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Found 41 results

  1. The Yuriy Dolgorukiy, a Russian Borei Class SSBN, launches 4 nuclear-able Bulava missiles. The Borei Class is Russia's newest class of ballistic missile submarines. With each Bulava missile carrying up to 10 independent nuclear warheads, that is a lot of potential death being displayed in this one exercise. (You can watch the video here)
  2. New Swedish A26 Blekinge Class AIP Submarine. If it builds upon the technologies of the Swedish Gotland Class Submarine, this will be a very amazing non-nuclear submarine for countries to purchase. (More info here) http://www.hisutton.com/A26.html
  3. Wondering if anyone else notice upon loading the game today that their subs are all gone? They appear to have been removed from my dockyard, and the commanders oddly enough are in my reserve right now as if I get to keep them? Just curious, I realize I probably need to send in a ticket but guessing I wouldn't be the only person.. the event isn't actually over yet?
  4. khestergk

    Subs good and bad

    Subs are balanced around Destroyers and cruisers with strong attacks against BB's and CV's. While cruisers are equal to subs in most matters a destroyer is exceptionally strong against subs as they can dodge your torpedos and provide almost an inexhaustible amount of depth chargers against you. I foresee DD's with hydrophone being the new radar. The Bad: There are some definite problems with destroyers against submarines if you are caught by a destroyer your chances of survival are extremely low at close to 2%. What's worse is that destroyer depth charges don't affect friendly subs which a little weird considering that all other weapons affect allies' depth charges should be no different. Destroyers and cruisers seem to have a never-ending reload of depth charges will no cooldown making it impossible to escape a DD which quite literally destroys your sub if the player is half decent. Further, damage of the depth charges shows up on their hits even when a sub is hidden so they can go around dropping depth charges and see what pops up for the damage and drop them again. The depth of the sub seems to have little to no effect at tier 6, with what I want to say is a 15% damage reduction. Smokescreen works underwater: yeah its weird but smoke screen shields subs from seeing targets even if you're submerged. Really Bad: Playing a battleship is even worse now than before, the game is completely unbalanced against them as a single sub salvo as with a DD salvo can destroy even the hardiest of BB's. I fear many players will resign to the fact that the BB is dead.
  5. Can subs not be hit with AP shells? I understand that I can't hit a sub when it goes to maximum depth and the warning text pops up to say "Target cannot be hit" - but I don't actually know where to aim when the submarine is at a depth it can be hit. Do I put the little crosshair icon directly on the indicator bar? High? Low? I tried playing Graf Spee and was totally reliant on my secondaries to hit subs.
  6. I just got back from playing my first sub battle and, suffice to say, I had fun. I didn't kill a sub, but I did have an 84k damage victory in my Perth which I was very proud of. That, however, is beside the point. The point is the ships that I saw some people bringing out. On both sides, I saw people going out in cruisers that can't use depth charges, such as the Aoba, Devonshire, Pensacola, La Galissonniere, and Trento, as well as BBs like the Fuso and Bayern and CVs like the Ranger and Ryujo. LIkewise, while I do have a decent selection of ships that can use depth charges (Anshan, Perth, T-61, Aigle), I have far more tier 6 ships that can't (Arizona, Warspite, Furious, Molotov, Graf Spee, Dunkerque, Huanghe, Duca D'aosta) and I can't help but wonder what the point of using any of them are. Without depth charges, or even Hydro in some cases, it seems like those ships would just be sitting ducks for subs, dependent on ever-undependable teammates to protect them. Of course, that's just my observation, so I now turn the mic over to you guys: Do you know what the point is to playing a ship in Sub Battles that can't use depth charges? I look forward to seeing what you all have to say. Sincerely, 1Sherman.
  7. After a 219 day break, I loaded the game cause I wanted to try subs. Le sigh... gather junk before you can go play with the new toys... so to pass time, I have taken the Graf Spee out to battle. Thing is, she's kinda unable to fight them directly. Oh sure, I got one on the surface, obliterated it with HE. But in one match, there was only one red sub left. I got the tag "... impossible to target ..." Ain't that the donkey's rear? I tried searching the net, but cannot find if she (irl) carried depth charges. Which got me to wondering, the point of my post: You know of any ships in-game which do not have depth charges even though in real life they did? tia!
  8. Played about 20 sub games so far......most in a Budy or Gaede....was fun. Tried the Warspite and realized how utterly defenseless I was against subs. I watched the red subs just wander around early and mid game. Got down to my team with two BBs and a CV and they had 2 subs. One sub disappeared....the other one sank all three of us. It appears at first glance that most BBs will be worthless late game against subs. Is that the intention? And if it is....why on earth would anyone play a BB regularly in games that feature CVs and subs?
  9. So WG has released some documentary stuff on IJN aircraft carrier submarines before and I have seen a few threads on giving the old odd tier CVs ASW capabilities, so I thought why not combine the two? When they inevitably add IJN subs, just give their scout plane the ability to drop depth charges. Everyone can clearly see that a single scout plane for a submarine would be either useless or simply give away a subs position in WOWS' current submarine game mode, but you know WG will try and shoe horn the historical gimmick anyway. With this, not only do they get their gimmick, but it also gives a class of submarines a more effective way of ASW than the current option which has been noted to be ... difficult. Surface players will have nothing to complain about other than the limited spotting capabilities of a single scout plane that should be easily shot down if it gets too close for any extended period of time. Submarines would have to be spotted for the ASW scout plane to be able to attack it anyway. The planes would be a consumable, meaning they would be very clearly limited in number and would have a cool down period between launches and duration. The only other conceivable consumable gimmick for IJN submarines would be manned torpedoes, which seems unlikely due to the decision to not include Kamikazes on IJN CVs as well as the redundancy of already having ping guided torpedoes.
  10. Seeing the ASW Tab now present in game I started to wonder about what effect Subs will have in battle for my game play as a predominantly Cruiser captain..In some ways it sounds fun to depth charge a sub and another line of thinking tells me oh great so another role I have to play as a Cruiser captain while trying not to get deleted by a battleship....Just wondering how others Captains felt about this subject...
  11. subs delayed ? so much hype nobody will spend time or money on Russian ships early release ?
  12. The hunt of HMS Splendid and HMS Spartan, both nuclear-powered submarines on Argentine aircraft carrier ARA Veinticinco de Mayo during the Falklands War. (Fun Fact: ARA Veinticinco de Mayo is formerly HMS Venerable, a Colossus-class WW2 carrier) After seeing this latest video from Mark Felton, I feel more excited for submarines to come to WoWS.
  13. Well its just over two weeks to that certain day of the year and lets hope WG puts on something fun. Just before the new year came round I wrote a post about a lost opportunity WG had over the Christmas holidays . I feel it would be a great laugh even for the Anti crowd specially for those who don't visit the forum and find themselves believing there facing Submarines in battle. All WG has to do is write a routine program for Subs diving and surfacing at certain times and places to put the wind up people at the most unexpected moments and even firing DUD torpedoes at you while your in battle. Time will tell I guess, anyway LESTA you got about 2 weeks to design a MINI PATCH so get working.
  14. Neko_Ship_Akashi

    Wargaming.......Why? Just why?

    I don't know if Wargaming is trying to distract us from the Puerto Rico fiasco or what but this is beyond the pail on the stupidity scale. If you don't want to watch the whole thing I'll sum up. 1. Sub numbers make no sense 2. Subs no longer surface, so RIP heavy cruisers and battleships in most situations 3. Homing torpedoes are now basically Cold War era (see 18:18 in vid) 4. Wargaming took everything good and gave us exactly what we feared. Seriously this.......I have only 1 way to describe it. WTH?
  15. AdmiralQ

    We called it

    Just saw Flamu's test of the subs. And it's everything we feared. they are way to OP and not remotely historically accurate. the torps have homing capability..and can go fast under water. Both which were impossible in WW2 Subs are breaking the game as we long predicted why they originally said no subs. WG why don't you ever learn?
  16. https://old.reddit.com/r/WorldOfWarships/comments/e8blwy/submarine_testing_preparing_for_the_third_beta/ Light cruisers received depth charges which was one of the key feedback points in the previous test; The most large-scale submarine changes: Submarines will now have only two depths: periscope depth and underwater level; The depth is now decided by players: hold down F or C key to ascend or descend to the required depth; Battery charge —a new mechanic for submarines. The oxygen mechanic was removed; Hydrophone mechanic was updated.
  17. If you let submarines into random here is how I will handle it as a DD player I am not hunting them and I will not even spend 1 second looking for a submarine I suggest you make Submarines a CV problem to solve
  18. Exactly as the title says. Why are people so upset about subs? I've seen a lot of negativity about them, and I understand people don't want another CV rework fiasco, but from what I see, they seem pretty cool and easily counterable. Could I be wrong?
  19. The title just about sums it up. I haven't been playing the game much recently, so here's what I'm wondering. 1: In the new submarine mode, will the Hydroacoustic Search consumable extend the underwater detection range of subs? Will it allow you to see where a sub is even if they aren't on the surface or at periscope depth? 2: Will CV players get the option to fit one of their attack squadrons with depth charges? 3: I've noticed that some cruisers, e.g. the Atlanta, have depth charges modeled on them as well. Will it just be DDs that have depth charge capabilities, or will some cruisers that were designed with ASW in mind be able to use them too? 4: Some of the DDs in the game were equipped with forward-firing Hedgehog anti-sub mortars at some point during their careers. Will those be implemented into the game, if not now then eventually? Thanks in advance to anyone who answers my questions. Sincerely, 1Sherman.
  20. I for one am looking forward to them coming to the game, and if they go through the testing process they have mentioned, hopefully they appear in randoms close to what is expected. I do not care for the historical accuracy of how fast they will go, or other things people have mentioned in other threads about them, so long as they can be competitive. Subs should change up the meta, and with new ships we are currently seeing enter the game, they might be a good counter, who knows. So tell everyone here what you would like to see in the new sub lines, or ways to maybe counter them.
  21. I believe submarines are just a big and elaborate joke that Wargaming is trying to play on the community, and they have all the CC's in on it. Won't consider changing my stance until I see some subs in-game.
  22. Florendo19

    How might ASW work

    So I was wondering how ASW would be added to existing ships. It has been noted many times on this forum that many ship models include depth charges. There are however several other forms of ASW weapons that could be available to the time period of WOWS. DD: The most notable weapons for DDs would be hedgehog or squid like forward launchers on allied ships. I would propose that some DDs be given the choice to choose a ASW role by selecting a different hull that sacrifices a gun turret for a launcher and gets a sonar consumable (because I assume this will be a consumable) CV: Those odd tier CVs can make a comeback with FIDO air droped homing torpedoes and Sonobuoys as additions to their ASW capabilities BB: Ramming seems like the best option here but BBs with aircraft handling capabilities may be able to trade a spotter or fighter for ASW planes. Of course, while using this ASW aircraft, the ship would act like a CV hull on auto pilot and the plane would be controlled like CV planes. CA/CL: Some have depth charges but ramming could also be an option. Again Cruisers with aircraft handling capabilities could have ASW aircraft like BBs. IJN Tone class CAs could be an interesting development here DE: While Destroyer Escorts are not currently part of the game, they were generally the most specialized ASW ships. While they would have the weakest anti ship armament, they would have powerful ASW capabilities and probably slightly lower than DD concealment. Convoy Modes: WG has previously mentioned that they are testing two Convoy modes on the Dev blog on August 1, 2019. I think these modes would be made especially for Subs and ASW. Here is the post from the Dev blog ST, game modes. There will be a closed test of two new game modes. They both are based on the idea of escorting of the allied convoy of bot ships. Please note that these are conceptions of the game modes and their rules may change significantly. In the 'Convoys A' mode both teams have the same objective - be the first to escort the indestructible bot ship from the team spawn to the destination point on the fixed route. The ship moves by itself, but if the allies are nearby, they will slowly regenerate HP and the bot will move faster. Any player's ship, except aircraft carriers, can, after being destroyed, respawn near the convoy route a maximum of twice per battle. The routes are symmetrical and there are parts when teams have to come close to each other. Teams are composed of 6, 7 or 12 players. There are two rounds in the 'Convoys B' mode. In the first round, one of the teams (defenders) escorts the convoy of three armed ships along the fixed route. The task of the attacking team is to destroy these ships in a limited time. Teams change their objectives in the second round. The team that escorts their ship further than the opposition wins the battle. The player's ship respawns after being destroyed. The attackers respawn faster and may choose one of the spawn points, and defenders get back into battle near the convoy. If there are ships of the defending team near the convoy ships, then both they and the convoy regenerate their HP. Both teams consist of 7 players. Please note that the information in the Development Blog is preliminary.
  23. Now, I know what most will think; probably a prank to get a quick laugh. But sometimes crazy events actually happen in real life. Coca Cola and Pepsi in general were big competitors in the Soviet Union as well, with Pepsi having an almost complete monopoly at that time. Their competition is even nicknamed "Cola wars" This is how Pepsi in 1989 found itself being a significant naval power (17 submarines, 1 frigate, 1 destroyer, 1 cruiser). Granted, they were obsolete; the subs were of the diesel electric variety, not nuclear ones, but Pepsi got the whole package for the bargain price of 3 billion dollars. Sadly I was unable to find the exact types. However, based on timing, a Sverdlov class cruiser, Aleksandr Nevsky and Whiskey Class submarines could fit the bill. Of course, this fleet was never really used, it was merely a valuable source of scrap with which a by then failing USSR closed a big deal with Pepsi. Still, found out literally out of nowhere, thought it's a pretty interesting and funny story. The head of Pepsi at the time, Donald M. Kendall even said to President Bush (Senior) that Anyway, with the introduction done, here's the original digitised article: https://www.nytimes.com/1989/05/10/opinion/foreign-affairs-soviets-buy-american.html And a meme pic I found: SS "Fizzy", flagship of the glorious Pepsian fleet .
  24. Manuel020_1

    Submarinos en el juego

    Creo que es la hora de implementar submarinos a este juego. Históricamente los sub's participaron en batallas de la guerra mundial, asi que en teoría deberian estar en WoWs. Los de wargaming van a decir su mantra lo de balance en el juego pero todo lo nuevo parece extraño hasta que te acostumbras a ello asi que es necesario agregar submarinos en el juego para darle más dinamismo.
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