Search the Community
Showing results for tags 'sigma'.
Found 3 results
Does anyone else feel that the Roma is lacking? I have most of (if not all) the available t8 battleships at the moment. (Massachusetts, Roma, Kii, Alabama, Tirpitz, and Gascogne) The Roma in particular feels extremely inaccurate. The shotgun feeling is even worse than the germans, with no hydro or worthwhile secondaries to account for. The Roma has a great 227m maximum dispersion with the aiming systems mod 1 installed, and yet, every shot is like rolling the dice. On top of this, Roma's shells have a very high chance to overpen, even on broadside battleships like Amagis. Either one of these issues would keep Roma from being overpowered as a gun platform, but together, they make the ship unpleasant to play due to the high inconsistency of the guns. Every other t8 battleship feels more accurate, even the Tirpitz with its German dispersion. Can we please try to improve the Roma's main battery accuracy to make it competitive with other t8 premium battleships? Leaving the high chance to overpen as a national flavor would be a fair compromise in my opinion. Link to a few of many posts on Reddit on this topic: https://www.reddit.com/r/WorldOfWarships/comments/90lxws/roma_needs_a_rework https://www.reddit.com/r/WorldOfWarships/comments/7ryag6/roma_is_a_frustrating_experience https://www.reddit.com/r/WorldOfWarships/comments/8wxvm2/massachusetts_vs_roma_main_battery_guns
Izumo is great at overpens, bounces, and straddling misses at 10km against broadside BBs. There's one main reason for me why playing Izumo generally feels unrewarding and unsatisfying. It's not the awkward turret layout or the fact that it eats HE pen damage everywhere, because a seasoned player can deal with those flaws. In my experience, it's really how inconsistent the guns are even at brawling ranges despite how some claim Izumo has good dispersion. I really wanted to believe that it was up to player skill that explained why I missed so many broadside opportunities in Izumo in regular games, but a training room stationary target will explain my frustration the most that I believe to be the reason why many others skip the Izumo grind. I think these few clips show a pretty good representation of what most of people's Izumo shots end up going in general. If it isn't a complete straddling miss, it's an overpen. The vertical dispersion on Izumo's guns is far too large that it either overshoots or undershoots despite aiming in the same location over and over. Typical broadside Iowa/Missouri that should be easily punished with citadels. And then in the same setup, we have the one salvo out of ten that magically connects to a citadel every shot. If I could get the grouping of the first shot in this clip every few salvos, Izumo would be a great ship. But that clearly just doesn't happen for most salvos in the other clips, as they regularly bracket all over the place. It screams the fickleness of the guns even when presented with optimal positions of firing opportunities that good players try to find. Yet, you don't get rewarded consistently in Izumo even with the best aim you can place. In comparison, I take out the Missouri and realize how massive the disparity in dispersion between the two ships are. People enjoy the Iowa/Missouri for very good reasons. Its guns are god tier consistently grouped when compared to Izumo that it's basically a joke to take out Izumo over Missouri in battle. You can even get citadels against angled Iowa/Missouri because of how accurate your shots can be placed into the exact magazine locations consistently. Trying to do this in Izumo will get you nowhere even if you understand a ship's weaknesses because your shots just don't go to where you want them up even when up close. It rewards aiming at very precise locations incredibly well as you can see and Izumo doesn't have the capability to do this anywhere as well as Missouri. It pains me to see that Izumo can nowhere compete with this level of consistency, grouping, and damage potential that Iowa/Missouri has. If any ship deserves a buff with the recent trend of WG buffing older ships, I think Izumo should at the very least get access to the dispersion module that Missouri has. Nonetheless, I am nearing the end of my full Izumo grind to Yamato and after some 50+ games, I end up with the following Izumo stats after trying really hard to understand this ship while ending up with some better games towards the end. I'd like to say I've gotten better in this ship as a more experienced player, but it still holds back so much potential and enjoyment because of the lack of gun consistency.