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Found 8 results

  1. I've seen multiple builds on ships use the "Priority Target" skill (Tells you how much ships are aiming at you) While I can see it's use sometimes I don't know how it is effective. I'd infer that it can tell how much people are shooting you and if you need to hide or escape or not? Mostly on tier 1 captain skills I take preventative maintainence or for more fragile ships, incoming fire alert. Is it a better idea to use Priority Target?
  2. Gramzon_the_Dragon

    High Tier USN DD Captain Builds

    Okay, a lot of ships in the game have certain skills that seem like no brainers and help really guide you in your choices, like knowing you need to get concealment and IFHE on USN CLs, or Advanced Firing Training and Manual Secondaries on German BBs. My dilemma is the USN DDs are rather comfortable now that I’m in well into Benson. Good concealment, Lightning turret traverse, respectable torpedo range and damage, stupid high rate of fire. After the essential DD skills, I’m puzzling over what to take as I work towards another 19 point captain. currently running 1. Priority target 2. Last stand (duh) 3. Survivability Expert, Demolition expert 4. Concealment Expert for 13 points invested. I don’t think IFHE is on the table as it won’t let me pen BB extremities going further into high tier anyway, so I’m thinking maybe Torpedo Armament Expertise and Basic Firing Training to help with the slow torp reload and get an always-on little RoF boost with an AA damage boost. So if I’m not trading hitpoints I still get full benefit to my reloads. But I could also swap BFT for Adrenaline Rush and Preventavie Maintenance for better gun and torpedo reload when I take hits, which would be really nice when really low on health and just being a sneaky torpedo boat for the rest of a game. Thoughts on the build, or have alternatives to suggest for other readers?
  3. wdarkk

    IFHE is SO Good

    So on the test server I tried out the new Inertial Fuse for High Explosive shell skill. What it does is decreases the fire chance of your HE shells by 3 in exchange for 30% more penetration. The Budyonny, Shchors, and Chapayev all have 152mm HE shells. An HE shell has penetration equal to 1/6 its diameter (with some exceptions that aren't Russian cruisers and will be ignored). 1/6 of 152 is 25.3333etc. Multiplying that by 130%, we get 32.9333etc. That's higher than the 32mm that covers the extremities of most ships. This means that when you face a North Carolina, or for that matter a Yamato, you can get HE pens on the exterior plating.
  4. So I have the Alex, Tsar Alex, Dunkirk etc. I have a question on the unique skill/talents of these commanders; Do you actually need to "select" the "+" in the Skill tree to receive the "unique" Skill or is it passive. e.g. Tsar Alex Expert Marksman or are those improved skills passive?
  5. 3Sheets2_theWind

    Question about Captain Skills

    I have a question about something I noticed on the Captain Skills screen. Under one of my German captains it says: Specialization IV Karlsruhe and it shows the elite ship icon. I'm not quite sure what this means. This captain is no longer commanding the Karlsruhe and has been completely retrained for another ship. Does this mean that his skills are only specific to that ship, or that he receives some bonus on that ship, or something else altogether? I've done a few searches and the only thing that seems consistent is that I can transfer him back to the Karlsruhe without a retraining penalty. Is that correct? He is currently serving on the König Albert.
  6. It reveals just how gimped I am when I grind for elite EXP... Go on, crucify me. But with PT and CE I can get by...only having to cope with blown boilers and jammed rudders every so often...
  7. Hey all, I play the game in cycles usually, playing a lot here and there then taking months-long breaks. I often come back and start to question my old captain builds and how optimized they are as I build them. for context, I try to set them up for success when they get to high tier eventually, and move them up with the ships as I research. Low and mid tier ships tend to get a lower point dedicated captain. I often aim for hybrids between what I gather is the line's style and more conservative builds such as trying to mix a german BB secondary build with a little survival for the fires, and adding AFT to my USN BBs and CAs after concealment to get some more time to engage planes. Lines I need advice on (pretty much most of them): Japanese heavy cruisers, battleships and main (shimakaze) destroyer line German battleships and cruisers USA battleships, destroyers and light cruisers (ideally a light cruiser captain that can also do some work on atlanta for retraining), i should have heavy cruisers handled Russian destroyers and cruisers (doesn't the CL build drop IFHE when getting the tier 10?) French Cruisers Any link to handy builds that works is also appreciated, shipcomrade's calculator seems to glitch out and make seeing the builds for various ships impossible for me.
  8. Doomwaffel

    Tirpitz captain struggle

    Hello everyone, recently I earned myself a Tirpitz from the Camo contest. And so far I enjoy it a lot, very brawler ish, which fits my playstile. So thats what I want to maximize. Now I have a little problem when it comes to the captain skills: I have 2 german captains so far that I could use: 1 is a regular one, the other the one that gives you a bonus on the torp detection skill. Sadly I ran the torp detection one on my cruisers so far and would have to retrain with hard earned cpt points. ^^ And since the other cpt is already skilled for the tirpi it would save me a lot of points. But I wouldnt get the torp skill bonus. So I am struggeling a bit on the skills and what to pick. So far: R1: PM R2: EM R3: BFT R4: AFT going for MFC for 14 points but besides that I am torn. I run the spotter range upgrade, so using the bonus captain+ improved Vigilance would grant me a big torp spot range, but do I need it? That would give me Vigilance + AR. in the end, but no concealment whatsoever. As an alternative I could go full stealth and replace the upgrade with the concealment one + Skill? Or a mix maybe? Like concealment upgrade, butu Vigilance skill or concealment skill + concealment upgrade? I am really torn right now about which captain to pick, and for which skills to plan. Open for all help. Thanks.