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TheArc posted a topic in Game Guides and TutorialsI suck at using the search feature on these forums, and I couldn't find out any info so I figured I'd just ask about these two slot 5 upgrades: Ship Consumables Mod 1 (+10% action time of consumables) Q1: So if your ship normal max heal is +1500 for 10 seconds, does it become a total +1500 for 11 seconds. So, new heal would be 16500 instead of 15000, is that right? Q2: I assume this is for all consumables, so laying smoke lasts longer, your radar lasts longer, your damage con lasts longer, etc. Right? Torpedo Lookout System (Increases the assured acquisition range of torpedoes.) FWIW, I have had it on my Mass, says assured torp detection range is 1.8km. Q1: Does that vary by the type of torp? I assume it does and that 1.8 is the absolute minimum... but how much benefit does it give to easier to spot torps? I thought this was a % boost to torp spotting, was it changed? Is it a flat rate now? Looking at my YY it has torp det of .8km, Halland 1.8km, Daring 1.3... so would all 3 of those ships torps still show up at 1.8km to my Mass? Or would it vary like 1.8, 2.0, 2.4 (or whatever.) Q2: Also, does it stack with the 3pt captain skill "Vigilance" (+25% torp acquisition range) to a 2.25 km range? Tnx.