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  1. World of Warships Ship Opinions: Sinop More like SinOP. For Flambass Sake, Wargaming!!! This is something that I did not want to do. I hate Russian Battleships with all my heart, but I’m doing it anyways because it will inevitably be asked of me in the future, and I would rather do it now rather than later. So here we are, the Sinop, the Tier 7 RU BB. Arguably one of the most powerful ( broken) ships in the game, she outperforms pretty much every other battleship at Tier 7 by a considerable margin, from firepower to durability to AA. She’s not a big dumb brainless ship like the Conqueror or the Smolensk, and admittedly it takes some time to get used to her massive power, but she’s still somewhat brainless in her overall experience. I’ll try not to sugarcoat it when it comes to describing this brutal behemoth of a BB, but don’t expect me to go around calling it balanced, either… Armor: Holy Ugly Tankiness, Batman! It’s no secret that Sinop, like most other Russian Battleships, save the lithe and elegeant Kremlin, is a hideous mess of geometry and angles that would make a modern day supertanker blush. Still, it’s not like it’s all bad. Underneath that incorrigible skin lies 65,000 hitpoints and a near-invincible armor scheme that would make the German Battleships blush with envy. Sinop has a powerful bow armor scheme consisting of a 100mm-120mm thick plate that stretches the whole way across the bow, making penetrations from the front impossible, save the upper part of the nose, which is just 25mm thick. Sinop also has an incredibly thick 45mm deck that almost matches that of the German twins Gneisenau and Scharnhorst, not to mention nigh-indestructible turrets and AA defenses. The one weakness in her armor scheme comes up when she shows full broadside. Her citadel is horrendously exposed over the waterline, making devastating strikes from almost any battleship in her matchmaking spread very much a possibility. She also has limited damage control party consumables to use, with just 5 in reserve with a full build, as well as one less heal than the Battleships of other nations, at just 4. To survive in this ship takes more than just your sheer luck ( and, if you have Kuznetsov, that extra consumable charge with the first blood achievement ), it takes guts, brawn, and good understanding of the weaknesses in the ship’s armor scheme and tactical positioning to make it work. Otherwise, you’ll pay. Dearly Rating: WTAF Armaments: Mini-Kremlin The Sinop isn’t just horrendously broken for no reason. Despite the fact that it’s Sigma rating is incredibly low, at 1.6 ( being reduced to 1.55 in 0.9.2), it will clobber most ships within ranges of 10 kilometers of her massive 16 inch primary armaments, thanks to the unique dispersion of the RU BBs. She wields the second largest broadside at Tier 7 ( only behind Ashitaka ), with 9 406mm/45 Vickers guns mounted in three triple turrets, two forward and one aft. They have that aforementioned incredible dispersion, a high shell velocity, and an absolutely brutal AP alpha strike per shell of 12,950 damage per shell, with the only weaknesses being the long reload time of 33 seconds and a painfully slow turret traverse of 60 seconds. Her secondaries are similar to Roma, with a decent range of 4.6km and a good number of relatively high damage and rate of fire barrels found in the form 152mm case mate / turret guns and the 130mm B-2-U guns that are also found on Khabarovsk. Don’t be fooled into thinking that she is a brawler, however. The large majority of barrels are located along the sides of the ship, and she has to turn and show an uncomfortably large amount of skirt if she wishes to use them. Therefore, she is best played as a midrange brawler that can take some punishment for the team, and dish a whole lot of it out back for the allies. Rating: WTAF AA: Meh I wasn’t entirely surprised at how WG decided to balance this thing out. She does put out some fairly impressive numbers, with 154 dps on her long range and 262 on her medium range, but it’s sorta hampered by the lack of a short range AA ring. Nevertheless, with 6 kilometers of reach and devastatingly powerful flak clouds, Sinop’s AA can put a serious dent in both Tier 6 and Tier 8 carriers with proper timing. She also has access to a Fighter, which allows her to fend off airstrikes more effectively than would be expected. Still, she’s no Gneisenau or Duke of York in terms of overall AA effectiveness, so she’s still kinda meh Rating: Acceptable Maneuverability: Is this thing a truck or what? I begged the question with the Akizuki about this, whether or not that thing was a cruiser. Now I have to ask the question of the Sinop’s maneuverability: ARE YOU A FLIPPIN’ AIRCRAFT CARRIER OR WHAT!? sorry about that. But I am being serious. Her turning circle is utterly unacceptable, at 960 meters. Her speed is meh, at 27 knots, putting her towards the slow end of the spectrum with Nagato and Colorado, but she has a lightning fast 12.9 second rudder shift that allows her to swivel about, should it be called upon. Still, that turning circle is the worst of all the Tier 7 BBs, with the only one nearly as bad being the Hood, at 910 meters, with the Gneisenau’s 830 meter turning circle being far better than either of them. Still, it’s not like she can’t move, it just takes patience and some awareness, lest you run yourself aground broadsiding to any BB other than Scharnhorst, and even she will make mincemeat of you, should you blunder your maneuver. Rating: Poor Stealth: Sorta good, actually… Sinop has fairly good stealth as far as it’s size goes. It has a base concealment of 14.9 kilometers, which can be improved to an almost best in tier 13.1 kilometers, which is only 0.4km behind the best in Tier King George V class, and tied with the Gneisenau. That is fairly impressive for such a large warship with this kind of power. It gets better too. The aerial detection is also fairly impressive at 9.1km, which is only 0.1km worse than the King George V. Overall, this is no middle of the pack stealth. This kind of stealth can be lethal to anyone who finds themselves suddenly exposed on a flank and detected. And if this thing is shooting at you, well, you’re f***ed. Rating: Good Build Bog Standard BB Build, as I have described it on the Roma. I do suggest taking either Znamensky as a commander for the improved skills such as Preventative maintenance, Expert Marksman, and High Alert, or Kuznetsov for the powerful Concealed Reserves talent and the downright broken Will To Victory talent Verdict Armor: 5 / 5 Armaments: 5 / 5 AA: 3 / 5 Maneuverability: 2 / 5 Stealth: 4 / 5 Overall: 21 / 25 General Writer Verdict: It’s only one Admiral Nikolay Gerasimovich Kuznetsov away from being broken. Otherwise it’s fairly solid for what it is. I’d like to thank all of you for voting on this otherwise ultra controversial topic that I swore I would never do. But like the Old Man said, what comes is what goes, and if these things came, I might as well take a look before something horrendous happens to the game that ends it. And now for the surprise (two,actually) One, I will actually be releasing a CV review as the next Ship opinions,in the form of Lady Lex, and two, I will be putting the Massachussets against the Tirpitz for the next comparo test instead of Ohio and Kurfurst, as it violated my rule about non-researchable ships dueling against researchable ones. Welp, that’s all I got for this one, I hope you all enjoy. Peace! and YeEt fLeEt Mothatruckas!!! ( sorry, not sorry )
  2. Shrayes_Bhagavatula

    World of Warships Ship Opinions 08: Roma

    World of Warships Ship Opinions No.08: Roma Pizza Navy: The Return of the Hot Sauce And yes, I do mean hot sauce. Here we have arguably one of the best looking ships in the game, if not the best looking ship in the game, the Littorio class battleship, Roma. She’s not just a pretty face, she’s a fast, mean, hard hitting and excellent handling Italian fighting lady who knows how to rock and roll with the best from America, Japan, Germany, France, and Britain. She’s even got her own quirky personality that sets her apart from the rest of the scene at tier 8, with insane performance characteristics that are tempered by some rather obvious and glaring faults, those same things that also make her one of the most misunderstood BBs in the game. So you say, though. Allow me to clarify that misunderstanding once and for all with this edition of Ship Opinions Armor: Not-So-Sekrit Dokumentz Here’s a fun fact: the Roma here actually served as a template for the Russian Battleship line. Don’t believe me? Well then take a look at her in port, and you’ll see what I mean. Her citadel is horribly exposed over the waterline, though it is better than the Russians, but she has a spaced armor belt protecting 65,400 HP worth of Italian Meatball Stuffing, and that spaced armor makes citadeling her a bit of a chore; even if she’s showing flat broadside, even cruisers with ridiculous power (500mm+ penetration) on their AP, such as Henri and Zao ( not counting the Russian psuedo-BBs), will find it difficult to land citadel hits on her, thanks to the way the spaced armor works, although actual BBs will eat her alive if she shows full broadside ( point is, don't frickin broadside ). She also has the unique armor scheme of Vladivostok, with a largely 32mm nose backed up by a 130mm cheekplate that allows her to ricochet every single shell aimed at her, even bouncing the likes of Yamato and Musashi, if properly angled. Other things include a 45mm deck that shatters all 152mm shells and will cause non-IFHE equipped Henri IVs to shatter, though 203mm armed German Cruisers, Cheshire, Drake, and Goliath will all penetrate her deck armor. That’s about it. Her rating could have been better, that’s for sure. It’s her citadel that drags her down here. Rating: Good Armaments: Italian Sniper on a rooftop in 1944, 2020 colorized The Roma is a tale of contrasts here. Everything focuses on her main battery here, with no mind paid to her back-ups. She packs 9 380mm/50 OTO 1934 cannons in three triple turrets, similar to the Monarch, and the tragicomedy only continues further from there. These guns have the best performing AP of all 380mm guns in the game, with an absurdly short 9.46 second flight time out to her maximum range of 18.1 kilometers. The next fastest 380mm shells, the ones on the Richelieu, take only fractions of a second longer to reach that mark. The Roma also has the greatest penetration of all the 380mm guns in the game, with around 700mm of penetration, compared to Richelieu’s 665mm or so and Bismarck’s 630mm or so. She also has an incredibly quick turret traverse of 6 degrees per second, with just 30 seconds required for a 180 degree turn. This, however, is where the problems start. You see, those blisteringly fast AP shells might seem nice and pretty when you want to snipe at targets at range, but the long vertical dispersion axis caused by this combined with terrible horizontal dispersion leads to the majority of shots missing at longer ranges, and I won’t even begin with overpenetrations, which happen on the large majority of softer and squishier targets at closer ranges, thanks to the fact that the shells have just too much penetration, whereas a ship such as North Carolina or Bismarck will have fewer issues thanks to their slower shells ( I won’t even talk about the absolutely [edited] HE, which, while it has good damage, it has the worst fire chance, like, ever). Her secondaries are also somewhat forgettable. She has 4 triple 152mm guns and 12 single 90mm guns, with a measly 5 kilometers of range and a horribly long reload of 12 seconds on the 152mm guns. The upside is that the 152s produce a tremendous burst when they fire, which can fool people into turning to expose all their guns, thinking it safe ( it’s fooled me before, no kidding, also thanks to LWM for that piece of info there). Overall, she’s more of a Mid-range cruiser smasher, rather than a brawler or sniper. Use these traits wisely, otherwise you’ll be punished more often than not. Rating: Good AA: r/Error_404_Good_AA_Not_Found There’s no secret that Roma packs mediocre AA defenses. While the numbers look good on paper, she lacks the monster power of the North Carolina’s Mid and Short Range AA, nor the incredible durability of the German mounts of the Bismarck, nor the awe inspiring Long Range flak cloud shredder of either of them. Her 90mm dual purpose guns serve as her long range, and she puts out some flak clouds, but they only have a range of 4.6km, compared to the German’s 5.2 and the American’s 5.8km range. Also, these mounts have mediocre durability, weighing in at just slightly better than the French mounts. Overall, she has AA, but it’s all gums and screams, no bite at all. In other words, mehdiocre Rating: Poor Maneuverability: Saturday Night Fever, baby! The Roma dances like she shouldn’t be able to. She handles like the Italian cruisers: slick, smooth, and creamy, with just a hint of oversteer. She has a ridonkulously quick rudder shift of… oh wait, this rudder is crap ( when compared to Vanguard, anyways ). It’s 15.6 seconds, which means it takes a while to get the turning rolling, but when she does, oh boy does she turn. She has an 810 meter turning circle, one of the best for her tier, only beaten by Monarch, North Carolina, Massachussets, and Alabama. This, combined with a ridiculously quick rate of turn, gives her the ability to torpedobeat like a total boss. She’s also fast as heck, with a top speed of 31 knots allowing her to match Bismarck and outpace the Americans and Japanese in a straight line, though the Richelieu and Gascogne are in a league of their own when speed is concerned. Overall, she’s one hell of a stonking handling package. I just wish her dang rudder would be faster. Rating: Good Stealth: Italian Mafia Jumpscare This ship is scary good when it comes to concealment. She has a base surface concealment of just 14.5 kilometers, which is literally the same as the Prinz Eugen, and that thing is a friggin cruiser, for Pete’s sake! Fully specced for concealment, she can drop her detection range down to 11.7 kilometers, which is some of the best concealment for her entire matchmaking spread, with the only ship beating her being the Monarch, the queen of BB stealth, at 11.5 kilometers. She also has a small air detection range of 8.6 kilometers, which is again, only beaten by the Monarch, at 8.1 kilometers. This allows her to sneak up on some cruisers in open water, when no one notices, and just smash them to pieces, or sneak into range of a BB showing broadside, just point the turrets at their citadel, and completely catch them off guard. It hardly matters what you choose to do with this thing. Just keep in mind that the amazeballs stealth will leave you pleased beyond belief. Rating: WTAF Consumables Wise, bog standard. The only real difference against other BBs is her Japanese Damacon, which lasts 10 seconds instead of the usual 15 seconds, or even the 20 seconds of the American BBs. Build: Build-a-Pizza Commander Skills Preventative Maintenance ( 1 point ) Adrenaline Rush ( 2 points ) Superintendent ( 3 points ) Concealment Expert ( 4 points ) Jack of All Trades ( 2 points ) Basics of Survivability ( 3 points ) Fire Prevention ( 4 points ) Upgrades Slot 1: Main Armaments Modification 1 Slot 2: Damage Control System Modification 1 Slot 3: Aiming Systems Modification 1 Slot 4: Damage Control System Modification 2 Slot 5: Concealment Systems Modification 1 Yay, Bog-Standard BB Build! The Verdict Totals Armor: 4 / 5 Armaments: 4 / 5 AA: 2 / 5 Maneuverability: 4 / 5 Stealth: 5 / 5 Overall: 19 / 25 ( Gudbote ( 17 - 21 points ) Verdict: Russian Bias on a Pizza, whoulda thought that would work? Once again, I would like to thank Clammboy for giving me the suggestion for writing this review. Sooner or later, I will try and sort out the whole issue with the black font and everything, but don’t expect that for a while though. As I stated in the previous comparo test, there will be a vote on which Russian BB will get reviewed for the next edition of Ship Opinions, which will arrive next Sunday, on the 2nd 1st of March ( oops, almost forgot that this is a leap year ). And after that, the big brawlfest between Kurfurst and Ohio will be coming up. Now, for a small thing about that matchup. I play German Battleships, a LOT. In fact, I’ve actually grinded the FdG and played Kurfurst. I know that would normally mean bias, but just looking at the numbers and the experience, I can already tell you that this is going to be a LOT closer than you would expect. I will be impartial to both ships. Just, please, if one ship wins and the other doesn’t, don’t call me biased, because that’s just not true. Welp, that’s all I got for that, I guess Peace!
  3. World of Warships Ship Opinions: Richelieu Double Tap 2: The Cardinal’s Revenge Some people think that French Battleships have issues, and you wouldn’t be wrong. However, those people don’t always look to the fact that those same battleships are just as dangerous as any others. A perfect example? Our guest tonight, Richelieu. Named for the infamous Cardinal himself, Richy has a strong reputation behind it, for it’s terrifying guns and blistering speed, as well as a poorer one for it’s infamous vulnerability to any cruiser with IFHE, not to mention some other things. Is it bad? Sorta. Is it good? Absolutely with a Dev Strike as a cherry. Remember your grading scales here, my friends, because the numbers here will indeed surprise you. Armor: HE Allergies, as usual As it would imply, Richelieu, like her mates and British counterparts, suffers from an extreme allergy to anything that can muster more than 32mm of HE penetration (and rain shells like it’s the Fourth of July). Richie’s HP pool is also quite miserable. At just 63,700 on her top hull, the only ship worse here is the Monarch, and even she has a boosted repair party that recovers 75% of Penetration damage, while Richelieu has nothing to boast of here. Another major issue is the typical fragility of French armament mounts in general( and one of the reasons we tend to laugh at secondary-spec French BBs ). The level of HP on these mounts is so poor that one clean shot from a Thunderer with HE will strip her of most of these mounts, and leave her defenseless to both airstrikes and DD attacks. Her saving grace in this category comes in the form of her French Turtleback armor scheme, which mitigates some damage for mere penetrations, but will not mitigate or all but prevent all potential citadel damage, unlike the German turtleback armor. All in all, she needs some improvements here to get out of her situation. Rating: Acceptable Armaments: Tap Tap Richie is unique in terms of her primary armaments. She boasts the same number of 15 inch guns as the Bismarck, but all of her guns are mounted forward of the superstructure in two quadruple turret mounts. Her gun performance is largely similar to that of Roma, but she boasts an incredibly long firing range of 25.3 kilometers and the ability to present herself totally bow-on and still keep all guns on target. The downside here, however, is that Roma-like performance, combining long vertical dispersion caused by the extremely high shell velocity with the poor horizontal dispersion of the French Battleships. The shell velocity also leads to an unending stream of over penetrations on lightly armored targets, but allows her to consistently smash through battleships, should her gun consistency prevail. She also has fairly long ranged secondaries, with 6 dual 100mm guns and 3 triple 152mm guns that fire out to a range of around 7 kilometers. While this sounds enticing to set up for secondaries, remember that the squishiness on these guns means they will get disabled more often than not. Overall, she’s inconsistent, but the guns will hurt you, should they land a clean shot Rating: Good AA: When 1943 makes 1942 look like the Dark Ages When I saw the numbers on Richie’s Mid-range and Short-range AA defenses, my heart nearly stopped. I mean, I understand that she has Bofors and Oerlikons, but putting up those monster DPS numbers on a French BB of all things is really something. I mean, I know Lyon had a strong AA Defense for its tier, but this is something else entirely. It packs 371 DPS on it’s mid-range ring and 346 DPS on it’s short range; those are freaking North Carolina numbers! Then again, you have to consider the general fragility of these mounts in general. Had she received the typical durability of the 20 and 40mm mounts, I would have rated her higher. Rating: Good Maneuverability: Rocket-Butt Battleship And again I’ll go back to the whole gimmick thing with the French ships. On her top hull, she boasts an incredible 32 knots of speed; with Sierra mike, it goes up to 33.6 knots. Not only that, but she also gains access to Engine Boost, which gives her an additional 8% to her speed, bringing that number up to a stonking fast 36.2 knots of speed. Now that is rocket butt fast. The Richelieu also boasts an extremely fast rudder of 15.4 seconds and a turning circle of 850 meters. The only ones that turn faster are Monarch, North Carolina and Roma. Overall, she knows how to rock and roll on this. The only downsides to this is that she can only rocket butt when her engine boost is active, and she suffers an excessive amount of body roll when she turns, leading to an exposed citadel when turning, which could lead to quite idiotic devastating strikes. Rating: WTAF Stealth: Chunky This is another one of Richie’s big issues. Her base concealment is 16.6 kilometers. This is some of the worst concealment at her tier, with only Amagi being worse, and even there, it’s only 100 meters or so. That being said, she has an air detection radius of just 9 kilometers when fully built, which is the best of all the Tier 8 Battleships. Her fully built surface concealment of 13.1 kilometers isn’t half bad either, as it allows her to sneak within effective striking range of her guns. However, she still cannot sneak up on cruisers, so she has to exercise caution when she tries to do so. Overall, she falls towards the middle of the spectrum, but towards the good side with the Bismarck twins, North Carolina, Monarch, and Roma. Rating: Acceptable Consumables are bog-standard, with the exception of the Engine Boost consumable with an extended duration of 180 seconds, over standard 120 second engine boosts, as per standard with all french vessels with Engine Boost. Build: Custom-Job Rocket-Butt Baguette Captain -Preventative Maintenance ( 1 point ) -High Alert ( 2 points ) -Superintendent ( 3 points ) -Concealment Expert ( 4 points ) -Basics of Survivability ( 3 points ) -Adrenaline Rush ( 2 points ) -Expert Marksman ( 2 points ) -Jack of All Trades ( 2 points ) -Priority Target ( 1 points ) Either of the Honore captains is highly recommended for the boosted adrenaline rush skill. Alternatively, you can replace Jack of All Trades and Priority Target with Vigilance to boost torpedo detection range Upgrades Slot 1: Main Armaments Modification 1 Slot 2: Damage Control System Modification 1 Slot 3: Aiming Systems Modification 1 Slot 4: Damage Control System Modification 2 Slot 5: Concealment Systems Modification 1 Verdict Overall Rating Armor: 3 / 5 Armaments: 4 / 5 Anti-Aircraft: 4 / 5 Maneuverability: 5 / 5 Stealth: 3 / 5 Total: 19 / 25 Verdict: Gudbote ( 17 - 21 points ) General Writer Rating: The Richelieu has a lot of things that allow it to shine and overshadow it’s most glaring weaknesses. Special thanks to all those who commented on my previous reviews; you guys really helped me a bunch in changing things up and moving my perspective around. Next week’s review will be the Roma, the Italian Tier 8 Battleship, which will drop next week on Sunday. The Tier 7 comparo will drop next Saturday. Hope you all enjoy this write up, and I hope to see you on the high seas Peace
  4. World of Warships Ship Opinions Groꞵer Kurfurst I’m the Juggernaut, [edited]! Juggernaut, indeed. The Groꞵer Kurfurst is the original unstoppable wrecking ball battleship. Packing a titanic HP pool, incredible armor, and enough firepower for a battleship and a pair of light cruisers. It truly exemplifies the mantra “Too big to stop rolling”. These days, the Kurfurst has lost much of it’s credit, due to the meta favoring long range combat with High explosive, instead of a jousting match at close range with AP shells, and thus, is labelled by bellyaching players as a useless HP pinata. Despite the fact that I am indeed a former Kurfurst player, I’ll try my best and be unbiased in this review. Let’s see then, is the German Juggernaut still as good as it has always been, or has it lost its edge lately? Armor : Turtleback [edited] Like with the Montana, the Armor is the most vital part of any good battleship. The HP pool of 105,800 points is protected by over 700mm of armor plating, starting with the 380mm main belt, 200mm upper and lower belts, 50mm of citadel plating, and 120mm of Turtleback that makes German battleships,like I said with the Gneisenau, incredibly difficult to do citadel damage to. While the Kurfurst does eat massive amounts of penetration damage, it is impossible to delete this thing with one salvo of shells from any battleship. Even if a Lyon lands ALL 16 of its 340mm shells for full penetrations, it will deal around 50-60k at most, while most other battleships would get deleted or take 90-95k. And of that 50-60k, the Kurfurst can heal 25-30k of that over two heals or so. No other battleship has better durability than this ship, and while the Kremlin has more HP, it will eat citadel hits for days if it shows broadside, even to the likes of Zao and Henri, thanks to the fantastic penetration of both ship’s AP shells. Other little foibles on the Juggernaut include a heavily sloped citadel, 50mm deck armor, and almost no 32mm plating on the nose of the ship. Seriously, the entire nose is comprised of a sloped 60mm plate, which makes bow-overmatch shots from the Yamato impossible.The Kremlin also has this, but the whole upper part of the bow is 32mm, which means Yama can overmatch it, leading to penetrations or potential citadel hits. It’s only weakness here comes in the form of torpedoes, but the Kurfurst does have a tool up its sleeve to counteract that threat. Like I said, you aint killing this thing easy. Armaments: I did say table for three, right? And that last part comes if you manage to survive long enough to deliver a payload of shells or torpedoes to hurt it. The German Sledgehammer comes with 12, 406mm/52 caliber L/52 SK C/38 primary armament rifles standard, which can be upgraded to 420mm/48 caliber L/48 SK C/42 rifles. The turret traverse of 39 seconds is quick, but the guns themselves will surprise you. The 406mm guns have a reload of 29 seconds, though they deal less damage than the Montana 406s. The 420mm guns have a 3 second longer reload (for some inexplicable reason), but have some of the heaviest BB shells in the game, at around 1220 kg, and some of the best penetration for 16.5 inch guns, with 883mm of initial penetration, though that is lower than the Republique, Kremlin, or any of the 17/18 inch armed BBs. Regardless, despite the fact that this thing has some pretty wonky dispersion ( typical German BB aim ), if this thing lands a clean shot on you, you ain’t escaping. The guns also have a stupid quick shell speed that barely drops, even at range, making for easier shots and better lead times than your average BB. And let’s not forget secondaries either. On each side, this thing packs 5 dual 128mm L/61 SK C/42 turrets and 2 dual 150mm L/61 SK C/38 turrets, for a total of 14 secondary turrets. Fully specced, they throw out over 5 tons of HE-Laden metal per minute out to a maximum range of 11.6 kilometers with lethal accuracy. While the American secondaries found on Ohio boast better accuracy, the Kurfurst trades the use of a 14 point captain for ¼ HE penetration capacity that allows it to chew through cruisers like its no big deal, with IFHE, they will chew up all ships ( except the Russians and Germans ), with 41mm penetration on the 128s. Ohio, meanwhile, just works by setting fires, not arguably the best choice when most Kurfursts run BoS and high alert instead of IFHE and something else. The price for this is a heavily specialized captain, such as the 17 point one I use. Still, MFC is better because you can easily smash DDs and cruisers with ease at even longer ranges than the Americans. Only other weakness here are the terrible firing arcs on her main guns, but that’s nothing new for balanced-layout battleships. AA: Dakka, I guess AA wise, not much here. The Kurfurst has a monster Long and Mid-range AA ring, with 201 and 359 DPS, respectively, but a pretty poor short range. Regardless, most carriers will prefer to avoid the Kurfurst when possible, as they will get their squadrons shredded pretty quickly. All other Battleships (save Yamato) boast better AA defenses, but none have the spread out AA mount layout that prevents the AA from being dismembered so quickly by a Thunderer in the early stages of the battle. Still, AA is AA, I guess. Handling: Muscle Car, indeed In terms of turning, she’s clumsy as heck. Yeah, she does 30 knots, which is pretty impressive for an 85,000 ton or so battleship, but she turns like a brick. Her 17 second rudder shift is hampered by a 1,050 meter turning circle that can over-expose her at the worst of times. Only the Kremlin has a longer turning circle, and even she has a faster rudder than this thing. Everyone else has a better turning circle, or is faster than it in a straight line.Still, it’s hilarious when a DD thinks they’re safe in their smoke and all of a sudden they get run down by this thing. Concealment: Insert overused "Yo Mama so Fat" joke But that last thing may be difficult. It’s also hard to hide this thing, with a base surface detection radius of 18.1 kilometers, the best it can reach is 14.3 kilometers, same as Republique and Yamato. Kremlin and Montana beat it by a kilometer or so, and the Conqueror by around two or three (then again, it’s the Conqueror, what did you expect). The aerial detection is also horrid, but it’s somewhat forgivable, because CVs prefer to ignore you anyways, unless it’s Hakuryu. Even if you fully specialize, people are NOT going to ignore a chance to farm some damage off of you. The best way to hide in this thing is behind your waifu or in a smokescreen. Remember,though, Smokescreens are torpedo magnets, so maybe not a smokescreen Consumable-wise, mostly bog-standard, with the exception of the 6km German Hydroacoustic Search consumable, which is what makes that torpedo threat largely nonexistent for the duration of it’s uptime. Build: How to customise your sausage. Build-wise ( new thing i’m adding ), I went with a hybrid secondary specification Captain Preventative Maintenance ( 1 point ) Adrenaline Rush ( 2 points ) Basic Firing Training ( 3 points ) Advanced Firing Training ( 4 points ) Manual Fire Control for Secondary Armament ( 4 points ) Basics of Survivability ( 3 points ) Jack of All Trades ( 2 points ) Modules Slot 1: Auxiliary Armaments Modification 1 Slot 2: Damage Control Modification 1 Slot 3: Secondary Battery Modification 2 Slot 4: Damage Control System Modification 2 Slot 5: Concealment Systems Modification 1 Slot 6: Main Battery Modification 3 I chose this build to maximize close-range endurance and firepower, forgoing IFHE and Priority Target to go with Basics of Survivability and Jack of all trades to minimize Damage over Time. Conclusion To conclude on this review, I guess it’s safe to say that the Kurfurst is indeed losing the edge it once had. The German Battleship Dispersion Buff in 0.8.11 certainly helped it a little, but it still struggles in the current meta. Regardless, it is certainly not a dumb ship to play, it requires time and skill to master, but the rewards are well worth it when you trample your enemies and leave Wargaming pondering whether or not they should have given more to the Ohio, such as buffed side armor. Because at the end of the day, the Kurfust hurts more, hits harder, faster, and doesn’t need any special gimmick ( Large cruiser dispersion ) to make it special. It’s all guts, glory, no pain-no gain mentality and brute force firepower. You have a Smolensk? That’s cute. Russia can run, sure, but can it stop an 85,000 tonne steel avalanche of guns and steel? I don’t think so ))))))) ( Eh, maybe a Stalingrad can- NO, NO STALINGRAD REVIEW YOU UTTER [edited]) (Maybe the Grand old lady, though, that sounds fun)
  5. World of Warships Ship Opinions: Friedrich der Grosse Big Nasty Battleship to boot As far as battleships go, there are three types. The first type tends towards the battlecruiser type, the ships that tend to move around and make use of their speed and firepower to crush a flank. The second type represents the current order of the game, long range artillery platforms that are designed to rain death and destruction upon their enemies. And then there are the Shove-The-Guns-In-Their-Face juggernauts, massive battlewagons that play rock and roll all day long until their enemies just can’t take it anymore. And at Tier 9, there’s only one battleship of that kind, the Friedrich Der Grosse, an H-39 class battleship with incredible armor, high speed, and enough firepower to make both the Spanish Armada and the British Armada run for their lives three times over. Of course, it’s not like this ship has no weaknesses. It’s a huge target that people just love to shoot at, and it turns quite poorly as well, not to mention it rather glaring accuracy issues at ranges it’s not supposed to be shooting at. Nevertheless, I’m here to sort out the actual facts about this massive warship, as well as dispel some of the myths that have long proved derisive to the almighty Frederick the Great. Armor: Insert Turtleback meme Pros: Titanic HP Pool, Deck armor invulnerable to HE spam, Turtleback B i t c h Cons: Massive target, burns like a torch, Vulnerable to long range AP fire, Turtleback is not an instant “I win” card in a slugfest. Sometimes, making things bigger is actually better, no matter what Yuro says. The Germans designers working on the H-class literally took the blueprints of the Bismarck and made them bigger and badder, with quite astounding results within the game. The Friedrich Der Grosse might only have 300mm of belt armor, but it benefits from not only having a turtleback armor scheme, but improved turtleback sloping as well ( 55* vs 45* as found on the Bismarck ), which allows it to take anything for minimal penetration damage out to a range of around 20km. After this, however, plunging fire shots have a chance to go clean through the turtleback and completely negate it. Of course, the trade off is well worth it in a close up slugging match, where every other battleship just eats citadel after citadel, while Big Freddy here just takes penetration damage. Of course, massive amounts of penetration damage is no different than massive amounts of citadel damage, only that it heals back better, and when you’ve got a target that’s bigger than an Iowa to shoot at, who wouldn't want to put penetrating shots into the side of this thing. Speaking of healing things, would you look at that HP pool? 84,300 hitpoints on the top hull puts it miles ahead of almost every single one of its competitors, with the exception of the 88k Soyuz and the 97k Musashi. Other things of note include a 120mm splinter belt and a 60mm raised icebreaker bow that serves as a giant middle finger to overmatch shots from Yamato, Musashi, and Shikishima, as well as 80mm deck sections that completely negate almost all HE damage, save large caliber British and German HE shells. Of course, it burns like a torch, but that’s like every battleship these days, and who ain’t I kidding when I say I’ve gotten burned down in a Freddy? Rating: WTAF How to Make it worse: removing her improved deck and bow armor would really ruin it for her. Armaments: Super-Bismarck Pros: Fastest gun reload of all Tech-tree Tier 9 Battleships, blistering turret traverse, monstrous secondaries, 27mm overmatch, 420mm guns have improved energy retention at all ranges. Cons: Wonky accuracy, short firing range, needs IFHE to be more effective with her secondary guns, bad rear turret angles. Okay, okay, let’s get the complaining out of the way first. Freddy has pretty bad accuracy as battleships go, but that was nearly 6 patches ago, before it got its dispersion buffed to acceptable levels. Now of course, well, it’s still a shotgun from time to time, but who cares when you have a 26 second reload on 16 inch guns? Of course, the Friedrich has two gun options, the first one being the fast firing 406mm guns, and an upgraded 420mm set that trades rate of fire for improved long range penetration and an increase in Alpha strike by 800 points of damage. It’s not much, but that penetration really shows itself when it needs to. In fact, the 420mm guns actually have enough penetration and a flat enough ballistic curve to citadel USN Battleships at ranges up to 16 kilometers, which is frankly, stupid as all hell can get. Then again, you don’t shoot at targets that far away in the Friedrich der Grosse. Where you want to be is up close and personal, where another tool ( and a stupid quick 5.5 degree per second turret traverse ) of the Friedrich makes itself apparent: the secondaries. It’s the same layout as the Bismarck, but the guns have slightly longer range and a slightly improved rate of fire, as well as improved firing angles. However, having the same layout as the Bismarck also means 105mm guns, and that means, despite the improved German HE penetration, you need IFHE in order to really make them work. Of course, that’s a minor complaint when there are bigger issues than that to deal with. Other complaints? It’s largely just the firing angles here, which force der Friedrich to give a very uncomfortable amount of broadside to bring those rear turrets to bear. But that’s about it. Rating: Good How to make it better: Give her Bismarck’s firing angles and a wee bit better accuracy. AA: Above Average Pros: German 105mm DP guns, breathtaking midrange ring on top hull, AA with full secondary build goes absolutely ballistic. Cons: Short range AA is all fireworks, stock AA is terrible, Battleship AA in general is questionable. Friedrich’s AA is a bit of a mixed bag. On one hand, her Stock AA is downright terrible ( it’s worse than that of the Tier 7 Gneisenau in her stock configuration ). However, once you get her top hull, she gains a grand total of 26 dual 37mm mounts, which increases her midrange ringe by damn near 700%, though at a slight cost to her long range ring and short range ring, though, if I’m being honest, that short range ring was already practically worthless. One other (good) thing of note is that the 105mm mounts, despite having shorter range than the USN 127mm DP guns, seem to be as effective as those guns, for whatever reason that only Wargaming knows. The only other bad thing of note is that Battleship AA, due to accuracy issues, is quite sketchy. Of course, nothing is sketchy when the Friedrich runs a full secondary build and also simultaneously rubs it’s AA with creatine ( because lol BFT and AFT Mechanics ) Rating: Good How to make it better: Adding a few 55mm Gerat guns wouldnt be a bad idea. Another ( big ) set of 20mm guns to beef up her short range would also do it Maneuverability: Brick Pros: High speed, higher than average turning rate Cons: Large turning radius, loses a lot of speed in a turn If Friedrich was any less maneuverable than it is now, it would be so incredibly derp-a-licious that I might need to see a gut doctor after I was through with it. However, it’s not terrible at dancing, so I’m not going to eat it. It has a fairly high top speed of 30 knots, which isn’t all that bad, though the turning radius of 940 meters is quite appalling, and the turn rate might be higher than average, but at 4.0 degrees per second, it’s still fairly slow. It’s rudder shift is perfectly mediocre, at 17.5 seconds, and the ship itself loses a lot of speed in a hard turn, up to 6 knots or so, which is not good when you have to dodge torpedoes. Overall, the Friedrich can dance, but if you want to really dance, you will definitely need to install that 4th slot steering module ( at your own risk of burning down, however) Rating: Poor How to make it better: Improve her rudder by a couple of seconds or give her better velocity retention in a turn. Stealth: More Brick Pros: Fairly decent detection radius when built for stealth, German Hydroacoustic search Cons: Everything else. Friedrich der Grosse is not a small ship by any means, and it really shows when it comes to sneaking around the battlefield. The Bismarck could be forgiven for being such a big ship because it has a sub-14.5km detection radius even without a Concealment Expert-trained commander ( at 14.3km ). However, the Friedrich cannot be forgiven for being such a big ship because of the fact that it’s detection radius is absolutely gigantic to start with, at 17.3 kilometers base, and with a typically given build ( i.e full secondaries ), that drops to just over 15 kilometers, which is, to be completely honest, absolutely terrible, especially in the competition with other battleships at her tier such as Iowa, Soyuz, and Alsace. There are a couple of good things, however. For starters, a full survival build drops her detection range to just over 13.5 kilometers, which is still fairly competitive, even against some of the sneakier competition ( such as the aformentioned warships ), and second, the FdG has an actual utility tool: Hydroacoustic search, and not just any Hydroacoustic search, but the German variant. This means a 4km torpedo spotting range and a 6km ship spotting range, which in turn means that the Friedrich can practically run down anything stupid enough to not see it coming around a corner, or it can just park outside of a smokescreen, flip on the hydro, and just blast away with it’s secondary guns. Point is? If he’s got hydro running and he’s caught you… Run Rating: Acceptable How to make it better: Chop off a couple hundred meters from the surface detection. The Verdict Armor: 5 / 5 Armaments: 4 / 5 AA: 4 / 5 Maneuverability: 2 / 5 Stealth: 3 / 5 Overall Score: 18 / 25 ( Gudbote ) General Writer Review: If this damn thing didn’t turn and shoot like a drunken three legged cow with half a brain, it just might be overpowered. Welp, that’s all I got for you fellas this week. I decided to drop the whole comparison test thing because I feel like comparing ships is up to you guys, not me…. SIKE Iowa vs Soyuz comes this Sunday!
  6. World of Warships Ship Opinions: Bayern What the Kaiserliche Marine could have been. Dreadnoughts were a source of pride back in the days of World War 1, and none were more proud of it than Kaiser Wilhelm the Second. It was that pride ( and his ongoing contest with his cousin, King George V of England, to create a powerful naval force ) that spurred him to have his naval designers create one of the most legendary warship classes in the history of dreadnoughts: the Baden class, represented in game by the Bayern, the topic of today’s edition of Ship Opinions. A powerful and elegant warship, Bayern stands out in the crowd of Tier 6 Battleships. While some have to worry about dealing with getting citadele, and others have to worry about DDs, Bayern simply doesn’t give a damn about that stuff. He can just dive right into the fray and smash everything to kingdom come, while suffering minimal damage and maybe a few broken AA guns. The Bayern does have weaknesses, such as a low HP pool and only 8 gun barrels at a Tier where everyone and their mother’s got 12 guns, but it’s still quite a lethal warship to everything that is unfortunate to cross her path in the wrong way. So then, let’s dive into today’s edition of ship opinions Armor: Tough as Old Boots Pros: Large HP pool, Impressive distributed armor, Turtleback [edited] Cons: HP pool is smaller than everyone else, Turtleback armor doesn’t mean you are unhurtable. On paper, Bayern doesn’t seem that tough. Her HP pool has just 51,600 points, which is smaller than everyone else, save the Normandie, and she has just 350mm of belt armor on her side, and no boosted repair party or improved damage control party to aid her. That’s where the bad news ends, however. Bayern is German, which means she has turtleback armor ,which means that in close up situations, Bayern isn’t going to eat a single damn citadel, no matter how hard anyone tries, though it is still possible to land huge penetrating salvoes because a Turtleback does not mean you are immune to damage. Bayern also has a 50mm thick deck that keeps HE spam out and shatters or bounces round after round of medium range Armor Piercing fire, as well as a sloped 100mm belt that runs halfway up the nose that also prevents overmatch when properly angled. However, Bayern is vulnerable to long range AP fire ( plunging fire ), and she also has plenty of superstructure that Cruisers can shoot at and farm huge damage from. But let’s be real. Bayern is one hell of a tough target to take down, and it’s even more difficult to do when he’s also shooting at you. Rating: Good How to make it better: An extra 3,000 hit points or so is all that’s needed. Armaments: Mini-Bismarck Pros: 8 German 380mm guns, Long firing range, decent accuracy, decent secondaries Cons: Shorter firing range than Normandie and Fuso, accuracy is still bad from time to time, 8 German 380mm guns from 1913 It’s no surprise that Bayern again falls towards the bottom of the pack on paper. With just 8 gun barrels and typical German accuracy, Bayern has a hard time landing shots at medium ranges, never mind longer ranges. Of course, medium range is not where you want to be with the Bayern, rather, it’s up close and personal with other battleships, where she still can’t muster much besides the fact that she has 25mm overmatch.The penetration of the 380mm L/45 Drh LC/1913 is worse than that of the American and Japanese 356mm guns, and the long range penetration and flight time is worse than everyone else, with the only saving grace being the fact that they have extremely high damage per shell, at 10,900 AP Alpha. Bayern also has fairly good firing arcs to help in close range duels, as well as a fairly decent 22 barrel secondary battery to deal with any surprise threats. Overall, though, Bayern is only “okay”. It’s her lack of barrels, penetration, and accuracy that really hurts her, with only her large secondary battery and 25mm overmatch saving her from utter obsolescence. Rating: Acceptable How to make it better: Give her Bismarck’s L/52 guns on a dialed back reload as a gun upgrade, and maybe with a little less damage as well. AA: Meh Pros: Long Range AA is excellent Cons: Everything else German AA power is generally terrible everywhere except on the long range, and Bayern is no exception to that rule. 6 105mm L/65 mounts comprise the long range AA defense, with a 5.2 kilometer reach and monstrous DPM. The flak bursts could be more powerful, but it’s Tier 6 AA, so I’m not complaining. However, Bayern’s AA as a whole is just plain “meh”. Her short range is mediocre and her medium range has decent reach, but terrible DPS. Adding to this is the problem of the hit rate of the AA in general, which only worsens the situation. Overall, Bayern's AA is pretty awful. It’s her long range that props her up, but that’s about it. Only Normandie and Fuso are worse, and even Fuso has a longer range than her. Rating: Poor How to make it better: Extra medium range AA mounts wouldn’t hurt. Maneuverability: Excellent ( for a dreadnought ) Pros: Tight-as-heck turning radius, high top speed for a dreadnought. Cons: Slow rudder shift, high speed loss when turning Bayern’s handling is fairly excellent for a dreadnought. She has a top speed of 25 knots when fully upgraded, which is towards the high end of the pack, only behind Izmail and Dunkerque, and her turning radius of 630 meters sits only behind the ridiculous 550 meter radius of the Grand Old Lady. However, her rudder is pretty slow, at 13.9 seconds for a full shift, and she also bleeds a lot of speed ( nearly 4 knots ) in a hard turn, which leaves her vulnerable to getting blindsided by torpedoes from a Mutsuki you didn’t see coming. Overall, Bayern is excellent, but if she wants to get better, she’s going to need a slight upgrade. Rating: Good How to make it better: One extra knot of speed or a slightly faster rudder would be enough to justify it Stealth: When the German navy snuck by Britain Pros: Hull upgrade actually improves her stealth, small surface detection radius Cons: Uh… Bayern is extremely stealthy, even within her own matchmaking spread. It’s not until the Monarch and Roma at Tier 8 that her minimum detection radius of 12.1 kilometers is beat. Most Tier 6 Battleships and some Tier 7 Battleships come close, but otherwise, her stealth is top notch. What's more, her final hull upgrade comes with a baked in stealth boost, dropping Bayern’s detection radius from an already excellent 14.5 kilometers, to a ludicrous 13.5 kilometers. Adding Concealment Expert on top of that reduces that detection radius to the aforementioned 12.1 kilometers. To put it simply, Bayern’s stealth is quite literally WTAF. Can you imagine how sanctimonious some cruiser players are going to be when this thing shows up to ruin your party? Rating: WTAF How to make it worse: Adding in an Italian Battleship Line or buffing Warspite’s detection. The Verdict Armor: 4 / 5 Armaments: 3 / 5 AA: 2 / 5 Maneuverability: 4 / 5 Stealth: 5 / 5 Overall rating: 18 / 25 ( Gudbote ) General Writer Review: Solid, but needs more substance in her guns. Welp, that’s all I got for you guys today. The Bayern is one of my favorites, but it needs more to perform competitively, especially from her guns. Speaking of which, here’s my proposal to make the Bayern Great Again. Give her the Bismarck’s L/52 guns with a dialed back reload ( 30 seconds vs 26 seconds ), dialed back range ( 17.8 kilometers, same range currently on Bayern’s guns ), and longer turret traverse ( 45 seconds vs 36 seconds ). However, this should only be present as a gun upgrade on her top hull, as a sort of modernization theorycraft and to better serve as a transitional link to the higher tier German Battleship armaments. Give her more HP ( about 2,500 or 3,000 hitpoints ). This would allow her to at least survive a little bit longer, especially under concentrated fire from higher tier ships ( Kektuzov, Mainz, etc. ), as well as survive vicious paddlings from higher tier Battleships ( Vladdy, NC, Amagi, etc ) Give her AA Defense more midrange teeth. 5 or 6 extra Twin 37mm mounts would go a long way to giving her some decent AA defenses to help fend off equal tier carriers. THAT’S ALL, FOLKS! :SerB:
  7. Shrayes_Bhagavatula

    Ship Opinions: Des Moines

    World of Warships Ship Opinions Des Moines : Super Heavy Thunderchunker (This is the first ship opinion that I am writing. As such, I will be including a lot of things that may make me look smart, as it agrees with the rest of the playerbase, or look really stupid, because I don’t agree.) Des Moines was one of the two original Tier 10 cruisers introduced into the game, the other one being Zao. Since then, it’s gotten power-creeped, powered up, and power-crept again, but who cares about that. Des Moines is one of the best Tier 10 cruisers in the game, out-gunning everything it cannot outrun, and outrunning everything it cannot outgun ( despite the fact that Bourgogne moves faster than this thing, go figure), making this gunship one of the biggest thunder chunkers in the game. So then, let’s take a look. Let us start with the whole “Gunship” thing. Des Moines has a couple of things that set it apart from the competition at tier 10. First off, it has that signature Super-Heavy AP, which means that, not only does it receive better penetration angles, but the penetration is preserved at range, meaning that this ship can reliably hit ( and penetrate ) almost anything at ranges out to 12 kilometers. After that, however, the shell velocity begins to drop quite rapidly, leading to a plunging fire trajectory that makes hitting things quite difficult. However, that difficulty in hitting things is made up for by the other thing : a reload time of 5.5 seconds. Yup, you read that right, 5.5 seconds. Des Moines has the fastest reload of all heavy cruisers in the game, even Henri IV with reload booster active can barely match it. The closest ship to this thing in terms of raw DPM is the Hindenburg, and even that thing struggles to keep up, even with two rounds of buffs that dropped its reload to 9.8 seconds stock. DM’s raw AP DPM sits at 490,909 DPM, while Hindy sits at 433,469. Add the module and AR on top of that, and DM packs a massive 695,575 AP DPM. That’s with friggin 203s. Smolensk and Colbert both pack way more, admittedly, but they both have puny 5 inch artillery systems that benefit from Basic Firing Training, not to mention Honore’s AR Boost for Colbert. So then, DM is indeed the best of the actual cruisers in the game ( I say “actual cruisers” because Smolensk and Colbert are more akin to floating gatling guns with a citadel than anything else). One weakness here comes in the form of literally no torpedo armament to back up her main guns. But seriously, with these guns, who cares? The next part is the survivability. DM falls a slight bit short of the competition here, for the most part. Her most glaring weakness is the 27mm bow that all tier 10 battleships ( save Bourgogne ) can overmatch with impunity. She does have a 30mm deck to bounce most plunging fire shots, but that’s just a small consolation when Republique or Yamato slams you from halfway across the map. Also, with just 50,600 HP, she has less than Goliath, Hindenburg, Moskva, and Henri IV. However, Both Goliath and Henri have pretty terrible plating (16mm and 25mm,respectively), Moskva is the size of a Battleship (literally is a battleship), and Hindenburg is basically an angry floating bus with guns and torpedoes (well,not really, but you get the point). Point is, Des Moines is not really the easiest target at typical cruiser engagement ranges. Des Moines closest rival in this regard is the other original tier 10 cruiser, the Japanese Zao. But Zao has 10k less HP (though a troll armor scheme helps it out a bit). So here, DM is in a class of its own. I won’t even mention Salem’s characteristics here because I actually wanted to compare the tech tree ships, rather than the premiums. Now we come to the fun part (not): the AA. Des Moines, being American, has literally the most brutal AA defense of all the heavy cruisers, outstripping Hindy, Goliath, and Henri by a good margin, even rivaling the DP-gunned Worcester and Minotaur ( then again, this really isn’t much of a talking point, thanks to WeeGee screwing us over with the AA so that carriers at least “had a chance” to make a strike). Des Moines AA numbers, on paper, make the competition look like a total joke, thanks to the ever-prevalent 40mm Bofors and 20mm Oerlikon cannons that litter the decks of all high tier American boats, which gives them brutal AA defenses that make most carriers instantly regret their life choices ( its worse when you get AA jumped by a Gearing). In reality, the reworking of the AA defenses makes these numbers somewhat irrelevant, even more so because of the fact that Wargaming butchered DFAA entirely. Then again, when have they not butchered anything at some point or the other. Moving on. Next is handling and concealment. This is where DM humiliates some ships entirely, and some humiliate it. Let’s quickly get one thing out of the way: you ain’t winning any drag races in this thing (sorta, we’ll get there in a moment). Henri, Zao, and Moskva will outrun you, thanks to various reasons. The light cruisers out-turn you by a good margin, and the stock acceleration is actually quite poor. Only Hindy and Worcester are slower, and by just half a knot. HOWEVER There is one ace in the hole that DM has over the other cruisers, and that is it’s legendary module. You know, that module that makes every single damn DD in the game go purple with rage when they send torps to a DM they thought wasn’t paying attention, when actually it was, and it gunned the throttle and took off like a shot, and all the torps miss entirely. Yup, same one. The module cuts acceleration time by 50%, decreases the rudder shift by 20%, and only takes 10% of your radar uptime. Downside, you either pick run and gun, or your DPM with Main Battery Mod 3. If you combine this module with the 4th slot Propulsion Module, and the 5th slot Steering Gears Module, you accelerate to 27 knots in 8 seconds, to 33 knots in 12 seconds, and your rudder shift time drops to a hair under 7 seconds. That is one of those things that make all types of players go red and purple in the face when going against this thing. Henri can now only dream of this kind of bullshittery, and all others can only watch with envy ( if you find yourself confused about Henri IV, read the changelogs). Another great thing is the fact that, if properly equipped, DM can drop its concealment to just 10.9km. There are only three tech tree ships that can beat that: the Zao, with 9.9km, the Worcester, with 9.7, and Mino, with its frankly stupid 9.1km. Goliath sits at just 100m worse, and all the others are over 12km, with Moskva being the worst, at 14.3km. So, it's agile and stealthy. Nifty. Also, I almost forgot to mention her consumable loadout. Pretty bog-standard for American heavy cruisers here, nothing special. I recommend hydro and radar, but it’s your choice at the end of the day So there we go. Is it still the OG thunder-chunker we know and love (or hate)? Absolutely. The addition of the Worcester and many other cruisers that out-gun it by a significant margin (in terms of how much crapgets thrown on the wall until something sticks) have threatened it with irrelevance, but it’s still not irrelevant. In fact, it has become more relevant than ever, threatening these super-powered ships that make their mark with constant HE spam, with the powerful, swift broadsword that is American AP, delivered by the graceful hand that is the Des Moines rapid fire rifle. She is still the original thunder-chunker, a true testament to classic, tried and true design, and never-aging prowess. She truly is, the biggest and baddest of them all. (Wait, there’s a bigger one!? ARE YOU FRIGGIN KIDDING ME!?!?)
  8. World Of Warships Ship Opinions: Des Moines (THE REDUX ) Merde, here we go again. Welp, here we are again. I said that I’d do a redux of my previous reviews, since I’m bored and I have nothing else to do, as I’m also working on a side-project concerning Commonwealth Warships. So I decided to put that down for the time being and do something else. And here comes the DM again. Des Moines has long been one of my personal favorites, both for it’s incredible agility, duress, and gob-smacking ability to rain an unending stream of Armor-Piercing hellfire on anything that pisses it off. Of course, it has it’s fair share of weaknesses that are easy to exploit as well, and that can easily send it back to port in a jiffy. Some things have changed since that original review, so I’ll be sure to remember those things as well. Here we go. Again. Armor: Solid, but not great Pros: Nice slug of hitpoints, proper all-or-nothing armor scheme, 27mm bow can allow it to bow-tank some battleships. Cons: Anything with 431mm guns or larger is going to smack this thing all the way back to 1945. Des Moines’ armor is a bit odd when compared to other cruisers of the same tier. The armor is fairly typical of all USN Cruisers and Battleships, with an all or nothing armor scheme that protects her citadel and all 50,600 of her hitpoints, which is a sizable hitpool at Tier 10. However, things fall off a cliff when you take a look at the specifics of her armor scheme. The ENTIRE bow and stern is 27mm thick, with no extended belt like the one found on Hindenburg or Moskva, and while it can bounce the likes of Bismarck, Monarch, Alsace, and Bourgogne, 406mm guns like the ones on Iowa or Friedrich der Grosse will punch clean through it. Also, her entire center section ( the upper armor belt and deck ) is 30mm thick. While this isn’t a bad thing, as it can ricochet 429mm or smaller shells, a good chunk of the Battleships have 431-457mm, 460mm or even 510mm guns, which means that one good shot from a Kremlin or a Yamato is going to blast this ship all the way back to the end of World War II. Adding to this is the fact that she doesn’t have Salem’s zombie Repair Party, which means any chunk damage taken isn’t really going to come back as you might wish. Positioning is key in this ship, otherwise, well, your dead. Rating: Acceptable Armaments: Who Needs Torpedoes Pros: American Piercing Shells, INSANE rate of fire, convenient firing arcs Cons: Orbital shell ballistics, NO Torpedo armament whatsoever, HE shells are meh. There are heavy cruisers. There are fast firing heavy cruisers, and then there’s Des Moines. While all other heavy cruisers are saddled with a longer than 10 second reload ( excepting Hindenburg, which has a 9.8 second reload ), Des Moines has a 5.5 second reload. Yes. 5.5 seconds. That kind of reload is what gives her the fearsome ability to lay down an unending hail of 203mm gunfire at any target she desires to shoot at ( or whoever is unfortunate to piss her off ). Adding to this is the fact that Des Moines uses American Piercing Shells, which have improved autobounce angles and extreme energy retention, which also gives Des Moines the ability to turn any cruiser dumb enough to show broadside at ranges out to 10km into a citadel fest, as well as drive whole salvoes into the sides of some Battleships at closer ranges ( and deal disgusting amounts of damage in the process), not to mention the excellent fields of fire to use. Of course, there are downsides. The HE shells can be described as “meh” at best. They have a decent fire chance and good penetration, but the damage is somewhat lackluster. Also, the shell arcs on the AP shells are almost orbital in nature, taking an extremely long time to go up, and then come down again, making leading targets at range a bit of a chore. Also, she doesn’t have any torpedoes, unlike pretty much every other Tier 10 cruiser, save the American and Russian Supercruisers and the Worcester. But let’s be real. With this kind of artillery firepower, who needs torpedoes? Rating: WTAF AA: Solid Pros: 76mm AA mounts are painful to fly through, brutal long range flak bursts Cons: Long Range AA can’t stack up to the likes of Hindenburg, AA is easily disabled. Des Moines’ AA had a fearsome reputation for gobbling up planes like no-ones business. It still does that even to this day, with brutal AA defenses that make life painful for Tier 8 carriers. Hell, the AA is as good as that of dedicated AA cruisers such as Colbert and Smolensk, which is quite embarrasing. Of course, it’s not always good. Hindenburg boasts better long range AA DPS on the backs of her 8 dual 105mm mounts, while Des Moines has only 6 dual 127mm mounts. Also, like all ships, the AA is easy to disable when under concentrated High Explosive Fire. Overall, it’s quite good, but like the Bourgogne that I reviewed before, it’s only good when it’s still functioning Rating: Good Maneuverability: Let’s Dance Pros: Legendary module makes it the most agile cruiser in the game, quick stock rudder shift, snappy turning circle. Cons: It’s handling is only “okay” without the Legendary Module, The Research Bureau, module gameplay is difficult to master. When it comes to handling, it’s tough to beat Des Moines. Okay, her stock handling is quite generously described as “okay”. Her turning circle is tight, at 770 meters, and her stock rudder shift is quite quick, at 8.6 seconds. But it’s still not fantastic. However, her Legendary Module turns her into an absolute beast. With the proper build combined with said module, which cuts the rudder shift by 20% and the acceleration time by 50%, at the cost of just 10% of her radar duration, she becomes a nightmare for all ship classes to deal with, as Des Moines becomes a very difficult target for both Battleship guns and Destroyer Torpedoes to hit. Of course, the Legendary module is now nearly unobtainable, as it’s locked behind the Research Bureau and what I can only describe, based upon the experiences of others, as a very painful grind. It’s also quite difficult to master, but it’s well worth it when you do. Rating: Good Stealth : Nightmare Pros: Excellent Stealth, USN Radar Cons: Minotaur, Worcester, Zao, and the gatling guns out-detect it, DDs have warning to get out of danger Des Moines is one of the best DD and cruiser hunters in the game, period. Her minimum surface detection can reach 10.9 kilometers, which is already better than almost every single cruiser at Tier 10. Now I say almost, because there are 5 cruisers that outspot it, those ships being the Zao, Worcester, Minotaur, Smolensk, and Colbert, which all have 10km or lower detection radii ( Salem doesn’t count because it’s the same damn ship with a reskin and a superheal and a nerfed radar ). Of course, that 10km number is also a magic number, because that number is the range of the USN Heavy Cruiser Radar. That 10km range, combined with a 40 second radar duration, gives the ability to catch almost any ship stupid enough to wander within range of the DM with it’s pants down and send it running back to port with it’s torpedo tubes between it’s legs. And it’s damn hilarious every single time. ( Just remember the fact that Destroyers have at least a 900 meter buffer between her detection radius and her radar range, and despite the fact that Des Moines can close the distance quickly, the Lolibotes have the ability to get the hell out of dodge faster ) Rating: WTAF The Verdict Armor: 3 / 5 Armaments: 5 / 5 AA: 4 / 5 Maneuverability: 4 / 5 Stealth: 5 / 5 Overall Score: 21 / 25 ( Gudbote ) General Writer Review: Stick Halsey on this ship and it becomes an absolute monster. Welp, that’s all I got for you folks today. If you want to have fun when playing World of Warships while also being helpful to the team, play the Des Moines, period. On Tuesday, the La Galissoniere versus Budyonny comparison test will come out, as I promised ( for the better part of over a week ), and the next review will be a review of the Bayern, one of my all time favorite warships. After that, I’ll ask you guys to do something for me. THAT’S ALL, FOLKS! :SerB:
  9. World of Warship Ship Comparison 3 Massachusetts versus Tirpitz Rolling Thunder and Secondaries make all the difference Secondary spec Battleships have become something of a meme these days. With all the HE spam going on, it’s difficult for this ever-increasingly rare breed of steel behemoths to push in and make a difference with those powerful guns. Nevertheless, they still exist, for the time being, so let’s take a look at two of the best in the game. In the American corner, we have Big Mamie, the U.S.S Massachusetts. With 9 406mm/45 Mark 6 guns in 3 Three gun turrets and 20 127mm/38 Mark 32 in 10 dual turrets, 5 on each side, she packs a formidable punch in combat that isn’t to be messed with, while the endurance from her unique heal allows her to constantly stay at the forefront of a team’s push. On the other end, we have the Queen of the North, KMS Tirpitz. With 8 380mm L/52 SK/C guns in 4 dual turrets and a massive secondary battery comprised of 12 150mm guns and 16 105mm guns, she’s one of those rare ships that inspires confidence in a captain who knows how to handle her, her durability is also massive, thanks to the infamous turtleback armor scheme that allows her to soak up gargantuan amounts of damage that would otherwise maim normal BBs, and let’s not forget her signature torpedo uppercut from those powerful Vierling launchers. As per the rules, no premiums will be allowed in tech tree showdowns, and no tech tree ships will be allowed in premium battles. So then, which of these ships is the king of brawling at Tier 8? Time to find out. Second Place: The Massachusetts (28 / 35) Pros: Insane secondary battery, Nuclear Hammer Smash primary armament, Mega-fast cooldown heal, excellent armor profile, god-tier AA Cons: Armor scheme only lasts so long under fire, guns only hurt if they connect, secondaries lack boosted penetration of Tirpitz, doesn’t have torpedoes, not particularly fast, AA hardly matters in a brawl. I was honestly hoping Massachusetts would pull out a win here. I’m surprised it didn’t pull one out here, especially against a German. To try and alleviate the shock that this might put on some people, I’m now going to tell you about a bunch of things that it does right, and then some it does wrong. For starters, her secondary armament is incredible, like, mega incredible. High rate of fire, brutal damage, and insane accuracy make all sorts of ships cower in fear, whether it be DDs losing huge chunks of HP, cruisers getting their modules disabled, or battleships constantly being set on fire. However, her secondary armament lacks the penetration that the Tirpitz affords, which means that, against rival battleships, she cannot effectively damage their case mate armor, instead relying on hitting the superstructure or setting fires to maximize damage potential. Her primary armament, however, is more terrifying than those little pew-pew guns. 9 406mm/45 Mark 6 guns in 3 triple turrets have the ability to smash apart anything within their firing range, thanks to the incredible damage and armor penetration retention that they pack at longer ranges. That only works, however, if they connect. These guns are the same ones found on the North Carolina, which means extremely high ballistic arcs and not-so-great dispersion. Add to this a sigma rating of 1.7, and her shells, while they don’t fly every which way like some ships, tend to miss slightly more than they should. Adding to this is the issue of close up brawling, where, beyond those insane secondaries, she has no back-up weapons like the Tirpitz does, with her torpedo launchers, nor does she have ability to tank HE or Yamato/Musashi shells due to the fact that, beyond her main armor belt and torpedo bulge, it’s all 32mm plating However, she does have excellent durability when fighting up close, thanks to 66,300 HP, 46% torpedo damage reduction, a 38mm deck, and a ridiculous fast cooldown heal that makes all sorts of players rage when they get her down on HP, force her to use a heal, and think to themselves: “yeah, I got this”, when, all of a sudden, SURPRISE, 40 second cooldown heal! Unfortunately, the healing coefficient is bog-standard, at 0.5% / second. Two other great things about Massachusetts is that, for one, she boasts a brutal AA defense that can wreck even Tier 10 planes in a hurry, though it’s hardly relevant in a close up brawl where your’e face-hugging your opponent. The other great thing is her maneuverability. She has an extremely tight turning circle of 710 meters and a relatively fast rudder of 15.6 seconds. However, her top speed of 27.5 knots, which is 3 knots slower than the Tirpitz, means that it takes her time to not only get into combat position, but also to get out of harm’s way. To wrap up on the Massa, well, she’s a great ship, some might even say overpowered, and indeed she is overpowered in some regards. However, the other ship in this contest outperforms her by some margin. To be real though, it’s a LOT closer than you might think… First Place: The Tirpitz ( 29 / 35 ) Pros: Insane armor scheme, Powerful guns, insane secondaries, fast as heck, TORPEDOES Cons: Turns poorly, terrible AA defense, no fast cooldown heal, poor torpedo defense system Tirpitz. Sigh, where do I begin… Well, it’s easy to start on her weak points. She has a terrible AA defense that makes her an extremely juicy target for enemy aircraft, she has a poor torpedo defense system, and she turns like a three legged horse. There we go. That’s all her weaknesses listed down nicely. Now we can get on to her incredible list of strengths. For starters, she has 3,000 more HP than Massachusetts, and a far better armor scheme to protect it. Her deck is 50mm thick, as opposed to the 38mm deck found on the Massachusetts, which makes her far more resistant to HE spam. She also has an angled 60mm plate which allows her to bounce Yamato shells at point blank range, as opposed to Massa, which suffers as a result of her largely 32mm plating. Her weapons systems are also incredible. 8 380mm guns mounted in 4 twin turrets are a lethal threat to anyone within their incredible 21.4 km reach. Both these ships have the same 5 degree per second turret traverse, but the Tirpitz reloads some 4 seconds faster, which allows her to deal with any threats that pop up in a shorter span of time than the Massachusetts, not to mention the better accuracy afforded by the 1.8 sigma. Her secondaries are no slouches either. 8 dual 105mm DP guns and 6 dual 150mm guns comprise a good chunk of her vast armaments package, and while they lack the accuracy or the rate of fire of the Massachusetts secondaries, the sheer volume of fire and the boosted penetration allows her guns to deal catastrophic amounts of fire and penetration damage to any target unfortunate enough to cross Tirpitz’s path. Also, torpedoes. A pair of 533mm Vierling torpedo launchers with 6 km range, 64 knots of speed and brutal damage gives her the ability to one shot most cruisers unfortunate to chug on even three or all four of these fish, never mind the catastrophic damage that they can do to other BBs at such close ranges, and even if those BBs try to run, they’ll find themselves in a heap of trouble trying to run away. Tirpitz is also tied for being the third fastest battleship at tier 8, with only the French BBs running engine boost being able to get away from the imminent danger that they should find themselves in, should this thing pop up at just 6 kilometers away. But that’s just the half of that. It’s also the fear factor that the Tirpitz generates. Sure, the Massachussets might have a terrifying reputation preceding it, and it makes most people want to crap their pants, but the Tirpitz actually makes people crap their pants when they see it. The fearsome combination of guns, torpedoes, and armor makes her a terrifying force on the battlefield in terms of both effect on the battle and the effect on the psyche of the enemy team. That’s what let’s Tirpitz win. Sorry Massa fans, but the Tirpitz is still the Queen of the Tier 8 brawlers, end of story. Verdict 2nd Place: Massachussets Armor: 4 / 5 Armaments: 4 / 5 AA: 5 / 5 Maneuverability: 3 / 5 Stealth: 3 / 5 Fun Factor: 5 / 5 Ergonomics: 4 / 5 Overall Score: 28 / 35 General Writer Review: OP, but not OP enough 1st Place: Tirpitz Armor: 5 / 5 Armaments: 5 / 5 AA: 3 / 5 Maneuverability: 4 / 5 Stealth: 3 / 5 Fun Factor: 5 / 5 Ergonomics: 4 / 5 Overall Score: 29 / 35 General Writer Review: NEVER trust the spreadsheets Welp, that’s all I got for this test. Next week, I will be doing a review on a mid tier cruiser, the HMS Leander, and I will now be releasing a comparo test every week, since you guys seem to be enjoying them ( or not ) I hope you guys won’t hate me after this. After all, these things that I do in the review are still irrelevant in the grand scheme of things, as it’s the player’s choice on which of these ships to add to their port ( or both, if they choose to do so ) Peace! PS: I’m serious, do NOT trust the spreadsheets. Trust your own gut, and you will win more often than not
  10. World Of Warships Ship Opinions: Bourgogne French Ballistic Missile Ever wondered what would happen if Alsace and Henri IV had a baby? Well, I didn’t, but when I got to take the French Tier 10 Steel Battleship Bourgogne out for a spin (maybe a few too many spins ), I finally realized what that might look like. Bourgogne is essentially an uptiered Alsace in the same way that Jean Bart is an uptiered and powered up Richelieu, but she has more range, a Main Battery Reload Booster Consumable, and a stonking powerful Engine Boost consumable that allows her to become the second fastest BB in the game. At the same time, she’s still an Alsace, which means she’s a big target and is hideously vulnerable to HE spam, and her mobility is somewhat questionable when her Engine Boost is on cooldown. Nevertheless, Bourgogne is an interesting ship that should be respected in what regards she brings to the table. Let’s get down to business then, shall we? Armor: Squish Pros: Weird French black hole armor in some spots that makes shells disappear at times Cons: Everything else Bourgogne is literally the squishiest of the Tier 10 BBs, and I’m not being hyperbolic when I say that. Bourgogne has the smallest HP pool of all the Tier 10 battleships, at just 74,700 HP, and her armor is extremely vulnerable to the HE spam found at these high tiers, thanks to the typical 32mm French BB plating. While it isn’t as much of a problem as it used to be, thanks to the IFHE rework giving everyone splitting headaches over choosing between raw damage numbers or Arsonist and Witherer medals for days ( not really ), it’s still a problem when the heavy cruisers get involved, especially since that some of the CAs boast incredibly powerful HE shells ( Drake, Goliath, HIV, Zao ), or a high rate of fire ( Des Moines, Salem, Hindenburg ). Bourgogne also has no gimmicked up repair party or damage control or special armor that helps mitigate damage in the form of both raw penetration damage and DoT from fires. The one thing that the Bourgogne has going for it is the French Turtleback armor, which has a tendency to just gobble up AP shells for minimal damage from time to time. Overall, Bourgogne is extremely squishy. Don’t try and think otherwise, unless you want a one way ticket to port in your shiny new boat. Rating: Poor Armaments: Tap. Tap. Tap. Pros: Stonkin’ huge range, Reload Booster + brutal AP and HE equals to lethal burst damage potential, better sigma and reload parameters than the pre-nerf Alsace, decent secondaries Cons: Only 380mm guns means no 27mm overmatch, very inconvenient forward firing arcs, still a bit of a shotgun at times, challenging a Kurfurst or Ohio to a secondary duel is a fool's errand. Before there was Bourgogne, there was Alsace, and this is the pre-nerf Alsace we're talking about here. You know, the one with 1.7 sigma and a 30 second reload? Yeah, well WG took that and turned up the wick for the Bourgogne, which has 1.8 sigma and a 28 second reload on her 12 380mm / 45 Mle 1935 guns. Adding to this is the almighty Reload Booster, which, with proper usage, can throw out a frag-ton of either HE or AP shells to her opponents within a short space of time, giving Bourgogne lethal burst-damage capability, and neglecting the ammo would also be dangerous, with the HE having good damage and fire chance numbers and the AP being stonking quick and hard hitting ( though the penetration is lackluster, especially at this tier ). Bourgogne also has a fairly long range of 24.8 kilometers, which allows her to easily dictate engagement ranges against other battleships. There are several downsides, however, namely being the inability to lolpen USN and German Heavy Cruisers, because her guns are only 15 inches in caliber, and, despite the improved sigma parameter, she’s still a bit of a shotgun from time to time. Her secondaries are the same ones found on Republique, with pretty good range and striking power, but you aren’t going to beat a Grosser Kurfurst or Ohio in a brawl, even with a full secondary specification, because of something I’m going to bring up in the AA section. But hey, it’s a French BB. What are you gonna do about it? Rating: WTAF AA: Get flak-blasted ( sorta ) Pros: Excellent AA all around Cons: Excellent AA all around, when it’s still around. Bourgogne has extremely powerful AA, and every carrier out there knows it. Her AA mounts have a maximum 6km reach, with over 500 total DPS, lethal effectiveness, and what I can only describe as a brutal mid-range ring that makes even some cruisers jealous . Therr are problems, however. Bourgogne is French, which means that, not only is her armor very squishy, but her AA mounts are squishy, too. Constant HE spam, Conqueror fire-bombings or Midway DB strikes will whittle it away in an extremely short space of time, and investing in protecting it is also a fools errand that I dare not foretell the ramifications of. The same also applies to her secondaries, which also happen to be dual purpose ( you get the point ) It works when it’s still around, but otherwise, not really. Rating: Good Maneuverability: Rocket-butt-boat Pros: Redonkulously fast with a high turn rate when engine boost is active, small-ish turning radius, quick rudder Cons: Take away engine boost, and it’s merely good, the turning radius is still quite large. All French Battleships above Tier 8 receive an Engine Boost consumable that can bring their speed up to around 34 or 36 knots, which is pretty sweet. Bourgogne, on the other hand, has an OVERCLOCKED Engine Boost ( the same one found on French Cruisers) which increases her top speed from a fairly pedestrian 32 knots ( 33.6 with the flag ), to a stonking quick 38.6 knots, and her turn rate goes from 4.1 degrees to 4.3 degrees, which, while it doesn’t sound like much, gives the Bourgogne a pretty good level of responsiveness when fighting other warships. However, her turning radius of 910 meters is quite large, and with engine boost on cooldown, she’s not only slow, but also quite sluggish when maneuvering, also thanks to that radius and a sluggish rudder shift time of 16.6 seconds, which makes turning a hassle as well. The point? Take Engine Boost Modification 1, you’re gonna need it. Rating: WTAF Stealth: Smol Pros: Excellent minimum surface detection beats out some cruisers Cons: The Royal Navy exists Short of those two British mega-colonizers (Conqueror and Thunderer ) at Tier 10, the Bourgogne has one of the best detection ranges of any of the BBs at Tier 10, and it’s pretty dang good even within her matchmaking spread, minimizing to the same 13.1km detection radius as the Richelieu. Of course, there are stealthier battleships than even those two ( Monarch, Roma, Odin, Lion, etc ) that exist within Bourgogne’s matchmaking spread, and you will be hard-pressed to sneak up on some opponents to give them the proper thrashing they often so ritually deserve. Of course, you can sneak up on the likes of Stalingrad and some other cruisers that have a worse detection range than you, but don’t count on that working out every time. That being said, that combination of darned good stealth and high speed means that you can strike like a ninja, or you can vanish while kiting at longer ranges. The only thing that’s gonna ruin your day in either case are the flattops, but let’s be real, it’s not like they want to get anywhere near a Bourgogne in the first place. Rating: Good The Verdict Armor: 2 / 5 Armaments: 5 / 5 AA: 4 / 5 Maneuverability: 5 / 5 Stealth: 4 / 5 Overall Rating: 20 / 25 ( Gudbote ) General Writer Review: Durability hardly matters when everyone that’s shooting you is already dead. ( kek ) Bourgogne is a fantastic ship. Correct positioning and proper coordination will yield results that will leave you pleased beyond belief when you drive into battle and smack everything that you come across. It takes time and practice to master, but hell yeah, you'll feel like your the king of the world. Peace!
  11. World of Warships Ship Opinions: Fuso Get Dunked on Sniper battleships aren’t a new thing. The Japanese have been doing it since day one of World of Warships, and it’s no different today, either. And one of the original representatives of the class, Fuso, still performs admirably in given circumstances. It has a massive HP pool, monstrous broadside, insane range, and, unfortunately, a detection range to match as well. Regardless, this Japanese superdreadnought is still one of the original butt-kicking machines that ruled the seas, and of course, we need to know whether or not it still performs as it did all those years ago. Armor: Glass Cannon Pros: Monster HP pool, excellent distributed armor scheme, powerful torpedo bulge Cons: Distributed armor equals terrible citadel protection, massive target It’s kind of hard to take down Fuso, but at the same time, it’s incredibly easy to take it down as well. Fuso has a distributed armor scheme that better protects the entire ship, with a 35mm deck, 110mm forward plating, some of the most heavily armored turrets at Tier 6, and an excellent torpedo bulge that reduces damage by 34 percent. That being said, her primary armor belt is hardly an improvement over the Tier 5 Kongo, with a huge and exposed citadel and just 12 inches of armor to protect it’s otherwise monster HP pool of 57,100 hit points, which is just behind Arizona and Mutsu. Overall, Fuso is quite a challenge to take down when properly positioned, but she falls apart quite easily when out of position, and quite a bit faster than the other Tier 6 battleships. Then again, it’s not like it’s hard to position her… Rating: Good Armament: Sniper at it’s best Pros: Powerful broadside, excellent accuracy, fast reload, MONSTER firing range, interesting gun layout Cons: Pitiful shell velocity at longer ranges, interesting gun layout is also very inconvenient, pathetic secondary battery against PEF or Bayern There’s no question as to who is the best long range BB at Tier 6. Fuso’s 12 356mm/45 41st Year Type rifles lance out to 21.8km, which puts her in the company of some Tier 10 battleships in terms of striking range, and she’s capable of putting 12 shells into the air every 28 seconds as well, which makes her a ferocious long range bombardment platform, and let’s not forget the excellent IJN BB dispersion curve, lest we look like total idiots. However, her shell arcs begin to look like USN 127mm guns at longer ranges, which makes leading targets a chore at said ranges. Also, Fuso’s gun arcs are very inconvenient, having to show full broadside to get all 12 guns on target, due to the fact that, unlike all the other 12 gun BBs at Tier 6, which have triple turrets ( Normandie has quadruple turrets, being the only exception ), Fuso uses the same dual turrets from Kongo. Her secondaries are also terrible, compared to the P.E.F or Bayern, the current kings of secondaries at Tier 6. Overall, Fuso’s armaments show preference towards a sniper playstyle, and doing otherwise usually means trouble. Also, you’ll want to keep at that range, lest you become carrier food. Rating: Good AA: Haha, very funny Pros: It has AA, at least Cons: Everything else I want to move on from this, but I still have to do it, so whatever. Fuso does have AA, but it’s terrible. Like most Japanese Battleships, she has no mid-range AA to speak of, which makes torpedo drops surprisingly easy to execute on a Fuso. Her short range is out in open mounts and is extremely easy to strip away, and her long range does no favors either, falling far behind even the New Mexico in long range AA power. There, all done. That was easy, moving on. Rating: Horrendous Maneuverability: Japanese Brick Pros: Relatively tight turning radius, acceptable speed, decent rudder shift. Cons: Can’t out-turn Bayern and New Mexico, still slow. Fuso certainly isn’t going to win any awards. The fastest Battleship at this tier is the Dunkerque, at 29.5 knots. The tightest turning battleship is Bayern, at 630 meters, and the New Mexico has the fastest rudder at 11.9 seconds. This puts the Fuso in a rather awkward situation where it’s kind of good, but kind of bad, with her 24.5 knots of speed, 740 meter radius, and a rudder shift time of 14.9 seconds. Of course, given it’s role it doesn’t have to turn very often, but it’s still a chore to get this massive warship up and about when she needs to do her own share of torpedobeats to stay afloat. While it could be worse, it’s still quite bad. As it stands, it only merits a “Poor”. If Fuso was a knot faster or had 30 meters shaved off of her turning radius, it would certainly be enough to rate her as “Acceptable” in this category. Otherwise, no. Rating: Poor Stealth: Shoulda removed that Pagoda Pros: Ominous presence when top tier, small aerial detection radius Cons: Largest surface detection radius in the game Short of ducking behind a really tall island, Fuso cannot hide whatsoever. Her base detection radius is 18.9 kilometers, and because she’s Tier 6, she does not have access to the 5th upgrade slot, which means that she can only minimize her surface detection radius to a still massive 16.5 kilometers. This is the same as or very close to the stock detection radius of some Tier 7 and 8 battleships, such as Bismarck and Amagi, which is, to say the least, absolutely embarrasing. The one thing she has going for her here is the fact that her aerial detection radius is quite small, at around 9 kilometers. Then again, it hardly matters whether or not she’s spotted from the air by carrier aircraft, because she’s constantly spotted from the surface. I’m tempted to write this off as Wargaming just forgetting to fix something from the Concealment rework, but given that WeeGee has done nothing to fix it over the time span from then until now, and they have not stated that they will do anything, it seems like it will be the fault of Japanese designers for sticking Nelson’s column and a pagoda onto what is otherwise a fantastic warship. Rating: Horrendous The Verdict Armor: 4 / 5 Armaments: 4 / 5 AA: 1 / 5 Maneuverability: 2 / 5 Stealth: 1 /5 Overall score: 12 / 25 ( Mehbote ) General Writer Review: Why did you have to stick that damn Pagoda on her? Fuso honestly didn’t deserve this. She has so much potential, but it’s held back by the fact that she’s a huge warship and cannot hide. As of now, she’s just a Mehbote, and at the very bottom of the scale, too. If she had better stealth or better agility, she’d still be a mehbote, but a better mehbote. As of now, no. Welp, that’s all I got for now. The Bourgogne review will come tonight at around 6:00 or so, and I will finally ( FINALLY ) get down to doing another comparison test, and it will be Budyonny and La Galissoniere. Peace!
  12. World of Warships Ship Opinions: Stalingrad Russian Bias at it’s finest ( also, SURPRISE!!!) Before I start, I’ll just say this one thing up front. I genuinely have a deep, heartfelt hatred for this ship, and I swore I would never review it. The only reason why I chose to do it was because my younger brother threatened to do something that I cannot speak of here if I did not do this review ( he’s 11, by the way, so go figure ). Also, I’m still trying to work out just how the hell I’m supposed to write a CV review of the Lexington when I don’t even play CVs, so I suppose this had to suffice, for now anyways. But I digress. Ladies and Gentlemen, we have here today, present amongst us, perhaps the most Biased of all Russian Biased ships: the Russian Large Cruiser, or better described, Battleship, VMF Stalingrad. Infamous for it’s Railgun-like cannons, ridiculous tankiness, and incredible point-and-shoot forgivingness, this ship has an incredible list of strong points that makes all other large cruisers look like an utter joke by comparison. Yet it does have its flaws, which, while difficult to expose, can seal it’s fate in a battle, should they be exposed for the whole enemy team to see. So then, does Russian Bias hold true, or is this the one ship that could actually prove that whole notion wrong? ( Spoiler: It doesn’t ) (Also, new 35 point grading scale instead of 25 points, so yeah, there’s that) Armor: Battleship under a Cruiser Icon Pros: Insane bow, Deck and Stern armor, HP pool better than some BBs Cons: Gargantuan Citadel Space, weaker armor than Moskva Sometimes, you have to change your perspective about what a ship actually is to understand better. It took me a while, but I eventually decided to look at Stalingrad as a super-battlecruiser or a fast battleship instead of a large cruiser to fully understand her. And would you look at that armor! Stalingrad has 50mm plating everywhere, especially on the nose, which largely renders her immune to BB overmatch and Cruiser HE. She does have weaker armor than the Moskva, but with this kind of bow-tanking capability, who friggin cares? Well, you should. Stalingrad’s citadel is downright ENORMOUS, and the armor is so dang weak that even destroyers like Kleber can put AP rounds through your sides and murder you. Making foregone conclusions like that isn’t new, but it is new to the Stalingrad, with that realization of the horrible armor on her broadside. Still, she’s got a nice big fat chunk of HP to work with, at 72,450 HP, so you have some leeway. Based upon that, tactical positioning is key, otherwise you’re gonna get smashed to pieces faster than a naked and spotted Minotaur exposed on Ocean map Rating: WTAF ( 5 / 5 ) Armaments: More Battleship under a Cruiser Icon. Pros: Main guns are literally railguns, decent secondaries Cons: Long reload, sluggish turret traverse, the Zao exists I’m sure someone at Wargaming must have decided one day to stick railguns onto a battleship, label it as a cruiser, send it to the Super-testers and CCs, stepped back, looking at all the carnage and rage and salt and whatnot and said: “Yes, I don’t see anything wrong with that!” Yes, I am comparing Stalingrad’s guns to railguns, because that’s what they are. Or rather, her Model 1928 305mm AP Shells. They have 950 m/s shell velocity, absolutely no air drag, lowered arming thresholds, improved AP auto-bounce angles, and insane accuracy courtesy of a large cruiser dispersion ellipse married to a 2.65 sigma rating, the highest in the game. These guns have the highest penetration values of all cruisers in the game, with better penetration than the Bismarck’s famed 380mm guns, better than some American 406mm guns, and even better than the British 419mm guns found on the Conquerer, while also boasting an extremely long range of 20.4km, the longest stock range of any of the Tier 10 cruisers. The only two downsides are the rather slow 20 second reload and the very slow turret traverse of 36 seconds, but both can largely be fixed with AR / MBM3 and EM / MBM2, respectively. But she also has other issues, largely with her secondary guns, and with the Zao. The first issue comes from a lack of usage for the secondary guns, as good as they are, with a quick fire rate and 6.5km range, due to her poor brawling armor. So how the heck does the Zao fit into this? It’s due to Stalingrad’s lack of torpedo armament, which the Zao has plenty of to help her nuke BBs. Point is, beyond her secondary guns, Stalingrad has very little in the way of back-up weaponry to help defend herself, should she be caught out up close. The reason why will become apparent soon, but for now, that’s all I can really say, beyond the fact that Stalingrad can actually nuke BBs with her guns. I’ve seen Notser land 30k salvoes on the likes of Alabama at pretty decent ranges, and I’m sure some have landed far more devastating volleys on even bigger targets ( i.e Flamu citadeling a Monty from across the map ) Rating: WTAF ( 5 / 5 ) AA: Clean Sheet ( Thanks LWM ) Pros: Fantastic long range DPS and flak thanks to BL-109 Guns, Dedicated Delete-your-Planes button, decent short and mid range AA. Cons: Decent short and mid-range AA barely cuts, the Thunderer exists. Stalingrad wins no prizes for her AA. It has it’s merits, but it’s not so effective as to make her virtually immune to air attack, like with HMS Neptune or Worcester. Her individual AA mounts are somewhat inspiring, especially the long-range 130mm BL-109 mounts and her mid-range mounts, with relatively good numbers. However, the total sum is slightly uninspiring, being slightly less than the Moskva when it comes to AA, which means it just cuts it. Adding to this flat flavor is the general positioning of these AA mounts. They are largely located around the superstructure, which makes them vulnerable to HE spam. Where does Thunderer fit into this? Thunderer has a reputation for AA demolishment with it’s massive High Explosive shells. In other words, one good shot from a Thunderer, and it’s all gone to pieces. The one thing that bumps her up is the dedicated plane-delete button, which actually works, for some reason... Rating: Good ( 4 / 5 ) Maneuverability: Brick ( Or an Iceberg, I don’t really know ) Pros: Fast, quick rudder shift Cons: What in the name of God is that turning circle!? Stalingrad is going to lose a turning contest, period. She might have 35 knots of speed to play with, as well as a 12.5 second rudder shift time, but her godawful 1130 meter turning circle is the one thing that brings it down faster than a brick thrown off a building. It’s not the radius that I’m worried about, though. Rather, it’s the trouble that said radius can bring. With a Des Moines, for example, you can bring your ship around with quick maneuvers to dodge torpedoes because your turning circle, rudder shift, and top speed all work well together to allow for the torpedobeat montage. With Stalingrad, she might have the last two, but that huge radius works against her, making it difficult to immediately change course when trying to play a game of “Just Torpbeat” with a DD, due to the fact that the massive radius also significantly hampers her turning rate ( It’s physics, that’s the only way I can propery explain it without making this an LWM length review ). Otherwise, it’s mostly fine, with that rudder shift and fantastic speed that allows her to keep pace with the allied fleet. That goddamn radius, though, REEEEE!!! Rating: Poor ( 2 / 5 ) Stealth: *Re-insert Overused Yo Mama so Fat Joke* Pros: 12km Soviet Radar Cons: It’s fatter than Iggy Pop by some considerable margin Stalingrad is fat, and I’m not saying just fat, like Bismarck fat, I’m talking like it could suck-start a Harley with that detection radius. Stalingrad’s surface detection of 18.1km is some of the worst in the game, with only the Grosser Kurfurst, Izumo, and the worst-in-the-game Fuso being the only ships he outspots, which is embarrasing. The only thing she really has going for her here, and the only reason why it was spared a rating of “horrendous”, is that 12km Soviet Radar, which, being Russian, also has a relatively long uptime of 30 seconds, which can catch out any ship within it’s radius and expose them to the wrath of Stalin himself. However, another problem crops up in that she can only minimize her surface detection to just 14.2km, which is literally the worst of all cruisers in the game. Hell, it’s even worse than the actual Russian Tier 10 BB, the Kremlin, where that thing has 13.4km concealment. That large detection radius also alerts DDs and light cruisers, her favorite food, to her presence, and, given that forewarning, will maneuver out of the way and avoid what would otherwise be an almost certain death sentence, while that detection also almost guarantees that any positioning errors will be swiftly punished and the driver of the Stalingrad will be promptly sent back to port to learn about making mistakes in battle in this thing. Rating: Poor Ergonomics Pros: Makes money like there’s no tomorrow, extremely easy to use, forgiving in combat. Cons: Tier 10 ships cost a LOT, you know; Steel is hard to come by, requires actual skill to make the most out of in battle Stalingrad makes money, and it’s ridiculously easy to do it. It’s just park, wait, point and shoot, all day long. There’s no such thing as turning, nor is there any concept of skilled play. In other words, she’s extremely forgiving to newer players, and it also means that, even on defeats, thanks to premium credit earning standards, she makes a TON of money. There are, however, downsides. First off, she’s 28,000 Steel, which already makes her one of the most expensive ships in the game, sitting just behind Bourgogne. Also, remember, she’s Tier 10, which means she needs a mad load of credits to not just fit her out, but also to service her as well, not to mention the relatively expensive captain that she requires ( I had to get to a 15 point captain before I felt comfortable in her ). Overall though, she’s extremely forgiving to both run and play. Just remember that it’s also gonna take a LOT more than just some good practice with the whole “point-and-shoot” thing you learn in lower tiers, as only really good captains can really maximize her potential. But then again, WG is just throwing steel at everyone, aren’t they? Rating: WTAF ( 5 / 5 ) Fun Factor The fun factor of a ship is relevant based upon how well she holds up in a battle and whether or not the captain has fun doing it. For me, the Stalingrad was novel, at first anyways. It had the potential to smash apart anything that even dared to wander within her crosshairs, but soon after, it became flat and flavorless, because that’s what this ship is designed to do, just sit in one corner and punish people who make mistakes in front of it. It makes you feel like Stalin himself, for a moment, but that’s it. But that moment feels damn good, so it’s worth it. Rating: Good ( 4 / 5 ) Build While I would actually say Bog-Standard BB build here, I would actually replace Basics of Survivability with Vigilance, which allows her to detect and dodge torpedoes more effectively. I suggest taking Znamensky to alleviate her turret woes with Expert Marksman, and replace ASM1 with the reworked turret module to make her guns more manageable under heavy maneuvering. Verdict Armor: 5 / 5 Armaments 5 / 5 AA 4 / 5 Maneuverability 2 / 5 Concealment 2 / 5 Ergonomics 5 / 5 Fun Factor 4 / 5 Total: 27 / 35 General Writer Verdict: I half expected her to get more than 30 points. That she ended up here is surprising as anything. I have nothing else to say here. The numbers might say that she’s fine, but in game experience tells the other half of the story. I don’t need to repeat myself in saying that this ship is broken as hell, as it’s already evident. That being said, you really need to rein in her firepower, and learn to control it, lest it comes to bite you in the butt harder than a bulldog crunching on a bone. Peace!
  13. World of Warships Ship Opinions 14: New Mexico Dreadnought or Dread-not? New Mexico is in a bit of a pickle these days. I’m just here to make sure that it’s easy to understand her position in context to the rest of the competition at Tier 6, and let’s just say that it’s not really pretty at the moment. Fuso has a longer firing range, Izmail boasts better accuracy, Dunkerque and Prinz Eitel Friedrich both fire faster, Normandie can bring more firepower in a brawl, and Bayern, Mutsu, Warspite, and V.W.1941 all have the ability to overmatch 25mm armor plate. So then, where the heck is New Mexico in the middle of this whole damned situation. Well, it’s still a great ship, it’s just difficult as heck to make it work. Well then, let’s review. Armor: Dreadnought Pros: All or Nothing armor protects underwater citadel reliably, healthy chunk of hitpoints, improved heal and damacon. Cons: HORRIBLY Vulnerable to HE shells and 380mm/406mm overmatch New Mexico’s armor scheme is fairly typical of most dreadnoughts, with all of her armor compressed into a thick and chunky belt that allows her to soak up a good deal of damage from equal or lower tier Battleships. She also has an almost underwater citadel that prevents her sizable 53,200 point hitpool from getting rick-rolled by a battleship AP salvo to the face, and like most American BBs, she gets an improved repair party and damacon to help mitigate damage better under concentrated fire. That being said, most equal tier BBs with 380mm guns or larger will spank her at any angle, due to having 19 or 25mm plating everywhere but the main armor belt, which also makes her doubly weak against Heavy Cruiser HE and IFHE-specced Light Cruiser HE. I also forgot to mention that, like almost every American Battleship, she also has a 19mm Citadel roof that can easily get smashed by a BB with any gun 380mm in caliber or larger at medium range (thankfully, you don’t see these very often). Overall, New Mexico is surprisingly durable, but don’t expect to be able to tank like something such as Bayern or an Izmail. Rating: Good Armaments: Shotgun Pros: 12 356mm guns in a very convenient 4 x 3 layout, Artillery Plotting Room Modification 1 gives incredible range, high AP shell velocity and damage Cons: Laughable accuracy, reload and turret traverse. New Mexico’s guns are somewhat ( read: very )inconsistent. Having American Battleship Dispersion and high shell speed allows for less lead and relatively consistent long range salvoes, which is only helped further thanks to her ability to mount Artillery Plotting Room Modification 1, which brings her range to around 18.7km. That being said, the guns are also prone to misbehaving at times. The 1.5 sigma rating ( that she shares with Fuso ), means that, despite the good dispersion curve, the shells tend to spray all over the place, like with German Battleships prior to 0.8.11. At least the Fuso’s reload isn’t horrible, either. New Mexico has one of the longest reload times of all BBs in the game, with a 34.2 second reload that puts her far behind even ships like the Dunkerque in terms of DPM and the ability to rapidly punish cruisers for making mistakes, and this weakness is only compounded on by a horrid turret traverse rate of 3 degrees per second. Only Arizona has a longer reload, but the Pennsylvania-Class Superdreadnought has far better accuracy to make up for it. Overall, New Mexico could be worse, but it could also be far better. That being said, using that same horrid dispersion to simultaneously Full-HP delete a Krasny Krym and an Emerald at the same time is so damn cool. Rating: Good AA: American Battleship Pros: AA mimics that of high tier USN BBs in terms of effectiveness scaling, Durable AA mounts Cons: Long Range AA effectiveness is questionable at best. New Mexico’s AA defense is quite powerful, to say the least. It boasts a fairly solid AA defense all across the board, and the AA power scales up as enemy squadrons near the ship, similarly to the likes of North Carolina, Iowa, and Montana, along with incredible AA mount durability. That being said, the Long Range AA is, well, questionable. Bayern and Prinz Eitel Friedrich are the kings here, thanks to the infamous 105mm L/61 Dop. C/38 that they carry, which not only boast better durability than the Mark 19 Mod.6 guns that the New Mexico carries, but also have superior DPS and Flak power as well. To add insult to the injury, New Mexico carries 8 single mounts, while Bayern wields 6 dual mounts and P.E.F has 8 dual mounts, which equates to greater effectiveness and AA power overall. To make the point clear here, New Mexico’s AA is good for what it is, but it is far from being the best at this Tier, never mind competing with Colorado or even the ( WiP ) California. Rating: Acceptable Maneuverability: MOVE, YOU OVERSIZED LUNCHBOX!!! Pros: Tight-[edited]turning circle, quick-[edited]rudder Cons: So slow that I could walk faster than this thing New Mexico is the slowest of the slow, and I’m not being hyperbolic when I say that I can walk faster than her in a straight line. Her top speed of 21 knots is painful to work with, but then again, such a thing is fairly typical of American Standard Battleships, as they all top out at 21 knots until Tier 8, when the line speeds up to 28 knots with the North Carolina and the South Dakota Class. Her turning circle is fan-freakin-tastic, at just 640 meters she turns tighter than some of the gunship destroyers and as tight as some cruisers, which is damn right impressive on it’s own, and adding to this is a quick-[edited]11.9 second rudder shift which also means that she can do torpedo beats as well as some cruisers and destroyers. Overall, she can turn like a ballerina, which is damn high praise for something that looks like a total lunchbox and weighs the same as a mountain. But that speed… To quote Jim Carrey: “ GIVE ME A BIG. FAT. BREAK!!!” Rating: Acceptable Stealth: Fat, yet somehow not fat Pros: 13.8km surface detection on something the size of Everest, tiny air detection radius Cons: Remind me again why Bayern thinks he’s a Conqueror? New Mexico is a huge ship, so the size of the detection radius should be equal as well, right. Eh, no. New Mexico has a base surface detection of 13.8 kilometers with camo installed, which is a damn sight more impressive than poor old Fuso. With the appropriate commander skill, NM can minimize its surface detection to 12.4 kilometers, which is also a damn sight more impressive than Fuso’s pathetic 16.5 kilometers. That being said, there’s a very particular German Battleship called Bayern that currently holds the trophy for the best minimum surface detection of all Tier 6 tech tree battleships, at 12.1 kilometers, which is even more impressive than New Mexico’s minimum detection radius. Advantages of this include being able to swing around and deal a heavy blow as fast as humanly possible, before the other guy can react appropriately, as well as disappearing quicker. If you’re in New Mexico, you aren’t disappearing quickly, but if you’re shooting at a cruiser, and they don’t see you coming, they’re gonna disappear, and not in the good way. Rating: Good The Verdict ( wut? ) Armor: 4 / 5 Armaments: 4 / 5 AA: 3 / 5 Maneuverability: 3 / 5 Stealth: 4 / 5 Overall Score: 18 / 25 ( Gudbote ) General Writer Verdict: This ship definitely earns the Dreadnought moniker. To be better, she’d need to drop a good 4 seconds off her reload. I decided to revert to the old 25 point scoring system because I found it easier to read and digest. New Mexico is fun when you are smashing things apart, but not so much when you have to relocate, but that's just my opinion. You readers can make the choice about how fun it is to play or how unfun it is. Also, I have to apologize for being so late with this review. I was hoping to get it out last Wednesday, but then I got hit with the flu ( THE FLU, NOT CORONA ), so yeah, I’m 6 days behind schedule. Hopefully I can get the Cruiser comparo test and the follower requested Fuso review out by this weekend ( shoutout to @destawaits for this suggestion, give him a +1 ) I might even do a redux of some of my earlier reviews, who knows? Peace!
  14. World of Warships Ship Opinions No.08: Roma Pizza Navy: The Return of the Hot Sauce And yes, I do mean hot sauce. Here we have arguably one of the best looking ships in the game, if not the best looking ship in the game, the Littorio class battleship, Roma. She’s not just a pretty face, she’s a fast, mean, hard hitting and excellent handling Italian fighting lady who knows how to rock and roll with the best from America, Japan, Germany, France, and Britain. She’s even got her own quirky personality that sets her apart from the rest of the scene at tier 8, with insane performance characteristics that are tempered by some rather obvious and glaring faults, those same things that also make her one of the most misunderstood BBs in the game. So you say, though. Allow me to clarify that misunderstanding once and for all with this edition of Ship Opinions Armor: Not-So-Sekrit Dokumentz Here’s a fun fact: the Roma here actually served as a template for the Russian Battleship line. Don’t believe me? Well then take a look at her in port, and you’ll see what I mean. Her citadel is horribly exposed over the waterline, though it is better than the Russians, but she has a spaced armor belt protecting 65,400 HP worth of Italian Meatball Stuffing, and that spaced armor makes citadeling her a bit of a chore; even if she’s showing flat broadside, even cruisers with ridiculous power (500mm+ penetration) on their AP, such as Henri and Zao ( not counting the Russian psuedo-BBs), will find it difficult to land citadel hits on her, thanks to the way the spaced armor works, although BBs will eat her alive if she shows full broadside. She also has the unique armor scheme of Vladivostok, with a largely 32mm nose backed up by a 130mm cheekplate that allows her to ricochet every single shell aimed at her, even bouncing the likes of Yamato and Musashi, if properly angled. Other things include a 45mm deck that shatters all 152mm shells and will cause non-IFHE equipped Henri IVs to shatter, though 203mm armed German Cruisers, Cheshire, Drake, and Goliath will all penetrate her deck armor. That’s about it. Her rating could have been better, that’s for sure. It’s her citadel that drags her down here. Rating: Acceptable Armaments: American Sniper meets the Italian Job The Roma is a tale of contrasts here. Everything focuses on her main battery here, with no mind paid to her back-ups. She packs 9 380mm/50 OTO 1934 cannons in three triple turrets, similar to the Monarch, and the tragicomedy only continues further from there. These guns have the best performing AP of all 380mm guns in the game, with an absurdly short 9.46 second flight time out to her maximum range of 18.1 kilometers. The next fastest 380mm shells, the ones on the Richelieu, take only fractions of a second longer to reach that mark. The Roma also has the greatest penetration of all the 380mm guns in the game, with around 700mm of penetration, compared to Richelieu’s 665mm or so and Bismarck’s 630mm or so. She also has an incredibly quick turret traverse of 6 degrees per second, with just 30 seconds required for a 180 degree turn. This, however, is where the problems start. You see, those blisteringly fast AP shells might seem nice and pretty when you want to snipe at targets at range, but the long vertical dispersion axis caused by this combined with terrible horizontal dispersion leads to the majority of shots missing at longer ranges, and I won’t even begin with overpenetrations, which happen on the large majority of softer and squishier targets at closer ranges, thanks to the fact that the shells have just too much penetration, whereas a ship such as North Carolina or Bismarck will have fewer issues thanks to their slower shells ( I won’t even talk about the absolutely [edited] HE, which, while it has good damage, it has the worst fire chance, like, ever). Her secondaries are also somewhat forgettable. She has 4 triple 152mm guns and 12 single 90mm guns, with a measly 5 kilometers of range and a horribly long reload of 12 seconds on the 152mm guns. The upside is that the 152s produce a tremendous burst when they fire, which can fool people ( it’s fooled me before, no kidding). Overall, she’s more of a Mid-range cruiser smasher, rather than a brawler or sniper. Use these traits wisely, otherwise you’ll be punished more often than not. Rating: Good AA: r/Error_404_AA_Not_Found There’s no secret that Roma packs mediocre AA defenses. While the numbers look good on paper, she lacks the monster power of the North Carolina’s Mid and Short Range AA, nor the incredible durability of the German mounts of the Bismarck, nor the awe inspiring Long Range flak cloud shredder of either of them. Her 90mm guns are also dual purpose, and she puts out some flak clouds, but they only have a range of 4.6km, compared to the German’s 5.2 and the American’s 5.8km range. Also, these mounts have mediocre durability, weighing in at just slightly better than the French mounts. Overall, she has AA, but it’s all gums and screams, no bite at all. In other words, mehdiocre Rating: Acceptable Maneuverability: Saturday Night Fever, baby! The Roma dances like she shouldn’t be able to. She handles like the Italian cruisers: slick, smooth, and creamy, with just a hint of oversteer. She has a ridonkulously quick rudder shift of… oh wait, this rudder is crap ( when compared to Vanguard, anyways ). It’s 15.6 seconds, which means it takes a while to get the turning rolling, but when she does, oh boy does she turn. She has an 810 meter turning circle, one of the best for her tier, only beaten by Monarch, North Carolina, Massachussets, and Alabama. This, combined with a ridiculously quick rate of turn, gives her the ability to torpedobeat like a total boss. She’s also fast as heck, with a top speed of 31 knots allowing her to match Bismarck and outpace the Americans and Japanese in a straight line, though the Richelieu and Gascogne are in a league of their own when speed is concerned. Overall, she’s one hell of a stonking handling package. I just wish her dang rudder would be faster. Rating: Good Stealth: Italian Mafia Jumpscare This ship is scary good when it comes to concealment. She has a base surface concealment of just 14.5 kilometers, which is literally the same as the Prinz Eugen, and that thing is a friggin cruiser, for Pete’s sake! Fully specced for concealment, she can drop her detection range down to 11.7 kilometers, which is some of the best concealment for her entire matchmaking spread, with the only ship beating her being the Monarch, the queen of BB stealth, at 11.5 kilometers. She also has a small air detection range of 8.6 kilometers, which is again, only beaten by the Monarch, at 8.1 kilometers. This allows her to sneak up on some cruisers in open water, when no one notices, and just smash them to pieces, or sneak into range of a BB showing broadside, just point the turrets at their citadel, and completely catch them off guard. It hardly matters what you choose to do with this thing. Just keep in mind that the amazeballs stealth will leave you pleased beyond belief. Rating: WTAF Consumables Wise, bog standard. The only real difference against other BBs is her Japanese Damacon, which lasts 10 seconds instead of the usual 15 seconds, or even the 20 seconds of the American BBs. Build: Build-a-Pizza Commander Skills Preventative Maintenance ( 1 point ) Adrenaline Rush ( 2 points ) Superintendent ( 3 points ) Concealment Expert ( 4 points ) Jack of All Trades ( 2 points ) Basics of Survivability ( 3 points ) Fire Prevention ( 4 points ) Upgrades Slot 1: Main Armaments Modification 1 Slot 2: Damage Control System Modification 1 Slot 3: Aiming Systems Modification 1 Slot 4: Damage Control System Modification 2 Slot 5: Concealment Systems Modification 1 Yay, Bog-Standard BB Build! The Verdict Totals Armor: 3 / 5 Armaments: 4 / 5 AA: 3 / 5 Maneuverability: 4 / 5 Stealth: 5 / 5 Overall: 19 / 25 ( Gudbote ( 17 - 21 points ) Verdict: Russian Bias on a Pizza, whoulda thought that would work? Once again, I would like to thank Clammboy for giving me the suggestion for writing this review. Sooner or later, I will try and sort out the whole issue with the black font and everything, but don’t expect that for a while though. The reason why I'm reposting this is because of the fact that a) this, in my opinon, is one of my best-written reviews to date, and b) More people deserve to see these things. @LittleWhiteMouse Made a review of the Roma a while back, and I also wanted to try and review this beautiful ship, but from a point of view that was easier to understand for most people who don't spend their time obssessing about numbers and charts and graphs. Thank you @LittleWhiteMouse for giving me inspiration for this. I really appreciated this ship when I got to try her out for three days. It was only three, but it felt so damn good. Welp, that’s all I got for that, I guess Peace!
  15. World of Warships Ship Opinions: Z-39 When the devil come a callin’ I ain’t gonna be around I’ll kick, I creep crawl down your street, and gouge your eyes out Whoops, let that one slip out. Sorry, I listen to a LOT of AC/DC, and that really puts moi in on the hype when it comes to writing these reviews. Now then, the Z-39. I don’t actually have this ship, to be entirely honest. But when it popped up in my port as a three day rental, I was only too happy to review it. The Z is an odd ship. It belongs to the Z1936A Mob type destroyers, a variant of the Z1936A that the Z-23 represents in game. She’s one of only three destroyers in the game armed with 150mm guns, the others being Gaede and Z-23. This makes her unique in some regards, but it also gives her some trouble, especially against dedicated gunboats such as Mahan and Leningrad. So then, is Z-39 worth all the hype, or is she just an overrated and undertiered Z-23? Let’s take a look. Armor: Chungus Pros: HYOOJ HP pool Cons: Also a HYOOJ Target Z-39’s size does her no favors whatsoever in combat. She’s such a large ship that she looks like a light cruiser compared to something like Kamikaze. That being said, she’s got plenty of HP to work with. 19,600 HP points puts her solidly ahead of all other DDs in terms of durability. The closest ship to her is the Vauquelin, who she’s ahead of by a solid 1,500 hitpoints. In other words, she can outlast all other DDs at her tier in combat by a good length of time, and remember, the longer a DD lasts in the field, the more dangerous the situation becomes, Because you could be happily sitting in a cap at the end of the game one moment, and the next you could be getting rushed down by a dangerous maniac of a DD who also happens to have some of the most powerful weapons ever put on a DD, like, ever. Rating: Good Armaments: Mini Z-23, indeed Pros: 150mm guns, Maass torpedoes Cons: Only 4 barrels with a horrendously long reload mounted on turrets that turn like glaciers. Z-39 is a bit of a mixed bag when it comes to firepower. On one hand, she has the 150mm guns mounted on the Z-23, which means that she delivers massive armor piercing punches to both cruisers and destroyers with relative ease. On the other hand, she has the longest reload of all destroyers at Tier 7, at 7.5 seconds, and the turrets also turn like they’ve been frozen in place by the bad weather, and let’s not forget her lack of barrels, with just 4 of them, she has one of the lowest DPM values of any of the Tier 7 destroyers, at just 118,400 DPM. It’s not all bad, though. Z-39 boasts the highest AP alpha strike of all destroyers at Tier 7, with 14,800 points of damage compared to the other destroyers, which at best have 11,000 damage per full salvo of shells, and these AP rounds also have a stupendous 835 m/s velocity and a shortened AP fuse timer. This means that, not only can Z-39 smash apart destroyers in medium range gun duels, but she can also put AP rounds through the sides of cruisers at close ranges and reliably land citadel hits, something that even the Leningrad-class struggle to do at times. Her HE shell damage is somewhat uninspiring for a ship with 150mm guns, but they have 25mm of penetration even without the IFHE skill, which means that they can penetrate the deck armor of all equal or lower-tier non-German and non-Russian Battleships with ease, not to mention the relatively high fire chance of 12%, which means you can also consistently set fires. Her torpedoes are also fairly impressive. They are the same torpedoes mounted on the Leberecht Maass, which means that they have 8.5km of range, 14,400 damage, and 65 knots of speed. These torpedoes might not have the nuclear strike of the Japanese warheads, nor the range of the Mahan’s upgraded fish, or the raw speed of the Vauquelin’s fish, but they offer a great mix of traits that allow her to pull ridiculous torpedo strikes that would make even some torpedo demons at this tier blush. Rating: Good AA: Oddly good Pros: Solid Mid-range ring, high overall DPS, AA range outstrips aerial detection Cons: No Long range AA ring, Short range AA is poor, no DFAA Z-39’s AA is actually quite odd for a German DD. She has a fairly solid mid-range ring, which is atypical of such a ship, and her AA range actually outstrips her aerial detection range, which is also odd. Normally, only Mahan and Sims are capable of this, thanks to their dual-purpose AA mounts, which have a 5.8km range, but what makes this even stranger is that Z-39 actually has no Long Range to speak of, which is a double edged sword in that rocket planes have a hard time to adjust to Z-39’s position when her AA guns give her position away, but she also lacks the ability to deliver massively powerful AA bursts like the ones from Mahan and Sims. Otherwise, her AA is quite powerful, with high overall DPS and a fairly good 3.5km maximum range. Her short range AA is quite poor, but it largely won’t be noticed in regular gameplay. Rating: Acceptable Maneuverability: Cruiser-like Pros: Fast Cons: Slow rudder shift, Large radius If there’s one thing I really hate about this ship ( and most other heavy-firepower gunships), it’s the handling. Z-39 is fairly quick in a straight line, with a top speed of just under 41 knots with Engine Boost active, which allows her to get on her boot-scootin boogie when she needs to get out of a danger zone fast. The rest of her handling, however, is terrible. She has a 670 meter turning circle, which is quite large for a ship of her size, and that’s only compounded upon by her sluggish rudder shift of 4.5 seconds. All of this adds up to a ship that feels like a half-shafted Gearing with a broken rudder. While it’s not appaling like some ships, it’s still quite miserable. Nevertheless, as long as you don’t run into any islands, you should be fine. It’s not like you need to be worried about getting spotted, anyways… Rating: Acceptable Stealth: Praise Wargaming Pros: Z-23 Hydro, 5th Upgrade Slot (!!!) Cons: Large smoke-firing penalty, Terrible smoke As far as stealth goes, this thing is absolutely ridonkulous. Not only does this thing get that 5th upgrade slot that also makes another fellow Tier 7 premium, HMS Belfast, one of the most dangerous ships in the game, but she also has Hydro. And not just any hydro, but the Z-23 Hydro, which means a gargantuan 5km ship detection radius, comfortably outside of her otherwise large 3.3km smoke firing penalty ( thanks to her larger caliber artillery ). But that concealment, though. It’s tied for the second best detection radius at Tier 7, at 6.1km. Akatsuki ties this thing, and only Shiratsuyu beats it, at 5.8km. This kind of combination of both excellent stealth and that powerful hydro makes her one of the most dangerous warships at this tier. Lolibotes start to sweat bricks and gunships start to count their HP pools the moment this thing pops up in a match, because, when her hydro is active, you can’t see her, but she can see you, and she’s gonna make one hell of a mess of your day if she gets the chance. In fact, her only downside is her terrible smoke screen, but that’s nothing new for German DDs. So yeah, if you see this thing, and your’e in a DD…. Run for your god-damn life, you poor soul Rating: WTAF Ergonomics As a Tier 7 Premium, Z-39 incurs minimal running costs, while also raking in some serious credits. Her only downside here is the extra fitting out cost incurred by that 5th slot, but it pays itself off rather quickly. Her skill floor isn’t terribly high, but it’s not n00b-friendly, either. At the same time, her skill ceiling isn’t that high, either. It takes less time to master than other ships, thanks to that Hydro safety blanket, which means you can spend less time worrying about making mistakes, and more time having a blast Rating: Good Fun Factor Like I said, Z-39 is a blast when you master it. Whether it be bullying DDs, blapping light cruisers, or nuking battleships, The Z-39 knows how to rock, and it will let you rock on to it’s beat as well. Just don’t get cocky, otherwise, well... You’ll be the one on the run when you blunder into a Lolanta at close range, you poor sod Rating: WTAF Verdict Armor: 4 / 5 Armaments: 4 / 5 AA: 3 / 5 Maneuverability: 3 / 5 Stealth: 5 / 5 Ergonomics: 4 / 5 Fun Factor: 5 / 5 Overall Score: 28 / 35 ( Exceeding ) General Writer Verdict: This ship performs admirably or even exceeds expectations in any situation thrown at it. Just watch out for Radar Cruisers. If there’s something I have to be sorry about, it’s not doing anything over the weekend. It was my Birthday on the 14th, and I had something to do on the 15th ( what it was I can’t remember ). Nevertheless, I hope all of you enjoy this review of the Z-39. As for the promised comparo, I will not be doing the Bayern vs Q.E comparo test, and will instead do a comparison test of the VMF Budyonny and the MN La Galissoniere, which will come this Wednesday ( because I have no time tomorrow, either, go figure ) Peace!
  16. World of Warships Ship Opinions Number 13 : Iowa One hell of a Bad-[edited]Battleship People say that the old ways are gone. That the people who play these old school machines are being complete and utter turds. Well, those people are more incorrect than anyone else out there, my friends. These people are not only some of the most experienced players out there, they’re also total badasses. And the ships they drive are badass rides as well, the best example being the Iowa. Iowa has been powercrept in recent months and years with the introduction of larger and harder hitting battleships, such as Georgia and Sovetsky Soyuz, but she’s still an amazing ship nonetheless. She’s fast, stealthy, durable, and most of all, she packs one hell of a haymaker with those massive 16 inch guns. Still, she has a lot of faults that are sort of difficult to overlook and ignore in typical gameplay. So then, is she still good, is she better, or is she just another Graf Zeppelin? Let’s take a look Armor: All or Nothing, baby Pros: 38mm deck shatters all light cruiser HE, Meaty HP pool, can bow-tank for days, Improved Heal and Damage Control Cons: 32mm bow can be overmatched by Musashi, HP pool and armor pales in comparison to FdG, Soyuz and Musashi, Lion has a far better heal, waterline citadel Iowa is hands down one of the highest endurance battleships at her tier. Her armor follows the all or nothing armor scheme, which means 32mm extremities and all of her major armor components compressed into her 320mm belt ( though she has a waterline citadel that leaves her vulnerable when broadside). Her armor scheme also gives her a large immunity zone to AP shell hits at ranges from 12 to 17 kilometers, thanks to a 38mm deck that also shatters all light cruiser HE shells and a good number of heavy cruiser shells at her tier as well ( with the exception of Roon and Drake ). But that’s where the problems start. You see, Iowa doesn’t have a unique armor scheme like Friedrich der Grosse or Sovetsky Soyuz, where those two have angled armor belts that allow them to bounce almost everything hurled in their direction. Her bow is entirely 32mm, which means that, while she’ll tank pretty much every single Tier 9 AP shell in history, Iow can be overmatched by Musashi straight through the nose (thankfully, at Tier 9, it’s only Musashi that can do that). However, should she take damage, Iowa can easily migitate it, thanks to an improved repair party consumable that heals back a good chunk ( 0.66% / second ) of her 79,000 point HP pool, as well as a boosted Damage Control party that lasts longer than all others at her tier. However, the Lion has a far superior Repair Party consumable that recovers 2% / second, which, admittedly, is the best in the game. Overall, Iowa scores pretty high here. If she had more HP, she’d be one of the best battleships in the game tier for tier, but she doesn’t, so we’ll leave it at that. Rating: Good Armaments: “Boom” Pros: Colossal Alpha Strike, Unique upgrades give her insane accuracy and Yamato beating range, Super-Heavy AP shells have excellent energy retention and penetration Cons: Long shell flight times, Lackluster secondaries, Musashi has better Alpha, Alsace boasts better DPM American Battleships in general are renowned for their Hiroshima-grade artillery capabilities, and Iowa is no different. Her 9 406mm/50 Mark 7 cannons, mounted in 3 Three-gun turrets, have long firing ranges courtesy of American Fire Control and Artillery Plotting Room Modification 1, excellent accuracy courtesy of a 1.9 sigma rating and Artillery Plotting Room Modification 2, and a massive alpha strike of over 120,000 damage that can blow anything out of the water, thanks to the same Super-Heavy Mk8 AP shell that the North Carolina and Montana, which also means excellent energy retention and armor penetration even at longer ranges. That being said, the shells are quite slow, requiring an excessive amount of lead at longer ranges that can let opponents play a game of “Just Dodge” and win. There are other problems as well. Her secondaries are lackluster compared to the likes of FdG and Izumo ( though the latter is debatable ), with just 6.0km of range base and a relatively low rate of fire, which makes them only good for taking out detected destroyers within their range. Also, her guns might be amazing, but there are other battleships that outperform her in some regards. The Musashi, for starters, boasts a much higher Alpha strike of nearly 135,000 damage, compared to 120,000 damage. The Alsace also boasts higher DPM than the Iowa ( though that's because of the fact that she has 3 more barrels than the Iowa, not because of a larger caliber gun ). She certainly outperforms the Sovetsky Soyuz and Friedrich Der Grosse, but not those two in their respective regards. Overall, Iowa certainly has been outclassed in firepower, but she still holds on to enough of her past self ( and the fact that she makes cruisers wet their pants the moment they see her ), to earn her ranks Rating: WTAF AA: Holy mother of BOFORS, that’s a lot of flak Pros: Durable AA mounts, brutal short and long range AA, HELL-RIPPING Medium Range AA Cons: The Lion called, he wants an AA-mount sandwich for lunch. Iowa’s AA is so brutal that carriers prefer to avoid her entirely. Her long range and short range AA numbers are comparable to or better than that of the Friedrich der Grosse, but her medium range AA is so powerful that any plane that it touches gets instantly vaporized. Tier 8 carriers have nightmares about this thing day-in and day-out, and Tier 10 carriers will balk at attacking her when she’s made her presence known. Add to this the typical American auxiliary mount durability and the proper commander skills and upgrades, and she’s one hell of an AA platform. The only problem is that HE spamming BBs and cruisers such as Lion and Seattle exist, and they will chew through those mounts faster than I chew through my dinner ( which is pretty damn fast ) If they didn’t exist, I would give her a WTAF rating. As seeing that they exist, it’s merely a “good”. Still, holy mother of Bofors, that is one hell of an AA defense. Rating: Good Maneuverability: Historical accuracy Pros: Fastest Battleship in the game, decent turning radius. Cons: Engine Boost BBs exist, bleeds speed in a hard turn, slow-[edited]rudder. There are BBs, there are fast BBs, and then there’s Iowa. Iowa holds the title of the fastest non-gimmick battleship in the game, with a top speed of a blistering 33 knots. Add Sierra mike and she does 34.6 knots, which is patently absurd for something so large as this thing. Admittedly, Alsace and Georgia are faster than this thing, but those two make use of an overclocked engine boost to do it. Otherwise, the next fastest ship is the Georgia, which is basically an Iowa with 18 inch guns. There are other problems besides speed, however. Iowa has a rather large turning circle compared to the North Carolina that precedes her, at 920 meters, and while this isn’t bad for Tier 9, the in-port stats don’t tell everything. As LittleWhiteMouse so kindly pointed out in her review of the Bajie, the Iowa’s radius is actually larger due to the fact that she has rather poor inertial retention in a turn, which translates to a rather slow turning speed as well. Adding to this is a pathetically slow rudder of 17.1 seconds, which makes turning around a hassle compared to the other battleships at her tier. Overall, it’s only acceptable at this point. She’s fast, but not agile. Rating: Acceptable Stealth: Good Pros: Sub-13km stealth when fully rigged, decent aerial detection Cons: Not as stealthy as some of the other ships at her tier. I won’t really dive into much here about Iowa’s stealth. Fully rigged, Iowa can hit 12.7km of stealth, which is fairly impressive for such a large Battleship. Her aerial detection of 9.23km when fully rigged is also fairly good, which means carriers actually have a hard time trying to find her, should they choose to go looking for her ( not that they want to find her, anyways). There are few ships at this Tier that beat her, including the Lion and Sovetsky Soyuz, with all other comers being far worse than she is. However, her stealth isn’t enough to warrant a WTAF rating here, but it’s not an “acceptable”. It’s good, for the most part, and that flies just fine with me. Rating: Good Ergonomics Playing Iowa immediately calls to mind the infamous Missouri. Missouri was essentially an Iowa, but with the Surveillance Radar consumable, better AA, and what was then the stupidest credit earning coefficient ever seen on a ship to that point. Iowa, however, is not like that. They may be sister ships, but Iowa is a tech tree ship, which means lowered credit earnings than her premium sister, as well as higher fitting out costs and repair bills. But that said, both ships are also equally difficult to master ( because they’re sister ships, no duh ), with plenty of experience required to function in combat as a part of a team. However, the experience is rewarding when, after months of training and experience accumulated, you finally enter a game and proceed to hard carry while smashing your own damage record ( and the jaws of several cruisers ) to pieces along the way. That’s just how “worth it” it is. Rating: Acceptable Fun Factor Like I said with the Leander, I’ll sum it up in a few words. Or not Iowa is perhaps one of the most fun battleships I ever played. It’s high speed, powerful guns, and insane AA give it flexibility more akin to a cruiser, which makes it that much more fun to play. Like I said, you will smash open whatever comes across your path like it’s a nut. And you’ll have one damn big grin across your face the whole time Rating: WTAF Verdict Armor: 4 / 5 Armaments: 5 / 5 AA: 4 / 5 Maneuverability: 3 / 5 Stealth: 4 / 5 Ergonomics: 3 / 5 Fun Factor: 5 / 5 Overall Score: 28 / 35 ( Exceeding ) General Writer Verdict: While the Iowa might appear to be overperforming, she’s actually fairly well balanced in all aspects, as all American Battleships are. I have nothing to say here. Iowa was a true blast to play, and it made me feel like myself again, a true BB main with the spirit of a musketeer and the vengeance of Flamu. The Bayern versus Queen Elizabeth test will come tomorrow, and I will also be accelerating the number of reviews I make per week for the next month, from 2 or 3 to 5 or 6, due to the fact that the coronavirus has shut down my school district until April 13. Welp, that’s all folks Peace!
  17. Shrayes_Bhagavatula

    World of Warships Ship Opinions: Minotaur

    World of Warships Ship Opinions: Minotaur *loads guns* Time to bring on the stupid train. When the time comes for cleanup, you ask for one of three things: either a battleship to mop the floor with a troublesome cruiser, or a cruiser to wipe out a bothersome DD, or a DD to nuke a battleship. Then there’s the ship that does all three at the same time, while also clearing the skies of those flying nuisances called planes. Meet the Minotaur, the original tier 10 light cruiser, and also the most fearsome light cruiser in the game, with an arsenal of weapons and tools that makes it’s stablemates go red with envy, makes battleships fret about each lost hitpoint, and makes destroyers crap their pants the moment they see it, and makes carriers seriously regret their life choices. At the same time, it’s become a bit of a punching bag for some ships, such as the more accurate battleships in the game, with it’s weak armor, large size, and horribly exposed citadel. Still, this is the one thing you DON’T want to see when you’re in any ship, even at full HP. Wanna know why? Stick around. First off, the most important, and most stupid thing, is the survivability of this light cruiser. Honestly, it’s a tale of extremes. All the light cruisers at this tier, this thing, Smolensk, Colbert, and the Worcester, all have either good HP or a gimmick that allows them to survive for longer. Minotaur has both, with 43,300 stock HP ( better than Zao) and literally the stupidest heal I have ever seen WeeGee stick on a cruiser, ever. It heals back 75% of normal penetration damage and 50% of citadel damage. Fifty percent, are you kidding me!? Then again, it’s not unreasonable. Minotaur also has a terrible armor scheme, largely due to a couple of factors, one being it’s positively titanic citadel, and the other being it’s terrible plating of just 16mm all around, making it hideously vulnerable to high explosive from almost any ship. Hell, even Mega-Zao ( Thanks, Flamu) will citadel this thing with HE. So don’t count on lasting for very long if you get caught out in the open without your repair party at the ready. On the other hand, when firepower is concerned, let’s just say that most ships don’t survive that long, either. Minotaur’s primary armament is enough to make most ships sweat just thinking about. She packs 10 rapid fire 152mm Mk. XXVI Rifles in 5 dual purpose double turrets. While the layout is somewhat inconvenient, it makes up for it with a blazing quick turret traverse of 4.7 seconds for a full 180 turn, and the reload, well, it’s stupidly quick. It’s just 3.2 seconds stock, with a reload of 2.8 seconds when equipped with the module, meaning that she puts out enough modified AP shells ( they have improved auto-bounce angles) in a short space of time to make the Kremlin sweat. Now I say AP because, if you remember correctly, Minotaur only has access to AP shells in it’s magazines, no form of HE otherwise. Still, it’s pretty damn epic to see the unending barrage of AP shells raining on targets ( and I say raining because the shell arcs are terrible as well ). Still, I bet you thought the DM loaded its shells quick. Got that one wrong, huh? And let’s not forget that it also packs a MASSIVE torpedo arsenal as well. On each side it has a pair of 4 tube launchers, with the option to either single fire, or expend the whole launcher at once. While the warheads aren’t much better than mid-tier Japanese ones, clocking in at around 16.7k a pop, they have an excellent range of 10km, 62 knots of speed, and pretty decent detectability of 1.3km, making them fairly useful in those circumstances where you have those brown pants moments ( thanks, Jingles ) when a BB pops up just a short ways from you, and you neeeeeed to do something fast. That’s where another dangerous aspect of the Minotaur comes in: it’s one of only three tier 10 cruisers that ( the others being Zao and Venezia) that can stealth-fire it’s torpedoes. More on that later. The AA is also ,frankly speaking, stupid. It doesn’t have quite the long range punch that the Neptune has, because it carries no secondaries, but it has a set of 8 dual 76mm mounts that make it’s midrange so punishing to deal with, not to mention the brutal DPS of both its long range and midrange AA bubbles. The only problem here is, obviously, the lack of DFAA to boost the AA even further, but honestly, when WeeGee butchered the AA to the point that even Atago’s pretty terrible AA looks like an angry pufferfish ( I’m going to bring this up a lot, don’t mind me), who cares at this point. Still, it’s fun to watch bottom-tier carriers face-plant into this thing and then rage over their mistakes. The agility isn’t as impressive as some will lead you to believe. It’s quick, sure, with that special British Cruiser acceleration gimmick, but it only has 33 knots of speed ( on the slow side ), and a rather large 660 meter turning circle. Now, I know that Fiji was pretty damn spectacular with it’s handling, what with that 590 meter radius that makes high tier DDs jealous, and you’d have those expectations here, but they aren’t fulfilled , well, not to the same degree, anyways. It’s manageable, but don’t count on winning any handling competition with a legendary-spec DM. The concealment, on the other hand, is, again, stupid. Fully rigged, it has the lowest detection radius of any of the tier 10 cruisers, at 9.1 kilometers ( if anyone remembers, before the Concealment changes, it had 8.9 or so, and it’s still pretty good). And here we’ll go back to the stealth fire torpedoes, as well as two other things. With this full stealth build, Mino has a 900 meter buffer to launch off her torpedoes without being spotted. This is similar to what a concealment-spec Zao, Irian, or Atago can do. Edinburgh and the Italians can do the same, but their torpedo banks are largely forgettable. Then there’s the radar. The British light cruisers can equip Surveillance Radar from Tier 8 onwards, though they have to give up their smoke generator in order to use it. On the plus side, like the torpedoes she has a 900 meter buffer in which she can use it. Worcester can do the same, but the Rooster has other issues to deal with that make that somewhat difficult to pull off. On the downside, the smokescreen provides some sort of a buffer in order to keep herself safe, should something nasty pop up that she doesn’t have the ability to deal with. That’s your choice. Finally, we’ll come to the Legendary module. This is largely a modification to your smokescreen, and honestly, you’d rather yolo a Worcester in a Shimakaze than take this, at least one of them would inevitably succeed. The reason why I say this is because of the fact that the modification turns your smoke into a rolling smoke similar to the one found on the HMAS Perth. I like Perth's smoke, not this, because it doesn’t change it enough to make it into a rolling smoke, with only 150% added to your deploy time and a reduction of 15% or so of the duration. If WeeGee had gone out of their way to actually make it anything like Perth’s, then I would have agreed. I don’t know about you people, but this feels half baked to me. Consumable wise, you ain’t really spoiled for choice. The only choice you’re really making is either smoke or radar, and again, that’s really yours. So, I’m going to keep this brief. The Minotaur is, hands down, the best light cruiser that ever existed. Yeah, Smolensk and Colbert pack more guns and “more fun”, but they’re both just pay to win monsters that Wargaming has created to lure players into playing the game, just to make a profit out of it. Most of us know why, but still. The Minotaur arrived to the game with serious competition at it’s tier, ranging from heavy cruisers to super cruisers to pseudo battleships, and it still kicks more than it should, even with all the new stuff that’s coming in. All hail the Royal Gatling Gun, I say. (Then again, who needs a Gatler when you got a Sword) (*prepares 18.1 inch katana with malicious intent*)
  18. Shrayes_Bhagavatula

    World of Warships Ship Preview: Odin

    World of Warships Preview: Odin King of Asgard or not, this thing kicks some serious [edited] This review is going to be a little different from normal. This time, I’m going to take a good solid look at the Odin in its current state, as in the one that the CCs and Supertesters recently got their hands on. I will not be doing this review like I normally do, because I don’t have this ship, and thus will not be able to give any opinions on ergonomics or fun factor of this ship ( which means the old grading scale- boo ) But I digress ( again ). The Odin is the new Premium Tier 8 German battlecruiser. Armed with 9 305mm guns in the same configuration as the Scharnhorst a tier lower, combined with Tirpitz torpedo tubes, armor and a unique secondary battery and AA layout, makes it one of the more distinctive ships at this tier. At the same time, it does have some rather obvious faults that also have the potential to make it a very difficult ship to properly utilize. So then, how does this new German Bratwurst stack up to the competition? Let’s find out. Armor: German Sausage Pros: Excellent armor profile, small-ish target at range, tough-as-nails deck Cons: Worst HP pool of all Tier 8 BBs, still a large target to hit nonetheless Odin is a bit of a mixed bag when it comes to survivability. On one hand she has an armor scheme that makes it nigh-impossible to citadel thanks to the improved turtleback armor slope that she inherits from Bismarck and Tirpitz, as well as a nearly impenetrable 50mm deck. On the other hand, she only has 52,800 HP to play with, as opposed to the 62,700 she had in her original iteration, and despite being one of the smallest of the Tier 8 BBs, she’s still a fairly large target that’s easy to nail at medium to short ranges. That being said, her armor scheme largely mirrors the Bismarck and the Tirpitz, from what I can see, as I said earlier ( i.e not just that fantastic turtleback armor but also an angled plate and bow that makes overmatch shots when angled difficult). That means she can go full ree-mode and absolutely chuck herself at anything that doesn’t have the sense to get out of the way. Just watch the HP pool, otherwise you’ll end up in port faster than an Omaha chucked into a Tier 7 match Rating: Acceptable ( GIVE ME BACK THAT 10,000 HP, WARGAMING) Armaments: Super-Scharnhorst Pros: Stonking fast reload, quick traverse and velocity on guns, excellent accuracy, AP DPM is on par with Amagi and NC, TORPEDOES Cons: Secondaries are lackluster compared to Bismarck, guns are only 305mm caliber, Torpedoes have a limited firing arc, horrible HE DPM Odin surprised me here. I thought for a moment that the 305mm guns would have some rather poor DPM, alpha strike, and penetration capability that made it unfit for even Tier 7, let alone Tier 8. Boy am I glad I was wrong. Odin’s guns have not only a powerful AP punch, but also a quick turret traverse of 30 seconds, lightning fast shell velocity of 865 m/s, and brutal penetration and accuracy ( courtesy of a 2.0 sigma rating on her guns) at close ranges. To put the cherry on the cake, Odin’s guns also have a stonking fast 20 second reload, which means, despite her smaller caliber guns, she has BETTER AP DPM than both North Carolina AND Amagi, coming in at a whopping 253,800, compared to the NC’s 235,800 and Amagi’s 252,000. That being said, the guns aren’t the Stalin-blessed lightning cannons found on Kronk and Stalingrad, which means the penetration still lacks compared to the much larger (15 inch+ ) guns found on pretty much every other Tier 8 BB. Otherwise, they are spectacular. Her secondaries, on the other hand, are somewhat lackluster by comparison. Not that she lacks for range, as she has a 7.5km base range like all Tier 8+ German Battleships and Battlecruisers, but it’s the lack of barrels. She has 2 centerline triple 150mm gun turrets and 6 dual 128mm turrets, with three on each side. While they are respectable, they lack the raw power and fearsomeness of the Bismarck’s secondaries, with her 6 dual 150mm turrets and 8 dual 105mm turrets. However, what she lacks with that particular close range trump card, she also has another one: Her torpedo armament. These ones are the same ones found on the Tirpitz, which gives her equivalent close range punch against other BBs when it comes to those jousts ( as well as giving her that same pant-wetting fear factor that the Tirpitz has ). Unfortunately, she lacks the vaunted angles found on the Queen of the North, and she has to give a rather uncomfortable amount of skirt to use them. Overall, though, she’s one hell of a killing machine machine and one hell of an unexpected surprise that I would sure welcome. Rating: Good AA: Less meh Pros: 6km range on DP mounts, BRUTAL mid range AA Cons: Terrible continuous damage on long range, mid-range prone to dismemberment This was also another surprise. I expected the Odin to have terrible AA, but I was totally wrong. Her long range was to be expected, of course. Her continuous damage is terrible, but the range and flak bubbles are excellent, with 6km of range and nearly 1500 damage per blast. Her mid range, however, is far more impressive. With Bismarck levels of mid range AA, she can easily shred lower tier squadrons to pieces with a well timed sector activation, and her short range can do largely the same to enemy planes. That being said, her AA is prone to dismemberment at a moments notice, whether it be by continuous HE rain from an Akizuki or Mahan, or one damn clean shot from a Conqueror. I suggest keeping this tool safe, because you might need it. Rating: Acceptable Maneuverability: Wait, that’s illegal Pros: Fast-as-heck rudder, tighter turning circle than Roma. excellent top speed of 30 knots Cons: Somehow slower than the Bismarck. Odin can dance like no one’s business. It has one of the tightest turning circles for a BB, at 790 meters, which is the same as Monarch, better than Roma, and worse than the Americans. She also has a pretty quick 14.1 second rudder shift that allows her to throw herself about like an oversized cruiser rather than a BB. Vanguard and Vladivostok both have a faster rudder, but their turning radii are far larger than Odin. The only quibble here is her lack of top speed ( cue the ( sort of ) rant ). Despite having 137,300 horsepower, a lower displacement, and a better power to weight ratio than the Bismarck, she’s still somehow only manages a top speed of 30 knots. While this would make me go full bonkers if this was coupled to poor maneuverability, it’s not, so I’ll let that one knot go. That being said, if she went anywhere as fast or even faster than the Gneisenau or Scharnhorst, she would be absolutely broken. As I see it, she’s not, I can also forgive WG for this little quibble. Rating: WTAF Stealth: Shockingly good Pros: Ridonkulously good surface stealth, insane air detection radius, HYDRO on a BB with TORPEDOES Cons: Monarch and Roma exist, sadly... If Monarch and Roma didn’t exist, this would be one of the best BBs in the game for stealth. She has a fully rigged concealment of 12.02km, which is just 300 meters worse than Roma and 500 meters worse than Monarch, while being a good 200-600 meters better than Vladivostok, Vanguard and North Carolina, and a solid 900-1100 meters ahead of Bismarck, Amagi, and Richelieu. Her fully rigged aerial detection of 7.99km is also excellent, as it allows her to sneak around when there’s a carrier in play. Another thing is that she also mounts Hydroacoustic Search, and not just regular hydro, but German hydro, which means huge ranges, up to 3.75km on torpedoes and 5.0km on ships. This kind of combination of both Torpedoes and Hydro has been seen on pretty much every single non-American light and heavy cruiser, but never before on a Battleship. With Bismarck, you got Hydro, and with Tirpitz, you traded that for those Torpedoes. With Odin, you get both, and that’s one hell of a SPANKIN’ deal. Overall, this is a stealthy monster of a Battlecruiser. In fact, like I said, if the Monarch and Roma didn’t exist, she would have earned a WTAF rating. I mean, she still does, but that would have been a cherry on the cake ( lmbo ) Rating: WTAF Verdict Armor: 3 / 5 Armaments: 4 / 5 AA: 3 / 5 Maneuverability: 5 / 5 Stealth: 5 / 5 Overall score: 20 / 25 ( Good ) General Writer Verdict: Actually a good effort from WG so far. Let’s see how it pans out going forward Welp. That’s all I got. I have no snarky or informative comments at the end of this review. If you have any questions, comments, or salt, leave them in the comments below. And if you feel that this is mostly incorrect, I will gladly amend it. Peace!
  19. World of Warships Ship Opinions: Leander Not an OP ship for once, honestly speaking I decided that, since the higher tiers, and to a similar extent, the ships there, were more than messed up in more than one way, I decided to do a review on one of my all time favorite mid tier light cruisers, namely, the HMS Leander. She’s unassuming at first, with a small HP pool and just 8 guns at a tier where everyone is either packing more guns of an equal caliber, or larger caliber guns ( or both ), but, in skilled hands, Leander is a lethal opponent to almost any surface ship that she can hit. At the same time, she’s quite a juicy target for heavy cruisers and battleships, due to her squishy armor and the fact that she tends to bite less than one might think. So then, is this ship actually good, or is all just salty tea and stale crumpets? Armor: Light Cruiser Pros: Small, hard-to-hit citadel, thin armor causes plentiful over penetrations, Repair Party Cons: Still has a citadel, which is pretty pathetically armored ; thin armor also means that HE does a crap ton of damage Leander is fairly typical of light cruisers when it comes to her armor scheme. She has fairly weak plating all around, with the maximum thickness being just 16mm, which is worse than all other ships at her tier by a considerable margin. Also, her belt armor is absolutely terrible, at just 90mm thick, and her citadel is fully exposed on the side, which means that 380mm armed German Battleships can actually HE citadel Leander. The upside to all of this is that her citadel is actually quite a small target to hit, and the thin armor means that, while all light and heavy cruiser AP will arm and deal colossal damage, most BB caliber AP shells actually don’t arm in time and end up passing straight through for mere overpens. Also, she’s fairly healthy, at 28,700 HP, and she has a Repair Party consumable with a maximum of 4 charges ( 5 with Legendary Commander Andrew Cunningham ), which allows her to recover HP and go straight back into the fight. Overall, her armor is a double edged sword, working both with her against BBs and against her versus everyone else. I would have given her a “Poor” here, but that Repair Party does the same wonders for Leander that the portable dry-dock does for Minotaur, thus bumping her up in this category Rating: Acceptable Armaments: Light Cruiser, again Pros: Quick rate of fire, improved auto bounce angles on her AP, ridiculously short fuse timer, flexible torpedo armament Cons: Only has AP ammo in her magazines, 8 gun barrels at Tier 6 starts to feel lackluster, lackluster gun range Leander is, once again, a proper light cruiser in this regard. She comes equipped with 8 152mm/50 Mk XXI guns in 4 twin turrets. These guns have an excellent rate of fire of 8 rounds per minute, as well as high damage per shell, a 0.005 second fuse timer ( which means less overpens ) and improved auto bounce angles. Unfortunately, she only comes armed with said AP shells, lacking any form of High Explosive or even SAP rounds like on the Trento. Also, she’s at a tier where every other ship either has more guns than she does ( Dallas, Budyonny, Nurnberg, De Grasse, La Galissoniere), or has bigger guns ( Trento, Aoba, London, Devonshire, Graf Spee, ), or both ( Pensacola, Molotov ). The closest ships in this regard are the Italian Duca D’Aosta, the Pan-Asian Huanghe, and the Australian Perth but even they have HE shells to work with, as crap ( or god tier ) as they are, meaning that Leander cannot set any fires, beyond her secondary battery, which, if you’re in a light cruiser, you do not want to be in range to use. Another issue she has here is her lack of gun range. At just 13.2 km of range, it pales in comparison to the likes of Budyonny and Nurnberg, where both ships have over 16 km of range to work with. At the same time, that range also allows her to disappear quickly from enemy sightlines ( more on that later ). And let’s not forget her torpedo armament. While her warheads lacks the punch of the Aoba’s, nor the ginormous 12-fish bank found on the Nurnberg, Leander’s torpedoes have an 8 km range, 61 knots of speed, good damage, and the ability to single fire each fish, which allows her to surgically place all four of these torps into the side of an unsuspecting enemy, or she can fire off three and keep one in reserve for emergencies. Overall, Leander is actually fairly well balanced for a ship of her class, not horribly overpowered, but not terrible either. However, that perfect balance doesn’t necessarily mean a good rating, at the same time Rating: Acceptable AA: Meh Pros: Solid damage on all ranges, Long Range AA bubble aura matches minimum aerial detection range Cons: Far superior AA platforms exist, no DFAA At this tier, Leander’s AA is best described as “Average”. Her AA is worse than that of Dallas and a C-Hull Nurnberg, but superior to that of the Budyonny and, to a lesser extent, the Aoba. However, the lack of DFAA, which all of these ships actually have, makes her AA seem lackluster in comparison when it’s active. Leander’s AA does have its perks, however. For starters, her AA range of 5.8km is long enough to protect friendly DDs when she’s top tier, and enough to shoot down enemy CAP squadrons while bottom tier. Also, when specced with Concealment Expert, her Aerial detection range drops to just 5.8km, which is the same range as her Long Range AA bubble, which will prove to be a nasty surprise for any incoming carrier squadrons who didn’t know she was there in the first place. Still, while she’s solid, far better AA platforms exist, such as the aforementioned Dallas and C-Hull Nurnberg, or even the Pensacola and the Devonshire. In other words, meh. Rating: Acceptable Maneuverability: Dances like a DD Pros: Snappy rudder, tight radius, British Light Cruiser acceleration perk Cons: Slow Leander is a bit of a surprise when it comes to handling. Her rudder is rather quick, at 7.8 seconds, and she has a 640 meter turning radius. The closest ship to her at this point is the La Galissoniere, which has an 7.7 second rudder shift and 650 meter turning circle. As for the other tech tree light cruisers at this tier, the Budyonny and the Dallas, well, to start, Budyonny is an absolute COW, with an 820 meter turning circle and an 8.6 second rudder shift. The Dallas has a similar radius to the Frenchman, but has a slightly longer rudder shift, at 8.0 seconds. None of these ships, however, have the Leander’s signature: the British Light Cruiser acceleration perk, which allows her to rocket to her top speed in just 40 seconds, as opposed to the standard 60 seconds of other ships without the appropriate module. However, Leander tops out at just 32.5 knots, and while the La Galissoniere is slower, the frenchie has engine boost, which can bring her up to 37.5 knots with the Sierra Mike. Overall, Leander is fairly good, but she’s still somewhat pokey compared to the others. Then again, that British Acceleration is fantastic, as it allows her to be boot scootin boogieing when she needs to. Rating: Good Stealth: Absolute Amazeballs Pros: 9km minimum surface detection, tiny air radius, Good Smoke AND Good Hydro Cons: Smokescreens are torpedo magnets, as well as YOLO DD or BB magnets. Also, there’s something called Radar. Leander’s stealth is nothing short of absolutely amazing. Her base concealment is 9.95km, which is the best of all cruisers within her matchmaking spread. With concealment expert, her detection radius drops to just 8.96km, which gives her a massive edge over her light cruiser rivals when it comes to sneaking around the map, looking for prey to snack on. Also, Leander is one of only three Tier 6 cruisers to have a Smoke Generator Consumable ( the others being London and Trento, and Trento’s smoke is that full-speed exhaust smoke instead of the short deploy, long duration smoke that the Brits employ). The Leander’s smoke deploys in just 15 seconds and lasts for up to 99 seconds, or 1 minute 39 seconds, which means that it’s an amazing escape tool and an ambush tool all in one. Leander also has a good hydroacoustic search consumable that allows her to sniff out torpedoes and enemy lolibotes hiding in smoke. Also, there’s the main battery gun range thing I talked about earlier. To put it in context, if you’re in the Leander, and you’re firing, there will probably be someone spotting you. If you move your ship to where that ship is out of your main battery firing range, you will instantly disappear because your detection only blooms out to your maximum firing range when shooting. This is easier with the Leander, due to her short main battery range, and it’s not so easy with Nurnberg and Budyonny because of their long firing ranges. That’s all I got to say about that, but unfortunately, there are two flies in the ointment that also ruin the good mood, one being the fact that smokescreens are massive torpedo magnets, and the other being the fact that the accursed thing called Radar exists. Overall, Leander has god-tier stealth that only the Huanghe and Perth can otherwise beat, and it should be exercised and used as well as possible. Rating: WTAF Ergonomics Leander, being a Tier 6 cruiser, incurs minimal outfitting and repair costs, and only really needs a 10 point captain to function at the absolute best she can. That being said, Leander is difficult to play properly. It’s easy to get overextended in this ship, which usually means a quick trip to port is in short order. I will stress that relatively good players with a general sense of the game can make this ship work even in mildly tough spots but it takes a pretty good player to make the ship work as fantastic as she can be made out to be even in those tough spots that would even make Flamu start to sweat. In other words, this ship is not n00b friendly, but that n00b-unfriendliness also makes her that much more worthwhile to play once you’ve mastered her to the fullest extent Rating: Good Fun Factor I was going to make a long, winded out paragraph, but I’ll summarize it in three words “ MOST. FUN. EVER” Provided you play it right, of course… Rating: WTAF Verdict Armor: 3 / 5 Armaments: 3 / 5 AA: 3 / 5 Maneuverability: 4 / 5 Stealth: 5 / 5 Ergonomics: 3 / 5 Fun Factor: 5 / 5 Overall Rating: 26 / 35 ( Proficient ) General Writer Verdict: Leander is a well balanced and fun ship without being broken or poorly performing I wanted to make a review today because of two reasons. One, I feel like you guys deserve more out of me than just one review a week, so I’m going to bump it up to two per week. Also, I’m looking to apply for CC status this coming month of April, or whenever that specific thread makes itself known to my point of view of the forum (Turbo07, if you’re reading this, could you please let me know when it’s active? I’m looking forward to making a “bigger splash in the pond”, if you know what I mean ;) ) Welp, that’s all I’ve got for today. On Friday night, I will be writing my opinion of the as-yet WiP German Tier 8 Battleship Odin ( though from a perspective of an outside viewer, rather than as someone who’s played it ), and on Sunday I will be doing a Tier 6 BB comparo test of the Bayern and the Queen Elizabeth, the two rivals that never truly were. Peace!
  20. Shrayes_Bhagavatula

    World of Warships Ship Opinions: Stalingrad

    World of Warships Ship Opinions: Stalingrad Russian Bias at it’s finest ( also, SURPRISE!!!) Before I start, I’ll just say this one thing up front. I genuinely have a deep, heartfelt hatred for this ship, and I swore I would never review it. The only reason why I chose to do it was because my younger brother threatened to do something that I cannot speak of here if I did not do this review ( he’s 11, by the way, so go figure ). Also, I’m still trying to work out just how the hell I’m supposed to write a CV review of the Lexington when I don’t even play CVs, so I suppose this had to suffice, for now anyways. But I digress. Ladies and Gentlemen, we have here today, present amongst us, perhaps the most Biased of all Russian Biased ships: the Russian Large Cruiser, or better described, Battleship, VMF Stalingrad. Infamous for it’s Railgun-like cannons, ridiculous tankiness, and incredible point-and-shoot forgivingness, this ship has an incredible list of strong points that makes all other large cruisers look like an utter joke by comparison. Yet it does have its flaws, which, while difficult to expose, can seal it’s fate in a battle, should they be exposed for the whole enemy team to see. So then, does Russian Bias hold true, or is this the one ship that could actually prove that whole notion wrong? ( Spoiler: It doesn’t ) (Also, new 35 point grading scale instead of 25 points, so yeah, there’s that) Armor: Battleship under a Cruiser Icon Pros: Insane bow, Deck and Stern armor, HP pool better than some BBs Cons: Gargantuan Citadel Space, weaker armor than Moskva Sometimes, you have to change your perspective about what a ship actually is to understand better. It took me a while, but I eventually decided to look at Stalingrad as a super-battlecruiser or a fast battleship instead of a large cruiser to fully understand her. And would you look at that armor! Stalingrad has 50mm plating everywhere, especially on the nose, which largely renders her immune to BB overmatch and Cruiser HE. She does have weaker armor than the Moskva, but with this kind of bow-tanking capability, who friggin cares? Well, you should. Stalingrad’s citadel is downright ENORMOUS, and the armor is so dang weak that even destroyers like Kleber can put AP rounds through your sides and murder you. Making foregone conclusions like that isn’t new, but it is new to the Stalingrad, with that realization of the horrible armor on her broadside. Still, she’s got a nice big fat chunk of HP to work with, at 72,450 HP, so you have some leeway. Based upon that, tactical positioning is key, otherwise you’re gonna get smashed to pieces faster than a naked and spotted Minotaur exposed on Ocean map Rating: WTAF ( 5 / 5 ) Armaments: More Battleship under a Cruiser Icon. Pros: Main guns are literally railguns, decent secondaries Cons: Long reload, sluggish turret traverse, the Zao exists I’m sure someone at Wargaming must have decided one day to stick railguns onto a battleship, label it as a cruiser, send it to the Super-testers and CCs, stepped back, looking at all the carnage and rage and salt and whatnot and said: “Yes, I don’t see anything wrong with that!” Yes, I am comparing Stalingrad’s guns to railguns, because that’s what they are. Or rather, her Model 1928 305mm AP Shells. They have 950 m/s shell velocity, absolutely no air drag, lowered arming thresholds, improved AP auto-bounce angles, and insane accuracy courtesy of a large cruiser dispersion ellipse married to a 2.65 sigma rating, the highest in the game. These guns have the highest penetration values of all cruisers in the game, with better penetration than the Bismarck’s famed 380mm guns, better than some American 406mm guns, and even better than the British 419mm guns found on the Conquerer, while also boasting an extremely long range of 20.4km, the longest stock range of any of the Tier 10 cruisers. The only two downsides are the rather slow 20 second reload and the very slow turret traverse of 36 seconds, but both can largely be fixed with AR / MBM3 and EM / MBM2, respectively. But she also has other issues, largely with her secondary guns, and with the Zao. The first issue comes from a lack of usage for the secondary guns, as good as they are, with a quick fire rate and 6.5km range, due to her poor brawling armor. So how the heck does the Zao fit into this? It’s due to Stalingrad’s lack of torpedo armament, which the Zao has plenty of to help her nuke BBs. Point is, beyond her secondary guns, Stalingrad has very little in the way of back-up weaponry to help defend herself, should she be caught out up close. The reason why will become apparent soon, but for now, that’s all I can really say, beyond the fact that Stalingrad can actually nuke BBs with her guns. I’ve seen Notser land 30k salvoes on the likes of Alabama at pretty decent ranges, and I’m sure some have landed far more devastating volleys on even bigger targets ( i.e Flamu citadeling a Monty from across the map ) Rating: WTAF ( 5 / 5 ) AA: Clean Sheet ( Thanks LWM ) Pros: Fantastic long range DPS and flak thanks to BL-109 Guns, Dedicated Delete-your-Planes button, decent short and mid range AA. Cons: Decent short and mid-range AA barely cuts, the Thunderer exists. Stalingrad wins no prizes for her AA. It has it’s merits, but it’s not so effective as to make her virtually immune to air attack, like with HMS Neptune or Worcester. Her individual AA mounts are somewhat inspiring, especially the long-range 130mm BL-109 mounts and her mid-range mounts, with relatively good numbers. However, the total sum is slightly uninspiring, being slightly less than the Moskva when it comes to AA, which means it just cuts it. Adding to this flat flavor is the general positioning of these AA mounts. They are largely located around the superstructure, which makes them vulnerable to HE spam. Where does Thunderer fit into this? Thunderer has a reputation for AA demolishment with it’s massive High Explosive shells. In other words, one good shot from a Thunderer, and it’s all gone to pieces. The one thing that bumps her up is the dedicated plane-delete button, which actually works, for some reason... Rating: Good ( 4 / 5 ) Maneuverability: Brick ( Or an Iceberg, I don’t really know ) Pros: Fast, quick rudder shift Cons: What in the name of God is that turning circle!? Stalingrad is going to lose a turning contest, period. She might have 35 knots of speed to play with, as well as a 12.5 second rudder shift time, but her godawful 1130 meter turning circle is the one thing that brings it down faster than a brick thrown off a building. It’s not the radius that I’m worried about, though. Rather, it’s the trouble that said radius can bring. With a Des Moines, for example, you can bring your ship around with quick maneuvers to dodge torpedoes because your turning circle, rudder shift, and top speed all work well together to allow for the torpedobeat montage. With Stalingrad, she might have the last two, but that huge radius works against her, making it difficult to immediately change course when trying to play a game of “Just Torpbeat” with a DD, due to the fact that the massive radius also significantly hampers her turning rate ( It’s physics, that’s the only way I can propery explain it without making this an LWM length review ). Otherwise, it’s mostly fine, with that rudder shift and fantastic speed that allows her to keep pace with the allied fleet. That goddamn radius, though, REEEEE!!! Rating: Poor ( 2 / 5 ) Stealth: *Re-insert Overused Yo Mama so Fat Joke* Pros: 12km Soviet Radar Cons: It’s fatter than Iggy Pop by some considerable margin Stalingrad is fat, and I’m not saying just fat, like Bismarck fat, I’m talking like it could suck-start a Harley with that detection radius. Stalingrad’s surface detection of 18.1km is some of the worst in the game, with only the Grosser Kurfurst, Izumo, and the worst-in-the-game Fuso being the only ships he outspots, which is embarrasing. The only thing she really has going for her here, and the only reason why it was spared a rating of “horrendous”, is that 12km Soviet Radar, which, being Russian, also has a relatively long uptime of 30 seconds, which can catch out any ship within it’s radius and expose them to the wrath of Stalin himself. However, another problem crops up in that she can only minimize her surface detection to just 14.2km, which is literally the worst of all cruisers in the game. Hell, it’s even worse than the actual Russian Tier 10 BB, the Kremlin, where that thing has 13.4km concealment. That large detection radius also alerts DDs and light cruisers, her favorite food, to her presence, and, given that forewarning, will maneuver out of the way and avoid what would otherwise be an almost certain death sentence, while that detection also almost guarantees that any positioning errors will be swiftly punished and the driver of the Stalingrad will be promptly sent back to port to learn about making mistakes in battle in this thing. Rating: Poor Ergonomics Pros: Makes money like there’s no tomorrow, extremely easy to use, forgiving in combat. Cons: Tier 10 ships cost a LOT, you know; Steel is hard to come by, requires actual skill to make the most out of in battle Stalingrad makes money, and it’s ridiculously easy to do it. It’s just park, wait, point and shoot, all day long. There’s no such thing as turning, nor is there any concept of skilled play. In other words, she’s extremely forgiving to newer players, and it also means that, even on defeats, thanks to premium credit earning standards, she makes a TON of money. There are, however, downsides. First off, she’s 28,000 Steel, which already makes her one of the most expensive ships in the game, sitting just behind Bourgogne. Also, remember, she’s Tier 10, which means she needs a mad load of credits to not just fit her out, but also to service her as well, not to mention the relatively expensive captain that she requires ( I had to get to a 15 point captain before I felt comfortable in her ). Overall though, she’s extremely forgiving to both run and play. Just remember that it’s also gonna take a LOT more than just some good practice with the whole “point-and-shoot” thing you learn in lower tiers, as only really good captains can really maximize her potential. But then again, WG is just throwing steel at everyone, aren’t they? Rating: WTAF ( 5 / 5 ) Fun Factor The fun factor of a ship is relevant based upon how well she holds up in a battle and whether or not the captain has fun doing it. For me, the Stalingrad was novel, at first anyways. It had the potential to smash apart anything that even dared to wander within her crosshairs, but soon after, it became flat and flavorless, because that’s what this ship is designed to do, just sit in one corner and punish people who make mistakes in front of it. It makes you feel like Stalin himself, for a moment, but that’s it. But that moment feels damn good, so it’s worth it. Rating: Good ( 4 / 5 ) Build While I would actually say Bog-Standard BB build here, I would actually replace Basics of Survivability with Vigilance, which allows her to detect and dodge torpedoes more effectively. I suggest taking Znamensky to alleviate her turret woes with Expert Marksman, and replace ASM1 with the reworked turret module to make her guns more manageable under heavy maneuvering. Verdict Armor: 5 / 5 Armaments 5 / 5 AA 4 / 5 Maneuverability 2 / 5 Concealment 2 / 5 Ergonomics 5 / 5 Fun Factor 4 / 5 Total: 27 / 35 General Writer Verdict: I half expected her to get more than 30 points. That she ended up here is surprising as anything. I have nothing else to say here. The numbers might say that she’s fine, but in game experience tells the other half of the story. I don’t need to repeat myself in saying that this ship is broken as hell, as it’s already evident. That being said, you really need to rein in her firepower, and learn to control it, lest it comes to bite you in the butt harder than a bulldog crunching on a bone. Peace!
  21. Shrayes_Bhagavatula

    World of Warships Ship Opinions: Akizuki

    World of Warships Ship Opinions: Akizuki It’s ducky time! There are the gunboats, there are the gunships, and then there are the destroyers that are so ridiculous, they might as well be light cruisers. This time however, I’m not talking about the Blue Cruiser, I’m talking about the Japanese Tier VIII gunship destroyer, the Akizuki. Affectionately nicknamed “Ducky” or “Duck-boat”, due to the unusual shape of it’s turrets, which resembles a duck-head, the Akizuki has gained a formidable reputation as being a powerful gunship destroyer that makes it feel as if a Kagero had a baby with a Khabarovsk, with all the upsides and all the downsides that both have. Let’s take a look now, shall we? I will also be introducing a new rating scale, with each category receiving 5 points, and different rating for each category based upon my evaluation WTAF: 5 / 5 ; What is balans again, comrade Stalin? Good : 4 / 5 ; Falls within acceptable parameters of game balance. Acceptable : 3 / 5 ; Neither good, nor bad. Poor : 2 / 5 ; needs some improvement. Horrendous : 1 / 5 ; needs serious improvement. Armor: Chunky's Torpedo soup, extra thicc Most destroyers at this tier have either a special survival gimmick or really good concealment that allow them to survive. Aki? Well, it’s just a lot of hitpoints. 20,400 of them, to be exact. The Aki has the largest amount of HP of all Tier VIII Destroyers, with only Z-23 boasting nearly as much. This gives her the ability to survive beatdowns with higher tier destroyer opponents, or even go head to head with lower or equal tier light cruisers and come out on top. Don’t be reckless, however. Some equal tier light cruisers, such as Edinburgh, Cleveland, and Chapayev all boast far more hit points, far greater firepower, and access to Surveillance Radar or Hydroacoustic Search, and all higher tier cruisers pack WAY more hit points and way more firepower than those three, so preclude any thoughts of challenging high tier light cruisers ( or even Khaba or Kleber, for that matter). Adding to this, her large size and bog-standard plating make her an especially juicy target for all ships that can muster up more than 19mm of penetration ( she also has other issues with her handling, but we’ll get to that later ) Rating: Good Firepower: Dakka Dakka Dakka All Day Compared to traditional Japanese Destroyers, Akizuki’s armaments are highly unusual. The 100mm/65 Type98 cannons, of which Akizuki has 8 of them in 4 twin turrets, boast a stupendous rate of fire (with a 3 second reload ), an extremely flat shell arc at close ranges ( thanks to 1000 m/s shell velocity, the highest of all guns in the game ), and ¼ HE Penetration of 25mm that allows her to defeat lower-tier battleship plating without the need for IFHE. Should you choose IFHE, her penetration will go up to 32mm, which allows her to chew through French and British Battleships with ease ( American BBs have a 38mm central deck that allows them to shatter the Akizuki’s HE shells). Akizuki’s turret traverse is comparable to mid-tier American DDs, such as Farragut and Mahan, though from Benson onwards the Aki will struggle to keep up. Her torpedoes are fairly solid, being the same ones found on the Kagero. However, they are stuck with the Kagero’s long reload time, and, in exchange for this massive artillery firepower, she only gets a single four-tube launcher. She does receive Torpedo Reload Booster in a separate slot as recompense, but it’s still no torpedo boat. Focus on guns is mandated thanks to that. Rating: WTAF Anti-Aircraft: Would've thunk? The Akizuki has a fairly respectable Anti-Aircraft Defense, largely thanks to her main battery being dual-purpose. However, she still cannot rival true AA Destroyers such as Kidd and Friesland for shredding planes like a cheese grater. Her AA will smash through Tier 6 Carriers and give Tier 8 CVs serious headaches, but Tier 10 Carriers will have no issues dealing with her whatsoever. Moving on. Rating: Acceptable Maneuverability: Is this thing a cruiser? I suppose this is one way to balance a ship properly. The Akizuki is one of the slowest destroyers in the game in terms of raw speed, with a top speed of 33 knots without engine boost active. Even the Lightning is faster than her, and she doesn’t even have engine boost to use. Akizuki also has an extremely large turning circle of 710 meters, which is only 50 meters shorter than the turning radius of the mighty North Carolina; talk about embarrassing. The only thing that saves her from utter humiliation is a somewhat respectable rudder shift time of 5.6 seconds, and even that’s only good because Kiev and Ognevoi are a thing. Rating: Poor Concealment: Weirdly good Despite her successor's reputation for poor concealment, Akizuki’s concealment is no surprise, given her Japanese heritage, but it’s not without its flaws. The best surface concealment she can reach is 5.9km, which is 300 meters better than Z-23 and Ognevoi, only 100 meters worse than the Benson-class and Kidd, far worse than the Kagero and Asashio, and far better than Kiev. Overall, she is middle of the pack. Her aerial detection isn’t too bad either, but you’ll have to disable her AA to lower the range, since aerial spotting also depends upon AA gun maximum range, should they open up. Exercise caution, captains. Rating: Good Consumables wise, bog-standard. Only thing worth noting here is an improved Torpedo Reload Booster Consumable, which allows her to put 8 fish into the water in the span of 5 seconds or so. Build: Ducky Stuff Captain Skills Preventative Maintenance ( 1 point ) Last Stand ( 2 points ) Superintendent ( 3 points ) Concealment Expert ( 4 points ) Adrenaline Rush ( 2 points ) Basic Firing Training ( 3 points ) Inertial Fuse High Explosive ( 4 points ) Modules Slot 1: Main Armaments Modification 1 Slot 2: Propulsion Modification 1 Slot 3: Aiming Systems Modification 1 Slot 4: Propulsion Modification 2 Slot 5: Concealment Systems Modification 1 Conclusion Overall Rating Armor: 4 / 5 Armaments: 5 / 5 Anti Air: 3 / 5 Maneuverability: 2 / 5 Concealment: 4 / 5 Overall Rating: 19 / 25 Verdict: Gudbote ( 17 - 21 points ) I want to thank LittleWhiteMouse for the inspiration to reformat my write-ups into this style. Hopefully that also extends to all you readers out there. From now on, I will be releasing new reviews every Sunday, and a comparison test between ships every other Saturday. The next review will be either North Carolina or Richelieu. The comparison test will be the Baltimore, Mogami and Charles Martel versus the Albemarle ( a four-way, nice ). Peace out, my fellow commanders Shrayes_Bhagavatula
  22. Shrayes_Bhagavatula

    Notification about Ship Opinions

    So, I was thinking that I would do a write up on a RU BB after my Roma review. Any thoughts. I'll put a poll and choose based on that
  23. World of Warships Ship Opinions: Gneisenau Bet you didn't see this coming Did you really think I would make a Yamato review? I bet you did. But no, I didn’t. Honestly, why would I make a Yamato review, when there are so many other fun ships that I can do. The whole point of the Yama these days is to sit at 20km and just smash whatever comes trundling into your line of sight, using it’s massive guns with their famed 32mm overmatch. Tell me, where’s the fun in that? Gneisenau, on the other hand, is the literal textbook definition of fun. A slender cruise missile of a battleship, with drop-dead gorgeous looks that fool pretty much everyone that fights it, only for those people to find out that this thing hits way harder than it should, despite having just 6 guns and not-quite Bismarck level secondaries. If you, my curious newbie friends ( or not ) wish to know why this thing is so damn good, stick around. You’re about to find out. I’m gonna start the thing about the armor with it’s looks. Yes, it’s outward appearance. Why? It’s because this ship looks way softer than the name would suggest. I mean, it’s long, thin, and fast. It’s practically a battlecruiser, surely it’s armor must be weak, like Kongo’s or Hood’s. Well, I’ll just say this to whoever thinks about it that way: Turtleback [edited]. 350mm of it, in fact. Yep, Gneisenau has the strongest belt armor of all the Tier 7 battleships, only rivaled by its sister ship, Scharnhorst ( because both of them are the same class of ship). The closest one in terms of belt armor is the American Fighting Lady, Colorado. But you don’t see Colorados surviving a full point blank strike from an NC or Amagi and living to tell the tale, now do you, and there’s a pretty good reason why. Remember, the turtleback of German Battleships becomes extremely strong above Tier 6, which completely precludes any intentions of prophesied one-shot apocalypse hits from enemy battleships. Combining the 350mm belt with the turtleback, overlapping upper and lower armor belts, and the citadel protection, and you have one of the toughest armor schemes on a battleship, with nearly 550mm of overall protection hiding an underwater citadel and giving leeway to 58,200 points of German Bratwurst. You have to either be at a stupidly long range, or stupidly lucky to land a citadel on this thing. Other things include an extended 70mm belt that protects the forward and rear parts of the ship ( though it’s a 25mm upper nose, so don’t expect to bow-tank much), a 50mm deck that makes HE spam attacks worthless, and decent anti-torpedo protection that can absorb lower-tier American and German torpedoes ( still be prepared for a nuking by Asashio, if you aren’t careful ). Armaments-wise, she’s on the “slightly underprepared” side of things. She only packs 6 15 inch guns in three twin-turrets, and while they hit hard, it’s still German Battleship dispersion, meaning that it’s good sometimes, and downright horrendous at other times. Despite this, Gneisenau has a couple of things going for it, such as a long firing range of 19.5km, something that most other battleships envy at this tier, the ability to overmatch 27mm of armor, something only Sinop, Colorado, and Nagato can do besides her, and a 26 second reload, which, while it is slower than King George, is only slower by one second or so, and King George cannot overmatch 27mm, now can it. As for back-ups, well, let’s just say that it’s pretty well equipped here. Gneisenau boasts 11 dual 128mm turrets in top configuration, 5 on either side, and one down the center. Her range isn’t the best, at just 5.3km stock, but the guns have 31mm of HE Penetration, which allows them to take down destroyers if so equipped for it, as well as severely damage equal or lower-tier cruisers and battleships, should they get too close. Also, she has torpedoes, earning her the distinction of being the only tech tree battleship with torpedo launchers. A single three tube 533mm launcher on either side makes up this arrangement, and while the torpedoes themselves don’t do much damage, at just 13,700 a pop, if all three of them hit a target, they can inflict serious damage in the form of both the Alpha strike, and floodings, should they stick around. It’s not Tirpitz’s apocalypse hammer from those Vierling Launchers, but they still hurt. All in all, fairly well balanced. Her AA is worth a special mention, too. She boasts a fantastic long range ring, comprised of her dual-purpose mounts. While AA in general is still butchered, Gneisenau puts out enough DPM and flak clouds to smash Tier 6 carrier squadrons, and gives Tier 8 ones something to think about when planning their routes. Her AA is only rivaled by Lyon and Colorado in this regard ( California is still WiP as of this writing, so I won’t be including her here). She has a fairly strong mid-range, but a slightly weaker short range, unlike the American AA setups. Regardless, most carriers will not even come close to her, lest they feel content killing themselves on impact with enough bursts to shred a whole terminal’s worth of airliners. Maneuverability wise, you are NOT escaping the Gneis. She’s the fastest battleship at her tier, with 32 knots of speed to play with. Only Hood moves as fast, but the Royal Glory can’t dance like the Gneisenau can, with her quick rudder hampered by a massive turning circle that would make even Shchcors blush. Gneisenau’s turning circle of 830 meters is coupled with a 14 second rudder shift, giving her fantastic agility in tight torpedobeat maneuvers. Colorado has a short turning circle, i’ll give her that, but she’s horrendous everywhere else. Lyon is almost as fast, but has a longer turning circle. King George is also pretty slow, though 28 knots is fairly acceptable for Tier 7. Sinop has horrible maneuverability, though she is fairly quick. So there’s that. Concealment wise, this is where most people will be surprised. While she can’t jump people like Bayern can, with that thing’s stupidly low 12.1 km concealment ( with CE ), she is fairly stealthy at 13.1 km, when CE specced. It’s not KG V levels of concealment, but she can sneak up on a fair few ships, though that’s when top tier. As a bottom tier, some battleships can best her, such as Monarch and NC, though not by much. Bismarck is slightly stealthier, though that’s thanks to the 5th slot Concealment Systems upgrade. Otherwise, she is pretty stealthy within her matchmaking spread. Just don’t be surprised when a Lion shows up and HE smashes you when you least expect it. Consumable wise, bog-standard, as per usual for mid-tier BBs. No fancy hydro to be found here, just good old BB stuff. So then, Gneisenau is one hell of a BB. Despite its many shortcomings, such as a low number of guns, it certainly punches harder than it should. That combination of fast firing primary and secondary armament, plus those hard hitting torpedoes makes it a formidable opponent in close quarters combat situations, though it’s efficiency decreases as the distance increases. Her armor allows her to work close to an opponent, shrugging off blow after blow of High Explosive and Armor Piercing, gracefully dodging torpedoes as they come in at speed, tearing into enemies that severely underestimated her prowess. She only falls apart when concentrated upon by the enemy team, otherwise, she’s just as dangerous as any BB or CA, regardless of who she’s shooting at. She is a true hunter-killer, a she-wolf who stalks her prey through the night like a true predator ( Thanks LWM, for that reference ). I always tell myself that, if you respect a ship, it will work with you, and no ship holds that Mantra truer than this German missile. ( Then again, not every ship can be reined in, such as this Russian cruise-khm, sorry, I meant battleship, xaxa)
  24. Shrayes_Bhagavatula

    World of Warships Ship Opinions: Gearing

    World of Warships Ship Review: Gearing Let’s see how y’all handle a little Gunboat Night Fever. Destroyers are one of the most versatile classes of ships in the game. Whether it be the true ninja, Shimakaze, or the Russian Gunship himself, Khabarovsk. But when it comes to those ships in the middle of the pack, the gunboats, none are better at their job than Gearing. This humble servant of the U.S. Navy finds itself in a bit of a predicament, having to deal with the likes of Kleber, Khabarovsk, and the almighty Harugumo at one end, and it’s close competitors Daring, Grozovoi and Z-52 on the other end. So then, where does Gearing lie in the middle of this? Let’s find out, once again. I will only mention Yueyang once, and that’s for the torps, and that’s it. For starters, the HP pool of a destroyer is always the most important thing. Gearing has 19,400 points of health to work with stock. Kleber has 21,900, Khaba has 22,500 and a heal, and Harugumo has a tremendous 25,600. Daring and Grozovoi have 20,800 and a heal, and Z-52 has 20,300. So, yeah, not exactly off to a good start here, are we. Fortunately, things get better. For starters, the armor on the Gearing is quite unusual. While normal DDs have 19mm bog-standard plating, with a few exceptions, Gearing actually finds itself as one of those exceptions. It has a 21mm armored chest plate around it’s squishy bits, which means that it will shatter all non IFHE equipped DD high explosive shells (except Harugumo’s), and will ricochet some AP shells at extreme angles ( don’t always count on that happening though, just warning you). While this isn’t Khaba’s 50mm plating, it’s still enough to make things just a little more difficult for enemy DDs. Otherwise, it’s still cannon fodder for light cruisers at this tier. Or is it? You see, Gearing might not be a thunder chunker like Khaba, but it certainly does NOT go down without a fight. Remember, it’s still American, which means that the guns, which are 127mm/38 cals. turn really quick, fire really fast, and tend to make things miserable for more ships than you could possibly think. Well, most of the time. Here’s where the problems start. Remember, the Gearing is still equipped with American guns, which means that, in order to get that withering rate of fire, he has to give up shell speed, which means those typical rainbow arcs that most other DDs ( save Daring ) don’t have to put up with. Also, thanks to that, the AP isn’t as good as it’s expected to be. You’ll citadel broadside light cruisers at point blank range, but that’s about it. The HE isn’t forgettable at range, however. The HE allows Gearing to consistently keep a target burning, or break a few things, or do both. HE penetration is an issue, but IFHE solves most of that, sorta. You don’t get the automatic ¼ pen found on the Japanese 100mm guns, so you can only penetrate 27mm of armor, as opposed to the 32mm that the aforementioned 100mm guns can ( with IFHE ). Still, not like Gearing doesn’t have back-ups. Most back-up weapons on gunboat or gunship DDs are quite pitiful. They have either too little range ( Khaba, Kleber), or do too little damage ( Grozovoi, Z-52), or just don’t work as well as they should ( Yueyang ) Gearing, on the other hand, is a completely different story altogether. Gearing’s stock torpedoes have a 10.5km reach, 66 knots of speed, are stealthy as heck, and deal 19.5k a pop. Gearing also has another set of torpedoes, which lose 2k alpha a fish, but retain their speed and gain 6 kilometers of range, reaching out to 16.5km. You don’t see that on a Khaba, now do you? For the AA, I won’t really bother with it. These days, unless you’re in a Friesland, you really don’t want to give yourself up to an enemy CV. Before 0.8.7, you could take an AA spec Gearing and demolish the T8 CV’s with it’s pretty damn strong AA. Nowadays, it’s kinda pointless, because Defensive AA has been totally butchered, and AA in general kinda screwed ( I mean, seriously, how the hell did Flambass manage 120k in a Zeppelin against what was basically enough AA for THREE Carriers? AA screw-up on WeeGee’s part, that’s what happened ). For stealth and maneuverability, it's paradoxical, for concealment anyways. Gearing has the best turning radius of all Tier 10 DDs, at 590 meters. It’s on the slower side ( only Daring is slower, because of a lack of engine boost ), and it’s rudder is so good, it makes all the competition jealous. The concealment is a different story. Fully specced for it, Gearing has a minimum detection radius of 5.9 kilometers, which is really good, but then there is it’s legendary module, which decreases it’s detection range down to 5.6 kilometers, but you lose your Main battery DPM and torpedo DPM. It may have been one of those things that WeeGee actually got right, in terms of concept, but it leaves the player with a pretty tough choice: Strike faster, or strike first. I prefer the first option,since a faster firing Gearing is always a better Gearing, in my honest and humble opinion. What you choose, is up to you. So then, what’s the verdict? Is the Gearing still the monster it used to be, or has it lost its edge? Some say that time will tell the truth, I say that the truth has already been told. With the recently announced Pan-European DDs, and the changes to HE penetration rules, Gearing’s once long-standing advantages could soon become a thing of the past. Then again, it’s 2020, the Gearing is still alive, still kicking, and it’s still an absolute monster at everything it does. American DDs are no nonsense, no gimmick, absolutely fun little ships that really give you a kick out of kicking everything through the window, and Gearing truly exemplifies that as one of the best DDs that ever was. ( But there is something that kicks DDs harder… a lot harder) (loads 6 inch Mk.XXVI rifle with religious intent)
  25. World Of Warships Ship Opinions: Montana Good ol’ fashioned `Murican Steel If there is ever a battleship that can make stuff happen, its Montana. It is literally the original 12-gun BB, with a broadside alpha strike so powerful it has a tendency to make cruisers crap themselves just thinking about it.It inspires awe and terror on the high seas, with its formidable presence and terrifying arsenal of old school artillery and AA (not to mention the fact that the people who drive them are total badasses) So then, is the Montana still the butt-kicking, cruiser smacking, Rocky-style badass juggernaut that it’s always been? Or has the meta made things a LOT harder for it to survive? Let’s find out. First off, the most important thing about BBs is the survivability of a BB, how long it lasts under concentrated enemy fire ( the answer is usually not very long, but that’s besides the point ). For starters, the Monty Python here has 96,300 HP. There are three ships that have more: Yamato, Kurfurst, and Kremlin. And all of them have something or the other that makes taking them down a bit of a challenge. Montana has 32mm extremity armor plating. Yama also has this armor, while both Kurfurst and Kremlin have 60mm plating, with Kurfurst being the hardest to bow-penetrate thanks to the size of that 60mm portion. And I won't forget that the Kurfurst has a 50mm deck, the Yama has a 57mm deck, and the Kremlin has a 60mm deck. This means that Montana seems to be pretty squishy. Well, it used to be, anyways. Before an update that most of us seem to have forgotten (0.6.6) , the citadel used to be horribly exposed over the waterline, and thus, really easy for most ships ( save DDs ) to citadel. These days, however, the citadel sits just at the waterline, making it difficult for every type of ship to citadel it (save most of the T10 BBs, and Stalingrad). It also has a 38mm deck, that allows it to resist most HE spam, except from certain heavy cruisers, such as Henri IV and Hindenburg, as well as the large cruisers. So there’s that. Now we come to the fun part. The defining characteristic of any good battleship is its primary armament, and Montana certainly delivers on that. For starters, with Artillery Plotting Room Modification 1, it has the potential to pack a range of 27.2 kilometers, which is further than your typical Yamato build. The Montana throws out 24 shells per minute to the enemy (with the typical build), which, while it severely lags behind the Kurfurst (with a typical build) in terms of DPM, makes up for it with the nuclear hammer smash of the Mark 9 Super-heavy AP shell’s 13,100 Alpha strike, which is higher than all other 16 inch armed Battleships at tier 10, save Kurfurst’s 420mm rifles, which have 400 points of damage over them. In terms of stock alpha strike ( discounting Curry’s 420s), Monty has an absolutely brutal 157,200 Alpha. Kurfurst’s 406mm guns have an Alpha of 152,400, while the Conqueror has 156,000 ( then again, you arent really shooting AP in a Conqueror, anyways). The secondary armament is largely forgettable. These aren’t the Massachusetts secondaries that have that insane range and accuracy that allows them to compete with the high tier German BBs, these are your bog-standard secondaries you find on NC and Iowa, just with a little more range and shell speed ( Ohio translates this well, however ). The next most important thing is the AA. Well, not really, but we’ll cover it anyways. Before the rework, the AA power of Montana had a fearsome reputation for shredding whole squadrons before they could even touch it, if properly built for it. Even post-rework, the AA has a brutal reputation for being the most powerful AA on a Battleship at Tier 10, period. I guess Kremlin could compete, but the recent nerf put that thing’s AA mount HP on a level similar to French mounts, so no comments there. While the AA got butchered by Wargaming to allow carriers to make at least a few strikes on ships, it's still strong enough that, if you’re in a carrier, and you run into a Montana, you basically just face planted into a brick wall made of flak clouds and 40mm Bofors. In other words, carriers can *censored* off. The last couple of points are also important (not really, it's a BB), and that’s the stealth and maneuverability. It’s on the better side of the spectrum, to say the least. The long-as-all-get-out 22.7 second rudder shift time is gonna give some people a hard time, but the turning circle of 950 meters is at least half decent for such a massive thing. It’s not as good as Conqueror, nor as bad as Kurfurst, sorta middle of the pack. The speed is 30 knots, again, middle of the pack. The concealment is fairly good too, with a base detection of around 17.7 km, it can get down to around 13.5km or so without being spotted. So it’s sorta middle of the pack again, with Conqueror again being on the good side, and Kurfurst and Yamato on the bad side of it. Kremlin is sorta in the middle with all of this, with excellent concealment and a fast rudder hampered only by a horrendously large 1,090 meter turning circle. The consumables are bog-standard for American BBs. The one unique thing here is that the heal is better than most heals save the British one, repairing 0.66% per second instead of the 0.5% per second found on most BBs. It actually used to be 0.5%, then WeeGee changed it in 0.9. So then, Montana. It’s a brutal, fast, and hard hitting thing that literally blows the pants off most of the competition, and all while being well protected against most things, such as HE spam and airstrikes ( I dunno about torps though, 37% reduction is pretty good, but not really good ). It does many things that you would expect high tier battleship to do, only, it does them better, to a certain extent. All while having the bad-assery you’d expect from America’s biggest and baddest warship. And no, Midway doesn’t count here because that thing is puny compared to the Monty. Yes, there are somewhat better alternatives these days, some even in the form of cruisers. But in terms of battleships, this is still the one to beat. `MURICA BABY! ( Wait a second… -sigh- always gotta be torps, huh?)
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