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My clan is running a competition in which we have no idea what we are going to do all that we have been told is that "speed is life" and also that french ships are banned. Thank you for any information in advance.
tm63au posted a topic in General Game DiscussionFunny had been planning to write a post on my thoughts on how things might work for game play then WG puts out a article on Sub game play, so anyway I will share my thoughts and views about there ideas. I will break it down into 2 sections one Subs and the other on surface warships then a final overview. Submarines Speed Well WG have decided to give Subs a way faster speed than historical this is a mistake, yes I don't see maybe a 2 or 4 knot increase but nothing over 5, what WG could do is give the Sub a speed boost module that works both under and above surface. Why a module well firstly it will be considered a gimmick however since we have endured French ships with speed boosts and now a USN Battleship with one there is no going back cant put the gimmick genie back in the bottle. The speed boost is for a quick getaway and that's all, I cant believe WG would expect a Submarine to rush back to its home cap to defend it from possible capping, defend it with what apart from torpedos it cant fire guns from smoke. Hydrophones Now as I understand it Subs wont have this but I'm certain someone will quote if I'm wrong again this is a mistake, how are Subs suppose to detect ships not firing in smoke below periscope depth , blind firing torpedoes, yeah sure DD's do it all the time but this technology was a integral part of Submarine. Homing Torpedos Not against them totally but should either be as a module once again or for Premium Submarines, cant see why they should be a normal function when the Halloween model torpedo firing system worked fine. Snorkels Don't recall if it was mentioned but I feel this system should be incorporated into the game at high tier ship level. Spawning Like I said earlier Submarines will not be any good having over the top speed they cant go back and defend a cap, they should be spawned separate from the main fleet possibly half way up the map to strike at targets moving to engage that subs home fleet. Sub Match Number Per Game WG have stated once live Sub numbers will be 2 at the most why when we get 3 DD DIV's which can destroy whole teams, how will 3 Subs be bad. Surface Warships ASW Tech/ Weapons WG are saying currently Destroyers will only have anti Sub weapons maybe Light Cruisers later, again this is a mistake any ship that historically had ASW equipment should have it including the rare class of BB if necessary there should be no exclusions. People ask what if a Sub is in game but no DD's well I say the Cruisers have to step up and go kill the Sub. There is also the chance that a player picks one of the rare DD's not equipped with ASW well that's on the player so its no good complaining after you have spawned only to find a WOLFPACK on the opposing team and you brought in your Torpedo boat, tough luck I say, roll with punches. Auto ASW is another mistake why cant we have it work similar to the torpedo system, use button number 4 push once for periscope or twice for deep setting have the reloading of weapons work based on the same principle of torpedo reload time and have a colour scheme around the ship to show what depth setting your ASW is surely it cant be that hard. Aircraft Carriers should also have auto system that if a Sub is detected bomber air groups fly off and attack subs much like fighter CAP works when CV's are detected also outward bound bombers groups should have the same too if not attacking Subs but detect one hit the button for back up bombers to attack subs while main strike continues to attack surface ships. General Thoughts People have been complaining about how the game is being dumbed down due to mechanics alteration this is the opportunity to get the brain cells working we don't want to much of this auto stuff some yes but not all WG thinks DD's have to much on there plate, you cant have your cake and eat it, you want a game to test your metal or do you want to push the " I win button ". WG has made some attempts to make random mode more team oriented has it worked yes and no will Subs help possible a little but I feel there will be a lot of good come from Subs firstly the days of the " Bow on campers, Border huggers and islander spammers " is over you do this for to long your going to find yourself sunk. I give credit where credit is due elite CV players who sit at the back and have the ability to remain untouched shows there class but this will all change, people complain about sky cancer well even these top players will have to keep moving, the days of the back line parker has come to a end if they sit there sending wave after wave of strike aircraft they will find there returning aircraft have no flight decks to land on. CV's having to keep plotting new courses to avoid Subs means less air strikes, less people complaining about sky cancer. I have been lately posting about the coming Sub apocalypse with glee but I too play surface ships and look forward to sinking Subs with great delight, I hope WG listens to the community and Subs work in the game fine. When all is said and done there is a new player in town and the age of Battleships is over HAIL THE NEW KING
I have noticed that it really takes a long time now to slow down or reverse. There are times when you need to slow right down or possibly reverse due to poor spotting and you see a torpedo or a hornets nest of oncoming ships. It used to take a while to slow down, maybe 20 or 30 seconds depending on your ship, but now it takes well over a minute, and even to get back up to speed it seems to take an awful long time. I also feel that my ships are not going as fast as they used to, even though the knots shows correctly, it seems like the actual speed has been dropped. I feel like I don't have much control over my ships anymore which has affected my game play outcomes and is very frustrating, has anyone else noticed this?