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I think many people can agree that players should be penalized somehow for riding along the edge of the map since it lets you slow down and turn without using your full turning radius and throws off the opponents aim. I believe some sort of inmatch penalty should be institutionalized such as receiving damage as you would when you get rammed by a teammate, a slow drain on your hit points that is heal-able but the longer you're in the map edge the more damage is does quicker. Another could be those that are in the map edge gets hit will receive double damage they would normal get, gets hit by a 10k torpedo hit they get 20k damage for example. I think something just needs to be done to stop it from being a viable use of the limited play space.