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Found 16 results

  1. https://blog.worldofwarships.com/blog/176 Obviously everything WiP and subject to change ST 0.10.7, new ships In 0.10.7, we're introducing a branch of German battleships, British Tier X battleship Incomparable, German Tier VIII battleship Brandenburg and Tier VI destroyer Karl von Schönberg. Ships of Tiers III-V are based on the real ships of the Imperial German Navy that participated in World War I. The battleship Mackensen was launched in 1917 but not completed. The Tier VII-X battleships are based on designs developed in the late 1910s. Key features of the German battleships: A small number of main battery guns with standard battleship accuracy and low firing range. The availability of torpedoes with a high range. A large number of secondary guns with high accuracy. Low visibility. Availability of the "Hydroacoustic Search" consumable similar to that of German cruisers. Availability of the "Fast Damage Control Team" consumable with an accelerated reload time, relative to the standard "Damage Control Party". Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website. The following researchable German battleships will be added to the game in the upcoming closed testing session: Tier III Von der Tann Tier IV Moltke Tier V Derfflinger Tier VI Mackensen Tier VII Prinz Heinrich Tier VIII Zieten Tier IX Prinz Rupprecht Tier X Schlieffen Stats: Stats: Stats: Stats: Stats: Stats: Stats: Stats: British battleship Incomparable, Tier X Stats: A 1915 design for a gigantic fast battlecruiser, armed with six 508-mm guns in three turrets. The battleship is notable for her good speed, slim armor, and powerful AA. Incomparable is equipped with the "Engine Boost", "Repair Party" and — the standard for the British destroyers — "Short-Range Hydroacoustic Search" consumables. The best tactic would be to play at medium range, taking into account the ship's low firing range and good concealment. German destroyer Karl von Schönberg, Tier VI A variant of the Type 34 destroyer project. A comparatively large ship for its class, armed with "cruiser caliber" artillery. The destroyer is armed with four 150mm main battery guns in four turrets, with a huge salvo weight for a destroyer. Karl von Schönberg is equipped with "Engine Boost" and "Repair Party" and, unlike the German researchable destroyers, Schönberg does not have access to the "Smoke Generator" and "Hydroacoustic Search" consumables. Due to her good firing range and powerful artillery, the destroyer performs best in mid-range combat, dealing damage with its powerful AP-shells against poorly armored targets. Stats: German battleship Brandenburg, Tier VIII A project of a battleship developed in Germany in the late 1930s that's distinguished from the Bismarck class by its armament of twelve 305-mm guns. In addition to the numerous main battery guns, the ship stands out for having a large number of secondaries, as well as four four-tube torpedo launchers. Brandenburg is equipped with the "Repair Party" consumable in one slot, and the choice between "Fighter" and "Spotting Aircraft" in the other. Stats: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. Lol at Incomparable being able to possibly stealthtorp.
  2. o0_BattleFlower_0o

    Nueve de Julio vs. Boise stats

    I've been contemplating on purchasing the Nueve de Julio as of late and like most people I'm sure decided to research as much as I could about her. Videos, articles, forums, stats, etc. And the only difference I can find between these two ships are the current live server stats. It's not a huge margin though it is noticeable in win rate and damage output. I can only assume that this must be due to maybe player familiarity with the American play style or something of the like that could cause this. So I guess what I'm looking for is confirmation from community that they are completely identical ships. It would also be interesting to hear people's thoughts on the cause of the differences in stats as well!
  3. In the article, I discuss the highly debated topic about Stats in World of Warships. What do you all think? The real reason for stats in World of Warships (firstdayadmiral.com)
  4. Hi everyone, I would like to ask a question about myself as a solo wows player. How am I doing as a solo player in wows? You can search my name: Lzky_Wai in NA server, and tell me how am I doing? You can tell me what are my weaknesses, I'll take everyone opinion. But please don't just look at my totally WR or exp and straight up making a conclusion based on that. Check the tier I'm playing in the most or maybe some of my most play ship statistics. Thankyou for your time to read this. I'll be really appreciated if you analysis my statistics and comment below. P.s. I hope I can have some top 5% or 10% player or maybe even some unicum players to give me a opinion, and maybe some suggestions on how to be better.
  5. YouSatInGum

    The Morning Report....

    Been meaning to do this for a while and I'm going to start basic at first, but I do intend to update this every week or two. Whoever maintains the maplesyrup site....Thank you, your work makes things like this possible. So here's some top 10's for the last week..... Most played ships : Highest damage: Highest damage by class: **Added one to BB since Alabama ST is a really old unavailable ship with few players And the last stat I will call "Flint Watch." WG said they would keep an eye on it.... I think I will help them out in this endeavor... I might make this it's own thread later....but I'll put Flint stats here for now.
  6. Pepperidge Farm remembers: It still boggles my mind that WG somehow broke this API around (or right after) OBT, and never bothered to fix it -- in a game, where a sizeable portion of the user base is keenly interested in stats. @Hapa_Fodder Could you please ask the devs why didn't this ever get fixed?
  7. The Upgrade "Secondary Battery Modification 1" gives "-20% Maximum dispersion of secondary battery shells" -- but I fail to see anywhere, including on the Wiki and in the API where secondary dispersion is mentioned, let alone listed. Also, the Commander skill "Manual Fire Control for Secondary Armament" lists "Maximum dispersion of shells for the secondary armament of Tier A-B ships: -15% or -60%". Wargaming: how can this stat for the upgrade be applied if there's nothing to apply it to? Either the stats is not being applied to anything and it's meaningless, or you've forgotten to show that stat in the game (ship inspector -> Artillery -> Secondary Armament / Secondary battery), on the Wiki (eg <https://wiki.wargaming.net/en/Ship:Arkansas_Beta> -> Arkansas Beta (right panel) -> Secondary Armament #1, and in the API (same as the Wiki, because this is where you're pulling the Wiki data from). You do list the dispersion for the Main Battery (again, for the AB: "Maximum Dispersion: 203 m.") - so... what's going on here?
  8. Noticing a big uptick in stat shaming on folks because someone doesn't like their ideas and attempt to taint their thoughts by how their stats on in game. This is what made me give up on WOT due to XVM causing people to suicide if they didn't like the numbers or intentionally bail on the game as well. My biggest recommendation to people that are experiencing this, is to go hide your stats. It was something I and others pushed hard for. So that people who want to use stat based mods and then shame someone for their stats can go pound sand. The more people hiding their stats the less this will be a thing, and the more it will cause those that try to shame or taint your thoughts by stats, will be forced to actually think or reply to the issue. Don't let WoWs be torn up like WOT was for many people who didn't have the same option to turn them off.
  9. Observe this example. what happened here, I carry, but once dead those left alive having spent all match hiding behind A come out to die. then check stats after 36 percent win rate over 61 games. fps mm is clearly screwing someone, cause these guys are actively playing for the other team.
  10. Anyone know what webiste does the ranked leaderboards by server now? Shipcomrade looks to be dead.
  11. As per usual - small samples - only garnered through opt in Ship stats are not representative of a change in meta or game play or enjoyment levels. Tier IV Less damage then before win rate about the same but nothing to yell about Experience amounts staying the same Plane kills nowhere near what they were but given no fighters , understandable US most preferred Tier VI Damage normal Win rates noting special Experience Averages 20% more then pre 8.0 Plane kills going up with amount of planes in the air - good for tier US most preferred but has less damage, frags & win rate Ryujo is the most used Japanese CV Tier VIII Average damages very good for the tier Win rates creeping up into the statistically significantly different category Premium ships get premium on results Exp Averages - premium CVs are top 3 for ALL of Tier VIII - 6 of top 10 - about 25% above pre 8.0 Plane damage remains good for tier but no significant increase over tier VI Enterprise kills more planes Lexington most used new CV in the game Uptake on the Implacable but not used as much as the older premiums Tier X Average damages about same within tier Win rate below average for the tier Exp averages about 12-15% more then rest of tier Hakuryu better exp gainer Midway kills more planes but not as good as Hakuryu in rest of stats
  12. I've only started tracking since 20 Feb but the Haku is falling way behind in games played as of 26 Feb. The nerf to it was pretty significant in the first hotfix. Current Haku games played: 36542 Current Miday games played: 50537 That is a difference of 13995 or 38% more games in favor of Midway. On 20 Feb games played were relatively close at 32520 for Haku and 37957 for Midway. It seems maybe the nerf was too much for Haku as CV drivers are playing the Midway at an accelerated rate. I think things will only get worse for the Haku when the Audacious goes live.
  13. So Ive basically been playing warships since release, and frankly, Ive never enjoyed or played a game more in my life. Ive got a lot of time and money invested in my account, and Im always striving to improve and get better each day. First off, Im by no means an "excellent" player. I have I guess been competent enough to keep my overall stats in the green on warships today, but Im far from a unicum nor am I trying to become one. Basically, I should soon have my w/r at 52%, but Im ultimately wanting to get it up to over 53% "preferably 54% before I will be content." My damage average should also be pushing 57k "which is the best in my clan", but I really want to get it at or over 60k before I will be content with it. That being said, my w/r at t10 is quite atrocious and I typically don't play my 10s unless Im in divs with my clan mates, which greatly increases chances of better games. When playing solo, I tend to stay between t5-t8 where my win rate is much better, which has gotten me from 50%to 52% and bumped my dmg average up by about 20k over the last year. However, Ive been noticing a trend. It seems I can get a lot of pretty good games Monday through Thursday night. Some times Ive even had 10 plus game wining streaks. On the weekends however, I tend to get a decent amount of losing streaks. It also seems the quality of gameplay and players really goes down the toilet Friday through sunday regardless of what tier or type of ship I play. These streaks are very frustrating as they ruin all the work I put in doctoring stats during the week. That being said, would it be a good idea to keep weekend playing to a minimum while Im trying to stat boost? If so that would suck since my job often sees to me not having play time during the week, but if it works, Im open to trying it. Any advice is appreciated!
  14. Pardon the post in the general forum, but for the life of me I don't know where to even post this to begin with, being it is a bit odd. Does anyone know how to ping data off of the servers to use in an excel spread sheet? Paragon
  15. StraightAndSalty

    Looking For Advice

    The reason I made this post is to ask for advice and information. I've reached a point where I consider myself relatively skilled at the game overall, and so I want to know where I stand compared to most players. I started playing WoWs 80 days ago. In 912 random battles across 195 total hours spent in-game I have reached one line's T10 (Minotaur), one line's T9 (Lion), one line's T8 (Kagero), three lines' T6 (Ryujo, Aoba and Nurnberg), two lines' T5 (Omaha and Jianwei) and one line's T4 (Myogi). 251 of those battles were in premium ships and I have a 47% win rate and a 0.9 destruction ratio. Most of those battles were with a premium account, I'd guess about 850 of them. I have played 15 ranked battles, all of them in the Massachusetts, and I have a 60% win rate and a 2.78 destruction ratio in them. At the time of making this post, this is what my profile summary looks like for random battles: Is there a way for me to compare my performance and progress to the average, and if so, how? Where do I stand compared to the average player, and apart from in-game settings is there anything I should be using/changing? (IE mods/add-ons)
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