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Found 14 results

  1. Before it's lost to memory, here's what the achievements used to award before patch 0.10.4. This was a pain in the butt to find, so I figured I'd put it all in once place. You could only win these once in a 24 hour period. Heroic Achievements Confederate: 10x Zulu Hotel (Commander XP). Before patch 0.5.2, Confederate used to award 10x Equal Speed Charlie London instead. Dreadnought: 10x India Delta (Improved healing) High Calibre: 10x November Foxtrot (Faster consumable reload) Kraken Unleashed: 10x Equal Speed Charlie London (XP) Solo Warrior: 10x Papa Papa (Free XP) Witherer: 10x Victor Lima (Improved fire & flooding chance) Honourary Achievements AA Defence Expert: 10x November Echo Setteseven (Improved AA efficiency). Arsonist: 10x India X-ray (Improved fire chance, increased detonation risk) Clear Sky: 10x November Echo Setteseven (Improved AA efficiency). Later renamed "King of the Air" with CV rework and then removed. Close Quarter Expert: 10x Mike Yankee Soxisix (improved secondary range and rate of fire) Detonation: 10x Juliet Charlie (removes detonation chance) Devastating Strike: Never awarded signal flags. Die Hard: x10 Hotel Yankee(increased ramming damage done, reduced ramming damage received) Double Strike: x10 Sierra Mike (increased ship speed) Fireproof: x10 India Yankee (reduced fire duration) First Blood: x1 Zulu (Credits). Note this isn't a typo. You only got one. It's Just a Flesh Wound: x10 India Bravo Terrathree (reduced post-battle costs) Liquidator: x10 Juliet Whiskey Unaone (Improved flooding chance, increased detonation risk) Unsinkable: x10 Juliet Yankee Bissotwo (reduced flood duration) Signals that were never tied to an achievement: X-ray Papa Unaone (Increased smoke screen action time) Sierra Bravo (Increased Hydroacoustic Search and Defensive AA Fire duration).
  2. Hukom

    Code: SOVBB21

    SOVBB21 Get it here: https://na.wargaming.net/shop/redeem/?utm_content=bonus-code
  3. When you click camo, enabled, you click the resupply button. If you click over to signals and return to camo, the resupply check mark disappears. I did not notice if the verse does the same or not.
  4. The achievement rework is a change which I believe has effected the entire player base. Whether you're a average player, a competitive player, or a co-op player this rework has undoubtedly effected your signal earnings. This change has benefitted those who primarily play co-op while screwing over average, and competitive players. I'm not against co-op players having a way to gain signals for free, however, this should not mean that those who primarily play randoms/ranked/CB's earn a significantly reduced amount of signals. Of course that is just my opinion but the point of this poll is to gather the opinions of the forum community. For me this change has meant that I'd have to be extra stingy with my use of signals as I've earned, and it has also completely removed the fun/excitement I got when I obtained an achievement as they no longer have any actual rewards associated with them. As Dr_Venture has pointed out achievements have become like a "gold star" with no actual value. Ultimately, I hope this change is reversed as I believe it would be for the benefit of the community overall, and it seemed to me the previous system was fine.
  5. Hi all....so can we get a Filter for our signal....so we can look at just signals that give us XP or cash...instead of looking at all of them ...thanks and happy hunting all
  6. Is there a maximum number of signals, camos and flags you ccan have at one time? I ask because I am grinding low tiers and not using the camo, signals or flags yet. I just want to make sure they will just get stored and not lost when i win more of them.
  7. Ok, I know some of you know how to read the signal flags to decode the message. There are a LOT of signal flags on the PR and I'm sure someone put a message there. So if you swabbies can't read this, would someone point me to a book on signals please? I know a bunch of yahoos will post salty answers, but I am really looking to see if there is an actual message in this instead of salty smart A jokes.
  8. I'm trying to build FREE XP so am carrying the Papa Papa signal (additional 300% XP) and the Ouroboros signal (additional 777%) on my Alaska as seen in this screen shot of my port. But as you can see from the result screen, those benefits were not applied. Am I missing something?
  9. A total of 60 hits if you count overpens and such. She took first place though with a great team. Every one survived and all were complimented on a great battle. The Mutsu in Aegis is great fun, the torps are even usable a lot of times. 20190905_205926_PJSB506-Mutsu_37_Ridge.wowsreplay
  10. I am trying to decide what signals to give the Atlanta. I went to https://wiki.wargaming.net/en/Ship:Atlanta but for some reason it does not list suggested signals like the other ships. I do not know how to notify the admin of the website to fix. So I am turning to the community. What are the 8 signals that you think work best with the Atlanta and why? Thank you for your answers!
  11. Finally got annoyed enough to take the time to make a request for a change to the Game Client UI regarding how signals are mounted and dismounted. It seems as though the "WoWs Game Client User Interface" (UI) communicates with one or more servers each time a signal is mounted or demounted (dismounted). This appears to cause the time for switching from an "economy signal configuration" to a "performance/combat signal configuration" to be much longer than is necessary. For me, it takes ~30 seconds to "demount" 8 signals, and about the same (edited) a amount of time to mount 8 signals -- or about one minute to switch configurations (on a good day). I'm thinking that is approximately ten times longer than it should be. If at all possible, please consider the following changes to the UI's signal mounting/demounting mechanics: Provide a "demount all signals" button (or popup menu option/action) -- this may not be needed if the following changes are implemented. Allow signals to be "selected for mounting" and "unselected for demounting". Provide an "apply changes" button. This would allow any "final checks with the back-end database server" to be performed in essentially one transaction. Thank you for your consideration!
  12. Nothing new and the some of the same old critique and old question regarding combat signals - with the new Arsonal it's getting unbalanced to secure combat flags - I don't care for this new system at all and it's even harder now to secure combat flags with the unbalanced payouts and the new arsenal system. My coal is gone and coming off CLAN battles and now RANKED it's even more evident. Even if you elect to use Signals and Camo when opening your crates it is even more un-balanced than previously in the old setup. How about listening to your users and do the right thing? Let us get combat signals somehow besides the luck of the draw when opening crates and depleting coal. It's only the right thing to do.... Oh - and I get that part that everyone says if they are available easily then it defeats the purpose - figure it out - the balance is wrong now - please fix it. Thank you
  13. Is there a solution to this "Transaction Error"? I can't put on camo or signals.
  14. I was wondering, if I put on a Victor Luna signal and a India X-ray signal are their benefits stacked? Or am I wasting signals?