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  1. Ok so the new ranked sprint system has some good and bad things about it that ppl have expressed. Some ppl are unhappy with the rewards and others are unhappy about the quality of play in gold league. this idea i think helps with the quality of play. Right now if your team wins, you earn a star, If your team losses, no matter how well you play, you can only save a star if you are top otherwise you lose a star. The problem with this system, bad games by players on the winning team earn a star while the good games by players can get punished and at best save star just because they lost. I think this is the reason why the quality of play in gold was what it was. compared to the previous system it is much easier to reach gold than rank 5 due to all the stopping points from bronze and silver. This is why there were alot of red players in gold league and such a big skill gap which is frustrating for competitive play for everyone. Solution A subtle performance based approach - "why not change the the top 7 base xp earners to gain a star regardless if their team wins or losses" this way teams are still incentivised to win because you get more base xp for winning but it also address the problem of 1-2 players on the losing team who have over 1500 base xp and played very well while the bottom 1-2 on the winning team could have less than 600 xp yet they earned a star even though they basically did nothing that match. Bonkers.... With this all 7 players on the winning team could still earn star especially since the base xp boost for winning, this just addresses the games of extreme cases which is quite frequent. "Finally the player with the 8th highest base xp saves star and bottom 6 xp earners lose star regardless of team" Hypothetical result - 1. the quality of play in gold will be improved (not perfect, but improved) 2. toxicity and player frustration could be lowered due to smaller player skill gap 3. the grind to rank out in a sprint will be less daunting and the rewards will be more worthwhile time wise 4. really good games on losing teams have greater value over really bad games on winning teams What do yall think? im sure there could be bigger changes to the star saving system but i think this is one of the roots of the problem with ranked. I personally really like the idea of the sprints and it seems more relaxing to play it. but i think this would make it a lot better. -(added 2/7/21) As an example or a reference point, here is the system for WoT. some ppl complain about his method too, but i like how the system is more dynamic by distinguishing the level of play on winning and losing teams. Pika
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