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_Marines posted a topic in BattleshipsBattleships' average damage/match stats rank very differently with server average vs in the port of the same player. Take Tier 8 for example: (^North American server average as of April 2020) (^Using YouTube microcelebrity CitizenS9's profile, who streams a variety of battleships in rotation) Here, ships like Vlad is ranked #3 in NA server, but #13 with CitizenS9; while Gascogne ranked #10 in NA server, but #4 with CitizenS9. Why? People often talk about the concept of "skill ceilings" and "skill floors." I think they are sort of misnomers, and could be understood as "performance ceilings" and "performance floors." That is, in the hands of a seasoned player, how high the ship's performance can hit a "ceiling;" and in the hands of a noobish player, how low the ship's performance can hit a "floor." For battleships, the average damage/match is arguably the best indicator of the ship's strength. (Other indicators include average frags and win rate.) The average player in World of Warships don't play the game often and may not read the forums. It's safe to assume they are not keenly aware of each ship's strengths and not able to play to these strengths. As they play randomly to their comfort, the one or two seasoned players of the 12 enemies will be able to find their weakness and exploit it. For example, Smolensk (Minotaur, Belfast, and the likes) is squishy and should stay behind an island, smoke, or at least teammates. The average Smolensk player is not keenly aware of that, and tend to charge at suboptimal moments, moving too close to the enemies. Most enemies, assuming average, may also not be keenly aware of that (especially if a low health target is nearby), but the one or two seasoned players are, and will swiftly punish the said average player. This might be the reason that the average player seems to play to each ship's weaknesses, and that the server average stats reflect the skill floors. That is my theory. So what? Skill floors are important, and most of us are not as strong as we think we are. Skill floors also indicate what a bad match could be, which will always happen once in a while. Ships with a solid skill floor may have less downward risk and less really bad matches. They may also be less stressful to play. Previously I have heard theories that server average damage stats do not represent the skill floors, or that they do but it's because people don't care and people play to their ship's weaknesses. I have thought about this and I think a better explanation is what I said here: people play to their comfort, and the few seasoned players in the enemy team find their weaknesses. That's just my opinion. Let me know what you think.
rypat1 posted a topic in Game Support and Bug ReportingCaptains! I have gone to great lengths to bring you an in-depth, comprehensive spreadsheet that details all the statistical data you could ever need about your favorite ship. From your standard HP, Max Speed, and Concealment values, to advanced analytics such as theoretical FPM, or Fires Per Minute, a figure calculated using a ship's chance of starting a fire and its rate of fire whilst taking into account the number of main battery guns that can fire full broadside, this spreadsheet has it all. For new players, this is a valuable tool that can help them decide which of the 24 daunting ship paths to embark upon. Whether you're looking for a high-DPS ship like the Minotaur or Des Moines, or a sneaky ship with powerful torpedoes like the Shimakaze or Zaō, this spreadsheet can give you the answers you seek. For experienced players, this spreadsheet can absolutely inform you about values pertaining to your favorite ship that can help you make decisions about which ship to take into Ranked, or which ship to make your 15th-some tier X. Unlike the Wiki, my spreadsheet takes the base values that the game provides us with, such as Maximum AP Shell Damage, and, in addition to supplying it, analyzes it to calculate advanced metrics such as Full Broadside Maximum AP Shell Damage Per Second. Do these terms sound too complicated for you? Worry not! I have conveniently highlighted values in GREEN, YELLOW, and RED, based on the determined applicability to newer players. If you are a so-called newbie, maybe base your conclusions upon the GREEN and YELLOW statistics, and ignore some of the in-depth REDs such as Initial AP Shell Velocity. However, there is value to every single data figure that makes up a WoWS ship, and that is why I have included as many extensive values as I could find so that the data nerds (you know who you are) can finally have the spreadsheet that they deserve. Currently, the spreadsheet contains data for only Tier X Ships, and I am working dutifully to extend the data to all tiers. Please message me if you want to request that a specific ship be added, and I will include it as soon as possible. I am also aware of the cells with missing data. This is a result of the Wiki having incomplete data or ongoing calculations. I am working hard to fill these in so that you can have the most comprehensive data available. Action Stations! Google Sheets Link: https://docs.google.com/spreadsheets/d/1Px9izWt34JUSE2aFaLwSptbyFMwPkeUjgC5bfelxLRw/edit?usp=sharing The spreadsheet will be updated regularly, so make sure to check back often! If you wish to sort the ships by a specific column, (i.e. to find the ship with the highest Full Broadside DPS [Spoiler Alert: Its Minotaur]) first, go to File -> Make a copy -> OK, then select every ship's row (excluding the two headers), and finally go to Data -> Sort range..., select the column(s) and ascending/descending order, and click Sort. WoWS Ship Statistics.xlsx
It's far, far worse than I thought. Bad, Bad, Bad, Bad Dog. The upside is that my CV play is Super Unicum. Maybe the Big Doggie In The Sky is trying to tell me something. Now that I know that truly suck, I can move on to acceptance, and greatly reduce grind. I have a ten-point captain for my upcoming Ranger.
anonym_omWsRkUfRM18 posted a topic in Battleship EraIf you're a fan of American Navy ships, both past and present, there are two online resources available to whet your appetite. . SHIPS SINCE 1987 (older ships being continually added) . Naval Vessel Register (http://www.nvr.navy....ships/index.htm) . The Naval Vessel Register (NVR) includes all ships and service craft from 1987 to the present and is updated weekly. It covers ships under construction, in reserve, in commission, as well as those sold under foreign military sales (FMS) and all other dispositions (targets, museums, etc.). . Ship class, fleet assignment, name, age, home port, planning yard, custodian, hull and machinery characteristics, builder, key construction dates, battle forces, local defense and miscellaneous support forces, and status conditions are some of the data elements provided. . It also shows fleet sizes, homeport locations and other information about the ship. Each ship has information on the following and more: Class Status Builder Delivery Date, Award Date, Keel Date, Commission Date, Launch Date, Inactivation Date, Decommission Date, and Stricken Date Overall Length and Waterline Length Extreme Beam and Waterline Beam Maximum Navigational Draft and Draft Limit: 30 ft Light Displacement and Full Displacement Dead Weight Hull Material Crew Looking for older ships (or more information on current ones), you say? Not to worry.... The Navy Historical Center's Dictionary of American Naval Fighting Ships (DANFS) http://www.history.n...anfs/index.html is for you! . Listing all ships going back to before the nation's founding, and including the Confederacy during the American Civil War here http://www.history.n...fs/cfa-list.htm. . This resource provides not as much technical data as the VFR for older ships, above, but does provide more historical information such as the ship's namesake (person, place, etc.) as well as any events of historical significance (battles and/or battle stars, space program involvement, etc.) For example, there have been eight USS Enterprise. In some cases, a trove of technical information is provided.