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Found 2 results

  1. After some research into Moskva's gameplay and strategies, it seems that Moskva has some good angled bow tanking abilities thanks to its 50mm bow plating that can even bounce 18" shells. I'm wondering if it's as good as the Yamato/Musashi at the bow tanking role. Is it able to hold its own at a choke point against incoming BBs? Since Moskva has a terrible turn radius of 1050m and mediocre rudder shift time, it's very hard to turn around to disengage. The best solution, according to my understanding, is to keep the bow angled against the opponents and reverse in an attempt to disengage while dishing out damage. Has this tactic ever worked for you? If not, how do you disengage from enemy fire without overextending? Thanks for your feedback!
  2. Since playing ranked this year, and I am certainly no unicum, I have been amazed at some team strategies that some players cannot grasp and seem hard. I will place them in my order of difficulty and comment. I would love to see your order, comments and additions. 1) Cruisers, especially radar cruisers need to position themselves where they can support the DD's with radar and fire at opposing DD's. 2) BB's, especially in ranked, need to move in to where they can support the above mentioned cruisers and shoot opponents DD's as well. 3) If an opposing DD is spotted and you can take a shot at it...do it. Don't just try to selfishly farm a BB. DD's become extremely powerful if left alive till later in the match 4) Focus fire and call out targets as well. 5) Complete lemming trains fail 98% of the time.If your team leaves you no choice and your ship really is not suitable to kiting the weak side, then the strong side has to push like maniacs. ( Lemming is still a bad idea though) 6) Yoloing, even if a brawler like a GK, or making yourself a target for the entire enemy team at the beginning of a match is.... well dare I say it....just dumb. Let your opponent get focused first. There will be plenty of chances to be aggressive when you know the positions of the reds. 7) Sometimes doing very little to nothing is called for. Example: if you are extremely low on health and one shot-able by most everything, for gosh sake's go dark...don't continue blazing away. You are worth points to your team by being alive. These are my observations. I would love feedback on yours.
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