 inch (533 mm) torpedo tubes Armour Waterline belt: 13 in (330 mm) Deck: 1–3 in (25–76 mm) Barbettes: 7–10 in (178–254 mm) Gun turrets: 11–13 in (279–330 mm) Conning tower: 13 in (330 mm) Nuestra Señora de la Santísima Trinidad da Espanha - Battleship In 1939 General Francisco Franco came out the victor of the Spanish civil war and contemplated an ambitious naval program. Franco concluded agreements with the Italian government, which already provided him during the war submarines and destroyers, and discussed the major issue of building no less than four Littorio-class battleships in Spain, under Italian assistance and plans. The agreement was made as the Ansaldo shipyard, chosen for the deal, was to draft plans for a virtual copy of the littorio with some modifications and to provide all necessary technical and material support for the construction in Spain, starting at Ferrol Shipyards. The Italian Navy also devised a plan to both modernize, expand and enlarge Spanish shipyards in order to support the construction of these much larger ships Spain ever saw. This is the Progetto 1047. Dimensions 237.76 m (780.1 ft) x 32.82 m (107.7 ft) x 9.6 m (31 ft) Displacement Standard: 40,724 t, Fully loaded 45,236 t Propulsion 4 Geared turbines, 8 Yarrow boilers for 128,200 shp (95,600 kW) Speed 30 knots (56 km/h) Range 4,580 nautical miles (8,480 km) at 16 knots (30 km/h; 18 mph) Armament 9x 381mm (3x3), 12x2 120mm AA dual purpose, 20x 37mm, 16x 20mm Breda AA. Armor Belt 280+70 mm, Deck 90–150 mm, Bulkheads 70–280 mm, Barbettes 350 mm, Turrets 380 mm, CT 255 mm Galileo Galilei Battlecruiser da Italia - Battlecruiser ou Super Cruiser In 1928, Italian designers began studies to determine the best way to utilize the 70,000 tons of new construction allotted to Italy in the Washington Treaty. The first design to be seriously considered was for a small capital ship with protection sacrificed for heavy armament and high speed. The limited displacement of 23,000 tons would allow three vessels to be built within the 70,000-ton limit. Dimensions: 194,5 x 28,9 x 8m Displacement: 23.000tons Engine Power: 150.000shp, 4 shafts Maximum Speed: 54km/h (29knots) Armour Thickness: unknown 3x2 381mm Cannons 4x2 152mm Guns 6x2 100mm DP-AA Guns 2 seaplanes RM Leonardo da Vinci da Italia - Battlecruiser Design 1933 Battlecruiser. Before the plan to rebuild the old battleships of the Regia Marina, the Conte di Cavour and Andrea Doria classes, there were plans to build fast capital ships, aka battlecrusiers. The design could be considered as the battlecrusier version of the later Littorio class battleships though it did have very limited AA weaponry for self defence. Design work progressed rapidly, but in late 1933 the Italians decided to abandon the work. The 1933 battlecruiser would have been poorly protected, but it was more than capable of dealing with British and French cruisers, while being fast enough to elude capital ships. The cancellation of this design meant that Italy, the nation that had given birth to the very idea of a cruiser armed with battleship-caliber weapons, never fielded a battlecruiser Dimensions: 200 x 27 x 8m Displacement: 26.500tons Engine Power: 160.000shp, 4 shafts Maximum Speed: 54km/h (29knots) Armour Thickness: 250mm Belt, 150mm Deck Armaments: 4x2 340mm Cannons 6x2 152mm Guns 6x2 37mm AA Guns 4 seaplanes, probably IMAM Ro.43 Peresvet da Russia - Battleship Peresvet (Russian: Пересвет) was the lead ship of the three Peresvet-class pre-dreadnought battleships built for the Imperial Russian Navy at the end of the nineteenth century. The ship was transferred to the Pacific Squadron upon completion and based at Port Arthur from 1903. Displacement 13,810 long tons (14,032 t) Length 434 ft 5 in (132.4 m) Beam 71 ft 6 in (21.8 m) Draft 26 ft 3 in (8.0 m) Installed power 30 Belleville boilers 14,500 ihp (10,813 kW) Propulsion 3 shafts, 3 triple-expansion steam engines Speed 18 knots (33 km/h; 21 mph) Range 6,200 nmi (11,500 km; 7,100 mi) at 10 knots (19 km/h; 12 mph) Armament As built: 2 × twin 10 in (254 mm) guns 11 × single 6 in (152 mm) guns 20 × single 75 mm (3 in) guns 20 × single 47 mm (1.9 in) guns 8 × single 37 mm (1.5 in) guns 5 × 15 in (381 mm) torpedo tubes 45 × mines Armor Harvey armor Belt: 4–9 inches (102–229 mm) Deck: 2–3 inches (51–76 mm) Turrets: 9 inches (229 mm) Sevastopol da Russia - Battleship Sevastopol (Russian: Севастополь) was the last of three ships in the Petropavlovsk class of pre-dreadnought battleships built for the Imperial Russian Navy in the 1890s. Displacement 11,842 long tons (12,032 t) Length 376 ft (115 m) Beam 70 ft (21 m) Draft 28 ft 3 in (8.61 m) Installed power 10,600 shp (7,900 kW) 16 cylindrical boilers Propulsion 2 shafts 2 triple-expansion steam engines Speed 16 knots (30 km/h; 18 mph) Range 3,750 nmi (6,940 km; 4,320 mi) at 10 knots (19 km/h; 12 mph) Armament 2 × twin 12 in (305 mm) guns 4 × twin, 4 × single 6 in (152 mm) guns 10 × single 47 mm (1.9 in) guns 28 × single 37 mm (1.5 in) guns 4 × 15-inch (381 mm) torpedo tubes 2 × 18-inch (457 mm) torpedo tubes 50 × mines Armor Harvey armor Belt: 10–14.5 in (254–368 mm) Turrets: 10 in (254 mm) Deck: 3 in (76 mm) .Regina Elena da Italia - Battleship Regina Elena was the lead ship of her class of pre-dreadnought battleships built for the Italian Regia Marina (Royal Navy). The ship was built by the La Spezia shipyard between 1901 and 1907, and was armed with a main battery of two 12 in (305 mm) guns and twelve 8 in (203 mm) guns. Displacement 13,807 long tons (14,029 t) Length 144.6 m (474 ft) Beam 22.4 m (73 ft) Draft 8.58 m (28.1 ft) Installed power 28 × Belleville boilers 19,299 ihp (14,391 kW) Propulsion 2 × triple-expansion steam engines 2 × screw propellers Speed 20.8 knots (38.5 km/h; 23.9 mph) Range 10,000 nmi (19,000 km; 12,000 mi) at 10 knots (19 km/h; 12 mph) Armament 2 × 12 in (305 mm) guns 12 × 8 in (203 mm) guns 16 × 3 in (76 mm) guns 2 × 47 mm (1.9 in) guns 2 × 17.7 in (450 mm) torpedo tubes Armor Belt: 9.8 in (250 mm) Turrets: 8 in (200 mm) Decks: 1.5 in (38 mm) Conning tower: 10 in (250 mm) HNLMS Marten Harpertszoon Tromp da Holanda - Battleship? HNLMS Marten Harpertszoon Tromp (Dutch: Hr.Ms. Marten Harpertszoon Tromp) was a unique coastal defence ship[a] of the Royal Netherlands Navy built by the Rijkswerf in Amsterdam. Displacement 5,210 tons Length 100.78 m (330 ft 8 in) Beam 15.19 m (49 ft 10 in) Draught 5.69 m (18 ft 8 in) Propulsion 6,400 hp (4,800 kW), two shafts Speed 16.5 knots (30.6 km/h) Armament 2 × 9.4 in (24 cm) (2 × 1) 4 × 15 cm (5.9 in) (4 × 1) 8 × 7.5 cm (3.0 in) (8 × 1) 4 × 1pdr (4 × 1) 3 × 45 cm (18 in) torpedo tubes Armour 6 in (15 cm) belt 8 in (20 cm) barbette 8 in (20 cm) turret Mato Grosso do Brasil - Destroyer USS Compton (DD-705), an Allen M. Sumner-class destroyer, was named for Lewis Compton, who served in active duty in the Navy during World War I and Assistant Secretary of the Navy from 9 February 1940 to 13 February 1941 and sold to Brazil in the 1970s. Displacement 2,200 tons Length 376 ft 6 in (114.76 m) Beam 40 ft (12 m) Draft 15 ft 8 in (4.78 m) Propulsion 60,000 shp (45,000 kW); 2 propellers Speed 34 kn (63 km/h; 39 mph) Range 6,500 nmi (12,000 km; 7,500 mi) at 15 kn (28 km/h; 17 mph) Armament 6 × 5 in (130 mm)/38 caliber guns, 12 × 40 mm AA guns, 11 × 20 mm AA guns, 10 × 21 inch (533 mm) torpedo tubes, 6 × depth charge projectors, 2 × depth charge tracks Acre do Brasil - Destroyer The Acre-class destroyers were a class of six destroyers built during World War II for the Brazilian Navy. None were completed before the end of the war. They are also referred to in some sources as the Amazonas class. Displacement 1,340 long tons (1,360 t) standard 1,800 long tons (1,800 t) full load Length 98.45 m (323 ft 0 in) oa Beam 10.67 m (35 ft 0 in) Draught 2.59 m (8 ft 6 in) Propulsion 2 shaft Parsons geared turbines, 3 boilers 34,000 hp (25,000 kW) Speed 35.5 knots (40.9 mph; 65.7 km/h) Armament 4 × 1 5 inch/38 guns 1 × 2 40 mm guns 4 × 1 20 mm guns 2 × 3 (Acre, Ajuricaba) or 2 × 4 (all others) 21 inch torpedo tubes 8 depth charge throwers Marcílio Dias/ Mariz e Barros/ Greenhalg do Brasil - Destroyer The Marcílio Dias-class destroyers (sometimes referred to as M class) were three destroyers of the Brazilian Navy that served during World War II. They were based on the United States Navy's Mahan class. The Marcílio Dias class were the first warships to be constructed in Brazil of any type. They entered service in 1943 and served on Atlantic convoy duty with the Allies. In July 1944, the three destroyers escorted the Brazilian Expeditionary Force to Italy. Displacement 1,524 t (1,500 long tons) standard 2,235 t (2,200 long tons) full load Length 108.81 m (357 ft 0 in) oa 103.94 m (341 ft 0 in) pp Beam 10.61 m (34 ft 10 in) Draught 3.04 m (10 ft 0 in) mean Installed power 4 × Babcock & Wilcox Express boilers, 42,800 shp (31,916 kW) Propulsion 2-shaft General Electric Company geared turbines Speed 36.5 knots (67.6 km/h; 42.0 mph) Range 6,500 nmi (12,038 km; 7,480 mi) at 15 knots (28 km/h; 17 mph) Endurance 559 t (550 long tons) fuel oil Armament 5 × single 5 in (127 mm)/38 cal. guns 4 × 40 mm guns 4 × 20 mm guns 2 × quad 21 in (533 mm) torpedo tubes 4 × depth charge throwers Alexandrino de Alencar do Brasil - Destroyer HMS Porpoise was an Acasta-class destroyer of the Royal Navy, which was built by Thornycroft between 1912 and 1914. Porpoise served through the First World War, taking part at the Battle of Jutland in 1916, where she was damaged. In 1920, she was sold to the Brazilian Navy serving under the name Alexandrino de Alencar. Displacement 934 long tons (949 t) Length 265 ft 3 in (80.8 m) oa Beam 26 ft 6 in (8.1 m) Draught 9 ft 3 in (2.8 m) Installed power 22,500 shp (16,778 kW) Propulsion Yarrow-type water-tube boilers 2 shaft Parson steam turbines Speed 31 knots (57 km/h; 36 mph) Armament 3 × QF 4 in (102 mm) Mark IV guns 1 × QF 2 pdr pom-pom Mk. II 2 × single tubes for 21 in (533 mm) torpedoes Marcilio Dias do Brasil - Destroyer The second USS Henry W. Tucker (DD-875) was a Gearing-class destroyer of the United States Navy and sold to Brazil in the 70s. Displacement 2,425 tons Length 390.5 ft (119.0 m) Beam 41.07 ft (12.52 m) Draft 18.5 ft (5.6 m) Propulsion High-pressure super-heated boilers, geared turbines with twin screws, 60,000 hp Speed 34.5 knots (39.7 mph; 63.9 km/h) Armament 6 x 5 in (127 mm)/38 cal. guns 8 x 40 mm guns 5 x 21 inch (533 mm) torpedo tubes Pará do Brasil - Destroyer USS Guest (DD-472), a Fletcher-class destroyer, was a ship of the United States Navy named for Commodore John Guest (1822–1879). Guest was launched 20 February 1942 by the Boston Naval Shipyard; sponsored by Mrs. Ann Guest Walsh, granddaughter of Com. Guest; commissioned 15 December 1942, Commander Henry Crommelin in command. Guest decommissioned in 1946 and was transferred on loan to the Brazilian Navy in 1959, where she served as Pará (D27). She was stricken in 1979 and was sunk as a target ship in 1983. Displacement 2,050 tons Length 376 ft 6 in (114.7 m) Beam 39 ft 8 in (12.1 m) Draft 17 ft 9 in (5.4 m) Propulsion 60,000 shp (45 MW); 2 propellers Speed 35 knots (65 km/h; 40 mph) Range 6500 nmi. (12,000 km) at 15 kt Armament 5 × 5 in (127 mm)/38 cal. guns 10 × 40 mm AA guns 7 × 20 mm AA guns 10 × 21 in (533 mm) torpedo tubes 6 × depth charge projectors 2 × depth charge tracks Navigatori da Italia - Destroyer The Navigatori class were a group of Italian destroyers built in 1928–1929 for the Regia Marina (Royal Italian Navy), named after Italian explorers. They fought in World War II. Just one vessel, Nicoloso Da Recco, survived the conflict. Displacement 1,900 long tons (1,930 t) (standard) 2,580 long tons (2,621 t) (full load) Length 107.28 m (352 ft 0 in) Beam 10.2 m (33 ft 6 in) Draught 3.4 m (11 ft 2 in) Installed power 4 water-tube boilers 55,000 hp (41,000 kW) Propulsion 2 shafts; 2 geared steam turbines Speed 32 knots (59.3 km/h; 36.8 mph) Range 3,800 nmi (7,000 km; 4,400 mi) at 18 knots (33 km/h; 21 mph) Armament 3 × twin 120 mm (4.7 in) guns 2 × single 40 mm (1.6 in) AA guns 4 × twin 13.2 mm (0.52 in) machine guns 6 × 533 mm (21 in) torpedo tubes 86–104 mines HNLMS Van Galen da Holanda - Destroyer HNLMS Van Galen was a N-class destroyer built for the Royal Navy during the Second World War and transferred to the Royal Netherlands Navy shortly after completion. The Dutch changed the pennant numbers several times G-84 (WW II), J-3, JT-3, and D-803. Displacement 1,773 long tons (1,801 t) (standard) 2,384 long tons (2,422 t) (deep load) Length 356 ft 6 in (108.7 m) (o/a) Beam 35 ft 9 in (10.9 m) Draught 12 ft 6 in (3.8 m) Installed power 2 × Admiralty 3-drum boilers 40,000 shp (30,000 kW) Propulsion 2 shafts; 2 geared steam turbines Speed 36 knots (67 km/h; 41 mph) Range 5,500 nmi (10,200 km; 6,300 mi) at 15 knots (28 km/h; 17 mph) Sensors and processing systems ASDIC Type 285 gunnery radar Type 286 radar surface-search radar Armament 3 × twin QF 4.7-inch (120 mm) Mk XII guns 1 × single QF 4-inch Mk V (102 mm) AA gun 4 × single 20 mm (0.8 in) Oerlikon AA guns 2 × twin QF 0.5-inch (12.7 mm) Mk III machineguns 1 × quintuple 21-inch (533 mm) torpedo tubes 45 × depth charges, 1 × rack, 2 × throwers HMCS Ontario do Canadá - Light Cruiser HMCS Ontario was a Minotaur-class light cruiser built for the Royal Navy as HMS Minotaur (53), but transferred to the Royal Canadian Navy on completion and renamed Ontario. Displacement 8,800 tons standard 11,130 tons full Length 555.5 ft (169.3 m) Beam 63 ft (19 m) Draught 17.25 ft (5.26 m) Propulsion Four Admiralty-type three drum boilers Four shaft Parsons steam turbines 72,500 shp (54,100 kW) Speed 31.5 knots (58.3 km/h) Range 2,000 nautical miles (3,700 km) at 30 knots (60 km/h) 8,000 nautical miles (15,000 km) at 16 knots (30 km/h); 1,850 tons fuel oil Armament Three triple 6-inch / 50 Mk 23 guns Five dual 4-inch / 45 QF Mk 16 HA guns Four quad QF 2-pdr guns Six single 40 mm AA guns Two triple 21 inch (533 mm) torpedo tubes Armour 3.25–3.5-inch (83–89 mm) belt 2-inch (51 mm) deck 1–2-inch (25–51 mm) turrets 1.5–2-inch (38–51 mm) bulkheads Chacabuco do Chile - Protected Cruiser The Chilean cruiser Chacabuco was a protected cruiser of the Chilean Navy. Built at the end of the 19th Century, the Chacabuco had a remarkably long and varied career spanning nearly half a century. Displacement 4,160 long tons (4,230 t) Length 360 ft (109.7 m) Beam 46 ft 6 in (14.2 m) Draught 17 ft (5.2 m) Installed power 15,700 ihp (11,700 kW) Propulsion 2 shafts, vertical triple-expansion steam engines cylindrical boilers Speed 23 knots (43 km/h; 26 mph) Armament 2 × 1 - 8-inch (203 mm) guns 10 × 1 - 4.7-inch (120 mm) guns 12 × 1 - 3-inch (76 mm) guns 6 × 1 - 3-pounder guns 3 × 1 - 18-inch (457 mm) torpedo tubes Armour Deck: 1.75–4.5 in (44–114 mm) Main gun shields: 4.5 in (114 mm) Conning tower: 3 in (76 mm) BAP Coronel Bolognesi do Peru - Scout Cruiser BAP Coronel Bolognesi was a scout cruiser of the Peruvian Navy, the lead ship of its class. Along with its sister ship Almirante Grau, Coronel Bolognesi was one of Peru's two most powerful warships for the first half of the twentieth century. Displacement 3,100 long tons (3,150 t) Normal Length 115.82 m (380 ft) oa Beam 12.34 m (40 ft 6 in) Draught 4.267 m (14 ft) Installed power 14,000 ihp (10,000 kW) Propulsion 2 shafts, triple-expansion steam engines Speed 24 kn (44 km/h; 28 mph) Range 3,276 nmi (6,067 km; 3,770 mi) at 10 km (6.2 mi) Armament 2 × 6 in (152 mm) guns 8 × 14-pounder (76 mm) guns 8 × 3-pounder (47 mm) guns 2 × 18 in (450 mm) torpedo tubes Armour Deck: 38 mm (1+1⁄2 in) Conning tower: 76 mm (3 in) Gun shields:76 mm (3 in) BAP Capitán Quiñones do Peru - Light Cruiser BAP Capitán Quiñones (CL-83) was a Crown Colony class cruiser in service with the Peruvian Navy. It was completed for the Royal Navy in 1942 as HMS Newfoundland and, after being withdrawn from service, commissioned by the Marina de Guerra del Perú on December 30, 1959. Displacement 8,712 tonnes standard 11,024 tons full load Length 169.3 m (555 ft) Beam 18.9 m (62 ft) Draught 5.3 m (17 ft) Propulsion Four oil fired three-drum Admiralty-type boilers four-shaft geared turbines four screws 54.1 megawatts (72,500 shp) Speed 33 knots (61 km/h) Range 10,200 nmi (18,900 km; 11,700 mi) at 12 knots (22 km/h; 14 mph) Sensors and processing systems Type 281 air search Type 272 surface search Type 277 height finding Type 274 fire control (152 mm) Type 283 fire control (102 mm) Type 282 fire control (2 pdr) Armament 3 triple Mk XXIII 152/50 mm guns 4 twin Mk XIX 102/45 mm guns 4 quadruple Mk VII 2 pdr (40 mm) pom-pom guns 10 twin Mk II 20/70 mm guns 2 triple 533 mm torpedo tubes Armour 82.5-88.9 mm belt 25.4-50.8 mm turrets ARA Independencia da Argentina - Aircraft Carrier HMS Warrior was a Colossus-class light aircraft carrier which was ordered in 1942 by the British Royal Navy during World War II.In 1958, the vessel was sold to the Argentine Navy and entered Argentine service in 1959 as ARA Independencia. The aircraft carrier remained in service until 1970 when Independencia was placed in reserve. The following year, the ship was sold for scrap. Displacement 13,200 tons (standard) 18,000 tons (full load) Length 690 ft (210 m) (flight deck) 695 ft (212 m) overall Beam 80 ft (24 m) Draught 18 ft 6 in (5.64 m) (standard) 23 ft 3 in (7.09 m) (full load) Propulsion Parsons geared turbines 4 × Admiralty 3-drum boilers 40,000 shp (30,000 kW) 2 propeller shafts Speed 25 knots (46 km/h; 29 mph) Range 12,000 nautical miles (22,000 km; 14,000 mi) at 14 knots (26 km/h; 16 mph) Armament 6 × 4-barrelled 2 pounder anti-aircraft guns 16 × twin 20 mm Oerlikon mountings All weapons later replaced by 40 mm Bofors in varying configurations Aircraft carried Up to 52 Oriani da Italia - Destroyer The Oriani class (also known as the Poeti class), were a group of four destroyers built for the Regia Marina (Royal Italian Navy) in the mid-1930s. They were improved versions of the Maestrale-class destroyers and had increased machinery power and a different anti-aircraft armament. The increase in power, however, disappointed in that there was only a marginal speed improvement. The obsolete 40 mm/39 pom-pom anti-aircraft guns were finally discontinued, being replaced by extra 13.2 mm (0.52 in) machine guns; otherwise armament was unchanged. Displacement 1,700–1,750 long tons (1,730–1,780 t) (standard) 2,400–2,450 long tons (2,440–2,490 t) (full load) Length 106.7 m (350 ft 1 in) Beam 10.15 m (33 ft 4 in) Draught 3.42–4.8 m (11 ft 3 in–15 ft 9 in) Installed power 3 Thornycroft boilers 48,000 hp (36,000 kW) Propulsion 2 shafts; 2 geared steam turbines Speed 33–33 knots (61–61 km/h; 38–38 mph) Range 2,600–2,800 nmi (4,800–5,200 km; 3,000–3,200 mi) at 18 knots (33 km/h; 21 mph) Armament 2 × twin 120 mm (4.7 in) guns 2 × single 120 mm (4.7 in) star shell guns 4 × twin 13.2 mm (0.52 in) machine guns 2 × triple 533 mm (21 in) torpedo tubes 56 mines MN Joffre da França - Aircraft Carrier The Joffre class consisted of a pair aircraft carriers planned by France prior to World War II. Only one of the two vessels was laid down, and neither was launched before the project was cancelled in 1940. Displacement 18,000 t (18,000 long tons) (standard) 20,000 t (20,000 long tons) (deep load) Length 236 m (774 ft 3 in) Beam 24.6 m (80 ft 9 in) (waterline) Draft 6.6 m (21 ft 8 in) Installed power 8 water-tube boilers 120,000 shp (89,000 kW) Propulsion 2 shafts; 2 geared steam turbine sets Speed 33.5 knots (62.0 km/h; 38.6 mph) Range 7,000 nmi (13,000 km; 8,100 mi) at 15 knots (28 km/h; 17 mph) Armament 4 × twin 130 mm (5.1 in) DP guns 4 × twin 37 mm (1.5 in) AA guns 7 × quadruple 13.2 mm (0.5 in) AA machine guns Armor Waterline belt: 105 mm (4.1 in) Deck: 40–70 mm (1.6–2.8 in) Gun turrets: 20 mm (0.8 in) Barbettes: 20 mm (0.8 in) Conning tower: 20 mm (0.8 in) Aircraft carried 40 Comandanti Medaglie d'Oro da Italia - Destroyer The Comandanti Medaglie d'Oro class were a group of 20 destroyers ordered for the Regia Marina (Royal Italian Navy) during World War II. Nine had been laid down by the time of the Italian armistice in September 1943 and all but one of those ships which had not yet been laid down were cancelled. Of those that had been laid down, none had been launched by that time and all were subsequently scrapped. Displacement 2,100 long tons (2,100 t) (standard) 3,000 long tons (3,000 t) (full load) Length 120.7 m (396 ft) (o/a) Beam 12.3 m (40 ft 4 in) Draught 3.6 m (11 ft 10 in) Installed power 3 three-drum boilers 60,000 shp (45,000 kW) Propulsion 2 shafts; 2 geared steam turbines Speed 35 knots (65 km/h; 40 mph) Range 3,300 nmi (6,100 km; 3,800 mi) at 20 knots (37 km/h; 23 mph) Complement 15 officers and 262 enlisted men Sensors and processing systems EC-3 ter Gufo search radar Armament 4 × single 135 mm (5.3 in) guns 12 × single 37 mm (1.5 in) AA guns 2 × triple 533 mm (21 in) torpedo tubes 52 mines 2 depth charge throwers, 64 depth charges Arromanches da França - Aircraft Carrier Arromanches (R95) was an aircraft carrier of the French Navy, which served from 1946 to 1974. She was previously HMS Colossus (15) of the Royal Navy. She was the name-ship of the Colossus class of light carriers. She was commissioned in 1944, but did not see any action in World War II. Displacement 13,200 tons (standard) 18,000 tons (full load) Length 690 ft (210 m) (flight deck) 695 ft (212 m) overall Beam 80 ft (24 m) Draught 18 ft 6 in (5.64 m) (standard) 23 ft 3 in (7.09 m) (full load) Propulsion Parsons geared turbines 4 × Admiralty 3-drum boilers 40,000 shp (30,000 kW) 2 propeller shafts Speed 25 knots (46 km/h; 29 mph) Range 12,000 nautical miles (22,000 km; 14,000 mi) at 14 knots (26 km/h; 16 mph) Armament 6 × 4-barrelled 2 pounder anti-aircraft guns 16 × twin 20 mm Oerlikon mountings All weapons later replaced by 40 mm Bofors in varying configurations Aircraft carried Up to 52 La Fayette da França - Aircraft Carrier La Fayette was an 11,000-ton -class aircraft carrier that served the French Navy from 1951 to 1963. She was the first French vessel named after the 18th century general Marquis de Lafayette. She was initially USS Langley (CVL-27) serving the United States Navy from 1943 to 1947 before transferring to the French Navy. Displacement 11,000 Length 622.5 ft (189.7 m) Beam 71.5 ft (21.8 m) (waterline) 109 ft 2 in (33.27 m) (overall) Draft 26 ft (7.9 m) Speed 31 knots (57 km/h) Armament 26 × 40 mm guns Aircraft carried 45 aircraft Dixmude da França - Aircraft Carrier HMS Biter was a Royal Navy escort carrier during the Second World War. She was laid down as a merchant ship at the Sun Shipbuilding & Drydock Company yard at Chester, Pennsylvania. Laid down on 28 December 1939, she was converted to an escort carrier and commissioned in the Royal Navy on 6 May 1942. She was returned to the United States in 1945 and subsequently lent to France. Displacement 8,200 long tons (8,300 t) (normal) 9,000 long tons (9,100 t) (deep load) Length 492 ft (150 m) Beam 66 ft 3 in (20.19 m) Height 23 ft 3 in (7.09 m) Installed power 8,500 hp (6,300 kW) Propulsion 4 × diesel engines 1 × shaft Speed 16.5 kn (19.0 mph; 30.6 km/h) Armament 3 × 4 in (100 mm) guns 15 × 20 mm (0.79 in) anti-aircraft cannons on single and twin mounts Aircraft carried 15–21; a mixture of Grumman Martlets Hawker Sea Hurricane Fairey Swordfish Grumman Avenger HSwMS Fylgia da Suécia - Armored Cruiser HSwMS Fylgia was an armored cruiser of the Swedish Navy. Launched in 1905, the ship was in service until 1953. The cruiser was primarily used as a training ship for naval cadets. Displacement 4,310 / 4,980 tons Length 117 m (383 ft 10 in) Beam 14.8 m (48 ft 7 in) Draft 6.3 m (20 ft 8 in) Installed power 12,000 ihp (8,900 kW) Propulsion Steam triple expansion, 2 screws Speed 22 knots (41 km/h) Range 8,000 nmi (15,000 km) at 10 knots (19 km/h) Armament Design 8 × 152 mm/50cal. Bofors M/1903 14 × 57 mm/48cal. QF M/1889 (10 in casemates) 2 × 37 mm/39cal. cannons M/1898B 2 × 45 cm torpedo tubes M/1904 Mine rails (max 100 mines) WWI 8 × 152 mm/50cal. Bofors M/1903 10 × 57 mm/48cal. QF M/1889 (6 in casemates) 2 × 57 mm/55cal. AA M/1889B 2 × 37 mm/39cal. cannons M/1898B 2 × 45 cm torpedo tubes M/1904 WWII 8 × 152 mm/50cal. Bofors M/1903 4 × 57 mm/55cal. AA M/89B-38B 4 × 40 mm/56cal. Bofors AA M/1936 2 × 25 mm/58cal. Bofors AA M/1932 1 × 20 mm/66cal. Bofors AA M/1940 2 × 53 cm torpedo tubes 2 depth charge throwers Armour Side belt 100 mm (3.9 in) Turrets 50–125 mm (2.0–4.9 in) Deck 22–35 mm (0.87–1.38 in) Conning tower 100 mm HSwMS Sverige da Suécia - Battleship HSwMS Sverige was the first Swedish Sverige-class coastal defence ship (Pansarskepp) commissioned during the last year of World War I and serving into the 1950s Displacement 6852 t standard; 7688 t full load Length 119.7 m (392 ft 9 in) waterline 120 m (393 ft 8 in) overall Beam 18.63 m (61 ft 1 in) Draught 6.25 m (20 ft 6 in) Propulsion 12 Yarrow boilers; 2 Kockums-Curtis Direct-Drive turbines; 4 three-blade propellers 20,000 hp (15,000 kW) Speed 22.5 kn (41.7 km/h; 25.9 mph) Range 2,720 nmi (5,040 km; 3,130 mi) at 14 kn (26 km/h; 16 mph) Complement 427 (443 when used as flagship) Armament As built: 4 × Bofors 283 mm gun M/1912 (2×2) 8 × 152 mm/50cal. Bofors QF M/1912 (1×2, 6×1) 4 × 75 mm/53cal. Bofors QF M/1912 (4×1) 2 × 75 mm/53cal. Bofors AA M/1915 (2×1) 2 × 57 mm/21,3cal. Bofors M/1916 (2×1) 2 × 6,5 mm/92,3cal. MG M/1914 (2×1) 2 × 45 cm Torpedo tubes M/1914 (2×1) During WWII: 4 ×Bofors 283 mm gun M/1912 (2×2) 6 × 152 mm/50cal. Bofors QF M/1912 (1×2, 4×1) 4 × 75 mm/60cal. Bofors AA M/1928 (2×2) 6 × 40 mm/56cal. Bofors AA M/1936 (3×2) 4 × 25 mm/58cal. Bofors AA M/1932 (2×2) 3 × 20 mm/66cal. Bofors AA M/1940 (3×1) 4 × 8 mm/75,8cal. AA MG M/1936 (2×2) Armour Belt 200 mm (8 in) Turrets 200 mm (8 in) Citadel 100 mm (4 in) Deck 18–28 mm (1–1 in) KMS Frankfurt da Alemanha - Battleship one of the preliminary designs for the Bismarck, this is the Panzershiff "F" from 1934; In Germany, the Naval Construction Office (Marinekonstruktionsamt) first began to consider the planning of a 35,000-ton ship in early 1934. The initial preliminary design presented for Panzerschiff "F" in the spring was based on the following requirements: Standard displacement: Main battery: Secondary battery: Heavy Anti-aircraft battery: Armour: Main belt: Side armour bow/stern: Upper deck: Armour deck flat: Armour deck slopes: Main battery barbettes: Secondary battery barbettes: Conning tower: Torpedo bulkhead: Splinter longitudinal bulkhead: 35,000 tons 8 x 33-cm guns 12 x 15-cm guns 16 x 10.5-cm guns 350 mm 150 mm 50 mm 100 mm 120 mm 350 mm 150 mm 400 mm 60 mm 60 mm It was soon realized that the displacement required would be exceeded with the given armour values. Therefore, the thickness had to be reduced in order to stay within the 35,000-ton limit. Maximum speed was set to 29 knots.In January 1935, however, Raeder gave preference to a design with eight 35-cm guns.
  10. I've been playing WoWs for about 4 years. I'm not a great player, I consider myself just an occasional player, however with the pandemic I've been playing a lot more lately and I've noticed that A LOT of times I play against invisible destroyers! Destroyers, as you know, are the ships with the highest final speed, the greatest acceleration and deceleration, are small and difficult to hit at greater distances and still use the most devastating weapons in the game (torpedoes). Additionally they can release smoke screens to hide and assist other players on your team. Everything I said in the previous paragraph is true and acceptable, but I think having invisible ships in the game is INSANE. Yesterday, in a match, there was a destroyer less than 10km away, with no apparent smokescreen and even so he managed to go around and torpedo me without being seen!! I honestly don't know the justification for having a ship 100% hidden in broad daylight and with perfect weather conditions at close range. This greatly detracts from the game experience. When I see that there are many destroyers in the match, I am already discouraged, because there will certainly be some "USS Eldrige". I think this is the only problem in the game, this attempt to turn all destroyers into "Sansons", which can easily destroy all "Goliaths". My suggestion is that this be removed from the game in order to balance things out. I would also like to know what is the justification for the existence of a ship that cannot be seen at close range in clear weather
  11. New Port Suggestion: Norfolk/Hampton Roads Virginia It has been a few updates now since we were last given a new real historical port location and I think it's time for a new location of Historical value. My suggestion for a new port in-game would be the port of Norfolk/Hampton Roads which is located here in the United States in the State of Virginia at the mouth Chesapeake bay. Norfolk holds a historic value to many Americans and Retired Navy personal because for more than two centuries from the days of the early English settlers who sailed up the James river to found the colony of JamesTown from the terrible event that was the American Civil War and saw the first battle of Iron ships in it's bay and from World War 2 which saw the Port's major industrial overhaul building America's Carriers and today serving as both a ship building yard and a major dockyard for the United States Navy. It is safe to assume that Norfolk is worthy of being a Port location that I think should be added into the game for all Players and specially the ones from the United States that may have had to once stay in Norfolk because of their Jobs or Service. In-game appearance The Port of Norfolk should obviously appear as it was in the highlight of World War 2 servicing ships in the distances and Ships coming in and out of the harbor either to resupplies or repair along with troop ships heading out probably sailing to Europe to fight the German and help the Allies. I would also like to see Newport news off in the distance building a new Carrier for the war effort and sounds from the port to be present showing it's a functioning and breathing shipyard in War-time. As for your Ship selection spot and the Cargo ship I believe it should be out in the harbor of Hampton Roads with the Cargo ship anchored in the Harbor with barges beside it resupplying the ship. I would very much love to see the Port of Norfolk added into the game because I feel like it's a location worthy of a port in-game however I would love to see your Feedback in the post below and you tell me how this could be improved upon and if it all it should be added or not? -JakePostonJake1
  12. I know I'm crazy but can we get Pre-dreadnoughts in the game? Title taken from Drachinifel's episode on French Pre-Dreadnoughts https://www.youtube.com/watch?v=9ygXLnRAm-A
  13. IkenHower

    On the topic of Fires

    So, let me preface by saying I spend most of my time on Battleships, particularly the Kurfurst. And I'm incredibly frustrated. Needless I'm going to try to provide facts. HE and Fires are not fun, and too strong. I said it. And I won't take it back. People are always providing excuses as to why it has not been nerfed further then whatever IFHE did. Especially for most of the Battleships. That said, I do have statistics other then just ranting. Let's look at Worchester vs a Kurfurst, shall we? Worchester has 6 Dual mounted 152mm guns which have a base Fire Chance at 12%, a Maximum range of 16.7 km and 148m dispersion at maximum, not including mods. She has a speed of 33.0 knots, and a base detectability of 12km. Her 12 guns have a base reload of 4.6 seconds. She is not very heavily armored, with her main armor belt being 127mm thickness, 30mm deck and most of the rest being around 27mm. Grosser Kurfurst has 4 triple mounted 406/420mm guns that have a base Fire Chance at 41%(on 420), a Max range of 20.6km and max dispersion of 226m, again not including mods. A base speed of 30.0 knots and base detectability of 18.2 km. Her 12 guns have a base reload of 32.0 seconds (again with 420's). She is incredibly armored, her main armor belt is 380mm thick and her deck is 50mm. Based on that info, you would have to assume Kurfurst would win that every time, assuming both captains had the exact same skill. However, in actual practice the Kurfurst will lose most of the time, depending on map and dispersion. And that is simply because of Fire. Here's the reason why. A Worchester will almost certainly be running IFHE and Demo Expert. Demo Expert makes base fire chance 14%, and IFHE halves that to make it 7%. Adding both Fire Flags makes it 8%. At a rate of 12 shells per 4.6 seconds. Meaning Every salvo has a very high chance of lighting a fire. "BuT wHaT aBoUt FiRe PrEvEnTiOn?" You say. That removes 10% odds at igniting, and you can only have 3 fires on your deck at once. That's it. 3 fires will still shred your health faster then most Battleships can even dream of. And you can't angle against it. The Worchester can angle against the Kurfurst to prevent citidel hits and even get ricochets, because the Kurfurst will most likely be using AP. The Kurfurst will Extinguish the fires, of course, but the Worchester is still lobbing shells. For Every salvo the Kurfurst fires, the Worchester is firing about 7 salvos (Exactly 6.956... salvos so I rounded up) each with a good chance at lighting a fire. Not only this, but Kurfursts main guns have worse dispersion, though I do not know the exact calculation for it I'd say that Kurfurst has about 170m dispersion at the range Worchester has 148. Next, look at concealment and maneuverability. Both have pretty similar max speeds. However, the biggest problem for the Kurfurst is it's turning radius. A turning radius of 1km is huge. Worchester has a pretty big turn radius as well at 740m. Not only that, but the Kurfurst has a rudder shift of 19.4s, which is roughly double that of Worchesters. Of Course, Cruisers are supposed to be more maneuverable, but that isn't my issue. The Kurfurst has no means of Disengaging against a Worchester that will constantly keep its deck on fire. We haven't even taken Islands or teams into consideration. A Worchester behind an island is a death sentance for any battleship inside its range. Because both teams are focused on one thing: Lighting battleships on fire for easy money and xp. Kurfurst itself isn't really effective until 12 Km from its target because of secondaries, and with the Commander Skills coming out, say goodbye to that. I don't have any of the other T10 Battleships because it's litteral suffering to grind. My arguement stands for most of the entire set of Battleships, with the only exceptions I can think of being Yamato, Shikashima, Vermont and Kremlin. The first three have no point in going up so they just chill back and snipe, which then you get people yelling at you. Thunderer is part of the problem with HE shells but at least it's semi tolerable with Longer reloads. The biggest offenders I find are ships like Worchester, Des Moines, Zao, and Smolensk. But in reality most cruiser players don't even know they have AP shells, and rarely if ever load AP. (Sarcasm in the first part) So how would we fix this? Yes I understand that these would all be direct buffs to battleships, and direct nerfs to Fire cruisers. That's kind of the point. I can think of a few things, and a combination of a few things: Lower the stacking on damage from fires Cut the amount of Credits and XP earned from damage done by fire.' Nerf IFHE to a higher degree of Fire chance loss in exchange for a higher penetration. Gut the damage from fires and buff cruiser AP. Nerf fire chance on heavy armor. Combinations of this would be like: Lower stacking damage and cut credits and xp from fire damage. I am not professional balencer, but even I understand that the current state of this mechanic is too strong and discourages Battleships from doing what they were supposed to do, and encourages play that actively is a detriment to your team in staying back and just sniping, especially for ships that can't. Giving Battleships better reason to be an active part of their team and promote better teamplay. If 10 children whos bodies are mainly comprised of Salt can understand their roles in League of Legends then the same can be done in World of Warships. I am sorry for the absolute wall of text, but this needed to be addressed in a professional and constructive way. I am sure people will disagree but this entire text is meant to show that "Hey maybe something IS off about this balence." I'm pretty confident that changes to the system will provide a better game for all of us.
  14. Kansas City; a tier IX USN premium cruiser suggestion Normally I’m not up to this kind of stuff since I prefer leaving it to the people that are far more knowledgeable on naval history than me. That said, I happened to get my hands on “US Heavy Cruisers 1943–75; Wartime and Post-war Classes” by Osprey Publishing, as part of a free bundle of e-books during the Covid 19 quarantine. What attracted my attention was the following part regarding the history of Des Moines class and more specifically it’s 8in guns: Baltimore class, side view. Oregon City itself, note the single smokestack compared to Baltimore. I think you see where I am getting with this and what my suggestion will be about. An Oregon City heavy cruiser, an offshoot of the Baltimore class, but in a “what if” configuration, packing 3x2 8"/55 (20.3 cm) RF Mark 16s, the guns used by Des Moines class. Naming: I decided on USS Bridgeport or USS Kansas City, since both were part of the Oregon City class but ended up being scrapped. It would make sense if the abovementioned 3x2 format to be used to be on the newer ships. Moreover, with the exception of Kansas City as a contemporary littoral ship the names haven’t been used after WWII on warships. Let’s take a quick look at potential stats for such a ship and how they would translate into the game. These bad boys, as part of Salem's armament. Armament: Firing Range: 14.5-7km 3x2 8"/55 (20.3 cm) RF Mark 16 Rate of Fire10.91 shots/min. Reload Time 5.5 sec.(base) Rotation Speed 6 deg./sec. 180 Degree Turn Time 30 sec. Firing Range 15.83 km. Maximum Dispersion 142 m. HE Shell203 mm HE/HC Mk25 Maximum HE Shell Damage2,800 Chance of Fire on Target Caused by HE Shell14 % Initial HE Shell Velocity823 m./s. HE Shell Weight118 kg. AP Shell203 mm AP Mk21 Maximum AP Shell Damage5,000 Initial AP Shell Velocity762 m./s. AP Shell Weight152 kg. As we said, Des Moines main battery with all the superheavy glory that comes with it. Des Moines DPM reaches with the Reload Upgrade 312,397 DPM, with AP managing an impressive 555,851 DPM. Buffalo hits 190,909 HE DPM, and 340,909 AP DPM. Bridgeport with the Reload Upgrade is at 208,320 HE DPM and 372,000 AP DPM. To make the ship not an outright upgrade over Buffalo, Bridgeport has reduced firing range, at 14.3-7km. With the Range Upgrade you can reach about 17km. It will therefore be a decision between maximizing DPM but being almost always near medium range versus a safer playstyle at longer range. Secondaries should be similar to Baltimore, but with a bit better firing angles maybe, so as to correspond to the different layout of Oregon City. Armor: Pretty much the same as Baltimore, not many changes really. Obviously the 27mm extremities should help with bowtanking, though Bridgeport would still be relatively vulnerable when presenting broadside. Mobility: Maximum Speed32.5 knot Turning Circle Radius730 m. Rudder Shift Time7.8 sec These are the upgraded Baltimore stats, without taking into account the Rudder Upgrades. Obviously these can be reworked in a potential balancing process. AA: Now, that point is a bit moot, since AA is a pretty uncertain subject. That said, since Oregon City class was designed as an improvement over Baltimore in terms of AA gun firing arcs. Bridgeport could have the same AA guns as Baltimore, but in order to reflect the historical reasoning behind the class, I would like to see a much improved sector reinforcement timer. Sector reinforcement could last for the same 10 seconds as it does, but a 5 second reset on the timer could help make your AA more efficient, rewarding good timing. Gimmicks-Consumables: Pretty standard stuff here, normal layout of consumables, with Damage control, a standard cruiser Repair Party, the choice between Def AA and Hydroacoustic Search (5km ship detection, 3,5km torpedo detection), and a choice between Radar (10km range, 35s duraction) and Fighter consumable. Concealment: Base concealment: 13.62-13.80km (without camouflage) Max concealment: 10.70km-11km (with camouflage and Concealment Expert) Repeat after me, Stealth Radar is a bad thing. With that out of the way, Bridgeport’s concealment reflects that. Stealthy enough to creep near caps, but not too stealthy to just pop radar the moment she is detected as Baltimore can do. So with some preliminary stats in mind, let’s sum up some pros and cons. Pros First tier IX premium cruiser that is not of the “super cruiser” variety. It’s based on an existing class, using an existing weapon that was actually considered, even if at early design stages. Strong, but not game breaking DPM. Glorious superheavy AP. Decent AA that could be interesting with a reduced reset on the AA sector reinforcement timer. A-B-X layout means you won’t have to be as exposed to use most of your firepower Baby Georgia anyone? Cons: Anemic number of guns; destruction of a turret could be catastrophic Pretty decent frontally armor wise, but can otherwise get citadelled easily from the sides. Not the most agile or speedy cruiser. Relatively low base range will have to lead to a decision between range or DPM. Oregon City herself, it's my hope that we can see her sometime at least as part of a hull upgrade. Anyway, hope you found this interesting, and hey, maybe some senpai will notice. I think such a design would have some merit and could be if not noticed, at least a source of dscussion. Obviously comments, opinions and such are welcome! Sources: https://www.navypedia.org/ships/usa/us_cr_baltimore.htm http://www.navweaps.com/Weapons/WNUS_8-55_mk16.php https://ospreypublishing.com/us-heavy-cruisers-1943-75-wartime-and-post-war-classes https://en.wikipedia.org/wiki/Oregon_City-class_cruiser
  15. My clan mates and I were discussing the changes happening of late with CV rework, IFHE, equipment changes, etc. We came up with an idea to reward active WoWS players. Have WG do a total reset for free of ship and commander for one week. When I say active, play WoWS for a month to qualify as requirement. Maybe adjust the time period for the sake of discussion. Have the free week reset happen either every month or every three months. Again the time period is open for discussion. Give the WoWS players a chance to readjust their setups for ships and commanders for the WoWS update changes. I think the mindset for the current setup of adjust cost is based on an archaic WoT setup. WoWS is too dynamic with game mechanics to remain stoic. Changes happens quickly in WoWS development. As a result, WoWS players are the ones to lose in the enjoyment of the game much less their wallets. Now most of my commanders in for adjusting the commander skill set on average is about 500 doubloons ($2). With the demounting the equipment, it is 25 doubloons ($.10). These costs are based on premium shop pricing. The question I have, does WG really make a lot of money this way with the ship maintenance transactions? I don't think they do. To me this looks like WG is punishing WoWS players for making bad choices in ship setup. I realize that WG has to make money because it is a business, however with the micro maintenance transaction of ten cents is annoying for a ship change. I would rather spend my money on premium ships, premium time, signal flags, etc. I ask every WoWS player to examine this idea for discussion if this helps or hinder player development. IMO I think this idea is a good thing for both the WoWS players and WG. It helps players to enjoy the game more with less maintenance hassle and helps WG retain their player base with a small loyalty perk.
  16. I'm thinking that giving the capability for DD to spawn once or twice per game can bring more balance to their current state. In most games, DDs sink at the beginning due to the abundance of radar at high tiers. Combined with permaspotting from CVs and upcoming submarines, their survivability will only decrease while their duties increase in being the main class to counter submarines. Usually, the team that loses all its DDs first ends up being the losing team. As a result, it's a matter of killing DDs as fast as possible to secure victory. It also makes sense to bring more fairness to DD players to have limited respawns, because historically, DDs have always been cheaper and faster to build compared to CAs, BBs, and CVs. Since you get what you pay for, DDs are inherently weaker than the other ship types and rely on quantity as well as the element of surprise to win battles. By allowing a respawn or two, DDs can become more effective and durable to counter submarines as well as CVs.
  17. I really don’t understand why Wargaming won’t list vital detailed statistics such as shell penetration, sigma values, Krupp figures, and other values that are very important to understanding your ships capabilities. World of tanks list shell penetration and dispersion values for all tanks, why can’t wows do the same? I hate how we have all these hidden stats that can only be found out through testing or devblogs, as WG doesn’t list them in the game where they could be easily accessible. Why can’t we list he pen and AP overmatch angles for all guns in the game without having to enter it into a formula? Why can’t I know the AP pen of my battleships and cruisers at different ranges so I know what broadsides I can pen and where? And don’t give me the excuse of “it’s too confusing for new players”. Yeah well devs get off your fat asses and actually make good detailed tutorials that can teach new players how to actually play and understand the game. This is not very hard. You have all the stats, why don’t you list them in the game UI? WoT is listing more and more stats every patch, what is so hard about doing the same for WoWs? These quality of life improvements would really improve the game much more than another round of forgettable premiums. To me there is no excuse for not listing stats as essential as shell penetration in the game. All we have is a rough idea and the rare armada video that actually tells us pen values. This is ridiculous. Wargaming please add these stats and stop hiding them for no logical reason.
  18. Greetings, developers of World of Warships! I am here to address the problem of some less skilled players or maybe bots that infest high tier matches and then probably an effective way to reduce them. In high tier matches, I often met players playing high tier tech tree and premium ships despite having less than 50 Random battles in their service record. Normally they contribute abysmally less than anyone else in the team by getting two-digit base exp or less than 200 base exp whether the match results in victory or defeat. For example, I have met a Georgia who never used AP shell at all throughout the battle despite being the highest tier in the match. When I checked their overall stats, the aforementioned player only had tier 3 tech tree ship as their highest tech tree ship and less than 20 overall Random battles! I bet that they didn’t even have captain and upgrades on board of Georgia because the ability to use them is unlocked after reaching certain levels in the service record. In another separate match roughly two months ago, I met an allied Akatsuki who rushed into cap and of course it was the first ship to die in the match after being spotted by the enemies while capping. The DD player also admitted that they have skipped from tier 2 Umikaze up to tier 6 Fubuki using free exp. To make matter worse, they only played Umikaze once and then only 13 battles in Fubuki. After checking their overall stats to know their main source of freexp income, it is shown that they have Prinz Eugen and Anshan as freexp printers. The ease to obtain premium ships either from premium shop by cash or Armory by doubloons/resources is what makes these new players able to get a lot of freexp to be misused to skip tiers. Typically, these players contribute nothing to the team but become liability to the others for not knowing the basics of the game and straightaway jumping to high tiers. Therefore, I suggest a new method of progression between tiers and new condition that must be met in order to buy premium ships. By default, players need to gather xp (after modifiers are applied) in order to research the next ships in the tech tree. This progression method should stay as it is. In addition, a new method of progression is by introducing the minimum number of wins in Random battles required to unlock the next researchable tech tree ship. To be able to research the next ship in the tech tree, a player must collect enough xp and win certain number of Random battles in the current ship. This new progression system is shown in the figure below by taking Pan-Asian tech tree as example. Based on the figure above, more wins are needed as a player progresses through the tech tree. If someone is currently at tier 9 ship for example, then they need to collect 280000 xp and at the same time win 248 Random battles in that ship. If they manage to collect enough xp but the win count has not reached the minimum number required, then they will not be able to research the next ship in the tech tree. The number of wins should vary among different types of ships. For example, more wins are needed to progress throughout a BB line compared to cruiser and DD of the same nation. The ability to buy premium ship whether by doubloons, coal, steel or real money is also restricted by the progression in the tech tree. In order to buy a premium ship of a certain tier, a player must also own at least one tech tree ship of the same type at that tier too. For example, a player who wants to buy Mutsu from the Armory using doubloons must have at least one tier 6 tech tree BB of any nation. If someone wants to buy Kaga from the premium shop using real money, then they must also own at least one tier 8 tech tree CV of any nation too. Those conclude my overall suggestions for the new system of tech tree progression. I really hope that the developers consider them and make any suitable adjustments to suit the game.
  19. So I know all about the ongoing CV hate. Especially after Jingles gave his input about it and listing the problems. Obviously, WG isn't going to remove it. So what about a debuff mechanic? My idea is that every single time you launch a new squadron, your Aircraft restoration time increases by "x" percentage. Basically, you can't keep chucking out aircraft all the time at the same rate throughout the battle. After 1st Squadron Launch: "5% increase in Aircraft Restoration Time" After 2nd: "10% increase" After 3rd: "15%" After 4th: "20%" After 5th: "25%" Now, ongoing from here, we keep the 25% penalty but now After 6th launch: "25% more Aircraft Restoration and lose 100 HP per second" After 7th: "25% more Aircraft Restoration and lose 150 HP per second" Of course the number would be modified but this basically makes CVs more tricky to play because you need to really make your targets count instead of throwing aircraft away. This basically combines the old CV mechanics that instead of having 0 planes, you have significantly less. Just give it a thought. This should help dds much more. This is coming from a Japanese CV player, which I honestly think it is broken. I went on the test server and tried out the Hakar with a full airplane build and dealt 50k damage to a Yamato in like 2 minutes (the dive bombers). Maybe RNG was on my side or something helping me with those triple citadels but I have to say, it was incredibly broken and something needs to be done. I am trying to help out both sides here. Edit: Might want to increase the health of planes so things like Worchester and Defensive AA don't completely delete Cvs and make them useless with these proposed changes
  20. O7 captains and WG Staff Personal opinion and point of view , Destroyers are one of the ships that have most impact in the game and thinking about the future with submarines coming too , the pressure and the things they have to do on each battle becomes too heavy , they have to spot for the team , capture key areas and future the job of hunt submarines and drop depth charges, and they have so little reward or recognition for their effort at the end of the match My opinion or suggestions with so many ships containing Radar and Hydroacoustics now days , destroyers shouldn't be detected if they are completely full stopped in smoke by Hydroacoustics and yes detected by radars regardless smoke or full stopped Also a total rework or change mechanics getting some more retribution at the end of the battle on team score , from xp by shooting down planes any ship, spotting and capturing areas regardless the damage , they can have low damage but they were spotting the enemy for the entire team and there's so little recognition from that from the games and teammates , same with battleships and potential damage they receive , instead playing as a team it makes the game more like a solo player game , ",Why risk my ship for capture or whatever if I won't get support from my team or I won't get recognized for that or "x" action" battleships sniping from max range when they are the ones should be front lines getting the heat for cruisers on the team deal damage to the enemy ships Just per say an example at the end of the battle , the battle report/team score 1 battleship got top scored because he dealt 30k damage and received 500k potential damage Other battleship got deal 2k damage was at the bottom of the list but he got potential damage received of 3.5million Destroyers the same they can capture key areas and spot for the team but it's so little recognized at the end of the battle under team score and again is the ship with one of most impact in the game by capturing,spotting,torpedo or set on fire, best ship for flank because concealment they will have even more job in future for hunting submarines
  21. It's well known that when a hit sinks a ship, any further shells (or torpedoes, or bombs) will not register as hitting anything even when they do hit the sinking ship. As people are fond of pointing out, this skews any tracked statistics related to weapon accuracy. I propose an Overkill ribbon for all ordinance types. These would track as hits for things which hit a "killed" player, doing 0 damage but still counting as hits. This would return a more accurate hit ratio. In the current system: You fire all 8 guns. The first two shells to hit sink the target, the remaining 6 are "lost". This shows as a 25% hit ratio, as only 1/4th of the shots "connected". In the proposed system: You fire all 8 guns. The first two shells to hit sink the target, the remaining 6 count as hits under the "overkill" ribbon. This shows as a 100% hit ratio, as all shots actually connected. Could help players who are mindful of this stuff more accurately pick out where they can improve, among other things.
  22. I think most of us can agree that "border humping" is an annoying and unfair aspect of the game. It's very difficult to hit a ship that is doing it because they path is not easy to predict and I've seen lots of ships that are taking a lot of fire just turn into the border to survive while they flee. I think there's a pretty easy way to solve the problem: deal damage when you hit the border. There should be X number of damage points applied every second that the player is touching the border of the map. That would be a fixed number. Making it a fixed number means that slower BBs that take longer to turn away from the border would take a similar amount of damage relative to their health pool as a DD, which is quicker. But it should be a severe penalty. I'd say enough to drain the average cruiser health pool in 45 seconds. Although I don't think it would be necessary, Wargaming could even have a delayed start for the damage, so that it waits X seconds before dealing damage. That could protect against people who accidentally run into the border, although I'm not sure I've ever witnessed a player that has unintentionally ran into the border.
  23. I would like to suggest two items that I would to see in ModStation if anyone can create these items: I would like to clear WoWS clan chat on the client side. This is based on this article: The problem for me has been going on since August 2019. It is annoying in seeing two+ month old posts. I know other WoWS players that have been annoyed by this function too. I would like to have a feature option to show "Ship upgrades in battle" the same function as the "Show crew perks in battle". Make it the same for clicking on and off. I know it will help me with my video editing in saving posting time for YouTube. Just point and click with the information showing up at the player's options. I would not know how these items can be done, however I do appreciate those modders that have created past content.
  24. Recently I've been debating over a few of the ships in the armoury. Because it's such a big amount of coal to spend, I've been debating for a while now. That got me thinking. Why doesn't Wargaming allow players to test any ship in the training room? It would be good for testing ships that you want to purchase (even premium ones) and it could be good for learning the weaknesses of your enemy. There's no benefit to playing a battle in training mode, so there shouldn't really be any reason that Wargaming would be against it. If they wanted to stop players from battling in training mode, they could make it so that you can only play a ship that you don't own with bots.
  25. Admiral Scheer in 1934 https://en.wikipedia.org/wiki/German_cruiser_Admiral_Scheer Admiral Scheer was a Deutschland-class heavy cruiser (often termed a pocket battleship) which served with the Kriegsmarine of Nazi Germany during World War II. The vessel was named after Admiral Reinhard Scheer, German commander in the Battle of Jutland. She was laid down at the Reichsmarinewerft shipyard in Wilhelmshaven in June 1931 and completed by November 1934. Originally classified as an armored ship (Panzerschiff) by the Reichsmarine, in February 1940 the Germans reclassified the remaining two ships of this class as heavy cruisers. "Don't we already have Graf Spee, why another Pocket Battleship?" This is true that Graf Spee represents the Pocket Battleships in World of Warships currently, however I think having another with a more "battleship" style of play would be pretty fun and fitting since the German Line itself needs a bit of lovin'. "So how would you make them different? Why even get the Admiral Scheer?" Looking at the Graf Spee, I would differentiate the two by making the Admiral Scheer more in line with the German BB's rather than the cruisers. That said I would suggest making the alternative changes to it. 1. Main Battery Changes a. Main Battery Reload will be slightly slower than Graf Spee, Increased from 20s to 24s. b. Main Battery Range extended from 16km to 18km. c. Penetration Values Increased for AP/HE. 2. Secondary Battery Changes a. Range changed from 4km to 7.2km 3. Torpedo Changes a. Torpedoes changed to G7 Schildbutt; 90s reload, 14400dmg maximum, 66kts, 9.5km range 4. Consumables a. Damage Control b. Defensive Fire (no access to Hydroacoustics) c. Catapult Fighter Essentially the idea to differentiate the Admiral Scheer from the Admiral Graf Spee is to make the Scheer a longer ranged Pocket Battleship more in line with the "battleship" line while not stepping on the more close range and "heavy cruiser" oriented Graf Spee. Scheer would have the capability to engage heavier armored targets at slightly farther ranges with its extended main battery range, secondary range, and torpedoes. However this would be at the cost of slightly longer main battery reload times (a trait of german BBs). It would also have access to longer range secondary guns which could be used to harass enemy targets at range during loading times or to help sink enemy destroyers that wander too close. (another trait of the german BBs). However not all things are rosy for the Scheer since it would not have the ability to access Hydroacoustics...an advantage that the Graf Spee (heavy cruiser style) would have over the Scheer (german bb style) when it comes to combating Destroyer's or avoiding torpedoes. I think that this would be a fun, and slightly different take on the ship series while still maintaining the National German flavor found in the differentiating ships of Tirpitz/bismarck, Gneisenau/Scharnhorst, Prinz Eugen/Admiral Hipper. The Admiral Graf Spee being more in tune with the german heavy cruiser line, able to close the gap and tackle things up close, compared to the Admiral Scheer which would prefer to engage at longer ranges.
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