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Found 27 results

  1. Since subs are coming regardless we like it or not... What if... instead of silly gimmicks, pings and homming torps, they were more "normal" in the sense a sub should be, but with the special feature that they spam on the enemy side of the enemy map at random place? A very sneaky/slowish/peeping tom/suspenseful gameplay style. You live among enemies, if you are spotted you are dead, but you get to torp the camping CV/Cruiser parked behind an island. Stab ships when they are distracted. Radio enemy ships location if you dare surface. It could be interesting to play, at least for me. Just please no dumb pings, homming torps, and spotting for own team should risk detection by Radio Location.
  2. Hey guys, I wanted to see if anyone could shine a light on if and when the Submarine Beta Test part 4 is going to be scheduled? I've been thrown out of the loop on the forums since the test ended back in December. It's definite that it's gonna require a fourth test to twea-- *ahem* FIX the Subs and Torpedoes. I'm not sure if anyone complained about the subs in the last test but they were so broken that they didn't make any sense. Its almost like they completely dropped the subject of Submarines entirely, if someone could confirm that would be great.
  3. LoveBote


    confirmed. short summary of Sub development as far as we know : Halloween 2018 event trialled basic concepts CV rework delayed progress and testing for one year Late Summer 2019 development resources formally allocated, along with a roadmap for sub rollout (Supertesting, Beta, Finalization) see detailed summary for in depth information. https://www.twitch.tv/worldofwarships detailed summary (in progress, regular updates) : October 2018 halloween is being used to test the concept of submarines if it works, tech trees will be produced and historical subs modelled. depth charges for destroyers submarines, submerged or surfaced, can be hit by torpedos. but initial development is focussed on submarine gameplay, counters to submarines, by player commanded surface ships, will follow later. submarines will not have horns. submarines will have an oxygen consumeable, to limit their time completely submerged. submarines will have three modes of operation, surfaced, snorkel, dived. torps can be launched from snorkel (periscope) and surfaced modes. normal dmg mechanics apply to submarines, including fire and floods. Deep water torps will not affect subs. cv rework is priority When will we see subs in random battles? 2019 maybe. underwater content/obstacles are already modelled Submarine speeds are artificially accelerated for the game Submarines will be able to cap, somehow periscope depth will be optimal for torpedo attacks submarines will be detectable by hydroacoustic equipped ships submarines will have a guaranteed acquisition distance, like all surface ships. MrConway, (EU), says "Don't be mad. it will be fun" Flamu (well known CC youtube ranter) "What in WG's name am I watching?" no UnterSeeZeppelin tier 8 premium with control alt sink ability has been confirmed, yet. According to Sub_Octavian (reddit comment July 2019) Submarines are not being conceived of as a CV counter (that's my pet theory sunk!) FLASH INFO 15 August 2019 Closed testing of Submarines begins August 2019 All players will have access to the new Sub gameplay, 1stly on an alternative (test?) server, later in a Live game alternative game mode for debug and balancing purposes Several months later Submariners will be full integrated into WOWS Launch date for Submarines as fully playable in random battles has not yet been revealed, but we can now make a safe estimate for December 2019/January 2020 American and German submarines will be the initial release playable tech trees. gmd3 leak 19 August 2019 American submarine models that appear to be ready for testing : Cachalot, Salmon, Balao, Gato. German submarine models that appear to be ready for testing : U-69 (VIIc), U-190 (IXC/40), U-2501 (XXI), U-4501 (XXVIW) Some Soviet submarine models appear to be ready, and are present in 0.8.7 pts game files. (S class, Leninets, S-189 (currently a museum ship), K class) Reddit Leak 21 August 2019 (In German, mistranslation of some details is possible) DDs will autofire depth charges when in range of submarines last known position Torpedos will be launched in the direction of the enemy, but the Submarine commander will be able to finetune torpedo direction at the final approach by use of sonar pings. We await more details. "Torpedos function like an AIM-7 sparrow. You launch it unguided. You can ping the target (bow or stern) and the torpedo will home to the bow or stern (I presume there will be a chance to maneuver it away). If you ping twice, the torpedo will do more damage. (speedy translation from German thanks to @Daniel_Allan_Clark)" Sub concealment is "normal" on, the surface, 50% at snorkel/periscope depth, visible at 2 km only to enemy subs at fully submerged below periscope depth (presumably invisible to surface ships). Speed of subs on the surface = 25 knots+ Speed of subs at periscope or deeper =/ 8 knots. 21st August 2019 Web Portal Announcement, "Submarines are here" https://worldofwarships.com/en/news/general-news/submarines-announcement/ tier 6 USN Cachalot, tier 8 USN Salmon, tier 10 USN Gato tier 6 KM U-69, tier 8 KM U-190, tier 10 KM U-2501 followed by Soviet submarines, and then later on, Japanese submarines as the 3rd and 4th tech trees respectively. A great mystery has clouded this announcement, Gato and U-4501 appear to have sunk without trace, despite being present in the game files. are currently expected to be tier10 premiums. A model of Imperial Japanese Navy I-58 Kaiten has been revealed, flagged with premium status (tier unclear), & VMF S-189 (expected at tier VIII). 12 September 2019 Waterline video announces supertesting to be almost complete. Beta testing will follow, shortly. The compilation of sources below is constantly growing, be sure to check the datestamps of each. I will try to keep the most recent official announcements in the top spoiler. Waterline Q&A September 2019 Latest : World of Warships Twitch Channel ! Devblog : Reddit commentary : non exhaustive list of past Submarine suggestions/discussions to be added here (if you find one that is missing from this list, please do add a link in comments) : Compilation of CC reactions : 1. Flamu 2. Aetam 3. iChase : 4. NoZoupForYou : 5. The Mighty Jingles : Other reliable sources of info : devblog interview gameplay
  4. It seems WG is serious about introducing submarines. OK. I don't want to play, or encounter, submarines. I have heard that they will be a minimum Tier 6 boat. What tier will I need to play, in any mode, to avoid them? Yes, I will go to Tier 1, if required. Better than the heartburn.
  5. So it turns out that there's a Submarine test going on right now, that had no announcement, and little fanfair. Also, many of us are not going to like it. A short list of Jingles' Comments: 1) Cruisers can drop DC's now 2) Subs can fight each other now, and can fire torps at all depths; doing so is extremely difficult (which I think is valid; only 1 submarine has ever managed to sink another submerged submarine, the HMS Venturer, a V-Class (because of course it would be) sank a German Type IX) 3) Batteries instead of O2, and Batteries drain from all actions, including pinging 4) Subs are WAY too fast underwater IMO. I love the idea of subs, but they need to be capped at ~12 knots max, for any sub, much less the T6's. 5) Subs can 'see' ships at very long range, by making noise. Noise = moving fast. I hate this idea because it means that moving slow hides you better from subs, encouraging slower play. Lovely. Here's where it gets bad: 6) Subs cannot surface anymore. At all. They CANNOT go on the surface. Not sure what the bloody point of this is. 7) AP cannot be used on Subs now. Only HE. And you have to hit VERY close. BB's have large enough shells to have big blast radius, Cruisers and DD's cannot damage Subs; too small blast radius. So DD's and CL/CA's can ONLY damage subs with DC's. 8) BB players are going to throw a crapfit, so hey, not a total loss lol. Although that said, given how many of them there are and how much of this game they bankroll, I don't think this is a wise strategy long term 9) TDS disappears when you get and maintain a target lock. So SS torps do MASSIVE damage. As in Shima levels of damage at T6. 10) Homing torps are undodgable, easily able to hit DD's; at 17:00 Jingles. JINGLES kills a French DD. 11) Flamu's words, "This is SOOO broken" 12) DC's are like a consumable that recharges.
  6. EvilBrokenCaptain

    Submarines cancelled?

    Haven't heard much progress report since closed beta 2. Are subs cancelled?
  7. I am curious to know what the purpose of the combat missions were on the Beta Sub Test. Why were we trying to earn signals and containers for what appeared to be our "Main Account on Line Server", which to me meant our regular account with WoW? Yet, all of the signals and stuff appeared in the inventory of the test signals, which were already way more than enough for testing submarines (which cannot mount anything) and the other warships available for testing. Was all of that a waste of time? I ask because this was my first daily participation in a Beta test and I want to know if I should just ignore all that stuff next time and only concentrate on testing the new ships. Thanks to anyone who can answer my question.
  8. Ahoy Fleet! We remind you that the submarines are currently in Beta testing and everything you will see is preliminary and subject to change. As the pool of players who want to join the test is pretty large, we want to ensure that the test server is loaded evenly. To achieve that, we're going to distribute the first batch of invitations among a random slice of players. New invitations will be sent out during the test so as to make the Beta Test accessible to all players who wish to participate. Don’t worry If you don't find yourself in the first wave of Beta Test participants. As the test goes on, we'll be sending out more and more invitations so that every player who wishes to can eventually join the Beta Test! At this stage we invite you to check and evaluate the current concept of the game both in and against submarines. During testing, you may encounter bugs, some of which could disrupt play or cause frustration. Therefore, we firstly ask you to remain patient, and secondly, provide feedback through the survey or in this feedback thread. As part of the beta test, we will work with you to improve the gameplay of submarines, make improvements or changes and prepare for the next stages of testing. After the Beta test, which will take place over several iterations, the submarines will be added to the game client as part of a separate game mode (as, for example, it was with the Arms Race, Rogue Wave or Space Battles). This will allow us to test under main server conditions, with a larger number of participants as we make the finishing touches and adjust the balancing of the new class. Only after all these steps have been taken will we decide on the fate of submarines. We want to be sure that: the gameplay of submarines will appeal to the majority and they fit well into the game and do not create technical problems. Thank you for participating, we very much look forward to hearing your feedback! #anchorsaweigh
  9. Outside of World of warships (WoWs), I've always like the idea of submarines, so I'm excited to try them in WoWs. I've not played WoWs in some time. A noisy PSU kept me away, but I've recently replaced it. I wonder which class people think would have the most transferable skills to submarines? I realize that submarines are a new class and will play differently than all current classes, but that doesn't mean there are no transferable skills.
  10. I believe submarines are just a big and elaborate joke that Wargaming is trying to play on the community, and they have all the CC's in on it. Won't consider changing my stance until I see some subs in-game.
  11. And I thought [edited]'s Reddit was bad when they announced they are removing Maus. Anyway, back to being dead.
  12. This is a summary of a video by the well known youtube historian "Thehistoryguy", with decorative flourishes of dubious accuracy added by myself. Be sure to watch the full video, link at the bottom of this topic. Context : 19th-20th June 1944 Battle of the Phillipine Sea https://en.wikipedia.org/wiki/Battle_of_the_Philippine_Sea Japan sent 5 fleet carriers and 4 light carriers, supported additionally by land based aircraft, a host of other warships including 68 destroyers and 28 submarines to deal a decisive, "war winning" blow to American naval power in the Pacific, hoping to force the USA to sue for peace. The target of the Japanese task force : 15 American aircraft carriers, 5 battleships and assorted cruisers, destroyers and submarines. (and you guys complain when there are 2 CVs per side in WOWS!) The battle turned into a disaster for Japan, with catastrophic loss of life, aircraft and warships. More than 600+ planes shot down, for 100+ USN aircraft, nearly 3000 Japanese aviators and sailors died, compared to few more than 100 US navy personnel, 3 IJN fleet carriers sunk, while the USN suffered no losses of warships apart a damaged battleship. Players : Among the fleet carriers deployed by Japan, was the Shokaku, a pre-war purpose built aircraft carrier, which had fought a long and thus far, successful war, that had participated in Pearl Harbour in 1941, sunk HMS Hermes in March 1942 (which we recall as the first purpose designed aircraft carrier), and which would a short time later, once more, in May of the same year, earn the hatred of American sailors by helping to sink USS Lexington in the Battle fo the Coral Sea. Shokaku, or Soaring Crane, laid down in 1937, commissioned in 1941, was a significant threat to the allied forces in the Pacific. https://en.wikipedia.org/wiki/Japanese_aircraft_carrier_Shōkaku Each of the opposing fleets deployed scores of submarines, as scouts to relay information about the enemy back to their respective fleets, and as opportunistic threats to whichever enemy vessels strayed into their lurking sweep/ Among the USN Submarines, was a Gato class, USS Cavalla. Laid down in March 1943, commissioned in November of the same year. Cavalla displaced, surfaced, more than some destroyers, at 1500 long tons, and was quite as, if not more, deadly, which she would prove on her first deployment. Her role, under the command of Herman J. Kossler was that of a scout in the avant-garde of the USN fleet. https://en.wikipedia.org/wiki/USS_Cavalla_(SS-244) https://www.galvestonnavalmuseum.com/uss-cavalla-history.html Submarine vs CV! on the 19th June, USS Cavalla spotted an aircraft carrier in the process of recovering aircraft (which would limit the warships ability to manouvre). Unaware of the Carrier's name, and so of her significance, Cavalla's commander and crew prepared a firing solution through a combination of estimation and their on board analogue computer (no pc or console games installed as far as we know). 6 "fish" were fired, to ensure that at least some hit, and exploded, USS Cavalla dove deep immediately after releasing the torpedos, fully aware the tracks of the torps would be visible to both the enemy carrier and her (numerous) destroyer escorts. This deprived the submarine of immediate confirmation of exactly what happened to her torpedoes. No photographic record exists (or at least, has survived) of what follows, what we know is based upon eye witness accounts of Japanese survivors on board Shokaku, and witnesses on board escorting vessels. One minute after diving, USS Cavalla sonar picked up 3 explosions. 2 minutes later, the Submarine, heard the passage of destroyers over head, and the violent shockwaves of depth charges. More than a thousand depth charges would be dropped in the following hours, until night fell. Apart damage to non vital systems, USS Cavalla escaped unscathed, without casualties/ So what was happening, on the surface? Of the three torpedos that hit Shokaku, one struck her amidships, causing her aviation fuel stores to rupture, explode, and spread fuel and fumes throughout her hangar sections, and later throughout the ship. One of the three torpedoes stuck near the bow, causing severe flooding. Essential systems including pumps were disabled, and so unable to combat flooding, unable to fight spreading fires, her captain, ordered her crew to begin an orderly evacutation "abandon ship but don't panic please". Even as the evacuation was progressing, the aviation fumes which had spread through the lower decks of the ship, finally exploded, the entire Carrier had become a fuel air bomb. She sank, vertically, bow first. More than 1000 sailors perished, 500 surviving sailors were picked out of the water by assisting warships. (note : different online accounts have differing explanations for this final, and terminal, catastrophic explosion. Watch the video for more information.) When night fell, USS Cavalla surfaced to assess the situation and to learn if her attack had fully succeeded, but poor visibility in bad weather prevented her from investigating further. She reported back to fleet, having sucessfully scored three torpedo hits on a Japanese CV., only some time later learning that she had indeed sunk not only a Japanese fleet aircraft carrier, but that she had "avenged" HMS Hermes, Pearl Harbour and USS Lexington, among other casualties of Shokaku's wartime record. Aftermath : While not the only cause of Japan's defeat at the battle of the Phillipine Sea, one 1500 ton submarine had destroyed 20% of Japan's fleet carriers, with a volley of 6 torpedos. USS Cavalla, her commander and crew fought on until the war's end, her Commandnr would remain with the US Navy for a further 40 years, retiring as a much decorated rear Admiral, while USS Cavalla, was finally decommissioned in 1969. I hope the summary will help as an introduction to the video, with the links as useful sources of further information. But they do not replace the very educational, and properly researched, HistoryGuy video. Please do take the time to watch it, or just listen to it as you play WOWS! Disclaimer : I have ulterior motives in posting topics that involve submarines vs CVs, and CVs vs submarines. I apologize if you find this irritating! For the tech heads : http://www.combinedfleet.com/shoksink.htm complex studies involving numbers higher than I can count/
  13. Excellent National Interest article for those interested. https://nationalinterest.org/blog/buzz/how-aircraft-carrier-and-submarine-hunted-each-other-during-falklands-war-63657 partipants : Argentina : Veinticinco de Mayo originally a British carrier launched in 1945 named the HMS Venerable, sold to The Netherlands in 48, renamed as Karel Doorman, before being resold to Argentina in 1969. Equipped in 1982 with Skyhawks, ex U.S. Navy S-2E Trackers with sonar buoys, Sea King helicopters with dipping sonar Py, former Gearing class destroyer, USS Perkins. Advanced long range sonar. Santisima Trinidad - British export type 42 destroyer Hercules - British export type 42 destroyer Britain : Churchill class (nuclear powered) HMS Conqueror armed with anti sub Tigerfish torpedos, anti ship Mk 8 (ww2 era) torpedos. Swiftsure class (nuclear powered) HMS Splendid and Spartan, armed with anti sub Tigerfish torpedos, anti ship Mk 8 (ww2 era) torpedos. Valiant class (nulcear powered) HMS Valiant Oberon class (diesel electric) HMS Onyx Enjoy the read.
  14. Well its begun already by the looks of it, just played a Coop game and noticed the bot captains on my team, one of them caught my eye and some interest. For all those Anti Submarine players looks like your out of luck as WG is starting to train there bots for the future Sub tech tree lines and it seems we are getting U - Boats first Check out the name of the captain of the Mutsuki on the bottom of the page on my team. Any one that has watched Das Boot knows this name all to well Finally might get my premium U -96 soon
  15. What if Wargaming were to introduce submarines to the game, kind of like the French BB and the American cruiser arc, with the end reward being Grand Admiral Donitz, the man who got the whole u-boat scene underway? The possibilities would be endless. They wouldn't be overpowered, as they would be prone to hydroacoustic search and radar (when surfaced), and their speed would make them the slowest vehicle in the game at higher tiers. There could be a limited dive time, as well as a very small aerial spotting range. A simple strategy could be sailing into a cap, where a dd could lay a smoke screen when the sub has to surface. The wolf pack divisions would be hilariously cool.
  16. Updated the game and saw every submarine disappear from the port. I'm sad to see them go. Say what you will about Submarines but gameplay was new with them, and for my part I found it more fun and engaging than even my best DD games. I can see why they'd be overpowered, but I also know why they wouldn't be. It was fun running the Killer Whale to the last, really hope we can see some z-axis submarine attacks in the near future. WoWS is gonna feel a little less interesting without the promise of this class in the game. Anyone else going to miss subs? I feel we needed that PvP test to really give them the run they needed to prove their worth or their unsuitability for the game. Was/Am looking forward to trying them out in this mode.
  17. _RC1138

    Submarine Trees

    So with most people seemingly embracing subs as fun, and, while of course tweaks would be needed (I mean in general, do any of the ships in the Halloween Ops work 1:1 the way normal ships in normal modes work?) I think it can be safe to say that Wargaming has proven that, within the established mechanics, subs can work. The rest, aka the most difficult part, is balancing between each other/other classes/broader rebalancing around them. But let's pretend, for a moment, such a thing is 'easy' and rectified; what do you see the tech trees looking like? When you stop and consider it, there are actually an abnormally high amount of sub classes and members of those classes, to say nothing of famous outliers like the Surcouf. And yes, there are MORE than enough subs for a few nations (US and RN especially) to have more than 1 line (how they would differentiate them, perhaps with different torp types or things of that nature, is anyones' guess). The beautiful thing about subs is, baring a few cases, almost NO paper ships are required, more than can be said of almost ANY surface ship line. Now the trees I propose, obviously take with a grain of salt, are predicated on one common idea: that *historical* submarine speeds will not be adhered to and instead artificial speeds will be chosen on the basis of balance; so for example a Gato couldn't go at 27 knots on the surface, but for balance purposes, if it's at T8/9, it probably should. My justification for this change? If DD's can get unlimited torps (as would subs), and DD's get stealth field generators, and BB's get (mostly) the unique ability to heal, and (soon) CV's will have unlimited planes, and it's HE, not AP, that starts fires, and the million or so OTHER things ignored for balance purposes, I feel giving subs a little kick in the [edited]for surface speeds is NOT a huge ask. So to start, because I know this is where WGing would, my proposed RU Sub tree is as follows: Tier III: Osetr Class; a good semi-mini Sub with 3 tubes, 2 fore, 1 aft, typical of what I assume a TIII sub would have to be (much like how TIII DD's are). Tier IV: My gut says the Akula, but they may want that for a Premium, so failing that the Kaiman class could fit at T4, although it's still more of a mini-sub than a full patrol sub. Tier V: Bars Class; about as big of a WWI sub as you'd expect to see and slow diving will make her interesting at T5 Tier VI: Dekabrist Class; very likely the T6 (in fact the one I am most sure of) as this is kinda exactly what a Post WWI RU Sub would be expected to be like; for reference, it's very close to an S-Boat in capability, and was fairly modern in design for the time. Tier VII: Shchuka Class; solid Tier VII; very much a pre-War boat, not flashy, but fairly modern layout for the year of launch Tier VIII: S-Class; basically a German Type IX. This isn't supposition either; these boats were developed alongside Germany and really were basically a Soviet made Type IX. Likely a solid T8 based on the size of the torp armament and the assumed jump in underwater ability/range Tier IX: K-Class; honestly this is a tough one; they were great boats, but at TIX might be a bit too far for them. It's not hard to expect Russian subs to get some fantasy upgrades beyond that of their peers, but the K-Class is tough to place; either a strong T8 or a weak T9. The Whiskey, although much newer, could fit here with the Zulu after but that might require some downgrading. Tier X: Zulu Class; I imagine most of the Tier X's would be soon-ish post war designs, and most, if not all, of them will CLOSELY resemble the Type XXI's, because of how influential these were, and the Zulu's are basically the Soviet version of the Type XXI. If the Zulu's are too large/too many tubes, then a Whiskey Class can fit in snugly for largely the same reasons. Royal Navy Tier III: D-Class; heavier than most Tier 3's but it can be balanced with so-so torps Tier IV: E-Class; stereotypical WWI era RN Boat Tier V: L-Class; On par with other Tier V's, especially by having the RN Mk II 21" Torp Tier VI: S-Class; one of the most work-horse like subs in the world Tier VII: T-Class; a hard to maneuver but hard hitting Alpha strike capable sub Tier VIII: V-Class; what else would be the RN T8? Tier IX: Amphion Class; about as heavy of a WWII sub as you're going to find outside an Axis Nation Tier X: Again, as usual, it's a Type XXI derivative, the Porpoise Class KM Tier III: Has to be U1. A bit underpowered for Tier III? Yep, but the first German boat HAS to be the U1. Tier IV: Type 19; ironically a bit more powerful perhaps than the other Tier 4's (and more flexiable with equal aft and fore tubes) Tier V: Type UBIII; heavy for a Tier V with a big old deck gun, but this is the stereotypical WWI era U-Boat. Tier VI: Type IA; although newer than most T6 boats, she was basically a rebuild of WWI era boats Tier VII: This is the tough spot. Do you make it the Type VIIC? Is a Type VIIC op for Tier 7? It might be, but here it goes Tier VIII: If the Type VIIC is too strong for T7, then it goes here (with the Type IID at T7); otherwise, this might be the only Paper sub needed; either a Type VIII or Type IX with some kind of downgrade for balance Tier IX: Type IXC; similar to, but far more flexible than, the Gato class. Tier X: Obviously, the Type XXI; it keeps coming up for a reason USN Tier III: C-Class; oh how I want the Holland to be in the game, but the sad fact is she would struggle at T2, much less T3; the C-Class is the earliest USN Sub class that resembles a WWI era sub Tier IV: L-Class; rare Tier IV with a deck gun (which I think will be the US 'thing') Tier V: S-Class; these were great boats, serving all the way into WWII. Could be OP for T5 depending on how they are implemented (otherwise it would be an R at T5 and the S at T6). Tier VI: Salmon Class: This is when the US started designing boats as 'Fleet Boats' and were comparatively heavier armed than most other nations. Tier VII: Tambor Class; very heavy torp armament for a T6 and super long ranged, probably one of the most successful interwar Subs Tier VIII: Gato; yeah this one's tough too, as a Gato can be tuned to be very powerful at T8 or T9, but I think of T8 as when the 'real' ships show up and future USN Subs followed the Gato (with a Guppy upgrade) example for many decades to follow Tier IX: Balao w/ Guppy IIA upgrade; while technically post war, compared to other T9's this sub will be trading any chance of AA/surface fighting ability for longer undersea time w/ the USN standard of very heavy armaments Tier X: Part of me really thinks it should be the Nautilus, although balancing an SSN at even TX would be hard due to 'unlimited' dive time (but for fairness, light for T10 torp armaments to say nothing of being oversized and an easier target). There might be a way to do it but that's up to WGing, the Tang-Class is the most appropriate probably because, you guessed it, it's basically an americanized Type XXI. IJN Tier III: You *maybe* could do a Type I, with some futzing with torps/spotting to make it fair, otherwise it's a bit underpowered at T3; it's basically a Holland (spoiler alert: until ~WWII, almost all IJN subs are basically 1:1 copies of foreign made subs) Tier IV: Ha-3 Class; a C-Class (Royal Navy) sub. Very much what I would expect a Tier 4 Tier V: Ha-7 Class; Basically a home-made Ha-3; give it better torps Tier VI: S7 Type; kinda small, but it gets Type 93's so it's hard to complain Tier VII: Kaidai Type II, very heavy deck gun and torp armament, as the IJN Subs start to transfer into being oversized Tier VIII: J1; the IJN would never look back from basically building undersea cruisers Tier IX: I-400; oversized? Yes. TX material? Maybe. Should it be a Tier 9 though? Yep Tier X: I-201, although not STRICTLY a Type XXI it was basically developed on a parallel course and might as well just be a Type XXI; a speed demon in her own right, this is a *solid* TX boat, even compared to post war entries. French Tier III: Tier IV: Tier V: Tier VI: Tier VII: Tier VIII: Tier IX: Tier X:
  18. World of Warships developer interview with Sub_Octavian. Talking Free XP and Economy, Carriers and Submarines.
  19. This is a real question to what in my opinion, yes opinion, is a real headscratcher. Lots of threads now about when we are going to get subs, mmm subs, in the game trees. If subs are added to the game permanently why should I play anything else? It seems to me this will change the game's Dynamics immensely. If I can use total stealth why should I suffer the current meta as a cruiser? I would really enjoy some discussion on the topic. I love this game and I am I'd like to say a cruiser captain, though I love my Cesare. Thanks m8s good hunting to all.
  20. Murasame92

    *sigh* Submarines...

    So after playing submarines for a little bit I can say i had some fun about it. However i think they should either be their own game mode, or just for holiday missions only. As its currently way to easy to play them. Yes i get that we are facing bots but out of most of the games i have played i never took any damage and i abused the hell out of the system. Never understood why the teammates around me would sink and die. All you have to do is abuse the stupidly close Detection range, sail on the surface until your detected, once you are wait till you get aimed at, or fired at whichever comes first and dive once into the water. You get undetected again and just fire your torps at point blank range, dive as deep as your sub can go under the ships and sail away as far as you can before surfacing. Surface get your air up and repeat. If your super close to the enemy like 4k or closer or running low on oxygen all you gotta do is dive once, get undetected, fire another volley and surface for a couple seconds and dive deep down and repeat this process and you can abuse the system a lot. Ive never had an issue with low oxygen cause i always dive and surface in quick succession to get my torps off. Granted this is beta and much can change. But idk i think there needs to be a different system. Cause right now i feel like its easily exploited. Idk, if subs are ever a thing in this game, ill make it my lifes mission to destroy each and every one of them in game!! xD (freaking tin can cheaters) We shall see what happens i guess. Just knowing People, they will abuse the system like i have found and everyone would be doing it until its patched or changed. Anyway this is just my humble opinion and observations based on the Halloween event.
  21. I played the Gerfalcon my first time and enjoyed the new "toys" so much. I really hope WG can find a way to merge into normal gameplay its a lot of fun and would be a nice addition, in my opinion, if it can be done fairly and not disrupt gameplay.
  22. So I was taking out the Barracuda, rotating the subs per match for maximium fun, when I stumbled upon a strat. The Barracuda's secondaries open up and/or continue firing while the sub is surfacing or diving. mashing the F and C keys appropriately to get the depth indicator hovering basically exactly halway between surfaced and periscope depth gives me the surface detectability of a submerged sub while having a 6km secondary range, alowing me to farm damage and torp with impunity. I've posted this image elsewhere but I'll include it because I think the stats speak for themselves, its a very nifty strategy (or exploit, you choose). Mayhaps we'll see the rise of the arty!divison of Barracudas?
  23. For those of us who are naval history buffs, and have been trying to identify which IRL submarines the Halloween Event subs are based on, I believe I've identified which one the Gerfalcon is based on. It's a German Type XXVI. 4 of them were under construction at the end of the war. They were designed to use the Walther closed-cycle hydrogen peroxide propulsion system, to give a sustained submerged speed of 25 knots - which would explain why WG gave them a 31 knot speed in game. Looking at the design drawings on Google Images, the hull, conning tower, mast arrangement, and torpedo tube arrangement of the Type XXVI, all match the Gerfalcon. You can simply Google "German Type XXVI", and you can get all the images and an article giving a short synopsis of the class.
  24. I know Subs in the main game are a long way off, but I'm curious. Which nations do you think will get subs first? Maybe USN and IJN to start with, as the first two factions in the game. Or perhaps German U-boats because of their immense popularity. Personally I like USN and KMS subs, I find their histories and designs to be the most interesting. What nations do you guys want to see? Are you excited for subs? -Orrin
  25. I'm going to put this plainly as possible - if submarines are introduced to the game, will you keep playing or not? ------------------ Personally I will leave the game. In the past I've made my position on this quite strongly. Introducing submarines is a bad idea all around. Thoughts? Vote and let your opinion be known.