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Found 14 results

  1. Hello i am still new here and these are my thoughts about the new economy system: My instincts are telling me that something isn't right with the Steel/Coal economy. See at the start "nobody" had steel or coal but at least you could get it on containers(supercontainers) i made this calculations if you get 2 coal containers and complete the first daily mission you get a minimum of 1000 coal so if you play every day you will get a minimum of 30000 coal per month. now lets say that you want a ship lets say the Musashi priced at 180000 coal; you can add a coupon and reduce the price to 120000 coal but that's at least 4 months of grind and thats a lot of grind now lets think about coal and pricing at the most in one day if you get very lucky you can get at a maximum 4000 coal so thats good but almost impossible of getting every day for 30 days straight. Now about coal ships pricing... One could say that their prices are very much in line with the regular ships: Musashi 180000 coal - Izumo 178000 xp Salem 240000 coal - Des Moines 237500 xp Black 14000 Steel/140000 coal(converted) - Fletcher 158000 xp these prices are about right until now. from now on we should see prices like these: Jean Bart 226000 coal - Alsace 190000 xp Bourgogne 30000 steel/ 300000 coal (converted) - Republique 260000 xp Stalingrad 28000 steel/ 280000 coal (converted) - Moskva 235000 xp Because before we had artificial scarcity and now people are starting to retain some coal, and these prices will continue to go up and yes i know you cant convert coal into steel (yet(they introduced 3 new rare metal categories, but for what you might ask...... hum? )) i do think that they will allow us to convert doubloons into steel rather than coal into steel but for that they would need to get their pricing right (and destroy/reprice the current grind shenanigans for coal and remove some ships cuz they would be to cheap for us to buy). lets discuss it below
  2. REQUIREMENTS: 18+ years of age. Working Teamspeak with a Mic. Respectful towards the gaming community and fellow members. A minimum 1 day a week attendance. BENEFITS: A friendly social environment. Clan team play. Competitive or relaxed play options. Divisioning & Battle counts We are a multi-Gaming community TEAM SPEAK: (visit for the game stay for the community) ADDRESS - ts32.gameservers.com:9189
  3. Now before i say anything i will state that yes the zao is a very good ship but after the removal of the ability for destroyers and cruisers to be able to stealth fire with ease in japan line. The zao may have recently gotten its updated torps and slightly increased damage but when the initial idea of the ship was being a "Fire starter" with its high fire chance it is out ranked by other cruisers now (Henry IV). It isn't the worst ship to play but in terms of its actual effectiveness. Now looking at most stats (NOT COUNTING PLAYER ABILITY) the ship its self is in simple terms not so great. Other ships of similar tier have been much better off in some form of "strength" whether that be AP damage, torpedo's etc.. The ideal point i'm trying to make is that it would be nice to have the ship either be given a major overhaul or just replace the ship entirely which i am purposing. To where i am going with this as we know WOW wants to be accurate to lore while keeping balance on ships to prevent them from being too "OP" which is all. But that is where the zao kinda falls off from the historically correct part of it. As the zao is based on the 1941 Type A Heavy Cruiser which is also known to be the Design B-65 cruiser that japan had planned back in 1939 and was to be made in 1942. Where the ship carriers 9 Tri-linked cannons at 310MM for its primary guns. In addition its natural stats are in large similarity to that of the Yamato as the ship was defined as a Super Type A cruiser. The ship in easiest terms was a "baby Yamato" so at least from my point of view of historical accuracy i would love to see them redesign the zao to make it more to its correct design with altered stats to not make it a dumbly "OP" ship compared to the other T10 Ships. To assist in help show what i am talking about here is a clipped image from the info page of the B-65 Cruiser.
  4. Yesterday I noticed that when I begin a battle the ship displays have changed for both enemy and ally. All I can see now is the ship class icon. I cannot see the enemy/ally name, ship name, range (unless they are in range) or damage bar indicator. Has anything changed? I was not able to find any notes about this or any setting I can change.
  5. Max0017


    The Boise is a great ship. One of my favorites.
  6. Rumour or not, there was a top secret research location in the north west of Canada paid for by the British government to see if a frozen ship was feasible to build and use in the north Atlantic for defence. Project Habakkuk was real. It would be nice to see something in fact or bullship about this and to know if anything from this was actually applied and used in some form or another?
  7. Here's the HMS Valkyrie as she was seen in 1917. https://www.mediafire.com/file/9pbte2rub68bfeo/BSD008_Valkyrie_1930_a.dds/file https://goo.gl/images/1QizQe HMS Vancouver joins the fleet! http://www.mediafire.com/folder/d26tiz7224cj0/HMS_Vancouver The guns were the hardest part, but I pulled through.
  8. Any chance of adding the whoop whoop ship horn sound to the game? As from the movie Guns of Navarone.
  9. Renato1280


    If players that are 90 days inactive earn a ship, what does players that log in 90 consecutive days receive?
  10. I have a Germany Battleship called Frederick the Great . Work down the line if Tiered ship to reach it. Can anyone please tell me how designate it as ELITE so that I may use it accumulate FREe XP? I have researched every previous ship in the line , if that is what is required. Thank you.
  11. GabeTheDespot

    Best Credit Machine

    What are the best credit making machines that I can get whilst not going over 60$, so, in other words, not Musashi. I was thinking of Alabama or Lo Yang, since these are credit makers, not trainers, I don’t need to have the corresponding line. Thanks in advance!
  12. Name: Worcester Ship type: light cruiser Class: Worcester Nation: United States of America Tier: X Greetings fellow captains, supreme overlords, and dispersion divinities. Today, in the third installment of Naval Intelligence, I bring you the last "all-gun" light cruiser built for any navy in the world; the pinnacle of the United States Navy light cruiser line: Worcester. My objective is to inform players about a different, and factual piece of information that hopefully will aid you in deciding whether to obtain this ship or not. This review will go over its history briefly, her in-game characteristics, and other factors such as aesthetics, modules, and what you can expect if you so decide to give her a place in your port. History “History doesn't repeat itself, but it does rhyme.” - Mark Twain Worcester belonged to a class of ten ships; however, the number was considered surplus to the war effort as the year of 1945 passed and so, only two vessels: Worcester (CL-144) and Roanoke (CL-145) were constructed. This new class of cruisers was conceived as a successor of the Cleveland-class, but their new 152 mm gun mounts and further modification (that were based on experience from World War II) turned them into a much heavier design. The development of the Worcester-class dates back to May 1942, as the General Board requested designs for a new light cruiser class; this new class would fulfill several roles and specifications: destroyer-like speed and maneuverability, dual-purpose artillery, destroyer flotilla leaders, cruiser dimensions, scouting operations, and seakeeping capabilities in almost any weather. USS Worcester was laid down on 26 January 1945 by the New York Shipbuilding Corporation in Camden, New Jersey. She was launched in February 1947 and entered service on 26 June 1948. Though she didn't participate in World War II or any particularly remarkable engagement afterward; Worcester played a secondary role at the beginning of the Korean War (1950-1953). The ship and her crew were complimented by their comrades and superiors several times during their short time in Asia; Worcester received some awards, citations and campaign ribbons during her service career (such as the Republic of Korea Presidential Unit Citation, and the United Nations Korean Service Medal). Being the embodiment of a design philosophy pertaining to a bygone era, Worcester was deemed obsolete shortly after her commissioning, and unlike the contemporary Des Moines-class of heavy cruisers, she did not find a new life in the era of the Cold War and newer technologies. USS Worcester was decommissioned on 19 December 1958 and was stricken from the Naval Registry on 1 December 1970. She was sold for scrap to Zidell Explorations, Inc. in July 1972. Two-hundred tons of Worcester's armor plating has been used by the Fermi National Accelerator Laboratory, in Illinois. Specifications “It's supposed to be automatic, but actually you have to push this button.” - John Brunner Worcester was powered by four Westinghouse 620psi boilers; each fed steam to a General Electric geared steam turbine that turned one shaft respectively. Her power plant was rated at 120,000 shaft horsepower and produced a speed of 33 knots. She had a maximum cruising range of 8,000 nautical miles at a speed of 15 knots. The cruiser was also considered as one of the largest ships of this type in the world; with a length of 207.3 m (680 ft), and a displacement of 14,700 tons when commissioned, she is truly one of the heaviest and biggest light cruisers to ever be commissioned (though the Courageous-class of battlecruisers built for the Royal Navy during World War I are considered by sources as "large light cruisers", which dwarf Worcester in comparison). In-game, her dimensions grant her a rated turning circle of 740 m with a stock rudder shift time of 8.1 seconds; the latter can be considerably decreased by utilizing (separately or simultaneously) Steering Gears Modification 2 in Slot 4 (-20% rudder shift time), and Steering Gears Modification 3 in Slot 5 (-40% to rudder shift time, and -80% to repair time). Her armament consisted of twelve 152 mm (6")/47 Mark 16DP dual-purpose guns encased in six twin turrets, with turrets 3 and 4 being the only ones in a superfiring position (this means that they're mounted at a higher level than the rest of the main battery mounts). These 152 mm guns have a stock rate of fire of 4.6 seconds and can be brought further down with the relevant Slot 6 Upgrade and the Adrenaline Rush skill. These guns are complimented by a 180° turret traverse speed of 7.2 seconds. The High Explosive (HE) (2,200 maximum damage, 12% base fire chance) and Armor Piercing shells (3,200 maximum damage, standard cruiser AP) used by the Worcester are fitting to the magnificent rate of fire that it possesses. They also have a base firing range of 16.7 km, which is sufficient for these guns due to their shell arcs; but more about them on the following section. The anti-aircraft suite on the Worcester is unrivaled in terms of damage and range. The 152 mm dual-purpose mounts have a stock average damage per second of 121.2, and a base firing range of 6 km. Worcester is also equipped with twenty-four 76.2 mm (3")/50 Mark 33/34 mounts which can also be found on Des Moines-class cruisers. Twenty-two of these barrels are mounted in Mark 33 dual mounts; ten of them are mounted on the sides of the cruiser while a single dual mount is located near the bow, they have an average damage per second of 306.9. The other two 3" barrels are located on the stern in single mounts with an average damage of 39.4. Both dual and single mounts share the same firing range of 5 km. The ship also has six dual 20 mm Oerlikon Mark 20 mounts that have an average damage of 73.2 and a stock firing range of 2.01 km. Worcester's armor is typical of an American light cruiser: thin armor plating covering the citadel with a relatively small portion of it above the waterline, while the rest of the citadel is submerged. The entirety of the cruiser's hull is covered by 25 mm of armor, which is sufficient against high tier cruisers, but is defective against any warship that sports a gun caliber equal or above 380 mm. The gun turrets have 38 mm covering their sides and rear, while their faces are covered by 127 mm of armor; though not heavily armored, these values allow the turrets to bounce incoming shells sporadically. The barbettes also possess a thin skin, which can make the main battery mounts prone to being knocked out (it is advised to equip the relevant upgrades and commander skills to enhance the turrets' survivability). Playstyle “Adapt what is useful, reject what is useless, and add what is specifically your own.” - Bruce Lee At first, she may not be that appealing to those that treasure short shell flight times and flat travel arcs; but she makes up for the lack of fast shell velocities with an impressive array of consumables and impressive rate of fire that allow Worcester to adapt to most situations that arise on the battlefield. It is noteworthy that Worcester's 152 mm guns benefit from utilizing Inertia Fuse for High Explosive Shells (IFHE); this commander skill increases shell penetration by 30% while reducing the probability of causing a fire upon hitting a target by 3%, though the sheer volume of fire is sufficient to compensate the fire chance reduction. The usage of this skill grants Worcester an HE penetration number of 33 mm, which is enough to cause penetration damage to any battleship with a conventional armor scheme (i.e. Conqueror/Montana). Those players that own the Tier VII USS Atlanta will find Worcester as a much-improved version of her. Worcester's core features are (similar to Atlanta's): the ability to hurl shells over islands towards incoming enemy vessels; searching and eliminating hostile destroyers; support the fleet with a no-fly-zone of anti-aircraft artillery; and, since she can handle open water engagements more appropriately than Atlanta (though perilous in nature), Worcester is capable of kiting and evading incoming shells while providing suppressive fire that can soften or sink hostile vessels outright. Worcester can prove to be a difficult enemy to bring down if handled correctly, though her fragility compensates the potential havoc she can bring down upon the enemy team. She is not to be taken lightly, as her varied consumable lineup mixed with a high rate of fire and proper positioning can turn Worcester into the fulcrum of her team in terms of damage and support; alas, like most warships in the game, Worcester requires a team that can synergize well to bring victory, and this cannot go unnoticed or unspoken. Consumables “You will need to be mature and pragmatic. You must use your heart to decide the destination, but use your head to plot the journey.” - Amish Tripathi Worcester has the most amount of consumables at Tier X; starting with a standard cruiser Damage Control Party, standard-issue Defensive Fire AA, Tier X USN Surveillance Radar (range: 9.9 km, duration: 40 seconds), cruiser Repair Party, and a standard Tier X Hydroacoustic Search with a 4.9 km range. Using these consumables at the right moment is key to performing well in Worcester; though running an all-premium consumable lineup is quite expensive without Premium Account, and necessary precautions must be taken if one is low on credits (such as prioritizing some premium consumables over others, signal flags, and camouflages). As a Tier X ship, Worcester gets access to a unique Legendary Module named "Enhanced Countermeasures". This consumable increases by 20% the duration of Hydroacoustic Search and Defensive Fire; additionally, it increases by 10% the duration of Surveillance Radar. Aesthetics “Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.” - Paul Rand This class of light cruisers, like those before it, were based on the hull of the Brooklyn class cruisers, which gives them an interesting appearance when looking at their bow from an oblique angle. The superstructure is not cramped, and the funnels don't have that "crooked" aspect that Cleveland-class cruisers have. The gun turrets, unlike Seattle's, are not overly wide nor tall, they give an interesting flair to the design which certainly makes it stand out from its predecessors. Conclusion “Any fool can know. The point is to understand.” - Albert Einstein This light cruiser is a challenging ship to master at the beginning, but once one gets used to the shell arcs, the odd engine acceleration, and the idea of being a support ship that has damage-dealing potential; it is one of the most enjoyable ships to play in my book. In my opinion, the grind to Worcester is worthwhile, and a triple division of Worcester's is a frightening sight to behold. "Ad Astra Per Aspera" Phantom out. References and resources Baterman, T. & Yarnall, P. (May, 2018). USS Worcester (CL 144). NavSource Online: Cruiser Photo Archive. Recovered from: https://www.navsource.org/archives/04/144/04144.htm GlobalSecurity.org. (July, 2011). CL-144 Worcester. Military. Retrieved from: https://www.globalsecurity.org/military/systems/ship/cl-144.htm Wargaming.net. (2018). Upgrades. Retrieved from: http://wiki.wargaming.net/en/Ship:Upgrades#Enhanced_Countermeasures Wargaming.net. (2018). Worcester. Retrieved from: http://wiki.wargaming.net/en/Ship:Worcester Wikipedia. (2018). Courageous-class battlecruiser. Retrieved from: https://en.wikipedia.org/wiki/Courageous-class_battlecruiser Wikipedia. (2018). 6"/47 caliber gun. Retrieved from: https://en.wikipedia.org/wiki/6"/47_caliber_gun Quotes recovered from Goodreads, website: https://www.goodreads.com/quotes Armor scheme GIF created with GIF Maker, website: http://gifmaker.org/ In-game images and icons recovered from the Wargaming Wiki, all credit goes to their respective authors. Other images recovered from Google Images.
  13. Howdy! Realizing that all of these Indianapolis missions, were actually all completed in vain, makes me a bit spicy. This is due to the apparent deadline on 07/16/18. As far as I know, there are only at most four missions left to be released this week & weekend. I am currently 16/21 missions. This really sucks if I won't be able to acquired the final one or two missions. I was unable to complete the first few due to not being able to play early on, as I was out of town a lot for work. I wonder if this post will fall on deaf ears or if there is a possibility for more missions to be released / have an extension. Thought I'd at least try. Thanks. :-)
  14. Name: Hood Ship type: battlecruiser Class: Admiral Nation: United Kingdom Tier: VII Greetings fellow captains, supreme overlords, and dispersion divinities. Today, in the third installment of Naval Intelligence, I bring you one of Britain's icons of World War II and the inter-war period, the premium Tier VII British battlecruiser: Hood. My objective is to inform players about a different, and factual piece of information that hopefully will aid you in deciding whether to purchase this ship or not. This review will go over its history briefly, her in-game characteristics, and other factors such as aesthetics, modules, and what you can expect if you so decide to give her a place in your port. History “History will be kind to me for I intend to write it.” - Winston Churchill The ship belonged to a class of four battlecruisers known as the Admiral-class. Hood was the sole representative to be completed once the other three members -Howe, Rodney, and Anson- were canceled. Hood 's keel was laid down on September 1st, 1916 by John Brown & Co. in Clydebank, Scotland. She was launched on August 22th, 1918, and she entered service on May 15th, 1920. For twenty years, Hood remained as the world's largest and most powerful warship in the world. Her design was the result of maximizing a battlecruiser's traits (light armor, high speed, and battleship guns) while considering the occurrences regarding the Royal Navy's battlecruisers -three months prior to Hood's construction- during the Battle of Jutland. Two of the most significant adjustments made to the design, thanks to the loss of 3 battlecruisers at Jutland, was the increase in thickness of the main armor belt to 305 mm (12 in), and the internal armor plating that protected the forward magazines. This addition in weight plagued Hood with a lower freeboard, which attained her several nicknames such as: "Largest Submarine in the Fleet", "HMS Wobbly", and "The Seven B's" ("Britain's Biggest Bull*****ingest B***ard Built By Brown"). Throughout the inter-war period, Hood saw extensive service as the flagship of the Battlecruiser Squadron of the Atlantic Fleet and became the Royal Navy's poster boy (or girl, depending on personal perspective) due to her size, media coverage, and inter-war actions. She took part in a worldwide cruise which lasted from late 1923 to 1925, the purpose of the cruise was to project British naval power and influence to other countries and colonies (something that came to be known as "gunboat diplomacy"). Throughout her service, the ship became the pride of Britain and the Royal Navy, being appropriately referred to colloquially as "The Mighty Hood". After the cruise ended, she was refitted from 1929 to 1931 and continued to go on cruises, training, and minor refits. Through the 1930's, Hood's dire need of a major refit and modernization became apparent (such as her power plant's diminishing performance and the crew's inability to wash and bathe due to the fresh water evaporators being redirected to the boilers). She was scheduled to enter drydock in 1941 for a significant refit; however, the outbreak of World War II altered her fate in history. In 1940, Hood became the flagship of Force H and participated in the destruction of the French fleet that was docked at Mers-el-Kébir, French Algeria (present day: Algeria). She scored four 15" shell hits on the French battleship Dunkerque and was straddled in return by the same ship. Once the operation ended, Hood returned to Scapa Flow where she was replaced by Renown as the flagship of Force H. She participated in a couple of sorties without much success afterward. In honesty, Hood's recognition and popularity stem from the wrong reasons. During the Battle of the Denmark Strait, Hood, alongside the much newer battleship HMS Prince of Wales, was ordered to intercept the German battleship Bismarck and the heavy cruiser Prinz Eugen. Hood's participation in the engagement was brief, after one of Bismarck's 15" shells struck the leading battlecruiser and provoked a series of events which can, in majority, only be speculated upon; however, most theories converge on the idea of the German shell hitting Hood's after magazines and producing a jet of fire that erupted near the mainmast of the ship. The subsequent blast resulted in a fatal explosion that claimed Hood herself and most of her crew. Only three crewmen survived. Specifications “Technology is neither good nor bad; nor is it neutral” - Melvin Kranzberg Hood was powered by 24 Yarrow oil-fired boilers and 4 Brown-Curtis turbines. Her power output was rated at 144,000 shaft horsepower and produced a speed of 32 knots at the time of her commission; however, the lack of a major refit and meticulous repairs decreased her speed to 29 knots. She was armed with eight 381 mm (15")/42 BL Mk I rifles that were capable of firing a shell every 30 seconds. Her secondary armament comprised of fourteen 102 mm (4.01") QF Mk XVI dual-purpose guns on seven dual mounts (in-game their range as a secondary armament and an anti-aircraft gun is 5 kilometers, with an average damage of 65.8). The anti-aircraft suite on Hood was additionaly composed of twenty-four 40 mm QF 2pdr -also known as "Pom-Poms"- that were mounted on three sets of eight barrels (in-game range and average damage: 2.49 km, and 59.4); for close range she possessed four quadruple 12.7 mm Vickers Mk III machine guns (range/damage: 1.2 km/8.4), and finally she had the experimental UP AA Rocket Launcher Mark I -this particular armament was deemed inefficient and potentially dangerous by the Royal Navy- it never shot down any aircraft but in-game they possess a range of 1.5 kilometers and an average damage of 50 (though their historical range is 305 meters/1,000 feet). In the tradition of World War I warship design, Hood was also equipped with six 533 mm (21") torpedo tubes that were fixed in the hull. Four of the tubes, two on each side, were mounted above the waterline and remained onboard the ship until her demise in 1941. Meanwhile, the remaining two torpedo tubes were submerged and located near the "A" turret, but they were removed in 1937. Hood's essence is that of a battlecruiser, and her armor scheme reflects this. Her main armor belt is 305 mm (12") thick and is mostly underwater while being covered by her torpedo bulges which provide most of the ship with a torpedo damage reduction of 18%. Above the main belt, Hood's thinner armor belts can be found: the one directly on top of the main belt has a thickness of 178 mm and is relatively small when it is compared to her 127 mm (5") belt that ends at the weather deck. Internally, Hood's armor is also reminiscent of a World War I capital ship. Her citadel has a turtle back armor scheme which increases the protection of her vital parts at close range -though not as effectively as her German counterparts- and reduces her armor's effectiveness at long range due to plunging fire. Hood's citadel armored deck slopes have a raw thickness of 51 mm and are sloped inward. The battlecruiser's deck protection is also inherited from World War I designs. Her deck armor thickness is distributed among two decks in-game: the weather deck near the bow and the stern share a thickness of 25 mm, while the midships section has 51 mm. Her citadel's deck armor can be sectioned in two parts: machinery and magazines. The machinery spaces such as the engine rooms are protected by 38 mm near the centerline, and 51 mm on the sides; while the magazines of the main battery turrets are shielded by 76 mm of armor -with small portions near the ends of the front and after sections being protected by 108 mm and 127 mm respectively. In all, Hood's armor scheme is sufficient to make angling possible and shield the ship from cruiser-like armaments, but it gives out easily against high-caliber guns when showing a poorly angled broadside to enemy battleships. Her bow and stern are covered by 25 mm of plating; however, small 127 mm and 152 mm plates can be found next to the main belts (these can be used to bounce enemy shells through angling, but the Hood's captain should not actively look for close range engagements against capital ships of any kind. Playstyle “Adapt what is useful, reject what is useless, and add what is specifically your own.” - Bruce Lee Hood's style resembles that of Kongo's. To players of the Japanese battleship line, this comes to no surprise, as both vessels were designed as battlecruisers; ships equipped with battleship guns, relatively light armor, and a powerful array of boilers and turbines to give them a speed advantage over contemporary battleships. One must make the most of the battlecruiser's armament of eight 15" guns and their armor-piercing (AP) shells which have a short arm time, a maximum damage of 11,400 points, and a slow shell velocity of 731.5 meters per second which is shared with the guns' high-explosive (HE) shells. Hood's HE shells are respectable; possessing a 34% fire chance, a maximum damage of 5,300 points. Unlike most battleships of the Royal Navy, these HE shells are not subject to the 1/4 HE penetration rule. The lack of this rule provides Hood's 381 mm HE shells with a standard penetration value of 63 mm. Further, the battlecruiser's speed must be used wisely in maneuvers and fleet operations; such as a push or taking a defensive position. Her turning circle of 910 meters, accompanied by a rudder shift of 13.4 seconds and large dimensions make her commander think ahead of their maneuvers, and opt for open waters which allow the usage of Hood's speed and rudder shift. Related to the previous paragraph, the spotting of opportunities and potential flanks alongside friendly cruisers must be prioritized. Her short-fuzed AP shells make her an effective counter to enemy cruisers and lightly armored battleships; however, the shells' short fuze is also one of her weaknesses since they are unreliable at penetrating main armor belts at any range (most times they will shatter or bounce). The correct shell usage and proper aiming are necessary to obtain high damage games with the Hood. Her AA suite on its own is not impressive, but Hood has access to a unique Defensive AA Fire consumable that multiplies her UP Rocket's average damage by x25. But more on this consumable on the following section. Consumables “The more you leave out, the more you highlight what you leave in.” - Henry Green Hood comes equipped with standard British Damage Control Party and Repair Party consumables. The Repair Party is similar to those found on equal, and lower tier Royal Navy battleships. Additionally, Hood has access to a special Defensive Fire AA consumable that multiplies her short range aura -comprised of her rocket launchers- by 25 times for 60 seconds. This translates to an impressive 1,250 average damage while using stock values, and it can be enhanced by Advanced Firing Training, Basic Firing Training, AA Guns Modification 2 Upgrade, and the November Echo Setteseven signal flag. Aesthetics “Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.” - Paul Rand Her sleek, long, and lean hull make her a sight to behold. The superstructure is an interesting blend between World War I and inter-war designs. The funnels of Hood also project this peculiar idea that she possesses a massive power plant and can stretch her legs when she's needed to do so (that is if ships have legs... but that is a topic for another day or a more laid back discussion). Conclusion “Any fool can know. The point is to understand.” - Albert Einstein Personally, I quite enjoy her, especially considering her historical significance and the recognition from the H.M.S. Hood Association that this premium ship has. She is a formidable team member when used correctly, not as a brawler, but as a flanker and an opportunist that can hit hard and fight hard. Her presence in a match also allows for some light-hearted banter to take place between the teams at the start of a battle. And what better way to honor the real HMS Hood by making conscience about her through playing her in-game and getting to know her story and rise as a naval legend. "Ad Astra Per Aspera" Phantom out. References Allen, F., Bevand, P., & Charpentier Ltd. (2014). H.M.S. Hood Association-Battle Cruiser Hood - Ship Specifications and Armament: H.M.S. Hood - Notes for Visitors. Retrieved from http://www.hmshood.com/ship/pamphlet30s.htm Allen, F., Bevand, P., & H.M.S. Hood Association. (2014). H.M.S. Hood Association-Battle Cruiser Hood - Ship Specifications and Armament: Hood Factoids. Retrieved from http://www.hmshood.com/ship/hoodspecs7.htm Wargaming.net. (2018). Hood. Retrieved from http://wiki.wargaming.net/en/Ship:Hood Wikipedia. (2018). HMS Hood. Retrieved from https://en.wikipedia.org/wiki/HMS_Hood Wikipedia. (2018). Attack on Mers-el-Kébir. Retrieved from https://en.wikipedia.org/wiki/Attack_on_Mers-el-Kébir Quotes recovered from Goodreads, website: https://www.goodreads.com/quotes In-game images and icons recovered from the Wargaming Wiki, all credit goes to their respective authors. Other images recovered from Google Images. Due to my circumstance, I must make do with electronic sources and screenshots from other players or the wiki itself.