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Hello Gentle Mental Men So I've been playing around with the Devonshire for the first time this week, and I think I've fallen in love! After a few really exciting battles, I took a hard look at her Stats, her Upgrades, and her available Commander Skills and came up with a build for the Devonshire. The build focuses on "doing it all"----that is, medium range Main Battery performance, Secondary Battery brawls, and ambush-style Torpedo strategies while hiding behind islands. With all the puzzle pieces combined, I really think I have created the ultimate ambush predator (or at least an intimidating knife fighter) for Tier 5 or Tier 6 play. In theory, getting 5 km close to this Devonshire build would be a stupid idea for almost any enemy ship. Take a look at it, tell me what you think, share your own builds, and as always, suggestions and critiques are always welcomed. (Build Title still a W.I.P.) The "Do-It-All Devonshire" looks like this: CONSUMABLES: Damage Control Party Repair Party Hydroacoustic Search SHIP UPGRADES: Main Armaments Mod 1 Engine Room Protection Secondary Battery Mod 1 Steering Gears Mod 1 COMMANDER SKILLS: (listed in chronological order) Priority Target Torpedo Acceleration Superintendent Advanced Fire Training Concealment Expert Jack of All Trades Expert Loader Expert Marksman ***The_Intrepid_Mouse recommends unique commander Bert Dunkirk from the Armory, but not required.